Project_WL/Assets/WL/Settings/PlayerMoveSettings.asset

41 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 02614f8a4b322ab4e92f4d1b0dce4916, type: 3}
m_Name: PlayerMoveSettings
m_EditorClassIdentifier: Assembly-CSharp::WL.Player.PlayerMoveSettings
walkSpeed: 1.54
runSpeed: 3.85
speedSmoothTime: 0.12
attackMoveSpeedRatio: 0.3
rotationSmoothTime: 0.1
gravity: -19.62
groundedStickVelocity: -2
jumpHeight: 1.1
terminalVelocity: -50
downHoldSeconds: 0.8
getUpFallbackDuration: 1.7
getUpTimeoutSeconds: 6
getUpToLocomotionBlend: 0.15
crySeconds: 1
getUpToCryBlend: 0.12
downFreezeNormalizedTime: 0
swimEnterDepth: 0.9
swimExitDepth: 0.55
swimSpeed: 1.8
swimSurfaceSubmerge: 1.15
swimSurfaceFollowSpeed: 6
swimBlendTime: 0.18
walkBlendThreshold: 0.5
animatorDampTime: 0.1
idleSnapSeconds: 0.15
idleVariationSeconds: 8