using System.IO;
using UnityEditor;
using UnityEngine;
namespace TKS.EditorTools
{
///
/// Assets/Resources/Units/<art>/<clip>/f###.png 임포트 설정: 단일 스프라이트 · 피벗 = meta.json pivot(발) · PPU = meta.ppu · 밉맵 없음 · 무압축.
/// meta.json 은 skeletal-anim-pipeline `rig_frames_export.py` 가 쓴다.
///
public class UnitArtImporter : AssetPostprocessor
{
public const string Root = "Assets/Resources/Units/";
void OnPreprocessTexture()
{
string path = assetPath.Replace('\\', '/');
if (!path.StartsWith(Root)) return;
var ti = (TextureImporter)assetImporter;
ti.textureType = TextureImporterType.Sprite;
ti.spriteImportMode = SpriteImportMode.Single;
ti.mipmapEnabled = false;
ti.filterMode = FilterMode.Bilinear;
ti.alphaIsTransparency = true;
ti.textureCompression = TextureImporterCompression.Uncompressed;
ti.maxTextureSize = 2048;
var meta = LoadMeta(path);
var s = new TextureImporterSettings();
ti.ReadTextureSettings(s);
s.spriteMeshType = SpriteMeshType.FullRect;
if (meta != null && meta.pivot != null && meta.pivot.Length == 2)
{
s.spriteAlignment = (int)SpriteAlignment.Custom;
s.spritePivot = new Vector2(meta.pivot[0], meta.pivot[1]);
}
if (meta != null && meta.ppu > 0.01f) s.spritePixelsPerUnit = meta.ppu;
ti.SetTextureSettings(s);
}
static UnitArtMeta LoadMeta(string texPath)
{
string clipDir = Path.GetDirectoryName(texPath);
string artDir = clipDir != null ? Path.GetDirectoryName(clipDir) : null;
if (string.IsNullOrEmpty(artDir)) return null;
string metaPath = Path.Combine(artDir, "meta.json");
if (!File.Exists(metaPath)) return null;
try
{
return JsonUtility.FromJson(File.ReadAllText(metaPath));
}
catch
{
return null;
}
}
/// 프레임을 새로 넣거나 meta.json 피벗을 바꾼 뒤 임포트 설정을 다시 적용한다(메뉴 · CLI `-executeMethod TKS.EditorTools.UnitArtImporter.ReimportAll`).
[MenuItem("TKS/Reimport Unit Art (유닛 아트 재임포트)")]
public static void ReimportAll()
{
string dir = Root.TrimEnd('/');
if (!AssetDatabase.IsValidFolder(dir))
{
Debug.Log("[TKS] " + dir + " 없음");
return;
}
AssetDatabase.ImportAsset(dir, ImportAssetOptions.ImportRecursive | ImportAssetOptions.ForceUpdate);
AssetDatabase.Refresh();
Debug.Log("[TKS] 유닛 아트 재임포트 완료 · " + dir);
}
}
}