commit 105caba8b851cb9b561aada258302bf0c29d5b94 Author: swrring Date: Thu Oct 29 22:21:25 2026 +0900 VSClone 첫 커밋 — Viral Streamer 레퍼런스 클론 (Unity 6000.3.23f1) - Assets(Scripts · Editor · Resources · Scenes) · Packages · ProjectSettings - .gitignore = Unity 생성 폴더(Library · Temp · Logs · UserSettings) · 로컬 백업 _backup_assets 제외 - 저장소 설정 core.autocrlf=false (작업 사본 VSClone_work 와 해시 대조가 줄 끝 변환으로 어긋나지 않게) Co-Authored-By: Claude Opus 5.5 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6147348 --- /dev/null +++ b/.gitignore @@ -0,0 +1,42 @@ +# Unity 생성 폴더 (에디터가 다시 만든다) +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ +/[Mm]emoryCaptures/ +/[Rr]ecordings/ + +# 로컬 백업 (safe_backup 사본) +/_backup_assets/ + +# IDE · 빌드 산출물 +.vs/ +.vscode/ +.idea/ +*.csproj +*.sln +*.suo +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db +*.pidb.meta +*.pdb.meta +*.mdb.meta +sysinfo.txt +*.apk +*.aab +*.unitypackage +crashlytics-build.properties + +# OS +.DS_Store +Thumbs.db diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..9f85740 --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73681c6871c822c4db7196429be2f1c1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/BuildScene.cs b/Assets/Editor/BuildScene.cs new file mode 100644 index 0000000..bf12ea2 --- /dev/null +++ b/Assets/Editor/BuildScene.cs @@ -0,0 +1,36 @@ +using System; +using System.IO; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using VS.View; + +namespace VS.EditorTools +{ + public static class BuildScene + { + const string ScenePath = "Assets/Scenes/Main.unity"; + + // -executeMethod VS.EditorTools.BuildScene.Create + public static void Create() + { + int exit = 0; + try + { + Directory.CreateDirectory("Assets/Scenes"); + var scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); + var go = new GameObject("Game"); + go.AddComponent(); + EditorSceneManager.SaveScene(scene, ScenePath); + EditorBuildSettings.scenes = new[] { new EditorBuildSettingsScene(ScenePath, true) }; + PlayerSettings.defaultScreenWidth = 720; PlayerSettings.defaultScreenHeight = 1280; + PlayerSettings.defaultInterfaceOrientation = UIOrientation.Portrait; + PlayerSettings.productName = "Viral Streamer Clone"; + AssetDatabase.SaveAssets(); + Debug.Log("[VS] scene created at " + ScenePath); + } + catch (Exception ex) { Debug.LogError("[VS] BuildScene EXCEPTION: " + ex); exit = 1; } + EditorApplication.Exit(exit); + } + } +} diff --git a/Assets/Editor/BuildScene.cs.meta b/Assets/Editor/BuildScene.cs.meta new file mode 100644 index 0000000..c6b65f6 --- /dev/null +++ b/Assets/Editor/BuildScene.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4be30ff7afa4e5f4f825917d2e3b173f \ No newline at end of file diff --git a/Assets/Editor/EditorRender.Systems.cs b/Assets/Editor/EditorRender.Systems.cs new file mode 100644 index 0000000..e3b453a --- /dev/null +++ b/Assets/Editor/EditorRender.Systems.cs @@ -0,0 +1,147 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using VS.Sim; +using VS.View; + +namespace VS.EditorTools +{ + public static partial class EditorRender + { + static void SystemShots(GameApp app) + { + var g = app.G; + // 3일차 · 선물 해금 → 슬롯 채움 + 채팅 흐름 + g.DebugSetPlayDay(3); g.S.giftUnlockedLifetime = true; + g.ActivateX2Boost(); g.ActivateAutoClick(); + app.DebugTick(0.25f, 80); + app.CloseAllPopups(); + Shot(app, "main_gifts_chat"); + int t = -1; foreach (var s in g.GiftSlot) if (s >= 0) { t = s; break; } + if (t < 0) { g.GiftSlot[0] = GiftTypes.BigMoneyPack; t = GiftTypes.BigMoneyPack; } + app.OpenGiftPopup(t); Shot(app, "pop_gift"); app.ClosePopup(); + app.OpenBoosterX2(); Shot(app, "pop_booster_x2"); app.ClosePopup(); + g.S.afkPending = "987654"; g.AfkSeconds = 5400; + app.OpenAfkPopup(false); Shot(app, "pop_afk"); app.ClosePopup(); + app.OpenTasks(); Shot(app, "pop_task"); app.ClosePopup(); + app.OpenDaily(); Shot(app, "pop_daily"); app.ClosePopup(); + app.OpenTicketShop(); Shot(app, "pop_ticketshop"); app.ClosePopup(); + g.S.rankIndex = Math.Max(g.S.rankIndex, g.NextHouseRankReq()); + app.OpenBuyNewHouse(); Shot(app, "pop_newhouse"); app.ClosePopup(); + g.S.afkPending = "0"; + BattleShots(app); + app.SwitchTab(0); + } + + // 전투 탭 — 기본 흐름 · 맵 4종 · 성 기믹 3종 · 성 투사체 5종 (카드 = 아래 가운데에서 즉시 소환) + static void BattleShots(GameApp app) + { + var g = app.G; + app.BattleTest = null; + app.SwitchTab(1); app.NewBattleRound(5); app.RefreshAll(); Shot(app, "battle_ready"); + app.B.Start(); app.B.Mana = 10; + app.DeployCard(0); app.DebugTick(0.05f, 40); app.DeployCard(0); app.DebugTick(0.05f, 40); app.DeployCard(0); + g.S.battleSlots = 6; app.B.MaxMana = 15; app.B.Mana = 15; + app.DeployCard(1); app.DeployCard(4); app.DeployCard(5); + app.DebugTick(0.05f, 240); + Shot(app, "battle_fight"); + RivalCheck(app, "battle_fight"); + LayoutCheck(app, "battle_fight"); + app.OpenBattleUpgrade(); Shot(app, "battle_upgrade"); app.ClosePopup(); + app.OpenBattleTest(); Shot(app, "battle_test"); app.ClosePopup(); + app.B.CastleHpDebugKill(); app.DebugTick(0.05f, 2); Shot(app, "battle_won"); + // 맵 4종 (바위·언덕 켬 · 성 공격 끔 — 길 찾기 장면) + string[] mapKey = { "plain", "b1", "b2", "b3" }; + for (int k = 0; k < 4; k++) + { + Scene(app, new BattleSetup { mapType = k, obstacles = 1, shots = new List(), gimmicks = new List() }, 30 + k); + app.DebugTick(0.05f, 300); + Shot(app, "battle_map_" + mapKey[k]); + } + // 성 기믹 · 투사체 — 다리 2개 · 장애물 없음 · 그것만 켜고 발동 순간 + CastleScene(app, "battle_gim_fireball", L(), L("fireball"), () => app.B.Fx.Exists(f => f.type == "blast")); + CastleScene(app, "battle_gim_lightning", L(), L("lightning"), () => app.B.Fx.Exists(f => f.type == "lightning")); + CastleScene(app, "battle_gim_summon", L(), L("summonMelee", "summonRanged"), () => app.B.Minions.Count >= MaxMinions(app.B) && app.B.Minions.Exists(m => m.attacking)); + CastleScene(app, "battle_shot_normal", L("normal"), L(), () => app.B.Shots.Exists(s => s.type == "normal" && UnityEngine.Vector2.Distance(s.pos, app.B.CastlePos) > app.B.C.castle.radius + 0.8f)); + CastleScene(app, "battle_shot_splash", L("splash"), L(), () => app.B.Fx.Exists(f => f.type == "blast")); + CastleScene(app, "battle_shot_multi", L("multi"), L(), () => app.B.Shots.FindAll(s => s.type == "multi" && s.left < app.B.Range(s.def) - 1.2f).Count >= 3); + CastleScene(app, "battle_shot_slow", L("slow"), L(), () => app.B.Units.Exists(u => u.slow > 0f) && app.B.Shots.Exists(s => s.type == "slow")); + CastleScene(app, "battle_shot_laser", L("laser"), L(), () => app.B.Fx.Exists(f => f.type == "laser" && f.t < 0.1f)); + // 깃발 — 왼쪽 다리 건너편에 꽂으면 전원이 그리로 먼저 + Scene(app, new BattleSetup { mapType = 2, obstacles = 0, castleX = 9f, shots = L(), gimmicks = L() }, 41); + app.DebugTick(0.05f, 20); + app.PlaceFlag(new Vector2(app.B.Map.Bridges[0], app.B.C.riverY + 3f)); + app.B.Mana = 15; app.DeployCard(0); app.DeployCard(1); + app.DebugTick(0.05f, 110); + var flag = app.BattleRoot.Find("Arena/Flag"); + if (flag == null || !flag.gameObject.activeSelf || !app.B.Units.Exists(u => u.flag != app.B.FlagVer)) { fails++; notes.Add("battle_flag: 깃발 · 깃발로 가는 유닛 못 잡음"); } + Shot(app, "battle_flag"); + // 물량 — 1단계 성 구성(stageLoadouts)에 검사를 마나 차는 대로 계속 보내 성벽에 많이 붙은 순간 (카드 1장 = 1마리) + var lo1 = g.BC.Loadout(1); + app.BattleTest = new BattleSetup { shots = new List(lo1.shots), gimmicks = new List(lo1.gimmicks) }; app.NewBattleRound(7); app.B.Start(); + bool swarm = false; + for (int i = 0; i < 2400 && !swarm; i++) { if (app.B.Mana >= g.BattleUnit(0).cost) app.DeployCard(0); app.DebugTick(0.05f, 1); swarm = app.B.Units.FindAll(u => u.attacking).Count >= 15; } + if (!swarm) { fails++; notes.Add("battle_swarm: 물량 장면 못 잡음"); } + LayoutCheck(app, "battle_swarm"); + Shot(app, "battle_swarm"); + // 성벽 회복 — 맞은 뒤 regenDelay 초 지나 초록 빛 + app.BattleTest = new BattleSetup { mapType = 0, obstacles = 0, castleX = 9f, shots = L(), gimmicks = L() }; app.NewBattleRound(42); app.B.Start(); + app.B.HitCastle(app.B.CastleMaxHp * 0.4f); + bool heal = false; + for (int i = 0; i < 400 && !heal; i++) { app.DebugTick(0.05f, 1); heal = app.B.Fx.Exists(f => f.type == "heal" && f.t < 0.15f) && app.B.CastleHeals >= 2; } + if (!heal) { fails++; notes.Add("battle_regen: 회복 장면 못 잡음"); } + Shot(app, "battle_regen"); + // 상대방 칸 — 투사체 5 + 기믹 4 전부 켜도 카드 칸과 안 겹침 + var all = L(); foreach (var d in g.BC.skills) all.Add(d.id); foreach (var d in g.BC.summons) all.Add(d.id); + Scene(app, new BattleSetup { mapType = 1, obstacles = 0, shots = g.BC.shots.ConvertAll(d => d.id), gimmicks = all }, 43); + app.DebugTick(0.05f, 200); + RivalCheck(app, "battle_rival_all"); + Shot(app, "battle_rival_all"); + app.BattleTest = null; + } + + /// 오른쪽 위 = 상대방 얼굴 + 스킬 줄(성 구성 수만큼) · 남은 시간 칸 없음 · 카드 칸(아래 view.trayH)과 안 겹침 + static void RivalCheck(GameApp app, string name) + { + var root = app.BattleRoot; var rv = root.Find("Rival") as RectTransform; + int want = app.B.CastleShots.Count + app.B.CastleSkills.Count + app.B.Summoners.Count, rows = 0; + if (rv != null) foreach (Transform ch in rv) if (ch.name.StartsWith("Skill_")) rows++; + bool timer = root.Find("Timer") != null; + if (timer || rv == null || rows != want) { fails++; notes.Add($"{name}: 상대방 칸 이상 (남은 시간 칸 {timer} · 스킬 줄 {rows}/{want})"); return; } + float h = root.rect.height, bottom = h + rv.anchoredPosition.y - rv.sizeDelta.y; + if (h > 0f && bottom < app.G.BC.view.trayH) { fails++; notes.Add($"{name}: 상대방 칸이 카드 칸과 겹침 (아래 끝 {bottom:0})"); } + } + + /// 클래시 로얄 비율(battle.json view) — 맵 18칸이 화면 폭의 85% 이상 · 카드 칸 높이 = trayH · 맵이 카드 칸 위에서 화면 안 · 유닛 그림 한 변 ≥ 1.5칸 + static void LayoutCheck(GameApp app, string name) + { + var c = app.G.BC; var v = c.view; var root = app.BattleRoot; + var ar = root.Find("Arena") as RectTransform; var tray = root.Find("CardPanel") as RectTransform; + float w = root.rect.width, h = root.rect.height, playW = c.arenaW * v.tileX, bottom = ar.anchoredPosition.y - ar.sizeDelta.y * 0.5f, top = bottom + ar.sizeDelta.y; + float minUnit = float.MaxValue; + foreach (Transform t in ar.Find("Units")) if (t.name.StartsWith("U")) minUnit = Mathf.Min(minUnit, ((RectTransform)t).sizeDelta.y); + bool ok = w <= 0f || (playW >= w * 0.85f && Mathf.Abs(tray.sizeDelta.y - v.trayH) < 0.5f && bottom >= v.trayH - 0.5f && top <= h + 0.5f && (minUnit == float.MaxValue || minUnit >= 1.5f * v.tileX)); + if (!ok) { fails++; notes.Add($"{name}: 화면 비율 이상 (맵 {playW:0}/{w:0} · 카드 칸 {tray.sizeDelta.y:0} · 맵 아래 {bottom:0} 위 {top:0}/{h:0} · 유닛 그림 {minUnit:0})"); } + else Debug.Log($"[VS] LAYOUT {name} 맵 {playW:0}/{w:0} px({playW / Mathf.Max(1f, w) * 100f:0}%) · 칸 {v.tileX:0}×{v.tileY:0} · 카드 칸 {tray.sizeDelta.y:0} · 맵 {bottom:0}~{top:0}/{h:0} · 가장 작은 유닛 그림 {minUnit:0} px"); + } + + static List L(params string[] s) => new List(s); + static int MaxMinions(Battle b) { int n = 0; foreach (var s in b.Summoners) n += s.def.max; return n; } + + static void Scene(GameApp app, BattleSetup s, int seed) + { + app.BattleTest = s; app.NewBattleRound(seed); + app.B.Start(); app.B.MaxMana = 15; app.B.Mana = 15; + app.DeployCard(2); app.DeployCard(1); app.DeployCard(0); app.DeployCard(0); app.DeployCard(4); + } + + static void CastleScene(GameApp app, string name, List shots, List gimmicks, Func moment) + { + Scene(app, new BattleSetup { mapType = 2, obstacles = 0, castleX = 9f, shots = shots, gimmicks = gimmicks }, 40); + bool ok = false; + for (int i = 0; i < 1200 && !ok; i++) { app.DebugTick(0.05f, 1); ok = moment(); } + if (!ok) { fails++; notes.Add(name + ": 발동 장면 못 잡음"); } + Shot(app, name); + } + } +} diff --git a/Assets/Editor/EditorRender.Systems.cs.meta b/Assets/Editor/EditorRender.Systems.cs.meta new file mode 100644 index 0000000..766fd00 --- /dev/null +++ b/Assets/Editor/EditorRender.Systems.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 54e4b1104cc4e2f48a1d698cb73bccb7 \ No newline at end of file diff --git a/Assets/Editor/EditorRender.cs b/Assets/Editor/EditorRender.cs new file mode 100644 index 0000000..88acb23 --- /dev/null +++ b/Assets/Editor/EditorRender.cs @@ -0,0 +1,127 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Numerics; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; +using UnityEngine.UI; +using VS.Sim; +using VS.View; + +namespace VS.EditorTools +{ + // 화면 렌더 검사: Unity.exe -batchmode(그래픽 켬) -projectPath -executeMethod VS.EditorTools.EditorRender.Run + // → C:/ViralStreamer/_re/render/*.png · 임시 세이브 사용(PD 세이브 미접촉) · 결과 "RENDER ALL PASS" 또는 "RENDER FAIL n" + public static partial class EditorRender + { + public const string OutDir = "C:/ViralStreamer/_re/render"; + static int fails; + static readonly List notes = new List(); + static DateTime clockBase = new DateTime(2026, 1, 1, 12, 0, 0); + static double clockExtra; + + public static void Run() + { + int exit = 0; + try + { + Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); + fails = 0; notes.Clear(); + Directory.CreateDirectory(OutDir); + EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); + var app = NewApp(); + Shot(app, "main_new"); + Progress(app.G); + app.RebuildStage(); app.RefreshAll(); + Shot(app, "main_mid"); + app.OpenHouse(); Shot(app, "pop_house"); app.ClosePopup(); + app.OpenSkill(); Shot(app, "pop_skill"); app.ClosePopup(); + app.OpenCloset(); Shot(app, "pop_closet"); app.ClosePopup(); + if (app.G.Story != null && app.G.Story.chapters.Count > 0) { app.OpenStory(app.G.Story.chapters[0]); Shot(app, "pop_story"); app.ClosePopup(); } + app.G.CoinDonate = 1234.5m; app.RefreshAll(); + app.OpenClaimDonate(); Shot(app, "pop_donate"); app.ClosePopup(); + app.OpenSettings(); Shot(app, "pop_settings"); app.ClosePopup(); + app.G.Follower = app.T.RankFollower[3]; + app.OpenRankUp(); Shot(app, "pop_rankup"); app.ClosePopup(); + SystemShots(app); + // 방 6종 최대 단계 그림 + for (int h = 0; h < Tables.HouseCount; h++) + { + app.G.S.house = h; app.G.S.rooms.Clear(); + foreach (var it in app.T.Rooms[h].Items) app.G.S.rooms.Add(new SaveItem { Type = it.Index, Level = it.Levels.Count - 1 }); + app.RebuildStage(); app.RefreshAll(); + Shot(app, "room" + (h + 1) + "_max"); + } + Debug.Log(fails == 0 ? "[VS] RENDER ALL PASS" : $"[VS] RENDER FAIL {fails}"); + foreach (var n in notes) Debug.Log("[VS] RENDER NOTE " + n); + if (fails > 0) exit = 1; + } + catch (Exception e) { Debug.LogError("[VS] RENDER EXCEPTION " + e); exit = 2; } + EditorApplication.Exit(exit); + } + + static RenderTexture rt; + + static GameApp NewApp() + { + clockExtra = 0; + GameApp.ClockOverride = () => clockBase.AddSeconds(clockExtra); + GameApp.SavePathOverride = Path.Combine(Path.GetTempPath(), "vs_render_save.json"); + if (File.Exists(GameApp.SavePathOverride)) File.Delete(GameApp.SavePathOverride); + rt = new RenderTexture(1080, 1920, 24, RenderTextureFormat.ARGB32); + GameApp.RenderTarget = rt; + var go = new GameObject("Game"); + var app = go.AddComponent(); + app.Headless = true; + app.Init(); + return app; + } + + public static void Advance(double sec) => clockExtra += sec; + + /// 중반 진행 상태 (방 1 아이템 일부 · 스킬 · 랭크 3 · 의상 5) + static void Progress(Game g) + { + g.S.rooms.Clear(); + int[] lv = { 30, 26, 52, 12, 74, 20, 8, 40, 60, 3, 50 }; + for (int i = 0; i < lv.Length; i++) g.S.rooms.Add(new SaveItem { Type = i, Level = lv[i] }); + g.S.skills.Clear(); + for (int i = 0; i < 5; i++) g.S.skills.Add(new SaveItem { Type = i, Level = 10 + i * 7 }); + g.Follower = BigInteger.Parse("250000"); g.S.rankIndex = 3; + g.Coin = BigInteger.Parse("12345678"); g.S.ticket = 7; + g.S.closetLevel = 5; g.S.closetCurrent = 3; + g.CoinDonate = 456.7m; + } + + static void Shot(GameApp app, string name) + { + Canvas.ForceUpdateCanvases(); + app.Cam.targetTexture = rt; + app.Cam.Render(); + Canvas.ForceUpdateCanvases(); + app.Cam.Render(); + var prev = RenderTexture.active; + RenderTexture.active = rt; + var tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false); + tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0); + tex.Apply(); + RenderTexture.active = prev; + File.WriteAllBytes(Path.Combine(OutDir, name + ".png"), tex.EncodeToPNG()); + UnityEngine.Object.DestroyImmediate(tex); + // 검사: 빈 그림 · 글자 넘침 + int missing = 0, overflow = 0; + foreach (var im in app.Root.GetComponentsInChildren(false)) + if (im.sprite == null && im.color.a > 0.01f && im.enabled) { missing++; if (missing <= 3) notes.Add(name + " 빈 Image: " + im.name); } + foreach (var t in app.Root.GetComponentsInChildren(false)) + { + if (string.IsNullOrEmpty(t.text) || !t.enabled) continue; + var gen = t.cachedTextGenerator; + if (gen.characterCountVisible > 0 && gen.characterCountVisible < t.text.Replace("\n", "").Length - 1) overflow++; + } + if (missing > 0) { fails++; notes.Add($"{name}: 그림 없는 Image {missing}"); } + if (overflow > 0) notes.Add($"{name}: 잘린 글자 {overflow}"); + Debug.Log($"[VS] RENDER {name} missing={missing} cut={overflow}"); + } + } +} diff --git a/Assets/Editor/EditorRender.cs.meta b/Assets/Editor/EditorRender.cs.meta new file mode 100644 index 0000000..b188e0f --- /dev/null +++ b/Assets/Editor/EditorRender.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1a2f0e2ce5ec25a41b2314feceb73922 \ No newline at end of file diff --git a/Assets/Editor/GameViewPortrait.cs b/Assets/Editor/GameViewPortrait.cs new file mode 100644 index 0000000..b319e90 --- /dev/null +++ b/Assets/Editor/GameViewPortrait.cs @@ -0,0 +1,64 @@ +using System; +using System.Reflection; +using UnityEditor; +using UnityEngine; + +namespace VS.EditorTools +{ + // GUI 에디터를 열면 Game 뷰를 세로 720×1280 으로 맞춘다(내부 API 리플렉션 · 실패 시 경고만). LDClone 도구와 같은 방식. + [InitializeOnLoad] + static class GameViewPortrait + { + const string Label = "VS Portrait 720x1280"; + const int Wd = 720, Ht = 1280; + + static GameViewPortrait() + { + if (Application.isBatchMode) return; + EditorApplication.delayCall += () => Apply(false); + } + + [MenuItem("VS/Game 뷰 세로 720x1280")] + static void ApplyMenu() => Apply(true); + + static void Apply(bool verbose) + { + try + { + var asm = typeof(Editor).Assembly; + var sizesType = asm.GetType("UnityEditor.GameViewSizes"); + var single = typeof(ScriptableSingleton<>).MakeGenericType(sizesType); + var instance = single.GetProperty("instance").GetValue(null); + var groupType = sizesType.GetProperty("currentGroupType").GetValue(instance); + var group = sizesType.GetMethod("GetGroup").Invoke(instance, new[] { groupType }); + var gt = group.GetType(); + int total = (int)gt.GetMethod("GetTotalCount").Invoke(group, null); + int idx = -1; + for (int i = 0; i < total; i++) + { + var sz = gt.GetMethod("GetGameViewSize").Invoke(group, new object[] { i }); + if ((string)sz.GetType().GetProperty("baseText").GetValue(sz) == Label) { idx = i; break; } + } + if (idx < 0) + { + var sizeT = asm.GetType("UnityEditor.GameViewSize"); + var kindT = asm.GetType("UnityEditor.GameViewSizeType"); + var ctor = sizeT.GetConstructor(new[] { kindT, typeof(int), typeof(int), typeof(string) }); + var size = ctor.Invoke(new object[] { Enum.Parse(kindT, "FixedResolution"), Wd, Ht, Label }); + gt.GetMethod("AddCustomSize").Invoke(group, new[] { size }); + idx = (int)gt.GetMethod("GetTotalCount").Invoke(group, null) - 1; + } + var gvType = asm.GetType("UnityEditor.GameView"); + foreach (var w in Resources.FindObjectsOfTypeAll(gvType)) + { + var prop = gvType.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); + if (prop != null && prop.CanWrite) prop.SetValue(w, idx); + else gvType.GetMethod("SizeSelectionCallback", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.Invoke(w, new object[] { idx, null }); + ((EditorWindow)w).Repaint(); + } + if (verbose) Debug.Log("[VS] Game 뷰 = " + Label); + } + catch (Exception e) { Debug.LogWarning("[VS] Game 뷰 세로 설정 실패(수동으로 720x1280 선택): " + e.Message); } + } + } +} diff --git a/Assets/Editor/GameViewPortrait.cs.meta b/Assets/Editor/GameViewPortrait.cs.meta new file mode 100644 index 0000000..4194660 --- /dev/null +++ b/Assets/Editor/GameViewPortrait.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d740b61a5a41fd74faf29c9aaeb903e9 \ No newline at end of file diff --git a/Assets/Editor/HeadlessRun.Balance.cs b/Assets/Editor/HeadlessRun.Balance.cs new file mode 100644 index 0000000..d284de8 --- /dev/null +++ b/Assets/Editor/HeadlessRun.Balance.cs @@ -0,0 +1,64 @@ +using System; +using System.Numerics; +using UnityEditor; +using UnityEngine; +using VS.Sim; + +namespace VS.EditorTools +{ + // 진행 속도 측정: -executeMethod VS.EditorTools.HeadlessRun.Balance (자동 플레이어 = 1 초 1탭 + 하이프 탭 5회/초 · 30 초마다 후원 받기 · 가장 싼 구매) + public static partial class HeadlessRun + { + public static void Balance() + { + int exit = 0; + try + { + Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); + var t = LoadTables(); + double hours = 12; + var env = Environment.GetEnvironmentVariable("VS_HOURS"); + if (!string.IsNullOrEmpty(env)) double.TryParse(env, out hours); + var g = NewGame(t, out var clk); + float dt = 0.2f; + double nextDonate = 30, nextLog = 600; + int lastRank = g.S.rankIndex, lastHouse = g.S.house; + long buys = 0; + for (double tm = 0; tm < hours * 3600; tm += dt) + { + g.Tap(); + g.Tick(dt); + if (g.Time >= nextDonate) { g.ClaimDonate(1); nextDonate += 30; } + if (g.RankUpPending) g.ApplyRankUp(); + for (int k = 0; k < 20; k++) { if (!BuyCheapest(g)) break; buys++; } + if (g.CanBuyNextHouse()) g.BuyNextHouse(); + if (g.S.rankIndex != lastRank) { Debug.Log($"[VS] BAL t={g.Time / 60:0.0}m rank {lastRank}->{g.S.rankIndex} follower={g.Follower}"); lastRank = g.S.rankIndex; } + if (g.S.house != lastHouse) { Debug.Log($"[VS] BAL t={g.Time / 60:0.0}m house {lastHouse + 1}->{g.S.house + 1}"); lastHouse = g.S.house; } + if (g.Time >= nextLog) { nextLog += 1800; Debug.Log($"[VS] BAL t={g.Time / 60:0}m coin={g.Coin} pass/s={g.PassGps():0.###} tap={g.TapGps():0.###} house={g.S.house + 1} rank={g.S.rankIndex} buys={buys}"); } + } + Debug.Log($"[VS] BALANCE DONE hours={hours} house={g.S.house + 1} rank={g.S.rankIndex} follower={g.Follower} coin={g.Coin} buys={buys}"); + } + catch (Exception e) { Debug.LogError("[VS] EXCEPTION " + e); exit = 2; } + EditorApplication.Exit(exit); + } + + static bool BuyCheapest(Game g) + { + int bestType = -1; bool bestSkill = false; BigInteger best = BigInteger.Zero; + foreach (var it in g.Room.Items) + { + if (!g.RoomUnlocked(it.Index) || g.RoomMaxed(it.Index) || g.RoomUpgrading(it.Index)) continue; + var p = g.RoomNextPrice(it.Index); + if (p <= g.Coin && (bestType < 0 || p < best)) { best = p; bestType = it.Index; bestSkill = false; } + } + foreach (var it in g.T.Skills.Items) + { + if (!g.CanBuySkill(it.Index) || g.SkillUpgrading(it.Index)) continue; + var p = g.SkillNextPrice(it.Index); + if (p <= g.Coin && (bestType < 0 || p < best)) { best = p; bestType = it.Index; bestSkill = true; } + } + if (bestType < 0) return false; + return (bestSkill ? g.BuySkill(bestType) : g.BuyRoomItem(bestType)) == BuyResult.Ok; + } + } +} diff --git a/Assets/Editor/HeadlessRun.Balance.cs.meta b/Assets/Editor/HeadlessRun.Balance.cs.meta new file mode 100644 index 0000000..267e977 --- /dev/null +++ b/Assets/Editor/HeadlessRun.Balance.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 805d515f158d1724b8e82c58d99be73c \ No newline at end of file diff --git a/Assets/Editor/HeadlessRun.Battle.cs b/Assets/Editor/HeadlessRun.Battle.cs new file mode 100644 index 0000000..9445619 --- /dev/null +++ b/Assets/Editor/HeadlessRun.Battle.cs @@ -0,0 +1,421 @@ +using System; +using System.Collections.Generic; +using System.Numerics; +using UnityEngine; +using VS.Sim; +using Vector2 = UnityEngine.Vector2; + +namespace VS.EditorTools +{ + // 전투 모드 검사 (battle.json 설계값 기준) + public static partial class HeadlessRun + { + /// 자동 플레이: 열린 칸을 차례로 돌며 마나가 그 카드 값 이상(+ threshold 까지 모은 뒤)이면 바로 소환(아래 가운데) — 여러 종류가 섞인 무리 + static Battle AutoBattle(Game g, int stage, int slots, int maxMana, float threshold, out float time, int seed = 3, BattleSetup setup = null) + { + var b = new Battle(g.BC, stage, maxMana, seed, setup); + b.Start(); + time = 0; int next = 0; + while (b.State == BattleState.Fighting && time < 400) + { + var d = g.BattleUnit(next % slots); + if (d != null && b.Mana >= Mathf.Max(d.cost, Mathf.Min(threshold, maxMana))) { b.Deploy(d); next++; } + b.Tick(0.05f); time += 0.05f; + } + return b; + } + + static List L(params string[] s) => new List(s); + /// 맵 고정: 강 없는 평지(또는 mapType) · 장애물 없음 · 성 x = 9 + static BattleSetup Fixed(List shots, List gimmicks, int mapType = 0) => new BattleSetup { mapType = mapType, obstacles = 0, castleX = 9f, shots = shots, gimmicks = gimmicks }; + /// 시험 유닛: 체력 100000 · 공격 0 · speed 0 = 제자리 + static BUnitDef Dummy(float speed = 0f) => new BUnitDef { id = 1, name = "시험", cost = 0, hp = 100000f, damage = 0f, interval = 99f, range = 0.1f, speed = speed, radius = 0.45f }; + static BUnit Put(Battle b, BUnitDef d, float x, float y) { b.Deploy(d); var u = b.Units[b.Units.Count - 1]; u.pos = new Vector2(x, y); return u; } + static bool TickUntil(Battle b, Func cond, float sec) { for (float t = 0; t < sec; t += 0.05f) { b.Tick(0.05f); if (cond()) return true; } return false; } + /// 성(x = 9) 바로 아래 줄에서 시험 유닛(반지름 0.45)이 성 가장자리로부터 edge 칸 떨어지는 y + static float InY(BattleCfg c, float edge) => c.castle.y - c.castle.radius - 0.45f - edge; + + static void BattleTests(Tables t) + { + var c = t.Battle; + Check("B1.config", c != null && c.units.Count == 6 && c.units[0].cost == 1 && c.slotStart == 1 && c.slotMax == 6 && c.manaMaxBase == 10); + var g = NewGame(t, out _); + Check("B2.initial", g.BattleSlots == 1 && g.BattleMaxMana == 10 && g.BattleStage == 1); + var b = g.NewBattle(); + Check("B2.castle", Math.Abs(b.CastleMaxHp - c.castle.hp) < 0.5f && Math.Abs(b.Mana - c.manaStart) < 0.001f && b.State == BattleState.Ready); + // B3 마나 충전 · 상한 · 마지막 1분 2배 + b.Start(); + for (int i = 0; i < 20; i++) b.Tick(0.05f); + Check("B3.regen", Math.Abs(b.Mana - (c.manaStart + 1f / c.manaRegenSeconds)) < 0.02f, b.Mana.ToString("0.000")); + for (int i = 0; i < 400; i++) b.Tick(0.05f); + Check("B3.cap", Math.Abs(b.Mana - 10f) < 0.001f); + var b3 = g.NewBattle(); b3.Start(); b3.Mana = 0; b3.TimeLeft = c.lastMinuteSeconds - 1; + b3.Tick(1f); + Check("B3.lastminute", Math.Abs(b3.Mana - c.lastMinuteRegenMul / c.manaRegenSeconds) < 0.01f); + // B4 소환 = 카드를 누르면 아래 가운데에서 즉시 (위치 선택 없음) + var b4 = g.NewBattle(); b4.Start(); + var u1 = g.BattleUnit(0); + Check("B4.deploy", b4.Deploy(u1) && b4.Units.Count == 1 && Math.Abs(b4.Mana - (c.manaStart - 1)) < 0.001f); + var sp = b4.SpawnPoint; + Check("B4.spawn", Math.Abs(sp.x - c.arenaW * 0.5f) < 1e-4f && sp.y < c.arenaH * 0.1f && Vector2.Distance(b4.Units[0].pos, sp) <= c.spawnJitter + 1e-4f, $"spawn={sp} pos={b4.Units[0].pos}"); + b4.Mana = 0.5f; + Check("B4.nomana", !b4.Deploy(u1)); + // D1 카드 1장 = 1마리 (모든 카드) + var b1 = new Battle(c, 1, 100, 3); b1.Start(); b1.Mana = 100f; + bool oneEach = true; + foreach (var d in c.units) { int n0 = b1.Units.Count; if (!b1.Deploy(d) || b1.Units.Count != n0 + 1 || Vector2.Distance(b1.Units[n0].pos, b1.SpawnPoint) > c.spawnJitter + 1e-4f) oneEach = false; } + Check("D1.one_per_card", oneEach && b1.Spawned == c.units.Count, $"spawned={b1.Spawned}/{c.units.Count}"); + // B5 다리로 건넘 (지상) · 곧장 (비행) — 다리 2개 맵 · 성 공격 끔 + var b5s = Fixed(L(), L(), 2); + var b5 = new Battle(c, 1, 10, 7, b5s); b5.Start(); + b5.Deploy(u1); + var unit = b5.Units[0]; bool crossedOnBridge = true, crossed = false; + for (int i = 0; i < 1200 && unit.alive && !unit.attacking; i++) + { + b5.Tick(0.05f); + if (Math.Abs(unit.pos.y - c.riverY) < c.riverHalf) { crossed = true; bool on = false; foreach (var bx in b5.Map.Bridges) if (Math.Abs(unit.pos.x - bx) <= c.bridgeHalf) on = true; if (!on) crossedOnBridge = false; } + } + Check("B5.bridge", crossed && crossedOnBridge); + var drag = c.units.Find(u => u.flying); + var b5f = new Battle(c, 1, 15, 7, b5s); b5f.Start(); b5f.Mana = 15; b5f.Deploy(drag); + var dr = b5f.Units[0]; var d0 = dr.pos; var toCastle = (b5f.CastlePos - d0).normalized; + for (int i = 0; i < 60; i++) b5f.Tick(0.05f); + var moved = dr.pos - d0; + Check("B5.flying_straight", Vector2.Angle(moved, toCastle) < 2f && moved.magnitude > 4f, $"angle={Vector2.Angle(moved, toCastle):0.0} moved={moved.magnitude:0.00}"); + // B6 성 방어: 검사 1마리만 보내면 성에 거의 피해 못 주고 쓰러진다 + var b6 = g.NewBattle(); b6.Start(); b6.Deploy(u1); + for (int i = 0; i < 1200; i++) b6.Tick(0.05f); + Check("B6.defend", b6.Units.Count == 0 && b6.Killed == 1 && b6.CastleHp >= b6.CastleMaxHp - u1.damage * 2, $"castle={b6.CastleHp} killed={b6.Killed}"); + // B7 자동 플레이: 1칸(검사)만으로 1단계 승리 — 물량으로 (많이 쓰러지면서 이긴다) + var w1 = AutoBattle(g, 1, 1, 10, 5f, out float tw1); + Check("B7.stage1_win", w1.State == BattleState.Won, $"state={w1.State} t={tw1:0.0} castle={w1.CastleHp:0}"); + Check("E2.swarm_win", w1.State == BattleState.Won && w1.Spawned >= 30 && w1.Killed >= 10, $"spawned={w1.Spawned} killed={w1.Killed}"); + Debug.Log($"[VS] BATTLE stage1 slots1 → {w1.State} t={tw1:0.0}s spawned={w1.Spawned} killed={w1.Killed} 성 회복 {w1.CastleHeals}회 map={w1.MapName}"); + for (int st = 2; st <= 8; st++) + { + var r1 = AutoBattle(g, st, 1, 10, 5f, out float ta); + var r6 = AutoBattle(g, st, 6, 15, 7f, out float tb); + Debug.Log($"[VS] BATTLE stage{st} castleHP={r1.CastleMaxHp:0} atk={r1.Atk:0} 성={string.Join("+", r1.ShotNames())}/{string.Join("+", r1.GimmickNames())} · 1칸/10마나 → {r1.State} {ta:0}s 성 남은 {r1.CastleHp / r1.CastleMaxHp:P0} 소환 {r1.Spawned} · 6칸/15마나 → {r6.State} {tb:0}s 성 남은 {r6.CastleHp / r6.CastleMaxHp:P0} 소환 {r6.Spawned} 소환수 처치 {r6.MinionsKilled}"); + // 사거리 해석 비교(시험 배율) — 성 사거리 ×0.5 · ×0.25(= 예전 화살 7칸의 절반 3.5칸) + foreach (var mul in c.testRangeMuls) + { + if (mul == 1f) continue; + var q1 = AutoBattle(g, st, 1, 10, 5f, out float qa, 3, new BattleSetup { rangeMul = mul }); + var q6 = AutoBattle(g, st, 6, 15, 7f, out float qb, 3, new BattleSetup { rangeMul = mul }); + Debug.Log($"[VS] BATTLE └ 사거리 ×{mul} · 1칸 → {q1.State} {qa:0}s 성 남은 {q1.CastleHp / q1.CastleMaxHp:P0} · 6칸 → {q6.State} {qb:0}s 성 남은 {q6.CastleHp / q6.CastleMaxHp:P0}"); + } + } + // B9 강화 + var g9 = NewGame(t, out _); + g9.Coin = BigInteger.Parse("100000000000"); + var p1 = g9.SlotUnlockPrice(); + Check("B9.slot", g9.UnlockBattleSlot() == BuyResult.Ok && g9.BattleSlots == 2 && g9.Coin == BigInteger.Parse("100000000000") - p1); + while (g9.UnlockBattleSlot() == BuyResult.Ok) { } + Check("B9.slot_max", g9.BattleSlots == c.slotMax && g9.UnlockBattleSlot() == BuyResult.Max); + Check("B9.mana", g9.UpgradeBattleMana() == BuyResult.Ok && g9.BattleMaxMana == 11); + while (g9.UpgradeBattleMana() == BuyResult.Ok) { } + Check("B9.mana_cap", g9.BattleMaxMana == c.manaMaxCap && g9.NewBattle().MaxMana == c.manaMaxCap); + // B10 승리 보상 · 다음 단계 + var g10 = NewGame(t, out _); + var wb = AutoBattle(g10, 1, 1, 10, 5f, out _); + var coin0 = g10.Coin; var reward = g10.BattleReward(1); + Check("B10.reward", g10.WinBattle(wb) == reward && g10.Coin == coin0 + reward && g10.BattleStage == 2 && g10.NewBattle().CastleMaxHp > wb.CastleMaxHp); + + MapTests(c); + CastleTests(c); + FlagTests(c); + StrengthRegenTests(c); + } + + // ---------------- 깃발: 맵을 누른 곳 → 내 유닛이 깃발에 먼저 닿은 뒤 성으로 ---------------- + static void FlagTests(BattleCfg c) + { + var walker = Dummy(1.2f); walker.range = 0.8f; + var fly = Dummy(1.5f); fly.range = 0.8f; fly.flying = true; + var ready = new Battle(c, 1, 10, 3, Fixed(L(), L())); + Check("F1.not_before_start", !ready.SetFlag(new Vector2(3f, 12f)) && !ready.HasFlag); + var fb = new Battle(c, 1, 15, 3, Fixed(L(), L())); fb.Start(); + var before = Put(fb, walker, fb.SpawnPoint.x, fb.SpawnPoint.y); + for (int i = 0; i < 20; i++) fb.Tick(0.05f); // 깃발 전에 이미 성 쪽으로 걷던 유닛 + var flagAt = new Vector2(3f, 12f); + Check("F1.flag_set", fb.SetFlag(flagAt) && fb.HasFlag && Vector2.Distance(fb.FlagPos, flagAt) < 1e-4f); + var after = Put(fb, walker, fb.SpawnPoint.x, fb.SpawnPoint.y); // 깃발 뒤에 소환한 유닛 + var flyer = Put(fb, fly, fb.SpawnPoint.x, fb.SpawnPoint.y); + var probe = new[] { before, after, flyer }; var touched = new bool[3]; var early = new bool[3]; + for (int i = 0; i < 2400 && !(before.attacking && after.attacking && flyer.attacking); i++) + { + fb.Tick(0.05f); + for (int k = 0; k < 3; k++) { if (Vector2.Distance(probe[k].pos, flagAt) <= c.flagReach + 1e-3f) touched[k] = true; if (probe[k].attacking && !touched[k]) early[k] = true; } + } + Check("F2.existing_unit", touched[0] && before.attacking && !early[0], $"pos={before.pos}"); + Check("F3.new_unit", touched[1] && after.attacking && !early[1], $"pos={after.pos}"); + Check("F4.flying", touched[2] && flyer.attacking && !early[2], $"pos={flyer.pos}"); + // F5 새 깃발 = 성을 치던 유닛도 다시 새 깃발로 → 닿은 뒤 다시 성 + var flag2 = new Vector2(15f, 20f); fb.SetFlag(flag2); + bool left = false, touched2 = false; + for (int i = 0; i < 2400 && !(touched2 && before.attacking); i++) + { + fb.Tick(0.05f); + if (!before.attacking) left = true; + if (Vector2.Distance(before.pos, flag2) <= c.flagReach + 1e-3f) touched2 = true; + } + Check("F5.reflag", left && touched2 && before.attacking && fb.FlagVer == 2, $"pos={before.pos}"); + // F6 강물·바위를 누르면 가장 가까운 빈 칸에 꽂힘 + var fr = new Battle(c, 1, 10, 3, Fixed(L(), L(), 2)); fr.Start(); + var water = new Vector2(9f, c.riverY); + Check("F6.snap_free", fr.Map.Blocked(water) && fr.SetFlag(water) && !fr.Map.Blocked(fr.FlagPos) && Vector2.Distance(fr.FlagPos, water) < 2f, $"flag={fr.FlagPos}"); + } + + // ---------------- 적은 내 유닛보다 매우 강하게(물량 컨셉) · 성벽 회복 ---------------- + static void StrengthRegenTests(BattleCfg c) + { + // E1 성·소환수의 공격력·체력 ≥ 내 가장 강한 유닛의 2배 (1단계 기준 · 단계마다 더 커짐) + float maxHp = 0f, maxDmg = 0f; foreach (var u in c.units) { maxHp = Mathf.Max(maxHp, u.hp); maxDmg = Mathf.Max(maxDmg, u.damage); } + Check("E1.castle_strong", c.castle.hp >= 2f * maxHp && c.castle.atk >= 2f * maxDmg, $"성 체력 {c.castle.hp} 공격 {c.castle.atk} · 내 최고 체력 {maxHp} 공격 {maxDmg}"); + bool sOk = true; foreach (var s in c.summons) if (s.hp < 2f * maxHp || s.damage < 2f * maxDmg) sOk = false; + Check("E1.summon_strong", sOk, string.Join(" · ", c.summons.ConvertAll(s => $"{s.name} 체력 {s.hp} 공격 {s.damage}"))); + var basic = c.units[0]; + Check("E1.one_shot", c.castle.atk * c.Shot("normal").dmgPct / 100f >= basic.hp, $"일반 {c.castle.atk * c.Shot("normal").dmgPct / 100f} vs {basic.name} 체력 {basic.hp}"); + + // C 성벽 회복: 맞은 뒤 regenDelay 초 동안 그대로 → 그때부터 regenInterval 초마다 최대 체력의 regenPct % · 최대 체력까지 + var k = c.castle; + var rb = new Battle(c, 1, 10, 1, Fixed(L(), L())); rb.Start(); + rb.HitCastle(rb.CastleMaxHp * 0.5f); + float hp0 = rb.CastleHp, step = rb.CastleMaxHp * k.regenPct / 100f; + for (int i = 0; i < Mathf.FloorToInt((k.regenDelay - 0.1f) / 0.05f); i++) rb.Tick(0.05f); + Check("C1.regen_wait", rb.CastleHp == hp0 && rb.CastleHeals == 0, $"hp={rb.CastleHp}"); + for (int i = 0; i < 4; i++) rb.Tick(0.05f); + Check("C2.regen_first", Near(rb.CastleHp - hp0, step, 0.5) && rb.CastleHeals == 1 && rb.Fx.Exists(f => f.type == "heal"), $"+{rb.CastleHp - hp0} step={step}"); + int n10 = Mathf.RoundToInt(10f / k.regenInterval); + for (int i = 0; i < Mathf.RoundToInt(10f / 0.05f); i++) rb.Tick(0.05f); + Check("C2.regen_rate", Math.Abs(rb.CastleHeals - 1 - n10) <= 1 && Near(rb.CastleHp - hp0, step * rb.CastleHeals, 1.0), $"10초 회복 {rb.CastleHeals - 1}회"); + rb.CastleHp = rb.CastleMaxHp - step * 0.5f; + for (int i = 0; i < 60; i++) rb.Tick(0.05f); + Check("C3.regen_cap", rb.CastleHp == rb.CastleMaxHp, $"hp={rb.CastleHp}/{rb.CastleMaxHp}"); + // C4 계속 맞는 동안은 회복 없음 + var hitter = Dummy(); hitter.damage = 1f; hitter.interval = 1f; hitter.range = 0.8f; + var rc = new Battle(c, 1, 10, 1, Fixed(L(), L())); rc.Start(); + rc.HitCastle(rc.CastleMaxHp * 0.5f); + Put(rc, hitter, 9f, InY(c, 0.3f)); + for (int i = 0; i < Mathf.RoundToInt((k.regenDelay * 3f) / 0.05f); i++) rc.Tick(0.05f); + Check("C4.regen_reset", rc.CastleHeals == 0 && rc.CastleHp < rc.CastleMaxHp * 0.5f, $"heals={rc.CastleHeals} hp={rc.CastleHp}"); + } + + // ---------------- 맵 4종 · 무작위 생성 · 장애물 우회 ---------------- + static void MapTests(BattleCfg c) + { + for (int k = 0; k <= 3; k++) + { + var mb = new Battle(c, 1, 10, 100 + k, new BattleSetup { mapType = k }); + var mp = mb.Map; int row = Mathf.FloorToInt(c.riverY - 0.5f), lanes = 0; + for (int x = 0; x < mp.W; x++) if (mp.Walk[row * mp.W + x]) lanes++; + Check("M1.type" + k, mp.Type == k && mp.Bridges.Length == k && mp.River == (k > 0) && lanes == (k > 0 ? k : mp.W) && mp.Reachable(mb.SpawnPoint), $"lanes={lanes} bridges={string.Join(",", mp.Bridges)}"); + } + int n = 400, reach = 0, top = 0, near = 0, withObs = 0, blocking = 0; var cnt = new int[4]; + float far = c.obstacleDistMax + c.obstacleRadiusMax * c.obstacleSpacing * c.obstaclePiecesMax * 0.5f + c.obstacleWobble + 0.01f; + for (int s = 0; s < n; s++) + { + var mb = new Battle(c, 1, 10, 1000 + s); var mp = mb.Map; + cnt[mp.Type]++; + if (mp.Reachable(mb.SpawnPoint)) reach++; + if (Math.Abs(mp.Castle.y - c.castle.y) < 1e-4f && mp.Castle.y >= c.arenaH * 0.75f && mp.Castle.x >= c.castle.xMin - 1e-4f && mp.Castle.x <= c.castle.xMax + 1e-4f) top++; + bool ok = true; foreach (var o in mp.Obstacles) if (o.pos.y <= c.riverY + c.riverHalf || Vector2.Distance(o.pos, mp.Castle) > far) ok = false; + if (ok) near++; + if (mp.Obstacles.Count > 0) withObs++; + if (!mp.Clear(new Vector2(mp.Castle.x, mp.Castle.y - c.castle.radius - c.castleSeedPad - 0.3f), new Vector2(mp.Castle.x, c.riverY + c.riverHalf + 0.5f))) blocking++; + } + Check("M2.random_types", cnt[0] > n / 10 && cnt[1] > n / 10 && cnt[2] > n / 10 && cnt[3] > n / 10, string.Join(",", cnt)); + Check("M2.reachable", reach == n, $"{reach}/{n}"); + Check("M2.castle_top", top == n, $"{top}/{n}"); + Check("M2.obstacles_near_castle", near == n, $"{near}/{n}"); + Check("M2.obstacle_rate", withObs > n / 2 && withObs < n, $"{withObs}/{n}"); + Check("M3.blocking", blocking > 0, $"성 바로 앞 직선이 막힌 맵 {blocking}/{n}"); + Debug.Log($"[VS] MAP 400판: 평지/다리1/다리2/다리3 = {string.Join("/", cnt)} · 바위·언덕 있음 {withObs} · 성 앞 직선 막힘 {blocking}"); + + // P1 성 앞을 가로막는 바위 벽 → 끝을 돌아서 도착 · 막힌 칸 진입 0 + var wall = new List(); for (float x = 5f; x <= 12.6f; x += 1.5f) wall.Add(new BObstacle { pos = new Vector2(x, 22f), r = 1f, kind = 0 }); + var ps = Fixed(L(), L()); ps.customObstacles = wall; + var pb = new Battle(c, 1, 10, 3, ps); pb.Start(); + var walker = Dummy(1.2f); walker.range = 0.8f; + var pu = Put(pb, walker, 9f, c.spawnY); + bool noBlock = true; float maxDx = 0f, pathLen = 0f; var prev = pu.pos; + for (int i = 0; i < 1600 && !pu.attacking; i++) + { + pb.Tick(0.05f); + if (pb.Map.Blocked(pu.pos)) noBlock = false; + maxDx = Mathf.Max(maxDx, Mathf.Abs(pu.pos.x - 9f)); pathLen += (pu.pos - prev).magnitude; prev = pu.pos; + } + float straight = Vector2.Distance(new Vector2(9f, c.spawnY), pb.CastlePos) - c.castle.radius - walker.radius - walker.range; + Check("P1.detour_reach", pu.attacking, $"pos={pu.pos}"); + Check("P1.detour_noblock", noBlock); + Check("P1.detour_around", maxDx > 4.2f && pathLen > straight * 1.05f, $"maxDx={maxDx:0.00} len={pathLen:0.0} straight={straight:0.0}"); + // P2 무작위 맵 12판(바위·언덕 켬): 전부 도착 · 막힌 칸 진입 0 · 강은 다리 위로만 + bool allReach = true, noBlock2 = true, bridgeOnly = true; int obsMaps = 0; + for (int s = 1; s <= 12; s++) + { + var rb = new Battle(c, 1, 10, 500 + s, new BattleSetup { obstacles = 1, shots = L(), gimmicks = L() }); rb.Start(); + if (rb.Map.Obstacles.Count > 0) obsMaps++; + var ru = Put(rb, walker, rb.SpawnPoint.x, rb.SpawnPoint.y); + for (int i = 0; i < 2400 && !ru.attacking; i++) + { + rb.Tick(0.05f); + if (rb.Map.Blocked(ru.pos)) noBlock2 = false; + if (rb.Map.River && Math.Abs(ru.pos.y - c.riverY) < c.riverHalf) { bool on = false; foreach (var bx in rb.Map.Bridges) if (Math.Abs(ru.pos.x - bx) <= c.bridgeHalf) on = true; if (!on) bridgeOnly = false; } + } + if (!ru.attacking) { allReach = false; Debug.Log($"[VS] P2 seed {500 + s} 도착 못 함 type={rb.Map.Type} pos={ru.pos}"); } + } + Check("P2.reach_all", allReach && obsMaps == 12, $"obsMaps={obsMaps}"); + Check("P2.no_block", noBlock2); + Check("P2.bridge_only", bridgeOnly); + } + + // ---------------- 성 기믹 3종 · 투사체 5종 · 사거리 · 시험 설정 ---------------- + static void CastleTests(BattleCfg c) + { + float atk = c.castle.atk; // 1단계 공격력 + var dm = Dummy(); + // G1 파이어 볼: 맞은 유닛 dmgPct · 둘레 splashRadius 안 splashPct · 밖 0 + var fb = c.Skill("fireball"); + var g1 = new Battle(c, 1, 10, 1, Fixed(L(), L("fireball"))); g1.Start(); + float fy = InY(c, fb.range - 1.2f); + var ua = Put(g1, dm, 9f, fy); var ub = Put(g1, dm, 10.2f, fy); var ud = Put(g1, dm, 7.8f, fy); var uc = Put(g1, dm, 9f + fb.splashRadius + 2f, fy); + g1.CastleSkills[0].cd = 0f; + TickUntil(g1, () => ua.hp < dm.hp, 5f); + Check("G1.fireball_hit", Near(dm.hp - ua.hp, atk * fb.dmgPct / 100f, 0.01), $"{dm.hp - ua.hp}"); + Check("G1.fireball_splash", Near(dm.hp - ub.hp, atk * fb.splashPct / 100f, 0.01) && Near(dm.hp - ud.hp, atk * fb.splashPct / 100f, 0.01), $"{dm.hp - ub.hp} {dm.hp - ud.hp}"); + Check("G1.fireball_outside", uc.hp == dm.hp && g1.Fx.Exists(f => f.type == "blast")); + // G2 라이트닝: 즉시(탄 없이) dmgPct + 기절 동안 이동·공격 멈춤 → 풀리면 다시 이동 + var lt = c.Skill("lightning"); + var g2 = new Battle(c, 1, 10, 1, Fixed(L(), L("lightning"))); g2.Start(); + var wk = Dummy(1.2f); + var ux = Put(g2, wk, 9f, InY(c, lt.range + 0.8f)); // 사거리 밖에서 걸어 들어옴 + g2.CastleSkills[0].cd = 0f; + bool shotSeen = false; + TickUntil(g2, () => { if (g2.Shots.Count > 0) shotSeen = true; return ux.hp < wk.hp; }, 5f); + Check("G2.lightning_instant", Near(wk.hp - ux.hp, atk * lt.dmgPct / 100f, 0.01) && !shotSeen && g2.Fx.Exists(f => f.type == "lightning"), $"{wk.hp - ux.hp}"); + var pz = ux.pos; for (int i = 0; i < 20; i++) g2.Tick(0.05f); + Check("G2.stun_freeze", (ux.pos - pz).magnitude < 1e-4f && ux.stun > 0f && !ux.attacking, $"stun={ux.stun:0.00}"); + for (int i = 0; i < 20; i++) g2.Tick(0.05f); + Check("G2.stun_recover", ux.stun <= 0f && (ux.pos - pz).magnitude > 0.3f, $"moved={(ux.pos - pz).magnitude:0.00}"); + // G3 소환(근접): interval 마다 · 최대 max · 성 둘레 집에 주둔 + var sm = c.Summon("summonMelee"); + var g3 = new Battle(c, 1, 10, 1, Fixed(L(), L("summonMelee"))); g3.Start(); + int maxSeen = 0; + for (float tt = 0; tt < sm.interval * (sm.max + 3); tt += 0.05f) { g3.Tick(0.05f); maxSeen = Math.Max(maxSeen, g3.Minions.Count); } + Check("G3.summon_cap", g3.Minions.Count == sm.max && maxSeen == sm.max && g3.MinionsSpawned == sm.max, $"now={g3.Minions.Count} max={maxSeen}"); + bool atHome = true; foreach (var m in g3.Minions) if ((m.pos - m.home).magnitude > 0.1f || Vector2.Distance(m.home, g3.CastlePos) > c.castle.radius + sm.homeDist + 1f) atHome = false; + Check("G3.summon_home", atHome); + // G4 사거리 밖 유닛 = 가만히 · 사거리 안 = 공격 · 내 진영(강 아래)으로는 안 내려감 + var farU = Put(g3, Dummy(), 9f, 8f); + var homes = g3.Minions.ConvertAll(m => m.pos); + for (int i = 0; i < 100; i++) g3.Tick(0.05f); + bool idle = farU.hp == 100000f; for (int i = 0; i < homes.Count; i++) if ((g3.Minions[i].pos - homes[i]).magnitude > 0.1f) idle = false; + Check("G4.guard_idle", idle); + var h0 = g3.Minions[0].home; + var nearU = Put(g3, Dummy(), h0.x, h0.y - 3.5f); + float minY = float.MaxValue; bool leash = true; + for (int i = 0; i < 100; i++) { g3.Tick(0.05f); foreach (var m in g3.Minions) { minY = Mathf.Min(minY, m.pos.y); if (Vector2.Distance(m.pos, m.home) > g3.Guard(m.def) + 1f) leash = false; } } + Check("G4.guard_attack", nearU.hp < 100000f && farU.hp == 100000f, $"near={nearU.hp} far={farU.hp}"); + Check("G4.no_base", leash && minY > c.riverY, $"minY={minY:0.0}"); + // G5 소환(원거리): 제자리에서 탄으로 공격 + var sr = c.Summon("summonRanged"); + var g5 = new Battle(c, 1, 10, 1, Fixed(L(), L("summonRanged"))); g5.Start(); + g5.Summoners[0].cd = 0f; + TickUntil(g5, () => g5.Minions.Count > 0 && (g5.Minions[0].pos - g5.Minions[0].home).magnitude < 0.05f, 10f); + var rm = g5.Minions[0]; var rh = rm.home; + var tgt = Put(g5, Dummy(), rh.x, rh.y - (sr.attackRange - 0.5f)); + bool minionShot = false; for (int i = 0; i < 80; i++) { g5.Tick(0.05f); if (g5.Shots.Exists(s => s.owner == 2)) minionShot = true; } + Check("G5.ranged_shot", minionShot && tgt.hp < 100000f && (rm.pos - rh).magnitude < 0.05f, $"hp={tgt.hp}"); + // G6 내 유닛도 소환수를 공격해 쓰러뜨린다 + var g6 = new Battle(c, 1, 15, 1, Fixed(L(), L("summonMelee"))); g6.Start(); + g6.Summoners[0].cd = 0f; + TickUntil(g6, () => g6.Minions.Count > 0 && (g6.Minions[0].pos - g6.Minions[0].home).magnitude < 0.05f, 10f); + var kd = c.units[2]; + var strong = new BUnitDef { id = kd.id, name = kd.name, cost = 0, hp = 100000f, damage = kd.damage, interval = kd.interval, range = kd.range, speed = kd.speed, radius = kd.radius }; + Put(g6, strong, g6.Minions[0].home.x, g6.Minions[0].home.y - 4f); + TickUntil(g6, () => g6.MinionsKilled > 0, g6.Minions[0].maxHp / (kd.damage / kd.interval) + 15f); + Check("G6.fight_back", g6.MinionsKilled >= 1); + + // S1 일반: 단일 dmgPct + var sn = c.Shot("normal"); + var s1 = new Battle(c, 1, 10, 1, Fixed(L("normal"), L())); s1.Start(); + var t1 = Put(s1, dm, 9f, InY(c, sn.range - 1f)); s1.CastleShots[0].cd = 0f; + TickUntil(s1, () => t1.hp < dm.hp, 5f); + Check("S1.normal", Near(dm.hp - t1.hp, atk * sn.dmgPct / 100f, 0.01), $"{dm.hp - t1.hp}"); + // S2 범위: 맞은 유닛 dmgPct + 둘레 splashPct · 밖 0 + var ss = c.Shot("splash"); + var s2 = new Battle(c, 1, 10, 1, Fixed(L("splash"), L())); s2.Start(); + float sy2 = InY(c, ss.range - 1f); + var a2 = Put(s2, dm, 9f, sy2); var b2 = Put(s2, dm, 10.2f, sy2); var c2 = Put(s2, dm, 9f + ss.splashRadius + 1.5f, sy2); s2.CastleShots[0].cd = 0f; + TickUntil(s2, () => a2.hp < dm.hp, 5f); + Check("S2.splash", Near(dm.hp - a2.hp, atk * ss.dmgPct / 100f, 0.01) && Near(dm.hp - b2.hp, atk * ss.splashPct / 100f, 0.01) && c2.hp == dm.hp, $"{dm.hp - a2.hp} {dm.hp - b2.hp} {dm.hp - c2.hp}"); + // S3 멀티샷: 부채꼴 count 발 → 각 방향 유닛 1명씩 동시에 + var sml = c.Shot("multi"); + var s3 = new Battle(c, 1, 10, 1, Fixed(L("multi"), L())); s3.Start(); + var fan = new List(); + for (int i = 0; i < sml.count; i++) + { + float ang = (270f - sml.spreadDeg * 0.5f + sml.spreadDeg * i / (sml.count - 1)) * Mathf.Deg2Rad; + float dist = c.castle.radius + 0.45f + sml.range - 1.5f - (i == sml.count / 2 ? 0.1f : 0f); // 가운데 유닛이 가장 가까움 = 조준 방향 + fan.Add(Put(s3, dm, 9f + Mathf.Cos(ang) * dist, c.castle.y + Mathf.Sin(ang) * dist)); + } + s3.CastleShots[0].cd = 0f; + s3.Tick(0.05f); + int bolts = s3.Shots.FindAll(s => s.type == "multi").Count; + TickUntil(s3, () => !s3.Shots.Exists(s => s.type == "multi"), 3f); + int hitN = 0; foreach (var u in fan) if (Near(dm.hp - u.hp, atk * sml.dmgPct / 100f, 0.01)) hitN++; + Check("S3.multi", bolts == sml.count && hitN == sml.count, $"bolts={bolts} hit={hitN}"); + // S4 감속: 맞으면 이동 속도 −slowPct% · slowSeconds 뒤 원래대로 + var sl = c.Shot("slow"); + var s4 = new Battle(c, 1, 10, 1, Fixed(L("slow"), L())); s4.Start(); + var su = Put(s4, wk, 9f, InY(c, sl.range + 0.5f)); s4.CastleShots[0].cd = 0f; + TickUntil(s4, () => su.slow > 0f, 5f); + Check("S4.slow_hit", Near(wk.hp - su.hp, atk * sl.dmgPct / 100f, 0.01) && Near(su.slowMul, 1f - sl.slowPct / 100f, 1e-4), $"dmg={wk.hp - su.hp} mul={su.slowMul}"); + var q0 = su.pos; for (int i = 0; i < 10; i++) s4.Tick(0.05f); + float slowDist = (su.pos - q0).magnitude; + s4.CastleShots.Clear(); s4.Shots.Clear(); + su.pos = new Vector2(9f, c.spawnY + 2f); // 성에 닿아 멈추지 않게 멀리 옮겨 감속이 풀리길 기다림 + for (int i = 0; i < 70; i++) s4.Tick(0.05f); + var q1 = su.pos; for (int i = 0; i < 10; i++) s4.Tick(0.05f); + float normDist = (su.pos - q1).magnitude; + Check("S4.slow_speed", Near(slowDist, wk.speed * 0.5f * (1f - sl.slowPct / 100f), 0.05), $"slow={slowDist:0.000}"); + Check("S4.slow_recover", su.slow <= 0f && Near(normDist, wk.speed * 0.5f, 0.05), $"normal={normDist:0.000}"); + // S5 레이저: 선 위 전원 같은 순간 · 선 밖 0 + var sz = c.Shot("laser"); + var s5 = new Battle(c, 1, 10, 1, Fixed(L("laser"), L())); s5.Start(); + var la = Put(s5, dm, 9f, InY(c, 0.5f)); var lb = Put(s5, dm, 9f, InY(c, sz.range * 0.5f)); var lc = Put(s5, dm, 9f, InY(c, sz.range - 0.2f)); var lo = Put(s5, dm, 12.5f, InY(c, sz.range * 0.5f)); + s5.CastleShots[0].cd = 0f; s5.Tick(0.05f); + float lz = atk * sz.dmgPct / 100f; + Check("S5.laser_line", Near(dm.hp - la.hp, lz, 0.01) && Near(dm.hp - lb.hp, lz, 0.01) && Near(dm.hp - lc.hp, lz, 0.01) && s5.Fx.Exists(f => f.type == "laser"), $"{dm.hp - la.hp} {dm.hp - lb.hp} {dm.hp - lc.hp}"); + Check("S5.laser_off", lo.hp == dm.hp); + + // R 사거리: 기본(일반) = 예전 화살 7칸의 절반 · 스킬마다 다름 · 밖이면 안 쏨 · 시험 배율로 늘림 + Check("R1.default_half", Near(sn.range, 7f * 0.5f, 0.01) && Near(c.Skill("fireball").range, 10f * 0.5f, 0.01), $"일반 {sn.range} · 파이어 볼 {c.Skill("fireball").range}"); + var ranges = new HashSet(); foreach (var d in c.shots) ranges.Add(d.range); foreach (var d in c.skills) ranges.Add(d.range); + Check("R2.per_skill", ranges.Count >= 3, string.Join(",", ranges)); + var r3 = new Battle(c, 1, 10, 1, Fixed(L("normal"), L())); r3.Start(); + var ro = Put(r3, dm, 9f, InY(c, sn.range + 0.6f)); r3.CastleShots[0].cd = 0f; // 사거리 밖 = 안 맞음 + for (int i = 0; i < 60; i++) r3.Tick(0.05f); + float mul = c.testRangeMuls[c.testRangeMuls.Length - 1]; + var rs = Fixed(L("normal"), L()); rs.rangeMul = mul; + var r4 = new Battle(c, 1, 10, 1, rs); r4.Start(); + var ri = Put(r4, dm, 9f, InY(c, sn.range + 0.6f)); r4.CastleShots[0].cd = 0f; // 같은 자리 · 시험 배율이면 맞음 + for (int i = 0; i < 60; i++) r4.Tick(0.05f); + Check("R3.out_of_range", ro.hp == dm.hp && ri.hp < dm.hp && Near(r4.Range(sn), sn.range * mul, 1e-4), $"×{mul}"); + + // X 시험 설정 · 단계 기본 구성 + var xs = new BattleSetup { mapType = 3, obstacles = 0, shots = L("multi", "laser"), gimmicks = L("lightning", "summonRanged"), rangeMul = 0.5f }; + var xb = new Battle(c, 1, 10, 9, xs); + Check("X1.setup", xb.IsTest && xb.Map.Type == 3 && xb.Map.Obstacles.Count == 0 && xb.CastleShots.Count == 2 && xb.CastleShots[0].def.id == "multi" && xb.CastleShots[1].def.id == "laser" + && xb.CastleSkills.Count == 1 && xb.CastleSkills[0].def.id == "lightning" && xb.Summoners.Count == 1 && xb.Summoners[0].def.id == "summonRanged" && Near(xb.Range(c.Shot("laser")), c.Shot("laser").range * 0.5f, 1e-4)); + bool loOk = true; + for (int st = 1; st <= 9; st++) + { + var sb = new Battle(c, st, 10, st); var l = c.Loadout(st); + var ids = sb.CastleShots.ConvertAll(w => w.def.id); var gids = new HashSet(sb.CastleSkills.ConvertAll(w => w.def.id)); gids.UnionWith(sb.Summoners.ConvertAll(s => s.def.id)); + if (string.Join(",", ids) != string.Join(",", l.shots) || !gids.SetEquals(l.gimmicks) || sb.IsTest) loOk = false; + } + Check("X2.stage_loadout", loOk); + } + } +} diff --git a/Assets/Editor/HeadlessRun.Battle.cs.meta b/Assets/Editor/HeadlessRun.Battle.cs.meta new file mode 100644 index 0000000..7976b36 --- /dev/null +++ b/Assets/Editor/HeadlessRun.Battle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cfb77d090ef0ac54285606a880b57176 \ No newline at end of file diff --git a/Assets/Editor/HeadlessRun.Systems.cs b/Assets/Editor/HeadlessRun.Systems.cs new file mode 100644 index 0000000..74c5271 --- /dev/null +++ b/Assets/Editor/HeadlessRun.Systems.cs @@ -0,0 +1,163 @@ +using System; +using System.Numerics; +using UnityEngine; +using VS.Sim; + +namespace VS.EditorTools +{ + // 부가 시스템 검사 — 근거 = _re/spec/systems.md + public static partial class HeadlessRun + { + static void SystemTests(Tables t) + { + var R = t.Cfg.remote; + + // S1 x2 부스터 (§4) + var g = NewGame(t, out var c1); + decimal p0 = g.PassGps(); + g.ActivateX2Boost(); + Check("S1.x2", g.AdsMultiplier == 2f && Near(g.PassGps(), p0 * 2m, 0.000001m)); + g.ActivateX2Boost(); + Check("S1.stack", Math.Abs(g.AdsBoostRemain - R.X2CoinRewardTime * 2) < 0.01f); + for (int i = 0; i < 37; i++) g.Tick(100f); + Check("S1.expire", g.AdsMultiplier == 1f && g.AdsBoostRemain == 0f); + + // S2 자동 탭: 코인 탭 1/s · 하이프 탭 5/s → 약 10 s 에 하이프 + var g2 = NewGame(t, out _); + g2.ActivateAutoClick(); + double hypeAt = -1; + for (int i = 0; i < 300 && hypeAt < 0; i++) { g2.Tick(0.05f); if (g2.HypePlaying) hypeAt = g2.Time; } + Check("S2.auto_hype", hypeAt > 8 && hypeAt < 12, $"t={hypeAt:0.00}"); + Check("S2.donate_rate", g2.CoinDonate > 0m); + + // S3 선물 배율 (§1.2) + var g3 = NewGame(t, out _); + decimal tap0 = g3.TapGps(), pass0 = g3.PassGps(); + g3.Gifts[GiftTypes.X4TapIncome] = new Game.GiftState { Type = GiftTypes.X4TapIncome, Effect = 10f }; + Check("S3.x4tap", Near(g3.TapGps(), tap0 * 4m, 0.000001m) && Near(g3.PassGps(), pass0, 0.000001m)); + g3.Gifts[GiftTypes.X10Income] = new Game.GiftState { Type = GiftTypes.X10Income, Effect = 10f }; + Check("S3.x10", Near(g3.TapGps(), tap0 * 40m, 0.00001m) && Near(g3.PassGps(), pass0 * 10m, 0.00001m)); + g3.Gifts[GiftTypes.ReducePrice] = new Game.GiftState { Type = GiftTypes.ReducePrice, Effect = 10f }; + var price = t.RoomPrice[0][0][30]; + Check("S3.reduce", g3.DiscountedPrice(price) == (price * 85 + 50) / 100, g3.DiscountedPrice(price).ToString()); + + // S4 돈 꾸러미 (GetMoneyPackReward) + var g4 = NewGame(t, out _); + var small = new BigInteger(decimal.Round(g4.PassGpsClean() * (decimal)R.SmallMoneyMultiplierX + g4.TapGpsClean() * (decimal)R.SmallMoneyMultiplierY, 0, MidpointRounding.AwayFromZero)); + Check("S4.small", g4.MoneyPackReward(GiftTypes.SmallMoneyPack) == BigInteger.Max(1, small)); + var big = new BigInteger(decimal.Round(g4.PassGpsClean() * (decimal)R.BigMoneyMultiplierX + g4.TapGpsClean() * (decimal)R.BigMoneyMultiplierY, 0, MidpointRounding.AwayFromZero)); + Check("S4.big", g4.MoneyPackReward(GiftTypes.BigMoneyPack) == BigInteger.Max(1, big)); + + // S5 선물 채우기 — 1일차 첫 선물 = Day1Types[0](X10) · 무료 선물 팝업 · 3일차 무작위 + 방치 30 s 사라짐 + var g5 = NewGame(t, out var c5); + for (int i = 0; i < (int)(R.GiftUnlockTime + 2); i++) g5.Tick(1f); + Check("S5.day1_first", Array.IndexOf(g5.GiftSlot, t.X.giftDay1Types[0]) >= 0 && g5.PendingFreeGiftPopup, string.Join(",", g5.GiftSlot)); + int before = g5.S.ticket; g5.ClaimFreeGiftPopup(); + Check("S5.free_ticket", g5.S.ticket == before + R.FreeGiftTicketAmount); + var s5 = new SaveData { giftPlayDayCount = 2, giftLastPlayDate = c5.Now().AddDays(-1).ToString("yyyy-MM-dd"), giftUnlockedLifetime = true }; + var g5b = NewGame(t, out _, s5); + Check("S5.playday3", g5b.PlayDay == 3); + for (int i = 0; i < 20; i++) g5b.Tick(1f); + int filled = 0; foreach (var x in g5b.GiftSlot) if (x >= 0) filled++; + Check("S5.day3_fill", filled >= 2, $"filled={filled}"); + // 수령: 작은 돈 → 쿨다운 · 슬롯 비움 + int sm = Array.IndexOf(g5b.GiftSlot, GiftTypes.SmallMoneyPack); + if (sm < 0) { g5b.GiftSlot[0] = GiftTypes.SmallMoneyPack; } + var coinB = g5b.Coin; var rw = g5b.ClaimGift(GiftTypes.SmallMoneyPack, true); + Check("S5.claim_small_x2", rw == g5b.MoneyPackReward(GiftTypes.SmallMoneyPack) * 2 && g5b.Coin == coinB + rw && Array.IndexOf(g5b.GiftSlot, GiftTypes.SmallMoneyPack) < 0); + + // S6 방치 보상 (§3.2) + var s6 = new SaveData(); + var g6 = NewGame(t, out var c6, s6); + decimal gps = g6.PassGps(); + g6.S.timeAfk = c6.Now().AddSeconds(-3600).Ticks; + g6.OfflineCheck(); + var exp6 = (new BigInteger(3600) * new BigInteger(decimal.Ceiling(gps * 100m)) * (int)Math.Round(R.AFKRate * 100.0) / 100) / 100; + Check("S6.afk", g6.AfkPending == exp6 && Math.Abs(g6.AfkSeconds - 3600) < 1, $"{g6.AfkPending} vs {exp6}"); + Check("S6.claim_x5", g6.ClaimAfk(5) == exp6 * 5 && g6.AfkPending == 0); + g6.S.timeAfk = c6.Now().AddSeconds(-(R.AFKTimeMin - 10)).Ticks; g6.OfflineCheck(); + Check("S6.min", g6.AfkPending == 0); + // 방치 선물 = 최소 1시간 이상 지났을 때만 (2026-10-28 PD 지시 · config AFKTimeMin) + g6.S.timeAfk = c6.Now().AddMinutes(-59).Ticks; g6.OfflineCheck(); + bool none59 = g6.AfkPending == 0; + g6.S.timeAfk = c6.Now().AddMinutes(-60).Ticks; g6.OfflineCheck(); + Check("S6.min_1h", R.AFKTimeMin >= 3600 && none59 && g6.AfkPending > 0, $"min={R.AFKTimeMin}s"); + g6.ClaimAfk(1); + g6.S.timeAfk = c6.Now().AddDays(-3).Ticks; g6.OfflineCheck(); + Check("S6.max", Math.Abs(g6.AfkSeconds - R.AFKTimeMax) < 1); + + // S7 퀘스트 (§6) — 표 위에서부터 3개 · 1 = 코인 3 획득 · 2 = 코인 6 사용 · 3 = 후원 1회 + var g7 = NewGame(t, out _); + var act = g7.ActiveQuests(); + Check("S7.slots", act.Count == 3 && act[0].id == 1 && act[1].id == 2 && act[2].id == 3, string.Join(",", act.ConvertAll(q => q.id))); + g7.AddCoin(3); + Check("S7.increase", act[0].state == 2); + decimal snap = Big.D(act[0].gps); + var c7 = g7.Coin; + g7.ClaimQuest(1); + var r1 = g7.T.Quests.items.Find(r => r.id == 1); + Check("S7.reward", g7.Coin - c7 == new BigInteger(decimal.Ceiling(Big.D(r1.rewardNum) * snap)) && g7.ActiveQuests().Count == 3); + g7.SpendCoin(6); + Check("S7.consume", g7.S.quests.Find(q => q.id == 2).state == 2); + g7.CoinDonate = 2m; g7.ClaimDonate(1); + Check("S7.donate", g7.S.quests.Find(q => q.id == 3).state == 2); + + // S8 일일 보상 (§7.1) + var g8 = NewGame(t, out var c8); + int tk = g8.S.ticket; + var d1 = g8.ClaimDaily(); + Check("S8.day1", d1 != null && g8.S.ticket == tk + t.X.dailyRewards[0].amount && !g8.DailyClaimable); + c8.Extra += 86400; g8.ClaimDaily(); + c8.Extra += 86400; var d3 = g8.ClaimDaily(); + Check("S8.day3_outfit", d3 != null && d3.kind == 1 && g8.OutfitUnlocked(d3.amount)); + + // S9 온라인 티켓 (§7.2) — 600 s 도달 시 정지 · 수령 후 재개 + var g9 = NewGame(t, out _); + for (int i = 0; i < 700; i++) g9.Tick(1f); + Check("S9.reach", g9.OnlineClaimable && Math.Abs(g9.S.onlineSeconds - 600) < 1.5, g9.S.onlineSeconds.ToString("0.0")); + int tk9 = g9.S.ticket; g9.ClaimOnline(); + Check("S9.claim", g9.S.ticket == tk9 + 1 && !g9.OnlineClaimable); + + // S10 새 집 (§10.1) — 가격 = 남은 만렙 비용 · 필요 랭크 = 다음 방 아이템 10 IndexDependency + var g10 = NewGame(t, out _); + BigInteger sum = 0; + foreach (var it in t.Rooms[0].Items) { int row = t.ItemRowIndex(0, it.Index); for (int lv = g10.RoomLevel(it.Index) + 1; lv < it.Levels.Count; lv++) sum += t.RoomPrice[0][row][lv]; } + Check("S10.price", g10.NextHousePrice() == sum); + g10.Coin = sum; + Check("S10.rank_lock", !g10.CanBuyNextHouse() && g10.NextHouseRankReq() == t.Rooms[1].Items.Find(x => x.Index == 10).IndexDependency); + g10.S.rankIndex = g10.NextHouseRankReq(); + Check("S10.buy", g10.BuyNextHouse() && g10.S.house == 1 && g10.Coin == 0); + + // S11 의상 (§5) + var g11 = NewGame(t, out _); + Check("S11.first_10pct", g11.ClosetNextPrice() == t.ClothesPrice[0] * t.X.closetFirstPurchasePercent / 100, g11.ClosetNextPrice().ToString()); + g11.Coin = 1000000; + g11.UpgradeCloset(); + Check("S11.free_unlock", g11.S.closetLevel == 1 && g11.OutfitUnlocked(0) && !g11.OutfitUnlocked(1)); + var tix = t.Cfg.closet.outfits.Find(o => o.UnlockType == ClosetUnlock.Ticket); + g11.S.ticket = 100; + Check("S11.ticket_rank", tix.VisibilityRank <= 0 || g11.UnlockTicketOutfit(tix.Type) == BuyResult.Locked); + g11.S.rankIndex = Math.Max(1, tix.VisibilityRank); + Check("S11.ticket_buy", g11.UnlockTicketOutfit(tix.Type) == BuyResult.Ok && g11.S.ticket == 100 - Math.Max(1, tix.TicketPrice)); + + // S12 스토리 (§9) + var g12 = NewGame(t, out _); + var ch = g12.NextStory(); + Check("S12.start", ch != null && ch.id == "1-1"); + g12.MarkStorySeen("1-1"); + Check("S12.wait", g12.NextStory() == null); + g12.S.rooms.Add(new SaveItem { Type = 0, Level = 24 }); + var ch2 = g12.NextStory(); + Check("S12.item_trigger", ch2 != null && ch2.id == "1-2", ch2?.id); + + // S13 저장 왕복 + var g13 = NewGame(t, out var c13); + g13.Coin = BigInteger.Parse("123456789012345"); g13.Follower = 777; g13.CoinDonate = 12.34m; g13.S.closetLevel = 3; + g13.ActivateX2Boost(); g13.Tick(1f); + g13.Commit(); + var json = JsonUtility.ToJson(g13.S); + var g13b = new Game(t, JsonUtility.FromJson(json), () => c13.Now()); + Check("S13.roundtrip", g13b.Coin == g13.Coin && g13b.Follower == g13.Follower && g13b.CoinDonate == g13.CoinDonate && g13b.S.closetLevel == 3 && g13b.AdsMultiplier == 2f && Math.Abs(g13b.AdsBoostRemain - g13.AdsBoostRemain) < 0.01f); + } + } +} diff --git a/Assets/Editor/HeadlessRun.Systems.cs.meta b/Assets/Editor/HeadlessRun.Systems.cs.meta new file mode 100644 index 0000000..2f67fda --- /dev/null +++ b/Assets/Editor/HeadlessRun.Systems.