Project_WL/Assets/Script/Character/Projectile/Skill/Skill_Ignited.cs

17 lines
486 B
C#

public class Skill_Ignited : ProjectileBase
{
public override void Set(ProjectileData _data)
{
if (!DSUtil.CheckNull(_data.target))
{
base.Set(_data);
_data.CC_AddTime += IsStep(1) ? Get_AwakenData(1, 1) : 0;
_data.CC_AddVal1 += IsStep(2) ? Get_AwakenData(2, 1) : 0;
_data.CC_AddVal2 = IsStep(3) ? Get_AwakenData(3, 1) : 0;
_data.target.Get_Damage(Get_DamageInfo());
}
Off();
}
}