30 lines
1.3 KiB
Plaintext
30 lines
1.3 KiB
Plaintext
URP Stylized And Realistic Dynamic Shaders
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THANK YOU FOR YOUR SUPPORT.
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-IMPORTANT:
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Please select "Depth Texture" from your camera or pipeline settings before using the shader
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-URP Stylized And Realistic Dynamic Shaders SETTINGS EXPLANATIONS:
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WATERCOLOR: changes our main color
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LIGHTCOLOR: It is used to change the color of the water voronoi texture
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DARKCOLOR sets the color of the bottom effect
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FOAM SHADOWCOLOR: changes color of bottom part of voronoi textur like light color
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NOISE NORMALMAP: Voronoi makes the texture stir according to the Normal Map
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HEIGHT: sets the height of the wave
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SIZE: adjusts the size of the voronoi
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STRENGTH: Controls the distortion of the watertexture relative to the noisenormalmap map
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NOISESPEED: sets the movement speed of the distortion
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WAWE SPEED: adjusts the movement of the wave
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WAWENORMAL SIZE: sets the size of the wawenormal map
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wAWENORMAL STRENGTH: sets the salience of the wawenormal map
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FOAMCOLOR: Sets the color of the foam effect created at the edges of objects inside the material
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FOAMDISTANCE: Adjusts the depth of the foaming effect
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FOAMEDGE: Sets the frequency at which the foam effect propagates from the corner
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FOAMSPEED: Sets the foam speed
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FOAMSCALE: Sets the foam size
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ALPHAVALUE: Sets the transparency of the general material
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DEEPDISTANCE: Adjusts how deep the objects in the material appear
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