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 544a4f11adf4ea5448f87a3258814a9c \ No newline at end of file diff --git a/Assets/Editor/HeadlessRun.cs b/Assets/Editor/HeadlessRun.cs new file mode 100644 index 0000000..daa4bbe --- /dev/null +++ b/Assets/Editor/HeadlessRun.cs @@ -0,0 +1,191 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Numerics; +using UnityEditor; +using UnityEngine; +using VS.Sim; + +namespace VS.EditorTools +{ + // 배치 검증: Unity.exe -batchmode -projectPath -executeMethod VS.EditorTools.HeadlessRun.Run -logFile -quit + // 결과 줄 = "[VS] PASS|FAIL <이름> …" · 마지막 "SUMMARY pass=N fail=M" + public static partial class HeadlessRun + { + static int pass, fail; + static readonly List fails = new List(); + + public static Tables LoadTables() => Tables.Load(n => + { + foreach (var ext in new[] { ".json", ".csv" }) + { + var p = Path.Combine("Assets/Resources/Data", n + ext); + if (File.Exists(p)) return File.ReadAllText(p); + } + return null; + }); + + public class Clock { public DateTime Base = new DateTime(2026, 1, 1, 9, 0, 0); public double Extra; public Game G; public DateTime Now() => Base.AddSeconds((G != null ? G.Time : 0) + Extra); } + + public static Game NewGame(Tables t, out Clock clock, SaveData s = null) + { + clock = new Clock(); + var c = clock; + var g = new Game(t, s ?? new SaveData(), () => c.Now()); + c.G = g; + return g; + } + + static void Check(string name, bool ok, string detail = "") + { + if (ok) pass++; else { fail++; fails.Add(name + " " + detail); } + Debug.Log($"[VS] {(ok ? "PASS" : "FAIL")} {name} {detail}"); + } + + static bool Near(decimal a, decimal b, decimal tol) => Math.Abs(a - b) <= tol; + static bool Near(double a, double b, double tol) => Math.Abs(a - b) <= tol; + + public static void Run() + { + int exit = 0; + try + { + Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); + pass = fail = 0; fails.Clear(); + var t = LoadTables(); + CoreTests(t); + SystemTests(t); + BattleTests(t); + foreach (var f in fails) Debug.Log("[VS] FAILED: " + f); + Debug.Log($"[VS] SUMMARY pass={pass} fail={fail}"); + if (fail > 0) exit = 1; + } + catch (Exception e) { Debug.LogError("[VS] EXCEPTION " + e); exit = 2; } + EditorApplication.Exit(exit); + } + + static void CoreTests(Tables t) + { + // T1 데이터 + Check("T1.rooms", t.Rooms.Length == 6 && t.Rooms[0].Items.Count == 11 && t.Rooms[5].Items[10].Levels.Count == 75); + Check("T1.skills", t.Skills.Items.Count == 5 && t.Skills.Items[0].Levels.Count == 451); + Check("T1.clothes_rank_quest", t.Clothes.Levels.Count == 72 && t.Ranks.Items.Count == 15 && t.Quests.items.Count == 267); + Check("T1.config", Math.Abs(t.Cfg.remote.BaseIncome - 0.007f) < 1e-6f && Math.Abs(t.Cfg.remote.TapMultiplier - 1.5f) < 1e-6f && t.Cfg.input._tapTimeWindow == 1f); + Check("T1.loc", t.Loc.Get("Content.Room.House1.0.Name") == "소파", t.Loc.Get("Content.Room.House1.0.Name")); + + // T2 새 게임 (NewRoom RVA 0x251CF00) + var g = NewGame(t, out var clk); + Check("T2.newroom", g.S.rooms.Count == 1 && g.S.rooms[0].Type == 10 && g.S.rooms[0].Level == 9, $"lv={g.S.rooms[0].Level}"); + Check("T2.follower", g.Follower == t.RoomFollower[0][10][0], g.Follower.ToString()); + + // T3 생산 수입 식 (RVA 0x255C74C) + Check("T3.income1", Math.Abs(g.ItemProductIncome(1) - 0.007f) < 1e-7f); + float e10 = 0.007f + 0.007f * 9 * (float)Math.Pow(1.2, 10 / 25.0); + Check("T3.income10", Math.Abs(g.ItemProductIncome(10) - e10) < 1e-6f, g.ItemProductIncome(10).ToString("R")); + Check("T3.room_income", g.CurrentRoomProductIncome() == (decimal)g.ItemProductIncome(10)); + + // T4 배율 (RVA 0x255B5A4 / 0x255BE70) + var lv9 = t.Rooms[0].Items[10].Levels[9]; + Check("T4.passrate", Math.Abs(g.TotalPassRate() - (lv9.PassRate / 10000f + 1f)) < 1e-6f, g.TotalPassRate().ToString("R")); + Check("T4.taprate", Math.Abs(g.TotalTapRate() - (lv9.TapRate / 10000f + 1f)) < 1e-6f); + Check("T4.boost", g.GlobalIncomeBoost(true) == 1m * t.Ranks.Items[0].RankBoostRate); + decimal expPass = (decimal)g.ItemProductIncome(10) * (decimal)g.TotalPassRate() * 1m * 1m; + Check("T4.passgps", Near(g.PassGps(), expPass, 0.0000001m), g.PassGps().ToString()); + decimal expTap = (decimal)g.ItemProductIncome(10) * (decimal)g.TotalTapRate() * (decimal)1.5f; + Check("T4.tapgps", Near(g.TapGps(), expTap, 0.0000001m), g.TapGps().ToString()); + + // T5 탭 → 후원 적립 · 1 초 1회 제한 (RVA 0x240588C · 0x23FECD0) + decimal tg = g.TapGps(); + bool a1 = g.Tap(); + g.Tick(0.3f); + bool a2 = g.Tap(); + Check("T5.ratelimit", a1 && !a2); + Check("T5.donate", g.CoinDonate == decimal.Ceiling(tg * 100m) / 100m, g.CoinDonate.ToString()); + g.Tick(1.0f); + Check("T5.next_window", g.Tap()); + + // T6 후원 받기 (RVA 0x2436500) + var g6 = NewGame(t, out _); + g6.CoinDonate = 12.75m; + var got = g6.ClaimDonate(1); + Check("T6.claim", got == 12 && g6.Coin == 12 && g6.CoinDonate == 0.75m, $"{got} {g6.Coin} {g6.CoinDonate}"); + g6.CoinDonate = 5m; + Check("T6.claim_x2", g6.ClaimDonate(2) == 10 && g6.Coin == 22); + + // T7 방 아이템 구매 (RVA 0x2431148) + var g7 = NewGame(t, out _); + g7.Coin = 100; + var f0 = g7.Follower; + var r7 = g7.BuyRoomItem(0); + Check("T7.buy", r7 == BuyResult.Ok && g7.Coin == 100 - t.RoomPrice[0][0][0] && g7.RoomLevel(0) == 0, r7.ToString()); + Check("T7.follower", g7.Follower == f0 + t.RoomFollower[0][0][0]); + Check("T7.dependency_locked", !g7.RoomUnlocked(5) && g7.BuyRoomItem(5) == BuyResult.Locked); + g7.Coin = 0; + Check("T7.nomoney", g7.BuyRoomItem(1) == BuyResult.NoMoney); + + // T8 방치 수입 1 초 단위 (RVA 0x240092C) + var g8 = NewGame(t, out _); + g8.Coin = 0; + decimal pg = g8.PassGps(); + for (int i = 0; i < 100; i++) g8.Tick(0.1f); + decimal exp8 = decimal.Truncate(pg * 10m); + Check("T8.idle", (decimal)g8.Coin >= exp8 - 1m && (decimal)g8.Coin <= exp8 + 1m, $"coin={g8.Coin} exp~{pg * 10m}"); + + // T9 하이프 (RVA 0x2405E94 · 0x2407440) + var g9 = NewGame(t, out _); + decimal pBefore = g9.PassGps(); + for (int i = 0; i < 60 && !g9.HypePlaying; i++) { g9.Tap(); g9.Tick(0.2f); } + Check("T9.hype_start", g9.HypePlaying && g9.AutoMultiplier == t.Cfg.remote.HypeMulti, $"hype={g9.Hype} playing={g9.HypePlaying}"); + Check("T9.hype_x2", Near(g9.PassGps(), pBefore * (decimal)t.Cfg.remote.HypeMulti, 0.000001m)); + for (int i = 0; i < 100; i++) g9.Tick(0.1f); + Check("T9.hype_end", !g9.HypePlaying && g9.AutoMultiplier == 1f, $"hype={g9.Hype}"); + + // T10 랭크 (RVA 0x25E3450) + var g10 = NewGame(t, out _); + g10.Follower = t.RankFollower[1]; + Check("T10.pending", g10.RankUpPending); + var rw = g10.ApplyRankUp(); + Check("T10.reward", rw == t.RankReward[1] && g10.S.rankIndex == 2 && g10.Coin == t.RankReward[1], rw.ToString()); + g10.Follower = t.RankFollower[4]; + var rw2 = g10.ApplyRankUp(); + Check("T10.multi", rw2 == t.RankReward[2] + t.RankReward[3] + t.RankReward[4] && g10.S.rankIndex == 5); + + // T11 스킬 (RVA 0x241AE98 · 0x255D25C) + var g11 = NewGame(t, out var c11); + g11.Coin = 1000; + Check("T11.buy", g11.BuySkill(0) == BuyResult.Ok && g11.SkillLevel(0) == 1 && g11.EffSkillIndex(0) == 0); + Check("T11.rate", Math.Abs(g11.TotalSkillPassRate() - t.Skills.Items[0].Levels[0].PassRate) < 0.01f); + // 조건 레벨: 해당 레벨 Condition > 현재 집이면 구매 불가 + int condLv = t.Skills.Items[0].Levels.FindIndex(l => l.Condition > 0); + var g11b = NewGame(t, out _); + g11b.S.skills.Add(new SaveItem { Type = 0, Level = condLv }); + Check("T11.condition", condLv > 0 && !g11b.CanBuySkill(0), $"condLv={condLv}"); + + // T12 업그레이드 타이머 → 유효 레벨 (RVA 0x255C658) + var g12 = NewGame(t, out var c12); + int timedLv = t.Rooms[0].Items[0].Levels.FindIndex(l => l.UpgradeTime > 0f); + g12.S.rooms.Add(new SaveItem { Type = 0, Level = timedLv - 1 }); + g12.Coin = BigInteger.Parse("1000000000"); + var r12 = g12.BuyRoomItem(0); + Check("T12.timer", r12 == BuyResult.Ok && g12.RoomUpgrading(0) && g12.EffRoomLevel(0) == timedLv - 1, $"lv={timedLv} r={r12}"); + c12.Extra += t.Rooms[0].Items[0].Levels[timedLv].UpgradeTime + 1; + Check("T12.timer_done", !g12.RoomUpgrading(0) && g12.EffRoomLevel(0) == timedLv); + + // T13 새 집 (RVA 0x255E530 · 0x251C780) + var g13 = NewGame(t, out _); + g13.S.rooms.Clear(); + foreach (var it in t.Rooms[0].Items) g13.S.rooms.Add(new SaveItem { Type = it.Index, Level = it.Levels.Count - 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Unreal!!","EmojiIndexes":[0]},{"Index":44,"CommentText":"Purrrr u look so good today sis","EmojiIndexes":[11,12]},{"Index":45,"CommentText":"Tbh u have the best community on this app","EmojiIndexes":[17]},{"Index":46,"CommentText":"สวยตาแตกมาก ลุคนี้คือปัง!","EmojiIndexes":[11,12]},{"Index":47,"CommentText":"รักเลยคนนี้ สตรีมสนุกจัดดด","EmojiIndexes":[9,9]},{"Index":48,"CommentText":"¡Qué buena onda tienes, me encanta!","EmojiIndexes":[]},{"Index":49,"CommentText":"¡Qué facha hoy, crack!","EmojiIndexes":[]},{"Index":50,"CommentText":"T’es trop bg aujourd’hui frérot !","EmojiIndexes":[]},{"Index":51,"CommentText":"","EmojiIndexes":[11,11,11,11,11]},{"Index":52,"CommentText":"","EmojiIndexes":[9,9,9]},{"Index":53,"CommentText":"","EmojiIndexes":[13,12,1]},{"Index":54,"CommentText":"","EmojiIndexes":[3,4,16,3,4,16]},{"Index":55,"CommentText":"","EmojiIndexes":[19,14,19,14,17,17,17]},{"Index":56,"CommentText":"","EmojiIndexes":[20,21,22,15,9,9,9]},{"Index":57,"CommentText":"","EmojiIndexes":[23,23,23,24,24,24]},{"Index":58,"CommentText":"","EmojiIndexes":[25,26,25,14,14,14,25,26,25]},{"Index":59,"CommentText":"","EmojiIndexes":[29,28,27,29,28,27]},{"Index":60,"CommentText":"","EmojiIndexes":[13,30,31,13,30,31,17,17,17]},{"Index":61,"CommentText":"","EmojiIndexes":[32,32,32,24,24,24,11,11,11]},{"Index":62,"CommentText":"","EmojiIndexes":[33,33,33,33,34,34,34,34]},{"Index":63,"CommentText":"","EmojiIndexes":[0,35,0,35,1,1,1,1]},{"Index":64,"CommentText":"","EmojiIndexes":[17,17,17,17,17,11,11,11,11]},{"Index":65,"CommentText":"Cooking a masterclass stream rn","EmojiIndexes":[]},{"Index":66,"CommentText":"Yo what’s the background playlist?","EmojiIndexes":[11,11]},{"Index":67,"CommentText":"What’s your go-to comfort food?","EmojiIndexes":[]},{"Index":68,"CommentText":"Ootd is fire, is it thrifted or what?","EmojiIndexes":[]},{"Index":69,"CommentText":"How's your day btw?","EmojiIndexes":[]},{"Index":70,"CommentText":"Drop the hair care routine bc it’s giving luxury","EmojiIndexes":[1,1,1]},{"Index":71,"CommentText":"Do u have any pets? Show them on live pls","EmojiIndexes":[]},{"Index":72,"CommentText":"Any movie or Netflix recommendations?","EmojiIndexes":[]},{"Index":73,"CommentText":"Are u streaming tomorrow too?","EmojiIndexes":[3]},{"Index":74,"CommentText":"Would u survive a zombie apocalypse chat?","EmojiIndexes":[]},{"Index":75,"CommentText":"Wait what’s your zodiac sign?","EmojiIndexes":[]},{"Index":76,"CommentText":"What mic are u using?","EmojiIndexes":[]},{"Index":77,"CommentText":"Do u even lift? IRL gym day when?","EmojiIndexes":[]},{"Index":78,"CommentText":"U drank enough water today? Hydrate fr","EmojiIndexes":[36]},{"Index":79,"CommentText":"Omg your nails!! Can we get a close-up pls?","EmojiIndexes":[]},{"Index":80,"CommentText":"What game are u playing lately?","EmojiIndexes":[]},{"Index":81,"CommentText":"Any fun plans for the weekend?","EmojiIndexes":[]},{"Index":82,"CommentText":"If u could travel anywhere rn, where would u go?","EmojiIndexes":[]},{"Index":83,"CommentText":"Giving major anime character vibe!!","EmojiIndexes":[0]},{"Index":84,"CommentText":"ってか、BGMのセンス良すぎん?","EmojiIndexes":[11]},{"Index":85,"CommentText":"今日の服どこの?マジで似合ってる!","EmojiIndexes":[0,0]},{"Index":86,"CommentText":"最近ハマってるアニメとか漫画ある?","EmojiIndexes":[]},{"Index":87,"CommentText":"ペット飼ってる?もしいたら配信で見せてほしいな〜〜","EmojiIndexes":[]},{"Index":88,"CommentText":"髪の毛サラサラだけど、シャンプー何使ってる?","EmojiIndexes":[]},{"Index":89,"CommentText":"どんな香水使ってるか気になる!絶対いい匂いする(笑)","EmojiIndexes":[]},{"Index":90,"CommentText":"普段ゲームとかする?Apexとかやってる?","EmojiIndexes":[]},{"Index":91,"CommentText":"週末何する予定?お出かけする?","EmojiIndexes":[]},{"Index":92,"CommentText":"今一番行きたい旅行先ってどこ?","EmojiIndexes":[]},{"Index":93,"CommentText":"明日も配信する?予定空けとくわww","EmojiIndexes":[]},{"Index":94,"CommentText":"スタイル良すぎ!筋トレとかダイエットしてる?","EmojiIndexes":[6,6]},{"Index":95,"CommentText":"最近ネトフリで面白い映画あった?","EmojiIndexes":[]},{"Index":96,"CommentText":"普段何時くらいに寝るの?夜型?","EmojiIndexes":[]},{"Index":97,"CommentText":"自分へのご褒美メシ(チートデイ)といえば何","EmojiIndexes":[]},{"Index":98,"CommentText":"芸能人の誰に似てるって言われる?マジで美形すぎ","EmojiIndexes":[0,0,0]},{"Index":99,"CommentText":"Best streamer!","EmojiIndexes":[]},{"Index":100,"CommentText":"Your content is definitely the best!!","EmojiIndexes":[]},{"Index":101,"CommentText":"See you tomorrow","EmojiIndexes":[]},{"Index":102,"CommentText":"Don't forget to exercise","EmojiIndexes":[]},{"Index":103,"CommentText":"We missed you!","EmojiIndexes":[]},{"Index":104,"CommentText":"Respect to you","EmojiIndexes":[]},{"Index":105,"CommentText":"Boop beep boop","EmojiIndexes":[]},{"Index":106,"CommentText":"Hearing you makes my day!!","EmojiIndexes":[0,0]},{"Index":107,"CommentText":"AWESOME!!!","EmojiIndexes":[]},{"Index":108,"CommentText":"LET'S GOOOOO!!!!","EmojiIndexes":[]},{"Index":109,"CommentText":"Come on, people, subscribe!!","EmojiIndexes":[]},{"Index":110,"CommentText":"Appreciate everything you've done for us","EmojiIndexes":[9,9]},{"Index":111,"CommentText":"You're getting more and more popular","EmojiIndexes":[]},{"Index":112,"CommentText":"I put everything aside to watch your stream!!","EmojiIndexes":[]},{"Index":113,"CommentText":"Do you have a cat?","EmojiIndexes":[]},{"Index":114,"CommentText":"You've created the BEST community!","EmojiIndexes":[]},{"Index":115,"CommentText":"Really fun to watch!","EmojiIndexes":[]}]} \ No newline at end of file diff --git a/Assets/Resources/Data/ChatComments.json.meta b/Assets/Resources/Data/ChatComments.json.meta new file mode 100644 index 0000000..0167a27 --- /dev/null +++ b/Assets/Resources/Data/ChatComments.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dff9908962e8e8a4da51ec081c8e1923 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/ChatComments_en.json b/Assets/Resources/Data/ChatComments_en.json new file mode 100644 index 0000000..80a07af --- /dev/null +++ b/Assets/Resources/Data/ChatComments_en.json @@ -0,0 +1 @@ +{"Items":[{"Index":0,"CommentText":"You look so gorgeous today!","EmojiIndexes":[1]},{"Index":1,"CommentText":"OMG her outfit is so cute!!","EmojiIndexes":[]},{"Index":2,"CommentText":"Queen, you’re literally glowing!","EmojiIndexes":[0]},{"Index":3,"CommentText":"How are you always this pretty? Tell us your skincare secret!","EmojiIndexes":[]},{"Index":4,"CommentText":"Her smile just made my entire day","EmojiIndexes":[]},{"Index":5,"CommentText":"Visual queen has arrived","EmojiIndexes":[13]},{"Index":6,"CommentText":"Hair goals honestly","EmojiIndexes":[11]},{"Index":7,"CommentText":"Absolute perfection!","EmojiIndexes":[]},{"Index":8,"CommentText":"Your makeup is on point today","EmojiIndexes":[]},{"Index":9,"CommentText":"Who gave you permission to be this adorable?","EmojiIndexes":[15]},{"Index":10,"CommentText":"Notice me please!!","EmojiIndexes":[16,9]},{"Index":11,"CommentText":"Please say my name, I've been here since the start!","EmojiIndexes":[]},{"Index":12,"CommentText":"Can you do a heart pose?","EmojiIndexes":[]},{"Index":13,"CommentText":"Sending you so much love from afar!","EmojiIndexes":[18]},{"Index":14,"CommentText":"Read my comment if you love your fans!","EmojiIndexes":[]},{"Index":15,"CommentText":"I dropped everything just to watch your live","EmojiIndexes":[]},{"Index":16,"CommentText":"We love you so much!","EmojiIndexes":[]},{"Index":17,"CommentText":"Stay happy and healthy, queen!","EmojiIndexes":[]},{"Index":18,"CommentText":"My favorite person in the world","EmojiIndexes":[9]},{"Index":19,"CommentText":"Your voice is so soothing","EmojiIndexes":[]},{"Index":20,"CommentText":"Sing a song for us please!","EmojiIndexes":[]},{"Index":21,"CommentText":"The vibe in this live is immaculate","EmojiIndexes":[1]},{"Index":22,"CommentText":"Your energy is contagious!","EmojiIndexes":[]},{"Index":23,"CommentText":"She's so sweet and talented.","EmojiIndexes":[]},{"Index":24,"CommentText":"Why is time flying so fast when watching her?","EmojiIndexes":[]},{"Index":25,"CommentText":"Slay girl, slay!!","EmojiIndexes":[11]},{"Index":26,"CommentText":"Such a sweet soul","EmojiIndexes":[]},{"Index":27,"CommentText":"Best streamer ever!","EmojiIndexes":[]},{"Index":28,"CommentText":"Keep shining, we’re always here supporting you!","EmojiIndexes":[1]},{"Index":29,"CommentText":"Just sent you a rose!","EmojiIndexes":[33]},{"Index":30,"CommentText":"Everyone smash the like button!","EmojiIndexes":[]},{"Index":31,"CommentText":"Sending gifts for the queen!","EmojiIndexes":[28]},{"Index":32,"CommentText":"Tap tap tap the heart guys!","EmojiIndexes":[]},{"Index":33,"CommentText":"She deserves all the galaxies in the world","EmojiIndexes":[]},{"Index":34,"CommentText":"Best idol ever!","EmojiIndexes":[31]},{"Index":35,"CommentText":"You work so hard, please rest well!","EmojiIndexes":[9]},{"Index":36,"CommentText":"Protect her at all costs","EmojiIndexes":[15,9]},{"Index":37,"CommentText":"Too much filter, turn off the face filter pls","EmojiIndexes":[2]},{"Index":38,"CommentText":"The makeup looks a bit too heavy today tbh.","EmojiIndexes":[]},{"Index":39,"CommentText":"Is it just me or does she look tired and fake?","EmojiIndexes":[]},{"Index":40,"CommentText":"This stream is kind of boring today...","EmojiIndexes":[]},{"Index":41,"CommentText":"Same content every single live.","EmojiIndexes":[]},{"Index":42,"CommentText":"Viewers are dropping fast","EmojiIndexes":[]},{"Index":43,"CommentText":"Girl, this outfit color suits you so well!","EmojiIndexes":[]},{"Index":44,"CommentText":"The side profile is insane","EmojiIndexes":[0]},{"Index":45,"CommentText":"Pure visual perfection!","EmojiIndexes":[]},{"Index":46,"CommentText":"You look like a real-life princess","EmojiIndexes":[13]},{"Index":47,"CommentText":"Makeup artist needs a raise, you look stunning!","EmojiIndexes":[1]},{"Index":48,"CommentText":"How can someone be this pretty naturally?","EmojiIndexes":[15]},{"Index":49,"CommentText":"That smile instantly cured my stress","EmojiIndexes":[]},{"Index":50,"CommentText":"Unreal visuals today!","EmojiIndexes":[11]},{"Index":51,"CommentText":"Cute as always","EmojiIndexes":[18]},{"Index":52,"CommentText":"She's literally a walking angel","EmojiIndexes":[]},{"Index":53,"CommentText":"Please don't end the stream yet!","EmojiIndexes":[16]},{"Index":54,"CommentText":"I cancelled my plans just to watch you live","EmojiIndexes":[]},{"Index":55,"CommentText":"Wink for the camera please!","EmojiIndexes":[]},{"Index":56,"CommentText":"Can you give us a flying kiss?","EmojiIndexes":[]},{"Index":57,"CommentText":"My phone is overheating but I can't stop watching","EmojiIndexes":[11]},{"Index":58,"CommentText":"My day instantly gets 100x better when you go live!","EmojiIndexes":[]},{"Index":59,"CommentText":"Notice me! Sending love from overseas!","EmojiIndexes":[9]},{"Index":60,"CommentText":"Tell us what you ate today!","EmojiIndexes":[]},{"Index":61,"CommentText":"Idol of the century","EmojiIndexes":[13]},{"Index":62,"CommentText":"We will always stay by your side!","EmojiIndexes":[]},{"Index":63,"CommentText":"Can you do a quick dance cover?","EmojiIndexes":[]},{"Index":64,"CommentText":"So charming and humble","EmojiIndexes":[]},{"Index":65,"CommentText":"The lighting is perfect, you look gorgeous!","EmojiIndexes":[1]},{"Index":66,"CommentText":"Masterpiece of a human being, honestly.","EmojiIndexes":[]},{"Index":67,"CommentText":"Listening to your voice is my therapy","EmojiIndexes":[9]},{"Index":68,"CommentText":"Absolute main character energy!","EmojiIndexes":[11]},{"Index":69,"CommentText":"You're so good at interacting with chat!","EmojiIndexes":[]},{"Index":70,"CommentText":"Keep being your awesome self!","EmojiIndexes":[1]},{"Index":71,"CommentText":"The most hardworking idol ever!","EmojiIndexes":[]},{"Index":72,"CommentText":"Everyone tap the heart button, let's reach 1M hearts!","EmojiIndexes":[1]},{"Index":73,"CommentText":"Sending a train of roses right now!","EmojiIndexes":[33,33,33]},{"Index":74,"CommentText":"Top gifters, you guys are crazy!","EmojiIndexes":[28,11]},{"Index":75,"CommentText":"Keep smashing that screen, everyone!","EmojiIndexes":[]},{"Index":76,"CommentText":"Spam hearts for the queen!","EmojiIndexes":[9,9,9]},{"Index":77,"CommentText":"You deserve all the support in the world","EmojiIndexes":[18]},{"Index":78,"CommentText":"Can't stop smiling watching this live","EmojiIndexes":[20]},{"Index":79,"CommentText":"Love you to the moon and back!","EmojiIndexes":[9]},{"Index":80,"CommentText":"Forever fan of yours","EmojiIndexes":[]},{"Index":81,"CommentText":"The lighting makes her skin look super washed out","EmojiIndexes":[]},{"Index":82,"CommentText":"Didn’t she wear this exact outfit last week?","EmojiIndexes":[]},{"Index":83,"CommentText":"She looks so fake when she laughs like that","EmojiIndexes":[2]},{"Index":84,"CommentText":"Boring live... switching to another stream","EmojiIndexes":[]},{"Index":85,"CommentText":"Flop era is real","EmojiIndexes":[]},{"Index":86,"CommentText":"Your lag is terrible, fix your Wi-Fi","EmojiIndexes":[]},{"Index":87,"CommentText":"Why is the chat so dry today?","EmojiIndexes":[]},{"Index":88,"CommentText":"","EmojiIndexes":[11,11,11,11,11]},{"Index":89,"CommentText":"","EmojiIndexes":[9,9,9]},{"Index":90,"CommentText":"","EmojiIndexes":[13,12,1]},{"Index":91,"CommentText":"","EmojiIndexes":[3,4,16,3,4,16]},{"Index":92,"CommentText":"","EmojiIndexes":[19,14,19,14,17,17,17]},{"Index":93,"CommentText":"","EmojiIndexes":[20,21,22,15,9,9,9]},{"Index":94,"CommentText":"","EmojiIndexes":[23,23,23,24,24,24]},{"Index":95,"CommentText":"","EmojiIndexes":[25,26,25,14,14,14,25,26,25]},{"Index":96,"CommentText":"","EmojiIndexes":[29,28,27,29,28,27]},{"Index":97,"CommentText":"","EmojiIndexes":[13,30,31,13,30,31,17,17,17]},{"Index":98,"CommentText":"","EmojiIndexes":[32,32,32,24,24,24,11,11,11]},{"Index":99,"CommentText":"","EmojiIndexes":[33,33,33,33,34,34,34,34]},{"Index":100,"CommentText":"","EmojiIndexes":[0,35,0,35,1,1,1,1]},{"Index":101,"CommentText":"","EmojiIndexes":[11,11]},{"Index":102,"CommentText":"She ate and left no crumbs!!","EmojiIndexes":[11,11]},{"Index":103,"CommentText":"You look so slay today queen!","EmojiIndexes":[12,1]},{"Index":104,"CommentText":"Visuals are on point fr fr","EmojiIndexes":[17]},{"Index":105,"CommentText":"No cap, best looking streamer on this app!","EmojiIndexes":[13]},{"Index":106,"CommentText":"Absolute main character energy","EmojiIndexes":[1]},{"Index":107,"CommentText":"How is she even real bro","EmojiIndexes":[16,9]},{"Index":108,"CommentText":"Fit check is a 10/10","EmojiIndexes":[17]},{"Index":109,"CommentText":"Serving face today","EmojiIndexes":[1]},{"Index":110,"CommentText":"Glowing like always","EmojiIndexes":[1,0]},{"Index":111,"CommentText":"Hair goals honestly","EmojiIndexes":[11]},{"Index":112,"CommentText":"She’s literally a living barbie","EmojiIndexes":[]},{"Index":113,"CommentText":"Your makeup artist needs a raise fr","EmojiIndexes":[]},{"Index":114,"CommentText":"Goddess behavior","EmojiIndexes":[13,11]},{"Index":115,"CommentText":"Pure perfection, no notes","EmojiIndexes":[]},{"Index":116,"CommentText":"My eyes are blessed today","EmojiIndexes":[]},{"Index":117,"CommentText":"Slayyy girl slayyy","EmojiIndexes":[12,12]},{"Index":118,"CommentText":"Look at that side profile OMG","EmojiIndexes":[]},{"Index":119,"CommentText":"Mother is mothering today","EmojiIndexes":[9]},{"Index":120,"CommentText":"Unreal visuals, can’t take my eyes off!","EmojiIndexes":[11]},{"Index":121,"CommentText":"Outfit color suits you so well!","EmojiIndexes":[]},{"Index":122,"CommentText":"Notice me pls, I’ve been here since minute 1!","EmojiIndexes":[16]},{"Index":123,"CommentText":"Can you do a heart pose pls?","EmojiIndexes":[]},{"Index":124,"CommentText":"Wink for the screenshot!","EmojiIndexes":[]},{"Index":125,"CommentText":"My whole day got better after clicking this stream","EmojiIndexes":[]},{"Index":126,"CommentText":"Dropped my homework just to watch you","EmojiIndexes":[]},{"Index":127,"CommentText":"Read my name please, I’m a huge fan!","EmojiIndexes":[9]},{"Index":128,"CommentText":"Sending u virtual hugs","EmojiIndexes":[]},{"Index":129,"CommentText":"Protect her at all costs","EmojiIndexes":[15]},{"Index":130,"CommentText":"I’d literally die for you","EmojiIndexes":[9,16]},{"Index":131,"CommentText":"Best idol ever, we love you so much!","EmojiIndexes":[31]},{"Index":132,"CommentText":"Please don’t end the live early today","EmojiIndexes":[15]},{"Index":133,"CommentText":"Idol of the decade honestly","EmojiIndexes":[13]},{"Index":134,"CommentText":"My favorite human on earth","EmojiIndexes":[9]},{"Index":135,"CommentText":"Sending love from overseas!","EmojiIndexes":[18]},{"Index":136,"CommentText":"Flying kiss please!!","EmojiIndexes":[]},{"Index":137,"CommentText":"You make my heart skip a beat ngl","EmojiIndexes":[20]},{"Index":138,"CommentText":"I’m here till the very end","EmojiIndexes":[9]},{"Index":139,"CommentText":"We got your back always queen!","EmojiIndexes":[]},{"Index":140,"CommentText":"Tell us what you ate today!","EmojiIndexes":[]},{"Index":141,"CommentText":"Her laugh is so wholesome","EmojiIndexes":[]},{"Index":142,"CommentText":"Sing us a song pls! Your voice is heavenly","EmojiIndexes":[]},{"Index":143,"CommentText":"The stream vibe is immaculate","EmojiIndexes":[1]},{"Index":144,"CommentText":"Dancing skills are 10/10","EmojiIndexes":[11]},{"Index":145,"CommentText":"Listening to you is my daily therapy","EmojiIndexes":[]},{"Index":146,"CommentText":"So sweet and humble as always","EmojiIndexes":[18]},{"Index":147,"CommentText":"Your energy is super contagious!","EmojiIndexes":[]},{"Index":148,"CommentText":"Best chat interaction on TikTok period.","EmojiIndexes":[17]},{"Index":149,"CommentText":"Massive W stream as always","EmojiIndexes":[11]},{"Index":150,"CommentText":"Time flies so fast watching you","EmojiIndexes":[]},{"Index":151,"CommentText":"She’s literally so relatable lowkey","EmojiIndexes":[16]},{"Index":152,"CommentText":"Masterpiece of a human being","EmojiIndexes":[1]},{"Index":153,"CommentText":"Keep shining queen, ignore the haterz!","EmojiIndexes":[]},{"Index":154,"CommentText":"Voice soft as silk","EmojiIndexes":[]},{"Index":155,"CommentText":"Do a quick dance cover pls!","EmojiIndexes":[]},{"Index":156,"CommentText":"Natural talent fr fr","EmojiIndexes":[17]},{"Index":157,"CommentText":"The cozy live vibes today >>>>","EmojiIndexes":[]},{"Index":158,"CommentText":"You’re literally so funny without trying","EmojiIndexes":[3]},{"Index":159,"CommentText":"Hardest working streamer out here","EmojiIndexes":[9]},{"Index":160,"CommentText":"Your humor is top notch lol","EmojiIndexes":[]},{"Index":161,"CommentText":"Tap tap tap the screen guys!!","EmojiIndexes":[1]},{"Index":162,"CommentText":"Just sent a rose!","EmojiIndexes":[33,33]},{"Index":163,"CommentText":"Smash that like button everyone!","EmojiIndexes":[11]},{"Index":164,"CommentText":"Sending a galaxy right now!","EmojiIndexes":[28]},{"Index":165,"CommentText":"Let’s get her to 1M likes chat!","EmojiIndexes":[]},{"Index":166,"CommentText":"Spam hearts for her!","EmojiIndexes":[9,9,9]},{"Index":167,"CommentText":"She deserves all the gifts in the world","EmojiIndexes":[28,13]},{"Index":168,"CommentText":"Top gifters going crazy today","EmojiIndexes":[11]},{"Index":169,"CommentText":"Let’s push this to the FYP!!","EmojiIndexes":[]},{"Index":170,"CommentText":"Train of roses incoming","EmojiIndexes":[33,33,33]},{"Index":171,"CommentText":"Share the stream guys, let’s gooo","EmojiIndexes":[]},{"Index":172,"CommentText":"Keep tapping chat, we’re almost at the goal!","EmojiIndexes":[]},{"Index":173,"CommentText":"Deserves to be #1 streamer","EmojiIndexes":[31]},{"Index":174,"CommentText":"Stream her new track guys!!","EmojiIndexes":[]},{"Index":175,"CommentText":"Best community ever","EmojiIndexes":[9]},{"Index":178,"CommentText":"","EmojiIndexes":[13,11,1]},{"Index":179,"CommentText":"","EmojiIndexes":[11,11,11]},{"Index":180,"CommentText":"","EmojiIndexes":[1,20]},{"Index":181,"CommentText":"Too much filter, turn it off bruh","EmojiIndexes":[2]},{"Index":182,"CommentText":"The makeup is kinda L today ngl","EmojiIndexes":[]},{"Index":183,"CommentText":"Is it just me or does she look super fake?","EmojiIndexes":[]},{"Index":184,"CommentText":"Bro who did her hair today? Looks messy","EmojiIndexes":[4]},{"Index":185,"CommentText":"Lip syncing is so obvious bruh","EmojiIndexes":[]},{"Index":186,"CommentText":"Fix your wifi, the lag is terrible","EmojiIndexes":[]},{"Index":187,"CommentText":"Audio quality is trash, fix your mic","EmojiIndexes":[]},{"Index":188,"CommentText":"Boring stream… switching to someone else","EmojiIndexes":[]},{"Index":189,"CommentText":"Flop era is real","EmojiIndexes":[]},{"Index":190,"CommentText":"Why is she just sitting there doing nothing?","EmojiIndexes":[]},{"Index":191,"CommentText":"Same exact content every single live","EmojiIndexes":[]},{"Index":192,"CommentText":"She only replies to big gifters, greedy AF","EmojiIndexes":[]},{"Index":193,"CommentText":"Viewers are dropping fast lol","EmojiIndexes":[]},{"Index":194,"CommentText":"Voice is kinda annoying lowkey","EmojiIndexes":[]},{"Index":195,"CommentText":"Ngl the stream vibe is dead today","EmojiIndexes":[]},{"Index":196,"CommentText":"Chat is NPC mode today","EmojiIndexes":[]},{"Index":197,"CommentText":"Did she just ignore all normal comments again?","EmojiIndexes":[4]},{"Index":198,"CommentText":"Clout chasing is crazy with this one","EmojiIndexes":[2]},{"Index":199,"CommentText":"L live, heading out","EmojiIndexes":[]},{"Index":200,"CommentText":"Fake laugh is cringe ngl","EmojiIndexes":[]},{"Index":201,"CommentText":"You have a lovely voice","EmojiIndexes":[9]},{"Index":202,"CommentText":"That outfit really suits you","EmojiIndexes":[1]},{"Index":203,"CommentText":"Long-time fan checking in","EmojiIndexes":[9,9]},{"Index":204,"CommentText":"Love the colour on you","EmojiIndexes":[1]},{"Index":205,"CommentText":"I always enjoy watching your lives","EmojiIndexes":[]},{"Index":206,"CommentText":"You are fun to listen to","EmojiIndexes":[20]},{"Index":207,"CommentText":"Your makeup looks nice today","EmojiIndexes":[]},{"Index":208,"CommentText":"New here, already enjoying this","EmojiIndexes":[]},{"Index":209,"CommentText":"Happy to support you","EmojiIndexes":[9]},{"Index":210,"CommentText":"This look is so pretty","EmojiIndexes":[11,1]},{"Index":211,"CommentText":"Love your sense of humour","EmojiIndexes":[]},{"Index":212,"CommentText":"Glad I caught you live","EmojiIndexes":[]},{"Index":213,"CommentText":"Your hair looks really nice","EmojiIndexes":[1]},{"Index":214,"CommentText":"You have some lovely fans here","EmojiIndexes":[]},{"Index":215,"CommentText":"Such a pleasant voice","EmojiIndexes":[]},{"Index":216,"CommentText":"I would love to try that style","EmojiIndexes":[]},{"Index":217,"CommentText":"This is fun to watch","EmojiIndexes":[20,9]},{"Index":218,"CommentText":"I told my friend about you","EmojiIndexes":[]},{"Index":219,"CommentText":"That colour is a good choice","EmojiIndexes":[]},{"Index":220,"CommentText":"You are easy to talk to","EmojiIndexes":[]},{"Index":221,"CommentText":"Just followed, glad I found you","EmojiIndexes":[9]},{"Index":222,"CommentText":"You look cute in that outfit","EmojiIndexes":[]},{"Index":223,"CommentText":"I am usually here, just quiet","EmojiIndexes":[]},{"Index":224,"CommentText":"I like how relaxed you are","EmojiIndexes":[]},{"Index":225,"CommentText":"Always nice to see you live","EmojiIndexes":[]},{"Index":226,"CommentText":"That hairstyle suits your face","EmojiIndexes":[1,2]},{"Index":227,"CommentText":"Sending love from a quiet viewer","EmojiIndexes":[]},{"Index":228,"CommentText":"Your laugh is really cute","EmojiIndexes":[]},{"Index":229,"CommentText":"Nice choice of accessories","EmojiIndexes":[]},{"Index":230,"CommentText":"I could watch for a while","EmojiIndexes":[9]},{"Index":231,"CommentText":"I should be studying right now","EmojiIndexes":[3]},{"Index":232,"CommentText":"Eating snacks and refusing to move","EmojiIndexes":[3,4]},{"Index":233,"CommentText":"Not a fan, yet here every time","EmojiIndexes":[3]},{"Index":234,"CommentText":"So much for a quick look","EmojiIndexes":[]},{"Index":235,"CommentText":"I have an early start tomorrow, oops","EmojiIndexes":[]},{"Index":236,"CommentText":"I forgot to check on dinner","EmojiIndexes":[]},{"Index":237,"CommentText":"Watching with one working earbud","EmojiIndexes":[]},{"Index":238,"CommentText":"My friends know I am always here","EmojiIndexes":[3]},{"Index":239,"CommentText":"I keep saying one more minute","EmojiIndexes":[]},{"Index":240,"CommentText":"Finished dinner, still watching","EmojiIndexes":[]},{"Index":241,"CommentText":"Hello, just got back from work","EmojiIndexes":[]},{"Index":242,"CommentText":"Having dinner while watching","EmojiIndexes":[20]},{"Index":243,"CommentText":"How is everyone doing today?","EmojiIndexes":[]},{"Index":244,"CommentText":"Listening while I clean my room","EmojiIndexes":[]},{"Index":245,"CommentText":"Taking a break from studying","EmojiIndexes":[]},{"Index":246,"CommentText":"Going to get my headphones","EmojiIndexes":[]},{"Index":247,"CommentText":"Found this while scrolling","EmojiIndexes":[]},{"Index":248,"CommentText":"Too tired to cook today","EmojiIndexes":[]},{"Index":249,"CommentText":"I need an early night","EmojiIndexes":[]},{"Index":250,"CommentText":"My phone needs charging","EmojiIndexes":[]},{"Index":251,"CommentText":"I read more than I comment","EmojiIndexes":[]},{"Index":252,"CommentText":"It is raining where I am","EmojiIndexes":[]},{"Index":253,"CommentText":"I only just had time to join","EmojiIndexes":[]},{"Index":254,"CommentText":"Keeping this on while I rest","EmojiIndexes":[]},{"Index":255,"CommentText":"Work was exhausting today","EmojiIndexes":[]},{"Index":256,"CommentText":"Waiting for my food to arrive","EmojiIndexes":[]},{"Index":257,"CommentText":"My phone is getting warm","EmojiIndexes":[]},{"Index":258,"CommentText":"Anyone else still awake?","EmojiIndexes":[]},{"Index":259,"CommentText":"Just finished eating","EmojiIndexes":[]},{"Index":260,"CommentText":"Watching from the sofa","EmojiIndexes":[]},{"Index":261,"CommentText":"What shade of lipstick is that?","EmojiIndexes":[6]},{"Index":262,"CommentText":"What is the name of this song?","EmojiIndexes":[]},{"Index":263,"CommentText":"Could you say hello to me?","EmojiIndexes":[15]},{"Index":264,"CommentText":"Where did you get that top?","EmojiIndexes":[]},{"Index":265,"CommentText":"What time do you usually stream?","EmojiIndexes":[]},{"Index":266,"CommentText":"Can the new viewers get a hello?","EmojiIndexes":[]},{"Index":267,"CommentText":"Please sing for us sometime","EmojiIndexes":[]},{"Index":268,"CommentText":"What is your favourite meal?","EmojiIndexes":[]},{"Index":269,"CommentText":"Could you read my name out?","EmojiIndexes":[15,9]},{"Index":270,"CommentText":"What do you do in your free time?","EmojiIndexes":[]},{"Index":271,"CommentText":"Just admit you are fans already","EmojiIndexes":[3]},{"Index":272,"CommentText":"New fans are getting very bold","EmojiIndexes":[]},{"Index":273,"CommentText":"You know you look good in that outfit","EmojiIndexes":[3,1]},{"Index":274,"CommentText":"The quiet fans are not very quiet","EmojiIndexes":[]},{"Index":275,"CommentText":"Someone is feeling confident today","EmojiIndexes":[]},{"Index":276,"CommentText":"Chat, go easy on the compliments","EmojiIndexes":[]},{"Index":277,"CommentText":"You are a bit cheeky, aren't you?","EmojiIndexes":[]},{"Index":278,"CommentText":"Who here said they would not stay?","EmojiIndexes":[6]},{"Index":279,"CommentText":"Do not pretend to be innocent","EmojiIndexes":[]},{"Index":280,"CommentText":"New fans already calling you their girlfriend?","EmojiIndexes":[3,4]},{"Index":281,"CommentText":"You seem so fake","EmojiIndexes":[2]},{"Index":282,"CommentText":"All that posing is annoying","EmojiIndexes":[7]},{"Index":283,"CommentText":"That makeup looks rough today","EmojiIndexes":[2]},{"Index":284,"CommentText":"Fame really went to your head","EmojiIndexes":[2,2]},{"Index":285,"CommentText":"This live is getting dull","EmojiIndexes":[]},{"Index":286,"CommentText":"That voice sounds forced","EmojiIndexes":[]},{"Index":287,"CommentText":"The filter is way too much","EmojiIndexes":[2]},{"Index":288,"CommentText":"Same old lines again","EmojiIndexes":[]},{"Index":289,"CommentText":"Trying too hard to look cute","EmojiIndexes":[]},{"Index":290,"CommentText":"That makeup is too heavy","EmojiIndexes":[]},{"Index":291,"CommentText":"You really cannot take criticism","EmojiIndexes":[]},{"Index":292,"CommentText":"You seemed nicer before","EmojiIndexes":[]},{"Index":293,"CommentText":"Why put on that fake voice?","EmojiIndexes":[]},{"Index":294,"CommentText":"Do you only want compliments?","EmojiIndexes":[2]},{"Index":295,"CommentText":"Those pieces do not go together","EmojiIndexes":[]},{"Index":296,"CommentText":"You act like you are better than everyone","EmojiIndexes":[]},{"Index":297,"CommentText":"This is getting boring fast","EmojiIndexes":[]},{"Index":298,"CommentText":"A lot of confidence for dull content","EmojiIndexes":[]},{"Index":299,"CommentText":"I expected something more interesting","EmojiIndexes":[]},{"Index":300,"CommentText":"I am leaving, nothing happening here","EmojiIndexes":[]},{"Index":301,"CommentText":"I love how you style your hair","EmojiIndexes":[1]},{"Index":302,"CommentText":"Glad to see more people finding you","EmojiIndexes":[]},{"Index":303,"CommentText":"This is a nice way to spend a break","EmojiIndexes":[]},{"Index":304,"CommentText":"You tell stories really well","EmojiIndexes":[]},{"Index":305,"CommentText":"Those earrings look lovely","EmojiIndexes":[1]},{"Index":306,"CommentText":"My sister enjoys your streams too","EmojiIndexes":[]},{"Index":307,"CommentText":"I made time to watch today","EmojiIndexes":[]},{"Index":308,"CommentText":"You have a really friendly manner","EmojiIndexes":[20]},{"Index":309,"CommentText":"That shade brings out your eyes","EmojiIndexes":[]},{"Index":310,"CommentText":"I enjoy reading the comments here","EmojiIndexes":[]},{"Index":311,"CommentText":"I saved this so I can return","EmojiIndexes":[]},{"Index":312,"CommentText":"Your usual voice is my favourite","EmojiIndexes":[]},{"Index":313,"CommentText":"The lighter makeup looks good","EmojiIndexes":[]},{"Index":314,"CommentText":"Nice to see familiar names again","EmojiIndexes":[9]},{"Index":315,"CommentText":"You look comfortable in your own style","EmojiIndexes":[]},{"Index":316,"CommentText":"Watching you helps me unwind","EmojiIndexes":[]},{"Index":317,"CommentText":"I enjoy your little stories","EmojiIndexes":[]},{"Index":318,"CommentText":"Happy to see your audience growing","EmojiIndexes":[]},{"Index":319,"CommentText":"Your smile makes you look so kind","EmojiIndexes":[20]},{"Index":320,"CommentText":"I keep checking if you are online","EmojiIndexes":[]},{"Index":321,"CommentText":"Good choice of earrings","EmojiIndexes":[]},{"Index":322,"CommentText":"I am here even when I cannot comment","EmojiIndexes":[]},{"Index":323,"CommentText":"You make the conversation feel easy","EmojiIndexes":[]},{"Index":324,"CommentText":"I like this hair colour on you","EmojiIndexes":[1]},{"Index":325,"CommentText":"Worth waiting for my free time","EmojiIndexes":[]},{"Index":326,"CommentText":"My friend and I both watch you","EmojiIndexes":[]},{"Index":327,"CommentText":"There is a warmth in your voice","EmojiIndexes":[9]},{"Index":328,"CommentText":"You look good with simple makeup","EmojiIndexes":[]},{"Index":329,"CommentText":"Wishing you well with your streams","EmojiIndexes":[]},{"Index":330,"CommentText":"Always happy when I find time to watch","EmojiIndexes":[]},{"Index":331,"CommentText":"I still have not opened my homework","EmojiIndexes":[3]},{"Index":332,"CommentText":"Trying not to spill food on myself","EmojiIndexes":[]},{"Index":333,"CommentText":"I forgot my headphones were not plugged in","EmojiIndexes":[3,4]},{"Index":334,"CommentText":"I said I was busy, I meant watching this","EmojiIndexes":[]},{"Index":335,"CommentText":"My brother asked if I know you personally","EmojiIndexes":[]},{"Index":336,"CommentText":"I said no more snacks, then ate more","EmojiIndexes":[]},{"Index":337,"CommentText":"Supposed to be doing the washing up","EmojiIndexes":[]},{"Index":338,"CommentText":"I made tea and forgot the tea bag","EmojiIndexes":[]},{"Index":339,"CommentText":"I wore my slippers outside by mistake","EmojiIndexes":[]},{"Index":340,"CommentText":"My friend teased me for watching, then joined me","EmojiIndexes":[3]},{"Index":341,"CommentText":"I am visiting after a busy week","EmojiIndexes":[]},{"Index":342,"CommentText":"No classes for me today","EmojiIndexes":[]},{"Index":343,"CommentText":"Having some toast while I watch","EmojiIndexes":[]},{"Index":344,"CommentText":"My headphones keep falling out","EmojiIndexes":[]},{"Index":345,"CommentText":"Good to see everyone here again","EmojiIndexes":[]},{"Index":346,"CommentText":"I can only stay a little today","EmojiIndexes":[]},{"Index":347,"CommentText":"I am waiting for my train","EmojiIndexes":[]},{"Index":348,"CommentText":"My shift starts in an hour","EmojiIndexes":[]},{"Index":349,"CommentText":"Watching on a tablet today","EmojiIndexes":[]},{"Index":350,"CommentText":"Someone recommended your page to me","EmojiIndexes":[]},{"Index":351,"CommentText":"I am watching with my sister","EmojiIndexes":[]},{"Index":352,"CommentText":"Making a quick sandwich","EmojiIndexes":[]},{"Index":353,"CommentText":"I have a presentation tomorrow","EmojiIndexes":[]},{"Index":354,"CommentText":"Taking a little time for myself","EmojiIndexes":[]},{"Index":355,"CommentText":"Changed headphones, much better now","EmojiIndexes":[]},{"Index":356,"CommentText":"It has been cold all day here","EmojiIndexes":[]},{"Index":357,"CommentText":"Anyone watching on their lunch break?","EmojiIndexes":[]},{"Index":358,"CommentText":"School finished early today","EmojiIndexes":[]},{"Index":359,"CommentText":"I have not visited in a while","EmojiIndexes":[]},{"Index":360,"CommentText":"I will head out after my tea","EmojiIndexes":[]},{"Index":361,"CommentText":"Do you enjoy reading books?","EmojiIndexes":[6]},{"Index":362,"CommentText":"What do you like about streaming?","EmojiIndexes":[]},{"Index":363,"CommentText":"How did you choose your username?","EmojiIndexes":[]},{"Index":364,"CommentText":"Do you prefer gold or silver jewellery?","EmojiIndexes":[]},{"Index":365,"CommentText":"Could you wish me luck for my exam tomorrow?","EmojiIndexes":[15]},{"Index":366,"CommentText":"Would you rather draw or take photos?","EmojiIndexes":[]},{"Index":367,"CommentText":"Do you play any games off stream?","EmojiIndexes":[]},{"Index":368,"CommentText":"Where do you find ideas for outfits?","EmojiIndexes":[]},{"Index":369,"CommentText":"Do you enjoy cooking for other people?","EmojiIndexes":[]},{"Index":370,"CommentText":"Could you greet my sister too?","EmojiIndexes":[9]},{"Index":371,"CommentText":"Some of you are watching very closely","EmojiIndexes":[3]},{"Index":372,"CommentText":"You know people like that look","EmojiIndexes":[]},{"Index":373,"CommentText":"You sound like a fan to me","EmojiIndexes":[]},{"Index":374,"CommentText":"Someone enjoys being complimented","EmojiIndexes":[]},{"Index":375,"CommentText":"The fan club has a lot to say","EmojiIndexes":[]},{"Index":376,"CommentText":"You are not as shy as you pretend","EmojiIndexes":[]},{"Index":377,"CommentText":"That is a lot of hearts for one viewer","EmojiIndexes":[9]},{"Index":378,"CommentText":"Do not ignore the quiet fans","EmojiIndexes":[]},{"Index":379,"CommentText":"My friend knows your stream schedule better than I do","EmojiIndexes":[]},{"Index":380,"CommentText":"You do like showing off a little","EmojiIndexes":[]},{"Index":381,"CommentText":"You are putting on an act","EmojiIndexes":[2]},{"Index":382,"CommentText":"The way you speak feels unnatural","EmojiIndexes":[]},{"Index":383,"CommentText":"Your foundation looks too pale","EmojiIndexes":[]},{"Index":384,"CommentText":"Stop talking about how great you are","EmojiIndexes":[]},{"Index":385,"CommentText":"This feels like begging for gifts","EmojiIndexes":[]},{"Index":386,"CommentText":"The hairstyle does not work for you","EmojiIndexes":[]},{"Index":387,"CommentText":"You talk without saying much","EmojiIndexes":[]},{"Index":388,"CommentText":"That lipstick shade looks unflattering","EmojiIndexes":[7]},{"Index":389,"CommentText":"The cute act is wearing thin","EmojiIndexes":[]},{"Index":390,"CommentText":"That laugh sounds put on","EmojiIndexes":[]},{"Index":391,"CommentText":"Why get rude over a simple question?","EmojiIndexes":[]},{"Index":392,"CommentText":"The top and bottoms clash","EmojiIndexes":[]},{"Index":393,"CommentText":"Not every criticism is an attack","EmojiIndexes":[]},{"Index":394,"CommentText":"That story has been repeated enough","EmojiIndexes":[]},{"Index":395,"CommentText":"The eye makeup looks too harsh","EmojiIndexes":[]},{"Index":396,"CommentText":"You are dismissive towards your fans","EmojiIndexes":[]},{"Index":397,"CommentText":"You think everyone loves you","EmojiIndexes":[2]},{"Index":398,"CommentText":"You sound better when you speak normally","EmojiIndexes":[]},{"Index":399,"CommentText":"I lost interest almost straight away","EmojiIndexes":[]},{"Index":400,"CommentText":"There is not much to enjoy here","EmojiIndexes":[]},{"Index":401,"CommentText":"Lovely to see a welcoming chat","EmojiIndexes":[9]},{"Index":402,"CommentText":"I appreciate how clearly you speak","EmojiIndexes":[]},{"Index":403,"CommentText":"Those glasses frame your face nicely","EmojiIndexes":[]},{"Index":404,"CommentText":"I will keep watching until I have to go","EmojiIndexes":[]},{"Index":405,"CommentText":"The softer colours are flattering","EmojiIndexes":[1]},{"Index":406,"CommentText":"You are funny in a very natural way","EmojiIndexes":[]},{"Index":407,"CommentText":"I like seeing new viewers joining","EmojiIndexes":[]},{"Index":408,"CommentText":"You have a lovely smile","EmojiIndexes":[20]},{"Index":409,"CommentText":"I would rather watch this than keep scrolling","EmojiIndexes":[]},{"Index":410,"CommentText":"The small earrings look elegant","EmojiIndexes":[]},{"Index":411,"CommentText":"Your stories are easy to follow","EmojiIndexes":[]},{"Index":412,"CommentText":"My cousin watches you as well","EmojiIndexes":[]},{"Index":413,"CommentText":"I finally have a whole afternoon free","EmojiIndexes":[]},{"Index":414,"CommentText":"The brows look softer today","EmojiIndexes":[]},{"Index":415,"CommentText":"You speak in a way I understand easily","EmojiIndexes":[]},{"Index":416,"CommentText":"The regular viewers seem friendly","EmojiIndexes":[]},{"Index":417,"CommentText":"Your style looks comfortable, too","EmojiIndexes":[]},{"Index":418,"CommentText":"This is a good use of my break","EmojiIndexes":[]},{"Index":419,"CommentText":"I enjoy being part of this group","EmojiIndexes":[]},{"Index":420,"CommentText":"The lighter shades suit your skin tone","EmojiIndexes":[]},{"Index":421,"CommentText":"You come across as an honest person","EmojiIndexes":[]},{"Index":422,"CommentText":"All my work is done, time to watch","EmojiIndexes":[]},{"Index":423,"CommentText":"Thank you for including quieter viewers","EmojiIndexes":[9]},{"Index":424,"CommentText":"Your natural look is very pretty","EmojiIndexes":[]},{"Index":425,"CommentText":"I prefer when you take your time speaking","EmojiIndexes":[]},{"Index":426,"CommentText":"That blush colour is lovely","EmojiIndexes":[]},{"Index":427,"CommentText":"My best friend enjoys watching with me","EmojiIndexes":[]},{"Index":428,"CommentText":"I might stay a little longer","EmojiIndexes":[]},{"Index":429,"CommentText":"Good taste does not need fancy clothes","EmojiIndexes":[11]},{"Index":430,"CommentText":"I like that you give a straight answer","EmojiIndexes":[]},{"Index":431,"CommentText":"I sat down and forgot my cup","EmojiIndexes":[3]},{"Index":432,"CommentText":"My notes are still on the first page","EmojiIndexes":[]},{"Index":433,"CommentText":"My phone fell on my nose again","EmojiIndexes":[3,4]},{"Index":434,"CommentText":"My friend laughs at me, then joins in","EmojiIndexes":[]},{"Index":435,"CommentText":"I arrived late after telling everyone I would be early","EmojiIndexes":[]},{"Index":436,"CommentText":"I went for water and found cake","EmojiIndexes":[]},{"Index":437,"CommentText":"I opened my notes, then this live","EmojiIndexes":[]},{"Index":438,"CommentText":"My sister keeps borrowing my phone to watch","EmojiIndexes":[]},{"Index":439,"CommentText":"Tried to like the stream and accidentally muted it","EmojiIndexes":[]},{"Index":440,"CommentText":"I forgot the spoon for my