using System.IO; using UnityEditor; using UnityEngine; namespace TKS.EditorTools { /// /// Assets/Resources/Units/<art>/<clip>/f###.png 임포트 설정: 단일 스프라이트 · 피벗 = meta.json pivot(발) · PPU = meta.ppu · 밉맵 없음 · 무압축. /// meta.json 은 skeletal-anim-pipeline `rig_frames_export.py` 가 쓴다. /// public class UnitArtImporter : AssetPostprocessor { public const string Root = "Assets/Resources/Units/"; void OnPreprocessTexture() { string path = assetPath.Replace('\\', '/'); if (!path.StartsWith(Root)) return; var ti = (TextureImporter)assetImporter; ti.textureType = TextureImporterType.Sprite; ti.spriteImportMode = SpriteImportMode.Single; ti.mipmapEnabled = false; ti.filterMode = FilterMode.Bilinear; ti.alphaIsTransparency = true; ti.textureCompression = TextureImporterCompression.Uncompressed; ti.maxTextureSize = 2048; var meta = LoadMeta(path); var s = new TextureImporterSettings(); ti.ReadTextureSettings(s); s.spriteMeshType = SpriteMeshType.FullRect; if (meta != null && meta.pivot != null && meta.pivot.Length == 2) { s.spriteAlignment = (int)SpriteAlignment.Custom; s.spritePivot = new Vector2(meta.pivot[0], meta.pivot[1]); } if (meta != null && meta.ppu > 0.01f) s.spritePixelsPerUnit = meta.ppu; ti.SetTextureSettings(s); } static UnitArtMeta LoadMeta(string texPath) { string clipDir = Path.GetDirectoryName(texPath); string artDir = clipDir != null ? Path.GetDirectoryName(clipDir) : null; if (string.IsNullOrEmpty(artDir)) return null; string metaPath = Path.Combine(artDir, "meta.json"); if (!File.Exists(metaPath)) return null; try { return JsonUtility.FromJson(File.ReadAllText(metaPath)); } catch { return null; } } /// 프레임을 새로 넣거나 meta.json 피벗을 바꾼 뒤 임포트 설정을 다시 적용한다(메뉴 · CLI `-executeMethod TKS.EditorTools.UnitArtImporter.ReimportAll`). [MenuItem("TKS/Reimport Unit Art (유닛 아트 재임포트)")] public static void ReimportAll() { string dir = Root.TrimEnd('/'); if (!AssetDatabase.IsValidFolder(dir)) { Debug.Log("[TKS] " + dir + " 없음"); return; } AssetDatabase.ImportAsset(dir, ImportAssetOptions.ImportRecursive | ImportAssetOptions.ForceUpdate); AssetDatabase.Refresh(); Debug.Log("[TKS] 유닛 아트 재임포트 완료 · " + dir); } } }