using UnityEngine; namespace TKS.OutGame { /// 등장 튀김(Fable 제안서 §4-2 「별 0.15 s 간격 scale 1.4→1」) — 켜질 때마다 delay 뒤 from → 1 · 시간 = 실시간(일시정지 무관). public class UiPop : MonoBehaviour { public float delay; public float from = 1.4f; public float duration = 0.18f; float t0; void OnEnable() { Play(); } public void Play() { t0 = Time.unscaledTime + delay; transform.localScale = Vector3.zero; } void Update() { float t = Time.unscaledTime - t0; if (t < 0f) { transform.localScale = Vector3.zero; return; } float k = duration > 0f ? Mathf.Clamp01(t / duration) : 1f; transform.localScale = Vector3.one * Mathf.Lerp(from, 1f, 1f - (1f - k) * (1f - k)); } } }