soup","EmojiIndexes":[]},{"Index":441,"CommentText":"Finished work a bit early","EmojiIndexes":[]},{"Index":442,"CommentText":"Back after a quick shower","EmojiIndexes":[]},{"Index":443,"CommentText":"Having an apple while I watch","EmojiIndexes":[]},{"Index":444,"CommentText":"My cousin is sitting with me","EmojiIndexes":[]},{"Index":445,"CommentText":"The Wi-Fi here is not very good","EmojiIndexes":[]},{"Index":446,"CommentText":"I have a few minutes to spare","EmojiIndexes":[]},{"Index":447,"CommentText":"Waiting to pay for my shopping","EmojiIndexes":[]},{"Index":448,"CommentText":"Our group assignment is finished","EmojiIndexes":[]},{"Index":449,"CommentText":"I followed a tag to get here","EmojiIndexes":[]},{"Index":450,"CommentText":"Making tea for my family","EmojiIndexes":[]},{"Index":451,"CommentText":"My left earbud is loose","EmojiIndexes":[]},{"Index":452,"CommentText":"Anyone else just been out for a walk?","EmojiIndexes":[]},{"Index":453,"CommentText":"Only a short school day today","EmojiIndexes":[]},{"Index":454,"CommentText":"I am drawing while I listen","EmojiIndexes":[]},{"Index":455,"CommentText":"That lunch was a bit too big","EmojiIndexes":[]},{"Index":456,"CommentText":"I discovered your page yesterday","EmojiIndexes":[]},{"Index":457,"CommentText":"Watching with two friends today","EmojiIndexes":[]},{"Index":458,"CommentText":"Lowering the brightness a little","EmojiIndexes":[]},{"Index":459,"CommentText":"Sent my report, now I can relax","EmojiIndexes":[]},{"Index":460,"CommentText":"I need to pick up my sister later","EmojiIndexes":[]},{"Index":461,"CommentText":"Do you bake much?","EmojiIndexes":[]},{"Index":462,"CommentText":"Which kind of films do you enjoy?","EmojiIndexes":[]},{"Index":463,"CommentText":"What mascara do you use?","EmojiIndexes":[6]},{"Index":464,"CommentText":"Would you rather have a dog or a cat?","EmojiIndexes":[]},{"Index":465,"CommentText":"I finished my exam, can I get a cheer?","EmojiIndexes":[15]},{"Index":466,"CommentText":"Do you enjoy drawing?","EmojiIndexes":[]},{"Index":467,"CommentText":"What shoes do you wear most often?","EmojiIndexes":[]},{"Index":468,"CommentText":"How do you choose your glasses?","EmojiIndexes":[]},{"Index":469,"CommentText":"What is your favourite ice cream flavour?","EmojiIndexes":[]},{"Index":470,"CommentText":"Could you say hello to my cousin?","EmojiIndexes":[9]},{"Index":471,"CommentText":"Those compliments came very quickly","EmojiIndexes":[3]},{"Index":472,"CommentText":"You know your best angles","EmojiIndexes":[]},{"Index":473,"CommentText":"You remember every detail from her streams, impressive","EmojiIndexes":[]},{"Index":474,"CommentText":"You look pleased with yourself","EmojiIndexes":[]},{"Index":475,"CommentText":"New fan already knows the routine","EmojiIndexes":[]},{"Index":476,"CommentText":"A compliment always gets your attention","EmojiIndexes":[]},{"Index":477,"CommentText":"I was about to say that myself","EmojiIndexes":[]},{"Index":478,"CommentText":"You have plenty to say today","EmojiIndexes":[]},{"Index":479,"CommentText":"Still waiting for you to read my name","EmojiIndexes":[]},{"Index":480,"CommentText":"You do enjoy a little praise","EmojiIndexes":[]},{"Index":481,"CommentText":"Every comment is about wanting praise","EmojiIndexes":[2]},{"Index":482,"CommentText":"The dramatic tone feels unnecessary","EmojiIndexes":[]},{"Index":483,"CommentText":"Your makeup looks patchy","EmojiIndexes":[]},{"Index":484,"CommentText":"You could answer people more politely","EmojiIndexes":[]},{"Index":485,"CommentText":"A bit of attention has changed you","EmojiIndexes":[]},{"Index":486,"CommentText":"That hair colour makes you look pale","EmojiIndexes":[]},{"Index":487,"CommentText":"You have run out of things to say","EmojiIndexes":[]},{"Index":488,"CommentText":"You stretch out every word too much","EmojiIndexes":[]},{"Index":489,"CommentText":"You never seem to admit you are wrong","EmojiIndexes":[]},{"Index":490,"CommentText":"The glossy lips look overdone","EmojiIndexes":[7]},{"Index":491,"CommentText":"You are only warm towards people spending money","EmojiIndexes":[]},{"Index":492,"CommentText":"People are giving advice, not starting a fight","EmojiIndexes":[]},{"Index":493,"CommentText":"Those eyebrows look too sharp","EmojiIndexes":[]},{"Index":494,"CommentText":"Not every viewer is here to admire you","EmojiIndexes":[]},{"Index":495,"CommentText":"The shy act after laughing feels forced","EmojiIndexes":[]},{"Index":496,"CommentText":"We know you have followers already","EmojiIndexes":[]},{"Index":497,"CommentText":"Turn the filter down for once","EmojiIndexes":[]},{"Index":498,"CommentText":"Looking pretty does not make this interesting","EmojiIndexes":[2]},{"Index":499,"CommentText":"This feels like a live without a plan","EmojiIndexes":[]},{"Index":500,"CommentText":"I am finding this harder to watch","EmojiIndexes":[]},{"Index":501,"CommentText":"Such a lovely place to spend a break","EmojiIndexes":[9]},{"Index":502,"CommentText":"You make newcomers feel included","EmojiIndexes":[9]},{"Index":503,"CommentText":"Nobody feels awkward joining here","EmojiIndexes":[]},{"Index":504,"CommentText":"Nice to see fresh names getting welcomed","EmojiIndexes":[9,2]},{"Index":505,"CommentText":"It feels easy to join this chat","EmojiIndexes":[9]},{"Index":506,"CommentText":"Quiet viewers get a welcome too","EmojiIndexes":[9,2]},{"Index":507,"CommentText":"I mostly listen, but I love it here","EmojiIndexes":[9]},{"Index":508,"CommentText":"Nice to be noticed without typing loads","EmojiIndexes":[9,2]},{"Index":509,"CommentText":"You remember the people who rarely comment","EmojiIndexes":[]},{"Index":510,"CommentText":"Lurking here is still a lovely time","EmojiIndexes":[9,2]},{"Index":511,"CommentText":"I appreciate being noticed without sending gifts","EmojiIndexes":[]},{"Index":512,"CommentText":"You value people's time as well","EmojiIndexes":[9]},{"Index":513,"CommentText":"Nobody needs to spend to feel welcome","EmojiIndexes":[9,2]},{"Index":514,"CommentText":"Thanks for noticing fans who send small gifts","EmojiIndexes":[9]},{"Index":515,"CommentText":"Nice that you appreciate support without gifts","EmojiIndexes":[9,2]},{"Index":516,"CommentText":"People here seem so friendly","EmojiIndexes":[9]},{"Index":517,"CommentText":"This chat has some lovely regulars","EmojiIndexes":[]},{"Index":518,"CommentText":"Everyone makes room for new faces","EmojiIndexes":[9]},{"Index":519,"CommentText":"I like how people greet each other","EmojiIndexes":[9]},{"Index":520,"CommentText":"Such a pleasant crowd to sit with","EmojiIndexes":[9]},{"Index":521,"CommentText":"Longtime viewers still get remembered","EmojiIndexes":[9]},{"Index":522,"CommentText":"You haven't forgotten the early supporters","EmojiIndexes":[9]},{"Index":523,"CommentText":"It feels familiar even after a break","EmojiIndexes":[9]},{"Index":524,"CommentText":"Nice seeing the old names around","EmojiIndexes":[9]},{"Index":525,"CommentText":"You still speak warmly to the regulars","EmojiIndexes":[]},{"Index":526,"CommentText":"I like that we can disagree calmly","EmojiIndexes":[9]},{"Index":527,"CommentText":"Different tastes are welcome here","EmojiIndexes":[9,2]},{"Index":528,"CommentText":"You hear people out before answering","EmojiIndexes":[9]},{"Index":529,"CommentText":"Nobody has to agree with everything","EmojiIndexes":[]},{"Index":530,"CommentText":"I like that we can disagree here","EmojiIndexes":[9]},{"Index":531,"CommentText":"I appreciate you keeping some things private","EmojiIndexes":[]},{"Index":532,"CommentText":"Not everything needs to be shared","EmojiIndexes":[9,2]},{"Index":533,"CommentText":"You handle personal questions kindly","EmojiIndexes":[9]},{"Index":534,"CommentText":"Having boundaries makes me respect you more","EmojiIndexes":[9]},{"Index":535,"CommentText":"You don't have to answer everything","EmojiIndexes":[9,2]},{"Index":536,"CommentText":"I'm happy here without getting a reply","EmojiIndexes":[]},{"Index":537,"CommentText":"You don't owe me a personal greeting","EmojiIndexes":[9]},{"Index":538,"CommentText":"Just hearing you is enough for me","EmojiIndexes":[9,2]},{"Index":539,"CommentText":"I'll support without needing special treatment","EmojiIndexes":[9]},{"Index":540,"CommentText":"Happy just to be here with everyone","EmojiIndexes":[9,2]},{"Index":541,"CommentText":"Small chats have a lovely feel","EmojiIndexes":[9,2]},{"Index":542,"CommentText":"It's nice being able to follow everyone","EmojiIndexes":[]},{"Index":543,"CommentText":"A stream with a small audience can still be fun","EmojiIndexes":[9,2]},{"Index":544,"CommentText":"I enjoy these calmer moments here","EmojiIndexes":[9]},{"Index":545,"CommentText":"You make a small crowd feel welcome","EmojiIndexes":[9]},{"Index":546,"CommentText":"Lovely seeing more people discover you","EmojiIndexes":[9,2]},{"Index":547,"CommentText":"The new faces make me smile","EmojiIndexes":[]},{"Index":548,"CommentText":"Glad this little community is growing","EmojiIndexes":[9,2]},{"Index":549,"CommentText":"Hope more people find your channel","EmojiIndexes":[9]},{"Index":550,"CommentText":"Nice seeing the room fill up","EmojiIndexes":[9]},{"Index":551,"CommentText":"You thank people without making a fuss","EmojiIndexes":[9,2]},{"Index":552,"CommentText":"That simple thanks felt really warm","EmojiIndexes":[9]},{"Index":553,"CommentText":"I like how you acknowledge support","EmojiIndexes":[9,2]},{"Index":554,"CommentText":"The smaller gifts get appreciated too","EmojiIndexes":[9]},{"Index":555,"CommentText":"You notice the little gifts too, lovely","EmojiIndexes":[9]},{"Index":556,"CommentText":"I've made some lovely friends here","EmojiIndexes":[]},{"Index":557,"CommentText":"I look forward to seeing familiar names","EmojiIndexes":[]},{"Index":558,"CommentText":"This chat makes watching feel sociable","EmojiIndexes":[9]},{"Index":559,"CommentText":"It's nice recognising people each visit","EmojiIndexes":[9]},{"Index":560,"CommentText":"Coming here feels like seeing friends","EmojiIndexes":[9,2]},{"Index":561,"CommentText":"My sister enjoys your chat too","EmojiIndexes":[9]},{"Index":562,"CommentText":"My mum likes hearing you speak","EmojiIndexes":[9]},{"Index":563,"CommentText":"My sister and I both enjoy your streams","EmojiIndexes":[9]},{"Index":564,"CommentText":"Even my brother has warmed to you","EmojiIndexes":[9,2]},{"Index":565,"CommentText":"My mum enjoys watching you too","EmojiIndexes":[9]},{"Index":566,"CommentText":"You're the channel I recommend to friends","EmojiIndexes":[9,2]},{"Index":567,"CommentText":"My friend liked you straight away","EmojiIndexes":[9,2]},{"Index":568,"CommentText":"Happy I shared your page with someone","EmojiIndexes":[9]},{"Index":569,"CommentText":"Now my flatmate watches you as well","EmojiIndexes":[9]},{"Index":570,"CommentText":"I happily recommend you to my friends","EmojiIndexes":[9]},{"Index":571,"CommentText":"Your replies have such a kind tone","EmojiIndexes":[]},{"Index":572,"CommentText":"You answer ordinary questions with care","EmojiIndexes":[]},{"Index":573,"CommentText":"Even your short replies to fans sound thoughtful","EmojiIndexes":[9]},{"Index":574,"CommentText":"I appreciate how gently you respond","EmojiIndexes":[]},{"Index":575,"CommentText":"You don't make simple questions feel silly","EmojiIndexes":[9]},{"Index":576,"CommentText":"You're patient when someone asks again","EmojiIndexes":[9]},{"Index":577,"CommentText":"I appreciate you explaining without getting annoyed","EmojiIndexes":[9]},{"Index":578,"CommentText":"You give people time to understand","EmojiIndexes":[]},{"Index":579,"CommentText":"It's nice not being rushed here","EmojiIndexes":[9,2]},{"Index":580,"CommentText":"You don't snap at confused viewers","EmojiIndexes":[9]},{"Index":581,"CommentText":"The warmth feels real here","EmojiIndexes":[9]},{"Index":582,"CommentText":"You seem genuinely pleased to see people","EmojiIndexes":[9,2]},{"Index":583,"CommentText":"It feels like you notice the audience","EmojiIndexes":[9,2]},{"Index":584,"CommentText":"You sound genuinely interested in your viewers","EmojiIndexes":[9]},{"Index":585,"CommentText":"I like the sincerity in your replies","EmojiIndexes":[9,2]},{"Index":586,"CommentText":"I like you beyond just your appearance","EmojiIndexes":[9]},{"Index":587,"CommentText":"Your personality is why I return","EmojiIndexes":[9]},{"Index":588,"CommentText":"The way you speak keeps me here","EmojiIndexes":[9]},{"Index":589,"CommentText":"There's more to enjoy than a pretty face","EmojiIndexes":[9]},{"Index":590,"CommentText":"Came out of curiosity, staying because I like you","EmojiIndexes":[]},{"Index":591,"CommentText":"You don't have to be perfect here","EmojiIndexes":[9]},{"Index":592,"CommentText":"An ordinary day is worth watching too","EmojiIndexes":[9,2]},{"Index":593,"CommentText":"I like watching you relax instead of putting on an act","EmojiIndexes":[9,2]},{"Index":594,"CommentText":"You can relax with us a bit","EmojiIndexes":[9,2]},{"Index":595,"CommentText":"You're still lovely when things aren't polished","EmojiIndexes":[]},{"Index":596,"CommentText":"Everyone seems to get a fair chance","EmojiIndexes":[9]},{"Index":597,"CommentText":"You notice more than the loudest people","EmojiIndexes":[9]},{"Index":598,"CommentText":"Nice that unfamiliar names get replies too","EmojiIndexes":[]},{"Index":599,"CommentText":"You don't only answer the biggest fans","EmojiIndexes":[]},{"Index":600,"CommentText":"There's room for all sorts of viewers","EmojiIndexes":[9]},{"Index":601,"CommentText":"This is my favourite way to spend a break","EmojiIndexes":[9,2]},{"Index":602,"CommentText":"A little visit makes work feel lighter","EmojiIndexes":[]},{"Index":603,"CommentText":"I save part of my lunch break for you","EmojiIndexes":[9]},{"Index":604,"CommentText":"Glad I caught you during my break","EmojiIndexes":[9]},{"Index":605,"CommentText":"You make those spare minutes enjoyable","EmojiIndexes":[]},{"Index":606,"CommentText":"Lovely coming home to your voice","EmojiIndexes":[9,2]},{"Index":607,"CommentText":"This is a nice end to a workday","EmojiIndexes":[]},{"Index":608,"CommentText":"I've been looking forward to watching after work","EmojiIndexes":[9]},{"Index":609,"CommentText":"Home now, and happy to settle here","EmojiIndexes":[9,2]},{"Index":610,"CommentText":"Your chats help me relax after work","EmojiIndexes":[9]},{"Index":611,"CommentText":"A nice little reward after class","EmojiIndexes":[9,2]},{"Index":612,"CommentText":"Homework done, now I can enjoy this","EmojiIndexes":[9,2]},{"Index":613,"CommentText":"I look forward to this after studying","EmojiIndexes":[]},{"Index":614,"CommentText":"Glad to have time for you after lessons","EmojiIndexes":[9]},{"Index":615,"CommentText":"This makes the end of school feel better","EmojiIndexes":[9]},{"Index":616,"CommentText":"A quiet evening with your chat sounds lovely","EmojiIndexes":[]},{"Index":617,"CommentText":"Nothing planned, so I'm happy staying here","EmojiIndexes":[9]},{"Index":618,"CommentText":"This is how I wanted to spend tonight","EmojiIndexes":[9]},{"Index":619,"CommentText":"An evening at home feels nicer with you","EmojiIndexes":[9]},{"Index":620,"CommentText":"A whole evening free to watch you, lovely","EmojiIndexes":[9,2]},{"Index":621,"CommentText":"Weekend time here is always enjoyable","EmojiIndexes":[9,2]},{"Index":622,"CommentText":"I'm glad my day off lines up with you","EmojiIndexes":[9,2]},{"Index":623,"CommentText":"A lovely way to spend some free time","EmojiIndexes":[9]},{"Index":624,"CommentText":"This makes a slow weekend feel cheerful","EmojiIndexes":[9]},{"Index":625,"CommentText":"No work today, so I'll enjoy watching","EmojiIndexes":[9]},{"Index":626,"CommentText":"A short visit still makes me smile","EmojiIndexes":[9]},{"Index":627,"CommentText":"Only a few minutes, but glad I came","EmojiIndexes":[9]},{"Index":628,"CommentText":"Worth stopping by even for a moment","EmojiIndexes":[9]},{"Index":629,"CommentText":"I enjoy every little bit I catch","EmojiIndexes":[]},{"Index":630,"CommentText":"Glad I could pop in and say hello","EmojiIndexes":[]},{"Index":631,"CommentText":"I always seem to find my way back","EmojiIndexes":[9]},{"Index":632,"CommentText":"Other channels don't feel as comfortable","EmojiIndexes":[9,2]},{"Index":633,"CommentText":"This is where I like to settle","EmojiIndexes":[9,2]},{"Index":634,"CommentText":"After browsing, I still choose your channel","EmojiIndexes":[9]},{"Index":635,"CommentText":"I always remember to check your channel","EmojiIndexes":[9]},{"Index":636,"CommentText":"I didn't expect to enjoy this so much","EmojiIndexes":[]},{"Index":637,"CommentText":"A first visit has made me a fan","EmojiIndexes":[9,2]},{"Index":638,"CommentText":"Found you recently and already feel at home","EmojiIndexes":[9]},{"Index":639,"CommentText":"Glad curiosity brought me here","EmojiIndexes":[9]},{"Index":640,"CommentText":"I tried watching and wanted to stay","EmojiIndexes":[9,2]},{"Index":641,"CommentText":"I could listen to this for a while","EmojiIndexes":[9,2]},{"Index":642,"CommentText":"Happy to sit and hear you out","EmojiIndexes":[9]},{"Index":643,"CommentText":"This is worth giving my full attention","EmojiIndexes":[9]},{"Index":644,"CommentText":"I'm enjoying being here without rushing","EmojiIndexes":[]},{"Index":645,"CommentText":"No urge to leave just yet","EmojiIndexes":[9,2]},{"Index":646,"CommentText":"Your channel is easy for me to find now","EmojiIndexes":[9]},{"Index":647,"CommentText":"I've kept your page in my favourites","EmojiIndexes":[9,2]},{"Index":648,"CommentText":"I remember your name without checking","EmojiIndexes":[9]},{"Index":649,"CommentText":"You're one of the people I look for","EmojiIndexes":[]},{"Index":650,"CommentText":"I bookmarked your channel so I can find it again","EmojiIndexes":[9,2]},{"Index":651,"CommentText":"Your voice is lovely company","EmojiIndexes":[9]},{"Index":652,"CommentText":"It's nice having someone pleasant to listen to","EmojiIndexes":[9]},{"Index":653,"CommentText":"Watching alone feels less lonely here","EmojiIndexes":[9,2]},{"Index":654,"CommentText":"This makes a quiet room feel friendlier","EmojiIndexes":[9,2]},{"Index":655,"CommentText":"Love listening to you while I relax","EmojiIndexes":[9,2]},{"Index":656,"CommentText":"I missed this familiar way of chatting","EmojiIndexes":[9,2]},{"Index":657,"CommentText":"Lovely to be back after a few days","EmojiIndexes":[9,2]},{"Index":658,"CommentText":"Coming back feels comfortable straight away","EmojiIndexes":[9]},{"Index":659,"CommentText":"I remembered why I enjoy your channel","EmojiIndexes":[]},{"Index":660,"CommentText":"This still feels like a favourite place","EmojiIndexes":[9]},{"Index":661,"CommentText":"Nice being able to watch without checking the clock","EmojiIndexes":[9]},{"Index":662,"CommentText":"Today I can give you proper attention","EmojiIndexes":[9,2]},{"Index":663,"CommentText":"I've finally got time to enjoy this fully","EmojiIndexes":[]},{"Index":664,"CommentText":"Nothing urgent, so I'm staying a while","EmojiIndexes":[9]},{"Index":665,"CommentText":"Glad I don't need to rush off","EmojiIndexes":[9]},{"Index":666,"CommentText":"I want to hear what you think","EmojiIndexes":[9]},{"Index":667,"CommentText":"Your everyday opinions interest me","EmojiIndexes":[9,2]},{"Index":668,"CommentText":"I like learning the small things about you","EmojiIndexes":[9]},{"Index":669,"CommentText":"There's always something I enjoy hearing","EmojiIndexes":[9]},{"Index":670,"CommentText":"I'm here to listen as well as look","EmojiIndexes":[9]},{"Index":671,"CommentText":"Those thin frames look really elegant","EmojiIndexes":[]},{"Index":672,"CommentText":"Round glasses bring out your smile","EmojiIndexes":[]},{"Index":673,"CommentText":"Clear frames suit your face nicely","EmojiIndexes":[0,1]},{"Index":674,"CommentText":"That smaller frame works well on you","EmojiIndexes":[]},{"Index":675,"CommentText":"Those thin glasses suit you nicely","EmojiIndexes":[0,1]},{"Index":676,"CommentText":"The thin eyeliner looks lovely","EmojiIndexes":[]},{"Index":677,"CommentText":"That little wing suits your eyes","EmojiIndexes":[]},{"Index":678,"CommentText":"Your eye makeup looks nicely balanced","EmojiIndexes":[]},{"Index":679,"CommentText":"A softer line brings out your features","EmojiIndexes":[0,1]},{"Index":680,"CommentText":"I like that neat eyeliner shape","EmojiIndexes":[0,1]},{"Index":681,"CommentText":"The matte finish is really pretty","EmojiIndexes":[]},{"Index":682,"CommentText":"Your lipstick looks soft rather than heavy","EmojiIndexes":[1]},{"Index":683,"CommentText":"A light layer of lipstick suits you best","EmojiIndexes":[0,1]},{"Index":684,"CommentText":"I like this lipstick with less gloss","EmojiIndexes":[]},{"Index":685,"CommentText":"That lipstick looks soft and pretty","EmojiIndexes":[1]},{"Index":686,"CommentText":"The gentle blush looks fresh","EmojiIndexes":[1]},{"Index":687,"CommentText":"Your cheek colour is nicely blended","EmojiIndexes":[]},{"Index":688,"CommentText":"That light touch makes you look bright","EmojiIndexes":[1]},{"Index":689,"CommentText":"This softer blush really flatters you","EmojiIndexes":[1]},{"Index":690,"CommentText":"I like the natural flush on your cheeks","EmojiIndexes":[0,1]},{"Index":691,"CommentText":"Your brow shape looks softer now","EmojiIndexes":[1]},{"Index":692,"CommentText":"The lighter brows frame your eyes well","EmojiIndexes":[0,1]},{"Index":693,"CommentText":"A gentle arch suits your face","EmojiIndexes":[1]},{"Index":694,"CommentText":"Those tidy brows look very natural","EmojiIndexes":[]},{"Index":695,"CommentText":"I prefer this softer brow colour","EmojiIndexes":[1]},{"Index":696,"CommentText":"That side part really suits you","EmojiIndexes":[1]},{"Index":697,"CommentText":"The centre part looks nicely balanced","EmojiIndexes":[1]},{"Index":698,"CommentText":"I like your hair falling this way","EmojiIndexes":[]},{"Index":699,"CommentText":"This parting makes your face look brighter","EmojiIndexes":[]},{"Index":700,"CommentText":"Your hair sits beautifully on that side","EmojiIndexes":[1]},{"Index":701,"CommentText":"Your hair has a lovely bit of volume","EmojiIndexes":[0,1]},{"Index":702,"CommentText":"Your hair looks lovely with a bit of volume","EmojiIndexes":[]},{"Index":703,"CommentText":"I like hair that isn't pressed flat","EmojiIndexes":[]},{"Index":704,"CommentText":"Your hair looks bouncy without being too big","EmojiIndexes":[1]},{"Index":705,"CommentText":"Your hair has lovely volume today","EmojiIndexes":[1]},{"Index":706,"CommentText":"Your hair has such a healthy shine","EmojiIndexes":[0,1]},{"Index":707,"CommentText":"Those smooth ends look lovely","EmojiIndexes":[0,1]},{"Index":708,"CommentText":"Your hair looks soft and well cared for","EmojiIndexes":[0,1]},{"Index":709,"CommentText":"I like that natural gloss in your hair","EmojiIndexes":[1]},{"Index":710,"CommentText":"Your hair looks silky from here","EmojiIndexes":[1]},{"Index":711,"CommentText":"A high ponytail really suits you","EmojiIndexes":[0,1]},{"Index":712,"CommentText":"I like that neat tied-back look","EmojiIndexes":[1]},{"Index":713,"CommentText":"The low ponytail looks very gentle","EmojiIndexes":[1]},{"Index":714,"CommentText":"Your face shows nicely with your hair back","EmojiIndexes":[1]},{"Index":715,"CommentText":"That simple ponytail looks fresh","EmojiIndexes":[0,1]},{"Index":716,"CommentText":"Shorter hair would really suit your face","EmojiIndexes":[]},{"Index":717,"CommentText":"That shorter shape looks stylish on you","EmojiIndexes":[1]},{"Index":718,"CommentText":"I like how short hair frames your features","EmojiIndexes":[1]},{"Index":719,"CommentText":"Your face suits a neat short cut","EmojiIndexes":[1]},{"Index":720,"CommentText":"Short hair looks lovely on you","EmojiIndexes":[1]},{"Index":721,"CommentText":"Long hair gives you such a gentle look","EmojiIndexes":[0,1]},{"Index":722,"CommentText":"I like this longer length on you","EmojiIndexes":[0,1]},{"Index":723,"CommentText":"Those long straight ends look lovely","EmojiIndexes":[]},{"Index":724,"CommentText":"Longer hair frames your face nicely","EmojiIndexes":[1]},{"Index":725,"CommentText":"That hair length really suits you","EmojiIndexes":[0,1]},{"Index":726,"CommentText":"Soft waves look lovely on you","EmojiIndexes":[1]},{"Index":727,"CommentText":"Those loose curls feel very natural","EmojiIndexes":[1]},{"Index":728,"CommentText":"Your hair looks lovely with just a slight wave","EmojiIndexes":[1]},{"Index":729,"CommentText":"The gentle bend at the ends is pretty","EmojiIndexes":[0,1]},{"Index":730,"CommentText":"I like curls that aren't too tight","EmojiIndexes":[]},{"Index":731,"CommentText":"That clip keeps your hair neatly in place","EmojiIndexes":[]},{"Index":732,"CommentText":"The little clip suits your hairstyle","EmojiIndexes":[]},{"Index":733,"CommentText":"I like your hair tucked back like that","EmojiIndexes":[1]},{"Index":734,"CommentText":"That simple clip is a sweet detail","EmojiIndexes":[0,1]},{"Index":735,"CommentText":"Your face looks bright with your fringe back","EmojiIndexes":[1]},{"Index":736,"CommentText":"Those little earrings are so delicate","EmojiIndexes":[1]},{"Index":737,"CommentText":"Small hoops suit your face well","EmojiIndexes":[1]},{"Index":738,"CommentText":"The tiny studs look really sweet","EmojiIndexes":[1]},{"Index":739,"CommentText":"I like jewellery that doesn't take over","EmojiIndexes":[]},{"Index":740,"CommentText":"The earrings add just enough sparkle","EmojiIndexes":[0,1]},{"Index":741,"CommentText":"Those longer earrings look elegant","EmojiIndexes":[0,1]},{"Index":742,"CommentText":"The shape of those earrings suits you","EmojiIndexes":[]},{"Index":743,"CommentText":"I like how gently they frame your face","EmojiIndexes":[1]},{"Index":744,"CommentText":"That earring length works nicely","EmojiIndexes":[0,1]},{"Index":745,"CommentText":"Those long earrings look lovely on you","EmojiIndexes":[1]},{"Index":746,"CommentText":"That fine necklace is very pretty","EmojiIndexes":[1]},{"Index":747,"CommentText":"The little pendant is a lovely touch","EmojiIndexes":[1]},{"Index":748,"CommentText":"A simple chain looks elegant on you","EmojiIndexes":[1]},{"Index":749,"CommentText":"I like the delicate necklace with that top","EmojiIndexes":[1]},{"Index":750,"CommentText":"Your necklace adds a subtle bit of shine","EmojiIndexes":[1]},{"Index":751,"CommentText":"The thin bracelet looks lovely","EmojiIndexes":[1]},{"Index":752,"CommentText":"That bracelet suits your wrist nicely","EmojiIndexes":[]},{"Index":753,"CommentText":"A simple silver bangle works well","EmojiIndexes":[1]},{"Index":754,"CommentText":"That simple bracelet is pretty","EmojiIndexes":[]},{"Index":755,"CommentText":"The small bracelet is a pretty detail","EmojiIndexes":[0,1]},{"Index":756,"CommentText":"A little ring looks so elegant","EmojiIndexes":[1]},{"Index":757,"CommentText":"That delicate ring suits your hand","EmojiIndexes":[0,1]},{"Index":758,"CommentText":"That single ring looks elegant on you","EmojiIndexes":[1]},{"Index":759,"CommentText":"I like the clean shape of that ring","EmojiIndexes":[1]},{"Index":760,"CommentText":"Your rings look pretty without being flashy","EmojiIndexes":[]},{"Index":761,"CommentText":"The pale nail colour looks lovely","EmojiIndexes":[1]},{"Index":762,"CommentText":"Short tidy nails look really nice","EmojiIndexes":[]},{"Index":763,"CommentText":"That nude shade suits your hands","EmojiIndexes":[1]},{"Index":764,"CommentText":"A simple polish looks elegant here","EmojiIndexes":[0,1]},{"Index":765,"CommentText":"Love those simple short nails","EmojiIndexes":[0,1]},{"Index":766,"CommentText":"White makes your face look bright","EmojiIndexes":[1]},{"Index":767,"CommentText":"A plain white top suits you beautifully","EmojiIndexes":[]},{"Index":768,"CommentText":"That white outfit looks fresh","EmojiIndexes":[1]},{"Index":769,"CommentText":"I like the simplicity of white on you","EmojiIndexes":[]},{"Index":770,"CommentText":"White gives you a very gentle look","EmojiIndexes":[0,1]},{"Index":771,"CommentText":"Black really brings out your features","EmojiIndexes":[]},{"Index":772,"CommentText":"That simple black outfit looks stylish","EmojiIndexes":[1]},{"Index":773,"CommentText":"Dark clothes suit you without looking heavy","EmojiIndexes":[1]},{"Index":774,"CommentText":"I like the clean black look","EmojiIndexes":[0,1]},{"Index":775,"CommentText":"You look lovely in that black outfit","EmojiIndexes":[0,1]},{"Index":776,"CommentText":"That blue looks lovely against your skin","EmojiIndexes":[1]},{"Index":777,"CommentText":"Pale blue gives you a fresh look","EmojiIndexes":[1]},{"Index":778,"CommentText":"I like this calm blue shade","EmojiIndexes":[0,1]},{"Index":779,"CommentText":"Blue brings out your eyes nicely","EmojiIndexes":[]},{"Index":780,"CommentText":"That shade of blue suits your style","EmojiIndexes":[0,1]},{"Index":781,"CommentText":"The soft pink looks really sweet","EmojiIndexes":[1]},{"Index":782,"CommentText":"That pink doesn't feel overdone at all","EmojiIndexes":[1]},{"Index":783,"CommentText":"Pale pink flatters you nicely","EmojiIndexes":[]},{"Index":784,"CommentText":"I like this gentler pink shade","EmojiIndexes":[0,1]},{"Index":785,"CommentText":"Pink gives your outfit a cheerful touch","EmojiIndexes":[1]},{"Index":786,"CommentText":"Beige looks elegant on you","EmojiIndexes":[1]},{"Index":787,"CommentText":"Those neutral tones suit your face","EmojiIndexes":[0,1]},{"Index":788,"CommentText":"I like that soft beige shade","EmojiIndexes":[0,1]},{"Index":789,"CommentText":"Your outfit feels calm and nicely put together","EmojiIndexes":[]},{"Index":790,"CommentText":"A simple neutral colour works beautifully","EmojiIndexes":[0,1]},{"Index":791,"CommentText":"The relaxed fit looks nice on you","EmojiIndexes":[1]},{"Index":792,"CommentText":"Comfortable clothes can still look lovely","EmojiIndexes":[1]},{"Index":793,"CommentText":"I like how easy that outfit feels","EmojiIndexes":[]},{"Index":794,"CommentText":"That loose shape suits your style","EmojiIndexes":[1]},{"Index":795,"CommentText":"You look comfortable and well dressed","EmojiIndexes":[0,1]},{"Index":796,"CommentText":"That collar frames your face nicely","EmojiIndexes":[1]},{"Index":797,"CommentText":"A simple shirt looks great on you","EmojiIndexes":[0,1]},{"Index":798,"CommentText":"The shirt has such a neat shape","EmojiIndexes":[0,1]},{"Index":799,"CommentText":"I like the clean collar on that top","EmojiIndexes":[1]},{"Index":800,"CommentText":"That collared shirt looks lovely on you","EmojiIndexes":[1]},{"Index":801,"CommentText":"Soft knitwear looks lovely on you","EmojiIndexes":[0,1]},{"Index":802,"CommentText":"That little knitted top is really pretty","EmojiIndexes":[]},{"Index":803,"CommentText":"A fine knit suits your style","EmojiIndexes":[1]},{"Index":804,"CommentText":"The jumper looks cosy and flattering","EmojiIndexes":[1]},{"Index":805,"CommentText":"You wear simple knitwear very well","EmojiIndexes":[0,1]},{"Index":806,"CommentText":"That hoodie looks so comfortable","EmojiIndexes":[]},{"Index":807,"CommentText":"A plain hoodie suits you nicely","EmojiIndexes":[1]},{"Index":808,"CommentText":"I like seeing you in casual clothes","EmojiIndexes":[]},{"Index":809,"CommentText":"The hooded top makes you look relaxed","EmojiIndexes":[0,1]},{"Index":810,"CommentText":"That easy hoodie look is really sweet","EmojiIndexes":[1]},{"Index":811,"CommentText":"The cut of that jacket looks lovely","EmojiIndexes":[1]},{"Index":812,"CommentText":"A short jacket suits your frame","EmojiIndexes":[1]},{"Index":813,"CommentText":"That jacket makes the outfit look tidy","EmojiIndexes":[1]},{"Index":814,"CommentText":"I like the simple jacket shape","EmojiIndexes":[]},{"Index":815,"CommentText":"You picked a very flattering jacket","EmojiIndexes":[]},{"Index":816,"CommentText":"Less detail makes this look really elegant","EmojiIndexes":[1]},{"Index":817,"CommentText":"A simple outfit suits you best","EmojiIndexes":[]},{"Index":818,"CommentText":"You don't need much to look stylish","EmojiIndexes":[1]},{"Index":819,"CommentText":"I like this uncluttered look","EmojiIndexes":[0,1]},{"Index":820,"CommentText":"Your clothes and accessories go beautifully together","EmojiIndexes":[0,1]},{"Index":821,"CommentText":"Those two colours work nicely together","EmojiIndexes":[]},{"Index":822,"CommentText":"The top and lipstick feel well matched","EmojiIndexes":[1]},{"Index":823,"CommentText":"I like how balanced the colours look","EmojiIndexes":[]},{"Index":824,"CommentText":"Nothing clashes in that outfit","EmojiIndexes":[1]},{"Index":825,"CommentText":"You picked colours that look lovely together","EmojiIndexes":[0,1]},{"Index":826,"CommentText":"I like seeing skin that looks real","EmojiIndexes":[1]},{"Index":827,"CommentText":"A little texture still looks lovely","EmojiIndexes":[1]},{"Index":828,"CommentText":"Your natural skin suits you beautifully","EmojiIndexes":[]},{"Index":829,"CommentText":"You don't need flawless skin to look good","EmojiIndexes":[1]},{"Index":830,"CommentText":"I like seeing your real skin","EmojiIndexes":[]},{"Index":831,"CommentText":"Your eyes have such a gentle expression","EmojiIndexes":[0,1]},{"Index":832,"CommentText":"I like the warmth in your eyes","EmojiIndexes":[1]},{"Index":833,"CommentText":"Your eyes are very easy to recognise","EmojiIndexes":[1]},{"Index":834,"CommentText":"Your eyes look bright without heavy makeup","EmojiIndexes":[0,1]},{"Index":835,"CommentText":"Your eyes light up when you smile","EmojiIndexes":[0,1]},{"Index":836,"CommentText":"That little smile looks genuine","EmojiIndexes":[1]},{"Index":837,"CommentText":"I like the way your eyes smile too","EmojiIndexes":[0,1]},{"Index":838,"CommentText":"A relaxed smile suits you beautifully","EmojiIndexes":[]},{"Index":839,"CommentText":"Your smile feels very warm","EmojiIndexes":[1]},{"Index":840,"CommentText":"It's lovely seeing you smile without posing","EmojiIndexes":[0,1]},{"Index":841,"CommentText":"Your side profile is really elegant","EmojiIndexes":[]},{"Index":842,"CommentText":"That slight angle shows your features well","EmojiIndexes":[0,1]},{"Index":843,"CommentText":"You look lovely from the side too","EmojiIndexes":[1]},{"Index":844,"CommentText":"I like that gentle profile view","EmojiIndexes":[1]},{"Index":845,"CommentText":"Your face has a pretty natural shape","EmojiIndexes":[0,1]},{"Index":846,"CommentText":"You have such recognisable features","EmojiIndexes":[0,1]},{"Index":847,"CommentText":"There's something distinctive about your face","EmojiIndexes":[1]},{"Index":848,"CommentText":"I like that you don't look like everyone","EmojiIndexes":[]},{"Index":849,"CommentText":"Your face has its own charm","EmojiIndexes":[0,1]},{"Index":850,"CommentText":"I'd recognise you without checking the name","EmojiIndexes":[]},{"Index":851,"CommentText":"Warm tones make you look bright","EmojiIndexes":[0,1]},{"Index":852,"CommentText":"That soft warm shade suits your skin","EmojiIndexes":[1]},{"Index":853,"CommentText":"I like the warmth in your outfit","EmojiIndexes":[1]},{"Index":854,"CommentText":"The warmer colours look gentle on you","EmojiIndexes":[]},{"Index":855,"CommentText":"Your lipstick works well with those warm tones","EmojiIndexes":[]},{"Index":856,"CommentText":"Silver really suits your skin tone","EmojiIndexes":[]},{"Index":857,"CommentText":"That little silver shine looks lovely","EmojiIndexes":[1]},{"Index":858,"CommentText":"I like the cooler jewellery colour","EmojiIndexes":[0,1]},{"Index":859,"CommentText":"Simple silver pieces work nicely on you","EmojiIndexes":[]},{"Index":860,"CommentText":"Silver looks delicate rather than flashy here","EmojiIndexes":[0,1]},{"Index":861,"CommentText":"The warm gold looks pretty on you","EmojiIndexes":[]},{"Index":862,"CommentText":"A fine gold chain suits you nicely","EmojiIndexes":[1]},{"Index":863,"CommentText":"Those little gold details feel elegant","EmojiIndexes":[1]},{"Index":864,"CommentText":"I like a softer gold tone on you","EmojiIndexes":[1]},{"Index":865,"CommentText":"Gold jewellery adds a lovely warm touch","EmojiIndexes":[0,1]},{"Index":866,"CommentText":"You look neat without being overly dressed","EmojiIndexes":[1]},{"Index":867,"CommentText":"A tidy look is lovely enough","EmojiIndexes":[]},{"Index":868,"CommentText":"I like that clean, simple style","EmojiIndexes":[]},{"Index":869,"CommentText":"You look well put together today","EmojiIndexes":[1]},{"Index":870,"CommentText":"You look neat without trying too hard","EmojiIndexes":[1]},{"Index":871,"CommentText":"A lighter makeup look really suits you","EmojiIndexes":[1]},{"Index":872,"CommentText":"Light makeup lets your features show through","EmojiIndexes":[1]},{"Index":873,"CommentText":"I like makeup that doesn't hide your face","EmojiIndexes":[0,1]},{"Index":874,"CommentText":"That subtle makeup brings out your features","EmojiIndexes":[1]},{"Index":875,"CommentText":"The softer makeup makes you look fresh","EmojiIndexes":[0,1]},{"Index":876,"CommentText":"Your accessories don't overwhelm the outfit","EmojiIndexes":[1]},{"Index":877,"CommentText":"The jewellery feels nicely balanced","EmojiIndexes":[0,1]},{"Index":878,"CommentText":"Those few accessories are all the outfit needs","EmojiIndexes":[1]},{"Index":879,"CommentText":"I like how the pieces fit together","EmojiIndexes":[1]},{"Index":880,"CommentText":"Love that simple outfit and jewellery","EmojiIndexes":[]},{"Index":881,"CommentText":"This look is exactly my taste","EmojiIndexes":[1]},{"Index":882,"CommentText":"Your style feels very close to mine","EmojiIndexes":[0,1]},{"Index":883,"CommentText":"I'd happily wear those colours too","EmojiIndexes":[1]},{"Index":884,"CommentText":"I like the choices you make with clothes","EmojiIndexes":[]},{"Index":885,"CommentText":"This is the sort of look I enjoy","EmojiIndexes":[]},{"Index":886,"CommentText":"Your everyday speaking voice is lovely","EmojiIndexes":[9]},{"Index":887,"CommentText":"I prefer hearing you without putting a voice on","EmojiIndexes":[9]},{"Index":888,"CommentText":"You sound nicest when you're relaxed","EmojiIndexes":[9]},{"Index":889,"CommentText":"That ordinary tone feels warm","EmojiIndexes":[9,2]},{"Index":890,"CommentText":"Your natural voice is enough for me","EmojiIndexes":[9]},{"Index":891,"CommentText":"It's easy to hear each word","EmojiIndexes":[9,2]},{"Index":892,"CommentText":"You pronounce things really clearly","EmojiIndexes":[9]},{"Index":893,"CommentText":"I don't need to turn it up much","EmojiIndexes":[9,2]},{"Index":894,"CommentText":"Your speech is clear without being loud","EmojiIndexes":[9]},{"Index":895,"CommentText":"Your words are easy to hear","EmojiIndexes":[9,2]},{"Index":896,"CommentText":"Your pace is easy to follow","EmojiIndexes":[9]},{"Index":897,"CommentText":"I like hearing you take your time","EmojiIndexes":[9]},{"Index":898,"CommentText":"You don't rush through your thoughts","EmojiIndexes":[9,2]},{"Index":899,"CommentText":"You speak slowly enough for me to follow","EmojiIndexes":[]},{"Index":900,"CommentText":"You speak at a nice pace","EmojiIndexes":[9]},{"Index":901,"CommentText":"A gentle voice can still sound clear","EmojiIndexes":[9]},{"Index":902,"CommentText":"I like how softly you speak","EmojiIndexes":[]},{"Index":903,"CommentText":"Your quieter tone is really pleasant","EmojiIndexes":[]},{"Index":904,"CommentText":"You don't need to shout to hold attention","EmojiIndexes":[9]},{"Index":905,"CommentText":"Your soft voice sounds lovely","EmojiIndexes":[9]},{"Index":906,"CommentText":"You sound sure of what you mean","EmojiIndexes":[9]},{"Index":907,"CommentText":"I like your clear, confident answers","EmojiIndexes":[]},{"Index":908,"CommentText":"You speak directly without sounding harsh","EmojiIndexes":[]},{"Index":909,"CommentText":"A steady voice suits you well","EmojiIndexes":[9]},{"Index":910,"CommentText":"I like how confident you sound","EmojiIndexes":[9]},{"Index":911,"CommentText":"Your real laugh is so pleasant","EmojiIndexes":[9]},{"Index":912,"CommentText":"I like hearing you laugh freely","EmojiIndexes":[9]},{"Index":913,"CommentText":"That laugh makes the room feel cheerful","EmojiIndexes":[]},{"Index":914,"CommentText":"You sound genuinely amused","EmojiIndexes":[]},{"Index":915,"CommentText":"It's nice hearing laughter that isn't forced","EmojiIndexes":[9,2]},{"Index":916,"CommentText":"Your accent sounds warm and familiar","EmojiIndexes":[9]},{"Index":917,"CommentText":"I like hearing your own way of speaking","EmojiIndexes":[9,2]},{"Index":918,"CommentText":"That accent gives your voice character","EmojiIndexes":[9]},{"Index":919,"CommentText":"Your voice is easy to recognise","EmojiIndexes":[9]},{"Index":920,"CommentText":"You don't need to hide your accent","EmojiIndexes":[9]},{"Index":921,"CommentText":"Your volume is comfortable to listen to","EmojiIndexes":[9]},{"Index":922,"CommentText":"I like that you keep a steady level","EmojiIndexes":[9]},{"Index":923,"CommentText":"Nothing suddenly gets too loud","EmojiIndexes":[9]},{"Index":924,"CommentText":"Your voice stays clear and easy on the ears","EmojiIndexes":[]},{"Index":925,"CommentText":"I could listen at this volume for ages","EmojiIndexes":[]},{"Index":926,"CommentText":"You explain things in plain words","EmojiIndexes":[]},{"Index":927,"CommentText":"It's easy to understand what you mean","EmojiIndexes":[9]},{"Index":928,"CommentText":"I like that you don't overcomplicate things","EmojiIndexes":[9]},{"Index":929,"CommentText":"Your way of putting things makes sense","EmojiIndexes":[9,2]},{"Index":930,"CommentText":"You explain things simply, I like that","EmojiIndexes":[]},{"Index":931,"CommentText":"You tell stories in a clear way","EmojiIndexes":[9,2]},{"Index":932,"CommentText":"I can follow where the story is going","EmojiIndexes":[9]},{"Index":933,"CommentText":"Everyday stories sound nice from you","EmojiIndexes":[9]},{"Index":934,"CommentText":"You get to the point without rushing","EmojiIndexes":[]},{"Index":935,"CommentText":"I like stories that have a proper ending","EmojiIndexes":[9,2]},{"Index":936,"CommentText":"You put feeling into your words naturally","EmojiIndexes":[]},{"Index":937,"CommentText":"I like the little changes in your tone","EmojiIndexes":[9]},{"Index":938,"CommentText":"Your voice doesn't stay flat","EmojiIndexes":[9]},{"Index":939,"CommentText":"The emphasis makes your stories easy to follow","EmojiIndexes":[9]},{"Index":940,"CommentText":"You sound interested in what you're saying","EmojiIndexes":[9,2]},{"Index":941,"CommentText":"I like that you're not trying too hard","EmojiIndexes":[9,2]},{"Index":942,"CommentText":"You don't need a special act to be enjoyable","EmojiIndexes":[9,2]},{"Index":943,"CommentText":"Just speaking normally works for you","EmojiIndexes":[9]},{"Index":944,"CommentText":"Your relaxed manner is what I enjoy","EmojiIndexes":[9,2]},{"Index":945,"CommentText":"I like it when you talk naturally","EmojiIndexes":[9]},{"Index":946,"CommentText":"Your little jokes are easy to enjoy","EmojiIndexes":[9,2]},{"Index":947,"CommentText":"You don't need to be outrageous to be funny","EmojiIndexes":[9]},{"Index":948,"CommentText":"I like the gentle humour here","EmojiIndexes":[9,2]},{"Index":949,"CommentText":"A simple funny remark is enough","EmojiIndexes":[9]},{"Index":950,"CommentText":"You make me laugh without trying too hard","EmojiIndexes":[]},{"Index":951,"CommentText":"I genuinely enjoy being here","EmojiIndexes":[9,2]},{"Index":952,"CommentText":"I'm not just being polite, I really enjoy your streams","EmojiIndexes":[9,2]},{"Index":953,"CommentText":"I've watched enough to know I like you","EmojiIndexes":[9]},{"Index":954,"CommentText":"I mean it when I say I enjoy this","EmojiIndexes":[9,2]},{"Index":955,"CommentText":"I keep coming back because you're lovely","EmojiIndexes":[]},{"Index":956,"CommentText":"You don't speak like you're above everyone","EmojiIndexes":[9]},{"Index":957,"CommentText":"I appreciate the down-to-earth attitude","EmojiIndexes":[]},{"Index":958,"CommentText":"You stay approachable as more people join","EmojiIndexes":[9,2]},{"Index":959,"CommentText":"There's no need to show off here","EmojiIndexes":[]},{"Index":960,"CommentText":"I like that you don't show off","EmojiIndexes":[9]},{"Index":961,"CommentText":"Even a quick thank-you to fans feels nice","EmojiIndexes":[9]},{"Index":962,"CommentText":"Your thanks don't need to be elaborate","EmojiIndexes":[]},{"Index":963,"CommentText":"I like a simple sincere acknowledgement","EmojiIndexes":[9]},{"Index":964,"CommentText":"Your quick thank-you made me smile","EmojiIndexes":[9]},{"Index":965,"CommentText":"Your thank-you sounded so sincere","EmojiIndexes":[9]},{"Index":966,"CommentText":"Nice that fans don't compete for your attention","EmojiIndexes":[9,2]},{"Index":967,"CommentText":"We can all enjoy the same channel","EmojiIndexes":[9,2]},{"Index":968,"CommentText":"New fans are a good thing","EmojiIndexes":[9]},{"Index":969,"CommentText":"Nobody needs to prove they're the biggest fan","EmojiIndexes":[9]},{"Index":970,"CommentText":"Nice watching with other fans","EmojiIndexes":[]},{"Index":971,"CommentText":"Watching from home feels lovely","EmojiIndexes":[9]},{"Index":972,"CommentText":"Watching you from the sofa is a lovely evening","EmojiIndexes":[9]},{"Index":973,"CommentText":"I'm comfortable on the sofa watching your stream","EmojiIndexes":[]},{"Index":974,"CommentText":"Your chat makes staying in enjoyable","EmojiIndexes":[9]},{"Index":975,"CommentText":"A simple evening at home is enough","EmojiIndexes":[9]},{"Index":976,"CommentText":"I enjoy hearing your ordinary little preferences","EmojiIndexes":[9]},{"Index":977,"CommentText":"The small details make you feel more familiar","EmojiIndexes":[9]},{"Index":978,"CommentText":"I'm curious about the everyday things too","EmojiIndexes":[9]},{"Index":979,"CommentText":"Even your everyday stories are interesting to hear","EmojiIndexes":[9]},{"Index":980,"CommentText":"I like learning what you actually enjoy","EmojiIndexes":[9]},{"Index":981,"CommentText":"You make people feel like people here","EmojiIndexes":[9]},{"Index":982,"CommentText":"It's nice being more than a viewer count","EmojiIndexes":[]},{"Index":983,"CommentText":"You notice names rather than just numbers","EmojiIndexes":[9]},{"Index":984,"CommentText":"The audience feels included in the conversation","EmojiIndexes":[9]},{"Index":985,"CommentText":"Glad you actually listen to the viewers","EmojiIndexes":[9]},{"Index":986,"CommentText":"A simple hello from you feels warm","EmojiIndexes":[9,2]},{"Index":987,"CommentText":"I like the friendly way you greet people","EmojiIndexes":[9]},{"Index":988,"CommentText":"Your greetings don't feel rushed","EmojiIndexes":[9,2]},{"Index":989,"CommentText":"It's nice hearing a genuinely welcoming tone","EmojiIndexes":[9,2]},{"Index":990,"CommentText":"Your hello made me smile","EmojiIndexes":[9]},{"Index":991,"CommentText":"I can enjoy your stream without spending money","EmojiIndexes":[]},{"Index":992,"CommentText":"Watching your stream is a lovely way to spend tonight","EmojiIndexes":[9]},{"Index":993,"CommentText":"I can support simply by spending time","EmojiIndexes":[9,2]},{"Index":994,"CommentText":"It's lovely being welcome just as a viewer","EmojiIndexes":[9]},{"Index":995,"CommentText":"Thanks for noticing us watching quietly","EmojiIndexes":[9]},{"Index":996,"CommentText":"I was looking forward to hearing you again","EmojiIndexes":[]},{"Index":997,"CommentText":"I look forward to your next stream","EmojiIndexes":[9,2]},{"Index":998,"CommentText":"Your channel is part of my relaxing routine","EmojiIndexes":[9,2]},{"Index":999,"CommentText":"I enjoy knowing I can come back here","EmojiIndexes":[9,2]},{"Index":1000,"CommentText":"I always look forward to your streams","EmojiIndexes":[]},{"Index":1001,"CommentText":"You can be kind without overdoing compliments","EmojiIndexes":[9]},{"Index":1002,"CommentText":"I like your ordinary, friendly replies","EmojiIndexes":[9]},{"Index":1003,"CommentText":"The kindness here doesn't feel exaggerated","EmojiIndexes":[9,2]},{"Index":1004,"CommentText":"A normal respectful answer goes a long way","EmojiIndexes":[9]},{"Index":1005,"CommentText":"You make being pleasant seem easy","EmojiIndexes":[9]},{"Index":1006,"CommentText":"I can listen without feeling worn out","EmojiIndexes":[9,2]},{"Index":1007,"CommentText":"Your way of speaking stays comfortable","EmojiIndexes":[9,2]},{"Index":1008,"CommentText":"Nothing in your voice feels strained","EmojiIndexes":[9]},{"Index":1009,"CommentText":"Your voice is easy to listen to","EmojiIndexes":[9]},{"Index":1010,"CommentText":"Your voice makes me feel relaxed","EmojiIndexes":[9]},{"Index":1011,"CommentText":"My soup went cold while I watched","EmojiIndexes":[3]},{"Index":1012,"CommentText":"I've reheated this meal twice already","EmojiIndexes":[]},{"Index":1013,"CommentText":"Made tea and forgot to drink it","EmojiIndexes":[3]},{"Index":1014,"CommentText":"My dinner is ready, but I'm still here","EmojiIndexes":[]},{"Index":1015,"CommentText":"The toast has definitely gone cold now","EmojiIndexes":[]},{"Index":1016,"CommentText":"Dropped my phone straight onto my nose","EmojiIndexes":[3,4]},{"Index":1017,"CommentText":"That phone landed right on my forehead","EmojiIndexes":[3,4]},{"Index":1018,"CommentText":"My face caught the phone again","EmojiIndexes":[3,4]},{"Index":1019,"CommentText":"Nearly lost a tooth to my phone","EmojiIndexes":[3]},{"Index":1020,"CommentText":"I need to hold my phone better before it falls again","EmojiIndexes":[]},{"Index":1021,"CommentText":"The homework tab is open for appearances","EmojiIndexes":[3,4]},{"Index":1022,"CommentText":"One question done, back to watching","EmojiIndexes":[3]},{"Index":1023,"CommentText":"My notes are empty, my comments aren't","EmojiIndexes":[3,4]},{"Index":1024,"CommentText":"I study briefly and watch much longer","EmojiIndexes":[3]},{"Index":1025,"CommentText":"I've written more here than in my homework","EmojiIndexes":[3]},{"Index":1026,"CommentText":"Went for water and returned with biscuits","EmojiIndexes":[3]},{"Index":1027,"CommentText":"Fetching a drink became a snack trip","EmojiIndexes":[]},{"Index":1028,"CommentText":"Went for water, came back carrying loads of snacks","EmojiIndexes":[3,4]},{"Index":1029,"CommentText":"The water was just an excuse for crisps","EmojiIndexes":[3]},{"Index":1030,"CommentText":"Every refill comes with another snack","EmojiIndexes":[3]},{"Index":1031,"CommentText":"Tried to like, turned the screen off","EmojiIndexes":[3]},{"Index":1032,"CommentText":"Tried to comment and accidentally closed the stream","EmojiIndexes":[]},{"Index":1033,"CommentText":"Accidentally turned you up very loudly","EmojiIndexes":[3,4]},{"Index":1034,"CommentText":"Pressed the wrong button and had to reopen your stream","EmojiIndexes":[]},{"Index":1035,"CommentText":"I opened everything except the comment box","EmojiIndexes":[3,4]},{"Index":1036,"CommentText":"Looking for glasses I'm already wearing","EmojiIndexes":[]},{"Index":1037,"CommentText":"Searched everywhere for my glasses, they were on my head","EmojiIndexes":[]},{"Index":1038,"CommentText":"Asked where my glasses were while wearing them","EmojiIndexes":[]},{"Index":1039,"CommentText":"My glasses were on my head again","EmojiIndexes":[3]},{"Index":1040,"CommentText":"Found my glasses by touching my face","EmojiIndexes":[3]},{"Index":1041,"CommentText":"My friend teased me for watching, then watched even longer","EmojiIndexes":[3]},{"Index":1042,"CommentText":"My friend told me to stop watching, now she won't leave","EmojiIndexes":[3]},{"Index":1043,"CommentText":"My friend called this boring, then borrowed my earphone","EmojiIndexes":[]},{"Index":1044,"CommentText":"My brother says he dislikes this stream but keeps watching","EmojiIndexes":[]},{"Index":1045,"CommentText":"My friend likes your stream more than I do now","EmojiIndexes":[3]},{"Index":1046,"CommentText":"Food ready, no fork in sight","EmojiIndexes":[3]},{"Index":1047,"CommentText":"I've been holding a spoon without eating","EmojiIndexes":[3]},{"Index":1048,"CommentText":"Brought the bowl, forgot the spoon","EmojiIndexes":[]},{"Index":1049,"CommentText":"One chopstick is not going to help","EmojiIndexes":[3]},{"Index":1050,"CommentText":"Apparently I served everything except cutlery","EmojiIndexes":[3]},{"Index":1051,"CommentText":"Said five minutes, still watching an hour later","EmojiIndexes":[3,4]},{"Index":1052,"CommentText":"Just a quick look, apparently an hour","EmojiIndexes":[3]},{"Index":1053,"CommentText":"I've said one more minute three times","EmojiIndexes":[]},{"Index":1054,"CommentText":"Only passing through, now I'm sitting down","EmojiIndexes":[3]},{"Index":1055,"CommentText":"Five minutes was an optimistic estimate","EmojiIndexes":[]},{"Index":1056,"CommentText":"Still reaching into an empty crisp bag","EmojiIndexes":[3,4]},{"Index":1057,"CommentText":"The biscuits vanished while I watched","EmojiIndexes":[]},{"Index":1058,"CommentText":"I've been trying to eat crumbs for ages","EmojiIndexes":[3,4]},{"Index":1059,"CommentText":"Finished the snacks without noticing","EmojiIndexes":[3]},{"Index":1060,"CommentText":"Finished all my snacks without noticing","EmojiIndexes":[3]},{"Index":1061,"CommentText":"One pair of earphones, two demanding viewers","EmojiIndexes":[3]},{"Index":1062,"CommentText":"My friend borrowed an earphone and refuses to return it","EmojiIndexes":[]},{"Index":1063,"CommentText":"Sharing earphones, my friend keeps tugging the cable","EmojiIndexes":[3]},{"Index":1064,"CommentText":"Sharing earphones with my friend, one earbud each","EmojiIndexes":[]},{"Index":1065,"CommentText":"Two pairs of ears, one pair of earphones","EmojiIndexes":[3,4]},{"Index":1066,"CommentText":"Stood up to do chores, then forgot which chore","EmojiIndexes":[3,4]},{"Index":1067,"CommentText":"Laundry finished ages ago, still haven't put it