Project_WL/Assets/Script/Ingame/Obj/MobMark.cs

24 lines
523 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MobMark : MonoBehaviour
{
Transform tf_Target;
private void Update()
{
if (tf_Target)
transform.position = tf_Target.position;
}
public void Set(bool active, Transform tf)
{
gameObject.SetActive(active);
if (active)
{
transform.SetPositionAndRotation(tf.position, Quaternion.Euler(Vector3.left * 90f));
tf_Target = tf;
}
}
}