Project_WL/Assets/Script/UI/PC/Info/PCInfoUI_CollectionCard.cs

25 lines
842 B
C#

using TMPro;
using UnityEngine;
public class PCInfoUI_CollectionCard : CardBase
{
public PCInfoUI_CollectionCard_Scroll m_Scroll;
public TextMeshProUGUI[] texts; // 0 이름, 1 능력치
public GameObject[] gos; // 0 잠금
public override void Set<T>(T _base)
{
base.Set(_base);
var data = _base as PCCostumeCollectionListTableData;
var sdata = ServerInfo.Ins.m_ServerData;
texts[0].text = table_localtext.Ins.Get_Text(data.n_CollectionName);
texts[1].text = MyText.Get_StatNameValueText(data.e_Stat, data.n_StatValue);
gos[0].SetActive(!data.IsCollection(sdata));
m_Scroll.Set(data.list_CostumeID);
}
public void SelectCard_MyCostume()
{
m_Scroll.SelectCard_MyCostume(ServerInfo.Ins.m_ServerData.Get_EqiupmentEquip(eItem.PCCostume));
}
}