away","EmojiIndexes":[]},{"Index":1068,"CommentText":"Had to be reminded twice to wash the dishes","EmojiIndexes":[]},{"Index":1069,"CommentText":"I went to tidy and sat back down","EmojiIndexes":[3,4]},{"Index":1070,"CommentText":"Walked to the door, came back to comment","EmojiIndexes":[]},{"Index":1071,"CommentText":"Pretending to work whenever someone walks past my desk","EmojiIndexes":[3]},{"Index":1072,"CommentText":"Shrank the stream window but my colleague still spotted it","EmojiIndexes":[3]},{"Index":1073,"CommentText":"My colleague caught me enjoying my break","EmojiIndexes":[3,4]},{"Index":1074,"CommentText":"My colleague told me to work, then watched over my shoulder","EmojiIndexes":[]},{"Index":1075,"CommentText":"Heard footsteps and quickly turned the stream volume down","EmojiIndexes":[]},{"Index":1076,"CommentText":"Sleepy eyes, very determined typing","EmojiIndexes":[3]},{"Index":1077,"CommentText":"My comments make less sense after yawning","EmojiIndexes":[]},{"Index":1078,"CommentText":"I corrected a typo with another typo","EmojiIndexes":[]},{"Index":1079,"CommentText":"Nodded off, woke up, still watching","EmojiIndexes":[3]},{"Index":1080,"CommentText":"I keep typing even though I'm half asleep","EmojiIndexes":[3]},{"Index":1081,"CommentText":"Sitting on the floor for this short cable","EmojiIndexes":[]},{"Index":1082,"CommentText":"Short charging cable, sitting beside the socket again","EmojiIndexes":[3,4]},{"Index":1083,"CommentText":"Can't watch from bed because my charging cable is too short","EmojiIndexes":[3,4]},{"Index":1084,"CommentText":"Phone charging, I'm crouching beside the socket to watch","EmojiIndexes":[3]},{"Index":1085,"CommentText":"My charger only reaches this awkward corner","EmojiIndexes":[]},{"Index":1086,"CommentText":"Laughed with a mouthful of water","EmojiIndexes":[3]},{"Index":1087,"CommentText":"My drink nearly came out of my nose","EmojiIndexes":[3]},{"Index":1088,"CommentText":"Putting my mug down, this chat makes me laugh too much","EmojiIndexes":[3]},{"Index":1089,"CommentText":"Laughed and spilled my drink all over the table","EmojiIndexes":[]},{"Index":1090,"CommentText":"Reading funny comments while drinking was a mistake","EmojiIndexes":[3,4]},{"Index":1091,"CommentText":"My flatmate complained about the noise, then stayed to watch","EmojiIndexes":[3]},{"Index":1092,"CommentText":"Everyone in my flat has come over to watch","EmojiIndexes":[3]},{"Index":1093,"CommentText":"My flatmate stopped studying to peek at the stream","EmojiIndexes":[3,4]},{"Index":1094,"CommentText":"Apparently we're all fans in this flat","EmojiIndexes":[]},{"Index":1095,"CommentText":"My sister asked what I was watching and stayed","EmojiIndexes":[]},{"Index":1096,"CommentText":"My screen keeps turning before I do","EmojiIndexes":[3,4]},{"Index":1097,"CommentText":"Rolled over and rotated the entire chat","EmojiIndexes":[3]},{"Index":1098,"CommentText":"I forgot to lock the screen again","EmojiIndexes":[3,4]},{"Index":1099,"CommentText":"Screen rotated sideways, now I'm tilting my head to read","EmojiIndexes":[]},{"Index":1100,"CommentText":"Turned over and the screen flipped upside down","EmojiIndexes":[]},{"Index":1101,"CommentText":"My cat has taken over the phone","EmojiIndexes":[3,4]},{"Index":1102,"CommentText":"My dog nudged my hand and sent my unfinished comment","EmojiIndexes":[3]},{"Index":1103,"CommentText":"Typing around a cat on my arm","EmojiIndexes":[3,4]},{"Index":1104,"CommentText":"Apparently my cat wants screen time too","EmojiIndexes":[]},{"Index":1105,"CommentText":"My dog pushed me right off my seat","EmojiIndexes":[]},{"Index":1106,"CommentText":"Wrote two words of homework, then came back to watch","EmojiIndexes":[3,4]},{"Index":1107,"CommentText":"My notebook is beautifully empty","EmojiIndexes":[]},{"Index":1108,"CommentText":"Haven't touched my pen, still holding my phone","EmojiIndexes":[]},{"Index":1109,"CommentText":"I remember chat better than the lesson","EmojiIndexes":[3]},{"Index":1110,"CommentText":"Only underlined my homework title before opening this stream","EmojiIndexes":[3,4]},{"Index":1111,"CommentText":"Thought you replied to me, it was an advertising notification","EmojiIndexes":[]},{"Index":1112,"CommentText":"My group chat keeps interrupting the good bit","EmojiIndexes":[3]},{"Index":1113,"CommentText":"Almost sent my stream comment to the class group chat","EmojiIndexes":[3]},{"Index":1114,"CommentText":"Every notification makes me look too quickly","EmojiIndexes":[]},{"Index":1115,"CommentText":"Forgot to mute notifications, now every message makes me jump","EmojiIndexes":[3]},{"Index":1116,"CommentText":"The timer reminded me I was cooking","EmojiIndexes":[]},{"Index":1117,"CommentText":"Waiting for pasta to cook and forgot to check it","EmojiIndexes":[]},{"Index":1118,"CommentText":"The kitchen timer saved me from burning dinner","EmojiIndexes":[]},{"Index":1119,"CommentText":"Watching while cooking, better stay beside the saucepan","EmojiIndexes":[3,4]},{"Index":1120,"CommentText":"The food finished before I finished commenting","EmojiIndexes":[]},{"Index":1121,"CommentText":"Said goodbye and kept typing","EmojiIndexes":[3]},{"Index":1122,"CommentText":"My farewell has several extra comments","EmojiIndexes":[3,4]},{"Index":1123,"CommentText":"Apparently I haven't actually left yet","EmojiIndexes":[3]},{"Index":1124,"CommentText":"Goodnight, followed by another ten minutes","EmojiIndexes":[3,4]},{"Index":1125,"CommentText":"I'm very slow at carrying out a goodbye","EmojiIndexes":[3,4]},{"Index":1126,"CommentText":"Watching outfits, checking my bank balance","EmojiIndexes":[3]},{"Index":1127,"CommentText":"I chose the colour before checking the price","EmojiIndexes":[3,4]},{"Index":1128,"CommentText":"Came to watch, ended up browsing jewellery","EmojiIndexes":[3]},{"Index":1129,"CommentText":"Haven't bought anything, already planning outfits","EmojiIndexes":[3,4]},{"Index":1130,"CommentText":"Admired the accessory, then remembered my budget","EmojiIndexes":[3,4]},{"Index":1131,"CommentText":"Typed your name wrong three times","EmojiIndexes":[3,4]},{"Index":1132,"CommentText":"Autocorrect has made me look very strange","EmojiIndexes":[3,4]},{"Index":1133,"CommentText":"Autocorrect keeps turning my comments into nonsense","EmojiIndexes":[3]},{"Index":1134,"CommentText":"Fixed one word and ruined another","EmojiIndexes":[3]},{"Index":1135,"CommentText":"Autocorrect ruined the compliment I was typing","EmojiIndexes":[3]},{"Index":1136,"CommentText":"Mum asked why I'm laughing alone","EmojiIndexes":[3,4]},{"Index":1137,"CommentText":"Dad thinks I'm chatting to you on a video call","EmojiIndexes":[3,4]},{"Index":1138,"CommentText":"My sister heard your voice and asked for your channel name","EmojiIndexes":[3,4]},{"Index":1139,"CommentText":"Apparently homework shouldn't make me laugh this much","EmojiIndexes":[]},{"Index":1140,"CommentText":"My little brother thinks you're talking to him","EmojiIndexes":[]},{"Index":1141,"CommentText":"Choosing dinner takes longer than choosing this channel","EmojiIndexes":[]},{"Index":1142,"CommentText":"Still reading the menu, still watching","EmojiIndexes":[3]},{"Index":1143,"CommentText":"Ten minutes choosing and I ordered noodles","EmojiIndexes":[3,4]},{"Index":1144,"CommentText":"Still choosing dinner but already know which stream to watch","EmojiIndexes":[3]},{"Index":1145,"CommentText":"I can pick a stream faster than lunch","EmojiIndexes":[3,4]},{"Index":1146,"CommentText":"Forgot the phone was connected to speakers","EmojiIndexes":[]},{"Index":1147,"CommentText":"The whole house heard that hello","EmojiIndexes":[]},{"Index":1148,"CommentText":"Thought my earphones were plugged in, everyone heard the stream","EmojiIndexes":[]},{"Index":1149,"CommentText":"Turned the volume down and forgot to turn it back up","EmojiIndexes":[3]},{"Index":1150,"CommentText":"Forgot my earphones, now the whole family hears the stream","EmojiIndexes":[3]},{"Index":1151,"CommentText":"Wrapped up so tightly I can't type","EmojiIndexes":[3]},{"Index":1152,"CommentText":"The blanket has covered half the screen","EmojiIndexes":[3]},{"Index":1153,"CommentText":"Wrapped in a blanket, too cosy to get a drink","EmojiIndexes":[]},{"Index":1154,"CommentText":"I'm commenting from inside a pile of blankets","EmojiIndexes":[3,4]},{"Index":1155,"CommentText":"Got comfy watching and now I refuse to leave the sofa","EmojiIndexes":[3]},{"Index":1156,"CommentText":"My break ended while I was still saying hello","EmojiIndexes":[3,4]},{"Index":1157,"CommentText":"My break ended and I'm still typing","EmojiIndexes":[]},{"Index":1158,"CommentText":"A short break became a long chat","EmojiIndexes":[3]},{"Index":1159,"CommentText":"Time to work, but one last glance","EmojiIndexes":[]},{"Index":1160,"CommentText":"I stood up, then checked again","EmojiIndexes":[]},{"Index":1161,"CommentText":"Sharing a phone and arguing about who gets to hold it","EmojiIndexes":[]},{"Index":1162,"CommentText":"I'm holding the phone but my friend keeps adjusting it","EmojiIndexes":[3]},{"Index":1163,"CommentText":"My friend wants typing privileges on my phone","EmojiIndexes":[3,4]},{"Index":1164,"CommentText":"Watching together became a liking competition","EmojiIndexes":[3]},{"Index":1165,"CommentText":"My friend watches over my shoulder and orders me around","EmojiIndexes":[3,4]},{"Index":1166,"CommentText":"Sat down to watch and forgot I had chores to do","EmojiIndexes":[3]},{"Index":1167,"CommentText":"This chair is making me stay longer","EmojiIndexes":[3]},{"Index":1168,"CommentText":"Planned to watch for a minute, then sat down for longer","EmojiIndexes":[3]},{"Index":1169,"CommentText":"Being comfortable has delayed bedtime again","EmojiIndexes":[]},{"Index":1170,"CommentText":"I settled on the sofa and stayed","EmojiIndexes":[]},{"Index":1171,"CommentText":"Doorbell reminded me I'd ordered food","EmojiIndexes":[3]},{"Index":1172,"CommentText":"Answered the door with my phone in hand","EmojiIndexes":[3]},{"Index":1173,"CommentText":"The delivery arrived before I found my slippers","EmojiIndexes":[3]},{"Index":1174,"CommentText":"Comment first, collect food second, bad plan","EmojiIndexes":[3]},{"Index":1175,"CommentText":"Doorbell rang and I kept staring at the chat","EmojiIndexes":[3,4]},{"Index":1176,"CommentText":"Dimmed the screen until the words disappeared","EmojiIndexes":[3,4]},{"Index":1177,"CommentText":"Dimmed my phone screen too much, now I can't read chat","EmojiIndexes":[3]},{"Index":1178,"CommentText":"Turned the brightness up and lit up the whole bedroom","EmojiIndexes":[3,4]},{"Index":1179,"CommentText":"My screen is lighting up the bedroom","EmojiIndexes":[3]},{"Index":1180,"CommentText":"I made it darker and got sleepier","EmojiIndexes":[]},{"Index":1181,"CommentText":"This is my first visit to your channel","EmojiIndexes":[]},{"Index":1182,"CommentText":"A friend told me about you, so I came","EmojiIndexes":[]},{"Index":1183,"CommentText":"Your name came up in my suggestions","EmojiIndexes":[]},{"Index":1184,"CommentText":"New here, I don’t know anyone yet","EmojiIndexes":[]},{"Index":1185,"CommentText":"I clicked in to see what it was like","EmojiIndexes":[]},{"Index":1186,"CommentText":"Just found where to leave a comment","EmojiIndexes":[]},{"Index":1187,"CommentText":"New here, a bit nervous about commenting","EmojiIndexes":[]},{"Index":1188,"CommentText":"Hello, this is my first time watching","EmojiIndexes":[]},{"Index":1189,"CommentText":"Still figuring out how things work here","EmojiIndexes":[]},{"Index":1190,"CommentText":"I'll listen for a moment before joining in","EmojiIndexes":[]},{"Index":1191,"CommentText":"Someone sent me your link","EmojiIndexes":[]},{"Index":1192,"CommentText":"Some friends were talking about your channel","EmojiIndexes":[]},{"Index":1193,"CommentText":"My sister showed me where to find you","EmojiIndexes":[]},{"Index":1194,"CommentText":"A colleague suggested I take a look","EmojiIndexes":[]},{"Index":1195,"CommentText":"My flatmate sent me to your stream","EmojiIndexes":[]},{"Index":1196,"CommentText":"Finding your channel took me a little while","EmojiIndexes":[]},{"Index":1197,"CommentText":"I spelt your channel name wrong at first","EmojiIndexes":[]},{"Index":1198,"CommentText":"Found your page at last","EmojiIndexes":[]},{"Index":1199,"CommentText":"I’d forgotten how to spell your name","EmojiIndexes":[]},{"Index":1200,"CommentText":"Someone reminded me of your name","EmojiIndexes":[]},{"Index":1201,"CommentText":"I came across this while browsing","EmojiIndexes":[]},{"Index":1202,"CommentText":"Looking for something to watch and found you","EmojiIndexes":[]},{"Index":1203,"CommentText":"Your channel showed up in my suggestions","EmojiIndexes":[]},{"Index":1204,"CommentText":"Found you from a link on another profile","EmojiIndexes":[]},{"Index":1205,"CommentText":"Paused my scrolling to see this","EmojiIndexes":[]},{"Index":1206,"CommentText":"Back after a few busy days","EmojiIndexes":[]},{"Index":1207,"CommentText":"I haven’t been on the app for days","EmojiIndexes":[]},{"Index":1208,"CommentText":"I remembered the channel and looked it up","EmojiIndexes":[]},{"Index":1209,"CommentText":"I recognised your profile and came back","EmojiIndexes":[]},{"Index":1210,"CommentText":"I missed your last stream, so I’m here today","EmojiIndexes":[]},{"Index":1211,"CommentText":"Finally found time to return","EmojiIndexes":[]},{"Index":1212,"CommentText":"Back here after about a week","EmojiIndexes":[]},{"Index":1213,"CommentText":"I’ve watched a couple of your streams before","EmojiIndexes":[]},{"Index":1214,"CommentText":"Been busy, haven’t caught a stream for a while","EmojiIndexes":[]},{"Index":1215,"CommentText":"It’s been a while, but I’m back","EmojiIndexes":[]},{"Index":1216,"CommentText":"I’m earlier than usual today","EmojiIndexes":[]},{"Index":1217,"CommentText":"Found a free moment to stop by","EmojiIndexes":[]},{"Index":1218,"CommentText":"I haven't arrived late this time","EmojiIndexes":[]},{"Index":1219,"CommentText":"Got some free time, so I’ve dropped in","EmojiIndexes":[]},{"Index":1220,"CommentText":"Early for once, got my tea ready","EmojiIndexes":[]},{"Index":1221,"CommentText":"Hi, watching from my bedroom","EmojiIndexes":[]},{"Index":1222,"CommentText":"Could I join you all for a bit?","EmojiIndexes":[]},{"Index":1223,"CommentText":"Hello everyone, I’m just dropping in","EmojiIndexes":[]},{"Index":1224,"CommentText":"Don’t know anyone yet, but hello everyone","EmojiIndexes":[]},{"Index":1225,"CommentText":"Hello everyone, I've only just arrived","EmojiIndexes":[]},{"Index":1226,"CommentText":"Turned the phone on and came here","EmojiIndexes":[]},{"Index":1227,"CommentText":"Found you through my saved pages","EmojiIndexes":[]},{"Index":1228,"CommentText":"Checked if you were live before looking elsewhere","EmojiIndexes":[]},{"Index":1229,"CommentText":"I’ve got a break, so I opened your stream","EmojiIndexes":[]},{"Index":1230,"CommentText":"Sat down and opened your channel","EmojiIndexes":[]},{"Index":1231,"CommentText":"Logged in again so I can comment","EmojiIndexes":[]},{"Index":1232,"CommentText":"Different account, slightly different name today","EmojiIndexes":[]},{"Index":1233,"CommentText":"I’m on another phone, took a minute to find you","EmojiIndexes":[]},{"Index":1234,"CommentText":"Back in after reinstalling the app","EmojiIndexes":[]},{"Index":1235,"CommentText":"Changed phones and had to find your channel again","EmojiIndexes":[]},{"Index":1236,"CommentText":"Watched last time, commenting this time","EmojiIndexes":[]},{"Index":1237,"CommentText":"Usually quiet, saying hello today","EmojiIndexes":[]},{"Index":1238,"CommentText":"I've visited without writing before","EmojiIndexes":[]},{"Index":1239,"CommentText":"Been reading the chat, thought I’d say hello","EmojiIndexes":[]},{"Index":1240,"CommentText":"Too shy to comment last time, so hi today","EmojiIndexes":[]},{"Index":1241,"CommentText":"Finished making drinks for the café customers","EmojiIndexes":[]},{"Index":1242,"CommentText":"The café was busier than usual","EmojiIndexes":[]},{"Index":1243,"CommentText":"Just finished washing all the cups","EmojiIndexes":[]},{"Index":1244,"CommentText":"Swapped shifts with a friend today","EmojiIndexes":[]},{"Index":1245,"CommentText":"I work in a café, breaks depend on how busy it is","EmojiIndexes":[]},{"Index":1246,"CommentText":"Tomorrow is my day off","EmojiIndexes":[]},{"Index":1247,"CommentText":"I've got two days free this week","EmojiIndexes":[]},{"Index":1248,"CommentText":"Today is my first proper day off","EmojiIndexes":[]},{"Index":1249,"CommentText":"On leave, so watching during the day","EmojiIndexes":[]},{"Index":1250,"CommentText":"Still need to shop on my day off","EmojiIndexes":[]},{"Index":1251,"CommentText":"A little overtime left tonight","EmojiIndexes":[]},{"Index":1252,"CommentText":"Finished the extra hours at last","EmojiIndexes":[]},{"Index":1253,"CommentText":"Waiting for the next shift before I can leave work","EmojiIndexes":[]},{"Index":1254,"CommentText":"Quite a few extra shifts this week","EmojiIndexes":[]},{"Index":1255,"CommentText":"No overtime tomorrow, thankfully","EmojiIndexes":[]},{"Index":1256,"CommentText":"Had my last exam today","EmojiIndexes":[]},{"Index":1257,"CommentText":"Another exam tomorrow, brief visit only","EmojiIndexes":[]},{"Index":1258,"CommentText":"Waiting for the new exam timetable","EmojiIndexes":[]},{"Index":1259,"CommentText":"Need a quiet evening after that exam","EmojiIndexes":[]},{"Index":1260,"CommentText":"This afternoon's paper was harder than expected","EmojiIndexes":[]},{"Index":1261,"CommentText":"Finished the maths questions","EmojiIndexes":[]},{"Index":1262,"CommentText":"Still have an essay due tomorrow","EmojiIndexes":[]},{"Index":1263,"CommentText":"Taking a break between assignments","EmojiIndexes":[]},{"Index":1264,"CommentText":"Less homework today than yesterday","EmojiIndexes":[]},{"Index":1265,"CommentText":"Sent the assignment to my teacher","EmojiIndexes":[]},{"Index":1266,"CommentText":"Meeting my classmates for our group assignment this afternoon","EmojiIndexes":[]},{"Index":1267,"CommentText":"Waiting for my classmate to finish our group assignment","EmojiIndexes":[]},{"Index":1268,"CommentText":"Our group assignment still needs one person to finish","EmojiIndexes":[]},{"Index":1269,"CommentText":"I've finished my part of our group assignment","EmojiIndexes":[]},{"Index":1270,"CommentText":"Presenting our group assignment tomorrow","EmojiIndexes":[]},{"Index":1271,"CommentText":"Practising my presentation tonight","EmojiIndexes":[]},{"Index":1272,"CommentText":"Practised my presentation in front of a mirror","EmojiIndexes":[]},{"Index":1273,"CommentText":"Slides finished, taking a break","EmojiIndexes":[]},{"Index":1274,"CommentText":"Waiting for my turn to present","EmojiIndexes":[]},{"Index":1275,"CommentText":"I was nervous during my presentation today","EmojiIndexes":[]},{"Index":1276,"CommentText":"Just returned from the library","EmojiIndexes":[]},{"Index":1277,"CommentText":"Borrowed two books today","EmojiIndexes":[]},{"Index":1278,"CommentText":"Can't use sound in the library","EmojiIndexes":[]},{"Index":1279,"CommentText":"Taking a break outside the library","EmojiIndexes":[]},{"Index":1280,"CommentText":"The library was quite full today","EmojiIndexes":[]},{"Index":1281,"CommentText":"The teacher cancelled, so I'm free","EmojiIndexes":[]},{"Index":1282,"CommentText":"Today's class moved to tomorrow","EmojiIndexes":[]},{"Index":1283,"CommentText":"One lesson has been cancelled","EmojiIndexes":[]},{"Index":1284,"CommentText":"Waiting to find out when our cancelled lesson will happen","EmojiIndexes":[]},{"Index":1285,"CommentText":"Only one lesson for me today","EmojiIndexes":[]},{"Index":1286,"CommentText":"Heading to another lesson shortly","EmojiIndexes":[]},{"Index":1287,"CommentText":"Back from tutoring and rather hungry","EmojiIndexes":[]},{"Index":1288,"CommentText":"The extra lesson starts later today","EmojiIndexes":[]},{"Index":1289,"CommentText":"Two more lessons tomorrow","EmojiIndexes":[]},{"Index":1290,"CommentText":"Waiting for my study partner","EmojiIndexes":[]},{"Index":1291,"CommentText":"Online class has just finished","EmojiIndexes":[]},{"Index":1292,"CommentText":"Studying online tomorrow, no travelling","EmojiIndexes":[]},{"Index":1293,"CommentText":"Today's online lesson was quite long","EmojiIndexes":[]},{"Index":1294,"CommentText":"A break between two video lessons","EmojiIndexes":[]},{"Index":1295,"CommentText":"Submitted the work through the website","EmojiIndexes":[]},{"Index":1296,"CommentText":"Getting close to graduation now","EmojiIndexes":[]},{"Index":1297,"CommentText":"Received the graduation date today","EmojiIndexes":[]},{"Index":1298,"CommentText":"Just collected my completion paperwork","EmojiIndexes":[]},{"Index":1299,"CommentText":"Class photographs are coming up","EmojiIndexes":[]},{"Index":1300,"CommentText":"We're preparing the final class gathering","EmojiIndexes":[]},{"Index":1301,"CommentText":"I had toast this morning","EmojiIndexes":[]},{"Index":1302,"CommentText":"Preparing a late breakfast","EmojiIndexes":[]},{"Index":1303,"CommentText":"Breakfast was later than usual today","EmojiIndexes":[]},{"Index":1304,"CommentText":"Some porridge left from this morning","EmojiIndexes":[]},{"Index":1305,"CommentText":"Still choosing what to have for breakfast","EmojiIndexes":[]},{"Index":1306,"CommentText":"Lunch at home today","EmojiIndexes":[]},{"Index":1307,"CommentText":"Reheated my lunch just now","EmojiIndexes":[]},{"Index":1308,"CommentText":"Brought a packed lunch to work","EmojiIndexes":[]},{"Index":1309,"CommentText":"Waiting for a friend before lunch","EmojiIndexes":[]},{"Index":1310,"CommentText":"Resting for a bit after eating","EmojiIndexes":[]},{"Index":1311,"CommentText":"Keeping dinner simple tonight","EmojiIndexes":[]},{"Index":1312,"CommentText":"Waiting for everyone before we eat","EmojiIndexes":[]},{"Index":1313,"CommentText":"An early dinner for me today","EmojiIndexes":[]},{"Index":1314,"CommentText":"Probably ordering dinner this evening","EmojiIndexes":[]},{"Index":1315,"CommentText":"Some vegetables left to cook","EmojiIndexes":[]},{"Index":1316,"CommentText":"Waiting for the noodles to finish","EmojiIndexes":[]},{"Index":1317,"CommentText":"Soup and noodles tonight","EmojiIndexes":[]},{"Index":1318,"CommentText":"Picked up some noodles on the way","EmojiIndexes":[]},{"Index":1319,"CommentText":"Fancy something warm and soupy","EmojiIndexes":[]},{"Index":1320,"CommentText":"Using the noodles already in the cupboard","EmojiIndexes":[]},{"Index":1321,"CommentText":"Just put the rice on","EmojiIndexes":[]},{"Index":1322,"CommentText":"The rice needs a little longer","EmojiIndexes":[]},{"Index":1323,"CommentText":"Waiting for rice before eating","EmojiIndexes":[]},{"Index":1324,"CommentText":"Cooking rice for the whole household","EmojiIndexes":[]},{"Index":1325,"CommentText":"Made rather more rice than needed","EmojiIndexes":[]},{"Index":1326,"CommentText":"Preparing vegetables for dinner","EmojiIndexes":[]},{"Index":1327,"CommentText":"The vegetables look fresh today","EmojiIndexes":[]},{"Index":1328,"CommentText":"Just finished washing the greens","EmojiIndexes":[]},{"Index":1329,"CommentText":"We're having plenty of vegetables tonight","EmojiIndexes":[]},{"Index":1330,"CommentText":"Back from buying vegetables locally","EmojiIndexes":[]},{"Index":1331,"CommentText":"Reheating a pot of soup","EmojiIndexes":[]},{"Index":1332,"CommentText":"Simple soup on the menu tonight","EmojiIndexes":[]},{"Index":1333,"CommentText":"Still have soup from lunch","EmojiIndexes":[]},{"Index":1334,"CommentText":"Just poured myself a bowl of soup","EmojiIndexes":[]},{"Index":1335,"CommentText":"Made some vegetable soup today","EmojiIndexes":[]},{"Index":1336,"CommentText":"Boiling eggs for dinner","EmojiIndexes":[]},{"Index":1337,"CommentText":"Eggs for breakfast this morning","EmojiIndexes":[]},{"Index":1338,"CommentText":"Need to buy more eggs later","EmojiIndexes":[]},{"Index":1339,"CommentText":"Trying steamed eggs today","EmojiIndexes":[]},{"Index":1340,"CommentText":"Just finished peeling the eggs","EmojiIndexes":[]},{"Index":1341,"CommentText":"Bought a bit too much bread","EmojiIndexes":[]},{"Index":1342,"CommentText":"Warming up yesterday's bread","EmojiIndexes":[]},{"Index":1343,"CommentText":"An egg sandwich for me today","EmojiIndexes":[]},{"Index":1344,"CommentText":"Picked up bread from the local bakery","EmojiIndexes":[]},{"Index":1345,"CommentText":"Saving half this loaf of bread for later","EmojiIndexes":[]},{"Index":1346,"CommentText":"We've got melon in the house","EmojiIndexes":[]},{"Index":1347,"CommentText":"Cutting an apple for my brother","EmojiIndexes":[]},{"Index":1348,"CommentText":"Just brought some bananas home","EmojiIndexes":[]},{"Index":1349,"CommentText":"The mango tasted rather sour","EmojiIndexes":[]},{"Index":1350,"CommentText":"Mum is preparing fruit for everyone","EmojiIndexes":[]},{"Index":1351,"CommentText":"Eating a small pot of yoghurt","EmojiIndexes":[]},{"Index":1352,"CommentText":"There is yoghurt in the fridge","EmojiIndexes":[]},{"Index":1353,"CommentText":"Trying plain yoghurt today","EmojiIndexes":[]},{"Index":1354,"CommentText":"Having yoghurt with some fruit","EmojiIndexes":[]},{"Index":1355,"CommentText":"Put the new yoghurt away","EmojiIndexes":[]},{"Index":1356,"CommentText":"Making a weak cup of tea","EmojiIndexes":[]},{"Index":1357,"CommentText":"Hot tea for me today","EmojiIndexes":[]},{"Index":1358,"CommentText":"Waiting for the tea to cool","EmojiIndexes":[]},{"Index":1359,"CommentText":"We've still got a box of tea","EmojiIndexes":[]},{"Index":1360,"CommentText":"Trying tea with less sugar","EmojiIndexes":[]},{"Index":1361,"CommentText":"This morning's coffee was quite strong","EmojiIndexes":[]},{"Index":1362,"CommentText":"Just made a fresh coffee","EmojiIndexes":[]},{"Index":1363,"CommentText":"Having coffee with milk today","EmojiIndexes":[]},{"Index":1364,"CommentText":"Waiting for the coffee to finish brewing","EmojiIndexes":[]},{"Index":1365,"CommentText":"Skipping evening coffee tonight","EmojiIndexes":[]},{"Index":1366,"CommentText":"Just drinking plain water","EmojiIndexes":[]},{"Index":1367,"CommentText":"Finally remembered to have a drink","EmojiIndexes":[]},{"Index":1368,"CommentText":"Refilled my water bottle","EmojiIndexes":[]},{"Index":1369,"CommentText":"Carried water with me all day","EmojiIndexes":[]},{"Index":1370,"CommentText":"My bottle is nearly empty","EmojiIndexes":[]},{"Index":1371,"CommentText":"Warmed up a little milk","EmojiIndexes":[]},{"Index":1372,"CommentText":"Milk before bed tonight","EmojiIndexes":[]},{"Index":1373,"CommentText":"Trying a different oat milk","EmojiIndexes":[]},{"Index":1374,"CommentText":"Not much milk left at home","EmojiIndexes":[]},{"Index":1375,"CommentText":"Bought some milk for the family","EmojiIndexes":[]},{"Index":1376,"CommentText":"Eating a few crackers","EmojiIndexes":[]},{"Index":1377,"CommentText":"Opened a little bag of nuts","EmojiIndexes":[]},{"Index":1378,"CommentText":"Bought biscuits for the household","EmojiIndexes":[]},{"Index":1379,"CommentText":"Not having many snacks today","EmojiIndexes":[]},{"Index":1380,"CommentText":"Found a biscuit packet in the drawer","EmojiIndexes":[]},{"Index":1381,"CommentText":"My food order hasn't arrived yet","EmojiIndexes":[]},{"Index":1382,"CommentText":"Choosing what food to order","EmojiIndexes":[]},{"Index":1383,"CommentText":"My delivery just arrived","EmojiIndexes":[]},{"Index":1384,"CommentText":"Ordering food together with a friend","EmojiIndexes":[]},{"Index":1385,"CommentText":"The restaurant says my food needs another ten minutes","EmojiIndexes":[]},{"Index":1386,"CommentText":"Back from the morning market","EmojiIndexes":[]},{"Index":1387,"CommentText":"The market was busy today","EmojiIndexes":[]},{"Index":1388,"CommentText":"Bought enough for a couple of meals","EmojiIndexes":[]},{"Index":1389,"CommentText":"Waiting while mum finishes shopping","EmojiIndexes":[]},{"Index":1390,"CommentText":"Just visited the nearby market","EmojiIndexes":[]},{"Index":1391,"CommentText":"Finished the supermarket run","EmojiIndexes":[]},{"Index":1392,"CommentText":"Needed more washing liquid today","EmojiIndexes":[]},{"Index":1393,"CommentText":"Waiting at the checkout","EmojiIndexes":[]},{"Index":1394,"CommentText":"Putting the groceries away","EmojiIndexes":[]},{"Index":1395,"CommentText":"A rather heavy shopping bag today","EmojiIndexes":[]},{"Index":1396,"CommentText":"The washing has just finished","EmojiIndexes":[]},{"Index":1397,"CommentText":"Waiting for the washing machine to finish","EmojiIndexes":[]},{"Index":1398,"CommentText":"Washing my work clothes today","EmojiIndexes":[]},{"Index":1399,"CommentText":"Hung the laundry out, finally sitting down to watch","EmojiIndexes":[]},{"Index":1400,"CommentText":"Collecting clothes for the next wash","EmojiIndexes":[]},{"Index":1401,"CommentText":"Folding clothes while I listen","EmojiIndexes":[]},{"Index":1402,"CommentText":"Putting clean clothes into the cupboard","EmojiIndexes":[]},{"Index":1403,"CommentText":"My laundry has finally dried","EmojiIndexes":[]},{"Index":1404,"CommentText":"Finished folding yesterday's washing","EmojiIndexes":[]},{"Index":1405,"CommentText":"Still have a few shirts to hang","EmojiIndexes":[]},{"Index":1406,"CommentText":"Tidying took a while today","EmojiIndexes":[]},{"Index":1407,"CommentText":"Just wiped the desk","EmojiIndexes":[]},{"Index":1408,"CommentText":"The room is a little neater now","EmojiIndexes":[]},{"Index":1409,"CommentText":"A break halfway through cleaning","EmojiIndexes":[]},{"Index":1410,"CommentText":"Got rid of some unused things","EmojiIndexes":[]},{"Index":1411,"CommentText":"Dishes done, hands free now","EmojiIndexes":[]},{"Index":1412,"CommentText":"The bowls are soaking first","EmojiIndexes":[]},{"Index":1413,"CommentText":"Put the clean plates away","EmojiIndexes":[]},{"Index":1414,"CommentText":"My turn to wash up today","EmojiIndexes":[]},{"Index":1415,"CommentText":"Resting my hands after washing dishes","EmojiIndexes":[]},{"Index":1416,"CommentText":"Watered the balcony plants","EmojiIndexes":[]},{"Index":1417,"CommentText":"Repotted a little plant today","EmojiIndexes":[]},{"Index":1418,"CommentText":"The windowsill plant has a new leaf","EmojiIndexes":[]},{"Index":1419,"CommentText":"The soil is still damp, no need to water my plants","EmojiIndexes":[]},{"Index":1420,"CommentText":"Just dusted the leaves","EmojiIndexes":[]},{"Index":1421,"CommentText":"My cat is sleeping beside me","EmojiIndexes":[]},{"Index":1422,"CommentText":"Fed the cat a moment ago","EmojiIndexes":[]},{"Index":1423,"CommentText":"The cat took my chair","EmojiIndexes":[]},{"Index":1424,"CommentText":"There's a cat by the window","EmojiIndexes":[]},{"Index":1425,"CommentText":"Bought more cat food today","EmojiIndexes":[]},{"Index":1426,"CommentText":"The dog has fallen asleep","EmojiIndexes":[]},{"Index":1427,"CommentText":"Waiting for the dog to finish eating","EmojiIndexes":[]},{"Index":1428,"CommentText":"A dog walk later tonight","EmojiIndexes":[]},{"Index":1429,"CommentText":"Just brushed the dog's coat","EmojiIndexes":[]},{"Index":1430,"CommentText":"My dog wanted plenty of exercise today","EmojiIndexes":[]},{"Index":1431,"CommentText":"Back from a walk around the area","EmojiIndexes":[]},{"Index":1432,"CommentText":"Walked a little further than usual","EmojiIndexes":[]},{"Index":1433,"CommentText":"Resting after a short walk","EmojiIndexes":[]},{"Index":1434,"CommentText":"Planning a stroll later","EmojiIndexes":[]},{"Index":1435,"CommentText":"The walk has made me hungry","EmojiIndexes":[]},{"Index":1436,"CommentText":"A little exercise before watching","EmojiIndexes":[]},{"Index":1437,"CommentText":"My legs feel tired from training","EmojiIndexes":[]},{"Index":1438,"CommentText":"Just finished stretching","EmojiIndexes":[]},{"Index":1439,"CommentText":"Planning to exercise tomorrow morning","EmojiIndexes":[]},{"Index":1440,"CommentText":"Taking a rest day today","EmojiIndexes":[]},{"Index":1441,"CommentText":"Dried my hair after a shower","EmojiIndexes":[]},{"Index":1442,"CommentText":"Shower done, feeling comfortable now","EmojiIndexes":[]},{"Index":1443,"CommentText":"I'll shower and come back later","EmojiIndexes":[]},{"Index":1444,"CommentText":"Showered early, so more time now","EmojiIndexes":[]},{"Index":1445,"CommentText":"Still need to put the towel away","EmojiIndexes":[]},{"Index":1446,"CommentText":"Early start tomorrow, no late night","EmojiIndexes":[]},{"Index":1447,"CommentText":"Had a longer nap than planned","EmojiIndexes":[]},{"Index":1448,"CommentText":"Trying to sleep earlier again","EmojiIndexes":[]},{"Index":1449,"CommentText":"Didn't sleep much last night","EmojiIndexes":[]},{"Index":1450,"CommentText":"A little extra sleep tomorrow","EmojiIndexes":[]},{"Index":1451,"CommentText":"Our laundry is still hanging indoors","EmojiIndexes":[]},{"Index":1452,"CommentText":"Staying indoors because of the rain","EmojiIndexes":[]},{"Index":1453,"CommentText":"Brought the washing in just in time","EmojiIndexes":[]},{"Index":1454,"CommentText":"Light rain since this afternoon","EmojiIndexes":[]},{"Index":1455,"CommentText":"Waiting for the rain to stop","EmojiIndexes":[]},{"Index":1456,"CommentText":"Rather hot here today","EmojiIndexes":[]},{"Index":1457,"CommentText":"Turned the fan on a moment ago","EmojiIndexes":[]},{"Index":1458,"CommentText":"It was sunny outside earlier","EmojiIndexes":[]},{"Index":1459,"CommentText":"Drinking more water because it's so hot","EmojiIndexes":[]},{"Index":1460,"CommentText":"My room feels a bit stuffy","EmojiIndexes":[]},{"Index":1461,"CommentText":"It's lovely and cool tonight","EmojiIndexes":[]},{"Index":1462,"CommentText":"Opened the window for some air","EmojiIndexes":[]},{"Index":1463,"CommentText":"Not much need for the fan","EmojiIndexes":[]},{"Index":1464,"CommentText":"A bit colder than yesterday","EmojiIndexes":[]},{"Index":1465,"CommentText":"Getting a light jacket out","EmojiIndexes":[]},{"Index":1466,"CommentText":"Halfway through the book I'm reading","EmojiIndexes":[]},{"Index":1467,"CommentText":"Just finished another chapter","EmojiIndexes":[]},{"Index":1468,"CommentText":"Found the book I wanted today","EmojiIndexes":[]},{"Index":1469,"CommentText":"Only a few pages left in my book","EmojiIndexes":[]},{"Index":1470,"CommentText":"Looking for the next thing to read","EmojiIndexes":[]},{"Index":1471,"CommentText":"Practising drawing eyes today","EmojiIndexes":[]},{"Index":1472,"CommentText":"Finished colouring part of my drawing","EmojiIndexes":[]},{"Index":1473,"CommentText":"Sketching in my notebook","EmojiIndexes":[]},{"Index":1474,"CommentText":"My coloured pencil is nearly used up","EmojiIndexes":[]},{"Index":1475,"CommentText":"Taking a little break from drawing","EmojiIndexes":[]},{"Index":1476,"CommentText":"Trying some simple paper folding","EmojiIndexes":[]},{"Index":1477,"CommentText":"Finished a little keyring","EmojiIndexes":[]},{"Index":1478,"CommentText":"Doing a bit of embroidery","EmojiIndexes":[]},{"Index":1479,"CommentText":"Making a paper model, waiting for the glue to dry","EmojiIndexes":[]},{"Index":1480,"CommentText":"Fixing the bag I made","EmojiIndexes":[]},{"Index":1481,"CommentText":"Relatives are visiting tomorrow","EmojiIndexes":[]},{"Index":1482,"CommentText":"Just back from my gran's house","EmojiIndexes":[]},{"Index":1483,"CommentText":"Waiting for my sister before dinner","EmojiIndexes":[]},{"Index":1484,"CommentText":"My brother is visiting today","EmojiIndexes":[]},{"Index":1485,"CommentText":"Going home to see family this weekend","EmojiIndexes":[]},{"Index":1486,"CommentText":"Posted a parcel just now","EmojiIndexes":[]},{"Index":1487,"CommentText":"Had to collect some documents today","EmojiIndexes":[]},{"Index":1488,"CommentText":"Waiting for my number to be called at the post office","EmojiIndexes":[]},{"Index":1489,"CommentText":"Picking up an order tomorrow","EmojiIndexes":[]},{"Index":1490,"CommentText":"Bought some household supplies","EmojiIndexes":[]},{"Index":1491,"CommentText":"Phone charging beside me","EmojiIndexes":[]},{"Index":1492,"CommentText":"Just plugged the charger in","EmojiIndexes":[]},{"Index":1493,"CommentText":"The battery dropped quickly today","EmojiIndexes":[]},{"Index":1494,"CommentText":"I've got a power bank nearby","EmojiIndexes":[]},{"Index":1495,"CommentText":"Charging a bit more before going out","EmojiIndexes":[]},{"Index":1496,"CommentText":"Switched to wired earphones","EmojiIndexes":[]},{"Index":1497,"CommentText":"Borrowing a friend's headphones today","EmojiIndexes":[]},{"Index":1498,"CommentText":"Waiting for the headphones to charge","EmojiIndexes":[]},{"Index":1499,"CommentText":"My right earphone sounds quieter than the left","EmojiIndexes":[]},{"Index":1500,"CommentText":"Adjusted the headphone volume","EmojiIndexes":[]},{"Index":1501,"CommentText":"My internet connection keeps dropping","EmojiIndexes":[]},{"Index":1502,"CommentText":"Switching over to mobile data","EmojiIndexes":[]},{"Index":1503,"CommentText":"Restarted the router at home","EmojiIndexes":[]},{"Index":1504,"CommentText":"Connected again at last","EmojiIndexes":[]},{"Index":1505,"CommentText":"Moved closer to the router","EmojiIndexes":[]},{"Index":1506,"CommentText":"Watching on a small screen","EmojiIndexes":[]},{"Index":1507,"CommentText":"Using my old phone today","EmojiIndexes":[]},{"Index":1508,"CommentText":"Changed to a bigger phone so I can read chat","EmojiIndexes":[]},{"Index":1509,"CommentText":"Just cleaned the screen","EmojiIndexes":[]},{"Index":1510,"CommentText":"The text is easier on this phone","EmojiIndexes":[]},{"Index":1511,"CommentText":"A friend is watching beside me","EmojiIndexes":[]},{"Index":1512,"CommentText":"Waiting for someone to arrive","EmojiIndexes":[]},{"Index":1513,"CommentText":"We're sitting in the front room","EmojiIndexes":[]},{"Index":1514,"CommentText":"My friend went to fetch food","EmojiIndexes":[]},{"Index":1515,"CommentText":"Another person is coming over later","EmojiIndexes":[]},{"Index":1516,"CommentText":"My brother is beside me","EmojiIndexes":[]},{"Index":1517,"CommentText":"My sister got home and joined in","EmojiIndexes":[]},{"Index":1518,"CommentText":"Sharing a phone with my sister","EmojiIndexes":[]},{"Index":1519,"CommentText":"My brother is just listening nearby","EmojiIndexes":[]},{"Index":1520,"CommentText":"My younger sister asked who you are","EmojiIndexes":[]},{"Index":1521,"CommentText":"Are you usually an early riser?","EmojiIndexes":[]},{"Index":1522,"CommentText":"Do you check your phone after waking?","EmojiIndexes":[6]},{"Index":1523,"CommentText":"What gets you out of bed?","EmojiIndexes":[6]},{"Index":1524,"CommentText":"Do you use several alarms?","EmojiIndexes":[]},{"Index":1525,"CommentText":"How long until you feel properly awake?","EmojiIndexes":[6]},{"Index":1526,"CommentText":"Do you prefer a sweet breakfast?","EmojiIndexes":[6]},{"Index":1527,"CommentText":"What is your easiest breakfast to make?","EmojiIndexes":[]},{"Index":1528,"CommentText":"Do you like crunchy toast?","EmojiIndexes":[]},{"Index":1529,"CommentText":"What do you buy on a busy morning?","EmojiIndexes":[6]},{"Index":1530,"CommentText":"Do you ever skip breakfast by accident?","EmojiIndexes":[]},{"Index":1531,"CommentText":"Can you drink black coffee?","EmojiIndexes":[]},{"Index":1532,"CommentText":"Do you enjoy iced coffee?","EmojiIndexes":[6]},{"Index":1533,"CommentText":"How much milk goes in your coffee?","EmojiIndexes":[6]},{"Index":1534,"CommentText":"When do you usually have coffee?","EmojiIndexes":[6]},{"Index":1535,"CommentText":"Does late coffee keep you awake?","EmojiIndexes":[6]},{"Index":1536,"CommentText":"Do you like herbal tea?","EmojiIndexes":[]},{"Index":1537,"CommentText":"Is hot tea or iced tea your favourite?","EmojiIndexes":[]},{"Index":1538,"CommentText":"Do you brew tea strongly?","EmojiIndexes":[]},{"Index":1539,"CommentText":"What fruit tea do you like?","EmojiIndexes":[]},{"Index":1540,"CommentText":"Do you take sugar in tea?","EmojiIndexes":[]},{"Index":1541,"CommentText":"Do you prefer crunchy or soft biscuits?","EmojiIndexes":[]},{"Index":1542,"CommentText":"How much spice can you handle?","EmojiIndexes":[]},{"Index":1543,"CommentText":"Are you more into salty snacks?","EmojiIndexes":[6]},{"Index":1544,"CommentText":"What's a snack you loved as a child?","EmojiIndexes":[]},{"Index":1545,"CommentText":"Do you have a favourite kind of nut?","EmojiIndexes":[6]},{"Index":1546,"CommentText":"Do you like sour fruit?","EmojiIndexes":[]},{"Index":1547,"CommentText":"Is there any fruit you dislike?","EmojiIndexes":[6]},{"Index":1548,"CommentText":"Do you prefer ripe or green mango?","EmojiIndexes":[6]},{"Index":1549,"CommentText":"Do you eat fruit after meals?","EmojiIndexes":[]},{"Index":1550,"CommentText":"What fruit would you choose first?","EmojiIndexes":[]},{"Index":1551,"CommentText":"Do you prefer baking or frying?","EmojiIndexes":[6]},{"Index":1552,"CommentText":"Who taught you your first recipe?","EmojiIndexes":[6]},{"Index":1553,"CommentText":"Do you cook just for yourself?","EmojiIndexes":[]},{"Index":1554,"CommentText":"Do you follow recipes closely?","EmojiIndexes":[]},{"Index":1555,"CommentText":"What is your simplest reliable meal?","EmojiIndexes":[]},{"Index":1556,"CommentText":"Do you like trying unfamiliar food?","EmojiIndexes":[]},{"Index":1557,"CommentText":"Familiar restaurant or somewhere new?","EmojiIndexes":[]},{"Index":1558,"CommentText":"What food surprised you the first time?","EmojiIndexes":[]},{"Index":1559,"CommentText":"Any food you learned to enjoy later?","EmojiIndexes":[6]},{"Index":1560,"CommentText":"Would you rather eat out or order in?","EmojiIndexes":[6]},{"Index":1561,"CommentText":"Do you like lots of cream on cakes?","EmojiIndexes":[]},{"Index":1562,"CommentText":"Can you enjoy very dark chocolate?","EmojiIndexes":[6]},{"Index":1563,"CommentText":"Biscuits or sponge cake for you?","EmojiIndexes":[]},{"Index":1564,"CommentText":"Do you prefer warm desserts?","EmojiIndexes":[]},{"Index":1565,"CommentText":"What dessert would you pick from a menu?","EmojiIndexes":[]},{"Index":1566,"CommentText":"Where's your favourite seat at home?","EmojiIndexes":[6]},{"Index":1567,"CommentText":"Do you like bright rooms?","EmojiIndexes":[]},{"Index":1568,"CommentText":"Do you keep the windows open much?","EmojiIndexes":[]},{"Index":1569,"CommentText":"What scent do you like indoors?","EmojiIndexes":[]},{"Index":1570,"CommentText":"Do you clean with music on?","EmojiIndexes":[]},{"Index":1571,"CommentText":"Do you read before sleeping?","EmojiIndexes":[6]},{"Index":1572,"CommentText":"Do you need complete darkness to sleep?","EmojiIndexes":[]},{"Index":1573,"CommentText":"Do you drink water before bed?","EmojiIndexes":[6]},{"Index":1574,"CommentText":"High pillow or low pillow?","EmojiIndexes":[6]},{"Index":1575,"CommentText":"How long is your usual nap?","EmojiIndexes":[]},{"Index":1576,"CommentText":"Do you like the sound of rain?","EmojiIndexes":[6]},{"Index":1577,"CommentText":"What do you drink on a rainy day?","EmojiIndexes":[]},{"Index":1578,"CommentText":"What do you enjoy doing when it rains?","EmojiIndexes":[6]},{"Index":1579,"CommentText":"Does carrying an umbrella annoy you?","EmojiIndexes":[]},{"Index":1580,"CommentText":"Rainy season or dry weather?","EmojiIndexes":[]},{"Index":1581,"CommentText":"Do you wear hats in the sun?","EmojiIndexes":[6]},{"Index":1582,"CommentText":"Do you prefer going out in the morning or evening?","EmojiIndexes":[]},{"Index":1583,"CommentText":"Do you cope well with hot weather?","EmojiIndexes":[]},{"Index":1584,"CommentText":"Fan or air conditioning for you?","EmojiIndexes":[6]},{"Index":1585,"CommentText":"What food suits a hot day?","EmojiIndexes":[]},{"Index":1586,"CommentText":"Do you enjoy planning your own trips?","EmojiIndexes":[]},{"Index":1587,"CommentText":"Do you prefer trips with a group or a friend?","EmojiIndexes":[6]},{"Index":1588,"CommentText":"Do you pack more than you need?","EmojiIndexes":[6]},{"Index":1589,"CommentText":"Food stops or sightseeing first?","EmojiIndexes":[]},{"Index":1590,"CommentText":"Do you photograph everything on holiday?","EmojiIndexes":[]},{"Index":1591,"CommentText":"Do you pack the night before?","EmojiIndexes":[]},{"Index":1592,"CommentText":"Suitcase or a bag for a short trip?","EmojiIndexes":[]},{"Index":1593,"CommentText":"What always goes in your travel bag?","EmojiIndexes":[]},{"Index":1594,"CommentText":"What do you tend to forget when packing?","EmojiIndexes":[]},{"Index":1595,"CommentText":"Any tips for packing neatly?","EmojiIndexes":[6]},{"Index":1596,"CommentText":"Train journey or coach journey?","EmojiIndexes":[]},{"Index":1597,"CommentText":"Do you fall asleep while travelling?","EmojiIndexes":[]},{"Index":1598,"CommentText":"Do you enjoy walking short distances?","EmojiIndexes":[6]},{"Index":1599,"CommentText":"Would you choose the window seat?","EmojiIndexes":[]},{"Index":1600,"CommentText":"Do you listen to music on long journeys?","EmojiIndexes":[]},{"Index":1601,"CommentText":"Long novels or short stories?","EmojiIndexes":[6]},{"Index":1602,"CommentText":"Do you reread your favourite books?","EmojiIndexes":[]},{"Index":1603,"CommentText":"Paper books or reading on a screen?","EmojiIndexes":[]},{"Index":1604,"CommentText":"Does a cover influence your book choices?","EmojiIndexes":[]},{"Index":1605,"CommentText":"When is your favourite time to read?","EmojiIndexes":[]},{"Index":1606,"CommentText":"Do you prefer films with happy endings?","EmojiIndexes":[6]},{"Index":1607,"CommentText":"Do you rewatch old favourites?","EmojiIndexes":[]},{"Index":1608,"CommentText":"Do you avoid reading film summaries?","EmojiIndexes":[6]},{"Index":1609,"CommentText":"Cinema trip or film night at home?","EmojiIndexes":[]},{"Index":1610,"CommentText":"Would you stop a film halfway through?","EmojiIndexes":[6]},{"Index":1611,"CommentText":"Slow songs or lively songs?","EmojiIndexes":[]},{"Index":1612,"CommentText":"Can you repeat one song all day?","EmojiIndexes":[]},{"Index":1613,"CommentText":"Do you listen to music while walking?","EmojiIndexes":[]},{"Index":1614,"CommentText":"Speakers or earphones for music?","EmojiIndexes":[6]},{"Index":1615,"CommentText":"Do you choose music based on your mood?","EmojiIndexes":[6]},{"Index":1616,"CommentText":"Do you prefer drawing people or scenery?","EmojiIndexes":[6]},{"Index":1617,"CommentText":"Do you keep a sketchbook?","EmojiIndexes":[]},{"Index":1618,"CommentText":"Do you prefer soft or bold colours in drawings?","EmojiIndexes":[6]},{"Index":1619,"CommentText":"Do you save pictures for inspiration?","EmojiIndexes":[]},{"Index":1620,"CommentText":"What craft would you like to try?","EmojiIndexes":[]},{"Index":1621,"CommentText":"Do you prefer playing alone or with friends?","EmojiIndexes":[]},{"Index":1622,"CommentText":"Do you enjoy puzzle games?","EmojiIndexes":[6]},{"Index":1623,"CommentText":"Short rounds or a long game session?","EmojiIndexes":[]},{"Index":1624,"CommentText":"Do you like decorating houses in games?","EmojiIndexes":[]},{"Index":1625,"CommentText":"What's your favourite sort of relaxing game?","EmojiIndexes":[]},{"Index":1626,"CommentText":"What was your favourite subject?","EmojiIndexes":[]},{"Index":1627,"CommentText":"Did you choose the front row at school?","EmojiIndexes":[]},{"Index":1628,"CommentText":"Were you involved in school performances?","EmojiIndexes":[6]},{"Index":1629,"CommentText":"Did you read comics as a child?","EmojiIndexes":[]},{"Index":1630,"CommentText":"What school lunch do you remember best?","EmojiIndexes":[6]},{"Index":1631,"CommentText":"What toy did you love most?","EmojiIndexes":[6]},{"Index":1632,"CommentText":"Did you spend time playing with siblings?","EmojiIndexes":[]},{"Index":1633,"CommentText":"Were you afraid of the dark?","EmojiIndexes":[6]},{"Index":1634,"CommentText":"Which cartoon did you watch most?","EmojiIndexes":[6]},{"Index":1635,"CommentText":"Did you prefer playing outside as a child?","EmojiIndexes":[]},{"Index":1636,"CommentText":"Do you write a to-do list?","EmojiIndexes":[]},{"Index":1637,"CommentText":"One task at a time or several?","EmojiIndexes":[6]},{"Index":1638,"CommentText":"What do you do during short breaks?","EmojiIndexes":[]},{"Index":1639,"CommentText":"Do you like keeping your desk tidy?","EmojiIndexes":[]},{"Index":1640,"CommentText":"Do you work in silence or with music on?","EmojiIndexes":[]},{"Index":1641,"CommentText":"Meeting friends at home or a café?","EmojiIndexes":[]},{"Index":1642,"CommentText":"Big gatherings or a few people?","EmojiIndexes":[]},{"Index":1643,"CommentText":"Do you find introductions easy?","EmojiIndexes":[]},{"Index":1644,"CommentText":"Do you remember faces better than names?","EmojiIndexes":[6]},{"Index":1645,"CommentText":"Phone calls or messages for you?","EmojiIndexes":[]},{"Index":1646,"CommentText":"Do you use voice messages much?","EmojiIndexes":[]},{"Index":1647,"CommentText":"Short texts or a long explanation?","EmojiIndexes":[]},{"Index":1648,"CommentText":"Which emoji do you use most?","EmojiIndexes":[6]},{"Index":1649,"CommentText":"Do you sometimes read and reply later?","EmojiIndexes":[]},{"Index":1650,"CommentText":"Do you shorten words when messaging friends?","EmojiIndexes":[6]},{"Index":1651,"CommentText":"Do you compare prices before buying?","EmojiIndexes":[6]},{"Index":1652,"CommentText":"Do you choose clothes by colour or fit first?","EmojiIndexes":[]},{"Index":1653,"CommentText":"Online shopping or visiting a shop?","EmojiIndexes":[]},{"Index":1654,"CommentText":"Do you keep useful things for years?","EmojiIndexes":[]},{"Index":1655,"CommentText":"Do you enjoy finding a bargain?","EmojiIndexes":[]},{"Index":1656,"CommentText":"Do you choose the top or trousers first?","EmojiIndexes":[6]},{"Index":1657,"CommentText":"Plain clothes or patterns?","EmojiIndexes":[6]},{"Index":1658,"CommentText":"Do you dress for mood or occasion?","EmojiIndexes":[]},{"Index":1659,"CommentText":"Is there a colour you rarely wear?","EmojiIndexes":[]},{"Index":1660,"CommentText":"Do you prefer a slightly loose fit?","EmojiIndexes":[]},{"Index":1661,"CommentText":"Gold or silver jewellery?","EmojiIndexes":[]},{"Index":1662,"CommentText":"Do you match earrings to your clothes or hair?","EmojiIndexes":[]},{"Index":1663,"CommentText":"Do you still wear a watch?","EmojiIndexes":[6]},{"Index":1664,"CommentText":"Small bag or one with lots of pockets?","EmojiIndexes":[]},{"Index":1665,"CommentText":"Do you keep old accessories for memories?","EmojiIndexes":[]},{"Index":1666,"CommentText":"Do you let your hair dry naturally?","EmojiIndexes":[]},{"Index":1667,"CommentText":"What type of hairbrush do you use?","EmojiIndexes":[6]},{"Index":1668,"CommentText":"How often do you get a trim?","EmojiIndexes":[6]},{"Index":1669,"CommentText":"Do you enjoy changing hairstyles?","EmojiIndexes":[6]},{"Index":1670,"CommentText":"Is longer hair difficult to care for?","EmojiIndexes":[]},{"Index":1671,"CommentText":"What is your first makeup step?","EmojiIndexes":[6]},{"Index":1672,"CommentText":"Do you apply foundation with a brush or sponge?","EmojiIndexes":[]},{"Index":1673,"CommentText":"Lip colour first or cheek colour?","EmojiIndexes":[6]},{"Index":1674,"CommentText":"Have you completely finished a lipstick?","EmojiIndexes":[6]},{"Index":1675,"CommentText":"Do you rebuy the makeup you know?","EmojiIndexes":[6]},{"Index":1676,"CommentText":"Do you use sunscreen every day?","EmojiIndexes":[]},{"Index":1677,"CommentText":"Simple skincare or a longer routine?","EmojiIndexes":[]},{"Index":1678,"CommentText":"Do you remember lip balm regularly?","EmojiIndexes":[6]},{"Index":1679,"CommentText":"How do you choose a moisturiser?","EmojiIndexes":[6]},{"Index":1680,"CommentText":"Which skincare step do you forget most?","EmojiIndexes":[]},{"Index":1681,"CommentText":"Stay in or go out on a free day?","EmojiIndexes":[]},{"Index":1682,"CommentText":"Do you save weekends for family?","EmojiIndexes":[]},{"Index":1683,"CommentText":"On days off, do you prefer going out or resting?","EmojiIndexes":[6]},{"Index":1684,"CommentText":"Do you enjoy a weekend market trip?","EmojiIndexes":[6]},{"Index":1685,"CommentText":"What chores do you leave for your day off?","EmojiIndexes":[]},{"Index":1686,"CommentText":"Blue ink or black ink?","EmojiIndexes":[]},{"Index":1687,"CommentText":"Colour photos or black-and-white photos?","EmojiIndexes":[]},{"Index":1688,"CommentText":"Round table or square table?","EmojiIndexes":[]},{"Index":1689,"CommentText":"Paper calendar or phone calendar?","EmojiIndexes":[]},{"Index":1690,"CommentText":"Candid photos or carefully posed photos?","EmojiIndexes":[]},{"Index":1691,"CommentText":"Compliments get read very quickly here","EmojiIndexes":[]},{"Index":1692,"CommentText":"You slow down for the flattering words","EmojiIndexes":[]},{"Index":1693,"CommentText":"Praise seems to catch your eye first","EmojiIndexes":[]},{"Index":1694,"CommentText":"Funny how the compliments never get missed","EmojiIndexes":[]},{"Index":1695,"CommentText":"You spotted that nice comment straight away","EmojiIndexes":[]},{"Index":1696,"CommentText":"That compliment brought out a proper smile","EmojiIndexes":[]},{"Index":1697,"CommentText":"Trying to look serious, still smiling","EmojiIndexes":[]},{"Index":1698,"CommentText":"You enjoyed being called lovely, didn't you?","EmojiIndexes":[]},{"Index":1699,"CommentText":"That grin is giving you away","EmojiIndexes":[3]},{"Index":1700,"CommentText":"A little praise has cheered you up","EmojiIndexes":[]},{"Index":1701,"CommentText":"Another little look at your own picture","EmojiIndexes":[]},{"Index":1702,"CommentText":"You know exactly which angle works","EmojiIndexes":[]},{"Index":1703,"CommentText":"Checking the hair again, are we?","EmojiIndexes":[]},{"Index":1704,"CommentText":"You've already found your favourite