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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DungeonResultBase : BackKeyAdd
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{
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public virtual void Set(bool win)
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{
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base.Set();
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}
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public override void OnClick_Back()
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{
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base.OnClick_Back();
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InGameInfo.Ins.Return_To_Lobby();
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}
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} |