29 lines
814 B
C#
29 lines
814 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Menu_Memory : MenuBase
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{
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public MemoryPopupBase[] arr_Info; // 0 들판, 1 숲, 2 던전, 3 마녀, 4 투견장
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public QuickMemoryUI m_QuickMemoryUI;
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protected override void Awake()
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{
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base.Awake();
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for (int i = 0; i < arr_Info.Length; i++)
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arr_Info[i].Check();
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m_QuickMemoryUI.Check();
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}
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public MemoryPopupBase Get_MemoryInfo(int memory) { return arr_Info[memory]; }
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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//if (InGameInfo.Ins.Get_CurStageData().Chapter > 100)
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//{ // 기억에서 되돌아 올 때는 여기로 와야 됨
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// InGameInfo.Ins.Return_To_ChapterLobby();
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//}
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}
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} |