%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Fingar_Additive m_Shader: {fileID: 4800000, guid: 5a6326a0cf40d344f891ffb15601e1fb, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3000 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _Illum second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _Mask second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MatCap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _Ramp second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _SubTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _Cutoff second: 0.5 - first: name: _EmissionLM second: 0 - first: name: _InvFade second: 1 - first: name: _Multiply second: 1 - first: name: _Shininess second: 0.078125 m_Colors: - first: name: _AmbientColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _LColor second: {r: 0.5, g: 0.5, b: 0.5, a: 1} - first: name: _SColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SpecColor second: {r: 0.5, g: 0.5, b: 0.5, a: 1} - first: name: _TintColor second: {r: 0.5294118, g: 0.5294118, b: 0.5294118, a: 0.5019608}