side","EmojiIndexes":[3]},{"Index":1705,"CommentText":"More mirror checks than chat checks there","EmojiIndexes":[3]},{"Index":1706,"CommentText":"New fan and already knows your whole stream schedule","EmojiIndexes":[]},{"Index":1707,"CommentText":"Claims to visit occasionally, knows your whole stream schedule","EmojiIndexes":[3]},{"Index":1708,"CommentText":"You remember her stream schedule better than I do","EmojiIndexes":[]},{"Index":1709,"CommentText":"So early and already asking for attention","EmojiIndexes":[]},{"Index":1710,"CommentText":"Not much of a casual viewer, are you?","EmojiIndexes":[]},{"Index":1711,"CommentText":"Not a fan, just here every day","EmojiIndexes":[]},{"Index":1712,"CommentText":"You dislike it but keep pressing like?","EmojiIndexes":[]},{"Index":1713,"CommentText":"Only curious, yet you remember every detail","EmojiIndexes":[]},{"Index":1714,"CommentText":"That is a very enthusiastic non-fan","EmojiIndexes":[]},{"Index":1715,"CommentText":"You came for a moment and know everyone","EmojiIndexes":[]},{"Index":1716,"CommentText":"Everyone wants to be noticed first","EmojiIndexes":[]},{"Index":1717,"CommentText":"Let me finish typing before racing ahead","EmojiIndexes":[3]},{"Index":1718,"CommentText":"That chat moves quicker than my fingers","EmojiIndexes":[3]},{"Index":1719,"CommentText":"You're all very keen today","EmojiIndexes":[]},{"Index":1720,"CommentText":"My comment barely had time to appear","EmojiIndexes":[]},{"Index":1721,"CommentText":"Is it my turn for a hello yet?","EmojiIndexes":[3]},{"Index":1722,"CommentText":"Leave a little attention for me","EmojiIndexes":[]},{"Index":1723,"CommentText":"Still waiting for my hello, don't forget me","EmojiIndexes":[]},{"Index":1724,"CommentText":"I've been asking for a hello longer than that viewer","EmojiIndexes":[3]},{"Index":1725,"CommentText":"Can the quiet people have a turn too?","EmojiIndexes":[3]},{"Index":1726,"CommentText":"I was about to type that exact compliment","EmojiIndexes":[3]},{"Index":1727,"CommentText":"You've taken my compliment before I typed it","EmojiIndexes":[]},{"Index":1728,"CommentText":"Now I need a different nice thing to say","EmojiIndexes":[3]},{"Index":1729,"CommentText":"You typed my compliment before I could finish it","EmojiIndexes":[]},{"Index":1730,"CommentText":"The good compliments get snapped up quickly","EmojiIndexes":[]},{"Index":1731,"CommentText":"You know that outfit looks good, don't you?","EmojiIndexes":[]},{"Index":1732,"CommentText":"You weren't surprised by that compliment","EmojiIndexes":[]},{"Index":1733,"CommentText":"Very confident about being lovely today","EmojiIndexes":[]},{"Index":1734,"CommentText":"You sound like you expected the praise","EmojiIndexes":[]},{"Index":1735,"CommentText":"You knew fans would love that outfit","EmojiIndexes":[]},{"Index":1736,"CommentText":"Don't pretend you hate being complimented","EmojiIndexes":[]},{"Index":1737,"CommentText":"You say stop, but you're still smiling","EmojiIndexes":[3]},{"Index":1738,"CommentText":"Acting shy about compliments, but you look pleased","EmojiIndexes":[]},{"Index":1739,"CommentText":"You're trying to hide how much you liked that compliment","EmojiIndexes":[]},{"Index":1740,"CommentText":"You can't hide that pleased little smile","EmojiIndexes":[]},{"Index":1741,"CommentText":"You said goodbye but you're still commenting","EmojiIndexes":[]},{"Index":1742,"CommentText":"Said you're going to bed, still tapping hearts?","EmojiIndexes":[]},{"Index":1743,"CommentText":"Your last minute of watching has lasted ages","EmojiIndexes":[]},{"Index":1744,"CommentText":"Leaving seems harder than saying goodbye","EmojiIndexes":[3]},{"Index":1745,"CommentText":"Everyone says goodbye and keeps watching anyway","EmojiIndexes":[]},{"Index":1746,"CommentText":"My friend brought her whole group to watch you","EmojiIndexes":[]},{"Index":1747,"CommentText":"One recommendation and now everyone knows her","EmojiIndexes":[3]},{"Index":1748,"CommentText":"You're doing plenty of fan recruitment","EmojiIndexes":[]},{"Index":1749,"CommentText":"I invited my friend and now she watches more than me","EmojiIndexes":[3]},{"Index":1750,"CommentText":"My whole friend group is watching you now","EmojiIndexes":[]},{"Index":1751,"CommentText":"My friends keep trying to watch over my shoulder","EmojiIndexes":[]},{"Index":1752,"CommentText":"The quiet listener knows the most","EmojiIndexes":[3]},{"Index":1753,"CommentText":"My friend keeps stealing the phone to watch you","EmojiIndexes":[]},{"Index":1754,"CommentText":"I'm holding the phone but my friend's the bigger fan","EmojiIndexes":[3]},{"Index":1755,"CommentText":"Everyone in my room is watching, even the supposed non-fans","EmojiIndexes":[]},{"Index":1756,"CommentText":"You arrived before I'd settled down","EmojiIndexes":[]},{"Index":1757,"CommentText":"Someone was clearly waiting already","EmojiIndexes":[]},{"Index":1758,"CommentText":"Very quick to notice she's here","EmojiIndexes":[]},{"Index":1759,"CommentText":"You lot don't miss an opening moment","EmojiIndexes":[]},{"Index":1760,"CommentText":"I thought I was early, apparently not","EmojiIndexes":[]},{"Index":1761,"CommentText":"Quiet all evening, quick with a compliment","EmojiIndexes":[]},{"Index":1762,"CommentText":"The silent viewers remember everything","EmojiIndexes":[]},{"Index":1763,"CommentText":"You hardly comment but know plenty","EmojiIndexes":[3]},{"Index":1764,"CommentText":"Quiet fans notice even your smallest outfit changes","EmojiIndexes":[]},{"Index":1765,"CommentText":"Quiet viewer finally gave themselves away","EmojiIndexes":[]},{"Index":1766,"CommentText":"Those thumbs must be tired from tapping hearts","EmojiIndexes":[]},{"Index":1767,"CommentText":"Someone doesn't stop pressing like","EmojiIndexes":[3]},{"Index":1768,"CommentText":"You're supporting with your thumb today","EmojiIndexes":[]},{"Index":1769,"CommentText":"You've been tapping hearts nonstop, give your hand a break","EmojiIndexes":[3]},{"Index":1770,"CommentText":"Quiet in chat but tapping hearts nonstop, I see you","EmojiIndexes":[]},{"Index":1771,"CommentText":"I said hello before, in case you missed it","EmojiIndexes":[]},{"Index":1772,"CommentText":"Still here waiting to be remembered","EmojiIndexes":[]},{"Index":1773,"CommentText":"Don't forget the little viewer over here","EmojiIndexes":[]},{"Index":1774,"CommentText":"Less typing doesn't mean less interest","EmojiIndexes":[]},{"Index":1775,"CommentText":"You answered everyone around my comment","EmojiIndexes":[]},{"Index":1776,"CommentText":"You've got plenty to say today","EmojiIndexes":[]},{"Index":1777,"CommentText":"I was going to ask, but you explained already","EmojiIndexes":[3]},{"Index":1778,"CommentText":"Let me fit one question in","EmojiIndexes":[]},{"Index":1779,"CommentText":"One story finishes and another starts","EmojiIndexes":[]},{"Index":1780,"CommentText":"You're chattier than I expected","EmojiIndexes":[]},{"Index":1781,"CommentText":"Your favourite things are rather obvious","EmojiIndexes":[]},{"Index":1782,"CommentText":"Your voice gets excited when you mention your favourite food","EmojiIndexes":[3]},{"Index":1783,"CommentText":"Claims not to be a fan, remembers all your stories","EmojiIndexes":[3]},{"Index":1784,"CommentText":"Mention the favourite food and you brighten up","EmojiIndexes":[]},{"Index":1785,"CommentText":"I can guess what you'll choose now","EmojiIndexes":[3]},{"Index":1786,"CommentText":"You had that answer ready already","EmojiIndexes":[]},{"Index":1787,"CommentText":"You knew someone would ask that","EmojiIndexes":[]},{"Index":1788,"CommentText":"You explained so much I've run out of questions","EmojiIndexes":[3]},{"Index":1789,"CommentText":"Have you prepared every possible reply?","EmojiIndexes":[]},{"Index":1790,"CommentText":"You answered that question before I finished typing","EmojiIndexes":[]},{"Index":1791,"CommentText":"The new person settled in very quickly","EmojiIndexes":[]},{"Index":1792,"CommentText":"You found this channel yesterday and already know the schedule?","EmojiIndexes":[]},{"Index":1793,"CommentText":"That's a very familiar-sounding newcomer","EmojiIndexes":[]},{"Index":1794,"CommentText":"The fresh fan already knows more than me","EmojiIndexes":[]},{"Index":1795,"CommentText":"That new fan already knows all your favourite things","EmojiIndexes":[]},{"Index":1796,"CommentText":"The longtime viewers remember tiny details","EmojiIndexes":[]},{"Index":1797,"CommentText":"Nothing gets past the early fans","EmojiIndexes":[]},{"Index":1798,"CommentText":"Fans remember your stories better than you do","EmojiIndexes":[]},{"Index":1799,"CommentText":"Someone's been paying very close attention","EmojiIndexes":[]},{"Index":1800,"CommentText":"That fan remembers every outfit you've worn","EmojiIndexes":[]},{"Index":1801,"CommentText":"The hair was already neat, you know","EmojiIndexes":[]},{"Index":1802,"CommentText":"That one strand is getting plenty of attention","EmojiIndexes":[3]},{"Index":1803,"CommentText":"How many more times will you check your hair?","EmojiIndexes":[]},{"Index":1804,"CommentText":"A tiny fringe movement isn't a disaster","EmojiIndexes":[3]},{"Index":1805,"CommentText":"You keep fixing hair that already looks fine","EmojiIndexes":[]},{"Index":1806,"CommentText":"You like that necklace quite a lot","EmojiIndexes":[3]},{"Index":1807,"CommentText":"One question and a full jewellery explanation","EmojiIndexes":[]},{"Index":1808,"CommentText":"The little earring has made you pleased","EmojiIndexes":[]},{"Index":1809,"CommentText":"You're checking the bracelet again, aren't you?","EmojiIndexes":[3]},{"Index":1810,"CommentText":"You seem very fond of that accessory","EmojiIndexes":[]},{"Index":1811,"CommentText":"A good outfit has given you confidence","EmojiIndexes":[]},{"Index":1812,"CommentText":"You sound pleased with those colour choices","EmojiIndexes":[]},{"Index":1813,"CommentText":"You knew the shirt would get compliments","EmojiIndexes":[]},{"Index":1814,"CommentText":"Someone chose that look carefully","EmojiIndexes":[3]},{"Index":1815,"CommentText":"You look very pleased with those outfit compliments","EmojiIndexes":[3]},{"Index":1816,"CommentText":"Did you reread that before sending?","EmojiIndexes":[]},{"Index":1817,"CommentText":"Your fingers are quicker than your spelling","EmojiIndexes":[]},{"Index":1818,"CommentText":"I can still understand the enthusiastic typos","EmojiIndexes":[3]},{"Index":1819,"CommentText":"You type more in chat than I talk all day","EmojiIndexes":[]},{"Index":1820,"CommentText":"Slow down a little, the keyboard can wait","EmojiIndexes":[3]},{"Index":1821,"CommentText":"Asked for a shoutout, then went quiet when you got one","EmojiIndexes":[]},{"Index":1822,"CommentText":"You wanted the name read but got shy","EmojiIndexes":[]},{"Index":1823,"CommentText":"You got a reply and suddenly stopped commenting?","EmojiIndexes":[]},{"Index":1824,"CommentText":"That hello made you rather pleased","EmojiIndexes":[3]},{"Index":1825,"CommentText":"All that typing just to ask for a hello","EmojiIndexes":[]},{"Index":1826,"CommentText":"My friend teased me for watching, now she's the bigger fan","EmojiIndexes":[]},{"Index":1827,"CommentText":"So much for not liking this channel","EmojiIndexes":[3]},{"Index":1828,"CommentText":"My friend came over and became a fan immediately","EmojiIndexes":[]},{"Index":1829,"CommentText":"My friend says she dislikes this but wants my phone","EmojiIndexes":[]},{"Index":1830,"CommentText":"My friend is hooked after I recommended your channel","EmojiIndexes":[]},{"Index":1831,"CommentText":"You're still waiting after several replies","EmojiIndexes":[]},{"Index":1832,"CommentText":"Very patient about getting noticed","EmojiIndexes":[]},{"Index":1833,"CommentText":"That fan is really patient waiting for a reply","EmojiIndexes":[]},{"Index":1834,"CommentText":"You said you'd watch briefly, still here an hour later?","EmojiIndexes":[]},{"Index":1835,"CommentText":"That fan waited ages just for a hello","EmojiIndexes":[3]},{"Index":1836,"CommentText":"You call your gifts small but send them so often","EmojiIndexes":[3]},{"Index":1837,"CommentText":"A quiet fan becomes visible with a gift","EmojiIndexes":[]},{"Index":1838,"CommentText":"You choose gifts for her more carefully than I do","EmojiIndexes":[]},{"Index":1839,"CommentText":"Sent a gift, then pretended it wasn't you?","EmojiIndexes":[]},{"Index":1840,"CommentText":"Small gift, very excited fan","EmojiIndexes":[]},{"Index":1841,"CommentText":"That answer needs quite a think","EmojiIndexes":[3]},{"Index":1842,"CommentText":"Forgot what you meant to say?","EmojiIndexes":[3]},{"Index":1843,"CommentText":"You've made me curious with that pause","EmojiIndexes":[]},{"Index":1844,"CommentText":"Taking ages to answer one question, tough choice?","EmojiIndexes":[]},{"Index":1845,"CommentText":"That's a lot of thought for one simple question","EmojiIndexes":[3]},{"Index":1846,"CommentText":"Your face answered before you spoke","EmojiIndexes":[]},{"Index":1847,"CommentText":"Not very good at hiding that reaction","EmojiIndexes":[]},{"Index":1848,"CommentText":"I can guess the answer from your expression","EmojiIndexes":[]},{"Index":1849,"CommentText":"Your eyes lit up when you heard that compliment","EmojiIndexes":[]},{"Index":1850,"CommentText":"Your grin already gave your favourite away","EmojiIndexes":[]},{"Index":1851,"CommentText":"My little sister discovered your channel before I did","EmojiIndexes":[]},{"Index":1852,"CommentText":"My sister and I finally agree on which stream to watch","EmojiIndexes":[]},{"Index":1853,"CommentText":"Even my little brother recognises you now","EmojiIndexes":[3]},{"Index":1854,"CommentText":"My brother claims he's not watching but remembers everything","EmojiIndexes":[]},{"Index":1855,"CommentText":"Turns out my whole family is watching you","EmojiIndexes":[]},{"Index":1856,"CommentText":"A day off and you're here early","EmojiIndexes":[]},{"Index":1857,"CommentText":"Free time means a longer visit","EmojiIndexes":[]},{"Index":1858,"CommentText":"None of you going out this weekend?","EmojiIndexes":[]},{"Index":1859,"CommentText":"The weekend crowd seems very keen","EmojiIndexes":[]},{"Index":1860,"CommentText":"Plenty of time to watch today, then","EmojiIndexes":[3]},{"Index":1861,"CommentText":"None of these topics interests me","EmojiIndexes":[]},{"Index":1862,"CommentText":"Can you talk about something less dull?","EmojiIndexes":[]},{"Index":1863,"CommentText":"This subject has gone on too long","EmojiIndexes":[]},{"Index":1864,"CommentText":"You keep choosing the same boring themes","EmojiIndexes":[]},{"Index":1865,"CommentText":"There's nothing worth listening to in this","EmojiIndexes":[]},{"Index":1866,"CommentText":"We've heard that story already","EmojiIndexes":[]},{"Index":1867,"CommentText":"Repeating it doesn't make it better","EmojiIndexes":[]},{"Index":1868,"CommentText":"Have you got another story?","EmojiIndexes":[]},{"Index":1869,"CommentText":"It's the same tale every visit","EmojiIndexes":[]},{"Index":1870,"CommentText":"Stop presenting old stories as something new","EmojiIndexes":[]},{"Index":1871,"CommentText":"What point are you actually making?","EmojiIndexes":[]},{"Index":1872,"CommentText":"A long story with no clear point","EmojiIndexes":[]},{"Index":1873,"CommentText":"You've talked plenty without saying much","EmojiIndexes":[]},{"Index":1874,"CommentText":"This is going round in circles","EmojiIndexes":[]},{"Index":1875,"CommentText":"I don't know where this is going","EmojiIndexes":[]},{"Index":1876,"CommentText":"You wander off the subject constantly","EmojiIndexes":[]},{"Index":1877,"CommentText":"One topic at a time would help","EmojiIndexes":[]},{"Index":1878,"CommentText":"Stop jumping between unfinished thoughts","EmojiIndexes":[]},{"Index":1879,"CommentText":"It's hard to follow this rambling","EmojiIndexes":[]},{"Index":1880,"CommentText":"You abandon every story halfway through","EmojiIndexes":[2]},{"Index":1881,"CommentText":"You take ages to finish a sentence","EmojiIndexes":[]},{"Index":1882,"CommentText":"You take forever to finish a sentence","EmojiIndexes":[]},{"Index":1883,"CommentText":"One small point takes far too long","EmojiIndexes":[]},{"Index":1884,"CommentText":"Please shorten this, it's tiring","EmojiIndexes":[]},{"Index":1885,"CommentText":"Waiting for you to finish is boring","EmojiIndexes":[]},{"Index":1886,"CommentText":"You speak too fast to understand","EmojiIndexes":[]},{"Index":1887,"CommentText":"The words are running into each other","EmojiIndexes":[]},{"Index":1888,"CommentText":"There's no time to follow your point","EmojiIndexes":[]},{"Index":1889,"CommentText":"Slow down instead of rushing everything","EmojiIndexes":[]},{"Index":1890,"CommentText":"It all sounds jumbled at this pace","EmojiIndexes":[]},{"Index":1891,"CommentText":"Too many filler words in every sentence","EmojiIndexes":[]},{"Index":1892,"CommentText":"All those ums are getting tiring","EmojiIndexes":[]},{"Index":1893,"CommentText":"You keep saying like without needing it","EmojiIndexes":[]},{"Index":1894,"CommentText":"Cut out some of the extra words","EmojiIndexes":[]},{"Index":1895,"CommentText":"The repeated fillers make this hard to hear","EmojiIndexes":[]},{"Index":1896,"CommentText":"You never finish the sentence","EmojiIndexes":[]},{"Index":1897,"CommentText":"Why stop halfway through every thought?","EmojiIndexes":[2]},{"Index":1898,"CommentText":"Laughing doesn't finish the explanation","EmojiIndexes":[]},{"Index":1899,"CommentText":"Say the whole point or leave it","EmojiIndexes":[]},{"Index":1900,"CommentText":"Every sentence trails off into nothing","EmojiIndexes":[]},{"Index":1901,"CommentText":"You're louder than you need to be","EmojiIndexes":[]},{"Index":1902,"CommentText":"Please stop shouting at the audience","EmojiIndexes":[]},{"Index":1903,"CommentText":"That volume is unpleasant","EmojiIndexes":[]},{"Index":1904,"CommentText":"Normal speaking would be enough","EmojiIndexes":[]},{"Index":1905,"CommentText":"Your voice is getting painfully loud","EmojiIndexes":[]},{"Index":1906,"CommentText":"Quiet one moment, shouting the next","EmojiIndexes":[]},{"Index":1907,"CommentText":"The sudden volume changes are annoying","EmojiIndexes":[]},{"Index":1908,"CommentText":"I keep having to adjust the sound","EmojiIndexes":[]},{"Index":1909,"CommentText":"Stop suddenly raising your voice","EmojiIndexes":[]},{"Index":1910,"CommentText":"It's either too quiet or too loud","EmojiIndexes":[]},{"Index":1911,"CommentText":"Get to the subject already","EmojiIndexes":[]},{"Index":1912,"CommentText":"The introduction is dragging badly","EmojiIndexes":[]},{"Index":1913,"CommentText":"We're still waiting for the actual point","EmojiIndexes":[]},{"Index":1914,"CommentText":"You don't need such a long lead-in","EmojiIndexes":[]},{"Index":1915,"CommentText":"This setup has taken far too long","EmojiIndexes":[]},{"Index":1916,"CommentText":"Are you just going to stare at the screen?","EmojiIndexes":[]},{"Index":1917,"CommentText":"There's nothing happening for me to watch","EmojiIndexes":[]},{"Index":1918,"CommentText":"Looking and smiling isn't much content","EmojiIndexes":[]},{"Index":1919,"CommentText":"Do you intend to say anything?","EmojiIndexes":[]},{"Index":1920,"CommentText":"This silence is getting awkward","EmojiIndexes":[]},{"Index":1921,"CommentText":"You haven't put much effort into this","EmojiIndexes":[2]},{"Index":1922,"CommentText":"It looks like you're doing the bare minimum","EmojiIndexes":[]},{"Index":1923,"CommentText":"The preparation feels very poor","EmojiIndexes":[]},{"Index":1924,"CommentText":"Switching on isn't enough on its own","EmojiIndexes":[]},{"Index":1925,"CommentText":"Think of something to say before starting","EmojiIndexes":[]},{"Index":1926,"CommentText":"You keep asking us to provide the conversation","EmojiIndexes":[]},{"Index":1927,"CommentText":"Can you contribute a story yourself?","EmojiIndexes":[]},{"Index":1928,"CommentText":"Questions followed by silence aren't interesting","EmojiIndexes":[]},{"Index":1929,"CommentText":"We shouldn't have to find every topic","EmojiIndexes":[2]},{"Index":1930,"CommentText":"You can't keep asking the audience forever","EmojiIndexes":[]},{"Index":1931,"CommentText":"Every answer is vague","EmojiIndexes":[]},{"Index":1932,"CommentText":"That reply tells us nothing","EmojiIndexes":[]},{"Index":1933,"CommentText":"Be specific instead of dodging the point","EmojiIndexes":[]},{"Index":1934,"CommentText":"These answers are far too shallow","EmojiIndexes":[]},{"Index":1935,"CommentText":"Different questions, the same empty response","EmojiIndexes":[]},{"Index":1936,"CommentText":"Where was the funny bit?","EmojiIndexes":[]},{"Index":1937,"CommentText":"That joke fell completely flat","EmojiIndexes":[]},{"Index":1938,"CommentText":"I can't see what we're meant to laugh at","EmojiIndexes":[]},{"Index":1939,"CommentText":"Trying too hard to be funny","EmojiIndexes":[]},{"Index":1940,"CommentText":"I'm not laughing at this forced humour","EmojiIndexes":[]},{"Index":1941,"CommentText":"Explaining the joke doesn't improve it","EmojiIndexes":[]},{"Index":1942,"CommentText":"Why tell the same joke three times?","EmojiIndexes":[]},{"Index":1943,"CommentText":"It won't get funnier with an explanation","EmojiIndexes":[]},{"Index":1944,"CommentText":"You take too long to deliver the joke","EmojiIndexes":[]},{"Index":1945,"CommentText":"A funny story shouldn't need this much explanation","EmojiIndexes":[]},{"Index":1946,"CommentText":"Every visit looks exactly the same","EmojiIndexes":[]},{"Index":1947,"CommentText":"Anything different planned for once?","EmojiIndexes":[]},{"Index":1948,"CommentText":"The content never seems to change","EmojiIndexes":[]},{"Index":1949,"CommentText":"Same way of talking every time","EmojiIndexes":[]},{"Index":1950,"CommentText":"I've heard all these lines before","EmojiIndexes":[]},{"Index":1951,"CommentText":"This tiny subject doesn't need so long","EmojiIndexes":[]},{"Index":1952,"CommentText":"You've made that point, move on","EmojiIndexes":[]},{"Index":1953,"CommentText":"Repeating yourself ruins the conversation","EmojiIndexes":[]},{"Index":1954,"CommentText":"How many times will you say it?","EmojiIndexes":[]},{"Index":1955,"CommentText":"I understood, no need to repeat it again","EmojiIndexes":[2]},{"Index":1956,"CommentText":"That remark had nothing to do with it","EmojiIndexes":[]},{"Index":1957,"CommentText":"Different question, completely unrelated answer","EmojiIndexes":[]},{"Index":1958,"CommentText":"It doesn't connect to your previous point","EmojiIndexes":[]},{"Index":1959,"CommentText":"Why suddenly change to that?","EmojiIndexes":[]},{"Index":1960,"CommentText":"You started one subject and ended elsewhere","EmojiIndexes":[]},{"Index":1961,"CommentText":"You're trying too hard to seem cute","EmojiIndexes":[]},{"Index":1962,"CommentText":"The cute act doesn't suit you","EmojiIndexes":[]},{"Index":1963,"CommentText":"Stop making every sentence into a performance","EmojiIndexes":[]},{"Index":1964,"CommentText":"The babyish manner is forced","EmojiIndexes":[]},{"Index":1965,"CommentText":"Trying to look adorable is getting annoying","EmojiIndexes":[2]},{"Index":1966,"CommentText":"That laugh feels very unnatural","EmojiIndexes":[]},{"Index":1967,"CommentText":"Don't force a laugh when nothing's funny","EmojiIndexes":[]},{"Index":1968,"CommentText":"The laughter feels very rehearsed","EmojiIndexes":[]},{"Index":1969,"CommentText":"You use the same laugh every time","EmojiIndexes":[]},{"Index":1970,"CommentText":"I can hear how forced that is","EmojiIndexes":[]},{"Index":1971,"CommentText":"Why pretend to be embarrassed?","EmojiIndexes":[]},{"Index":1972,"CommentText":"That shy face feels fake","EmojiIndexes":[]},{"Index":1973,"CommentText":"A compliment doesn't need all that acting","EmojiIndexes":[]},{"Index":1974,"CommentText":"You aren't shy, just behave normally","EmojiIndexes":[]},{"Index":1975,"CommentText":"This pretend modesty is irritating","EmojiIndexes":[]},{"Index":1976,"CommentText":"Stop forcing that little-child voice","EmojiIndexes":[]},{"Index":1977,"CommentText":"Speak like an adult for once","EmojiIndexes":[]},{"Index":1978,"CommentText":"That baby voice is getting tiresome","EmojiIndexes":[]},{"Index":1979,"CommentText":"Your fake sweet tone is too much","EmojiIndexes":[]},{"Index":1980,"CommentText":"The high pitch sounds completely unnatural","EmojiIndexes":[]},{"Index":1981,"CommentText":"That isn't worth such a shocked reaction","EmojiIndexes":[]},{"Index":1982,"CommentText":"The surprise looks very fake","EmojiIndexes":[]},{"Index":1983,"CommentText":"Stop widening your eyes over nothing","EmojiIndexes":[]},{"Index":1984,"CommentText":"You don't need to act amazed","EmojiIndexes":[]},{"Index":1985,"CommentText":"You're exaggerating the reaction again","EmojiIndexes":[]},{"Index":1986,"CommentText":"You make tiny things far too dramatic","EmojiIndexes":[2]},{"Index":1987,"CommentText":"That reaction is completely overdone","EmojiIndexes":[]},{"Index":1988,"CommentText":"Nothing happened to justify this fuss","EmojiIndexes":[]},{"Index":1989,"CommentText":"Can you stop exaggerating everything?","EmojiIndexes":[]},{"Index":1990,"CommentText":"Every little thing becomes a big drama","EmojiIndexes":[]},{"Index":1991,"CommentText":"You seem to be fishing for attention","EmojiIndexes":[]},{"Index":1992,"CommentText":"You only said that to get reassurance","EmojiIndexes":[]},{"Index":1993,"CommentText":"Clearly waiting for people to praise you","EmojiIndexes":[]},{"Index":1994,"CommentText":"Stop trying to get noticed every moment","EmojiIndexes":[2]},{"Index":1995,"CommentText":"The attention-seeking is obvious","EmojiIndexes":[]},{"Index":1996,"CommentText":"Do you ever stop praising yourself?","EmojiIndexes":[]},{"Index":1997,"CommentText":"Every sentence mentions how pretty you are","EmojiIndexes":[]},{"Index":1998,"CommentText":"Nobody asked for another self-compliment","EmojiIndexes":[]},{"Index":1999,"CommentText":"You seem very impressed with yourself","EmojiIndexes":[]},{"Index":2000,"CommentText":"Stop saying you're better than everyone","EmojiIndexes":[]},{"Index":2001,"CommentText":"Showing off then pretending to be humble","EmojiIndexes":[]},{"Index":2002,"CommentText":"If you want to boast, just admit it","EmojiIndexes":[]},{"Index":2003,"CommentText":"You plainly enjoy praise, stop denying it","EmojiIndexes":[]},{"Index":2004,"CommentText":"Modest words followed by another boast","EmojiIndexes":[2]},{"Index":2005,"CommentText":"Pretending not to know you're getting attention","EmojiIndexes":[]},{"Index":2006,"CommentText":"You're trying too hard to look relaxed","EmojiIndexes":[]},{"Index":2007,"CommentText":"Natural conversation shouldn't look this rehearsed","EmojiIndexes":[]},{"Index":2008,"CommentText":"Relax properly instead of acting relaxed","EmojiIndexes":[]},{"Index":2009,"CommentText":"That casual manner doesn't feel real","EmojiIndexes":[]},{"Index":2010,"CommentText":"The harder you try, the less natural it looks","EmojiIndexes":[]},{"Index":2011,"CommentText":"You're forcing the emotional moment","EmojiIndexes":[]},{"Index":2012,"CommentText":"None of that sounds sincere","EmojiIndexes":[]},{"Index":2013,"CommentText":"The feelings look carefully performed","EmojiIndexes":[]},{"Index":2014,"CommentText":"Don't tell the audience to feel moved","EmojiIndexes":[]},{"Index":2015,"CommentText":"You sound emotional but look completely bored","EmojiIndexes":[]},{"Index":2016,"CommentText":"This sounds like something learnt beforehand","EmojiIndexes":[]},{"Index":2017,"CommentText":"Every reply sounds memorised","EmojiIndexes":[]},{"Index":2018,"CommentText":"Talk rather than read a script","EmojiIndexes":[]},{"Index":2019,"CommentText":"The lines sound borrowed from somewhere","EmojiIndexes":[]},{"Index":2020,"CommentText":"It doesn't feel like a real conversation","EmojiIndexes":[]},{"Index":2021,"CommentText":"That slang doesn't fit the sentence","EmojiIndexes":[]},{"Index":2022,"CommentText":"Trying to sound trendy isn't working","EmojiIndexes":[]},{"Index":2023,"CommentText":"You keep forcing slang into everything","EmojiIndexes":[]},{"Index":2024,"CommentText":"Stop copying someone else's way of speaking","EmojiIndexes":[]},{"Index":2025,"CommentText":"You sound fake using all those trendy phrases","EmojiIndexes":[]},{"Index":2026,"CommentText":"The friendly act doesn't feel genuine","EmojiIndexes":[]},{"Index":2027,"CommentText":"Warm words, very different attitude","EmojiIndexes":[]},{"Index":2028,"CommentText":"Calling everyone close friends sounds false","EmojiIndexes":[]},{"Index":2029,"CommentText":"This forced familiarity is tiring","EmojiIndexes":[]},{"Index":2030,"CommentText":"You don't sound as friendly as you think","EmojiIndexes":[]},{"Index":2031,"CommentText":"The flirting is painfully awkward","EmojiIndexes":[]},{"Index":2032,"CommentText":"That line sounds copied from a website","EmojiIndexes":[]},{"Index":2033,"CommentText":"Calling everyone darling feels empty","EmojiIndexes":[]},{"Index":2034,"CommentText":"You don't need to pretend you like everyone","EmojiIndexes":[]},{"Index":2035,"CommentText":"These flirty comments sound automatic","EmojiIndexes":[]},{"Index":2036,"CommentText":"Constant posing is getting distracting","EmojiIndexes":[]},{"Index":2037,"CommentText":"Why keep changing your face angle?","EmojiIndexes":[]},{"Index":2038,"CommentText":"You spend more time posing than talking","EmojiIndexes":[]},{"Index":2039,"CommentText":"Stop pouting every few seconds","EmojiIndexes":[]},{"Index":2040,"CommentText":"The repeated poses look silly","EmojiIndexes":[]},{"Index":2041,"CommentText":"Pretending not to understand isn't cute","EmojiIndexes":[]},{"Index":2042,"CommentText":"It's a simple question, stop acting confused","EmojiIndexes":[]},{"Index":2043,"CommentText":"The innocent act is very obvious","EmojiIndexes":[]},{"Index":2044,"CommentText":"You know the answer, don't play clueless","EmojiIndexes":[]},{"Index":2045,"CommentText":"Acting helpless doesn't make you likeable","EmojiIndexes":[]},{"Index":2046,"CommentText":"The foundation looks far too heavy","EmojiIndexes":[]},{"Index":2047,"CommentText":"Too much powder for a natural look","EmojiIndexes":[]},{"Index":2048,"CommentText":"That base makeup is overdone","EmojiIndexes":[]},{"Index":2049,"CommentText":"Your face looks weighed down by makeup","EmojiIndexes":[]},{"Index":2050,"CommentText":"Why put such a thick layer of foundation on?","EmojiIndexes":[]},{"Index":2051,"CommentText":"The foundation shade doesn't match","EmojiIndexes":[]},{"Index":2052,"CommentText":"That base is too pale for your skin","EmojiIndexes":[]},{"Index":2053,"CommentText":"Your face has a greyish tone","EmojiIndexes":[]},{"Index":2054,"CommentText":"The neck is much darker than the face","EmojiIndexes":[]},{"Index":2055,"CommentText":"That foundation colour doesn't suit you","EmojiIndexes":[]},{"Index":2056,"CommentText":"The powder is collecting in patches","EmojiIndexes":[]},{"Index":2057,"CommentText":"Your foundation looks cakey","EmojiIndexes":[2]},{"Index":2058,"CommentText":"The base isn't blended evenly","EmojiIndexes":[]},{"Index":2059,"CommentText":"Some areas are thick, others bare","EmojiIndexes":[]},{"Index":2060,"CommentText":"That makeup needs better blending","EmojiIndexes":[]},{"Index":2061,"CommentText":"The cheeks are far too red","EmojiIndexes":[]},{"Index":2062,"CommentText":"You've gone heavy with the blush","EmojiIndexes":[]},{"Index":2063,"CommentText":"That cheek colour looks odd","EmojiIndexes":[]},{"Index":2064,"CommentText":"The blush is much too strong","EmojiIndexes":[]},{"Index":2065,"CommentText":"That blush needs a lighter hand","EmojiIndexes":[]},{"Index":2066,"CommentText":"That lipstick makes you look washed out","EmojiIndexes":[]},{"Index":2067,"CommentText":"The lip colour clashes with the clothes","EmojiIndexes":[]},{"Index":2068,"CommentText":"That shade doesn't suit your skin","EmojiIndexes":[]},{"Index":2069,"CommentText":"The dark lipstick looks harsh","EmojiIndexes":[]},{"Index":2070,"CommentText":"Your lips look less natural in that colour","EmojiIndexes":[]},{"Index":2071,"CommentText":"You've drawn outside the lip line","EmojiIndexes":[]},{"Index":2072,"CommentText":"The lipstick goes beyond the edges","EmojiIndexes":[]},{"Index":2073,"CommentText":"Stop making the lips look bigger","EmojiIndexes":[]},{"Index":2074,"CommentText":"That lipstick outline isn't neat","EmojiIndexes":[]},{"Index":2075,"CommentText":"The lipstick is smudged at the side","EmojiIndexes":[]},{"Index":2076,"CommentText":"Your brows look too dark","EmojiIndexes":[]},{"Index":2077,"CommentText":"The heavy brows hide your softer features","EmojiIndexes":[]},{"Index":2078,"CommentText":"Those eyebrows aren't even","EmojiIndexes":[]},{"Index":2079,"CommentText":"The brow tails are too long","EmojiIndexes":[]},{"Index":2080,"CommentText":"The brow colour is darker than your hair","EmojiIndexes":[]},{"Index":2081,"CommentText":"The thick eyeliner looks heavy","EmojiIndexes":[]},{"Index":2082,"CommentText":"The two wings don't match","EmojiIndexes":[]},{"Index":2083,"CommentText":"Your eyeliner has smudged","EmojiIndexes":[]},{"Index":2084,"CommentText":"That eyeliner shape doesn't suit your face","EmojiIndexes":[]},{"Index":2085,"CommentText":"The wing is far too long","EmojiIndexes":[]},{"Index":2086,"CommentText":"The lashes are covering your eyes","EmojiIndexes":[]},{"Index":2087,"CommentText":"Those false lashes look too heavy","EmojiIndexes":[]},{"Index":2088,"CommentText":"The fake lashes are very obvious","EmojiIndexes":[]},{"Index":2089,"CommentText":"Those false lashes are too long for your eyes","EmojiIndexes":[]},{"Index":2090,"CommentText":"Lighter false lashes would look better","EmojiIndexes":[]},{"Index":2091,"CommentText":"The filter makes your skin look plastic","EmojiIndexes":[]},{"Index":2092,"CommentText":"Everything is smoothed until the features disappear","EmojiIndexes":[]},{"Index":2093,"CommentText":"That bright filter washes out your face","EmojiIndexes":[]},{"Index":2094,"CommentText":"The filter is changing your face shape","EmojiIndexes":[]},{"Index":2095,"CommentText":"It's too much filtering to enjoy looking at","EmojiIndexes":[]},{"Index":2096,"CommentText":"The hair sits too flat against your face","EmojiIndexes":[]},{"Index":2097,"CommentText":"Your hair looks greasy rather than sleek","EmojiIndexes":[]},{"Index":2098,"CommentText":"That hairstyle makes your hair look thinner","EmojiIndexes":[]},{"Index":2099,"CommentText":"Your hair has no volume at all","EmojiIndexes":[]},{"Index":2100,"CommentText":"The flat hair makes you look tired","EmojiIndexes":[]},{"Index":2101,"CommentText":"That hair colour doesn't suit your skin","EmojiIndexes":[]},{"Index":2102,"CommentText":"That hair dye makes your face look yellowish","EmojiIndexes":[2]},{"Index":2103,"CommentText":"Your hair colour looks dull","EmojiIndexes":[]},{"Index":2104,"CommentText":"That dark hair colour looks too harsh on you","EmojiIndexes":[]},{"Index":2105,"CommentText":"The dye takes away your natural look","EmojiIndexes":[2]},{"Index":2106,"CommentText":"The top doesn't work with those accessories","EmojiIndexes":[]},{"Index":2107,"CommentText":"Those colours look messy together","EmojiIndexes":[]},{"Index":2108,"CommentText":"That outfit doesn't feel like your usual taste","EmojiIndexes":[]},{"Index":2109,"CommentText":"Nice pieces, poor combination","EmojiIndexes":[2]},{"Index":2110,"CommentText":"The accessories make the whole outfit look heavy","EmojiIndexes":[]},{"Index":2111,"CommentText":"There's too much jewellery going on","EmojiIndexes":[]},{"Index":2112,"CommentText":"The earrings overwhelm your face","EmojiIndexes":[]},{"Index":2113,"CommentText":"Too many rings and bracelets together","EmojiIndexes":[2]},{"Index":2114,"CommentText":"The accessories take over the outfit","EmojiIndexes":[]},{"Index":2115,"CommentText":"Wearing everything at once doesn't look good","EmojiIndexes":[2]},{"Index":2116,"CommentText":"A clear question and no answer","EmojiIndexes":[]},{"Index":2117,"CommentText":"You read my question and ignored it","EmojiIndexes":[]},{"Index":2118,"CommentText":"Even simple questions get no reply","EmojiIndexes":[]},{"Index":2119,"CommentText":"Fans ask repeatedly and you look away","EmojiIndexes":[]},{"Index":2120,"CommentText":"Only compliments seem worth answering to you","EmojiIndexes":[2]},{"Index":2121,"CommentText":"A big gift gets remembered immediately","EmojiIndexes":[]},{"Index":2122,"CommentText":"No present, no attention, apparently","EmojiIndexes":[]},{"Index":2123,"CommentText":"You don't notice ordinary viewers","EmojiIndexes":[]},{"Index":2124,"CommentText":"Only the spenders get warm replies","EmojiIndexes":[]},{"Index":2125,"CommentText":"Your friendliness depends on receiving gifts","EmojiIndexes":[]},{"Index":2126,"CommentText":"You seem to have forgotten early supporters","EmojiIndexes":[]},{"Index":2127,"CommentText":"Longtime viewers are ignored too","EmojiIndexes":[]},{"Index":2128,"CommentText":"More viewers and the old ones disappear","EmojiIndexes":[2]},{"Index":2129,"CommentText":"You weren't like this with a smaller audience","EmojiIndexes":[]},{"Index":2130,"CommentText":"You keep forgetting the original fans","EmojiIndexes":[]},{"Index":2131,"CommentText":"That answer was unnecessarily rude","EmojiIndexes":[]},{"Index":2132,"CommentText":"An ordinary question didn't deserve snapping","EmojiIndexes":[]},{"Index":2133,"CommentText":"Who would want to speak after that reply?","EmojiIndexes":[2]},{"Index":2134,"CommentText":"Lose the attitude towards people asking questions","EmojiIndexes":[]},{"Index":2135,"CommentText":"Viewers aren't here to be spoken to badly","EmojiIndexes":[]},{"Index":2136,"CommentText":"Feedback isn't automatically an attack","EmojiIndexes":[2]},{"Index":2137,"CommentText":"Not every criticism means someone hates you","EmojiIndexes":[]},{"Index":2138,"CommentText":"You won't hear anything you dislike","EmojiIndexes":[]},{"Index":2139,"CommentText":"Praise is welcome, suggestions get anger","EmojiIndexes":[]},{"Index":2140,"CommentText":"You get annoyed when people are honest","EmojiIndexes":[]},{"Index":2141,"CommentText":"You act like everyone should know you","EmojiIndexes":[]},{"Index":2142,"CommentText":"You're speaking as if you're the biggest star","EmojiIndexes":[]},{"Index":2143,"CommentText":"You think you're far too important","EmojiIndexes":[]},{"Index":2144,"CommentText":"Not everybody is interested in you","EmojiIndexes":[]},{"Index":2145,"CommentText":"A little attention doesn't earn special treatment","EmojiIndexes":[]},{"Index":2146,"CommentText":"Stop talking down to the audience","EmojiIndexes":[]},{"Index":2147,"CommentText":"That superior tone is unpleasant","EmojiIndexes":[]},{"Index":2148,"CommentText":"You sound like everyone else is stupid","EmojiIndexes":[]},{"Index":2149,"CommentText":"You dismiss anyone who disagrees","EmojiIndexes":[2]},{"Index":2150,"CommentText":"The lecturing manner is getting tiresome","EmojiIndexes":[]},{"Index":2151,"CommentText":"That thank-you sounds like a formality","EmojiIndexes":[]},{"Index":2152,"CommentText":"Your thank-you doesn't sound sincere","EmojiIndexes":[]},{"Index":2153,"CommentText":"The response to support is half-hearted","EmojiIndexes":[]},{"Index":2154,"CommentText":"You thank people then look uninterested","EmojiIndexes":[]},{"Index":2155,"CommentText":"You don't seem to value their time","EmojiIndexes":[]},{"Index":2156,"CommentText":"Are you actually listening to anyone?","EmojiIndexes":[]},{"Index":2157,"CommentText":"Someone speaks and you change the subject","EmojiIndexes":[]},{"Index":2158,"CommentText":"Read the question properly before answering","EmojiIndexes":[]},{"Index":2159,"CommentText":"You keep cutting across people's points","EmojiIndexes":[]},{"Index":2160,"CommentText":"Your reply ignores what was asked","EmojiIndexes":[]},{"Index":2161,"CommentText":"Stop bringing up the follower numbers","EmojiIndexes":[]},{"Index":2162,"CommentText":"Having fans doesn't make every opinion right","EmojiIndexes":[]},{"Index":2163,"CommentText":"A big audience hasn't improved this conversation","EmojiIndexes":[]},{"Index":2164,"CommentText":"You don't need to mention viewer counts again","EmojiIndexes":[]},{"Index":2165,"CommentText":"You keep boasting about follower numbers, it's annoying","EmojiIndexes":[]},{"Index":2166,"CommentText":"This is dull, I'm looking elsewhere","EmojiIndexes":[]},{"Index":2167,"CommentText":"I'm leaving because this isn't enjoyable","EmojiIndexes":[]},{"Index":2168,"CommentText":"Watching longer won't add anything new","EmojiIndexes":[]},{"Index":2169,"CommentText":"That's enough sitting through this","EmojiIndexes":[]},{"Index":2170,"CommentText":"Too boring to keep watching","EmojiIndexes":[]},{"Index":2171,"CommentText":"That way of speaking makes me want to unfollow","EmojiIndexes":[]},{"Index":2172,"CommentText":"I don't want this attitude in my feed","EmojiIndexes":[]},{"Index":2173,"CommentText":"Used to enjoy this, not anymore","EmojiIndexes":[]},{"Index":2174,"CommentText":"I've followed for ages and lost interest","EmojiIndexes":[]},{"Index":2175,"CommentText":"Unfollowing would save me the annoyance","EmojiIndexes":[]},{"Index":2176,"CommentText":"Why is everyone calling this great?","EmojiIndexes":[]},{"Index":2177,"CommentText":"It seems ordinary rather than impressive","EmojiIndexes":[]},{"Index":2178,"CommentText":"The praise is much bigger than the content","EmojiIndexes":[]},{"Index":2179,"CommentText":"I don't see what people find so good","EmojiIndexes":[]},{"Index":2180,"CommentText":"Nothing here has convinced me yet","EmojiIndexes":[]},{"Index":2181,"CommentText":"This has felt like wasted time","EmojiIndexes":[]},{"Index":2182,"CommentText":"I've waited without enjoying anything","EmojiIndexes":[]},{"Index":2183,"CommentText":"I should have done something else","EmojiIndexes":[]},{"Index":2184,"CommentText":"That was a rather pointless wait","EmojiIndexes":[]},{"Index":2185,"CommentText":"I regret sitting here this long","EmojiIndexes":[]},{"Index":2186,"CommentText":"The longer I watch, the duller it gets","EmojiIndexes":[]},{"Index":2187,"CommentText":"Started curious, now I've lost interest","EmojiIndexes":[]},{"Index":2188,"CommentText":"More time isn't making this better","EmojiIndexes":[]},{"Index":2189,"CommentText":"Every visit feels less appealing","EmojiIndexes":[]},{"Index":2190,"CommentText":"I don't want to keep listening","EmojiIndexes":[]},{"Index":2191,"CommentText":"I can't stand this sort of content","EmojiIndexes":[]},{"Index":2192,"CommentText":"Your taste doesn't work for me","EmojiIndexes":[]},{"Index":2193,"CommentText":"I can't warm to this way of speaking","EmojiIndexes":[]},{"Index":2194,"CommentText":"Others can enjoy it, I find it tiring","EmojiIndexes":[]},{"Index":2195,"CommentText":"This style of stream is unpleasant to me","EmojiIndexes":[]},{"Index":2196,"CommentText":"All that attention for such little content","EmojiIndexes":[]},{"Index":2197,"CommentText":"You're praised beyond what this deserves","EmojiIndexes":[]},{"Index":2198,"CommentText":"The expectations were much too high","EmojiIndexes":[2]},{"Index":2199,"CommentText":"People said it was good, I'm disappointed","EmojiIndexes":[]},{"Index":2200,"CommentText":"This doesn't match the recommendations at all","EmojiIndexes":[]}]} \ No newline at end of file diff --git a/Assets/Resources/Data/ChatComments_en.json.meta b/Assets/Resources/Data/ChatComments_en.json.meta new file mode 100644 index 0000000..d6999df --- /dev/null +++ b/Assets/Resources/Data/ChatComments_en.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 004482279175f6f4eb0b7724b878dd94 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/ChatComments_ko.json b/Assets/Resources/Data/ChatComments_ko.json new file mode 100644 index 0000000..758ad2e --- /dev/null +++ b/Assets/Resources/Data/ChatComments_ko.json @@ -0,0 +1 @@ +{"Items":[{"Index":0,"CommentText":"언니 오늘 비주얼 실화냐...","EmojiIndexes":[0]},{"Index":1,"CommentText":"여신 등장 ㄷㄷㄷ","EmojiIndexes":[13]},{"Index":2,"CommentText":"미모 미쳤다 진짜 ㅠㅠ","EmojiIndexes":[18]},{"Index":3,"CommentText":"언니 나 죽어","EmojiIndexes":[]},{"Index":4,"CommentText":"오늘 착장 넘예...","EmojiIndexes":[1]},{"Index":5,"CommentText":"ㅋㅋㅋ 완벽 그 자체","EmojiIndexes":[17]},{"Index":6,"CommentText":"공주님 라방 켜줘서 고마워요","EmojiIndexes":[]},{"Index":7,"CommentText":"헐 언니 이름 한번만 불러주세요","EmojiIndexes":[15]},{"Index":8,"CommentText":"목소리 개달달함","EmojiIndexes":[]},{"Index":9,"CommentText":"폼 미쳤다","EmojiIndexes":[11,11]},{"Index":10,"CommentText":"언니 물 좀 마셔요!!","EmojiIndexes":[36]},{"Index":11,"CommentText":"귀여워서 지구 부숨","EmojiIndexes":[14]},{"Index":12,"CommentText":"ㅋㅋㅋㅋ 표정 졸귀 ㅠㅠ","EmojiIndexes":[]},{"Index":13,"CommentText":"방금 웃은 거 캡쳐함","EmojiIndexes":[]},{"Index":14,"CommentText":"언니 메이크업 정보 좀요!!","EmojiIndexes":[1]},{"Index":15,"CommentText":"최애 실물 느낌 미쳤네..","EmojiIndexes":[1]},{"Index":16,"CommentText":"오늘도 심장 폭행당함","EmojiIndexes":[]},{"Index":17,"CommentText":"ㅋㅋㅋ 드립 미쳤다","EmojiIndexes":[]},{"Index":18,"CommentText":"세젤예... 인정? 갓벽","EmojiIndexes":[]},{"Index":19,"CommentText":"언니 사랑해요!!!","EmojiIndexes":[18,18]},{"Index":20,"CommentText":"퇴근길에 라방보는데 피로 싹 풀림","EmojiIndexes":[]},{"Index":21,"CommentText":"인형 아니세요...?","EmojiIndexes":[1]},{"Index":22,"CommentText":"영통팬싸 하는 기분임","EmojiIndexes":[]},{"Index":23,"CommentText":"오늘 헤메코 다 레전드","EmojiIndexes":[]},{"Index":24,"CommentText":"언니 밥은 먹었어요??","EmojiIndexes":[]},{"Index":25,"CommentText":"ㅋㅋㅋㅋㅋㅋㅋㅋ 진짜 개웃김","EmojiIndexes":[]},{"Index":26,"CommentText":"비율 실화냐 ㄷㄷ","EmojiIndexes":[]},{"Index":27,"CommentText":"울 공주 하고 싶은 거 다 해","EmojiIndexes":[13]},{"Index":28,"CommentText":"헐 노래 한 소절만 불러줘요","EmojiIndexes":[]},{"Index":29,"CommentText":"라이브 폼 개좋음","EmojiIndexes":[11]},{"Index":30,"CommentText":"눈물 난다 너무 예뻐서","EmojiIndexes":[16]},{"Index":31,"CommentText":"언니 하트 날려주세요","EmojiIndexes":[]},{"Index":32,"CommentText":"ㅋㅋㅋ 깨발랄한 거 봐","EmojiIndexes":[]},{"Index":33,"CommentText":"해외 팬인데 언니 너무 사랑해요","EmojiIndexes":[]},{"Index":34,"CommentText":"오늘 떡밥 폭발이다","EmojiIndexes":[11,11]},{"Index":35,"CommentText":"진짜 사람 맞음? 요정임?","EmojiIndexes":[1]},{"Index":36,"CommentText":"나 지금 계탄 느낌 ㅠㅠ","EmojiIndexes":[]},{"Index":37,"CommentText":"피곤할 텐데 쉬어 가면서 해요!!","EmojiIndexes":[15]},{"Index":38,"CommentText":"오늘 보정 필터 너무 과한 듯...","EmojiIndexes":[]},{"Index":39,"CommentText":"아 좀 지루한데... 다른 거 하면 안 됨?","EmojiIndexes":[]},{"Index":40,"CommentText":"헐 코 성형함?? 살짝 달라진 듯","EmojiIndexes":[]},{"Index":41,"CommentText":"팬 서비스 성의 없네 ㅋㅋㅋ","EmojiIndexes":[]},{"Index":42,"CommentText":"메이크업 톤 안 어울림","EmojiIndexes":[]},{"Index":43,"CommentText":"언제 끝남? 방종각","EmojiIndexes":[]},{"Index":44,"CommentText":"ㅋㅋㅋ 리액션 영혼 빠짐","EmojiIndexes":[]},{"Index":45,"CommentText":"재미없는데 걍 종방하자...","EmojiIndexes":[]},{"Index":46,"CommentText":"언니 ㄹㅇ 천사 아니냐고...","EmojiIndexes":[1]},{"Index":47,"CommentText":"오늘 라방 레전드 찍는 중","EmojiIndexes":[]},{"Index":48,"CommentText":"ㅋㅋㅋㅋ 졸귀탱 진짜 ㅠㅠ","EmojiIndexes":[]},{"Index":49,"CommentText":"화면 가득 예쁨 주의","EmojiIndexes":[0]},{"Index":50,"CommentText":"언니 윙크 한 번만 해주면 원이 없겠다","EmojiIndexes":[]},{"Index":51,"CommentText":"실물 접선하면 나 기절할 듯","EmojiIndexes":[1]},{"Index":52,"CommentText":"ㅋㅋㅋ 귀여워서 이마 짚는 중","EmojiIndexes":[]},{"Index":53,"CommentText":"오늘 스타일링 진짜 미쳤음","EmojiIndexes":[11]},{"Index":54,"CommentText":"쌩얼도 레전드일 듯...","EmojiIndexes":[1]},{"Index":55,"CommentText":"ㅋㅋㅋㅋ 미치겠다 졸잼","EmojiIndexes":[]},{"Index":56,"CommentText":"언니 저 수능 대박나게 응원 한 번만 해주세요","EmojiIndexes":[15]},{"Index":57,"CommentText":"오늘 착장 손민수하고 싶다","EmojiIndexes":[]},{"Index":58,"CommentText":"언니 얼굴이 서사고 개연성임","EmojiIndexes":[1]},{"Index":59,"CommentText":"하트 꾹 누르는 중!","EmojiIndexes":[11]},{"Index":60,"CommentText":"ㅋㅋㅋ 잔망 폭발함","EmojiIndexes":[11,11]},{"Index":61,"CommentText":"언니 최애곡 한 소절만...","EmojiIndexes":[15]},{"Index":62,"CommentText":"입덕하길 잘했다 진짜 ㅠㅠ","EmojiIndexes":[]},{"Index":63,"CommentText":"갓벽 그 자체... 완벽하다 완벽해","EmojiIndexes":[11]},{"Index":64,"CommentText":"오늘 라방 안 본 사람 손해임 ㄹㅇ","EmojiIndexes":[1]},{"Index":65,"CommentText":"언니 볼콕 한번만 해주세요!","EmojiIndexes":[20]},{"Index":66,"CommentText":"ㅋㅋㅋ 왜 이렇게 해맑아","EmojiIndexes":[]},{"Index":67,"CommentText":"나라 하나 구했을 비주얼...","EmojiIndexes":[13]},{"Index":68,"CommentText":"귀여움 한도초과","EmojiIndexes":[]},{"Index":69,"CommentText":"언니 렌즈 정보 알려줄 수 있어요?","EmojiIndexes":[25,1]},{"Index":70,"CommentText":"퇴근길에 힐링 제대로 함","EmojiIndexes":[]},{"Index":71,"CommentText":"ㅋㅋㅋㅋ 드립력 무엇","EmojiIndexes":[3,11]},{"Index":72,"CommentText":"오늘 메이크업 쿨톤 찰떡","EmojiIndexes":[]},{"Index":73,"CommentText":"세상을 구하는 미모","EmojiIndexes":[1]},{"Index":74,"CommentText":"언니 오빠라고 불러도 돼요? ㅋㅋㅋ","EmojiIndexes":[]},{"Index":75,"CommentText":"ㅋㅋㅋ 반응 너무 혜자스럽다","EmojiIndexes":[28]},{"Index":76,"CommentText":"나만 이 라방 보는 거 아깝다 전세계에 소문내야 됨","EmojiIndexes":[1]},{"Index":77,"CommentText":"언니 춤 한 동작만 보여주면 안 돼요?","EmojiIndexes":[11]},{"Index":78,"CommentText":"덕통사고 당함","EmojiIndexes":[14]},{"Index":79,"CommentText":"ㅋㅋㅋㅋ 미소에 치였다","EmojiIndexes":[]},{"Index":80,"CommentText":"오늘 라이브 알림 뜨자마자 뛰어옴","EmojiIndexes":[]},{"Index":81,"CommentText":"언니 억만장자 되세요!!!","EmojiIndexes":[]},{"Index":82,"CommentText":"짱귀 짱예... 다 가졌네","EmojiIndexes":[1]},{"Index":83,"CommentText":"나 오늘 잠 다 잤다 너무 예뻐서","EmojiIndexes":[0]},{"Index":84,"CommentText":"평생 덕질할게요 언니","EmojiIndexes":[]},{"Index":85,"CommentText":"오늘따라 피곤해 보이는데...","EmojiIndexes":[6]},{"Index":86,"CommentText":"이전 컨셉이 더 나은 듯...","EmojiIndexes":[]},{"Index":87,"CommentText":"소통 너무 안 해주는 거 아니냐","EmojiIndexes":[]},{"Index":88,"CommentText":"댓글 너무 빨리 올라가서 읽지도 못하네","EmojiIndexes":[]},{"Index":89,"CommentText":"필터가 너무 과해서 딴 사람 같음","EmojiIndexes":[]},{"Index":90,"CommentText":"ㅋㅋㅋ 분량 떼우기용 라방인가","EmojiIndexes":[]},{"Index":91,"CommentText":"","EmojiIndexes":[11,11,11,11,11]},{"Index":92,"CommentText":"","EmojiIndexes":[9,9,9]},{"Index":93,"CommentText":"","EmojiIndexes":[13,12,1]},{"Index":94,"CommentText":"","EmojiIndexes":[3,4,16,3,4,16]},{"Index":95,"CommentText":"","EmojiIndexes":[19,14,19,14,17,17,17]},{"Index":96,"CommentText":"","EmojiIndexes":[20,21,22,15,9,9,9]},{"Index":97,"CommentText":"","EmojiIndexes":[23,23,23,24,24,24]},{"Index":98,"CommentText":"","EmojiIndexes":[25,26,25,14,14,14,25,26,25]},{"Index":99,"CommentText":"","EmojiIndexes":[29,28,27,29,28,27]},{"Index":100,"CommentText":"","EmojiIndexes":[13,30,31,13,30,31,17,17,17]},{"Index":101,"CommentText":"","EmojiIndexes":[32,32,32,24,24,24,11,11,11]},{"Index":102,"CommentText":"","EmojiIndexes":[33,33,33,33,34,34,34,34]},{"Index":103,"CommentText":"","EmojiIndexes":[0,35,0,35,1,1,1,1]},{"Index":104,"CommentText":"","EmojiIndexes":[17,17,17,17,17,11,11,11,11]},{"Index":105,"CommentText":"언니 비주얼 무슨 일임?","EmojiIndexes":[11]},{"Index":106,"CommentText":"ㅋㅋㅋㅋ 세젤귀 진짜","EmojiIndexes":[]},{"Index":107,"CommentText":"실시간으로 입덕 중","EmojiIndexes":[1]},{"Index":108,"CommentText":"언니 혹시 신임? 미모가 신급임","EmojiIndexes":[]},{"Index":109,"CommentText":"오늘 헤메코 완벽 그 자체...","EmojiIndexes":[11,17]},{"Index":110,"CommentText":"ㅋㅋㅋ 웃는 모습에 내 심장 터짐","EmojiIndexes":[14]},{"Index":111,"CommentText":"언니 립 정보 좀 공유해줘요!!","EmojiIndexes":[]},{"Index":112,"CommentText":"ㄹㅇ 공주님 그 자체","EmojiIndexes":[1]},{"Index":113,"CommentText":"나 지금 계탄 거 맞지? ㅠㅠ","EmojiIndexes":[]},{"Index":114,"CommentText":"언니 이름 불러주면 오늘 열공함","EmojiIndexes":[11]},{"Index":115,"CommentText":"오늘 라방 폼 미쳤다","EmojiIndexes":[11]},{"Index":116,"CommentText":"ㅋㅋㅋㅋ 리액션 찰떡임","EmojiIndexes":[1]},{"Index":117,"CommentText":"언니는 숨만 쉬어도 예쁨","EmojiIndexes":[]},{"Index":118,"CommentText":"오늘 음색 미쳤다 귀 호강 중","EmojiIndexes":[]},{"Index":119,"CommentText":"손민수 욕구 자극하는 착장","EmojiIndexes":[1]},{"Index":120,"CommentText":"ㅋㅋㅋ 잔망 미쳤네 진짜","EmojiIndexes":[]},{"Index":121,"CommentText":"언니 나라 하나 세워주세요","EmojiIndexes":[13]},{"Index":122,"CommentText":"빛나서 화면이 안 보임","EmojiIndexes":[1,6]},{"Index":123,"CommentText":"볼 때마다 리즈 갱신 중","EmojiIndexes":[]},{"Index":124,"CommentText":"ㅋㅋㅋ 말투 졸귀탱","EmojiIndexes":[18]},{"Index":125,"CommentText":"언니 1초만 아이컨택 해주라","EmojiIndexes":[15,25]},{"Index":126,"CommentText":"오늘 라방 안 본 사람 평생 후회함","EmojiIndexes":[11]},{"Index":127,"CommentText":"덕통사고 제대로 당했다","EmojiIndexes":[14]},{"Index":128,"CommentText":"언니 AI 아니죠? 너무 완벽함","EmojiIndexes":[1]},{"Index":129,"CommentText":"ㅋㅋㅋ 드립력 진짜 미쳤음","EmojiIndexes":[11]},{"Index":130,"CommentText":"언니 사랑해서 지구 한 바퀴 돌았음","EmojiIndexes":[]},{"Index":131,"CommentText":"음색 보물이다 진짜","EmojiIndexes":[29]},{"Index":132,"CommentText":"오늘 분위기 미쳤네...","EmojiIndexes":[1]},{"Index":133,"CommentText":"ㅋㅋㅋㅋ 깨발랄 끝판왕","EmojiIndexes":[]},{"Index":134,"CommentText":"언니 밥 잘 챙겨 먹어야 돼요!","EmojiIndexes":[]},{"Index":135,"CommentText":"오늘 착장 착붙임","EmojiIndexes":[1]},{"Index":136,"CommentText":"라이브 텐션 개좋다","EmojiIndexes":[11]},{"Index":137,"CommentText":"언니 얼굴이 복지다","EmojiIndexes":[28]},{"Index":138,"CommentText":"ㅋㅋㅋ 심장 폭행죄로 신고함","EmojiIndexes":[]},{"Index":139,"CommentText":"오늘도 미모 열일 중","EmojiIndexes":[1]},{"Index":140,"CommentText":"언니 춤선 미쳤다","EmojiIndexes":[11]},{"Index":141,"CommentText":"갓벽하다 갓벽해","EmojiIndexes":[17]},{"Index":142,"CommentText":"ㅋㅋㅋ 드디어 라방 켜줬다","EmojiIndexes":[16]},{"Index":143,"CommentText":"언니 눈빛에 녹아내리는 중","EmojiIndexes":[]},{"Index":144,"CommentText":"오늘도 입덕 장벽 0%","EmojiIndexes":[1]},{"Index":145,"CommentText":"언니 메이크업 쿨톤 찰떡","EmojiIndexes":[]},{"Index":146,"CommentText":"ㅋㅋㅋ 귀여워서 심장 아픔","EmojiIndexes":[]},{"Index":147,"CommentText":"영통팬싸 느낌 난다","EmojiIndexes":[]},{"Index":148,"CommentText":"언니 노래 더 불러주세요","EmojiIndexes":[15]},{"Index":149,"CommentText":"이 미모는 전세계에 알려야 됨","EmojiIndexes":[]},{"Index":150,"CommentText":"ㅋㅋㅋ 표정 부자네 진짜","EmojiIndexes":[1]},{"Index":151,"CommentText":"언니 오빠라 부르고 싶음 ㅋㅋㅋ","EmojiIndexes":[]},{"Index":152,"CommentText":"오늘 라방 캡쳐만 100장 함","EmojiIndexes":[]},{"Index":153,"CommentText":"언니 목소리 들으니까 피로 풀림","EmojiIndexes":[]},{"Index":154,"CommentText":"진짜 요정 아니냐고...","EmojiIndexes":[1]},{"Index":155,"CommentText":"ㅋㅋㅋ 텐션 미쳤다","EmojiIndexes":[11]},{"Index":156,"CommentText":"언니 하트 한 번만 쏴주세요","EmojiIndexes":[]},{"Index":157,"CommentText":"오늘 착장 정보 당장 주세요","EmojiIndexes":[]},{"Index":158,"CommentText":"비율 실화냐 모델인 줄","EmojiIndexes":[1]},{"Index":159,"CommentText":"ㅋㅋㅋ 드립에 배꼽 빠짐","EmojiIndexes":[14]},{"Index":160,"CommentText":"오늘 라이브 역대급임","EmojiIndexes":[11]},{"Index":161,"CommentText":"울 언니 하고 싶은 거 다 해","EmojiIndexes":[13]},{"Index":162,"CommentText":"ㅋㅋㅋ 웃음소리 개상큼함","EmojiIndexes":[]},{"Index":163,"CommentText":"최애 미모에 취한다","EmojiIndexes":[1]},{"Index":164,"CommentText":"오늘 메이크업 코디 레전드","EmojiIndexes":[]},{"Index":165,"CommentText":"ㅋㅋㅋ 반응 너무 혜자임","EmojiIndexes":[28]},{"Index":166,"CommentText":"언니 평생 라방해줘요","EmojiIndexes":[]},{"Index":167,"CommentText":"귀여움으로 지구 침략 가능","EmojiIndexes":[14]},{"Index":168,"CommentText":"ㅋㅋㅋ 춤추는 거 졸귀","EmojiIndexes":[]},{"Index":169,"CommentText":"언니 건강이 최우선이에요!!","EmojiIndexes":[]},{"Index":170,"CommentText":"오늘 라방 꿀잼 보장","EmojiIndexes":[]},{"Index":171,"CommentText":"언니 얼굴 보느라 시간 가는 줄 몰랐음","EmojiIndexes":[1]},{"Index":172,"CommentText":"실물 접선하면 숨 못 쉴 듯","EmojiIndexes":[]},{"Index":173,"CommentText":"ㅋㅋㅋ 잔망에 치였다","EmojiIndexes":[]},{"Index":174,"CommentText":"언니 세상을 구하자","EmojiIndexes":[13]},{"Index":175,"CommentText":"오늘 분위기 완전 몽환적","EmojiIndexes":[1]},{"Index":176,"CommentText":"ㅋㅋㅋ 리액션 맛집임","EmojiIndexes":[]},{"Index":177,"CommentText":"언니 보려고 퇴근 직행함","EmojiIndexes":[]},{"Index":178,"CommentText":"오늘 메이크업 꿀조합","EmojiIndexes":[]},{"Index":179,"CommentText":"짱귀 짱예... 