Project_WL/Assets/Script/UI/Book/Content_Book.cs

21 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Content_Book : ScrollViewMgr
{
public UILabel[] labels; // 0 이름, 1 설명, 2 드랍챕터, 3 완성 효과, 4 페이지당 효과
public override void Set(int _curtab)
{
var book = table_book.Ins.Get_Data(_curtab);
labels[0].text = book.Name;
labels[1].text = book.Desc;
labels[2].text = DSUtil.Format("페이지 드랍 챕터 : {0} ~ {1}", book.ChapterMin, book.ChapterMax);
labels[3].text = DSUtil.Format("완성 시 {0} {1}", MyText.Get_StatName(book.Stat), MyText.Get_StatValueText(book.Stat, book.Complete));
labels[4].text = DSUtil.Format("페이지당 {0} {1} ({2})", MyText.Get_StatName(book.Stat), MyText.Get_StatValueText(book.Stat, book.StatPerPage),
MyText.Get_StatValueText(book.Stat, ServerInfo.Ins.m_ServerData.Get_BookSumPage(book.ID) * book.StatPerPage));
Set_ScrollView(table_bookpage.Ins.Get_DataList(_curtab), true);
}
}