27 lines
706 B
C#
27 lines
706 B
C#
using TMPro;
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using UnityEngine.UI;
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public class Ingame_Mimic : Ingame_DungeonBase
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{
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public Slider m_slider;
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public TextMeshProUGUI[] texts_mimic; // 0 몹 수
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public MoneyForm[] rewards;
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public override void Set_DungeonInfo(int maxMobCount)
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{
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base.Set_DungeonInfo(maxMobCount);
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MobCount = -1;
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Add_MobCount(0);
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// TODO 정인호 : 올바른 보상으로 변경 필요
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rewards[0].Set(1, 0);
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rewards[1].Set(2, 0);
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}
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public override void Add_MobCount(int mobid)
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{
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++MobCount;
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m_slider.value = MobCount / (float)MaxMobCount;
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texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount);
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}
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} |