17 lines
497 B
C#
17 lines
497 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Select_MoveSpeedUp : ProjectileBase
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{
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public override void Set(ProjectileData _data)
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{
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_data.shooter.Set_MoveSpeed(true, table_selectskill.Ins.Get_Data(eEffect.Select_MoveSpeedUp).ValueBase);
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_data.eStartPos = eProjectileStartPos.Shooter;
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base.Set(_data);
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}
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private void Update()
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{
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transform.position = m_ProjectTileData.shooter.Get_position();
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}
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} |