using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace TKS
{
/// 화면 HUD(uGUI · 코드 생성): 스테이지·턴·유닛 수·안내·선택 유닛 정보·스킬 아이콘(추후)·결과 오버레이.
public class BattleHUD : MonoBehaviour
{
BattleManager battle;
Text stageText;
Text turnText;
Text countText;
Text messageText;
Text hintText;
Text unitText;
GameObject resultOverlay;
Text resultTitle;
Text resultSub;
Unit selected;
public void Build(BattleManager b, Camera cam)
{
battle = b;
var canvas = gameObject.AddComponent