다 완벽함","EmojiIndexes":[1]},{"Index":180,"CommentText":"ㅋㅋㅋ 말투 중독성 있음","EmojiIndexes":[]},{"Index":181,"CommentText":"언니 평생 덕질할게","EmojiIndexes":[]},{"Index":182,"CommentText":"오늘 라방 소장각이다","EmojiIndexes":[]},{"Index":183,"CommentText":"오늘따라 왜 이렇게 어색함?","EmojiIndexes":[]},{"Index":184,"CommentText":"ㅋㅋㅋ 표정 지루해 보이는데","EmojiIndexes":[]},{"Index":185,"CommentText":"광고 너무 대놓고 하는 듯","EmojiIndexes":[2]},{"Index":186,"CommentText":"음정 다 틀림 ㅋㅋㅋ","EmojiIndexes":[]},{"Index":187,"CommentText":"오늘 보정 필터 억지스러움","EmojiIndexes":[]},{"Index":188,"CommentText":"ㅋㅋㅋ 영혼 없이 리액션하네","EmojiIndexes":[]},{"Index":189,"CommentText":"댓글 너무 빠르고 안 읽어줌","EmojiIndexes":[]},{"Index":190,"CommentText":"이전 스타일이 더 낫다","EmojiIndexes":[]},{"Index":191,"CommentText":"ㅋㅋㅋ 방종 각 잡는 중?","EmojiIndexes":[]},{"Index":192,"CommentText":"화질 왜 이럼? 렉 걸림","EmojiIndexes":[]},{"Index":193,"CommentText":"ㅋㅋㅋ 리액션 돌려막기임?","EmojiIndexes":[]},{"Index":194,"CommentText":"노래 라이브 좀 불안한데...","EmojiIndexes":[]},{"Index":195,"CommentText":"오늘 라방 약간 지루함","EmojiIndexes":[]},{"Index":196,"CommentText":"ㅋㅋㅋ 딴 멤버들은 어디 감?","EmojiIndexes":[]},{"Index":197,"CommentText":"성의 없게 방송하네","EmojiIndexes":[2]},{"Index":198,"CommentText":"메이크업 너무 과한 거 아님?","EmojiIndexes":[]},{"Index":199,"CommentText":"ㅋㅋㅋ 멘트 할 거 없어서 멍 때림","EmojiIndexes":[]},{"Index":200,"CommentText":"필터 빼고 방송하자","EmojiIndexes":[]},{"Index":201,"CommentText":"소통 안 할 거면 왜 켰음?","EmojiIndexes":[]},{"Index":202,"CommentText":"ㅋㅋㅋ 이제 그만 끄자...","EmojiIndexes":[]},{"Index":203,"CommentText":"언니 목소리 진짜 좋다","EmojiIndexes":[9]},{"Index":204,"CommentText":"이 옷 너무 잘 어울려요","EmojiIndexes":[11]},{"Index":205,"CommentText":"오래된 팬도 여기 있어요","EmojiIndexes":[9,9]},{"Index":206,"CommentText":"처음 왔는데 벌써 좋아짐","EmojiIndexes":[20]},{"Index":207,"CommentText":"이 색 언니한테 잘 맞네요","EmojiIndexes":[1]},{"Index":208,"CommentText":"말투가 귀여워요","EmojiIndexes":[]},{"Index":209,"CommentText":"라방 기다리고 있었음","EmojiIndexes":[]},{"Index":210,"CommentText":"오늘 메이크업 예쁜데요","EmojiIndexes":[]},{"Index":211,"CommentText":"눈팅 중이지만 응원해요","EmojiIndexes":[9]},{"Index":212,"CommentText":"이 분위기 완전 내 취향","EmojiIndexes":[11,1]},{"Index":213,"CommentText":"얘기 듣는 게 재밌어요","EmojiIndexes":[]},{"Index":214,"CommentText":"팔로우했어요 다음에도 올게요","EmojiIndexes":[]},{"Index":215,"CommentText":"이 머리 잘 어울린다","EmojiIndexes":[1]},{"Index":216,"CommentText":"오늘 라방 놓칠 뻔했네","EmojiIndexes":[]},{"Index":217,"CommentText":"여기 댓글창 사람들 좋다","EmojiIndexes":[]},{"Index":218,"CommentText":"옷 고르는 센스 좋아요","EmojiIndexes":[]},{"Index":219,"CommentText":"편하게 말하는 모습 좋아요","EmojiIndexes":[20,9]},{"Index":220,"CommentText":"친구한테도 여기 추천했음","EmojiIndexes":[]},{"Index":221,"CommentText":"오늘도 보러 왔어요","EmojiIndexes":[]},{"Index":222,"CommentText":"옷 조합 예쁘네요","EmojiIndexes":[]},{"Index":223,"CommentText":"목소리 듣기 편해서 좋아","EmojiIndexes":[20]},{"Index":224,"CommentText":"자주 보는데 댓글은 잘 안 써요","EmojiIndexes":[]},{"Index":225,"CommentText":"립 색깔 잘 골랐다","EmojiIndexes":[]},{"Index":226,"CommentText":"계속 봐도 재밌네","EmojiIndexes":[]},{"Index":227,"CommentText":"잠깐 왔다가 팔로우하고 감","EmojiIndexes":[]},{"Index":228,"CommentText":"액세서리도 잘 어울려요","EmojiIndexes":[1,11]},{"Index":229,"CommentText":"언니 말하는 분위기가 좋음","EmojiIndexes":[]},{"Index":230,"CommentText":"조용히 보면서 응원 중","EmojiIndexes":[]},{"Index":231,"CommentText":"편한 옷도 예쁘게 입네","EmojiIndexes":[]},{"Index":232,"CommentText":"조금만 더 보고 싶어요","EmojiIndexes":[9]},{"Index":233,"CommentText":"공부한다더니 라방 보고 있음","EmojiIndexes":[3]},{"Index":234,"CommentText":"과자 벌써 다 먹었네","EmojiIndexes":[3,4]},{"Index":235,"CommentText":"팬 아니라면서 출석은 매번 함ㅋㅋ","EmojiIndexes":[3]},{"Index":236,"CommentText":"오분만 본다던 나 어디 감","EmojiIndexes":[]},{"Index":237,"CommentText":"엄마는 나 공부하는 줄 알아","EmojiIndexes":[]},{"Index":238,"CommentText":"밥 다 먹고도 여기 앉아 있음","EmojiIndexes":[]},{"Index":239,"CommentText":"이어폰 한쪽만 돼도 본다","EmojiIndexes":[]},{"Index":240,"CommentText":"친구가 또 보고 있냐고 함","EmojiIndexes":[3]},{"Index":241,"CommentText":"답장해야 하는데 계속 보고 있네","EmojiIndexes":[]},{"Index":242,"CommentText":"잠옷 입고 대기 중입니다","EmojiIndexes":[]},{"Index":243,"CommentText":"집에 와서 이제 들어왔어요","EmojiIndexes":[]},{"Index":244,"CommentText":"저녁 먹으면서 보는 중","EmojiIndexes":[20]},{"Index":245,"CommentText":"다들 오늘 뭐 했어요?","EmojiIndexes":[]},{"Index":246,"CommentText":"방 정리하면서 듣고 있어요","EmojiIndexes":[]},{"Index":247,"CommentText":"공부하다 잠깐 쉬러 왔어요","EmojiIndexes":[]},{"Index":248,"CommentText":"이어폰 좀 가져올게요","EmojiIndexes":[]},{"Index":249,"CommentText":"추천에 떠서 들어와 봄","EmojiIndexes":[]},{"Index":250,"CommentText":"오늘은 요리하기 귀찮다","EmojiIndexes":[]},{"Index":251,"CommentText":"내일 일찍 일어나야 해요","EmojiIndexes":[]},{"Index":252,"CommentText":"폰 배터리 별로 안 남음","EmojiIndexes":[]},{"Index":253,"CommentText":"저는 보통 채팅 읽기만 해요","EmojiIndexes":[]},{"Index":254,"CommentText":"여긴 비 오고 있어요","EmojiIndexes":[]},{"Index":255,"CommentText":"이제 시간이 나서 들어왔음","EmojiIndexes":[]},{"Index":256,"CommentText":"소파에 누워서 보는 중","EmojiIndexes":[]},{"Index":257,"CommentText":"오늘 일 너무 많았네요","EmojiIndexes":[]},{"Index":258,"CommentText":"배달 음식 기다리고 있어요","EmojiIndexes":[]},{"Index":259,"CommentText":"잠깐 충전기 꽂고 올게요","EmojiIndexes":[]},{"Index":260,"CommentText":"아직 안 자는 사람 있어요?","EmojiIndexes":[]},{"Index":261,"CommentText":"밥 먹고 왔어요","EmojiIndexes":[]},{"Index":262,"CommentText":"자기 전에 조금만 볼게요","EmojiIndexes":[]},{"Index":263,"CommentText":"립 제품 뭐 쓰세요?","EmojiIndexes":[6]},{"Index":264,"CommentText":"이 노래 제목 알려 주세요","EmojiIndexes":[]},{"Index":265,"CommentText":"저한테도 인사 한 번만요","EmojiIndexes":[15]},{"Index":266,"CommentText":"이 옷 어디서 샀어요?","EmojiIndexes":[]},{"Index":267,"CommentText":"보통 몇 시에 라방 켜요?","EmojiIndexes":[]},{"Index":268,"CommentText":"새로 온 팬들도 반겨 주세요","EmojiIndexes":[]},{"Index":269,"CommentText":"다음에 노래 들려주면 좋겠어요","EmojiIndexes":[]},{"Index":270,"CommentText":"제일 좋아하는 음식 뭐예요?","EmojiIndexes":[]},{"Index":271,"CommentText":"제 이름도 읽어 주세요","EmojiIndexes":[15,9]},{"Index":272,"CommentText":"쉬는 날 보통 뭐 해요?","EmojiIndexes":[]},{"Index":273,"CommentText":"칭찬 너무 몰아주는 거 아님ㅋㅋ","EmojiIndexes":[3]},{"Index":274,"CommentText":"본인 예쁜 거 잘 아는 듯","EmojiIndexes":[]},{"Index":275,"CommentText":"팬 아니라던 사람 어디 갔어요","EmojiIndexes":[3,1]},{"Index":276,"CommentText":"이제 와서 부끄러운 척하네","EmojiIndexes":[]},{"Index":277,"CommentText":"신규 팬인데 벌써 고인물 같음","EmojiIndexes":[]},{"Index":278,"CommentText":"자신감은 진짜 넘치네","EmojiIndexes":[]},{"Index":279,"CommentText":"새로 온 사람도 좀 말하자","EmojiIndexes":[]},{"Index":280,"CommentText":"카메라 보는 거 좋아하죠","EmojiIndexes":[6]},{"Index":281,"CommentText":"싫다면서 왜 매번 들어옴ㅋㅋ","EmojiIndexes":[]},{"Index":282,"CommentText":"얌전한 척해도 다 보여요","EmojiIndexes":[3,4]},{"Index":283,"CommentText":"너무 가식적인데","EmojiIndexes":[2]},{"Index":284,"CommentText":"애교 좀 적당히 해","EmojiIndexes":[7]},{"Index":285,"CommentText":"오늘 화장 왜 이래요?","EmojiIndexes":[2]},{"Index":286,"CommentText":"인기 좀 생기니까 사람 무시하네","EmojiIndexes":[2,2]},{"Index":287,"CommentText":"오늘 라방 진짜 재미없다","EmojiIndexes":[]},{"Index":288,"CommentText":"목소리 너무 꾸며서 말하네","EmojiIndexes":[]},{"Index":289,"CommentText":"필터 너무 세게 넣은 거 아님?","EmojiIndexes":[2]},{"Index":290,"CommentText":"맨날 똑같은 말만 하네","EmojiIndexes":[]},{"Index":291,"CommentText":"관심받으려고 애쓰는 게 보임","EmojiIndexes":[]},{"Index":292,"CommentText":"블러셔 너무 진한데","EmojiIndexes":[]},{"Index":293,"CommentText":"조금만 뭐라 하면 바로 삐치네","EmojiIndexes":[]},{"Index":294,"CommentText":"예전엔 더 친근했는데","EmojiIndexes":[]},{"Index":295,"CommentText":"그냥 평소 목소리로 말하면 안 됨?","EmojiIndexes":[]},{"Index":296,"CommentText":"좋은 말만 듣고 싶어요?","EmojiIndexes":[2]},{"Index":297,"CommentText":"옷 색 조합 이상함","EmojiIndexes":[]},{"Index":298,"CommentText":"왜 이렇게 잘난 척해","EmojiIndexes":[]},{"Index":299,"CommentText":"별 내용도 없고 지루하네","EmojiIndexes":[]},{"Index":300,"CommentText":"자신감에 비해 볼 게 없다","EmojiIndexes":[]},{"Index":301,"CommentText":"기대하고 왔는데 실망임","EmojiIndexes":[]},{"Index":302,"CommentText":"다른 라방 보러 갈게","EmojiIndexes":[]},{"Index":303,"CommentText":"알림 켜 놓고 기다렸어요","EmojiIndexes":[9]},{"Index":304,"CommentText":"친구한테 같이 보자고 했어요","EmojiIndexes":[]},{"Index":305,"CommentText":"이 머리 색 너무 마음에 듦","EmojiIndexes":[1]},{"Index":306,"CommentText":"설명 잘해서 듣기 좋아요","EmojiIndexes":[]},{"Index":307,"CommentText":"오늘은 여유 있게 볼 수 있어요","EmojiIndexes":[]},{"Index":308,"CommentText":"귀걸이 귀엽네요","EmojiIndexes":[1]},{"Index":309,"CommentText":"동생도 언니 라방 자주 봐요","EmojiIndexes":[]},{"Index":310,"CommentText":"말하는 느낌이 친근해서 좋아요","EmojiIndexes":[20]},{"Index":311,"CommentText":"이 색 입으니까 눈이 예뻐 보임","EmojiIndexes":[]},{"Index":312,"CommentText":"댓글 보는 것도 재밌네","EmojiIndexes":[]},{"Index":313,"CommentText":"라방 켜면 자꾸 들어오게 됨","EmojiIndexes":[]},{"Index":314,"CommentText":"평소 목소리가 제일 좋아요","EmojiIndexes":[]},{"Index":315,"CommentText":"화장 연하게 하는 게 더 좋아","EmojiIndexes":[]},{"Index":316,"CommentText":"아는 닉네임 많아서 반갑다","EmojiIndexes":[9]},{"Index":317,"CommentText":"본인한테 어울리는 옷 잘 아는 듯","EmojiIndexes":[]},{"Index":318,"CommentText":"이렇게 잠깐 쉬니까 좋네요","EmojiIndexes":[]},{"Index":319,"CommentText":"소소한 일상 얘기도 듣고 싶음","EmojiIndexes":[]},{"Index":320,"CommentText":"보는 사람 많아져서 기분 좋다","EmojiIndexes":[]},{"Index":321,"CommentText":"웃을 때 인상이 따뜻해요","EmojiIndexes":[20]},{"Index":322,"CommentText":"혹시 켰나 자꾸 확인하게 됨","EmojiIndexes":[]},{"Index":323,"CommentText":"액세서리 고르는 취향 좋아요","EmojiIndexes":[]},{"Index":324,"CommentText":"댓글 없어도 응원하는 중이에요","EmojiIndexes":[]},{"Index":325,"CommentText":"친구랑 얘기하는 느낌이라 편함","EmojiIndexes":[]},{"Index":326,"CommentText":"머리 스타일링도 마음에 듦","EmojiIndexes":[1]},{"Index":327,"CommentText":"할 일 끝내고 보러 왔어요","EmojiIndexes":[]},{"Index":328,"CommentText":"오늘은 친구랑 같이 보고 있음","EmojiIndexes":[]},{"Index":329,"CommentText":"안 꾸민 목소리가 좋다","EmojiIndexes":[9]},{"Index":330,"CommentText":"자연스러운 스타일도 어울리네","EmojiIndexes":[]},{"Index":331,"CommentText":"앞으로 라방도 기대할게요","EmojiIndexes":[]},{"Index":332,"CommentText":"언니 볼 시간은 꼭 만들어요","EmojiIndexes":[]},{"Index":333,"CommentText":"공책은 아직 펴지도 않았음ㅋㅋ","EmojiIndexes":[3]},{"Index":334,"CommentText":"양말 짝 다르게 신고 보고 있음ㅋㅋ","EmojiIndexes":[]},{"Index":335,"CommentText":"이어폰 끼고 연결 안 했네","EmojiIndexes":[3,4]},{"Index":336,"CommentText":"이불 밖 나오기 전에 보고 있음","EmojiIndexes":[]},{"Index":337,"CommentText":"동생한테 또 보고 있는 거 들킴","EmojiIndexes":[]},{"Index":338,"CommentText":"차 타 놓고 티백은 안 넣었네","EmojiIndexes":[]},{"Index":339,"CommentText":"설거지 부탁 못 들은 척하는 중","EmojiIndexes":[]},{"Index":340,"CommentText":"주방에 왜 갔는지 까먹음","EmojiIndexes":[]},{"Index":341,"CommentText":"가방 멨는데 아직 나가기 싫음","EmojiIndexes":[]},{"Index":342,"CommentText":"놀리던 친구도 같이 보기 시작함","EmojiIndexes":[3]},{"Index":343,"CommentText":"이번 주 바빠서 오랜만에 왔어요","EmojiIndexes":[]},{"Index":344,"CommentText":"오늘은 수업 없는 날이에요","EmojiIndexes":[]},{"Index":345,"CommentText":"빵 먹으면서 보고 있어요","EmojiIndexes":[]},{"Index":346,"CommentText":"이어폰이 자꾸 빠지네요","EmojiIndexes":[]},{"Index":347,"CommentText":"늘 보던 분들도 와 계시네","EmojiIndexes":[]},{"Index":348,"CommentText":"오늘은 오래 못 볼 것 같아요","EmojiIndexes":[]},{"Index":349,"CommentText":"오전 내내 밖에 있었어요","EmojiIndexes":[]},{"Index":350,"CommentText":"한 시간 뒤에 알바 가요","EmojiIndexes":[]},{"Index":351,"CommentText":"오늘은 태블릿으로 보고 있음","EmojiIndexes":[]},{"Index":352,"CommentText":"친구 추천받고 왔어요","EmojiIndexes":[]},{"Index":353,"CommentText":"동생이랑 같이 보고 있어요","EmojiIndexes":[]},{"Index":354,"CommentText":"간단하게 샌드위치 만드는 중","EmojiIndexes":[]},{"Index":355,"CommentText":"내일 발표 있어서 좀 긴장됨","EmojiIndexes":[]},{"Index":356,"CommentText":"잠깐 제 시간 갖고 있어요","EmojiIndexes":[]},{"Index":357,"CommentText":"다른 이어폰으로 바꾸니까 편하네","EmojiIndexes":[]},{"Index":358,"CommentText":"버스 기다리면서 보는 중이에요","EmojiIndexes":[]},{"Index":359,"CommentText":"점심시간에 보는 사람 있어요?","EmojiIndexes":[]},{"Index":360,"CommentText":"오늘 수업 일찍 끝났어요","EmojiIndexes":[]},{"Index":361,"CommentText":"한동안 못 들어왔네요","EmojiIndexes":[]},{"Index":362,"CommentText":"마트 갔다가 이제 들어왔어요","EmojiIndexes":[]},{"Index":363,"CommentText":"요즘 읽는 책 있어요?","EmojiIndexes":[6]},{"Index":364,"CommentText":"라방 하면서 뭐가 제일 좋아요?","EmojiIndexes":[]},{"Index":365,"CommentText":"닉네임 어떻게 정한 거예요?","EmojiIndexes":[]},{"Index":366,"CommentText":"카톡 답장 바로 하는 편이에요?","EmojiIndexes":[]},{"Index":367,"CommentText":"내일 시험인데 응원해 주세요","EmojiIndexes":[15]},{"Index":368,"CommentText":"민트초코 좋아해요 싫어해요?","EmojiIndexes":[]},{"Index":369,"CommentText":"시간 날 때 무슨 게임 해요?","EmojiIndexes":[]},{"Index":370,"CommentText":"운동화랑 부츠 중에 뭐 더 자주 신어요?","EmojiIndexes":[]},{"Index":371,"CommentText":"달걀은 반숙 완숙 중에 뭐가 좋아요?","EmojiIndexes":[]},{"Index":372,"CommentText":"제 동생한테도 인사 한 번요","EmojiIndexes":[9]},{"Index":373,"CommentText":"다들 디테일까지 잘 보고 있네ㅋㅋ","EmojiIndexes":[3]},{"Index":374,"CommentText":"그 옷 반응 좋은 거 알죠","EmojiIndexes":[]},{"Index":375,"CommentText":"이 정도면 이미 팬인데요","EmojiIndexes":[]},{"Index":376,"CommentText":"칭찬받으면 바로 좋아하네","EmojiIndexes":[]},{"Index":377,"CommentText":"팬들 할 말 엄청 많은 듯","EmojiIndexes":[]},{"Index":378,"CommentText":"생각보다 안 낯가리네요","EmojiIndexes":[]},{"Index":379,"CommentText":"혼자 하트 너무 많이 누름ㅋㅋ","EmojiIndexes":[9]},{"Index":380,"CommentText":"눈팅하는 사람도 잊지 말아요","EmojiIndexes":[]},{"Index":381,"CommentText":"내가 데려온 친구가 방송 일정 더 잘 아는 거 아님?","EmojiIndexes":[]},{"Index":382,"CommentText":"은근히 자랑하고 싶죠","EmojiIndexes":[]},{"Index":383,"CommentText":"연기하는 거 너무 티 나요","EmojiIndexes":[2]},{"Index":384,"CommentText":"말투가 되게 부자연스러움","EmojiIndexes":[]},{"Index":385,"CommentText":"파운데이션 색 너무 밝은데","EmojiIndexes":[]},{"Index":386,"CommentText":"자기 칭찬만 계속하네","EmojiIndexes":[]},{"Index":387,"CommentText":"선물 받으려고 켠 거 같음","EmojiIndexes":[]},{"Index":388,"CommentText":"그 머리는 안 어울려요","EmojiIndexes":[]},{"Index":389,"CommentText":"말은 긴데 내용이 없네","EmojiIndexes":[]},{"Index":390,"CommentText":"그 립 바르면 나이 들어 보여","EmojiIndexes":[7]},{"Index":391,"CommentText":"억지로 귀여운 척 안 해도 돼","EmojiIndexes":[]},{"Index":392,"CommentText":"억지웃음 듣기 힘드네","EmojiIndexes":[]},{"Index":393,"CommentText":"평범한 질문인데 왜 화내요","EmojiIndexes":[]},{"Index":394,"CommentText":"상의랑 하의가 안 맞아요","EmojiIndexes":[]},{"Index":395,"CommentText":"의견 다르면 다 안티 취급함?","EmojiIndexes":[]},{"Index":396,"CommentText":"그 얘기 벌써 여러 번 들었음","EmojiIndexes":[]},{"Index":397,"CommentText":"눈 화장 때문에 인상이 세 보여","EmojiIndexes":[]},{"Index":398,"CommentText":"팬들한테 너무 차갑게 말하네","EmojiIndexes":[]},{"Index":399,"CommentText":"모두가 본인 좋아하는 줄 아나","EmojiIndexes":[2]},{"Index":400,"CommentText":"원래 목소리가 더 좋았어요","EmojiIndexes":[]},{"Index":401,"CommentText":"조금 봤는데 벌써 질리네","EmojiIndexes":[]},{"Index":402,"CommentText":"이래서 재밌게 볼 수 있겠어요","EmojiIndexes":[]},{"Index":403,"CommentText":"그 안경 진짜 잘 어울려","EmojiIndexes":[1]},{"Index":404,"CommentText":"처음 온 사람도 챙겨줘서 좋다","EmojiIndexes":[]},{"Index":405,"CommentText":"배경음 없으니까 목소리 더 잘 들려","EmojiIndexes":[]},{"Index":406,"CommentText":"오늘은 끝까지 볼 수 있어","EmojiIndexes":[]},{"Index":407,"CommentText":"작은 귀걸이도 예쁘다","EmojiIndexes":[]},{"Index":408,"CommentText":"평소 말투가 더 좋아 언니","EmojiIndexes":[]},{"Index":409,"CommentText":"눈팅하는 사람도 인사해 주네","EmojiIndexes":[]},{"Index":410,"CommentText":"앞머리 길이 딱 예뻐","EmojiIndexes":[20]},{"Index":411,"CommentText":"할 일 끝내고 편하게 보러 옴","EmojiIndexes":[]},{"Index":412,"CommentText":"언니는 연한 색 옷 잘 받는다","EmojiIndexes":[]},{"Index":413,"CommentText":"친구한테 여기 보라고 추천했어","EmojiIndexes":[]},{"Index":414,"CommentText":"설명 잘해줘서 바로 이해됨","EmojiIndexes":[]},{"Index":415,"CommentText":"머리 푼 것도 완전 잘 어울려","EmojiIndexes":[]},{"Index":416,"CommentText":"새로 온 팬도 잘 챙겨준다","EmojiIndexes":[]},{"Index":417,"CommentText":"쉬는 시간마다 언니 보러 와","EmojiIndexes":[]},{"Index":418,"CommentText":"차분하게 말하니까 듣기 좋다","EmojiIndexes":[]},{"Index":419,"CommentText":"후드티 입으니까 더 귀여워","EmojiIndexes":[]},{"Index":420,"CommentText":"시청자 적을 때부터 보고 있었어","EmojiIndexes":[]},{"Index":421,"CommentText":"오늘 화장 자연스러워서 좋음","EmojiIndexes":[]},{"Index":422,"CommentText":"퇴근하자마자 들어왔어","EmojiIndexes":[]},{"Index":423,"CommentText":"솔직하게 답해주는 게 좋아","EmojiIndexes":[]},{"Index":424,"CommentText":"요즘 동생도 같이 본다","EmojiIndexes":[]},{"Index":425,"CommentText":"그 머리핀 넘 귀엽다","EmojiIndexes":[1]},{"Index":426,"CommentText":"아직 나가기 아쉬워서 더 보는 중","EmojiIndexes":[]},{"Index":427,"CommentText":"선물 없어도 이름 불러주네","EmojiIndexes":[]},{"Index":428,"CommentText":"진한 립보다 이 색이 좋다","EmojiIndexes":[]},{"Index":429,"CommentText":"편하게 말해주니까 나도 편해","EmojiIndexes":[]},{"Index":430,"CommentText":"오늘은 시간 넉넉하게 볼게","EmojiIndexes":[]},{"Index":431,"CommentText":"눈 화장 색 조합 예쁘다","EmojiIndexes":[]},{"Index":432,"CommentText":"팬들한테 답해주는 거 다정해","EmojiIndexes":[9]},{"Index":433,"CommentText":"라면 불었는데 아직도 보고 있음","EmojiIndexes":[3]},{"Index":434,"CommentText":"과제 창만 켜놓고 여기 보는 중","EmojiIndexes":[]},{"Index":435,"CommentText":"누워서 보다가 폰 얼굴에 떨어짐","EmojiIndexes":[]},{"Index":436,"CommentText":"물 뜨러 갔다가 과자까지 가져옴","EmojiIndexes":[]},{"Index":437,"CommentText":"친구가 놀리더니 같이 보고 있네ㅋㅋ","EmojiIndexes":[]},{"Index":438,"CommentText":"문제 하나 풀고 다시 들어왔어","EmojiIndexes":[]},{"Index":439,"CommentText":"좋아요 누르려다 캡처했네ㅋㅋ","EmojiIndexes":[]},{"Index":440,"CommentText":"숟가락 들고 댓글 쓰고 있었음","EmojiIndexes":[]},{"Index":441,"CommentText":"오 분만 본다던 사람 어디 갔냐","EmojiIndexes":[]},{"Index":442,"CommentText":"밥 차려놓고 먹는 걸 까먹었어","EmojiIndexes":[3,4]},{"Index":443,"CommentText":"오늘 일이 일찍 끝났어","EmojiIndexes":[]},{"Index":444,"CommentText":"샤워하고 다시 왔음","EmojiIndexes":[]},{"Index":445,"CommentText":"귤 먹으면서 보고 있어","EmojiIndexes":[]},{"Index":446,"CommentText":"언니랑 같이 보고 있어요","EmojiIndexes":[]},{"Index":447,"CommentText":"버스 안이라 와이파이 약해","EmojiIndexes":[]},{"Index":448,"CommentText":"수업 시작 전까지만 볼게","EmojiIndexes":[]},{"Index":449,"CommentText":"커피 주문하고 기다리는 중","EmojiIndexes":[]},{"Index":450,"CommentText":"팀 과제 드디어 제출함","EmojiIndexes":[]},{"Index":451,"CommentText":"친구가 태그해서 와봤어","EmojiIndexes":[]},{"Index":452,"CommentText":"보리차 끓이는 중이야","EmojiIndexes":[]},{"Index":453,"CommentText":"왼쪽 이어폰 접촉이 안 좋아","EmojiIndexes":[]},{"Index":454,"CommentText":"강아지 산책시키고 왔어","EmojiIndexes":[]},{"Index":455,"CommentText":"오늘 오후 수업 취소됐어","EmojiIndexes":[]},{"Index":456,"CommentText":"그림 그리면서 틀어놨어","EmojiIndexes":[]},{"Index":457,"CommentText":"점심을 너무 많이 먹었네","EmojiIndexes":[]},{"Index":458,"CommentText":"어제 처음 이 계정 봤어","EmojiIndexes":[]},{"Index":459,"CommentText":"옆에 친구도 같이 보는 중","EmojiIndexes":[]},{"Index":460,"CommentText":"화면 밝기 좀 줄였어","EmojiIndexes":[]},{"Index":461,"CommentText":"보고서 끝냈으니까 이제 편하게 봄","EmojiIndexes":[]},{"Index":462,"CommentText":"좀 있다 동생 데리러 가야 해","EmojiIndexes":[]},{"Index":463,"CommentText":"언니 베이킹도 해?","EmojiIndexes":[]},{"Index":464,"CommentText":"요즘 보는 드라마 뭐야?","EmojiIndexes":[]},{"Index":465,"CommentText":"마스카라 제품명 알려줘","EmojiIndexes":[]},{"Index":466,"CommentText":"강아지랑 고양이 중에 뭐가 좋아?","EmojiIndexes":[]},{"Index":467,"CommentText":"시험 끝났는데 칭찬 좀 해줘","EmojiIndexes":[15]},{"Index":468,"CommentText":"다룰 줄 아는 악기 있어?","EmojiIndexes":[]},{"Index":469,"CommentText":"평소에는 운동화 많이 신어?","EmojiIndexes":[]},{"Index":470,"CommentText":"안경 고르는 팁 좀 알려줘","EmojiIndexes":[]},{"Index":471,"CommentText":"김밥 어떤 거 제일 좋아해?","EmojiIndexes":[]},{"Index":472,"CommentText":"같이 보는 언니한테 인사해 줘","EmojiIndexes":[9]},{"Index":473,"CommentText":"칭찬 댓글은 유독 빨리 읽네ㅋㅋ","EmojiIndexes":[3]},{"Index":474,"CommentText":"예쁘게 나오는 각도 딱 알고 있지","EmojiIndexes":[]},{"Index":475,"CommentText":"잠깐 본다면서 일정은 다 외웠네","EmojiIndexes":[]},{"Index":476,"CommentText":"칭찬 들으니까 입꼬리 올라간다","EmojiIndexes":[]},{"Index":477,"CommentText":"오늘 처음 온 친구가 방송 일정 나보다 잘 알아ㅋㅋ","EmojiIndexes":[]},{"Index":478,"CommentText":"방금 좋아하는 표정 다 봤어","EmojiIndexes":[]},{"Index":479,"CommentText":"내가 하려던 칭찬 먼저 하지 마","EmojiIndexes":[]},{"Index":480,"CommentText":"언니 오늘 말 진짜 많다ㅋㅋ","EmojiIndexes":[]},{"Index":481,"CommentText":"칭찬 기다리고 있었지 솔직히","EmojiIndexes":[]},{"Index":482,"CommentText":"채팅창 서로 먼저 말하려고 난리네","EmojiIndexes":[3]},{"Index":483,"CommentText":"맨날 칭찬만 듣고 싶어 하네","EmojiIndexes":[2]},{"Index":484,"CommentText":"말투가 너무 꾸민 티 나","EmojiIndexes":[]},{"Index":485,"CommentText":"얼굴이랑 목 색이 다르잖아","EmojiIndexes":[]},{"Index":486,"CommentText":"평범한 질문은 그냥 무시하네","EmojiIndexes":[]},{"Index":487,"CommentText":"시청자 좀 늘었다고 거만해졌네","EmojiIndexes":[]},{"Index":488,"CommentText":"그 머리색은 너무 창백해 보여","EmojiIndexes":[]},{"Index":489,"CommentText":"할 말 없으면 방송 끄지","EmojiIndexes":[]},{"Index":490,"CommentText":"말 끝 늘이는 거 듣기 싫다","EmojiIndexes":[]},{"Index":491,"CommentText":"본인 말이 무조건 맞다는 거네","EmojiIndexes":[]},{"Index":492,"CommentText":"립글로스 너무 많이 발랐어","EmojiIndexes":[7]},{"Index":493,"CommentText":"선물 받을 때만 친절하네","EmojiIndexes":[]},{"Index":494,"CommentText":"의견만 말했는데 왜 발끈해","EmojiIndexes":[]},{"Index":495,"CommentText":"눈썹 너무 그린 티 나","EmojiIndexes":[]},{"Index":496,"CommentText":"보는 사람 다 네 팬은 아니야","EmojiIndexes":[]},{"Index":497,"CommentText":"억지로 웃다가 부끄러운 척하네","EmojiIndexes":[]},{"Index":498,"CommentText":"팔로워 많다는 자랑 그만해","EmojiIndexes":[]},{"Index":499,"CommentText":"필터 한번 꺼봐","EmojiIndexes":[]},{"Index":500,"CommentText":"얼굴 좀 예쁘다고 너무 잘난 척해","EmojiIndexes":[2]},{"Index":501,"CommentText":"방송 켜고 뭘 할지 생각도 안 했네","EmojiIndexes":[]},{"Index":502,"CommentText":"계속 보니까 더 짜증 난다","EmojiIndexes":[]},{"Index":503,"CommentText":"오늘 색 조합 되게 깔끔하다","EmojiIndexes":[1]},{"Index":504,"CommentText":"옷이 얼굴이랑 잘 어울려요","EmojiIndexes":[0,1]},{"Index":505,"CommentText":"이 자켓 핏 진짜 예쁘네","EmojiIndexes":[1]},{"Index":506,"CommentText":"편하게 입어도 분위기 있네","EmojiIndexes":[1]},{"Index":507,"CommentText":"이런 일상룩도 잘 받는다","EmojiIndexes":[]},{"Index":508,"CommentText":"앞머리 살짝 넘긴 거 좋다","EmojiIndexes":[0,1]},{"Index":509,"CommentText":"머릿결 오늘 좋아 보이네","EmojiIndexes":[]},{"Index":510,"CommentText":"가르마 이쪽이 더 잘 어울림","EmojiIndexes":[1]},{"Index":511,"CommentText":"묶은 머리도 예뻐요","EmojiIndexes":[]},{"Index":512,"CommentText":"옆머리 자연스럽게 내려서 좋다","EmojiIndexes":[0,1]},{"Index":513,"CommentText":"작은 귀걸이가 딱 잘 어울림","EmojiIndexes":[1]},{"Index":514,"CommentText":"목걸이 길이 예쁘게 맞췄네","EmojiIndexes":[0,1]},{"Index":515,"CommentText":"팔찌 너무 안 튀어서 좋다","EmojiIndexes":[1]},{"Index":516,"CommentText":"핀 하나 꽂으니까 더 귀여워","EmojiIndexes":[1]},{"Index":517,"CommentText":"액세서리 고르는 센스 있다","EmojiIndexes":[1]},{"Index":518,"CommentText":"오늘 립 컬러 분위기 좋네","EmojiIndexes":[1]},{"Index":519,"CommentText":"입술 색이 옷이랑 잘 맞아","EmojiIndexes":[1]},{"Index":520,"CommentText":"진한 색 안 발라도 예쁘다","EmojiIndexes":[1]},{"Index":521,"CommentText":"이 립은 나도 써보고 싶다","EmojiIndexes":[]},{"Index":522,"CommentText":"색이 너무 쨍하지 않아서 좋아","EmojiIndexes":[]},{"Index":523,"CommentText":"눈화장 깔끔하게 잘됐네","EmojiIndexes":[1]},{"Index":524,"CommentText":"속눈썹 자연스러운 게 좋다","EmojiIndexes":[]},{"Index":525,"CommentText":"음영 살짝 넣은 거 예쁘다","EmojiIndexes":[1]},{"Index":526,"CommentText":"눈 밑 반짝임 딱 적당해","EmojiIndexes":[1]},{"Index":527,"CommentText":"아이라인 얇게 그리니까 좋네","EmojiIndexes":[1]},{"Index":528,"CommentText":"볼터치 은은해서 잘 어울려","EmojiIndexes":[1]},{"Index":529,"CommentText":"피부 표현 두껍지 않아서 좋다","EmojiIndexes":[0,1]},{"Index":530,"CommentText":"화장이 전체적으로 편안해 보여","EmojiIndexes":[0,1]},{"Index":531,"CommentText":"눈썹 부드럽게 그린 거 좋다","EmojiIndexes":[0,1]},{"Index":532,"CommentText":"오늘 메이크업 따라 하고 싶네","EmojiIndexes":[1]},{"Index":533,"CommentText":"이 안경 쓰니까 더 친근하다","EmojiIndexes":[0,1]},{"Index":534,"CommentText":"안경테 색 예쁘게 골랐네","EmojiIndexes":[1]},{"Index":535,"CommentText":"모자 써도 얼굴 안 가려지네","EmojiIndexes":[0,1]},{"Index":536,"CommentText":"머리띠 잘 어울리는 거 부럽다","EmojiIndexes":[0,1]},{"Index":537,"CommentText":"스카프 색이 얼굴 살려주네","EmojiIndexes":[]},{"Index":538,"CommentText":"니트 짜임이 예뻐 보여요","EmojiIndexes":[1]},{"Index":539,"CommentText":"이 셔츠 목 부분 깔끔하다","EmojiIndexes":[]},{"Index":540,"CommentText":"소매 디테일 귀엽네","EmojiIndexes":[]},{"Index":541,"CommentText":"무늬가 과하지 않아서 좋아","EmojiIndexes":[1]},{"Index":542,"CommentText":"오늘은 심플한 느낌이 좋다","EmojiIndexes":[1]},{"Index":543,"CommentText":"단어가 또렷하게 들려서 좋다","EmojiIndexes":[]},{"Index":544,"CommentText":"작게 말해도 잘 들려요","EmojiIndexes":[9,2]},{"Index":545,"CommentText":"설명을 알아듣기 쉽게 해주네","EmojiIndexes":[9]},{"Index":546,"CommentText":"이 정도 속도가 딱 편하다","EmojiIndexes":[9]},{"Index":547,"CommentText":"말 끝까지 차분하게 해줘서 좋아","EmojiIndexes":[9]},{"Index":548,"CommentText":"힘 안 준 목소리가 더 좋음","EmojiIndexes":[]},{"Index":549,"CommentText":"평소 말투가 되게 친근하다","EmojiIndexes":[9]},{"Index":550,"CommentText":"억지로 귀엽게 안 해서 좋네","EmojiIndexes":[9]},{"Index":551,"CommentText":"톤이 부드러운데 안 답답해","EmojiIndexes":[9,2]},{"Index":552,"CommentText":"이 목소리는 금방 알아보겠다","EmojiIndexes":[]},{"Index":553,"CommentText":"웃을 때 진짜 즐거워 보임","EmojiIndexes":[]},{"Index":554,"CommentText":"웃음소리 듣고 나도 웃었어","EmojiIndexes":[9]},{"Index":555,"CommentText":"말하다 웃는 게 자연스럽다","EmojiIndexes":[9,2]},{"Index":556,"CommentText":"목소리에 기분이 그대로 묻어나네","EmojiIndexes":[9]},{"Index":557,"CommentText":"오늘 되게 신나 보인다","EmojiIndexes":[9,2]},{"Index":558,"CommentText":"이야기 순서가 잘 정리돼 있네","EmojiIndexes":[9,2]},{"Index":559,"CommentText":"길게 설명 안 해도 이해됨","EmojiIndexes":[9]},{"Index":560,"CommentText":"말을 쉽게 해줘서 고마워요","EmojiIndexes":[9]},{"Index":561,"CommentText":"예시를 딱 맞게 들어주네","EmojiIndexes":[9]},{"Index":562,"CommentText":"돌려 말하지 않아서 좋다","EmojiIndexes":[9,2]},{"Index":563,"CommentText":"듣는 사람이 급해지지 않네","EmojiIndexes":[9]},{"Index":564,"CommentText":"차근차근 말하는 거 좋아요","EmojiIndexes":[]},{"Index":565,"CommentText":"쉬는 부분이 딱 자연스럽다","EmojiIndexes":[9,2]},{"Index":566,"CommentText":"귀 기울여 듣게 되는 말투네","EmojiIndexes":[]},{"Index":567,"CommentText":"오늘은 잔잔하게 듣기 좋다","EmojiIndexes":[9]},{"Index":568,"CommentText":"갑자기 소리 안 질러서 좋아","EmojiIndexes":[9]},{"Index":569,"CommentText":"이어폰으로 듣기 편한 목소리","EmojiIndexes":[]},{"Index":570,"CommentText":"낮은 톤도 잘 어울리네","EmojiIndexes":[9]},{"Index":571,"CommentText":"웃음 참는 소리도 귀엽다","EmojiIndexes":[]},{"Index":572,"CommentText":"말투에 본인 느낌이 있어서 좋음","EmojiIndexes":[9,2]},{"Index":573,"CommentText":"처음 온 사람도 잘 챙겨주네","EmojiIndexes":[9,2]},{"Index":574,"CommentText":"새로 들어오면 바로 인사해준다","EmojiIndexes":[9]},{"Index":575,"CommentText":"기본 질문도 친절하게 답해줘요","EmojiIndexes":[]},{"Index":576,"CommentText":"모르는 얘기도 설명해줘서 좋다","EmojiIndexes":[9]},{"Index":577,"CommentText":"여기 처음 와도 편하게 있을 듯","EmojiIndexes":[]},{"Index":578,"CommentText":"조용히 보는 사람도 챙겨주네","EmojiIndexes":[9,2]},{"Index":579,"CommentText":"채팅 안 해도 괜찮다니 좋다","EmojiIndexes":[9,2]},{"Index":580,"CommentText":"괜히 반응 강요 안 해서 편함","EmojiIndexes":[9]},{"Index":581,"CommentText":"선물 없어도 잘 받아주네","EmojiIndexes":[9]},{"Index":582,"CommentText":"그냥 봐도 환영해줘서 좋다","EmojiIndexes":[9]},{"Index":583,"CommentText":"팬들끼리 대화가 되게 편하네","EmojiIndexes":[]},{"Index":584,"CommentText":"누가 좋은 일 있으면 같이 좋아함","EmojiIndexes":[9,2]},{"Index":585,"CommentText":"시험 끝났다고 다들 축하해주네","EmojiIndexes":[]},{"Index":586,"CommentText":"여기는 작은 일도 응원해준다","EmojiIndexes":[]},{"Index":587,"CommentText":"말하기 부담 없는 분위기네","EmojiIndexes":[]},{"Index":588,"CommentText":"다른 의견도 일단 들어주네","EmojiIndexes":[9,2]},{"Index":589,"CommentText":"바로 화 안 내는 거 좋다","EmojiIndexes":[9]},{"Index":590,"CommentText":"질문이랑 시비를 구분해줘서 좋아","EmojiIndexes":[9]},{"Index":591,"CommentText":"조언도 진지하게 봐주는구나","EmojiIndexes":[9,2]},{"Index":592,"CommentText":"얘기를 끝까지 들어줘서 좋네","EmojiIndexes":[]},{"Index":593,"CommentText":"닉네임 잘 기억하는 거 신기함","EmojiIndexes":[9]},{"Index":594,"CommentText":"오랜만에 온 사람도 알아보네","EmojiIndexes":[9]},{"Index":595,"CommentText":"그때 얘기까지 기억해줘서 감동","EmojiIndexes":[9,2]},{"Index":596,"CommentText":"팬들이랑 자연스럽게 말하는구나","EmojiIndexes":[9]},{"Index":597,"CommentText":"이렇게 익숙해지는 분위기 좋다","EmojiIndexes":[]},{"Index":598,"CommentText":"팬한테 고맙다고 하는 게 진심 같아","EmojiIndexes":[9,2]},{"Index":599,"CommentText":"작은 칭찬에도 반응 잘해주네","EmojiIndexes":[9]},{"Index":600,"CommentText":"사람들 마음을 가볍게 안 보네","EmojiIndexes":[]},{"Index":601,"CommentText":"서로 자랑 안 해도 되는 게 좋다","EmojiIndexes":[9]},{"Index":602,"CommentText":"누구나 편하게 볼 수 있어서 좋음","EmojiIndexes":[9]},{"Index":603,"CommentText":"잠깐 보려다 재미 붙였네","EmojiIndexes":[9]},{"Index":604,"CommentText":"오늘 추천이 내 취향 맞췄다","EmojiIndexes":[9]},{"Index":605,"CommentText":"스크롤 멈추길 잘했어","EmojiIndexes":[9]},{"Index":606,"CommentText":"별생각 없이 왔다가 팬 됐네","EmojiIndexes":[9,2]},{"Index":607,"CommentText":"이 방송은 계속 보고 싶다","EmojiIndexes":[9,2]},{"Index":608,"CommentText":"할 일 끝내고 와서 더 좋다","EmojiIndexes":[9]},{"Index":609,"CommentText":"오늘은 맘 편히 끝까지 볼게","EmojiIndexes":[9,2]},{"Index":610,"CommentText":"시간 여유 있어서 오래 볼 수 있음","EmojiIndexes":[]},{"Index":611,"CommentText":"쉬는 시간에 여기 오길 잘했다","EmojiIndexes":[9]},{"Index":612,"CommentText":"아무 생각 없이 듣기 좋네","EmojiIndexes":[9,2]},{"Index":613,"CommentText":"이런 소소한 얘기도 재밌다","EmojiIndexes":[9]},{"Index":614,"CommentText":"큰 주제 없어도 얘기를 잘하네","EmojiIndexes":[9]},{"Index":615,"CommentText":"일상 얘기가 제일 마음 편하다","EmojiIndexes":[9]},{"Index":616,"CommentText":"오늘은 별일 없어도 즐거웠어","EmojiIndexes":[9,2]},{"Index":617,"CommentText":"조용한 분위기도 안 심심하네","EmojiIndexes":[9]},{"Index":618,"CommentText":"방송 끝나면 좀 아쉬울 듯","EmojiIndexes":[]},{"Index":619,"CommentText":"다른 영상보다 여기가 좋다","EmojiIndexes":[9]},{"Index":620,"CommentText":"추천받은 이유 알겠네","EmojiIndexes":[9]},{"Index":621,"CommentText":"친구한테 잘 소개한 것 같아","EmojiIndexes":[9]},{"Index":622,"CommentText":"내 취향 하나 찾았어","EmojiIndexes":[]},{"Index":623,"CommentText":"자주 와도 느낌이 편안하다","EmojiIndexes":[9]},{"Index":624,"CommentText":"익숙한 목소리라 더 반갑네","EmojiIndexes":[9,2]},{"Index":625,"CommentText":"하루 쉬고 오니까 더 좋다","EmojiIndexes":[9]},{"Index":626,"CommentText":"이 시간 기다리는 것도 재밌음","EmojiIndexes":[9,2]},{"Index":627,"CommentText":"오늘도 들으면서 잘 쉴게","EmojiIndexes":[]},{"Index":628,"CommentText":"처음 왔는데 벌써 정 들겠네","EmojiIndexes":[9,2]},{"Index":629,"CommentText":"처음 보는 방송인데 편하다","EmojiIndexes":[]},{"Index":630,"CommentText":"새로 온 나도 반겨줘서 좋네","EmojiIndexes":[9,2]},{"Index":631,"CommentText":"처음 봤는데 벌써 인상 좋다","EmojiIndexes":[9]},{"Index":632,"CommentText":"앞으로 자주 올 것 같아요","EmojiIndexes":[9,2]},{"Index":633,"CommentText":"친구가 좋아하는 이유 알겠다","EmojiIndexes":[]},{"Index":634,"CommentText":"짧은 영상보다 직접 보니까 좋네","EmojiIndexes":[9,2]},{"Index":635,"CommentText":"친구 추천이 이번엔 맞았네","EmojiIndexes":[9]},{"Index":636,"CommentText":"실제로 얘기하는 게 더 매력 있다","EmojiIndexes":[9]},{"Index":637,"CommentText":"오늘 제대로 입덕한 느낌","EmojiIndexes":[9]},{"Index":638,"CommentText":"알림 보자마자 와서 다행이다","EmojiIndexes":[9]},{"Index":639,"CommentText":"늦지 않게 들어와서 좋네","EmojiIndexes":[]},{"Index":640,"CommentText":"퇴근하고 바로 볼 수 있어서 좋다","EmojiIndexes":[]},{"Index":641,"CommentText":"아직 방송 중이라 기분 좋았어","EmojiIndexes":[]},{"Index":642,"CommentText":"오늘은 놓치지 않아서 다행","EmojiIndexes":[]},{"Index":643,"CommentText":"오랜만에 왔는데 역시 편해요","EmojiIndexes":[]},{"Index":644,"CommentText":"다시 와도 잘 받아줘서 좋네","EmojiIndexes":[9,2]},{"Index":645,"CommentText":"예전 분위기 그대로라 반갑다","EmojiIndexes":[9]},{"Index":646,"CommentText":"잠깐 못 왔어도 어색하지 않다","EmojiIndexes":[9]},{"Index":647,"CommentText":"돌아올 곳 있어서 좋네","EmojiIndexes":[9,2]},{"Index":648,"CommentText":"평소엔 라이브 잘 안 보는데 좋다","EmojiIndexes":[]},{"Index":649,"CommentText":"처음으로 방송 알림 켜봤어","EmojiIndexes":[9]},{"Index":650,"CommentText":"이 계정은 기억해둘게요","EmojiIndexes":[9]},{"Index":651,"CommentText":"시간 나면 여기부터 찾아볼 듯","EmojiIndexes":[9,2]},{"Index":652,"CommentText":"다음에도 보러 오고 싶다","EmojiIndexes":[9,2]},{"Index":653,"CommentText":"아이라인 너무 두껍게 그렸다","EmojiIndexes":[]},{"Index":654,"CommentText":"눈꼬리 쪽이 좀 지저분해","EmojiIndexes":[]},{"Index":655,"CommentText":"이 섀도 색 안 어울림","EmojiIndexes":[]},{"Index":656,"CommentText":"펄을 너무 많이 얹었네","EmojiIndexes":[]},{"Index":657,"CommentText":"눈화장이 얼굴보다 튀는데","EmojiIndexes":[]},{"Index":658,"CommentText":"속눈썹 붙인 티 너무 난다","EmojiIndexes":[]},{"Index":659,"CommentText":"마스카라가 좀 뭉쳤네","EmojiIndexes":[]},{"Index":660,"CommentText":"밑 속눈썹 너무 인위적임","EmojiIndexes":[]},{"Index":661,"CommentText":"눈썹 앞부분 너무 진하다","EmojiIndexes":[]},{"Index":662,"CommentText":"이 눈썹 모양은 별로다","EmojiIndexes":[]},{"Index":663,"CommentText":"쉐딩 경계가 다 보이네","EmojiIndexes":[]},{"Index":664,"CommentText":"코 음영 좀 과한 거 아냐","EmojiIndexes":[]},{"Index":665,"CommentText":"볼터치 위치가 애매하다","EmojiIndexes":[]},{"Index":666,"CommentText":"얼굴이랑 목 색 너무 다름","EmojiIndexes":[]},{"Index":667,"CommentText":"베이스 너무 하얗게 골랐네","EmojiIndexes":[]},{"Index":668,"CommentText":"립 라인 너무 넓게 그렸다","EmojiIndexes":[]},{"Index":669,"CommentText":"입술 색이 얼굴 죽이네","EmojiIndexes":[]},{"Index":670,"CommentText":"글로스 너무 번들거린다","EmojiIndexes":[]},{"Index":671,"CommentText":"그 립은 다른 게 나을 듯","EmojiIndexes":[]},{"Index":672,"CommentText":"입술만 너무 눈에 띄어","EmojiIndexes":[]},{"Index":673,"CommentText":"옷이 제대로 안 맞는 느낌","EmojiIndexes":[]},{"Index":674,"CommentText":"이 색 조합은 좀 촌스럽다","EmojiIndexes":[]},{"Index":675,"CommentText":"무늬가 너무 정신없어","EmojiIndexes":[]},{"Index":676,"CommentText":"액세서리 너무 많이 달았네","EmojiIndexes":[]},{"Index":677,"CommentText":"옷이랑 액세서리가 따로 노는 느낌","EmojiIndexes":[]},{"Index":678,"CommentText":"앞머리가 눈을 너무 가리네","EmojiIndexes":[]},{"Index":679,"CommentText":"머리가 너무 눌려 보인다","EmojiIndexes":[]},{"Index":680,"CommentText":"그 모자는 얼굴이랑 안 맞음","EmojiIndexes":[]},{"Index":681,"CommentText":"안경테가 너무 무거워 보인다","EmojiIndexes":[]},{"Index":682,"CommentText":"오늘 스타일은 진짜 별로야","EmojiIndexes":[]},{"Index":683,"CommentText":"목소리 갑자기 커져서 놀랐다","EmojiIndexes":[]},{"Index":684,"CommentText":"소리 좀 덜 지르면 안 됨","EmojiIndexes":[]},{"Index":685,"CommentText":"말끝마다 톤 올리는 거 피곤해","EmojiIndexes":[]},{"Index":686,"CommentText":"웃음소리가 얘기보다 더 크네","EmojiIndexes":[]},{"Index":687,"CommentText":"이어폰으로 듣기 너무 시끄러움","EmojiIndexes":[]},{"Index":688,"CommentText":"목소리 꾸미는 게 너무 티 나","EmojiIndexes":[]},{"Index":689,"CommentText":"일부러 아기처럼 말하지 마","EmojiIndexes":[]},{"Index":690,"CommentText":"평소 목소리로 말하면 안 돼","EmojiIndexes":[]},{"Index":691,"CommentText":"끝마다 소리 늘이는 거 별로야","EmojiIndexes":[]},{"Index":692,"CommentText":"그 말투 계속 들으니까 질린다","EmojiIndexes":[2]},{"Index":693,"CommentText":"너무 빨리 말해서 정신없다","EmojiIndexes":[]},{"Index":694,"CommentText":"설명도 끝나기 전에 넘어가네","EmojiIndexes":[]},{"Index":695,"CommentText":"숨 좀 고르면서 얘기해줘","EmojiIndexes":[]},{"Index":696,"CommentText":"말만 빠르고 내용은 별로 없네","EmojiIndexes":[]},{"Index":697,"CommentText":"뭐라는지 반은 못 알아듣겠다","EmojiIndexes":[]},{"Index":698,"CommentText":"웃을 타이밍 아닌데 왜 웃어","EmojiIndexes":[]},{"Index":699,"CommentText":"억지로 웃는 거 다 보임","EmojiIndexes":[]},{"Index":700,"CommentText":"계속 놀란 척하는 거 어색해","EmojiIndexes":[]},{"Index":701,"CommentText":"웃고 바로 정색하니까 더 가짜 같아","EmojiIndexes":[]},{"Index":702,"CommentText":"표정이랑 목소리가 따로 논다","EmojiIndexes":[]},{"Index":703,"CommentText":"선물 없으면 반응도 없네","EmojiIndexes":[]},{"Index":704,"CommentText":"평범한 채팅은 그냥 무시함","EmojiIndexes":[]},{"Index":705,"CommentText":"늘 같은 사람들만 답해주네","EmojiIndexes":[]},{"Index":706,"CommentText":"새로 온 사람은 안 보이나 봄","EmojiIndexes":[]},{"Index":707,"CommentText":"그렇게 차별하면 누가 남겠어","EmojiIndexes":[]},{"Index":708,"CommentText":"질문 하나 했다고 왜 짜증냄","EmojiIndexes":[]},{"Index":709,"CommentText":"처음 온 사람이 그걸 어떻게 알아","EmojiIndexes":[]},{"Index":710,"CommentText":"모른다고 비웃는 건 좀 아니지","EmojiIndexes":[]},{"Index":711,"CommentText":"기본 질문에 태도 너무 별로다","EmojiIndexes":[]},{"Index":712,"CommentText":"시청자한테 뭘 그렇게 따져","EmojiIndexes":[]},{"Index":713,"CommentText":"다른 의견은 들을 생각 없네","EmojiIndexes":[]},{"Index":714,"CommentText":"조언하면 바로 시비로 몰아가네","EmojiIndexes":[]},{"Index":715,"CommentText":"칭찬만 받고 싶은 거 너무 티 남","EmojiIndexes":[]},{"Index":716,"CommentText":"물어봐놓고 반대하면 화내네","EmojiIndexes":[]},{"Index":717,"CommentText":"기분 맞춰주려고 방송 보는 거 아님","EmojiIndexes":[]},{"Index":718,"CommentText":"팬들끼리 비교하게 좀 하지 마","EmojiIndexes":[]},{"Index":719,"CommentText":"누가 더 오래 봤는지가 중요함","EmojiIndexes":[]},{"Index":720,"CommentText":"새 팬이라고 말 무시하는 건 별로","EmojiIndexes":[]},{"Index":721,"CommentText":"충성심 증명해야 되는 분위기 싫다","EmojiIndexes":[]},{"Index":722,"CommentText":"그냥 보고 싶은 사람도 있잖아","EmojiIndexes":[]},{"Index":723,"CommentText":"사람 놀리는 걸 너무 오래 한다","EmojiIndexes":[]},{"Index":724,"CommentText":"상대 민망한 것도 생각 좀 해","EmojiIndexes":[]},{"Index":725,"CommentText":"한 번 웃었으면 그만해도 되잖아","EmojiIndexes":[]},{"Index":726,"CommentText":"채팅을 웃음거리로 만드는 건 별로야","EmojiIndexes":[]},{"Index":727,"CommentText":"그런 장난은 보고 있기도 불편해","EmojiIndexes":[]},{"Index":728,"CommentText":"지난번에도 이 얘기 했잖아","EmojiIndexes":[]},{"Index":729,"CommentText":"맨날 같은 이야기만 하네","EmojiIndexes":[]},{"Index":730,"CommentText":"새로 말할 건 없는 거야","EmojiIndexes":[]},{"Index":731,"CommentText":"또 본인 자랑으로 끝나네","EmojiIndexes":[]},{"Index":732,"CommentText":"오늘 내용도 별거 없구나","EmojiIndexes":[]},{"Index":733,"CommentText":"핵심 나오기까지 너무 오래 걸림","EmojiIndexes":[]},{"Index":734,"CommentText":"짧게 끝날 얘기를 왜 늘여","EmojiIndexes":[]},{"Index":735,"CommentText":"뜸 들인 것치고 내용이 없네","EmojiIndexes":[]},{"Index":736,"CommentText":"계속 곧 말한다고만 하네","EmojiIndexes":[]},{"Index":737,"CommentText":"시간만 끌고 있는 느낌이다","EmojiIndexes":[]},{"Index":738,"CommentText":"방금 말이랑 지금 말이 다르네","EmojiIndexes":[2]},{"Index":739,"CommentText":"본인이 한 얘기도 기억 못 함","EmojiIndexes":[]},{"Index":740,"CommentText":"말 바뀌는 게 너무 빠르다","EmojiIndexes":[]},{"Index":741,"CommentText":"우리가 못 들은 줄 아나","EmojiIndexes":[]},{"Index":742,"CommentText":"그냥 잘못 말했다고 하면 되잖아","EmojiIndexes":[]},{"Index":743,"CommentText":"억지로 웃기려는 건 그만해","EmojiIndexes":[2]},{"Index":744,"CommentText":"그 농담은 진짜 안 웃겨","EmojiIndexes":[]},{"Index":745,"CommentText":"본인만 웃고 있잖아","EmojiIndexes":[]},{"Index":746,"CommentText":"똑같은 농담 또 하는 건 별로","EmojiIndexes":[]},{"Index":747,"CommentText":"재미없으면 다른 얘기로 넘어가","EmojiIndexes":[]},{"Index":748,"CommentText":"이렇게 준비 없이 켤 거면 쉬어","EmojiIndexes":[]},{"Index":749,"CommentText":"오늘은 딱히 할 말도 없나 봄","EmojiIndexes":[]},{"Index":750,"CommentText":"채팅 기다리는 시간만 길다","EmojiIndexes":[]},{"Index":751,"CommentText":"보고 있어도 아무 내용이 없어","EmojiIndexes":[]},{"Index":752,"CommentText":"오늘 방송은 추천 못 하겠다","EmojiIndexes":[2]},{"Index":753,"CommentText":"오늘 회사 일이 좀 많았어","EmojiIndexes":[]},{"Index":754,"CommentText":"메일 답장부터 끝내고 왔어요","EmojiIndexes":[]},{"Index":755,"CommentText":"회의 하나만 더 하면 끝남","EmojiIndexes":[]},{"Index":756,"CommentText":"보고서 마지막 부분 남았네","EmojiIndexes":[]},{"Index":757,"CommentText":"점심시간에 잠깐 보고 있어요","EmojiIndexes":[]},{"Index":758,"CommentText":"오늘은 야근 안 해도 돼","EmojiIndexes":[]},{"Index":759,"CommentText":"퇴근길 차가 좀 막히네","EmojiIndexes":[]},{"Index":760,"CommentText":"집 도착해서 가방 내려놨어","EmojiIndexes":[]},{"Index":761,"CommentText":"내일은 조금 일찍 나가야 됨","EmojiIndexes":[]},{"Index":762,"CommentText":"책상 정리하고 이제 쉬는 중","EmojiIndexes":[]},{"Index":763,"CommentText":"과제 제출은 일단 끝냈어","EmojiIndexes":[]},{"Index":764,"CommentText":"조별 발표 준비하고 왔어요","EmojiIndexes":[]},{"Index":765,"CommentText":"필기 정리는 내일 마저 할게","EmojiIndexes":[]},{"Index":766,"CommentText":"쉬는 시간에 잠깐 들어옴","EmojiIndexes":[]},{"Index":767,"CommentText":"오늘 수업은 일찍 끝났어","EmojiIndexes":[]},{"Index":768,"CommentText":"시험 보고 나니 좀 편하다","EmojiIndexes":[]},{"Index":769,"CommentText":"도서관에서 이제 나왔어","EmojiIndexes":[]},{"Index":770,"CommentText":"공부하다 물 마시러 나옴","EmojiIndexes":[]},{"Index":771,"CommentText":"틀린 문제만 다시 보고 있었어","EmojiIndexes":[]},{"Index":772,"CommentText":"오늘 외운 단어는 내일 확인하려고","EmojiIndexes":[]},{"Index":773,"CommentText":"첫 출근이라 좀 긴장했어요","EmojiIndexes":[]},{"Index":774,"CommentText":"새 프로그램 배우는 중이야","EmojiIndexes":[]},{"Index":775,"CommentText":"자료 읽다가 잠깐 쉬러 옴","EmojiIndexes":[]},{"Index":776,"CommentText":"동료가 많이 도와줬어","EmojiIndexes":[]},{"Index":777,"CommentText":"내일 이어서 할 일 정리해뒀어","EmojiIndexes":[]},{"Index":778,"CommentText":"저녁은 간단하게 국수 먹었어","EmojiIndexes":[]},{"Index":779,"CommentText":"계란 하나 더 구우려고","EmojiIndexes":[]},{"Index":780,"CommentText":"냉장고에 토마토 좀 남았네","EmojiIndexes":[]},{"Index":781,"CommentText":"밥 먹고 귤 까는 중","EmojiIndexes":[]},{"Index":782,"CommentText":"오늘은 배달 안 시켰어요","EmojiIndexes":[]},{"Index":783,"CommentText":"빨래 널고 이제 앉았어","EmojiIndexes":[]},{"Index":784,"CommentText":"양말 한 짝 어디 갔지","EmojiIndexes":[]},{"Index":785,"CommentText":"세탁기 아직 돌고 있음","EmojiIndexes":[]},{"Index":786,"CommentText":"오늘 침구 바꿨어","EmojiIndexes":[]},{"Index":787,"CommentText":"수건도 새 걸로 꺼냈어","EmojiIndexes":[]},{"Index":788,"CommentText":"주방 정리 조금 하고 왔어요","EmojiIndexes":[]},{"Index":789,"CommentText":"컵까지 씻어놓고 보는 중","EmojiIndexes":[]},{"Index":790,"CommentText":"쓰레기 버리고 올라왔어","EmojiIndexes":[]},{"Index":791,"CommentText":"냉장고 정리는 내일 해야지","EmojiIndexes":[]},{"Index":792,"CommentText":"소금 떨어져서 적어놨음","EmojiIndexes":[]},{"Index":793,"CommentText":"산책 다녀오니까 좀 덥다","EmojiIndexes":[]},{"Index":794,"CommentText":"집 앞에서 몇 바퀴 걸었어","EmojiIndexes":[]},{"Index":795,"CommentText":"오늘 걸음 수는 꽤 많네","EmojiIndexes":[]},{"Index":796,"CommentText":"물 마시고 좀 쉬려고","EmojiIndexes":[]},{"Index":797,"CommentText":"내일도 날씨 좋으면 걸어야지","EmojiIndexes":[]},{"Index":798,"CommentText":"고양이가 옆에서 자고 있어","EmojiIndexes":[]},{"Index":799,"CommentText":"강아지 물그릇 채워줬어","EmojiIndexes":[]},{"Index":800,"CommentText":"우리 집 고양이 방금 밥 먹음","EmojiIndexes":[]},{"Index":801,"CommentText":"강아지가 산책 기다리는 눈치네","EmojiIndexes":[]},{"Index":802,"CommentText":"강아지 장난감 꺼내주고 앉았어","EmojiIndexes":[]},{"Index":803,"CommentText":"화분에 물 주고 왔어","EmojiIndexes":[]},{"Index":804,"CommentText":"화분에 새잎 나와서 창가로 옮겼어","EmojiIndexes":[]},{"Index":805,"CommentText":"창가에 햇빛 잘 들어온다","EmojiIndexes":[]},{"Index":806,"CommentText":"작은 화분 하나 더 살까 봐","EmojiIndexes":[]},{"Index":807,"CommentText":"식물 구경하다 시간 좀 갔네","EmojiIndexes":[]},{"Index":808,"CommentText":"샤워하고 머리 말렸어요","EmojiIndexes":[]},{"Index":809,"CommentText":"바디로션 거의 다 썼네","EmojiIndexes":[]},{"Index":810,"CommentText":"손이 건조해서 크림 발랐어","EmojiIndexes":[]},{"Index":811,"CommentText":"욕실 바닥 물부터 닦고 옴","EmojiIndexes":[]},{"Index":812,"CommentText":"이제 편한 옷으로 갈아입었어","EmojiIndexes":[]},{"Index":813,"CommentText":"충전기 겨우 찾았어","EmojiIndexes":[]},{"Index":814,"CommentText":"보조배터리 두 칸 남았네","EmojiIndexes":[]},{"Index":815,"CommentText":"케이블이 좀 짧아서 불편함","EmojiIndexes":[]},{"Index":816,"CommentText":"충전하면서 보고 있어요","EmojiIndexes":[]},{"Index":817,"CommentText":"오늘은 배터리 충분하다","EmojiIndexes":[]},{"Index":818,"CommentText":"이어폰 한쪽이 안 들리네","EmojiIndexes":[]},{"Index":819,"CommentText":"예비 이어폰으로 바꿨어","EmojiIndexes":[]},{"Index":820,"CommentText":"블루투스 이제 연결됐어","EmojiIndexes":[]},{"Index":821,"CommentText":"오늘은 유선으로 듣고 있어","EmojiIndexes":[]},{"Index":822,"CommentText":"이어폰 케이스는 가방에 있음","EmojiIndexes":[]},{"Index":823,"CommentText":"화면 밝기 조금 내렸어요","EmojiIndexes":[]},{"Index":824,"CommentText":"방해 금지 모드 켜놨어","EmojiIndexes":[]},{"Index":825,"CommentText":"글자 크기 좀 키웠어","EmojiIndexes":[]},{"Index":826,"CommentText":"휴대폰 알림은 나중에 볼게","EmojiIndexes":[]},{"Index":827,"CommentText":"세로로 보는 게 더 편하다","EmojiIndexes":[]},{"Index":828,"CommentText":"와이파이 다시 연결했어","EmojiIndexes":[]},{"Index":829,"CommentText":"지금은 소리 안 끊기네","EmojiIndexes":[]},{"Index":830,"CommentText":"신호가 창가에서 더 잘 잡힌다","EmojiIndexes":[]},{"Index":831,"CommentText":"잠깐 나갔다가 다시 들어옴","EmojiIndexes":[]},{"Index":832,"CommentText":"집 인터넷으로 바꿨더니 괜찮네","EmojiIndexes":[]},{"Index":833,"CommentText":"추천에 보여서 들어왔어요","EmojiIndexes":[]},{"Index":834,"CommentText":"친구가 링크 보내줬어","EmojiIndexes":[]},{"Index":835,"CommentText":"방금 방송하는 거 알았네","EmojiIndexes":[]},{"Index":836,"CommentText":"오늘은 조금 늦게 들어옴","EmojiIndexes":[]},{"Index":837,"CommentText":"무슨 얘기 중인지 듣고 있어","EmojiIndexes":[]},{"Index":838,"CommentText":"잠깐 전화 받고 돌아왔어요","EmojiIndexes":[]},{"Index":839,"CommentText":"물 가져와서 다시 앉았어","EmojiIndexes":[]},{"Index":840,"CommentText":"편의점 다녀오느라 늦었네","EmojiIndexes":[]},{"Index":841,"CommentText":"집 도착하자마자 켰어요","EmojiIndexes":[]},{"Index":842,"CommentText":"앞부분은 못 봤어","EmojiIndexes":[]},{"Index":843,"CommentText":"알림이 다른 메시지에 묻혔네","EmojiIndexes":[]},{"Index":844,"CommentText":"어제는 시간이 안 맞았어","EmojiIndexes":[]},{"Index":845,"CommentText":"오늘은 좀 여유 있어서 왔음","EmojiIndexes":[]},{"Index":846,"CommentText":"이번 주는 왔다 갔다 할 듯","EmojiIndexes":[]},{"Index":847,"CommentText":"일단 여기 와서 자리 잡음","EmojiIndexes":[]},{"Index":848,"CommentText":"잠깐 들렀다가 다시 나갈게","EmojiIndexes":[]},{"Index":849,"CommentText":"할 일 남아서 소리만 듣겠음","EmojiIndexes":[]},{"Index":850,"CommentText":"좀 있다가 제대로 볼게요","EmojiIndexes":[]},{"Index":851,"CommentText":"처음 와서 이름 익히는 중","EmojiIndexes":[]},{"Index":852,"CommentText":"오늘은 듣는 쪽으로 있을게","EmojiIndexes":[]},{"Index":853,"CommentText":"아침엔 보통 뭐 먹어요","EmojiIndexes":[6]},{"Index":854,"CommentText":"계란은 완숙 좋아해요","EmojiIndexes":[6]},{"Index":855,"CommentText":"라면 먹을 때 뭐 추가함","EmojiIndexes":[6]},{"Index":856,"CommentText":"집에서 제일 자주 해 먹는 게 뭐야","EmojiIndexes":[]},{"Index":857,"CommentText":"요리 도구 하나만 추천해줘요","EmojiIndexes":[]},{"Index":858,"CommentText":"주말에 늦잠 자는 편이야","EmojiIndexes":[6]},{"Index":859,"CommentText":"알람은 보통 몇 개 맞춰요","EmojiIndexes":[]},{"Index":860,"CommentText":"잠들기 전에 꼭 하는 거 있어","EmojiIndexes":[6]},{"Index":861,"CommentText":"낮잠 자면 얼마나 자요","EmojiIndexes":[]},{"Index":862,"CommentText":"아침에 일어나서 물부터 마셔요","EmojiIndexes":[]},{"Index":863,"CommentText":"오늘 립은 쿨톤 색이야","EmojiIndexes":[6]},{"Index":864,"CommentText":"블러셔는 가루 타입이에요","EmojiIndexes":[6]},{"Index":865,"CommentText":"속눈썹 뷰러 뭐 쓰는지 궁금해","EmojiIndexes":[]},{"Index":866,"CommentText":"눈썹 모양은 직접 다듬어요","EmojiIndexes":[]},{"Index":867,"CommentText":"화장할 때 제일 오래 걸리는 게 뭐야","EmojiIndexes":[6]},{"Index":868,"CommentText":"이 목걸이 길이 조절돼요","EmojiIndexes":[]},{"Index":869,"CommentText":"머리핀 어디서 샀는지 알려줘요","EmojiIndexes":[6]},{"Index":870,"CommentText":"안경은 도수 있는 거예요","EmojiIndexes":[6]},{"Index":871,"CommentText":"자주 드는 가방 어떤 모양이야","EmojiIndexes":[6]},{"Index":872,"CommentText":"신발 고를 때 뭘 먼저 봐요","EmojiIndexes":[6]},{"Index":873,"CommentText":"노래 들을 때 반복 재생해요","EmojiIndexes":[]},{"Index":874,"CommentText":"산책할 때 듣는 곡 추천해줘","EmojiIndexes":[6]},{"Index":875,"CommentText":"영화 볼 때 자막 켜요","EmojiIndexes":[6]},{"Index":876,"CommentText":"책은 종이로 읽는 편이야","EmojiIndexes":[]},{"Index":877,"CommentText":"최근에 여러 번 본 영화 있어요","EmojiIndexes":[6]},{"Index":878,"CommentText":"매운 음식 어느 정도 먹어요","EmojiIndexes":[]},{"Index":879,"CommentText":"아이스크림은 무슨 맛 좋아함","EmojiIndexes":[]},{"Index":880,"CommentText":"민트 향 좋아하는 편이에요","EmojiIndexes":[]},{"Index":881,"CommentText":"커피에 우유 넣어 마셔요","EmojiIndexes":[6]},{"Index":882,"CommentText":"차는 따뜻하게 마시는 게 좋아","EmojiIndexes":[]},{"Index":883,"CommentText":"나 오늘 면접 봤는데 응원해줘","EmojiIndexes":[]},{"Index":884,"CommentText":"시험 끝난 거 축하해주면 안 돼","EmojiIndexes":[]},{"Index":885,"CommentText":"내일 발표 있는데 힘 좀 주세요","EmojiIndexes":[]},{"Index":886,"CommentText":"처음 온 친구한테 인사해줘요","EmojiIndexes":[]},{"Index":887,"CommentText":"오늘 생일인 언니 축하해줘","EmojiIndexes":[6]},{"Index":888,"CommentText":"집에 작은 식물 키우는 거 있어","EmojiIndexes":[]},{"Index":889,"CommentText":"비 오는 날에는 주로 뭐 해요","EmojiIndexes":[]},{"Index":890,"CommentText":"양말 신고 자는 편이야","EmojiIndexes":[6]},{"Index":891,"CommentText":"책상 정리하는 요령 좀 알려줘","EmojiIndexes":[6]},{"Index":892,"CommentText":"입던 옷은 어디에 따로 둬요","EmojiIndexes":[]},{"Index":893,"CommentText":"휴대폰 사진은 자주 정리해요","EmojiIndexes":[]},{"Index":894,"CommentText":"폰 케이스는 어떤 재질 좋아해","EmojiIndexes":[]},{"Index":895,"CommentText":"이어폰은 유선도 쓰는 편이에요","EmojiIndexes":[]},{"Index":896,"CommentText":"잠금화면은 자주 바꿔요","EmojiIndexes":[]},{"Index":897,"CommentText":"주로 어느 앱으로 메모해요","EmojiIndexes":[]},{"Index":898,"CommentText":"혼자 쉬는 날 하고 싶은 거 뭐야","EmojiIndexes":[6]},{"Index":899,"CommentText":"배우고 싶은 악기 있어요","EmojiIndexes":[6]},{"Index":900,"CommentText":"여행 가면 계획 다 세워요","EmojiIndexes":[]},{"Index":901,"CommentText":"바다랑 산 중에 어디가 좋아","EmojiIndexes":[6]},{"Index":902,"CommentText":"선물 받을 때 편지도 좋아해요","EmojiIndexes":[]},{"Index":903,"CommentText":"귤 하나만 먹으려다 껍질 쌓였네","EmojiIndexes":[3]},{"Index":904,"CommentText":"간식 숨기다 룸메한테 딱 걸림","EmojiIndexes":[3]},{"Index":905,"CommentText":"요리 전에 맛본다고 반 먹었어","EmojiIndexes":[]},{"Index":906,"CommentText":"밥 다 차리고 수저를 안 꺼냄","EmojiIndexes":[3]},{"Index":907,"CommentText":"면 넣고 타이머 대신 방송 켰다","EmojiIndexes":[3]},{"Index":908,"CommentText":"빨래에 휴지 넣고 같이 돌렸네","EmojiIndexes":[3,4]},{"Index":909,"CommentText":"양말은 왜 항상 한 짝씩 사라짐","EmojiIndexes":[3]},{"Index":910,"CommentText":"셔츠 뒤집어 입고 계속 있었어","EmojiIndexes":[3]},{"Index":911,"CommentText":"빨래 다 널고 한 장 발견함","EmojiIndexes":[3]},{"Index":912,"CommentText":"옷 찾다가 입고 있는 거 알아챔","EmojiIndexes":[3]},{"Index":913,"CommentText":"컵 씻어놓고 또 씻었네","EmojiIndexes":[3]},{"Index":914,"CommentText":"청소하다 잃어버린 과자 찾음","EmojiIndexes":[3]},{"Index":915,"CommentText":"방 정리했는데 물건이 더 안 보여","EmojiIndexes":[3,4]},{"Index":916,"CommentText":"문 앞까지 갔다가 열쇠 찾으러 옴","EmojiIndexes":[3,4]},{"Index":917,"CommentText":"택배 받다가 짝짝이 슬리퍼 발견함","EmojiIndexes":[3,4]},{"Index":918,"CommentText":"고양이가 나보다 화면 열심히 봄","EmojiIndexes":[3,4]},{"Index":919,"CommentText":"우리 강아지 밥 시간만 정확해","EmojiIndexes":[]},{"Index":920,"CommentText":"자리 비우면 고양이가 바로 앉음","EmojiIndexes":[3]},{"Index":921,"CommentText":"간식 소리만 나면 자던 고양이도 일어남","EmojiIndexes":[]},{"Index":922,"CommentText":"고양이한테 폰 자리 뺏겼네","EmojiIndexes":[3,4]},{"Index":923,"CommentText":"폰으로 방송 보면서 폰 찾았네","EmojiIndexes":[3,4]},{"Index":924,"CommentText":"충전 중인 줄 알았는데 안 꽂힘","EmojiIndexes":[3]},{"Index":925,"CommentText":"이어폰 반대로 끼고 이상하다 했어","EmojiIndexes":[3]},{"Index":926,"CommentText":"소리 줄이려다 화면 꺼버림","EmojiIndexes":[]},{"Index":927,"CommentText":"캡처하려다 셀카 찍었네","EmojiIndexes":[]},{"Index":928,"CommentText":"화면 멈춘 줄 알았는데 내가 일시정지함","EmojiIndexes":[3]},{"Index":929,"CommentText":"무음 해놓고 왜 안 들리나 했네","EmojiIndexes":[3,4]},{"Index":930,"CommentText":"블루투스가 다른 이어폰에 붙었어","EmojiIndexes":[3]},{"Index":931,"CommentText":"자동완성이 내 칭찬 다 바꿔놨다","EmojiIndexes":[]},{"Index":932,"CommentText":"오타는 보내고 나서 보이네","EmojiIndexes":[3]},{"Index":933,"CommentText":"공부 계획만 아주 성실하게 세웠음","EmojiIndexes":[3]},{"Index":934,"CommentText":"필기보다 채팅이 더 많네","EmojiIndexes":[3]},{"Index":935,"CommentText":"책 펴놓고 휴대폰부터 집었어","EmojiIndexes":[]},{"Index":936,"CommentText":"쉬는 시간을 제일 열심히 지킴","EmojiIndexes":[]},{"Index":937,"CommentText":"친구도 공부한다더니 여기 있네","EmojiIndexes":[3]},{"Index":938,"CommentText":"퇴근했는데 사원증 아직 걸고 있음","EmojiIndexes":[]},{"Index":939,"CommentText":"가방 두고 나와서 다시 올라갔네","EmojiIndexes":[3]},{"Index":940,"CommentText":"할 일 적다가 펜부터 잃어버림","EmojiIndexes":[3]},{"Index":941,"CommentText":"고친 문장이 처음 문장이랑 똑같네","EmojiIndexes":[3,4]},{"Index":942,"CommentText":"메일 다 쓴 줄 알았는데 저장만 함","EmojiIndexes":[3]},{"Index":943,"CommentText":"친구가 안 본다더니 방송 알림 켰대ㅋㅋ","EmojiIndexes":[3,4]},{"Index":944,"CommentText":"친구한테 라방 추천했더니 나보다 먼저 옴","EmojiIndexes":[]},{"Index":945,"CommentText":"엄마가 누구냐 묻더니 같이 보고 있음","EmojiIndexes":[]},{"Index":946,"CommentText":"같은 방에서 각자 폰으로 보는 중","EmojiIndexes":[3]},{"Index":947,"CommentText":"룸메는 놀리더니 본인도 팔로우함","EmojiIndexes":[]},{"Index":948,"CommentText":"채팅 빨리 쓰다가 인사를 두 번 함","EmojiIndexes":[3,4]},{"Index":949,"CommentText":"닉 바꾼 친구를 새 사람으로 알았네","EmojiIndexes":[]},{"Index":950,"CommentText":"조용히 보려 했는데 웃음부터 나옴","EmojiIndexes":[]},{"Index":951,"CommentText":"우리 둘 다 나간다고만 세 번 말함","EmojiIndexes":[3,4]},{"Index":952,"CommentText":"한 줄 쓰는 동안 화제가 바뀌었네","EmojiIndexes":[3]},{"Index":953,"CommentText":"칭찬 들으니까 자세부터 달라지네","EmojiIndexes":[]},{"Index":954,"CommentText":"입꼬리가 이미 대답하고 있는데","EmojiIndexes":[]},{"Index":955,"CommentText":"괜찮은 척해도 기분 좋은 거 보임","EmojiIndexes":[]},{"Index":956,"CommentText":"웃는 거 굳이 숨길 필요 없어요","EmojiIndexes":[]},{"Index":957,"CommentText":"방금 칭찬은 바로 들었네","EmojiIndexes":[]},{"Index":958,"CommentText":"새 머리핀 봐달라는 거지","EmojiIndexes":[]},{"Index":959,"CommentText":"귀걸이 보이게 고개 돌렸네","EmojiIndexes":[]},{"Index":960,"CommentText":"새 옷 자랑할 타이밍 찾았구나","EmojiIndexes":[]},{"Index":961,"CommentText":"오늘 색 예쁜 거 본인도 알지","EmojiIndexes":[]},{"Index":962,"CommentText":"모자 새로 산 거 티 내는 중인가","EmojiIndexes":[]},{"Index":963,"CommentText":"안 꾸몄다기엔 조합이 딱 맞는데","EmojiIndexes":[3]},{"Index":964,"CommentText":"대충 골랐다기엔 꽤 꼼꼼해요","EmojiIndexes":[]},{"Index":965,"CommentText":"이 각도 마음에 드는 거 다 보임","EmojiIndexes":[3]},{"Index":966,"CommentText":"카메라만 보면 자세가 달라져","EmojiIndexes":[]},{"Index":967,"CommentText":"사진 안 좋아한다면서 바로 포즈 잡네","EmojiIndexes":[3]},{"Index":968,"CommentText":"모른다더니 설명이 꽤 자세한데","EmojiIndexes":[3]},{"Index":969,"CommentText":"이 얘기는 많이 해봤구나","EmojiIndexes":[]},{"Index":970,"CommentText":"지금은 말이 엄청 잘 나오네","EmojiIndexes":[]},{"Index":971,"CommentText":"좋아하는 주제 나온 거 딱 티 남","EmojiIndexes":[]},{"Index":972,"CommentText":"아까 졸리다는 사람 어디 갔어","EmojiIndexes":[]},{"Index":973,"CommentText":"안 웃으려다가 더 웃는 거 봤어","EmojiIndexes":[]},{"Index":974,"CommentText":"진지하게 말하려면 먼저 웃고 해요","EmojiIndexes":[3]},{"Index":975,"CommentText":"본인이 얘기하면서 제일 신났네","EmojiIndexes":[]},{"Index":976,"CommentText":"벌써 웃으면 우리도 웃게 되잖아","EmojiIndexes":[]},{"Index":977,"CommentText":"방금 웃음 참는 건 실패했네","EmojiIndexes":[3]},{"Index":978,"CommentText":"선택하라면서 답은 이미 정했네","EmojiIndexes":[]},{"Index":979,"CommentText":"우리 의견은 확인용이었구나","EmojiIndexes":[]},{"Index":980,"CommentText":"표정에 정답 써놓고 물어보네","EmojiIndexes":[]},{"Index":981,"CommentText":"그 색 고를 줄 알았어요","EmojiIndexes":[]},{"Index":982,"CommentText":"좋아하는 쪽이 너무 확실한데","EmojiIndexes":[]},{"Index":983,"CommentText":"칭찬할 때 다들 갑자기 빨라져","EmojiIndexes":[3]},{"Index":984,"CommentText":"조용하던 사람들도 이럴 땐 나오네","EmojiIndexes":[]},{"Index":985,"CommentText":"다들 보고 있는 건 맞았구나","EmojiIndexes":[]},{"Index":986,"CommentText":"오늘 칭찬 준비 많이 해왔네","EmojiIndexes":[]},{"Index":987,"CommentText":"복사해둔 거 아니죠 다들","EmojiIndexes":[]},{"Index":988,"CommentText":"새 팬이 일정 더 잘 아네","EmojiIndexes":[]},{"Index":989,"CommentText":"방금 왔다더니 벌써 적응했어","EmojiIndexes":[]},{"Index":990,"CommentText":"나보다 닉네임 더 많이 아는 듯","EmojiIndexes":[]},{"Index":991,"CommentText":"신입이 고인물보다 빠르네","EmojiIndexes":[3]},{"Index":992,"CommentText":"이 정도면 금방 단골 되겠다","EmojiIndexes":[]},{"Index":993,"CommentText":"잠깐 본다는 사람이 아직 있네","EmojiIndexes":[3]},{"Index":994,"CommentText":"나간다더니 채팅도 계속 하네","EmojiIndexes":[3]},{"Index":995,"CommentText":"5분이라며 우리 또 만났어","EmojiIndexes":[3]},{"Index":996,"CommentText":"그냥 봤다기엔 알림도 켜뒀네","EmojiIndexes":[3]},{"Index":997,"CommentText":"다들 마음이 생각보다 확실하구나","EmojiIndexes":[3]},{"Index":998,"CommentText":"말 안 한다더니 제일 열심히 친다","EmojiIndexes":[3]},{"Index":999,"CommentText":"조용히 본다는 계획은 실패했네","EmojiIndexes":[]},{"Index":1000,"CommentText":"네 닉네임 다섯 번은 봤어","EmojiIndexes":[3]},{"Index":1001,"CommentText":"오늘 손가락 꽤 바빠 보이는데","EmojiIndexes":[]},{"Index":1002,"CommentText":"채팅 안 한다는 말은 못 믿겠네","EmojiIndexes":[]},{"Index":1003,"CommentText":"시험 얘기도 편하게 들어주네","EmojiIndexes":[9]},{"Index":1004,"CommentText":"점수보다 노력부터 봐줘서 좋다","EmojiIndexes":[9]},{"Index":1005,"CommentText":"공부 중인 사람한테 응원 잘해주네","EmojiIndexes":[9]},{"Index":1006,"CommentText":"작은 성과도 축하해줘서 좋음","EmojiIndexes":[9]},{"Index":1007,"CommentText":"성적 가지고 비교 안 해서 편하다","EmojiIndexes":[9]},{"Index":1008,"CommentText":"퇴근한 