Project_WL/Assets/Script/UI/Ingame/Dungeon/Ingame_Mimic.cs

27 lines
706 B
C#

using TMPro;
using UnityEngine.UI;
public class Ingame_Mimic : Ingame_DungeonBase
{
public Slider m_slider;
public TextMeshProUGUI[] texts_mimic; // 0 몹 수
public MoneyForm[] rewards;
public override void Set_DungeonInfo(int maxMobCount)
{
base.Set_DungeonInfo(maxMobCount);
MobCount = -1;
Add_MobCount(0);
// TODO 정인호 : 올바른 보상으로 변경 필요
rewards[0].Set(1, 0);
rewards[1].Set(2, 0);
}
public override void Add_MobCount(int mobid)
{
++MobCount;
m_slider.value = MobCount / (float)MaxMobCount;
texts_mimic[0].text = DSUtil.Format("{0}/{1}", MobCount, MaxMobCount);
}
}