Project_WL/Assets/Script/UI/Map/MapLvChoiceCard.cs

30 lines
782 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class MapLvChoiceCard : CardBase
{
public TextMeshProUGUI[] labels; // 0 포탈
ChoiceMapData m_Data;
public override void Set<T>(T _base)
{
base.Set(_base);
m_Data = _base as ChoiceMapData;
labels[0].text = "포탈 " + m_Data.n_PortalIndex;
}
public void OnClick_Portal()
{
NewGameUI.Ins.m_MapChoiceUI.OnClick_Back();
MyValue.MyChoiceMapData.n_Difficult = 1; // TODO 정인호 : 나중에 선택한 난이도 넣어줄 것
MyValue.MyChoiceMapData.n_MapID = m_Data.n_MapID;
MyValue.MyChoiceMapData.n_PortalIndex = m_Data.n_PortalIndex;
InGameInfo.Ins.Load_Map(m_Data.n_MapID);
}
}