사람들 마음 알아주네","EmojiIndexes":[9]},{"Index":1009,"CommentText":"고생했다는 말이 진심 같아요","EmojiIndexes":[9]},{"Index":1010,"CommentText":"회사 얘기 해도 잘 받아주는구나","EmojiIndexes":[9,2]},{"Index":1011,"CommentText":"쉬어도 된다고 해서 마음 편해짐","EmojiIndexes":[]},{"Index":1012,"CommentText":"일하는 사람도 같이 웃게 되네","EmojiIndexes":[]},{"Index":1013,"CommentText":"모르는 건 모른다고 해서 좋다","EmojiIndexes":[9,2]},{"Index":1014,"CommentText":"아는 척 안 하는 게 더 믿음 감","EmojiIndexes":[9,2]},{"Index":1015,"CommentText":"경험 없는 얘기는 조심하는구나","EmojiIndexes":[9]},{"Index":1016,"CommentText":"이런 솔직함이 좋아요","EmojiIndexes":[9]},{"Index":1017,"CommentText":"답부터 정해놓고 말 안 해서 좋음","EmojiIndexes":[]},{"Index":1018,"CommentText":"실수해도 다시 해보라고 말해주네","EmojiIndexes":[9]},{"Index":1019,"CommentText":"못한 부분보다 노력 봐주는 거 좋다","EmojiIndexes":[9]},{"Index":1020,"CommentText":"다 처음엔 어렵다는 말 고마워","EmojiIndexes":[9,2]},{"Index":1021,"CommentText":"잘 안된 날도 얘기할 수 있네","EmojiIndexes":[]},{"Index":1022,"CommentText":"포기부터 권하지 않아서 좋아요","EmojiIndexes":[9]},{"Index":1023,"CommentText":"할 일 있으면 먼저 하라니 좋네","EmojiIndexes":[9,2]},{"Index":1024,"CommentText":"무조건 오래 보라고 안 해서 편해","EmojiIndexes":[9]},{"Index":1025,"CommentText":"우리 일정도 생각해주는구나","EmojiIndexes":[9]},{"Index":1026,"CommentText":"시험 앞둔 사람도 챙겨줘서 고마워","EmojiIndexes":[]},{"Index":1027,"CommentText":"같이 무리하지 말자고 해서 좋다","EmojiIndexes":[]},{"Index":1028,"CommentText":"쉬는 시간에 듣기 딱 좋은 방송","EmojiIndexes":[9]},{"Index":1029,"CommentText":"문제 풀다가 여기 오면 마음 풀림","EmojiIndexes":[9]},{"Index":1030,"CommentText":"오늘 공부 마무리하고 오길 잘했네","EmojiIndexes":[9]},{"Index":1031,"CommentText":"수업 끝나고 볼 게 있어서 좋다","EmojiIndexes":[9,2]},{"Index":1032,"CommentText":"복잡한 생각 잠깐 쉬어갈 수 있네","EmojiIndexes":[9,2]},{"Index":1033,"CommentText":"면접 본 사람한테 말 예쁘게 해주네","EmojiIndexes":[9,2]},{"Index":1034,"CommentText":"결과보다 과정부터 물어보는 게 좋다","EmojiIndexes":[]},{"Index":1035,"CommentText":"긴장 풀어주는 말이 현실적이다","EmojiIndexes":[9]},{"Index":1036,"CommentText":"뻔한 말만 하지 않아서 좋아","EmojiIndexes":[]},{"Index":1037,"CommentText":"사람마다 사정 다르다는 거 알아주네","EmojiIndexes":[]},{"Index":1038,"CommentText":"야근 끝나고 목소리 들으니 좋다","EmojiIndexes":[]},{"Index":1039,"CommentText":"지친 상태로 봐도 부담 없네","EmojiIndexes":[9]},{"Index":1040,"CommentText":"일 얘기 안 해도 되는 게 좋다","EmojiIndexes":[9,2]},{"Index":1041,"CommentText":"오늘 하루 잘 버텼다는 느낌 들어","EmojiIndexes":[9]},{"Index":1042,"CommentText":"집에 와서 편하게 웃고 있네","EmojiIndexes":[9,2]},{"Index":1043,"CommentText":"누가 새로 배웠다 하면 좋아해주네","EmojiIndexes":[9]},{"Index":1044,"CommentText":"작은 진전도 그냥 넘기지 않는구나","EmojiIndexes":[9,2]},{"Index":1045,"CommentText":"처음 해낸 일 기억해주는 거 좋다","EmojiIndexes":[]},{"Index":1046,"CommentText":"이런 응원이 은근 힘이 됨","EmojiIndexes":[9]},{"Index":1047,"CommentText":"잘하려는 마음부터 인정해주네","EmojiIndexes":[9]},{"Index":1048,"CommentText":"중간에 쉬는 것도 괜찮다고 해줘서 좋아","EmojiIndexes":[]},{"Index":1049,"CommentText":"다들 속도 다르다는 말 맞는 듯","EmojiIndexes":[]},{"Index":1050,"CommentText":"급하게 몰아붙이지 않아서 편해요","EmojiIndexes":[9]},{"Index":1051,"CommentText":"오늘 내 페이스로 해도 되겠네","EmojiIndexes":[9,2]},{"Index":1052,"CommentText":"덕분에 괜히 조급해지진 않겠다","EmojiIndexes":[]},{"Index":1053,"CommentText":"같이 저녁 먹는 느낌이라 좋다","EmojiIndexes":[9]},{"Index":1054,"CommentText":"밥 먹으면서 보기 편한 방송이네","EmojiIndexes":[]},{"Index":1055,"CommentText":"오늘 혼자 먹어도 안 심심함","EmojiIndexes":[9]},{"Index":1056,"CommentText":"밥 다 먹고도 계속 듣게 돼","EmojiIndexes":[9,2]},{"Index":1057,"CommentText":"맛있게 먹었다는 말도 반갑네","EmojiIndexes":[]},{"Index":1058,"CommentText":"음식 얘기할 때 진짜 행복해 보임","EmojiIndexes":[9]},{"Index":1059,"CommentText":"좋아하는 맛이 확실해서 귀여워","EmojiIndexes":[9]},{"Index":1060,"CommentText":"간식 설명할 때 눈빛 달라지네","EmojiIndexes":[9,2]},{"Index":1061,"CommentText":"솔직하게 입맛 말하는 게 좋다","EmojiIndexes":[9,2]},{"Index":1062,"CommentText":"괜히 아는 척 안 해서 더 재밌음","EmojiIndexes":[9]},{"Index":1063,"CommentText":"별것 아닌 하루도 재밌게 얘기하네","EmojiIndexes":[9,2]},{"Index":1064,"CommentText":"큰일 없어도 같이 웃을 수 있구나","EmojiIndexes":[9]},{"Index":1065,"CommentText":"평범한 얘기여서 더 편하게 들림","EmojiIndexes":[9]},{"Index":1066,"CommentText":"사소한 것도 기억해서 말해주네","EmojiIndexes":[9]},{"Index":1067,"CommentText":"오늘 일상 얘기 되게 좋았어","EmojiIndexes":[]},{"Index":1068,"CommentText":"집에서 쉬는 사람도 잘 챙겨주네","EmojiIndexes":[9,2]},{"Index":1069,"CommentText":"아무것도 안 한 날도 괜찮다니 편하다","EmojiIndexes":[]},{"Index":1070,"CommentText":"쉴 때 쉬는 게 맞다는 말 좋음","EmojiIndexes":[9]},{"Index":1071,"CommentText":"내가 오늘 쉬어도 눈치 안 보이네","EmojiIndexes":[]},{"Index":1072,"CommentText":"휴일 방송은 이 느낌이 좋다","EmojiIndexes":[9,2]},{"Index":1073,"CommentText":"반려동물 얘기할 때 다정해지네","EmojiIndexes":[9]},{"Index":1074,"CommentText":"작은 동물도 소중하게 말해줘서 좋다","EmojiIndexes":[9]},{"Index":1075,"CommentText":"반려동물 사진 얘기만 해도 표정 좋아지네","EmojiIndexes":[]},{"Index":1076,"CommentText":"이런 사소한 취향 귀엽다","EmojiIndexes":[9,2]},{"Index":1077,"CommentText":"좋아하는 걸 얘기할 때 제일 자연스러워","EmojiIndexes":[9]},{"Index":1078,"CommentText":"식물 얘기 은근 잘 아는구나","EmojiIndexes":[]},{"Index":1079,"CommentText":"조금씩 키우는 재미 알 것 같네","EmojiIndexes":[9,2]},{"Index":1080,"CommentText":"식물 잘 자랐다고 좋아하는 거 귀여움","EmojiIndexes":[9]},{"Index":1081,"CommentText":"작은 변화도 잘 알아보네","EmojiIndexes":[]},{"Index":1082,"CommentText":"이런 조용한 즐거움 좋다","EmojiIndexes":[9]},{"Index":1083,"CommentText":"집안일 얘기도 안 귀찮게 받아주네","EmojiIndexes":[9,2]},{"Index":1084,"CommentText":"청소한 사람도 칭찬해주니 좋다","EmojiIndexes":[9,2]},{"Index":1085,"CommentText":"큰 성과 아니어도 같이 좋아해줘요","EmojiIndexes":[9]},{"Index":1086,"CommentText":"생활 얘기 편하게 할 수 있네","EmojiIndexes":[9,2]},{"Index":1087,"CommentText":"오늘 정리한 보람이 좀 생겼다","EmojiIndexes":[9]},{"Index":1088,"CommentText":"샤워하고 편하게 들으니까 좋다","EmojiIndexes":[9,2]},{"Index":1089,"CommentText":"잠들기 전에 듣기 부담 없네","EmojiIndexes":[9,2]},{"Index":1090,"CommentText":"피곤한 날에 이 분위기 좋음","EmojiIndexes":[9]},{"Index":1091,"CommentText":"누워서 들어도 얘기 놓치지 않네","EmojiIndexes":[9]},{"Index":1092,"CommentText":"늦은 시간에도 차분해서 좋아요","EmojiIndexes":[9]},{"Index":1093,"CommentText":"계절 바뀌는 얘기 재밌네","EmojiIndexes":[9]},{"Index":1094,"CommentText":"같은 날씨 얘기도 다르게 들린다","EmojiIndexes":[]},{"Index":1095,"CommentText":"산책 얘기 듣고 나도 나가보고 싶어","EmojiIndexes":[9]},{"Index":1096,"CommentText":"일상에 관심 있는 느낌 좋다","EmojiIndexes":[9,2]},{"Index":1097,"CommentText":"평범한 취향도 무시 안 하는구나","EmojiIndexes":[9]},{"Index":1098,"CommentText":"하루 마무리하면서 듣기 좋네","EmojiIndexes":[9]},{"Index":1099,"CommentText":"별일 없던 날도 좀 즐거워졌어","EmojiIndexes":[9,2]},{"Index":1100,"CommentText":"오늘은 작은 행복이 있네","EmojiIndexes":[9]},{"Index":1101,"CommentText":"차 한 잔 하면서 듣고 있어요","EmojiIndexes":[9]},{"Index":1102,"CommentText":"이 정도 여유가 딱 좋은 듯","EmojiIndexes":[]},{"Index":1103,"CommentText":"좋아하는 걸 부끄러워하지 않아서 좋아","EmojiIndexes":[9]},{"Index":1104,"CommentText":"싫은 음식도 솔직하게 말하네","EmojiIndexes":[9,2]},{"Index":1105,"CommentText":"억지로 다 좋아한다고 안 해서 좋다","EmojiIndexes":[9,2]},{"Index":1106,"CommentText":"이런 얘기가 오히려 진짜 같아","EmojiIndexes":[9,2]},{"Index":1107,"CommentText":"편하게 취향 나누는 게 재밌음","EmojiIndexes":[]},{"Index":1108,"CommentText":"볼륨 자꾸 안 만져도 돼서 편하다","EmojiIndexes":[]},{"Index":1109,"CommentText":"이어폰 낀 사람 챙겨주는구나","EmojiIndexes":[9]},{"Index":1110,"CommentText":"갑자기 큰 소리 안 내서 좋네","EmojiIndexes":[9,2]},{"Index":1111,"CommentText":"스피커로 틀어도 말이 잘 들려","EmojiIndexes":[]},{"Index":1112,"CommentText":"소리만 듣고 있어도 내용 이해됨","EmojiIndexes":[9,2]},{"Index":1113,"CommentText":"폰 바꾸고도 이 계정부터 찾았어","EmojiIndexes":[9,2]},{"Index":1114,"CommentText":"즐겨찾기해둔 보람 있네","EmojiIndexes":[9]},{"Index":1115,"CommentText":"작은 화면이어도 잘 보고 있어","EmojiIndexes":[]},{"Index":1116,"CommentText":"오래된 폰으로도 즐겁게 보는 중","EmojiIndexes":[9]},{"Index":1117,"CommentText":"충전해놓고 다시 오길 잘했다","EmojiIndexes":[]},{"Index":1118,"CommentText":"잠깐 끊겨도 다시 들어오고 싶네","EmojiIndexes":[9,2]},{"Index":1119,"CommentText":"다른 자리로 옮겨서 계속 보고 있음","EmojiIndexes":[9]},{"Index":1120,"CommentText":"와이파이 돌아오니까 바로 찾았어","EmojiIndexes":[9,2]},{"Index":1121,"CommentText":"연결 기다릴 가치가 있네","EmojiIndexes":[9]},{"Index":1122,"CommentText":"잠깐 나가도 다시 오게 된다","EmojiIndexes":[9]},{"Index":1123,"CommentText":"소리 괜찮냐고 물어봐줘서 고마워","EmojiIndexes":[9]},{"Index":1124,"CommentText":"이어폰 낀 사람 생각해줘서 좋다","EmojiIndexes":[9,2]},{"Index":1125,"CommentText":"밤에 보는 사람 배려해주네","EmojiIndexes":[]},{"Index":1126,"CommentText":"소리 작게 틀어도 즐길 수 있음","EmojiIndexes":[]},{"Index":1127,"CommentText":"이런 작은 배려가 좋다","EmojiIndexes":[9,2]},{"Index":1128,"CommentText":"눈 피곤한데 오늘 색감 편안하네","EmojiIndexes":[9]},{"Index":1129,"CommentText":"오늘 옷 색이 눈에 부담 없네","EmojiIndexes":[9,2]},{"Index":1130,"CommentText":"번쩍거리는 느낌 없어서 좋다","EmojiIndexes":[9]},{"Index":1131,"CommentText":"이런 차분한 색감 잘 어울려","EmojiIndexes":[9]},{"Index":1132,"CommentText":"화면 안 복잡한 게 마음에 든다","EmojiIndexes":[]},{"Index":1133,"CommentText":"알림 켜두길 잘했네","EmojiIndexes":[9]},{"Index":1134,"CommentText":"오랜만에 알림 반가웠어","EmojiIndexes":[9,2]},{"Index":1135,"CommentText":"쉬는 시간에 라방 볼 수 있어서 좋네","EmojiIndexes":[9]},{"Index":1136,"CommentText":"오늘은 언니 목소리 놓치기 싫다","EmojiIndexes":[9]},{"Index":1137,"CommentText":"이어폰 챙겨온 보람 있네","EmojiIndexes":[9]},{"Index":1138,"CommentText":"충전 충분해서 오래 볼 수 있다","EmojiIndexes":[9]},{"Index":1139,"CommentText":"배터리 남겨둔 내가 기특하네","EmojiIndexes":[9,2]},{"Index":1140,"CommentText":"보조배터리 있어서 걱정 없어요","EmojiIndexes":[9]},{"Index":1141,"CommentText":"오늘은 폰 때문에 먼저 안 나가도 됨","EmojiIndexes":[9]},{"Index":1142,"CommentText":"아직 한참 볼 수 있어서 좋다","EmojiIndexes":[9]},{"Index":1143,"CommentText":"채팅 느려도 기다려줘서 고마워","EmojiIndexes":[9]},{"Index":1144,"CommentText":"폰이 느린 사람도 챙겨주네","EmojiIndexes":[9]},{"Index":1145,"CommentText":"잘 안 들렸다는 말도 받아주네","EmojiIndexes":[9,2]},{"Index":1146,"CommentText":"화면 잘 보이는지 물어봐주는구나","EmojiIndexes":[9]},{"Index":1147,"CommentText":"그런 세심함이 마음에 들어요","EmojiIndexes":[]},{"Index":1148,"CommentText":"오늘은 머리색이 더 잘 보인다","EmojiIndexes":[]},{"Index":1149,"CommentText":"짙은 색 머리가 분위기 살려주네","EmojiIndexes":[1]},{"Index":1150,"CommentText":"머리색 밝게 안 해도 충분히 예뻐요","EmojiIndexes":[0,1]},{"Index":1151,"CommentText":"끝부분 컬 자연스럽게 들어갔네","EmojiIndexes":[0,1]},{"Index":1152,"CommentText":"옆으로 넘긴 스타일 마음에 들어","EmojiIndexes":[1]},{"Index":1153,"CommentText":"이런 톤다운 색 진짜 잘 받네","EmojiIndexes":[]},{"Index":1154,"CommentText":"파스텔 입으니까 부드러워 보여","EmojiIndexes":[1]},{"Index":1155,"CommentText":"어두운 옷도 답답해 보이지 않는다","EmojiIndexes":[1]},{"Index":1156,"CommentText":"한 가지 색으로 맞춰도 예쁘네","EmojiIndexes":[1]},{"Index":1157,"CommentText":"포인트 색 하나만 넣은 거 좋다","EmojiIndexes":[]},{"Index":1158,"CommentText":"웃을 때 눈매가 더 예뻐지네","EmojiIndexes":[]},{"Index":1159,"CommentText":"옆모습도 분위기 있네","EmojiIndexes":[1]},{"Index":1160,"CommentText":"가만히 있어도 표정 편안해 보여","EmojiIndexes":[1]},{"Index":1161,"CommentText":"눈 마주치는 느낌이 좋다","EmojiIndexes":[0,1]},{"Index":1162,"CommentText":"오늘 미소가 되게 밝다","EmojiIndexes":[1]},{"Index":1163,"CommentText":"귀걸이가 움직일 때 예쁘네","EmojiIndexes":[0,1]},{"Index":1164,"CommentText":"작은 장식도 잘 어울리는구나","EmojiIndexes":[1]},{"Index":1165,"CommentText":"반지 하나만 껴도 느낌 있다","EmojiIndexes":[1]},{"Index":1166,"CommentText":"액세서리를 잘 골라서 예쁜 듯","EmojiIndexes":[1]},{"Index":1167,"CommentText":"귀여운 것만 고르는 게 아니라 좋다","EmojiIndexes":[0,1]},{"Index":1168,"CommentText":"평범한 티도 잘 소화하네","EmojiIndexes":[1]},{"Index":1169,"CommentText":"셔츠 하나만 입어도 깔끔하다","EmojiIndexes":[]},{"Index":1170,"CommentText":"이런 편한 옷이 더 친근해","EmojiIndexes":[]},{"Index":1171,"CommentText":"맨투맨 색이 얼굴이랑 잘 맞아","EmojiIndexes":[]},{"Index":1172,"CommentText":"자연스러운 일상복 느낌 좋아요","EmojiIndexes":[0,1]},{"Index":1173,"CommentText":"리본 작게 묶은 거 예쁘다","EmojiIndexes":[]},{"Index":1174,"CommentText":"핀 위치가 딱 귀여운 자리네","EmojiIndexes":[1]},{"Index":1175,"CommentText":"묶은 머리 옆선 예쁘게 나오네","EmojiIndexes":[]},{"Index":1176,"CommentText":"머리띠 너무 조이지 않아 보여서 좋다","EmojiIndexes":[1]},{"Index":1177,"CommentText":"잔머리도 자연스러워서 예쁨","EmojiIndexes":[]},{"Index":1178,"CommentText":"가벼운 화장이 더 잘 어울려요","EmojiIndexes":[1]},{"Index":1179,"CommentText":"눈썹 색이 머리색이랑 딱 맞네","EmojiIndexes":[0,1]},{"Index":1180,"CommentText":"볼터치 많이 안 올린 게 좋다","EmojiIndexes":[]},{"Index":1181,"CommentText":"입술 경계 자연스럽게 표현했네","EmojiIndexes":[1]},{"Index":1182,"CommentText":"피부 광이 과하지 않아서 마음에 든다","EmojiIndexes":[0,1]},{"Index":1183,"CommentText":"오늘 스타일은 저장해두고 싶네","EmojiIndexes":[1]},{"Index":1184,"CommentText":"내일 옷 고를 때 참고해야겠다","EmojiIndexes":[0,1]},{"Index":1185,"CommentText":"특별한 옷 아니어도 잘 꾸몄다","EmojiIndexes":[1]},{"Index":1186,"CommentText":"평소에 입을 수 있는 조합이라 좋네","EmojiIndexes":[1]},{"Index":1187,"CommentText":"따라 해도 부담 없을 것 같아","EmojiIndexes":[1]},{"Index":1188,"CommentText":"따뜻한 색의 옷도 잘 받는다","EmojiIndexes":[1]},{"Index":1189,"CommentText":"차가운 색 입으니 분위기가 달라지네","EmojiIndexes":[1]},{"Index":1190,"CommentText":"질감이 다른 옷끼리 잘 맞췄네","EmojiIndexes":[0,1]},{"Index":1191,"CommentText":"자켓 안에 입은 셔츠도 예쁘다","EmojiIndexes":[1]},{"Index":1192,"CommentText":"전체적으로 색이 편안하게 맞네","EmojiIndexes":[]},{"Index":1193,"CommentText":"좋아하는 스타일이 확실히 보여요","EmojiIndexes":[0,1]},{"Index":1194,"CommentText":"유행만 따라가는 느낌 아니라 좋다","EmojiIndexes":[0,1]},{"Index":1195,"CommentText":"본인한테 어울리는 걸 잘 아네","EmojiIndexes":[1]},{"Index":1196,"CommentText":"예쁜 것보다 잘 맞는 걸 고르네","EmojiIndexes":[1]},{"Index":1197,"CommentText":"이런 센스는 배우고 싶어요","EmojiIndexes":[1]},{"Index":1198,"CommentText":"질문 읽을 때 또박또박해주네","EmojiIndexes":[9]},{"Index":1199,"CommentText":"말이 겹쳐도 정리 잘해준다","EmojiIndexes":[9,2]},{"Index":1200,"CommentText":"중요한 부분을 잘 짚어줘요","EmojiIndexes":[9]},{"Index":1201,"CommentText":"얘기가 어디로 가는지 알겠네","EmojiIndexes":[9,2]},{"Index":1202,"CommentText":"목소리에 여유가 있어서 좋다","EmojiIndexes":[9]},{"Index":1203,"CommentText":"조용히 말해도 힘이 있네","EmojiIndexes":[9]},{"Index":1204,"CommentText":"안 급하게 들어도 되는 게 좋음","EmojiIndexes":[9]},{"Index":1205,"CommentText":"이야기에 적당히 감정 넣어주네","EmojiIndexes":[9]},{"Index":1206,"CommentText":"너무 과장하지 않아서 편하게 들림","EmojiIndexes":[9]},{"Index":1207,"CommentText":"작게 웃는 소리도 잘 들려요","EmojiIndexes":[9]},{"Index":1208,"CommentText":"설명할 때랑 장난칠 때 톤 다르네","EmojiIndexes":[9,2]},{"Index":1209,"CommentText":"어느 쪽도 억지 느낌 안 든다","EmojiIndexes":[9]},{"Index":1210,"CommentText":"진지할 땐 차분해지는 게 좋음","EmojiIndexes":[9,2]},{"Index":1211,"CommentText":"웃고 나서 말도 잘 이어간다","EmojiIndexes":[9]},{"Index":1212,"CommentText":"분위기 맞춰서 말하는 거 잘하네","EmojiIndexes":[9]},{"Index":1213,"CommentText":"기분 좋을 때 목소리도 밝아져","EmojiIndexes":[9]},{"Index":1214,"CommentText":"솔직하게 웃는 느낌이 좋다","EmojiIndexes":[]},{"Index":1215,"CommentText":"듣고 있으면 표정이 떠오르네","EmojiIndexes":[9,2]},{"Index":1216,"CommentText":"목소리로 사람을 편하게 해주네","EmojiIndexes":[9,2]},{"Index":1217,"CommentText":"익숙해져도 질리지 않는 톤이다","EmojiIndexes":[9]},{"Index":1218,"CommentText":"말투가 부담 없이 다정하네","EmojiIndexes":[9]},{"Index":1219,"CommentText":"친한 사람한테 얘기하는 느낌","EmojiIndexes":[9]},{"Index":1220,"CommentText":"말끝을 억지로 안 꾸며서 좋아","EmojiIndexes":[9]},{"Index":1221,"CommentText":"어려운 말 안 쓰는 것도 좋다","EmojiIndexes":[9]},{"Index":1222,"CommentText":"듣는 사람 생각하면서 말하네","EmojiIndexes":[]},{"Index":1223,"CommentText":"웃긴 부분 강조를 잘하는구나","EmojiIndexes":[]},{"Index":1224,"CommentText":"너무 세게 말하지 않아도 재밌다","EmojiIndexes":[9]},{"Index":1225,"CommentText":"얘기하면서 자연스럽게 웃게 돼","EmojiIndexes":[]},{"Index":1226,"CommentText":"목소리만 들어도 즐거운 게 느껴짐","EmojiIndexes":[9]},{"Index":1227,"CommentText":"오늘 컨디션 소리로도 좋아 보여","EmojiIndexes":[9]},{"Index":1228,"CommentText":"중간에 쉬어주는 게 딱 편하다","EmojiIndexes":[9]},{"Index":1229,"CommentText":"천천히 해도 지루하지 않네","EmojiIndexes":[9,2]},{"Index":1230,"CommentText":"갑자기 주제 바뀌어도 잘 따라감","EmojiIndexes":[9,2]},{"Index":1231,"CommentText":"말하다가 생각 정리하는 게 자연스러움","EmojiIndexes":[9]},{"Index":1232,"CommentText":"평소 목소리가 제일 매력 있다","EmojiIndexes":[]},{"Index":1233,"CommentText":"상품 이름만 말하지 않아서 좋다","EmojiIndexes":[]},{"Index":1234,"CommentText":"왜 좋아하는지도 알려주네","EmojiIndexes":[9]},{"Index":1235,"CommentText":"추천 이유가 구체적이라 편해요","EmojiIndexes":[9]},{"Index":1236,"CommentText":"예산 생각해주는 게 좋다","EmojiIndexes":[9]},{"Index":1237,"CommentText":"비싼 것만 얘기 안 해서 고마워","EmojiIndexes":[]},{"Index":1238,"CommentText":"이 색이 누구한테 맞는지 설명 잘하네","EmojiIndexes":[9]},{"Index":1239,"CommentText":"어울리는 스타일까지 알려주는구나","EmojiIndexes":[9]},{"Index":1240,"CommentText":"비슷한 색 비교해줘서 이해됐어","EmojiIndexes":[9]},{"Index":1241,"CommentText":"장단점 둘 다 말하는 게 좋다","EmojiIndexes":[9]},{"Index":1242,"CommentText":"무조건 좋다고 안 해서 믿음 감","EmojiIndexes":[9]},{"Index":1243,"CommentText":"간단한 질문도 대충 안 넘기네","EmojiIndexes":[9,2]},{"Index":1244,"CommentText":"못 본 질문 다시 봐주는구나","EmojiIndexes":[9]},{"Index":1245,"CommentText":"답을 길게 안 해도 충분히 알아듣겠음","EmojiIndexes":[9,2]},{"Index":1246,"CommentText":"필요한 말만 해주는 게 좋다","EmojiIndexes":[]},{"Index":1247,"CommentText":"헷갈리는 부분 딱 설명해줬네","EmojiIndexes":[9,2]},{"Index":1248,"CommentText":"노래 추천 취향 잘 맞는다","EmojiIndexes":[9]},{"Index":1249,"CommentText":"유명한 것만 고르지 않아서 좋다","EmojiIndexes":[9,2]},{"Index":1250,"CommentText":"왜 좋아하는지 듣는 것도 재밌네","EmojiIndexes":[]},{"Index":1251,"CommentText":"기분에 맞춰 곡 고르는구나","EmojiIndexes":[]},{"Index":1252,"CommentText":"새로 들을 노래 생겨서 좋다","EmojiIndexes":[9,2]},{"Index":1253,"CommentText":"축하할 때 목소리부터 밝아지네","EmojiIndexes":[]},{"Index":1254,"CommentText":"남의 좋은 일도 진심으로 좋아해줌","EmojiIndexes":[9]},{"Index":1255,"CommentText":"짧은 한마디인데 성의가 느껴진다","EmojiIndexes":[]},{"Index":1256,"CommentText":"이름 부를 때 다정해서 좋네","EmojiIndexes":[]},{"Index":1257,"CommentText":"답 받는 사람 기분 좋을 것 같아","EmojiIndexes":[9]},{"Index":1258,"CommentText":"모르는 질문은 찾아보자고 해서 좋다","EmojiIndexes":[9]},{"Index":1259,"CommentText":"억지로 정답인 척 안 하는구나","EmojiIndexes":[]},{"Index":1260,"CommentText":"쉽게 말해주는 것도 능력인 듯","EmojiIndexes":[9]},{"Index":1261,"CommentText":"어려운 얘기를 안 어렵게 해줘요","EmojiIndexes":[9,2]},{"Index":1262,"CommentText":"다시 물어봐도 잘 답해주네","EmojiIndexes":[9,2]},{"Index":1263,"CommentText":"재질까지 알려줘서 도움 됐어","EmojiIndexes":[9]},{"Index":1264,"CommentText":"사용한 느낌을 솔직하게 말하네","EmojiIndexes":[9]},{"Index":1265,"CommentText":"사람마다 다를 수 있다고 해주는 게 좋다","EmojiIndexes":[]},{"Index":1266,"CommentText":"내 상황에 맞춰 생각하게 해주네","EmojiIndexes":[9]},{"Index":1267,"CommentText":"답을 강요하지 않는 추천이라 좋음","EmojiIndexes":[9]},{"Index":1268,"CommentText":"실수해도 편하게 웃는 게 좋다","EmojiIndexes":[9]},{"Index":1269,"CommentText":"괜히 변명 길게 안 해서 편해","EmojiIndexes":[9,2]},{"Index":1270,"CommentText":"틀렸다고 인정하는 게 귀엽네","EmojiIndexes":[9,2]},{"Index":1271,"CommentText":"말 다시 하는 것도 자연스러워","EmojiIndexes":[9]},{"Index":1272,"CommentText":"완벽한 척 안 하니까 더 좋아","EmojiIndexes":[9,2]},{"Index":1273,"CommentText":"장난도 적당히 받아줘서 좋다","EmojiIndexes":[]},{"Index":1274,"CommentText":"사람 곤란하게 안 만드는 게 좋음","EmojiIndexes":[]},{"Index":1275,"CommentText":"그만할 때 아는 거 마음에 들어","EmojiIndexes":[9]},{"Index":1276,"CommentText":"누가 장난쳐도 분위기 안 굳네","EmojiIndexes":[9,2]},{"Index":1277,"CommentText":"말을 부드럽게 받는 거 잘한다","EmojiIndexes":[]},{"Index":1278,"CommentText":"예쁘다고 하면 좋아하는 게 귀여움","EmojiIndexes":[9,2]},{"Index":1279,"CommentText":"기분 좋은 걸 굳이 안 숨기네","EmojiIndexes":[9]},{"Index":1280,"CommentText":"웃으면서 고맙다고 하는 게 좋다","EmojiIndexes":[9]},{"Index":1281,"CommentText":"쑥스러워도 반응은 잘해준다","EmojiIndexes":[]},{"Index":1282,"CommentText":"이런 솔직한 표정 매력 있네","EmojiIndexes":[9,2]},{"Index":1283,"CommentText":"자기 얘기 하면서 웃는 게 재밌다","EmojiIndexes":[9,2]},{"Index":1284,"CommentText":"부끄러운 얘기도 편하게 해주네","EmojiIndexes":[9,2]},{"Index":1285,"CommentText":"있는 그대로 말해서 더 웃김","EmojiIndexes":[9]},{"Index":1286,"CommentText":"작은 실수도 추억처럼 말하네","EmojiIndexes":[9]},{"Index":1287,"CommentText":"너무 멋있는 척 안 하는 게 좋다","EmojiIndexes":[9]},{"Index":1288,"CommentText":"받아칠 때도 선 안 넘어서 좋아","EmojiIndexes":[9]},{"Index":1289,"CommentText":"누구 기분 상하게 하진 않네","EmojiIndexes":[]},{"Index":1290,"CommentText":"웃겨도 말은 다정하게 하는구나","EmojiIndexes":[9]},{"Index":1291,"CommentText":"이런 가벼운 장난이 딱 좋음","EmojiIndexes":[9]},{"Index":1292,"CommentText":"편하게 웃을 수 있어서 좋다","EmojiIndexes":[]},{"Index":1293,"CommentText":"농담하다 진지하게 돌아오는 게 좋네","EmojiIndexes":[9]},{"Index":1294,"CommentText":"중요한 질문은 잘 구분하는구나","EmojiIndexes":[9]},{"Index":1295,"CommentText":"놀리는 것과 비웃는 걸 구분해주네","EmojiIndexes":[9]},{"Index":1296,"CommentText":"팬들 마음도 생각해주는 것 같아","EmojiIndexes":[9,2]},{"Index":1297,"CommentText":"오늘 반응이 자연스러워서 좋다","EmojiIndexes":[9]},{"Index":1298,"CommentText":"칭찬 하나도 허투루 안 듣네","EmojiIndexes":[9]},{"Index":1299,"CommentText":"짧은 메시지도 잘 봐주는구나","EmojiIndexes":[9]},{"Index":1300,"CommentText":"채팅 느린 사람도 기다려줘요","EmojiIndexes":[9]},{"Index":1301,"CommentText":"서로 말 겹칠 때 정리 잘하네","EmojiIndexes":[9,2]},{"Index":1302,"CommentText":"특정 사람한테만 얘기하지 않아서 좋다","EmojiIndexes":[9]},{"Index":1303,"CommentText":"다른 취향도 괜찮다고 해서 좋아","EmojiIndexes":[9]},{"Index":1304,"CommentText":"서로 설득 안 해도 되는 분위기","EmojiIndexes":[9,2]},{"Index":1305,"CommentText":"좋아하는 게 달라도 잘 얘기하네","EmojiIndexes":[9]},{"Index":1306,"CommentText":"팬들 성격 달라도 편하게 받아주네","EmojiIndexes":[9]},{"Index":1307,"CommentText":"누구나 한마디 할 수 있어서 좋음","EmojiIndexes":[]},{"Index":1308,"CommentText":"처음 보는 이름에도 인사해주네","EmojiIndexes":[]},{"Index":1309,"CommentText":"다음에 오면 알아볼 것 같아","EmojiIndexes":[]},{"Index":1310,"CommentText":"이름 못 외워도 솔직하게 말해서 좋아","EmojiIndexes":[9]},{"Index":1311,"CommentText":"한 번 더 알려달라는 말이 친절하네","EmojiIndexes":[]},{"Index":1312,"CommentText":"사람 대하는 방식이 편안하다","EmojiIndexes":[9,2]},{"Index":1313,"CommentText":"다들 성적 좋은 걸로 자랑 안 하네","EmojiIndexes":[9,2]},{"Index":1314,"CommentText":"서로 작은 일도 응원해준다","EmojiIndexes":[9,2]},{"Index":1315,"CommentText":"힘든 하루였던 사람도 얘기하네","EmojiIndexes":[9]},{"Index":1316,"CommentText":"다른 사람 말에도 관심 주는 분위기","EmojiIndexes":[]},{"Index":1317,"CommentText":"채팅 읽는 재미가 따로 있어요","EmojiIndexes":[9,2]},{"Index":1318,"CommentText":"새 팬한테 규칙 설명 잘해주네","EmojiIndexes":[9,2]},{"Index":1319,"CommentText":"어색한 질문도 자연스럽게 받아준다","EmojiIndexes":[9,2]},{"Index":1320,"CommentText":"질문하기 어렵지 않아서 좋아","EmojiIndexes":[]},{"Index":1321,"CommentText":"오래 봤다고 특별 대우 안 하는구나","EmojiIndexes":[]},{"Index":1322,"CommentText":"이런 공평한 느낌이 좋네","EmojiIndexes":[]},{"Index":1323,"CommentText":"팬들끼리 이름 기억하는 거 귀엽다","EmojiIndexes":[]},{"Index":1324,"CommentText":"오랜만에 오면 다들 반겨주네","EmojiIndexes":[9]},{"Index":1325,"CommentText":"여긴 인사만 해도 답이 온다","EmojiIndexes":[9]},{"Index":1326,"CommentText":"떠나는 사람한테도 잘 인사해줌","EmojiIndexes":[9]},{"Index":1327,"CommentText":"다시 올 때 편할 것 같아","EmojiIndexes":[]},{"Index":1328,"CommentText":"시청자 취향도 하나씩 기억하네","EmojiIndexes":[]},{"Index":1329,"CommentText":"좋아하는 간식까지 알아주는구나","EmojiIndexes":[9,2]},{"Index":1330,"CommentText":"전에 했던 얘기 기억해서 물어보네","EmojiIndexes":[9]},{"Index":1331,"CommentText":"사람들한테 진짜 관심이 있네","EmojiIndexes":[9,2]},{"Index":1332,"CommentText":"이런 세세한 대화가 좋다","EmojiIndexes":[9]},{"Index":1333,"CommentText":"오늘은 오래 있어도 피곤하지 않네","EmojiIndexes":[9]},{"Index":1334,"CommentText":"잠깐 들었는데 분위기가 좋다","EmojiIndexes":[9,2]},{"Index":1335,"CommentText":"다른 거 하다가도 귀 기울이게 돼","EmojiIndexes":[9]},{"Index":1336,"CommentText":"오래 듣기 편한 사람이구나","EmojiIndexes":[9]},{"Index":1337,"CommentText":"말이 많아도 부담스럽지 않다","EmojiIndexes":[9]},{"Index":1338,"CommentText":"나 혼자 웃는 시간이 생겼네","EmojiIndexes":[9,2]},{"Index":1339,"CommentText":"오늘 기분 좀 풀고 간다","EmojiIndexes":[9]},{"Index":1340,"CommentText":"별생각 없이 웃을 수 있어서 좋아","EmojiIndexes":[]},{"Index":1341,"CommentText":"복잡한 하루에 쉬는 느낌이야","EmojiIndexes":[9]},{"Index":1342,"CommentText":"여기 오면 조급한 마음이 덜해","EmojiIndexes":[9]},{"Index":1343,"CommentText":"조용히 봐도 재미있는 방송이네","EmojiIndexes":[9]},{"Index":1344,"CommentText":"계속 반응 안 해도 즐길 수 있다","EmojiIndexes":[9]},{"Index":1345,"CommentText":"모든 얘기에 답 안 해도 편해","EmojiIndexes":[]},{"Index":1346,"CommentText":"내가 편한 방식으로 볼 수 있네","EmojiIndexes":[]},{"Index":1347,"CommentText":"마음 놓고 보는 게 제일 좋다","EmojiIndexes":[9,2]},{"Index":1348,"CommentText":"친구가 왜 오래 보는지 알겠어","EmojiIndexes":[9]},{"Index":1349,"CommentText":"들어와보니 분위기가 취향이네","EmojiIndexes":[]},{"Index":1350,"CommentText":"짧게 봐도 인상에 남았어","EmojiIndexes":[9,2]},{"Index":1351,"CommentText":"이 방송은 다음에 또 찾겠다","EmojiIndexes":[9,2]},{"Index":1352,"CommentText":"오늘 알아둬서 잘됐다","EmojiIndexes":[9]},{"Index":1353,"CommentText":"뒤에 일정 없어서 다행이네","EmojiIndexes":[9]},{"Index":1354,"CommentText":"마음껏 듣고 싶던 날이야","EmojiIndexes":[]},{"Index":1355,"CommentText":"이 시간은 좀 길어도 좋다","EmojiIndexes":[9]},{"Index":1356,"CommentText":"오늘 쉬는 시간 잘 쓴 것 같아","EmojiIndexes":[9,2]},{"Index":1357,"CommentText":"다 보고 나서도 기분 좋을 듯","EmojiIndexes":[9]},{"Index":1358,"CommentText":"계속 듣는데 얘기가 자연스럽게 이어짐","EmojiIndexes":[]},{"Index":1359,"CommentText":"다음 얘기도 궁금해지네","EmojiIndexes":[]},{"Index":1360,"CommentText":"급하게 분위기 바꾸지 않아서 편하다","EmojiIndexes":[9]},{"Index":1361,"CommentText":"오늘도 소소하게 즐겁게 보고 있어","EmojiIndexes":[9]},{"Index":1362,"CommentText":"좋아하는 시간이 하나 더 생겼어","EmojiIndexes":[9,2]},{"Index":1363,"CommentText":"코 쪽 화장이 좀 뜨는데","EmojiIndexes":[]},{"Index":1364,"CommentText":"볼 부분 베이스가 들떠 보여","EmojiIndexes":[2]},{"Index":1365,"CommentText":"화장이 두꺼워서 답답해 보임","EmojiIndexes":[]},{"Index":1366,"CommentText":"파운데이션 색 너무 밝아","EmojiIndexes":[]},{"Index":1367,"CommentText":"가까이 보니까 피부 표현이 부자연스럽네","EmojiIndexes":[]},{"Index":1368,"CommentText":"컨투어 선을 덜 풀었나 봄","EmojiIndexes":[]},{"Index":1369,"CommentText":"턱 쪽 쉐딩이 너무 어두운데","EmojiIndexes":[]},{"Index":1370,"CommentText":"하이라이터만 너무 번쩍거린다","EmojiIndexes":[]},{"Index":1371,"CommentText":"코끝에 광 너무 많이 넣었네","EmojiIndexes":[]},{"Index":1372,"CommentText":"이 화장은 자연스럽진 않다","EmojiIndexes":[2]},{"Index":1373,"CommentText":"귀걸이가 얼굴보다 눈에 띄네","EmojiIndexes":[]},{"Index":1374,"CommentText":"목걸이 여러 개는 과하다","EmojiIndexes":[]},{"Index":1375,"CommentText":"반지까지 더하니 너무 복잡해","EmojiIndexes":[]},{"Index":1376,"CommentText":"그 리본은 좀 유치한 느낌","EmojiIndexes":[2]},{"Index":1377,"CommentText":"팔찌 색이 옷이랑 안 맞아","EmojiIndexes":[]},{"Index":1378,"CommentText":"이 니트는 좀 답답해 보인다","EmojiIndexes":[]},{"Index":1379,"CommentText":"옷깃이 정리가 안 돼 있네","EmojiIndexes":[]},{"Index":1380,"CommentText":"소매가 너무 길어서 어색함","EmojiIndexes":[]},{"Index":1381,"CommentText":"상의 무늬랑 액세서리가 부딪히네","EmojiIndexes":[]},{"Index":1382,"CommentText":"겉옷이 전체 느낌 망치는 듯","EmojiIndexes":[]},{"Index":1383,"CommentText":"이 머리색은 얼굴을 어둡게 만든다","EmojiIndexes":[]},{"Index":1384,"CommentText":"컬이 너무 인위적으로 들어갔네","EmojiIndexes":[]},{"Index":1385,"CommentText":"머리 끝이 좀 부스스해 보여","EmojiIndexes":[2]},{"Index":1386,"CommentText":"머리 묶은 위치가 애매하다","EmojiIndexes":[]},{"Index":1387,"CommentText":"오늘 헤어는 신경 안 썼나","EmojiIndexes":[]},{"Index":1388,"CommentText":"필터가 얼굴 결을 다 지웠네","EmojiIndexes":[]},{"Index":1389,"CommentText":"피부를 너무 매끈하게 만들었어","EmojiIndexes":[]},{"Index":1390,"CommentText":"코 모양도 부자연스럽게 보임","EmojiIndexes":[]},{"Index":1391,"CommentText":"눈만 너무 크게 나오는 거 아냐","EmojiIndexes":[]},{"Index":1392,"CommentText":"그냥 덜 보정한 게 낫겠다","EmojiIndexes":[]},{"Index":1393,"CommentText":"오늘 컨셉은 잘 안 맞네","EmojiIndexes":[]},{"Index":1394,"CommentText":"억지로 귀여운 스타일 한 느낌","EmojiIndexes":[2]},{"Index":1395,"CommentText":"성숙한 척하려니 더 어색하다","EmojiIndexes":[]},{"Index":1396,"CommentText":"평소 스타일이 훨씬 나은 듯","EmojiIndexes":[]},{"Index":1397,"CommentText":"유행이라고 다 잘 어울리진 않아","EmojiIndexes":[]},{"Index":1398,"CommentText":"문장 하나를 너무 오래 끄네","EmojiIndexes":[]},{"Index":1399,"CommentText":"말 끝마다 뜸 들이는 거 답답해","EmojiIndexes":[]},{"Index":1400,"CommentText":"한마디 하고 웃는 건 그만해","EmojiIndexes":[]},{"Index":1401,"CommentText":"그냥 끝까지 말부터 하면 안 돼","EmojiIndexes":[]},{"Index":1402,"CommentText":"다음 말 기다리다가 지치겠다","EmojiIndexes":[]},{"Index":1403,"CommentText":"말투가 너무 광고 같아","EmojiIndexes":[]},{"Index":1404,"CommentText":"친근한 척하는 게 어색하다","EmojiIndexes":[]},{"Index":1405,"CommentText":"모든 대답이 준비된 느낌이네","EmojiIndexes":[]},{"Index":1406,"CommentText":"대화인데 왜 대본 읽는 것 같지","EmojiIndexes":[]},{"Index":1407,"CommentText":"굳이 그렇게 격식 차려 말해야 해?","EmojiIndexes":[]},{"Index":1408,"CommentText":"모든 문장이 같은 톤이라 지루함","EmojiIndexes":[]},{"Index":1409,"CommentText":"중요한 얘기도 안 구분되네","EmojiIndexes":[]},{"Index":1410,"CommentText":"반응이 너무 자동으로 나오는 느낌","EmojiIndexes":[]},{"Index":1411,"CommentText":"놀라는 소리도 매번 똑같아","EmojiIndexes":[]},{"Index":1412,"CommentText":"그 억양 계속 들으니 피곤하다","EmojiIndexes":[]},{"Index":1413,"CommentText":"웃으면서 말해서 하나도 안 들려","EmojiIndexes":[]},{"Index":1414,"CommentText":"자꾸 말이 뭉개지네","EmojiIndexes":[]},{"Index":1415,"CommentText":"끝부분은 아예 안 들린다","EmojiIndexes":[]},{"Index":1416,"CommentText":"작게 말할 거면 또렷하게라도 해줘","EmojiIndexes":[]},{"Index":1417,"CommentText":"입 안에서만 말하는 것 같아","EmojiIndexes":[]},{"Index":1418,"CommentText":"질문 읽을 때부터 비꼬는 느낌","EmojiIndexes":[]},{"Index":1419,"CommentText":"왜 이렇게 가르치려 드는 말투야","EmojiIndexes":[]},{"Index":1420,"CommentText":"평범한 얘기도 혼내듯 말하네","EmojiIndexes":[]},{"Index":1421,"CommentText":"듣는 사람이 불편한 톤이다","EmojiIndexes":[]},{"Index":1422,"CommentText":"답해주는 척하면서 짜증 내네","EmojiIndexes":[2]},{"Index":1423,"CommentText":"그 말버릇 너무 자주 나와","EmojiIndexes":[]},{"Index":1424,"CommentText":"아까부터 같은 단어만 쓰네","EmojiIndexes":[]},{"Index":1425,"CommentText":"문장마다 그 표현 꼭 넣어야 함","EmojiIndexes":[]},{"Index":1426,"CommentText":"한 번 들으면 괜찮은데 계속 하네","EmojiIndexes":[]},{"Index":1427,"CommentText":"듣다 보면 내용보다 말버릇만 기억남","EmojiIndexes":[]},{"Index":1428,"CommentText":"목소리 큰 걸로 분위기 만드는 건 별로","EmojiIndexes":[]},{"Index":1429,"CommentText":"갑자기 흥분한 척 안 해도 돼","EmojiIndexes":[]},{"Index":1430,"CommentText":"평소 톤으로도 말할 수 있잖아","EmojiIndexes":[]},{"Index":1431,"CommentText":"크게 웃는다고 다 웃긴 건 아님","EmojiIndexes":[2]},{"Index":1432,"CommentText":"오늘 소리는 끝까지 듣기 힘들다","EmojiIndexes":[]},{"Index":1433,"CommentText":"조용한 시청자는 없는 사람 취급하네","EmojiIndexes":[]},{"Index":1434,"CommentText":"채팅 안 치면 관심도 없구나","EmojiIndexes":[]},{"Index":1435,"CommentText":"반응하라고 자꾸 시키는 거 피곤해","EmojiIndexes":[]},{"Index":1436,"CommentText":"그냥 듣기만 하면 안 되는 거야","EmojiIndexes":[]},{"Index":1437,"CommentText":"시청자가 계속 맞장구쳐야 하나","EmojiIndexes":[]},{"Index":1438,"CommentText":"지금 질문 다 건너뛰고 있잖아","EmojiIndexes":[]},{"Index":1439,"CommentText":"답하기 편한 것만 고르는 느낌","EmojiIndexes":[]},{"Index":1440,"CommentText":"본인 자랑할 수 있는 질문만 읽네","EmojiIndexes":[]},{"Index":1441,"CommentText":"안 답할 거면 이유라도 말해","EmojiIndexes":[]},{"Index":1442,"CommentText":"못 본 척하는 거 다 보이는데","EmojiIndexes":[]},{"Index":1443,"CommentText":"사람들 싸우는데 더 부추기네","EmojiIndexes":[]},{"Index":1444,"CommentText":"편 갈라놓고 웃는 건 별로야","EmojiIndexes":[]},{"Index":1445,"CommentText":"누구 편인지 고르라고 하지 마","EmojiIndexes":[]},{"Index":1446,"CommentText":"그 분위기 진짜 보기 불편해","EmojiIndexes":[]},{"Index":1447,"CommentText":"채팅창 시끄러운 게 재밌나 봄","EmojiIndexes":[]},{"Index":1448,"CommentText":"다른 취향이면 무시하네","EmojiIndexes":[]},{"Index":1449,"CommentText":"본인이 좋아하는 게 정답인가","EmojiIndexes":[]},{"Index":1450,"CommentText":"질문해놓고 답을 비웃네","EmojiIndexes":[]},{"Index":1451,"CommentText":"사람마다 다른 거 인정 좀 해","EmojiIndexes":[]},{"Index":1452,"CommentText":"이렇게 대화할 거면 왜 물어봐","EmojiIndexes":[]},{"Index":1453,"CommentText":"인사도 건성으로 하는 거 티 나","EmojiIndexes":[]},{"Index":1454,"CommentText":"고맙다는 말에 성의가 없네","EmojiIndexes":[]},{"Index":1455,"CommentText":"반기는 척은 하는데 표정은 별로","EmojiIndexes":[]},{"Index":1456,"CommentText":"돌아온 팬한테도 너무 차갑다","EmojiIndexes":[]},{"Index":1457,"CommentText":"그렇게 시큰둥하게 받을 필요 있나","EmojiIndexes":[]},{"Index":1458,"CommentText":"오래된 팬이라고 다 봐주네","EmojiIndexes":[]},{"Index":1459,"CommentText":"똑같은 행동인데 반응이 다르다","EmojiIndexes":[]},{"Index":1460,"CommentText":"기준이 사람 따라 바뀌는구나","EmojiIndexes":[]},{"Index":1461,"CommentText":"새로 온 사람만 지적하는 느낌","EmojiIndexes":[]},{"Index":1462,"CommentText":"공평한 척하는 게 더 별로야","EmojiIndexes":[]},{"Index":1463,"CommentText":"나간다는 말에 왜 눈치를 줘","EmojiIndexes":[]},{"Index":1464,"CommentText":"다들 자기 할 일이 있는 거잖아","EmojiIndexes":[]},{"Index":1465,"CommentText":"안 본다고 삐지는 거 유치하다","EmojiIndexes":[2]},{"Index":1466,"CommentText":"끝까지 볼 의무는 없어","EmojiIndexes":[]},{"Index":1467,"CommentText":"시청자 시간은 본인 거 아니잖아","EmojiIndexes":[]},{"Index":1468,"CommentText":"칭찬 안 하면 얘기가 끊기네","EmojiIndexes":[]},{"Index":1469,"CommentText":"좋은 말만 골라 듣는 게 티 나","EmojiIndexes":[]},{"Index":1470,"CommentText":"다른 얘기는 관심도 없구나","EmojiIndexes":[]},{"Index":1471,"CommentText":"채팅을 칭찬 모음으로 쓰는 느낌","EmojiIndexes":[]},{"Index":1472,"CommentText":"관심 달라고 너무 조르는 것 같아","EmojiIndexes":[]},{"Index":1473,"CommentText":"그 댓글을 왜 그렇게 받아들임","EmojiIndexes":[]},{"Index":1474,"CommentText":"가벼운 말에 너무 예민하네","EmojiIndexes":[]},{"Index":1475,"CommentText":"상대 의도부터 단정하지 마","EmojiIndexes":[]},{"Index":1476,"CommentText":"질문 좀 읽고 반응해줘","EmojiIndexes":[]},{"Index":1477,"CommentText":"바로 욱하는 태도 보기 싫다","EmojiIndexes":[]},{"Index":1478,"CommentText":"작은 일을 너무 크게 포장하네","EmojiIndexes":[]},{"Index":1479,"CommentText":"별일도 아닌데 반응만 크다","EmojiIndexes":[]},{"Index":1480,"CommentText":"처음 듣는 척 안 해도 돼","EmojiIndexes":[]},{"Index":1481,"CommentText":"내용보다 연기가 훨씬 많네","EmojiIndexes":[]},{"Index":1482,"CommentText":"중요한 일처럼 말했는데 아무것도 없네","EmojiIndexes":[]},{"Index":1483,"CommentText":"물어본 거랑 다른 답만 하네","EmojiIndexes":[]},{"Index":1484,"CommentText":"그게 질문의 핵심이 아닌데","EmojiIndexes":[]},{"Index":1485,"CommentText":"읽기 전에 답부터 정했나 봄","EmojiIndexes":[]},{"Index":1486,"CommentText":"답변이 자꾸 엉뚱한 데로 가네","EmojiIndexes":[]},{"Index":1487,"CommentText":"말은 길어도 해결은 안 된다","EmojiIndexes":[]},{"Index":1488,"CommentText":"설명할수록 더 헷갈리네","EmojiIndexes":[]},{"Index":1489,"CommentText":"예시도 질문이랑 안 맞아","EmojiIndexes":[]},{"Index":1490,"CommentText":"알고 말하는 느낌이 아니다","EmojiIndexes":[]},{"Index":1491,"CommentText":"잘 모르면 그렇게 말해도 되잖아","EmojiIndexes":[]},{"Index":1492,"CommentText":"괜히 아는 척하다 말이 꼬이네","EmojiIndexes":[]},{"Index":1493,"CommentText":"추천 이유가 항상 똑같네","EmojiIndexes":[]},{"Index":1494,"CommentText":"뭐든 예쁘다고만 하면 끝인가","EmojiIndexes":[]},{"Index":1495,"CommentText":"어떻게 썼는지도 안 말해주네","EmojiIndexes":[]},{"Index":1496,"CommentText":"상품 이름만 읽는 게 추천이야","EmojiIndexes":[]},{"Index":1497,"CommentText":"정작 필요한 정보는 없구나","EmojiIndexes":[]},{"Index":1498,"CommentText":"누가 말해도 본인 얘기로 돌려","EmojiIndexes":[]},{"Index":1499,"CommentText":"다른 사람 답엔 관심 없네","EmojiIndexes":[]},{"Index":1500,"CommentText":"대화한다고 해놓고 혼자 말하잖아","EmojiIndexes":[]},{"Index":1501,"CommentText":"상대 얘기도 좀 들어봐","EmojiIndexes":[]},{"Index":1502,"CommentText":"묻는 건 그냥 형식이었나 봄","EmojiIndexes":[]},{"Index":1503,"CommentText":"그 이야기 너무 자주 우려먹네","EmojiIndexes":[]},{"Index":1504,"CommentText":"처음에는 재밌어도 이제 질린다","EmojiIndexes":[]},{"Index":1505,"CommentText":"새 얘기는 언제 나오냐","EmojiIndexes":[]},{"Index":1506,"CommentText":"지난번 내용이랑 거의 똑같네","EmojiIndexes":[]},{"Index":1507,"CommentText":"이 정도면 반복 재생 아냐","EmojiIndexes":[]},{"Index":1508,"CommentText":"본인 잘난 얘기만 계속 하네","EmojiIndexes":[]},{"Index":1509,"CommentText":"조금만 틈나면 자랑 시작함","EmojiIndexes":[]},{"Index":1510,"CommentText":"칭찬받을 소재 찾는 느낌이다","EmojiIndexes":[]},{"Index":1511,"CommentText":"대화가 다 자기소개로 끝나네","EmojiIndexes":[]},{"Index":1512,"CommentText":"자기 평가가 너무 후한 거 아냐","EmojiIndexes":[]},{"Index":1513,"CommentText":"앞부분만 길고 결론이 없다","EmojiIndexes":[]},{"Index":1514,"CommentText":"얘기가 어디로 가는지 모르겠음","EmojiIndexes":[]},{"Index":1515,"CommentText":"뜸 들일 정도로 특별한 내용도 아니네","EmojiIndexes":[]},{"Index":1516,"CommentText":"다음 얘기로 넘어가는 게 낫겠다","EmojiIndexes":[]},{"Index":1517,"CommentText":"이 이야기만 몇 번째 듣는지 모르겠네","EmojiIndexes":[]},{"Index":1518,"CommentText":"방송 켜고 주제 찾고 있네","EmojiIndexes":[]},{"Index":1519,"CommentText":"준비한 얘기가 하나도 없어 보임","EmojiIndexes":[]},{"Index":1520,"CommentText":"이럴 거면 쉬고 오는 게 낫지","EmojiIndexes":[]},{"Index":1521,"CommentText":"계속 채팅만 기다리는 것도 별로","EmojiIndexes":[]},{"Index":1522,"CommentText":"그냥 앉아 있는 시간만 길다","EmojiIndexes":[]},{"Index":1523,"CommentText":"아무 말이나 하는 느낌이네","EmojiIndexes":[]},{"Index":1524,"CommentText":"말 수는 많은데 기억나는 게 없음","EmojiIndexes":[2]},{"Index":1525,"CommentText":"실속 있는 얘기는 안 나오네","EmojiIndexes":[]},{"Index":1526,"CommentText":"시청자 시간만 잡아먹는 중","EmojiIndexes":[]},{"Index":1527,"CommentText":"이건 계속 볼 이유가 없다","EmojiIndexes":[]},{"Index":1528,"CommentText":"모르는 척하는 표정 너무 어색해","EmojiIndexes":[]},{"Index":1529,"CommentText":"귀여운 척 좀 적당히 해","EmojiIndexes":[]},{"Index":1530,"CommentText":"왜 매번 고개 기울이면서 말해","EmojiIndexes":[]},{"Index":1531,"CommentText":"놀라는 척하는 거 이제 안 믿음","EmojiIndexes":[]},{"Index":1532,"CommentText":"진짜 반응이 뭔지 모르겠네","EmojiIndexes":[]},{"Index":1533,"CommentText":"칭찬 기다린 거 다 보이는데","EmojiIndexes":[]},{"Index":1534,"CommentText":"칭찬 받고 놀라는 척은 왜 해","EmojiIndexes":[]},{"Index":1535,"CommentText":"부끄러워하는 것도 너무 계산된 느낌","EmojiIndexes":[]},{"Index":1536,"CommentText":"매번 이 반응이라 더 가짜 같아","EmojiIndexes":[]},{"Index":1537,"CommentText":"좋으면 좋다고 그냥 말해","EmojiIndexes":[]},{"Index":1538,"CommentText":"조금 뜨더니 태도가 달라졌네","EmojiIndexes":[]},{"Index":1539,"CommentText":"이제 팬들한테 훈계도 하네","EmojiIndexes":[]},{"Index":1540,"CommentText":"별거 아닌데 잘난 척 심하다","EmojiIndexes":[]},{"Index":1541,"CommentText":"본인이 엄청 대단한 줄 아나 봄","EmojiIndexes":[]},{"Index":1542,"CommentText":"예전보다 훨씬 거만해졌어","EmojiIndexes":[]},{"Index":1543,"CommentText":"본인 기분 따라 말투가 달라지네","EmojiIndexes":[]},{"Index":1544,"CommentText":"안 풀린다고 시청자한테 짜증 내지 마","EmojiIndexes":[]},{"Index":1545,"CommentText":"다들 기분 맞춰주러 온 거 아니야","EmojiIndexes":[]},{"Index":1546,"CommentText":"이런 태도면 오래 보기 힘들어","EmojiIndexes":[]},{"Index":1547,"CommentText":"누가 잘못했는지부터 생각해봐","EmojiIndexes":[]},{"Index":1548,"CommentText":"비판하면 질투라고 하는 게 웃기네","EmojiIndexes":[]},{"Index":1549,"CommentText":"안 좋아할 수도 있는 거지","EmojiIndexes":[]},{"Index":1550,"CommentText":"누구나 팬이어야 하는 건 아니잖아","EmojiIndexes":[]},{"Index":1551,"CommentText":"의견 말하려면 먼저 칭찬해야 함?","EmojiIndexes":[]},{"Index":1552,"CommentText":"그렇게 예민하면 의견을 묻지 마","EmojiIndexes":[]},{"Index":1553,"CommentText":"쿨한 척하더니 엄청 신경 쓰네","EmojiIndexes":[]},{"Index":1554,"CommentText":"괜찮다더니 표정은 전혀 아닌데","EmojiIndexes":[]},{"Index":1555,"CommentText":"다른 말 들으니 바로 굳어버리네","EmojiIndexes":[]},{"Index":1556,"CommentText":"속마음이 얼굴에 다 나오는데","EmojiIndexes":[]},{"Index":1557,"CommentText":"여유로운 척은 안 맞는 듯","EmojiIndexes":[]},{"Index":1558,"CommentText":"작은 말에도 꼭 이기려 하네","EmojiIndexes":[]},{"Index":1559,"CommentText":"마지막 한마디는 꼭 해야 하나","EmojiIndexes":[]},{"Index":1560,"CommentText":"대화가 다 말싸움으로 끝나네","EmojiIndexes":[]},{"Index":1561,"CommentText":"팬이 넘어가줘도 계속 따지네","EmojiIndexes":[]},{"Index":1562,"CommentText":"괜히 사람 진 빼는 스타일이다","EmojiIndexes":[]},{"Index":1563,"CommentText":"재미있다는 말에 동의 못 하겠어","EmojiIndexes":[]},{"Index":1564,"CommentText":"팬들만 억지로 칭찬하는 느낌","EmojiIndexes":[]},{"Index":1565,"CommentText":"처음 보는 사람한텐 꽤 민망하다","EmojiIndexes":[2]},{"Index":1566,"CommentText":"이 정도면 그냥 다른 거 볼게","EmojiIndexes":[]},{"Index":1567,"CommentText":"오늘은 정말 계속 못 보겠다","EmojiIndexes":[]},{"Index":1568,"CommentText":"이 옷은 카메라에서 더 어색해","EmojiIndexes":[]},{"Index":1569,"CommentText":"프린트가 너무 시선을 뺏는다","EmojiIndexes":[]},{"Index":1570,"CommentText":"상의랑 하의가 따로 노는 느낌","EmojiIndexes":[]},{"Index":1571,"CommentText":"전체 색이 하나도 안 맞네","EmojiIndexes":[]},{"Index":1572,"CommentText":"이 조합은 따라 하고 싶진 않다","EmojiIndexes":[]},{"Index":1573,"CommentText":"취향 다른 걸 왜 유난이라 해","EmojiIndexes":[]},{"Index":1574,"CommentText":"남이 먹는 방식까지 따질 필요 있나","EmojiIndexes":[]},{"Index":1575,"CommentText":"그 음식 좋아한다고 촌스러운 건 아니잖아","EmojiIndexes":[]},{"Index":1576,"CommentText":"본인 입맛만 맞는 게 정답은 아니지","EmojiIndexes":[]},{"Index":1577,"CommentText":"다른 사람 생활을 너무 쉽게 평가하네","EmojiIndexes":[]},{"Index":1578,"CommentText":"쉴 때 쉬는 걸 게으르다고 하네","EmojiIndexes":[]},{"Index":1579,"CommentText":"하루 쉬었다고 뭐가 그렇게 잘못임","EmojiIndexes":[]},{"Index":1580,"CommentText":"일상 얘기에 훈계가 너무 많다","EmojiIndexes":[]},{"Index":1581,"CommentText":"사정도 모르면서 그렇게 말하지 마","EmojiIndexes":[]},{"Index":1582,"CommentText":"생활 방식 다를 수도 있는 거야","EmojiIndexes":[]},{"Index":1583,"CommentText":"시험 결과만 보고 판단하는 건 별로","EmojiIndexes":[]},{"Index":1584,"CommentText":"못했다고 노력도 무시하진 마","EmojiIndexes":[]},{"Index":1585,"CommentText":"회사 얘기 모르면서 너무 단정하네","EmojiIndexes":[]},{"Index":1586,"CommentText":"쉽다고 말하는 게 더 부담된다","EmojiIndexes":[]},{"Index":1587,"CommentText":"충고랍시고 기분만 나쁘게 하네","EmojiIndexes":[]},{"Index":1588,"CommentText":"무조건 참으라는 말은 도움 안 됨","EmojiIndexes":[]},{"Index":1589,"CommentText":"고생했다는 말부터 하면 안 되나","EmojiIndexes":[]},{"Index":1590,"CommentText":"남의 일이라고 너무 쉽게 말한다","EmojiIndexes":[]},{"Index":1591,"CommentText":"그 응원은 사실 훈계 같은데","EmojiIndexes":[]},{"Index":1592,"CommentText":"힘든 사람한테 비교는 왜 해","EmojiIndexes":[]},{"Index":1593,"CommentText":"이어폰 낀 사람 생각 좀 해줘","EmojiIndexes":[]},{"Index":1594,"CommentText":"갑자기 웃어서 폰 볼륨 내렸네","EmojiIndexes":[]},{"Index":1595,"CommentText":"작게 듣는데도 소리가 거슬려","EmojiIndexes":[]},{"Index":1596,"CommentText":"이 톤은 스피커로도 부담된다","EmojiIndexes":[]},{"Index":1597,"CommentText":"음량 얘기하는데 왜 무시하냐","EmojiIndexes":[]},{"Index":1598,"CommentText":"못 들었다고 하면 다시 말하면 되지","EmojiIndexes":[]},{"Index":1599,"CommentText":"폰 느리다고 놀릴 일은 아니잖아","EmojiIndexes":[]},{"Index":1600,"CommentText":"채팅 늦게 친다고 뭐라 하지 마","EmojiIndexes":[]},{"Index":1601,"CommentText":"타자 느린 사람은 아예 기다려주지도 않네","EmojiIndexes":[]},{"Index":1602,"CommentText":"다들 같은 환경으로 보는 건 아니야","EmojiIndexes":[]},{"Index":1603,"CommentText":"이번 주 일정이 좀 바빠","EmojiIndexes":[]},{"Index":1604,"CommentText":"할 일 목록 정리하고 왔어","EmojiIndexes":[]},{"Index":1605,"CommentText":"미뤄둔 파일 이름 바꾸는 중","EmojiIndexes":[]},{"Index":1606,"CommentText":"자료는 다 내려받아놨어","EmojiIndexes":[]},{"Index":1607,"CommentText":"마감 전에 한 번 더 확인할게","EmojiIndexes":[]},{"Index":1608,"CommentText":"오늘 점심이 조금 늦었네","EmojiIndexes":[]},{"Index":1609,"CommentText":"회사 앞에서 샌드위치 먹었어","EmojiIndexes":[]},{"Index":1610,"CommentText":"내일 도시락 챙기려고","EmojiIndexes":[]},{"Index":1611,"CommentText":"커피 안 마셨더니 좀 졸리네","EmojiIndexes":[]},{"Index":1612,"CommentText":"퇴근하고 장 보고 왔어","EmojiIndexes":[]},{"Index":1613,"CommentText":"오늘은 수업 하나만 있었어","EmojiIndexes":[]},{"Index":1614,"CommentText":"강의 자료 출력해뒀어","EmojiIndexes":[]},{"Index":1615,"CommentText":"도서관 자리가 없어서 집에 왔음","EmojiIndexes":[]},{"Index":1616,"CommentText":"친구랑 문제 나눠 풀었어","EmojiIndexes":[]},{"Index":1617,"CommentText":"내일은 오답부터 볼 거야","EmojiIndexes":[]},{"Index":1618,"CommentText":"발표 자료는 일단 다 만들었어","EmojiIndexes":[]},{"Index":1619,"CommentText":"발표할 때 말할 순서 연습하고 있어","EmojiIndexes":[]},{"Index":1620,"CommentText":"친구가 내 발표 원고 문장 좀 봐줬네","EmojiIndexes":[]},{"Index":1621,"CommentText":"발표 긴장돼도 자료 준비는 해놓음","EmojiIndexes":[]},{"Index":1622,"CommentText":"내일 발표 끝나면 푹 쉴래","EmojiIndexes":[]},{"Index":1623,"CommentText":"면접 결과 아직 기다리는 중","EmojiIndexes":[]},{"Index":1624,"CommentText":"이력서 한 번 더 정리했어","EmojiIndexes":[]},{"Index":1625,"CommentText":"이번 주에 회사 몇 군데 지원했음","EmojiIndexes":[]},{"Index":1626,"CommentText":"면접 볼 회사 자료 읽어보려고","EmojiIndexes":[]},{"Index":1627,"CommentText":"면접 일정 잡히면 준비할게","EmojiIndexes":[]},{"Index":1628,"CommentText":"새 회사 책상이 아직 좀 낯설다","EmojiIndexes":[]},{"Index":1629,"CommentText":"책상에 작은 달력 놨어","EmojiIndexes":[]},{"Index":1630,"CommentText":"의자 높이 이제 맞췄네","EmojiIndexes":[]},{"Index":1631,"CommentText":"휴게실 위치는 알아뒀어","EmojiIndexes":[]},{"Index":1632,"CommentText":"오늘 맡은 업무부터 끝낼게","EmojiIndexes":[]},{"Index":1633,"CommentText":"오늘 교대 시간이 바뀌었어","EmojiIndexes":[]},{"Index":1634,"CommentText":"내일은 오후에 일하러 감","EmojiIndexes":[]},{"Index":1635,"CommentText":"자료 정리만 마저 하면 끝남","EmojiIndexes":[]},{"Index":1636,"CommentText":"마지막 업무 메시지 보내고 쉬려고","EmojiIndexes":[]},{"Index":1637,"CommentText":"오늘 일은 여기까지만 할래","EmojiIndexes":[]},{"Index":1638,"CommentText":"오늘 과일을 좀 많이 샀어","EmojiIndexes":[]},{"Index":1639,"CommentText":"사과는 내일 아침에 먹을래","EmojiIndexes":[]},{"Index":1640,"CommentText":"바나나가 아직 덜 익었네","EmojiIndexes":[]},{"Index":1641,"CommentText":"요거트 냉장고에 넣어뒀어","EmojiIndexes":[]},{"Index":1642,"CommentText":"빵은 반만 먹고 남겼어","EmojiIndexes":[]},{"Index":1643,"CommentText":"따뜻한 차 끓이고 있어","EmojiIndexes":[]},{"Index":1644,"CommentText":"차가 좀 진하게 우러났네","EmojiIndexes":[]},{"Index":1645,"CommentText":"차에 물 더 넣어서 마시려고","EmojiIndexes":[]},{"Index":1646,"CommentText":"컵은 책상 옆에 뒀어","EmojiIndexes":[]},{"Index":1647,"CommentText":"다 마시면 설거지할게","EmojiIndexes":[]},{"Index":1648,"CommentText":"신발 정리하고 왔어요","EmojiIndexes":[]},{"Index":1649,"CommentText":"흰 운동화는 따로 닦아놨음","EmojiIndexes":[]},{"Index":1650,"CommentText":"신발끈 새로 묶었어","EmojiIndexes":[]},{"Index":1651,"CommentText":"내일 신을 신발 꺼내뒀네","EmojiIndexes":[]},{"Index":1652,"CommentText":"오래 안 신은 신발은 넣어두려고","EmojiIndexes":[]},{"Index":1653,"CommentText":"옷장 자리 좀 만들었어","EmojiIndexes":[]},{"Index":1654,"CommentText":"겨울옷은 상자에 넣어뒀어","EmojiIndexes":[]},{"Index":1655,"CommentText":"안 입는 옷 따로 모았네","EmojiIndexes":[]},{"Index":1656,"CommentText":"내일 옷은 미리 골라놨어","EmojiIndexes":[]},{"Index":1657,"CommentText":"행거 위치도 조금 바꿨음","EmojiIndexes":[]},{"Index":1658,"CommentText":"사진 정리하다 옛날 가족사진 찾았어","EmojiIndexes":[]},{"Index":1659,"CommentText":"앨범 몇 개 새로 만들었네","EmojiIndexes":[]},{"Index":1660,"CommentText":"추억 많은 사진은 남겨둘래","EmojiIndexes":[]},{"Index":1661,"CommentText":"겹친 사진은 조금 지웠어","EmojiIndexes":[]},{"Index":1662,"CommentText":"가족한테 옛날 사진 하나 보내줬음","EmojiIndexes":[]},{"Index":1663,"CommentText":"마트에 사람 꽤 많았네","EmojiIndexes":[]},{"Index":1664,"CommentText":"계산대에서 조금 기다렸어","EmojiIndexes":[]},{"Index":1665,"CommentText":"우유랑 달걀만 사 왔어","EmojiIndexes":[]},{"Index":1666,"CommentText":"장바구니 챙겨가길 잘했다","EmojiIndexes":[]},{"Index":1667,"CommentText":"오늘은 필요한 것만 샀음","EmojiIndexes":[]},{"Index":1668,"CommentText":"수건 개면서 보고 있어","EmojiIndexes":[]},{"Index":1669,"CommentText":"침대 옆도 정리했어","EmojiIndexes":[]},{"Index":1670,"CommentText":"베개 위치 좀 바꿨네","EmojiIndexes":[]},{"Index":1671,"CommentText":"새 이불커버 꺼내놨어","EmojiIndexes":[]},{"Index":1672,"CommentText":"오늘은 일찍 누울 생각이야","EmojiIndexes":[]},{"Index":1673,"CommentText":"부엌에 국 데워놓았어","EmojiIndexes":[]},{"Index":1674,"CommentText":"가족 오면 같이 먹으려고","EmojiIndexes":[]},{"Index":1675,"CommentText":"반찬은 조금 남아 있어","EmojiIndexes":[]},{"Index":1676,"CommentText":"밥도 새로 해놨음","EmojiIndexes":[]},{"Index":1677,"CommentText":"가족 오면 같이 밥 먹으려고 기다리는 중","EmojiIndexes":[]},{"Index":1678,"CommentText":"손톱 정리하고 왔어요","EmojiIndexes":[]},{"Index":1679,"CommentText":"손 씻고 크림 발랐어","EmojiIndexes":[]},{"Index":1680,"CommentText":"샤워 타월 새 걸로 바꿨네","EmojiIndexes":[]},{"Index":1681,"CommentText":"머리가 아직 살짝 젖어 있어","EmojiIndexes":[]},{"Index":1682,"CommentText":"좀 더 말리고 누울게","EmojiIndexes":[]},{"Index":1683,"CommentText":"오늘 창문 열어놨어","EmojiIndexes":[]},{"Index":1684,"CommentText":"바람이 꽤 잘 들어오네","EmojiIndexes":[]},{"Index":1685,"CommentText":"밖에 비는 이제 그쳤어","EmojiIndexes":[]},{"Index":1686,"CommentText":"나갈 때 우산은 챙길래","EmojiIndexes":[]},{"Index":1687,"CommentText":"아침엔 생각보다 쌀쌀했음","EmojiIndexes":[]},{"Index":1688,"CommentText":"오늘은 집에서 쉬는 중","EmojiIndexes":[]},{"Index":1689,"CommentText":"책 몇 장 읽다가 왔어","EmojiIndexes":[]},{"Index":1690,"CommentText":"밀린 드라마는 나중에 볼래","EmojiIndexes":[]},{"Index":1691,"CommentText":"별일 없이 하루 보냈네","EmojiIndexes":[]},{"Index":1692,"CommentText":"조금 있다 저녁 준비해야 해","EmojiIndexes":[]},{"Index":1693,"CommentText":"산책할 때 새 길로 갔어","EmojiIndexes":[]},{"Index":1694,"CommentText":"가게 하나 새로 생겼네","EmojiIndexes":[]},{"Index":1695,"CommentText":"집 오는 길에 빵 냄새 좋았음","EmojiIndexes":[]},{"Index":1696,"CommentText":"공원에 사람이 좀 많았어","EmojiIndexes":[]},{"Index":1697,"CommentText":"다음 산책은 조금 일찍 나가려고","EmojiIndexes":[]},{"Index":1698,"CommentText":"휴지랑 세제 사다 놨어","EmojiIndexes":[]},{"Index":1699,"CommentText":"주방 수세미 새 걸로 바꿈","EmojiIndexes":[]},{"Index":1700,"CommentText":"쓰레기봉투도 꺼내뒀어","EmojiIndexes":[]},{"Index":1701,"CommentText":"내일 아침에 분리수거할래","EmojiIndexes":[]},{"Index":1702,"CommentText":"청소도구 한쪽에 모아놓음","EmojiIndexes":[]},{"Index":1703,"CommentText":"폰 케이스 새로 바꿨어","EmojiIndexes":[]},{"Index":1704,"CommentText":"투명 폰 케이스가 너무 노래졌네","EmojiIndexes":[]},{"Index":1705,"CommentText":"폰 케이스 이번엔 어두운 색 골랐어","EmojiIndexes":[]},{"Index":1706,"CommentText":"폰 뒤에 스티커 하나 붙여둠","EmojiIndexes":[]},{"Index":1707,"CommentText":"내 폰 케이스 테두리는 좀 두꺼운 편이야","EmojiIndexes":[]},{"Index":1708,"CommentText":"휴대폰 거치대 찾고 있어","EmojiIndexes":[]},{"Index":1709,"CommentText":"책 위에 올려놓고 보는 중","EmojiIndexes":[]},{"Index":1710,"CommentText":"폰 거치대 각도 조금만 더 높일게","EmojiIndexes":[]},{"Index":1711,"CommentText":"테이블 끝에서 폰 좀 옮겼어","EmojiIndexes":[]},{"Index":1712,"CommentText":"손으로 안 들고 봐도 되네","EmojiIndexes":[]},{"Index":1713,"CommentText":"태블릿으로 바꿔서 왔어","EmojiIndexes":[]},{"Index":1714,"CommentText":"폰은 옆에 충전해둘게","EmojiIndexes":[]},{"Index":1715,"CommentText":"컴퓨터는 아직 업데이트 중","EmojiIndexes":[]},{"Index":1716,"CommentText":"오늘은 작은 화면으로 볼래","EmojiIndexes":[]},{"Index":1717,"CommentText":"이 기기도 아직 잘 돌아감","EmojiIndexes":[]},{"Index":1718,"CommentText":"사진이 많아서 저장공간 줄었네","EmojiIndexes":[]},{"Index":1719,"CommentText":"앱 몇 개 정리해놨어","EmojiIndexes":[]},{"Index":1720,"CommentText":"메모도 백업해뒀어","EmojiIndexes":[]},{"Index":1721,"CommentText":"폰이 조금 뜨거워졌네","EmojiIndexes":[]},{"Index":1722,"CommentText":"폰 뜨거워서 잠깐 케이스 빼놓을게","EmojiIndexes":[]},{"Index":1723,"CommentText":"알람 시간을 다시 맞췄어","EmojiIndexes":[]},{"Index":1724,"CommentText":"내일 쓸 알림만 남겼네","EmojiIndexes":[]},{"Index":1725,"CommentText":"메시지 답장은 다 하고 왔어","EmojiIndexes":[]},{"Index":1726,"CommentText":"지금은 소리만 듣고 있어","EmojiIndexes":[]},{"Index":1727,"CommentText":"밝기 자동으로 켜놨음","EmojiIndexes":[]},{"Index":1728,"CommentText":"충전기 방에서 가져왔어","EmojiIndexes":[]},{"Index":1729,"CommentText":"콘센트 자리가 좀 멀다","EmojiIndexes":[]},{"Index":1730,"CommentText":"긴 케이블로 바꿔 꽂음","EmojiIndexes":[]},{"Index":1731,"CommentText":"보조배터리도 충전해놓으려고","EmojiIndexes":[]},{"Index":1732,"CommentText":"오늘은 충전선 안 잃어버렸어","EmojiIndexes":[]},{"Index":1733,"CommentText":"이어폰 팁 사이즈 바꿨어","EmojiIndexes":[]},{"Index":1734,"CommentText":"이어폰 팁 작은 걸로 끼우니 편하네","EmojiIndexes":[]},{"Index":1735,"CommentText":"한쪽만 끼고 듣는 중","EmojiIndexes":[]},{"Index":1736,"CommentText":"볼륨은 낮게 해놨어","EmojiIndexes":[]},{"Index":1737,"CommentText":"옆에서 부르면 들리게 해뒀어","EmojiIndexes":[]},{"Index":1738,"CommentText":"방금 일정 끝나고 왔어","EmojiIndexes":[]},{"Index":1739,"CommentText":"집에 사람이 와서 좀 늦었네","EmojiIndexes":[]},{"Index":1740,"CommentText":"잠깐 나갔다 다시 왔어요","EmojiIndexes":[]},{"Index":1741,"CommentText":"택배 정리하고 들어옴","EmojiIndexes":[]},{"Index":1742,"CommentText":"저녁 먹고 이제 자리 잡았어","EmojiIndexes":[]},{"Index":1743,"CommentText":"알림 목록에서 발견했네","EmojiIndexes":[]},{"Index":1744,"CommentText":"구독한 계정 보다가 왔어요","EmojiIndexes":[]},{"Index":1745,"CommentText":"친구가 오늘 라방 켰다고 알려줌","EmojiIndexes":[]},{"Index":1746,"CommentText":"아까는 못 들어와서 지금 왔어","EmojiIndexes":[]},{"Index":1747,"CommentText":"앞으로 시간 되면 볼게","EmojiIndexes":[]},{"Index":1748,"CommentText":"오늘은 출근 전에 들렀어요","EmojiIndexes":[]},{"Index":1749,"CommentText":"나가기 전까지 조금 볼래","EmojiIndexes":[]},{"Index":1750,"CommentText":"버스 기다리면서 들어옴","EmojiIndexes":[]},{"Index":1751,"CommentText":"약속 시간까지 여유가 있네","EmojiIndexes":[]},{"Index":1752,"CommentText":"여기서 잠깐 기다리는 중","EmojiIndexes":[]},{"Index":1753,"CommentText":"며칠 쉬다가 다시 왔어","EmojiIndexes":[]},{"Index":1754,"CommentText":"이번 주는 일정이 달랐네","EmojiIndexes":[]},{"Index":1755,"CommentText":"기억나는 이름들이 좀 있구나","EmojiIndexes":[]},{"Index":1756,"CommentText":"오늘은 조용히 적응할게","EmojiIndexes":[]},{"Index":1757,"CommentText":"누가 있는지 보고 있어","EmojiIndexes":[]},{"Index":1758,"CommentText":"오늘 익숙한 닉이 많네","EmojiIndexes":[]},{"Index":1759,"CommentText":"어제 있던 사람도 보인다","EmojiIndexes":[]},{"Index":1760,"CommentText":"처음 보는 이름도 있구나","EmojiIndexes":[]},{"Index":1761,"CommentText":"다들 시간 잘 맞춰 왔네","EmojiIndexes":[]},{"Index":1762,"CommentText":"지금 채팅이 좀 빠르다","EmojiIndexes":[]},{"Index":1763,"CommentText":"오늘 쉬는 사람도 있어요","EmojiIndexes":[]},{"Index":1764,"CommentText":"다들 저녁은 먹었나요","EmojiIndexes":[]},{"Index":1765,"CommentText":"이 시간에 차 마시는 사람 있음","EmojiIndexes":[]},{"Index":1766,"CommentText":"주말에 뭐 하고 지냈어","EmojiIndexes":[]},{"Index":1767,"CommentText":"누가 이제 퇴근했는지 궁금하네","EmojiIndexes":[]},{"Index":1768,"CommentText":"친구가 옆에서 같이 보고 있어","EmojiIndexes":[]},{"Index":1769,"CommentText":"둘이 한 화면으로 보는 중","EmojiIndexes":[]},{"Index":1770,"CommentText":"언니는 그냥 듣겠다고 하네","EmojiIndexes":[]},{"Index":1771,"CommentText":"같이 보는 친구는 아직 밥 먹고 있음","EmojiIndexes":[]},{"Index":1772,"CommentText":"좀 있다 친구도 채팅할 듯","EmojiIndexes":[]},{"Index":1773,"CommentText":"나도 그 상황 겪어봤어","EmojiIndexes":[]},{"Index":1774,"CommentText":"비슷한 습관 가진 사람 있네","EmojiIndexes":[]},{"Index":1775,"CommentText":"방금 얘기는 공감된다","EmojiIndexes":[]},{"Index":1776,"CommentText":"그 방법은 한번 써볼게","EmojiIndexes":[]},{"Index":1777,"CommentText":"다들 자기 방식이 있구나","EmojiIndexes":[]},{"Index":1778,"CommentText":"메시지 다 따라가진 못하겠어","EmojiIndexes":[]},{"Index":1779,"CommentText":"눈에 보이는 것부터 읽는 중","EmojiIndexes":[]},{"Index":1780,"CommentText":"앞 얘기는 좀 놓쳤네","EmojiIndexes":[]},{"Index":1781,"CommentText":"속도 느려지면 다시 말할게","EmojiIndexes":[]},{"Index":1782,"CommentText":"일단 듣고 있을게요","EmojiIndexes":[]},{"Index":1783,"CommentText":"친구 생일이 곧 다가오네","EmojiIndexes":[]},{"Index":1784,"CommentText":"어떤 선물 줄지 생각 중","EmojiIndexes":[]},{"Index":1785,"CommentText":"평소 좋아하는 거 물어봤어","EmojiIndexes":[]},{"Index":1786,"CommentText":"작은 편지도 같이 쓰려고","EmojiIndexes":[]},{"Index":1787,"CommentText":"당일에 만나면 줄 생각이야","EmojiIndexes":[]},{"Index":1788,"CommentText":"오늘은 십 분 정도만 볼게","EmojiIndexes":[]},{"Index":1789,"CommentText":"잠깐 있다 택배 찾으러 가야 함","EmojiIndexes":[]},{"Index":1790,"CommentText":"남은 일 마저 하고 올게요","EmojiIndexes":[]},{"Index":1791,"CommentText":"돌아오면 방송 중일지 모르겠네","EmojiIndexes":[]},{"Index":1792,"CommentText":"지금 볼 수 있는 만큼 보려고","EmojiIndexes":[]},{"Index":1793,"CommentText":"오늘 밤은 약속 없어","EmojiIndexes":[]},{"Index":1794,"CommentText":"시간 여유가 좀 생겼네","EmojiIndexes":[]},{"Index":1795,"CommentText":"다른 할 일은 일단 끝냈어","EmojiIndexes":[]},{"Index":1796,"CommentText":"한동안 여기 있을 생각","EmojiIndexes":[]},{"Index":1797,"CommentText":"편하게 앉아서 듣고 있음","EmojiIndexes":[]},{"Index":1798,"CommentText":"다른 영상은 잠깐 멈춰뒀어","EmojiIndexes":[]},{"Index":1799,"CommentText":"중간에 다른 생각 좀 했네","EmojiIndexes":[]},{"Index":1800,"CommentText":"이제 다시 얘기 듣고 있어","EmojiIndexes":[]},{"Index":1801,"CommentText":"오늘은 짧은 영상 덜 보려고","EmojiIndexes":[]},{"Index":1802,"CommentText":"이 방송 틀어놓고 쉴게","EmojiIndexes":[]},{"Index":1803,"CommentText":"집안일 하면서 소리 들을게요","EmojiIndexes":[]},{"Index":1804,"CommentText":"잠깐 화면은 못 볼 것 같아","EmojiIndexes":[]},{"Index":1805,"CommentText":"시간 나면 채팅도 할게","EmojiIndexes":[]},{"Index":1806,"CommentText":"바로 답 못 해도 듣고 있음","EmojiIndexes":[]},{"Index":1807,"CommentText":"옆에 있는 친구가 불러서 잠깐 나갈게","EmojiIndexes":[]},{"Index":1808,"CommentText":"이제 출발할 시간 됐어","EmojiIndexes":[]},{"Index":1809,"CommentText":"오늘은 여기까지 보고 갈게","EmojiIndexes":[]},{"Index":1810,"CommentText":"내일 아침에 일찍 나가야 해","EmojiIndexes":[]},{"Index":1811,"CommentText":"좀 더 있고 싶지만 할 일이 있네","EmojiIndexes":[]},{"Index":1812,"CommentText":"나중에 시간 맞으면 다시 올게","EmojiIndexes":[]},{"Index":1813,"CommentText":"지금은 조금 더 볼 수 있네","EmojiIndexes":[]},{"Index":1814,"CommentText":"다음 일정까지 여유 생겼어","EmojiIndexes":[]},{"Index":1815,"CommentText":"급하게 안 나가도 되겠다","EmojiIndexes":[]},{"Index":1816,"CommentText":"안 읽은 메시지는 나중에 볼래","EmojiIndexes":[]},{"Index":1817,"CommentText":"잠깐 쉬는 데 집중하려고","EmojiIndexes":[]},{"Index":1818,"CommentText":"내일 옷은 파란 걸로 골랐어","EmojiIndexes":[]},{"Index":1819,"CommentText":"오늘은 편한 바지 입었네","EmojiIndexes":[]},{"Index":1820,"CommentText":"요즘 무늬 없는 옷을 많이 입음","EmojiIndexes":[]},{"Index":1821,"CommentText":"겉옷 하나는 챙겨 다녀요","EmojiIndexes":[]},{"Index":1822,"CommentText":"신발은 가벼운 걸로 신고 왔어","EmojiIndexes":[]},{"Index":1823,"CommentText":"귀걸이는 작은 것만 쓰는 편","EmojiIndexes":[]},{"Index":1824,"CommentText":"반지는 자주 빼놓게 되네","EmojiIndexes":[]},{"Index":1825,"CommentText":"목걸이 길이 아직 고민 중","EmojiIndexes":[]},{"Index":1826,"CommentText":"가방은 검정색으로 샀어","EmojiIndexes":[]},{"Index":1827,"CommentText":"머리핀은 서랍에 모아둠","EmojiIndexes":[]},{"Index":1828,"CommentText":"머리 조금 잘라보고 싶네","EmojiIndexes":[]},{"Index":1829,"CommentText":"이번 주에 미용실 예약했어","EmojiIndexes":[]},{"Index":1830,"CommentText":"앞머리 기르는 중이야","EmojiIndexes":[]},{"Index":1831,"CommentText":"오늘은 그냥 묶고 다녔어","EmojiIndexes":[]},{"Index":1832,"CommentText":"염색은 아직 생각 안 