Project_WL/Assets/Script/UI/Pet/PetPureStatCard.cs

27 lines
719 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PetPureStatCard : MonoBehaviour
{
public Image i_icon;
public TextMeshProUGUI[] texts; // 0 스탯명, 1 스탯값
public void Set(bool isLv, eStat stat, int v)
{
if (isLv)
{
i_icon.sprite = UIAtlasMgr.Ins.Get_Sprite("icon_lv");
texts[0].text = table_localtext.Ins.Get_Text(267);
texts[1].text = v.ToString();
}
else
{
i_icon.sprite = UIAtlasMgr.Ins.Get_StatSprite(stat);
texts[0].text = MyText.Get_StatName(stat);
texts[1].text = v.ToString();
}
}
}