19 lines
411 B
C#
19 lines
411 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RankUI : MenuBase
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{
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public GameObject go_ChapterTab;
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protected override void Set_Contents()
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{
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base.Set_Contents();
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go_ChapterTab.SetActive(CurTab == 0);
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}
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public void Set_TimeAttack(int _chapter)
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{
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gos_contents[0].GetComponent<Rank_TimeAttack>().Set(_chapter);
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}
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} |