해봤음","EmojiIndexes":[]},{"Index":1833,"CommentText":"립은 평소에 하나만 써요","EmojiIndexes":[]},{"Index":1834,"CommentText":"새 색은 발라보고 고르는 편","EmojiIndexes":[]},{"Index":1835,"CommentText":"블러셔는 거의 안 쓰네","EmojiIndexes":[]},{"Index":1836,"CommentText":"아이라인 연습 좀 해보려고","EmojiIndexes":[]},{"Index":1837,"CommentText":"오늘은 선크림만 바르고 나갔어","EmojiIndexes":[]},{"Index":1838,"CommentText":"안경은 집에서만 쓰는 중","EmojiIndexes":[]},{"Index":1839,"CommentText":"모자는 햇빛 강할 때 챙겨","EmojiIndexes":[]},{"Index":1840,"CommentText":"스카프는 추울 때만 하는 편","EmojiIndexes":[]},{"Index":1841,"CommentText":"양말 색은 별로 안 맞춰 입음","EmojiIndexes":[]},{"Index":1842,"CommentText":"작은 소품부터 바꿔볼까 해","EmojiIndexes":[]},{"Index":1843,"CommentText":"책 읽을 때 표시해두는 편이에요","EmojiIndexes":[]},{"Index":1844,"CommentText":"웹툰은 완결 난 거 먼저 봐요","EmojiIndexes":[]},{"Index":1845,"CommentText":"영화관에서는 팝콘 먹어요","EmojiIndexes":[6]},{"Index":1846,"CommentText":"코미디랑 추리 중 뭐가 좋아","EmojiIndexes":[]},{"Index":1847,"CommentText":"옛날 영화도 자주 보는 편이야","EmojiIndexes":[]},{"Index":1848,"CommentText":"그림 그릴 때 연필부터 써요","EmojiIndexes":[]},{"Index":1849,"CommentText":"퍼즐 맞추는 거 해봤어","EmojiIndexes":[6]},{"Index":1850,"CommentText":"보드게임 중에 좋아하는 거 있음","EmojiIndexes":[]},{"Index":1851,"CommentText":"손으로 만드는 취미 있어요","EmojiIndexes":[6]},{"Index":1852,"CommentText":"배워보고 싶은 운동 뭐야","EmojiIndexes":[]},{"Index":1853,"CommentText":"사진 찍을 때 여러 장 찍어요","EmojiIndexes":[6]},{"Index":1854,"CommentText":"셀카는 어느 각도가 편해요","EmojiIndexes":[6]},{"Index":1855,"CommentText":"사진 찍기 전에 숫자 세는 편","EmojiIndexes":[6]},{"Index":1856,"CommentText":"풍경이랑 음식 중 뭐 많이 찍어","EmojiIndexes":[6]},{"Index":1857,"CommentText":"예전 사진 보면 기억 잘 나요","EmojiIndexes":[]},{"Index":1858,"CommentText":"쉬는 날 혼자 카페도 가요","EmojiIndexes":[]},{"Index":1859,"CommentText":"사람 많은 곳은 편한 편이야","EmojiIndexes":[]},{"Index":1860,"CommentText":"새 가게 가면 메뉴 바로 골라요","EmojiIndexes":[6]},{"Index":1861,"CommentText":"자주 가는 곳에선 같은 거 시켜","EmojiIndexes":[]},{"Index":1862,"CommentText":"여행 가면 기념품은 꼭 사요","EmojiIndexes":[]},{"Index":1863,"CommentText":"쌀밥이랑 면 중에 뭐 자주 먹어","EmojiIndexes":[]},{"Index":1864,"CommentText":"김밥 안에 어떤 재료 좋아해","EmojiIndexes":[6]},{"Index":1865,"CommentText":"만두는 찐 거랑 구운 거 뭐가 좋아","EmojiIndexes":[]},{"Index":1866,"CommentText":"국수 먹을 때 국물 다 먹어요","EmojiIndexes":[]},{"Index":1867,"CommentText":"피자 가장자리도 먹는 편이야","EmojiIndexes":[]},{"Index":1868,"CommentText":"샌드위치에 꼭 넣는 재료 있어","EmojiIndexes":[]},{"Index":1869,"CommentText":"감자튀김 무슨 소스 찍어요","EmojiIndexes":[6]},{"Index":1870,"CommentText":"떡볶이는 달달한 것도 좋아해","EmojiIndexes":[]},{"Index":1871,"CommentText":"붕어빵은 어떤 속 좋아해요","EmojiIndexes":[]},{"Index":1872,"CommentText":"토스트는 바삭하게 구워요","EmojiIndexes":[]},{"Index":1873,"CommentText":"과일은 미리 잘라놓는 편이야","EmojiIndexes":[]},{"Index":1874,"CommentText":"수박은 씨 빼고 먹어요","EmojiIndexes":[6]},{"Index":1875,"CommentText":"요거트에 뭐 넣어 먹는지 궁금해","EmojiIndexes":[6]},{"Index":1876,"CommentText":"오렌지 주스는 알갱이 있는 게 좋아","EmojiIndexes":[6]},{"Index":1877,"CommentText":"제일 자주 사는 간식 알려줘요","EmojiIndexes":[6]},{"Index":1878,"CommentText":"요리 처음 했을 때 뭘 만들었어","EmojiIndexes":[6]},{"Index":1879,"CommentText":"불 조절은 어떻게 익혔어요","EmojiIndexes":[]},{"Index":1880,"CommentText":"반찬 남으면 바로 냉장고에 넣어요","EmojiIndexes":[6]},{"Index":1881,"CommentText":"설거지는 바로 하는 편이야","EmojiIndexes":[6]},{"Index":1882,"CommentText":"주방에서 제일 귀찮은 일 뭐야","EmojiIndexes":[]},{"Index":1883,"CommentText":"집에 물건 놓는 자리가 정해져 있어","EmojiIndexes":[6]},{"Index":1884,"CommentText":"청소할 때 노래 틀어놔요","EmojiIndexes":[]},{"Index":1885,"CommentText":"버리기 아까운 물건 어떻게 정리해","EmojiIndexes":[]},{"Index":1886,"CommentText":"옷장 정리할 때 기준이 뭐예요","EmojiIndexes":[6]},{"Index":1887,"CommentText":"안 쓰는 상자도 모아두는 편이야","EmojiIndexes":[]},{"Index":1888,"CommentText":"이불커버는 어떤 색 좋아해","EmojiIndexes":[]},{"Index":1889,"CommentText":"베개는 높은 게 편해요","EmojiIndexes":[6]},{"Index":1890,"CommentText":"자기 전에 커튼 닫는 편이야","EmojiIndexes":[]},{"Index":1891,"CommentText":"잠옷은 꼭 따로 입어요","EmojiIndexes":[]},{"Index":1892,"CommentText":"선풍기 틀고 자는 건 괜찮아요","EmojiIndexes":[]},{"Index":1893,"CommentText":"신발끈 자주 새로 묶어줘요","EmojiIndexes":[]},{"Index":1894,"CommentText":"하얀 신발은 어떻게 관리해","EmojiIndexes":[6]},{"Index":1895,"CommentText":"슬리퍼는 푹신한 게 좋아요","EmojiIndexes":[]},{"Index":1896,"CommentText":"가방 무거우면 바로 정리하는 편","EmojiIndexes":[]},{"Index":1897,"CommentText":"열쇠는 늘 같은 데 넣어요","EmojiIndexes":[]},{"Index":1898,"CommentText":"외출할 때 물티슈도 챙겨요","EmojiIndexes":[6]},{"Index":1899,"CommentText":"접는 우산 자주 가지고 다녀","EmojiIndexes":[6]},{"Index":1900,"CommentText":"모자 고를 때 깊이를 보는 편이야","EmojiIndexes":[6]},{"Index":1901,"CommentText":"선글라스는 어떤 모양 좋아해","EmojiIndexes":[]},{"Index":1902,"CommentText":"휴대용 손거울도 들고 다녀요","EmojiIndexes":[]},{"Index":1903,"CommentText":"헤어드라이어는 뜨거운 바람 쓰나요","EmojiIndexes":[6]},{"Index":1904,"CommentText":"머리 빗는 건 하루에 몇 번 해","EmojiIndexes":[6]},{"Index":1905,"CommentText":"앞머리 고정할 때 뭐 써요","EmojiIndexes":[]},{"Index":1906,"CommentText":"머리핀은 한쪽에만 꽂는 편이야","EmojiIndexes":[6]},{"Index":1907,"CommentText":"염색할 땐 색 오래 고민해요","EmojiIndexes":[6]},{"Index":1908,"CommentText":"립밤은 향 없는 게 좋아요","EmojiIndexes":[6]},{"Index":1909,"CommentText":"핸드크림 바르고 바로 폰 만져도 돼","EmojiIndexes":[6]},{"Index":1910,"CommentText":"선크림은 밖에서 다시 발라요","EmojiIndexes":[6]},{"Index":1911,"CommentText":"클렌징은 어떤 순서로 해요","EmojiIndexes":[6]},{"Index":1912,"CommentText":"메이크업 도구는 얼마나 자주 씻어","EmojiIndexes":[6]},{"Index":1913,"CommentText":"손목시계도 차는 편이야","EmojiIndexes":[]},{"Index":1914,"CommentText":"금색이랑 은색 중 뭐 자주 골라","EmojiIndexes":[]},{"Index":1915,"CommentText":"귀걸이는 무거우면 불편해요","EmojiIndexes":[]},{"Index":1916,"CommentText":"목걸이는 집에 오면 바로 빼요","EmojiIndexes":[]},{"Index":1917,"CommentText":"반지 보관할 작은 상자 추천해줘","EmojiIndexes":[]},{"Index":1918,"CommentText":"할 일이 많으면 먼저 적어요","EmojiIndexes":[6]},{"Index":1919,"CommentText":"계획이 틀어지면 바로 바꿔요","EmojiIndexes":[]},{"Index":1920,"CommentText":"시간 부족할 땐 뭐부터 빼는 편","EmojiIndexes":[]},{"Index":1921,"CommentText":"쉬는 시간도 일정에 넣어놔요","EmojiIndexes":[6]},{"Index":1922,"CommentText":"약속엔 미리 도착하는 편이야","EmojiIndexes":[6]},{"Index":1923,"CommentText":"새로운 사람 이름 잘 기억해요","EmojiIndexes":[]},{"Index":1924,"CommentText":"낯선 사람하고도 금방 친해져","EmojiIndexes":[]},{"Index":1925,"CommentText":"혼자 있을 때도 말 많이 해요","EmojiIndexes":[6]},{"Index":1926,"CommentText":"좋은 소식 들으면 누구부터 알려","EmojiIndexes":[]},{"Index":1927,"CommentText":"힘들 때 조용히 쉬는 게 좋아요","EmojiIndexes":[]},{"Index":1928,"CommentText":"편지 받으면 오래 보관해요","EmojiIndexes":[6]},{"Index":1929,"CommentText":"생일에 큰 이벤트는 부담 없어요","EmojiIndexes":[6]},{"Index":1930,"CommentText":"선물은 필요한 걸 직접 말해요","EmojiIndexes":[]},{"Index":1931,"CommentText":"포장 직접 하는 것도 좋아해","EmojiIndexes":[6]},{"Index":1932,"CommentText":"고맙다는 말은 바로 하는 편이야","EmojiIndexes":[]},{"Index":1933,"CommentText":"배터리 몇 퍼센트면 충전해요","EmojiIndexes":[]},{"Index":1934,"CommentText":"밝기 자동 설정 쓰는 편이야","EmojiIndexes":[]},{"Index":1935,"CommentText":"알림 많은 앱은 꺼두는 편","EmojiIndexes":[6]},{"Index":1936,"CommentText":"폰 메모랑 종이 메모 뭐가 편해","EmojiIndexes":[]},{"Index":1937,"CommentText":"새 폰 사면 먼저 뭐 바꿔요","EmojiIndexes":[]},{"Index":1938,"CommentText":"사진 폴더를 따로 만들어놔요","EmojiIndexes":[]},{"Index":1939,"CommentText":"마음에 드는 글은 캡처해요","EmojiIndexes":[]},{"Index":1940,"CommentText":"잠금화면에 달력 띄워놔요","EmojiIndexes":[6]},{"Index":1941,"CommentText":"사용 안 하는 앱은 바로 지워요","EmojiIndexes":[6]},{"Index":1942,"CommentText":"비밀번호는 잘 기억하는 편이야","EmojiIndexes":[6]},{"Index":1943,"CommentText":"버스 탈 때 창가를 좋아해","EmojiIndexes":[]},{"Index":1944,"CommentText":"긴 거리 이동하면 잘 자요","EmojiIndexes":[]},{"Index":1945,"CommentText":"대기할 때 보통 뭘 하는 편","EmojiIndexes":[6]},{"Index":1946,"CommentText":"이어폰 없으면 그냥 조용히 있어요","EmojiIndexes":[]},{"Index":1947,"CommentText":"길 찾을 때 지도 바로 확인해요","EmojiIndexes":[]},{"Index":1948,"CommentText":"봄이랑 가을 중에 더 좋아하는 건","EmojiIndexes":[]},{"Index":1949,"CommentText":"비 오는 날 산책도 괜찮아요","EmojiIndexes":[6]},{"Index":1950,"CommentText":"추운 날에도 아이스 음료 마셔","EmojiIndexes":[]},{"Index":1951,"CommentText":"더우면 실내에 있는 게 좋아요","EmojiIndexes":[]},{"Index":1952,"CommentText":"옷 고를 때 날씨 먼저 확인해요","EmojiIndexes":[6]},{"Index":1953,"CommentText":"처음 온 나한테 한마디 해줘요","EmojiIndexes":[]},{"Index":1954,"CommentText":"시험 준비하는 동생 응원 좀 해줘","EmojiIndexes":[6]},{"Index":1955,"CommentText":"오늘 첫 출근한 친구 축하해줘","EmojiIndexes":[]},{"Index":1956,"CommentText":"나 방 정리 끝냈는데 칭찬 좀 해줘","EmojiIndexes":[]},{"Index":1957,"CommentText":"복습하러 가는 나한테 힘 주세요","EmojiIndexes":[]},{"Index":1958,"CommentText":"물 마시는 거 잘 기억해요","EmojiIndexes":[]},{"Index":1959,"CommentText":"맛없는 걸 먹으면 표정 숨길 수 있어","EmojiIndexes":[]},{"Index":1960,"CommentText":"새 메뉴 실패해도 다시 도전해요","EmojiIndexes":[6]},{"Index":1961,"CommentText":"좋아하는 색은 어릴 때랑 같아요","EmojiIndexes":[]},{"Index":1962,"CommentText":"잘 잊어버리는 물건은 뭐야","EmojiIndexes":[6]},{"Index":1963,"CommentText":"과자 딱 하나 먹는 건 어렵네","EmojiIndexes":[3]},{"Index":1964,"CommentText":"맛만 본다고 했는데 내가 그릇 다 비웠어","EmojiIndexes":[3,4]},{"Index":1965,"CommentText":"배 안 고프다던 내가 먼저 먹음","EmojiIndexes":[]},{"Index":1966,"CommentText":"남겨둔 간식 내일 전에 끝났네","EmojiIndexes":[3,4]},{"Index":1967,"CommentText":"밥 먹었는데 간식 자리 따로 있다","EmojiIndexes":[3,4]},{"Index":1968,"CommentText":"우유 사러 갔다가 빵도 샀어","EmojiIndexes":[3]},{"Index":1969,"CommentText":"장바구니 없이 갔다가 두 손 다 씀","EmojiIndexes":[3]},{"Index":1970,"CommentText":"필요한 것만 사려다가 목록보다 많아짐","EmojiIndexes":[3]},{"Index":1971,"CommentText":"할인 본 뒤에 필요한 거 생겼네","EmojiIndexes":[3,4]},{"Index":1972,"CommentText":"영수증 보니까 간식이 절반임","EmojiIndexes":[3,4]},{"Index":1973,"CommentText":"문 닫고 나왔는데 가방 안 가져옴","EmojiIndexes":[3,4]},{"Index":1974,"CommentText":"엘리베이터 앞에서 신발 다시 봤네","EmojiIndexes":[]},{"Index":1975,"CommentText":"나가려다 화장실 한 번 더 갔어","EmojiIndexes":[]},{"Index":1976,"CommentText":"옷 다 입고 집에 있고 싶어짐","EmojiIndexes":[3]},{"Index":1977,"CommentText":"열쇠 찾다가 주머니에서 소리 났네","EmojiIndexes":[3]},{"Index":1978,"CommentText":"바닥 닦고 양말 자국 남겼네","EmojiIndexes":[]},{"Index":1979,"CommentText":"쓰레기 버리러 나갔는데 봉투는 집에 두고 감","EmojiIndexes":[3]},{"Index":1980,"CommentText":"청소 끝난 책상에 바로 간식 올렸어","EmojiIndexes":[3,4]},{"Index":1981,"CommentText":"정리하다 예전 사진 보고 멈췄네","EmojiIndexes":[3,4]},{"Index":1982,"CommentText":"치우는 시간보다 구경이 더 길었어","EmojiIndexes":[]},{"Index":1983,"CommentText":"머리 다 말리고 빗을 못 찾음","EmojiIndexes":[3]},{"Index":1984,"CommentText":"세수하려다가 거울만 보고 왔네","EmojiIndexes":[]},{"Index":1985,"CommentText":"크림 바른 손으로 폰 잡고 미끄러짐","EmojiIndexes":[3,4]},{"Index":1986,"CommentText":"마스크팩 붙여놓고 표정 막 움직였네","EmojiIndexes":[]},{"Index":1987,"CommentText":"샤워 다 하고 수건 찾기 시작함","EmojiIndexes":[3]},{"Index":1988,"CommentText":"강아지가 산책 줄 먼저 찾아왔어","EmojiIndexes":[]},{"Index":1989,"CommentText":"내 간식 뜯었는데 고양이가 먼저 옴","EmojiIndexes":[3,4]},{"Index":1990,"CommentText":"고양이랑 자리 바꾸고 내가 바닥 앉음","EmojiIndexes":[]},{"Index":1991,"CommentText":"반려동물 사진만 앨범 세 개야","EmojiIndexes":[3]},{"Index":1992,"CommentText":"강아지는 밥 다 먹었는데 난 계속 먹네","EmojiIndexes":[3]},{"Index":1993,"CommentText":"폰 화면 켜진 채로 잠금 버튼 찾음","EmojiIndexes":[3,4]},{"Index":1994,"CommentText":"충전선 들고 충전선 찾았네","EmojiIndexes":[]},{"Index":1995,"CommentText":"밝기 낮춘 걸 화면 고장으로 알았어","EmojiIndexes":[3,4]},{"Index":1996,"CommentText":"화면 닦다가 엉뚱한 데 눌렀네","EmojiIndexes":[]},{"Index":1997,"CommentText":"폰 뒤집어놓고 알림 기다렸어","EmojiIndexes":[3]},{"Index":1998,"CommentText":"이어폰 끼고도 귀 만지면서 이어폰 찾았네","EmojiIndexes":[]},{"Index":1999,"CommentText":"노래 안 나오는 줄 알았는데 일시정지함","EmojiIndexes":[]},{"Index":2000,"CommentText":"블루투스 이름부터 잘못 봤네","EmojiIndexes":[]},{"Index":2001,"CommentText":"이어폰 케이스가 내 손에 있었어","EmojiIndexes":[]},{"Index":2002,"CommentText":"이어폰 한쪽 끼고 두 쪽 다 찾음","EmojiIndexes":[3,4]},{"Index":2003,"CommentText":"채팅 다 쓰고 보내기를 안 눌렀네","EmojiIndexes":[3]},{"Index":2004,"CommentText":"자동완성 때문에 칭찬이 음식 이름으로 바뀜","EmojiIndexes":[3,4]},{"Index":2005,"CommentText":"웃음만 쓰려다 이상한 글자 붙음","EmojiIndexes":[3,4]},{"Index":2006,"CommentText":"오타 지우다가 문장도 다 지웠네","EmojiIndexes":[3]},{"Index":2007,"CommentText":"한 줄 보내는 데 세 번 확인함","EmojiIndexes":[3]},{"Index":2008,"CommentText":"거치대 각도 잡다가 화면을 놓쳤어","EmojiIndexes":[3]},{"Index":2009,"CommentText":"폰 놓고 앉았는데 충전선이 안 닿네","EmojiIndexes":[]},{"Index":2010,"CommentText":"받침대로 쓴 책을 다시 찾고 있었음","EmojiIndexes":[3]},{"Index":2011,"CommentText":"누워서 보다가 폰 코에 떨어짐","EmojiIndexes":[]},{"Index":2012,"CommentText":"알람 끄려다 방송부터 껐네","EmojiIndexes":[3,4]},{"Index":2013,"CommentText":"공부하다 책상 정리에 더 집중함","EmojiIndexes":[3,4]},{"Index":2014,"CommentText":"노트 표지만 예쁘게 꾸몄네","EmojiIndexes":[]},{"Index":2015,"CommentText":"형광펜 고르다 쉬는 시간 끝남","EmojiIndexes":[3,4]},{"Index":2016,"CommentText":"오늘 제일 많이 쓴 건 닉네임임","EmojiIndexes":[3,4]},{"Index":2017,"CommentText":"단어는 까먹고 댓글만 기억나ㅋㅋ","EmojiIndexes":[3]},{"Index":2018,"CommentText":"보고서 고치다 제목만 세 번 바꿈","EmojiIndexes":[3,4]},{"Index":2019,"CommentText":"파일 정리해서 내가 못 찾겠네","EmojiIndexes":[]},{"Index":2020,"CommentText":"대충 쓴 메모를 내가 못 읽어","EmojiIndexes":[]},{"Index":2021,"CommentText":"일 끝난 줄 알았는데 첨부를 안 함","EmojiIndexes":[3]},{"Index":2022,"CommentText":"메일 제목만 정성 들여 썼네","EmojiIndexes":[]},{"Index":2023,"CommentText":"퇴근하려고 가방 들었는데 컵 남았네","EmojiIndexes":[3,4]},{"Index":2024,"CommentText":"한 층 잘못 내려서 다시 올라감","EmojiIndexes":[3]},{"Index":2025,"CommentText":"회의 때 찾던 펜 지금 주머니에서 나옴","EmojiIndexes":[]},{"Index":2026,"CommentText":"사무실 과자를 집에 와서도 찾네","EmojiIndexes":[]},{"Index":2027,"CommentText":"출근 안 하는 날 알람 그대로 둠","EmojiIndexes":[3]},{"Index":2028,"CommentText":"공부 타이머 켜고 공부를 안 시작했네","EmojiIndexes":[3,4]},{"Index":2029,"CommentText":"할 일 목록에 쉬는 시간부터 썼어","EmojiIndexes":[3]},{"Index":2030,"CommentText":"계획 다 세우니 오늘 끝나가네","EmojiIndexes":[3]},{"Index":2031,"CommentText":"자료 찾다 다른 자료만 잔뜩 봄","EmojiIndexes":[3,4]},{"Index":2032,"CommentText":"한 장 공부하고 간식부터 챙겼어","EmojiIndexes":[3,4]},{"Index":2033,"CommentText":"5분 본다던 내가 시간 다시 봄","EmojiIndexes":[3,4]},{"Index":2034,"CommentText":"나가려던 자세 그대로 다시 앉았네","EmojiIndexes":[3]},{"Index":2035,"CommentText":"잠깐 들른다고 간식부터 가져왔어","EmojiIndexes":[3,4]},{"Index":2036,"CommentText":"잘 자라고 하고 아직 채팅 중","EmojiIndexes":[3]},{"Index":2037,"CommentText":"나간다는 말만 가장 성실하게 함","EmojiIndexes":[3,4]},{"Index":2038,"CommentText":"물 가져오려다 화면 앞에 또 앉음","EmojiIndexes":[3,4]},{"Index":2039,"CommentText":"일어서서 뭘 하려 했는지 까먹었네","EmojiIndexes":[]},{"Index":2040,"CommentText":"밥 다 먹고도 수저 쥐고 있었어","EmojiIndexes":[3]},{"Index":2041,"CommentText":"외투 벗는 걸 잊고 계속 봤네","EmojiIndexes":[3,4]},{"Index":2042,"CommentText":"가방 내려놓은 줄 알았는데 아직 들고 있었어","EmojiIndexes":[3]},{"Index":2043,"CommentText":"라방 보느라 버스 온 줄도 모르고 서 있었네","EmojiIndexes":[3,4]},{"Index":2044,"CommentText":"순서 왔는데 메뉴 아직 못 정함","EmojiIndexes":[3]},{"Index":2045,"CommentText":"엘리베이터 문 열려도 멍하니 있었네","EmojiIndexes":[3,4]},{"Index":2046,"CommentText":"뭐 사러 왔는지 잠깐 생각해야 했어","EmojiIndexes":[3,4]},{"Index":2047,"CommentText":"집 앞에서 이어폰부터 찾았네","EmojiIndexes":[]},{"Index":2048,"CommentText":"잠옷 갈아입고 아직 앉아 있음","EmojiIndexes":[3,4]},{"Index":2049,"CommentText":"눕기 전에 한마디만 더 쓰는 중","EmojiIndexes":[3]},{"Index":2050,"CommentText":"베개까지 준비하고 채팅하고 있네","EmojiIndexes":[3]},{"Index":2051,"CommentText":"눈 감으려다 웃어서 다시 깼어","EmojiIndexes":[3]},{"Index":2052,"CommentText":"자려고 누웠다가 폰 거치대 세웠네","EmojiIndexes":[]},{"Index":2053,"CommentText":"친구한테 라방 링크 보냈더니 답 대신 팔로우함","EmojiIndexes":[]},{"Index":2054,"CommentText":"친언니가 옆에서 채팅 대신 읽어줘","EmojiIndexes":[3]},{"Index":2055,"CommentText":"엄마가 나보다 언니 닉네임 먼저 외웠네","EmojiIndexes":[3,4]},{"Index":2056,"CommentText":"두 명이 한 폰 쓰니 댓글도 두 배","EmojiIndexes":[]},{"Index":2057,"CommentText":"폰 빌려줬더니 방송 안 끝난대","EmojiIndexes":[3]},{"Index":2058,"CommentText":"친구 닉 바뀌어서 처음부터 인사했어","EmojiIndexes":[3,4]},{"Index":2059,"CommentText":"아는 사람 보고 놀라서 인사 두 번 함","EmojiIndexes":[3,4]},{"Index":2060,"CommentText":"나 없으면 안 본다던 친구가 먼저 왔네","EmojiIndexes":[3]},{"Index":2061,"CommentText":"단톡 답장 없더니 친구들 다 여기서 채팅하네ㅋㅋ","EmojiIndexes":[]},{"Index":2062,"CommentText":"바쁘다던 친구들 다 라방 켜자마자 왔네ㅋㅋ","EmojiIndexes":[]},{"Index":2063,"CommentText":"조용히 보려다 나만 크게 웃음","EmojiIndexes":[]},{"Index":2064,"CommentText":"웃는 이유 설명하려다 또 웃었어","EmojiIndexes":[3,4]},{"Index":2065,"CommentText":"옆 사람도 보고 싶다고 자리 당김","EmojiIndexes":[3]},{"Index":2066,"CommentText":"폰 같이 쓰다 누가 채팅 칠지 다툴 뻔함","EmojiIndexes":[3]},{"Index":2067,"CommentText":"오늘은 친구한테 내 오타 검사받음","EmojiIndexes":[3]},{"Index":2068,"CommentText":"오늘 조용히 있겠다는 말 취소할게","EmojiIndexes":[]},{"Index":2069,"CommentText":"팬 아닌 척하려면 손부터 멈춰야겠네","EmojiIndexes":[3,4]},{"Index":2070,"CommentText":"말보다 내 좋아요가 솔직함","EmojiIndexes":[3,4]},{"Index":2071,"CommentText":"무표정으로 보려다가 실패했어","EmojiIndexes":[3,4]},{"Index":2072,"CommentText":"쿨하게 인사하려다 느낌표만 늘었네","EmojiIndexes":[3,4]},{"Index":2073,"CommentText":"멋있게 말하려는데 자동완성이 막음","EmojiIndexes":[]},{"Index":2074,"CommentText":"말 잘하는 척하다 오타 보냈네","EmojiIndexes":[3]},{"Index":2075,"CommentText":"그냥 웃었는데 나만 설명 길어짐","EmojiIndexes":[]},{"Index":2076,"CommentText":"준비한 칭찬은 타이밍 다 지나갔네","EmojiIndexes":[3,4]},{"Index":2077,"CommentText":"농담 따라가다 내가 더 헷갈렸어","EmojiIndexes":[3]},{"Index":2078,"CommentText":"닉네임 바꾸고 내 댓글을 못 찾았네","EmojiIndexes":[3]},{"Index":2079,"CommentText":"이름 불리는 줄 알고 혼자 반응함","EmojiIndexes":[]},{"Index":2080,"CommentText":"답 안 기다리는 척 새로고침했어","EmojiIndexes":[3]},{"Index":2081,"CommentText":"빨리 친다고 글자 순서가 바뀜","EmojiIndexes":[]},{"Index":2082,"CommentText":"보내기 전엔 오타가 안 보였어","EmojiIndexes":[]},{"Index":2083,"CommentText":"안 들은 척해도 웃고 있잖아요","EmojiIndexes":[]},{"Index":2084,"CommentText":"그 칭찬은 유난히 빨리 봤네","EmojiIndexes":[]},{"Index":2085,"CommentText":"노래 모른다더니 시작하자마자 따라 부르네","EmojiIndexes":[]},{"Index":2086,"CommentText":"좋아하는 거 표정에 다 나와","EmojiIndexes":[3]},{"Index":2087,"CommentText":"이 정도면 기분 좋은 거 인정하자","EmojiIndexes":[3]},{"Index":2088,"CommentText":"궁금하다면서 답은 다 아는 느낌","EmojiIndexes":[]},{"Index":2089,"CommentText":"설명 시작하니까 말이 많아졌네","EmojiIndexes":[3]},{"Index":2090,"CommentText":"이 주제 기다리고 있었구나","EmojiIndexes":[]},{"Index":2091,"CommentText":"할 말 없다는 말 취소해도 돼","EmojiIndexes":[]},{"Index":2092,"CommentText":"이럴 때는 안 졸린가 봐요","EmojiIndexes":[]},{"Index":2093,"CommentText":"새로 산 머리핀 먼저 보여주고 싶었지","EmojiIndexes":[3]},{"Index":2094,"CommentText":"새 머리핀 못 알아봤으면 서운했겠다ㅋㅋ","EmojiIndexes":[]},{"Index":2095,"CommentText":"소매 자수 잘 보이게 팔 돌려줬네","EmojiIndexes":[]},{"Index":2096,"CommentText":"오늘은 어떤 부분부터 칭찬할까요","EmojiIndexes":[3]},{"Index":2097,"CommentText":"답 이미 알고 물어본 거죠","EmojiIndexes":[]},{"Index":2098,"CommentText":"진지한 척하기엔 너무 웃고 있어","EmojiIndexes":[]},{"Index":2099,"CommentText":"웃음부터 나오는데 설명 가능해요","EmojiIndexes":[]},{"Index":2100,"CommentText":"잠깐 웃고 시작해도 기다릴게","EmojiIndexes":[]},{"Index":2101,"CommentText":"본인이 제일 재미있어하네","EmojiIndexes":[]},{"Index":2102,"CommentText":"얘기보다 웃음이 먼저 나왔구나","EmojiIndexes":[]},{"Index":2103,"CommentText":"안 급하다면서 바로 대답하네","EmojiIndexes":[]},{"Index":2104,"CommentText":"립 색 고를 때는 망설임이 없네","EmojiIndexes":[]},{"Index":2105,"CommentText":"취향이 꽤 뚜렷한 사람인데","EmojiIndexes":[]},{"Index":2106,"CommentText":"아무거나 좋다는 건 아니었구나","EmojiIndexes":[]},{"Index":2107,"CommentText":"좋아하는 건 금방 알아보는구나","EmojiIndexes":[3]},{"Index":2108,"CommentText":"카메라 한 번만 본다더니 또 확인하네","EmojiIndexes":[3]},{"Index":2109,"CommentText":"앞머리 신경 안 쓴다면서 세 번 확인했어","EmojiIndexes":[]},{"Index":2110,"CommentText":"방금도 카메라 한 번 더 봤잖아","EmojiIndexes":[]},{"Index":2111,"CommentText":"머리는 이미 잘 정리됐어요","EmojiIndexes":[]},{"Index":2112,"CommentText":"이 정도면 준비 충분히 된 듯","EmojiIndexes":[]},{"Index":2113,"CommentText":"요리 모른다는 사람치고 설명이 자세하네","EmojiIndexes":[]},{"Index":2114,"CommentText":"노래 발매일까지 어떻게 그렇게 자세히 알아ㅋㅋ","EmojiIndexes":[]},{"Index":2115,"CommentText":"이건 진짜 좋아하는 주제구나","EmojiIndexes":[3]},{"Index":2116,"CommentText":"모른다면서 추천까지 해주네","EmojiIndexes":[]},{"Index":2117,"CommentText":"겸손하게 시작하고 자신 있게 끝났어","EmojiIndexes":[3]},{"Index":2118,"CommentText":"늦게 온 사람 바로 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\ No newline at end of file diff --git a/Assets/Resources/Data/Skills.json.meta b/Assets/Resources/Data/Skills.json.meta new file mode 100644 index 0000000..5e1dec4 --- /dev/null +++ b/Assets/Resources/Data/Skills.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a16dd6d20d925b54f98dfe516ca95d16 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/StoryLocale_en.json b/Assets/Resources/Data/StoryLocale_en.json new file mode 100644 index 0000000..047c7f2 --- /dev/null +++ b/Assets/Resources/Data/StoryLocale_en.json @@ -0,0 +1 @@ +{"lines":[{"key":"story.1-1.000","speakerName":"Me","text":"Oh no… I’m freaking broke! I knew it! I knew I shouldn’t have trusted that stock! 😭"},{"key":"story.1-1.001","speakerName":"Me","text":"HEY, SIRIEEE! You stupid AI, this is all your fault! You’re the one who told me to invest in that stock! So tell me—what am I supposed to do now?!"},{"key":"story.1-1.002","speakerName":"Me","text":"I need to make some money. And I mean FAST. At this rate, I’ll be surviving on nothing but tap water until the end of the month! 😭"},{"key":"story.1-1.003","speakerName":"Siriee","text":"Hmph! I told you to invest in it. I never told you to throw your entire life savings into one stock!"},{"key":"story.1-1.004","speakerName":"Siriee","text":"…Anyway, you still have your phone, don’t you?"},{"key":"story.1-1.005","speakerName":"Siriee","text":"Why don’t you try livestreaming? Who knows—you might actually make some money from it."},{"key":"story.1-1.006","speakerName":"Me","text":"Wait… you mean I can actually get paid just by sitting in front of a camera and talking to people?!"},{"key":"story.1-1.007","speakerName":"Siriee","text":"Exactly."},{"key":"story.1-1.008","speakerName":"Me","text":"…This is either the greatest idea of my life…or the dumbest."},{"key":"story.1-1.009","speakerName":"","text":"A Moment Later"},{"key":"story.1-1.010","speakerName":"Me","text":"Yes My setup is ready!! 🥳"},{"key":"story.1-1.011","speakerName":"Siriee","text":"By 'ready,' You mean the Phone is balanced on three manga volumes and a cup of instant noodles -_-"},{"key":"story.1-1.012","speakerName":"Me","text":"It's temporary. Great legends always start in terrible rooms."},{"key":"story.1-1.013","speakerName":"Siriee","text":"The room only has you, and five figures staring directly at you"},{"key":"story.1-1.014","speakerName":"Me","text":"Perfect. Free audience."},{"key":"story.1-1.015","speakerName":"Siriee","text":"Two viewers are already here."},{"key":"story.1-1.016","speakerName":"Me","text":"Two?! We're basically celebrities."},{"key":"story.1-1.017","speakerName":"Siriee","text":"One is your second account. One is probably the delivery app."},{"key":"story.1-1.018","speakerName":"Me","text":"Then we have momentum, Let's become the Greatest Streamer. Now, HIT AND GO LIVE."},{"key":"story.1-2.000","speakerName":"Me","text":"Hello everyoneeee!!! It's me - your most favorite Streamer ever !! How you guys doing. Hope you guys all doing well, cause i'm here to bring a bang to your day!!! "},{"key":"story.1-2.001","speakerName":"Me","text":"What? Behind me? Oh Please just ignore it :')"},{"key":"story.1-2.002","speakerName":"Siriee","text":"What a mess, you haven't cleaned anything -_-"},{"key":"story.1-2.003","speakerName":"Me","text":"Hey, you know nothing, It's called atmosphere"},{"key":"story.1-2.004","speakerName":"Siriee","text":"Is the chair part of the stream too?"},{"key":"story.1-2.005","speakerName":"Me","text":"The chair is my co-host. Show some respect."},{"key":"story.1-2.006","speakerName":"Siriee","text":"The chair has received more compliments than you."},{"key":"story.1-2.007","speakerName":"Me","text":"Jealousy is ugly, Siriee."},{"key":"story.1-2.008","speakerName":"Viewers","text":"CHAIR-SAN! CHAIR-SAN!"},{"key":"story.1-3.000","speakerName":"Siriee","text":"Your chair meme clip has 50,000 views."},{"key":"story.1-3.001","speakerName":"Me","text":"Fifty thousand?! I haven't even showered for fifty thousand minutes."},{"key":"story.1-3.002","speakerName":"Viewers","text":"THE CHAIR CARRIED THE STREAM."},{"key":"story.1-3.003","speakerName":"Me","text":"Hey, Excuse me. I am the talent."},{"key":"story.1-3.004","speakerName":"Siriee","text":"The algorithm disagrees."},{"key":"story.1-3.005","speakerName":"Me","text":"Fine. I'll train the chair to become more famous."},{"key":"story.1-3.006","speakerName":"Viewers","text":"CHAIR LORE!"},{"key":"story.1-3.007","speakerName":"Me","text":"This is getting out of hand… and I love it."},{"key":"story.2-1.000","speakerName":"","text":"Knock-knock"},{"key":"story.2-1.001","speakerName":"Me","text":"Who there? Wait, i'm coming"},{"key":"story.2-1.002","speakerName":"...","text":"Hello, Are you the famous streamer everyone has been talking about lately?"},{"key":"story.2-1.003","speakerName":"Me","text":"Depends. Is this a fan letter, a lawsuit, or someone coming to steal my chair?"},{"key":"story.2-1.004","speakerName":"Charlotte","text":"I'm Charlotte, I'm your school's student council president"},{"key":"story.2-1.005","speakerName":"Me","text":"...Oh, That why your face look so familiar"},{"key":"story.2-1.006","speakerName":"Me","text":"So, what brings you here?"},{"key":"story.2-1.007","speakerName":"Charlotte","text":"The school wants you to help revive the old streaming club."},{"key":"story.2-1.008","speakerName":"Me","text":"Wait. My school has a streaming club?"},{"key":"story.2-1.009","speakerName":"Siriee","text":"Apparently. Membership: one dusty webcam."},{"key":"story.2-1.010","speakerName":"Me","text":"That's basically my current budget."},{"key":"story.2-1.011","speakerName":"Charlotte","text":"Come tomorrow. We have a classroom with actual electricity."},{"key":"story.2-1.012","speakerName":"Me","text":"Actual electricity?! Say no more. I'm in."},{"key":"story.2-1.013","speakerName":"","text":"A Few Day Later"},{"key":"story.2-1.014","speakerName":"Me","text":"We hit three million followers!"},{"key":"story.2-1.015","speakerName":"Siriee","text":"Congratulations. Your audience is now larger than your grocery budget."},{"key":"story.2-1.016","speakerName":"Me","text":"Perfect. Let's spend this fame irresponsibly."},{"key":"story.2-1.017","speakerName":"Siriee","text":"The school streaming club opens tomorrow."},{"key":"story.2-1.018","speakerName":"Me","text":"New room. New era. Same broke streamer."},{"key":"story.2-1.019","speakerName":"Siriee","text":"Please do not stream during mathematics."},{"key":"story.2-1.020","speakerName":"Me","text":"No promises."},{"key":"story.2-2.000","speakerName":"Me","text":"This is the famous streaming club?"},{"key":"story.2-2.001","speakerName":"Charlotte","text":"Please lower your expectations."},{"key":"story.2-2.002","speakerName":"Siriee","text":"I detect three broken chairs and one projector held together by tape."},{"key":"story.2-2.003","speakerName":"Me","text":"Finally. A place where I can feel rich."},{"key":"story.2-2.004","speakerName":"Charlotte","text":"We're supposed to stream school life, not destroy school property."},{"key":"story.2-2.005","speakerName":"Me","text":"Those are surprisingly similar objectives."},{"key":"story.2-2.006","speakerName":"Siriee","text":"Please do not test that hypothesis."},{"key":"story.2-2.007","speakerName":"Me","text":"Too late. Hit Go Live."},{"key":"story.2-3.000","speakerName":"Sam","text":"So you're the bedroom streamer everyone keeps talking about."},{"key":"story.2-3.001","speakerName":"Me","text":"And you are…?"},{"key":"story.2-3.002","speakerName":"Sam","text":"Sam. Student council streamer. Three hundred thousand views last month."},{"key":"story.2-3.003","speakerName":"Me","text":"Cute. I got fifty thousand from a chair."},{"key":"story.2-3.004","speakerName":"Sam","text":"…I already dislike you."},{"key":"story.2-3.005","speakerName":"Siriee","text":"Excellent. A natural rivalry has formed."},{"key":"story.2-3.006","speakerName":"Charlotte","text":"Please, just don't turn the classroom into a battlefield."},{"key":"story.2-3.007","speakerName":"Me","text":"No promises. Again."},{"key":"story.2-4.000","speakerName":"Charlotte","text":"The test is tomorrow. Study first, stream later."},{"key":"story.2-4.001","speakerName":"Me","text":"Can I stream myself studying?"},{"key":"story.2-4.002","speakerName":"Siriee","text":"Your current study method is staring at the textbook and negotiating with it."},{"key":"story.2-4.003","speakerName":"Sam","text":"If you pass, I'll admit you're not just lucky."},{"key":"story.2-4.004","speakerName":"Me","text":"A challenge? In front of witnesses? Say less."},{"key":"story.2-4.005","speakerName":"Viewer","text":"STUDY STREAM BATTLE!"},{"key":"story.2-4.006","speakerName":"Me","text":"Okay, everyone. We are either getting smarter or getting content."},{"key":"story.2-4.007","speakerName":"Siriee","text":"Statistically, the second option is winning."},{"key":"story.2-5.000","speakerName":"Teacher","text":"Why is the entire hallway chanting 'CHAIR-SAN'?"},{"key":"story.2-5.001","speakerName":"Me","text":"School spirit?"},{"key":"story.2-5.002","speakerName":"Sam","text":"Her stupid chair followed us here."},{"key":"story.2-5.003","speakerName":"Siriee","text":"Technically, it has more followers than several students."},{"key":"story.2-5.004","speakerName":"Teacher","text":"Just keep the School festival under control."},{"key":"story.2-5.005","speakerName":"Me","text":"Absolutely, sir. Totally under control."},{"key":"story.2-5.006","speakerName":"Viewer","text":"Famous last words."},{"key":"story.2-5.007","speakerName":"Me","text":"Let's make this the biggest stream the school has ever seen!"},{"key":"story.3-1.000","speakerName":"Me","text":"YES! We did it! The biggest stream the school has ever seen"},{"key":"story.3-1.001","speakerName":"Sam","text":"Fine. You're actually good."},{"key":"story.3-1.002","speakerName":"Me","text":"Aww. Was that a compliment? Screenshot this immediately."},{"key":"story.3-1.003","speakerName":"Siriee","text":"Already archived. Emotion detected: smugness."},{"key":"story.3-1.004","speakerName":"Charlotte","text":"Summer break starts next week."},{"key":"story.3-1.005","speakerName":"Me","text":"Summer means beach stream."},{"key":"story.3-1.006","speakerName":"Sam","text":"You are not taking that chair into the ocean."},{"key":"story.3-1.007","speakerName":"","text":"A Few Day Later"},{"key":"story.3-1.008","speakerName":"Me","text":"LOOK! Blue sky! Blue water! And absolutely no homework!"},{"key":"story.3-1.009","speakerName":"Siriee","text":"You brought three cameras and zero sunscreen."},{"key":"story.3-1.010","speakerName":"Me","text":"Priorities."},{"key":"story.3-1.011","speakerName":"Rose","text":"You're the streamer from the school festival."},{"key":"story.3-1.012","speakerName":"Me","text":"That's right. Are you here to interview me or steal my chair?"},{"key":"story.3-1.013","speakerName":"Rose","text":"I photograph creators. Your chaos seems… photogenic."},{"key":"story.3-1.014","speakerName":"Siriee","text":"This is how collaborations begin."},{"key":"story.3-1.015","speakerName":"Me","text":"Beach stream, here we go!"},{"key":"story.3-2.000","speakerName":"Me","text":"Everything is perfect. Ocean view, sunlight, snacks—"},{"key":"story.3-2.001","speakerName":"Seagull","text":"SCREEEEEECH!"},{"key":"story.3-2.002","speakerName":"Me","text":"MY LUNCH!!!"},{"key":"story.3-2.003","speakerName":"Siriee","text":"A wild seagull has selected you as today's content."},{"key":"story.3-2.004","speakerName":"Viewer","text":"SEAGULL-SAN! SEAGULL-SAN!"},{"key":"story.3-2.005","speakerName":"Rose","text":"Don't chase it. You'll fall in the water."},{"key":"story.3-2.006","speakerName":"Me","text":"IT STOLE MY MONEY AND MY DIGNITY!"},{"key":"story.3-2.007","speakerName":"Siriee","text":"Viewer count increased by 22%."},{"key":"story.3-3.000","speakerName":"Sam","text":"You started a beach stream without inviting me?"},{"key":"story.3-3.001","speakerName":"Me","text":"I invited you. You said, and I quote, 'Absolutely not.'"},{"key":"story.3-3.002","speakerName":"Sam","text":"That was before I saw your viewer count."},{"key":"story.3-3.003","speakerName":"Siriee","text":"Capitalism has entered the friendship."},{"key":"story.3-3.004","speakerName":"Rose","text":"This could actually be a great collab."},{"key":"story.3-3.005","speakerName":"Me","text":"Fine. One challenge. Winner gets the good microphone."},{"key":"story.3-3.006","speakerName":"Sam","text":"Deal."},{"key":"story.3-3.007","speakerName":"Me","text":"Chat, witness history."},{"key":"story.3-4.000","speakerName":"Rose","text":"There are people waiting over by the pier."},{"key":"story.3-4.001","speakerName":"Me","text":"Wait… are those my viewers?"},{"key":"story.3-4.002","speakerName":"Sam","text":"Looks like a fan meetup happened without planning one."},{"key":"story.3-4.003","speakerName":"Siriee","text":"Estimated crowd: 300. Estimated chaos: immeasurable."},{"key":"story.3-4.004","speakerName":"Me","text":"Hey, everyone! Thanks for coming!"},{"key":"story.3-4.005","speakerName":"Viewer","text":"Name screaming..."},{"key":"story.3-4.006","speakerName":"Me","text":"You know what? Maybe this dumb idea really was worth it."},{"key":"story.3-4.007","speakerName":"Siriee","text":"I will pretend not to enjoy this moment."},{"key":"story.3-5.000","speakerName":"Siriee","text":"You actually did it."},{"key":"story.3-5.001","speakerName":"Siriee","text":"From a bedroom with a noodle cup tripod."},{"key":"story.3-5.002","speakerName":"Siriee","text":"A historically poor setup, statistically successful outcome."},{"key":"story.3-5.003","speakerName":"Me","text":"I thought I started streaming because I was broke."},{"key":"story.3-5.004","speakerName":"Me","text":"Turns out I stayed because I found people worth streaming for."},{"key":"story.3-5.005","speakerName":"Viewer","text":"GOATED STREAMER!"},{"key":"story.3-5.006","speakerName":"Me","text":"Then let's keep going. This isn't the end. It's the first season finale!"},{"key":"story.4-1.000","speakerName":"Me","text":"We got alot of followers! Yes! We did it!"},{"key":"story.4-1.001","speakerName":"Siriee","text":"Correct. Your follower count increased. Your bank balance did not."},{"key":"story.4-1.002","speakerName":"Me","text":"So you're saying I need a new monetization strategy?"},{"key":"story.4-1.003","speakerName":"Viewer","text":"COOKING STREAM!"},{"key":"story.4-1.004","speakerName":"Me","text":"Cooking? I can cook."},{"key":"story.4-1.005","speakerName":"Siriee","text":"You once burned water."},{"key":"story.4-1.006","speakerName":"Me","text":"That was an aggressive kettle."},{"key":"story.4-1.007","speakerName":"Me","text":"Fine. Welcome to the Kitchen Arc. Nobody call an ambulance yet."},{"key":"story.4-1.008","speakerName":"","text":"A Few Day Later"},{"key":"story.4-1.009","speakerName":"Me","text":"Hello Everyone!! Today we're making a five-star meal! And with a guest - Chef Macro!!"},{"key":"story.4-1.010","speakerName":"Chef Macro","text":"Hello!"},{"key":"story.4-1.011","speakerName":"Siriee","text":"Five-star meal with ingredient budget: eight dollars."},{"key":"story.4-1.012","speakerName":"Me","text":"Eight-dollar five-star. Luxury through suffering."},{"key":"story.4-1.013","speakerName":"Chef Macro","text":"Why is the pan on fire?"},{"key":"story.4-1.014","speakerName":"Me","text":"Because we're cooking with passion."},{"key":"story.4-1.015","speakerName":"Siriee","text":"Passion should not produce smoke."},{"key":"story.4-1.016","speakerName":"Viewer","text":"10/10 CONTENT!"},{"key":"story.4-1.017","speakerName":"Me","text":"See? The kitchen is fine. Probably."},{"key":"story.4-2.000","speakerName":"Me","text":"Today's challenge: three ingredients only."},{"key":"story.4-2.001","speakerName":"Siriee","text":"You have selected potato, egg, and mayonnaise."},{"key":"story.4-2.002","speakerName":"Me","text":"A legendary trio."},{"key":"story.4-2.003","speakerName":"Viewer","text":"THAT'S NOT A RECIPE. THAT'S A CRY FOR HELP."},{"key":"story.4-2.004","speakerName":"Chef Macro","text":"At least boil the potato."},{"key":"story.4-2.005","speakerName":"Me","text":"Respect the speedrun."},{"key":"story.4-2.006","speakerName":"Siriee","text":"Please stop using 'speedrun' as an excuse for undercooking."},{"key":"story.4-2.007","speakerName":"Me","text":"One bite for me, one bite for the algorithm."},{"key":"story.4-3.000","speakerName":"Me","text":"Wait. That clip got two million views?!"},{"key":"story.4-3.001","speakerName":"Siriee","text":"Yes. The clip is you dropping a pancake."},{"key":"story.4-3.002","speakerName":"Me","text":"I spent three hours on the perfect stream."},{"key":"story.4-3.003","speakerName":"Siriee","text":"The pancake took four seconds."},{"key":"story.4-3.004","speakerName":"Viewer","text":"DROP MORE PANCAKES!"},{"key":"story.4-3.005","speakerName":"Me","text":"My suffering is finally monetizing."},{"key":"story.4-3.006","speakerName":"Siriee","text":"Please do not let that sentence become your brand."},{"key":"story.4-3.007","speakerName":"Me","text":"Too late. Put it on a T-shirt."},{"key":"story.4-4.000","speakerName":"Me","text":"Now It's a Kitchen empire, baby!"},{"key":"story.4-4.001","speakerName":"Siriee","text":"You still have one frying pan and fear of garlic."},{"key":"story.4-4.002","speakerName":"Me","text":"Growth is a journey."},{"key":"story.4-4.003","speakerName":"Chef Macro","text":"Then take the next step and learn how normal adults work."},{"key":"story.4-4.004","speakerName":"Me","text":"Normal adults? Like... having a job?"},{"key":"story.4-4.005","speakerName":"Siriee","text":"That sentence sounded like a horror trailer."},{"key":"story.4-4.006","speakerName":"Me","text":"Fine. I'll get a part-time job. For research."},{"key":"story.5-1.000","speakerName":"Me","text":"Now Let browse the web to find a job...."},{"key":"story.5-1.001","speakerName":"Me","text":"Oh, This look promising. A clothing store nearby is looking for staff. "},{"key":"story.5-1.002","speakerName":"Me","text":"How hard could selling clothes possibly be?"},{"key":"story.5-1.003","speakerName":"","text":"A Moment Later"},{"key":"story.5-1.004","speakerName":"Me","text":"Okay. First shift. Professional mode activated."},{"key":"story.5-1.005","speakerName":"Siriee","text":"You are wearing mismatched socks."},{"key":"story.5-1.006","speakerName":"Me","text":"That's called personal branding."},{"key":"story.5-1.007","speakerName":"Hana","text":"Welcome to the store. Please don't turn the customers into content."},{"key":"story.5-1.008","speakerName":"Me","text":"Understood, boss. Zero chaos."},{"key":"story.5-1.009","speakerName":"Siriee","text":"Historical evidence suggests otherwise."},{"key":"story.5-1.010","speakerName":"Hana","text":"Your first task: fold these shirts."},{"key":"story.5-1.011","speakerName":"Me","text":"Finally. A quest with guaranteed rewards."},{"key":"story.5-2.000","speakerName":"Me","text":"This mannequin has zero aura."},{"key":"story.5-2.001","speakerName":"Lara","text":"It's a mannequin."},{"key":"story.5-2.002","speakerName":"Me","text":"Exactly. We can fix that."},{"key":"story.5-2.003","speakerName":"Lara","text":"Please do not say 'evolve' again."},{"key":"story.5-2.004","speakerName":"Me","text":"Black jacket. White shirt. Hero shoes."},{"key":"story.5-2.005","speakerName":"Hana","text":"Why does it suddenly look expensive?"},{"key":"story.5-2.006","speakerName":"Lara","text":"Because she accessorized it like a final boss."},{"key":"story.5-2.007","speakerName":"Me","text":"See? Fashion is just stat allocation."},{"key":"story.5-3.000","speakerName":"Customer","text":"Can you help me look mysterious?"},{"key":"story.5-3.001","speakerName":"Me","text":"Absolutely. Do you have enemies?"},{"key":"story.5-3.002","speakerName":"Siriee","text":"Do not interview the customer like a spy."},{"key":"story.5-3.003","speakerName":"Customer","text":"...Not that I know of."},{"key":"story.5-3.004","speakerName":"Me","text":"Perfect. We go with dark colors and suspiciously good hair."},{"key":"story.5-3.005","speakerName":"Hana","text":"That's actually good advice."},{"key":"story.5-3.006","speakerName":"Me","text":"Wait... I'm good at this?"},{"key":"story.5-3.007","speakerName":"Siriee","text":"Please remain humble for at least eight seconds."},{"key":"story.5-4.000","speakerName":"Me","text":"We're off the clock. Stream time!"},{"key":"story.5-4.001","speakerName":"Hana","text":"One rule: no filming customers without permission."},{"key":"story.5-4.002","speakerName":"Me","text":"Understood."},{"key":"story.5-4.003","speakerName":"Viewer","text":"OUTFIT REVIEW!"},{"key":"story.5-4.004","speakerName":"Lara","text":"Why is chat asking about my shoes?"},{"key":"story.5-4.005","speakerName":"Me","text":"Because your shoes have lore."},{"key":"story.5-4.006","speakerName":"Siriee","text":"The store account just reposted your clip."},{"key":"story.5-4.007","speakerName":"Me","text":"I came here for part-time money and got promoted by the algorithm."},{"key":"story.6-1.000","speakerName":"Hana","text":"Final shift. You survived."},{"key":"story.6-1.001","speakerName":"Me","text":"Barely. A customer asked me where the black shirt was while standing in front of it."},{"key":"story.6-1.002","speakerName":"Lara","text":"That's retail."},{"key":"story.6-1.003","speakerName":"Siriee","text":"Your savings have reached the upgrade target."},{"key":"story.6-1.004","speakerName":"Me","text":"So... I can finally build the room I always dreamed of."},{"key":"story.6-1.005","speakerName":"Hana","text":"Just don't spend everything on lights."},{"key":"story.6-1.006","speakerName":"Me","text":"I make no promises."},{"key":"story.6-1.007","speakerName":"Me","text":"Goodbye, part-time job. Hello, pro streamer era!"},{"key":"story.6-1.008","speakerName":"","text":"A Few Day Later"},{"key":"story.6-1.009","speakerName":"Me","text":"OPEN THE DOOR!"},{"key":"story.6-1.010","speakerName":"Siriee","text":"This room costs more than your first five setups combined."},{"key":"story.6-1.011","speakerName":"Me","text":"Look at the desk! Look at the bed! Look at that wall!"},{"key":"story.6-1.012","speakerName":"Viewer","text":"THE CHAIR IS STILL HERE."},{"key":"story.6-1.013","speakerName":"Me","text":"Of course. She's family."},{"key":"story.6-1.014","speakerName":"Siriee","text":"You named the chair 'she' now?"},{"key":"story.6-1.015","speakerName":"Me","text":"Respect your elders."},{"key":"story.6-1.016","speakerName":"Me","text":"Welcome to my new bedroom. Please admire responsibly."},{"key":"story.6-2.000","speakerName":"Me","text":"Dual monitors. Triple lights. Four microphones!"},{"key":"story.6-2.001","speakerName":"Siriee","text":"Why four microphones?"},{"key":"story.6-2.002","speakerName":"Me","text":"One for streaming. One for backup. One for dramatic pauses. One for emotional support."},{"key":"story.6-2.003","speakerName":"Siriee","text":"The fourth microphone is not a therapist."},{"key":"story.6-2.004","speakerName":"Viewer","text":"PUT RGB ON THE MIC!"},{"key":"story.6-2.005","speakerName":"Me","text":"Finally. Someone understands me."},{"key":"story.6-2.006","speakerName":"Siriee","text":"This is how civilization ends."},{"key":"story.6-2.007","speakerName":"Me","text":"With RGB. Beautiful."},{"key":"story.6-3.000","speakerName":"Me","text":"Why is everything glowing?"},{"key":"story.6-3.001","speakerName":"Siriee","text":"You enabled every lighting preset."},{"key":"story.6-3.002","speakerName":"Me","text":"It said 'ultimate mode'."},{"key":"story.6-3.003","speakerName":"Viewer","text":"SHE HAS ASCENDED!"},{"key":"story.6-3.004","speakerName":"Me","text":"Witness me, mortals."},{"key":"story.6-3.005","speakerName":"Siriee","text":"Your forehead is clipping into the ceiling."},{"key":"story.6-3.006","speakerName":"Me","text":"Turn it down."},{"key":"story.6-3.007","speakerName":"Siriee","text":"You finally chose wisdom."},{"key":"story.6-4.000","speakerName":"Me","text":"Camera check. Audio check. Internet check."},{"key":"story.6-4.001","speakerName":"Siriee","text":"All systems are stable."},{"key":"story.6-4.002","speakerName":"Me","text":"No fire?"},{"key":"story.6-4.003","speakerName":"Siriee","text":"No fire."},{"key":"story.6-4.004","speakerName":"Viewer","text":"SOMETHING FEELS WRONG."},{"key":"story.6-4.005","speakerName":"Me","text":"I miss the old disasters."},{"key":"story.6-4.006","speakerName":"Siriee","text":"Growth sometimes feels strangely quiet."},{"key":"story.6-4.007","speakerName":"Me","text":"Then let's make one tiny disaster for old time's sake."},{"key":"story.6-5.000","speakerName":"Viewer","text":"GREATEST STREAMER OF ALL TIME!!!"},{"key":"story.6-5.001","speakerName":"Me","text":"We actually did it..."},{"key":"story.6-5.002","speakerName":"Siriee","text":"Correction: you did it. You also broke a frying pan, a mannequin, and a tax calculator."},{"key":"story.6-5.003","speakerName":"Me","text":"Those are side quests."},{"key":"story.6-5.004","speakerName":"Viewer","text":"WHAT'S NEXT?"},{"key":"story.6-5.005","speakerName":"Me","text":"More streams. More chaos. Better decisions."},{"key":"story.6-5.006","speakerName":"Siriee","text":"Your optimism remains statistically concerning."},{"key":"story.6-5.007","speakerName":"Me","text":"Perfect. Hit Go Live."}],"characterNames":[{"id":"1","name":"Me"},{"id":"2","name":"Siriee"},{"id":"3","name":"Viewers"},{"id":"4","name":"Charlotte"},{"id":"5","name":"Sam"},{"id":"6","name":"Teacher"},{"id":"7","name":"Rose"},{"id":"8","name":"Seagull"},{"id":"9","name":"Me"},{"id":"10","name":"Me"},{"id":"11","name":"Sam"},{"id":"12","name":"Me"},{"id":"13","name":"Chef Marco"},{"id":"14","name":"Hana"},{"id":"15","name":"Lara"},{"id":"16","name":"Customer"},{"id":"18","name":"Me"},{"id":"19","name":"Me"}]} \ No newline at end of file diff --git a/Assets/Resources/Data/StoryLocale_en.json.meta b/Assets/Resources/Data/StoryLocale_en.json.meta new file mode 100644 index 0000000..67446c4 --- /dev/null +++ b/Assets/Resources/Data/StoryLocale_en.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 98bc6d21974fb4e47935606ded5abcef +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/StoryLocale_ko.json b/Assets/Resources/Data/StoryLocale_ko.json new file mode 100644 index 0000000..db2c352 --- /dev/null +++ b/Assets/Resources/Data/StoryLocale_ko.json @@ -0,0 +1 @@ +{"lines":[{"key":"story.1-1.000","speakerName":"나","text":"망했다... 나 완전 파산이야! 이럴 줄 알았어! 그딴 주식을 믿는 게 아니었는데! 😭"},{"key":"story.1-1.001","speakerName":"나","text":"야, 시리!! 이 멍청한 AI야, 다 너 때문이잖아! 네가 그 주식에 투자하라고 했잖아! 이제 어쩔 건데, 말해봐!!"},{"key":"story.1-1.002","speakerName":"나","text":"돈을 벌어야 해. 그것도 아주 빨리. 이대로 가다간 월말까지 수돗물만 마시며 버텨야 한다고! 😭"},{"key":"story.1-1.003","speakerName":"시리","text":"흥! 투자하라고는 했지. 누가 전 재산을 한 주식에 다 꼴아박으라고 했어, 바보야!"},{"key":"story.1-1.004","speakerName":"시리","text":"... 어쨌든, 아직 폰은 가지고 있잖아?"},{"key":"story.1-1.005","speakerName":"시리","text":"인터넷 방송이나 해보는 게 어때? 혹시 알아? 진짜로 돈을 좀 벌게 될지."},{"key":"story.1-1.006","speakerName":"나","text":"잠깐... 카메라 앞에 앉아서 사람들이랑 떠들기만 해도 돈을 벌 수 있다는 거야?!"},{"key":"story.1-1.007","speakerName":"시리","text":"정답."},{"key":"story.1-1.008","speakerName":"나","text":"... 이건 내 인생 최고의 아이디어거나... 아니면 역대급 뻘짓이거나 둘 중 하나겠군."},{"key":"story.1-1.009","speakerName":"","text":"잠시 후"},{"key":"story.1-1.010","speakerName":"나","text":"좋아! 방송 세팅 완료!! 🥳"},{"key":"story.1-1.011","speakerName":"시리","text":"세팅 완료'라는 게 만화책 세 권이랑 컵라면 위에 폰을 아슬아슬하게 올려놓은 걸 말하는 거냐 -_-"},{"key":"story.1-1.012","speakerName":"나","text":"임시방편일 뿐이야. 위대한 전설은 항상 좁아터진 방구석에서 시작되는 법이지."},{"key":"story.1-1.013","speakerName":"시리","text":"이 방엔 너랑 널 빤히 쳐다보는 피규어 다섯 개밖에 없는데."},{"key":"story.1-1.014","speakerName":"나","text":"완벽해. 무료 관객이잖아."},{"key":"story.1-1.015","speakerName":"시리","text":"벌써 시청자 두 명이 들어왔어."},{"key":"story.1-1.016","speakerName":"나","text":"두 명?! 우리 완전 셀럽 다 됐네."},{"key":"story.1-1.017","speakerName":"시리","text":"한 명은 네 부계정이고. 다른 한 명은 아마 배달 앱 알림일걸."},{"key":"story.1-1.018","speakerName":"나","text":"그럼 기세는 탔군. 우주 대스타 스트리머가 되어보자고. 자, 방송 시작!"},{"key":"story.1-2.000","speakerName":"나","text":"안녀어어엉하세요 여러분!!! 여러분의 최애 스트리머가 왔습니다!! 다들 잘 지내시죠? 여러분의 하루를 빵 터뜨려 드리러 제가 왔습니다!!!"},{"key":"story.1-2.001","speakerName":"나","text":"네? 제 뒤에요? 아, 그건 그냥 무시해 주세요 :')"},{"key":"story.1-2.002","speakerName":"시리","text":"완전 개판이네, 청소 하나도 안 했잖아 -_-"},{"key":"story.1-2.003","speakerName":"나","text":"어허, 뭘 모르시네. 이런 게 바로 '분위기'라는 거다."},{"key":"story.1-2.004","speakerName":"시리","text":"저 의자도 방송 소품이야?"},{"key":"story.1-2.005","speakerName":"나","text":"저 의자는 내 공동 진행자야. 예의를 갖추라고."},{"key":"story.1-2.006","speakerName":"시리","text":"너보다 저 의자가 칭찬을 더 많이 받고 있는데."},{"key":"story.1-2.007","speakerName":"나","text":"질투는 추해, 시리."},{"key":"story.1-2.008","speakerName":"시청자들","text":"의자좌! 의자좌!"},{"key":"story.1-3.000","speakerName":"시리","text":"네 의자 밈 영상 조회수가 5만 회를 넘었어."},{"key":"story.1-3.001","speakerName":"나","text":"5만?! 난 내 평생 5만 분 동안 샤워해 본 적도 없는데."},{"key":"story.1-3.002","speakerName":"시청자들","text":"의자가 방송 캐리하네 ㅋㅋㅋ"},{"key":"story.1-3.003","speakerName":"나","text":"저기요, 실례지만. 재능은 저한테 있거든요."},{"key":"story.1-3.004","speakerName":"시리","text":"알고리즘은 그렇게 생각 안 하는 모양인데."},{"key":"story.1-3.005","speakerName":"나","text":"좋아. 저 의자를 더 유명하게 훈련시켜 주지."},{"key":"story.1-3.006","speakerName":"시청자들","text":"의자 세계관 떴다!"},{"key":"story.1-3.007","speakerName":"나","text":"이거 점점 감당이 안 되는데... 완전 내 스타일이야."},{"key":"story.2-1.000","speakerName":"","text":"똑똑"},{"key":"story.2-1.001","speakerName":"나","text":"누구세요? 잠깐만요, 나갑니다!"},{"key":"story.2-1.002","speakerName":"...","text":"안녕하세요. 혹시 요즘 다들 얘기하는 그 유명한 스트리머 맞으신가요?"},{"key":"story.2-1.003","speakerName":"나","text":"상황에 따라 다르죠. 팬레터인가요, 고소장인가요, 아니면 내 의자를 훔치러 온 사람인가요?"},{"key":"story.2-1.004","speakerName":"샬롯","text":"전 샬롯이에요, 이 학교 학생회장이죠."},{"key":"story.2-1.005","speakerName":"나","text":"... 아, 어쩐지 낯이 익다 했네."},{"key":"story.2-1.006","speakerName":"나","text":"그래서, 여긴 어쩐 일로?"},{"key":"story.2-1.007","speakerName":"샬롯","text":"학교에서 당신이 옛날 방송부를 부활시키는 걸 도와줬으면 해요."},{"key":"story.2-1.008","speakerName":"나","text":"잠깐. 우리 학교에 방송부가 있었어?"},{"key":"story.2-1.009","speakerName":"시리","text":"있었나 봐. 부원: 먼지 쌓인 웹캠 한 대."},{"key":"story.2-1.010","speakerName":"나","text":"내 현재 예산이랑 딱 맞네."},{"key":"story.2-1.011","speakerName":"샬롯","text":"내일 오세요. 전기가 '진짜로' 들어오는 교실이 있거든요."},{"key":"story.2-1.012","speakerName":"나","text":"전기가 들어온다고?! 더 말할 필요 없어. 콜."},{"key":"story.2-1.013","speakerName":"","text":"며칠 후"},{"key":"story.2-1.014","speakerName":"나","text":"팔로워 300만 명 돌파!"},{"key":"story.2-1.015","speakerName":"시리","text":"축하해. 이제 네 식비보다 시청자 수가 더 많아졌네."},{"key":"story.2-1.016","speakerName":"나","text":"완벽해. 이 인기를 아주 무책임하게 낭비해 보자고."},{"key":"story.2-1.017","speakerName":"시리","text":"학교 방송부는 내일부터 시작이야."},{"key":"story.2-1.018","speakerName":"나","text":"새로운 방. 새로운 시대. 여전히 돈 없는 스트리머."},{"key":"story.2-1.019","speakerName":"시리","text":"제발 수학 시간에는 방송 켜지 마."},{"key":"story.2-1.020","speakerName":"나","text":"장담은 못 하지."},{"key":"story.2-2.000","speakerName":"나","text":"여기가 그 유명한 방송부?"},{"key":"story.2-2.001","speakerName":"샬롯","text":"기대치는 좀 낮춰주세요."},{"key":"story.2-2.002","speakerName":"시리","text":"부서진 의자 세 개랑 테이프로 간신히 붙여놓은 프로젝터 한 대가 감지되네."},{"key":"story.2-2.003","speakerName":"나","text":"드디어. 내가 부자처럼 느껴지는 곳을 찾았어."},{"key":"story.2-2.004","speakerName":"샬롯","text":"우리는 학교생활을 방송하는 거지, 학교 기물을 파손하는 게 아니에요."},{"key":"story.2-2.005","speakerName":"나","text":"놀랍게도 꽤 비슷한 목표 같은데."},{"key":"story.2-2.006","speakerName":"시리","text":"제발 그 가설을 실험하려 들지 마."},{"key":"story.2-2.007","speakerName":"나","text":"늦었어. 방송 켜."},{"key":"story.2-3.000","speakerName":"샘","text":"네가 요즘 다들 얘기하는 그 방구석 스트리머냐."},{"key":"story.2-3.001","speakerName":"나","text":"넌 누구...?"},{"key":"story.2-3.002","speakerName":"샘","text":"샘. 학생회 소속 스트리머다. 지난달 조회수 30만 찍었지."},{"key":"story.2-3.003","speakerName":"나","text":"귀엽네. 난 의자 하나로 5만 찍었는데."},{"key":"story.2-3.004","speakerName":"샘","text":"... 너 벌써부터 마음에 안 든다."},{"key":"story.2-3.005","speakerName":"시리","text":"훌륭해. 자연스러운 라이벌 구도가 형성됐어. 완전 소년 만화 재질인데."},{"key":"story.2-3.006","speakerName":"샬롯","text":"제발, 교실을 전쟁터로 만들지만 말아줘요."},{"key":"story.2-3.007","speakerName":"나","text":"장담은 못 하지. 다시 한번 말하지만."},{"key":"story.2-4.000","speakerName":"샬롯","text":"내일이 시험이에요. 공부 먼저 하고 방송은 나중에 하세요."},{"key":"story.2-4.001","speakerName":"나","text":"공부하는 걸 방송해도 돼?"},{"key":"story.2-4.002","speakerName":"시리","text":"네 현재 공부법은 교과서를 뚫어져라 쳐다보면서 협상하는 거잖아."},{"key":"story.2-4.003","speakerName":"샘","text":"네가 시험 통과하면, 그냥 운이 좋았던 게 아니란 걸 인정해 주지."},{"key":"story.2-4.004","speakerName":"나","text":"도발? 증인들 앞에서? 더 말할 필요 없지."},{"key":"story.2-4.005","speakerName":"시청자","text":"공부 방송 배틀 떴다!"},{"key":"story.2-4.006","speakerName":"나","text":"좋아, 얘들아. 우리가 똑똑해지거나, 아니면 레전드 각을 뽑거나 둘 중 하나다."},{"key":"story.2-4.007","speakerName":"시리","text":"통계적으로 볼 때 후자가 이기고 있네."},{"key":"story.2-5.000","speakerName":"선생님","text":"왜 복도 전체가 '의자좌'를 연호하고 있는 거죠?"},{"key":"story.2-5.001","speakerName":"나","text":"애교심... 같은 거?"},{"key":"story.2-5.002","speakerName":"샘","text":"쟤네 멍청한 의자가 여기까지 따라왔어."},{"key":"story.2-5.003","speakerName":"시리","text":"엄밀히 말하면 저 의자가 웬만한 학생들보다 팔로워가 많아."},{"key":"story.2-5.004","speakerName":"선생님","text":"축제나 잘 통제해 주게."},{"key":"story.2-5.005","speakerName":"나","text":"그럼요, 선생님. 완벽하게 통제 중입니다."},{"key":"story.2-5.006","speakerName":"시청자","text":"사망 플래그 떴네."},{"key":"story.2-5.007","speakerName":"나","text":"우리 학교 역사상 가장 큰 방송을 만들어 보자고!"},{"key":"story.3-1.000","speakerName":"나","text":"아싸! 우리가 해냈어! 학교 역사상 역대급 방송이다!"},{"key":"story.3-1.001","speakerName":"샘","text":"인정. 너 진짜 좀 치더라."},{"key":"story.3-1.002","speakerName":"나","text":"오구오구. 방금 그거 칭찬이야? 당장 캡처해 둬."},{"key":"story.3-1.003","speakerName":"시리","text":"이미 저장 완료. 감지된 감정: 킹받음."},{"key":"story.3-1.004","speakerName":"샬롯","text":"다음 주부터 여름방학이에요."},{"key":"story.3-1.005","speakerName":"나","text":"여름 하면 바다 방송이지. 팬 서비스 타임이다!"},{"key":"story.3-1.006","speakerName":"샘","text":"그 의자는 바다에 안 가져갈 거지?"},{"key":"story.3-1.007","speakerName":"","text":"며칠 후"},{"key":"story.3-1.008","speakerName":"나","text":"이것 좀 봐! 푸른 하늘! 푸른 바다! 그리고 숙제는 제로!"},{"key":"story.3-1.009","speakerName":"시리","text":"카메라는 세 대나 챙겼으면서 선크림은 하나도 안 챙겼네."},{"key":"story.3-1.010","speakerName":"나","text":"우선순위라는 거지."},{"key":"story.3-1.011","speakerName":"로즈","text":"너 축제 때 그 스트리머구나."},{"key":"story.3-1.012","speakerName":"나","text":"맞는데. 나 인터뷰하러 온 거야, 아니면 내 의자 훔치러 온 거야?"},{"key":"story.3-1.013","speakerName":"로즈","text":"난 크리에이터들 사진을 찍어. 네 그 혼돈의 카오스... 사진 좀 잘 받을 것 같은데."},{"key":"story.3-1.014","speakerName":"시리","text":"합방은 이렇게 시작되는 거지."},{"key":"story.3-1.015","speakerName":"나","text":"바다 방송, 가즈아아아!"},{"key":"story.3-2.000","speakerName":"나","text":"모든 게 완벽해. 오션뷰, 햇살, 간식—"},{"key":"story.3-2.001","speakerName":"갈매기","text":"끼룩끼루룩!"},{"key":"story.3-2.002","speakerName":"나","text":"내 점심!!!"},{"key":"story.3-2.003","speakerName":"시리","text":"야생의 갈매기가 널 오늘의 콘텐츠로 선택했네."},{"key":"story.3-2.004","speakerName":"시청자","text":"갈매기좌! 갈매기좌!"},{"key":"story.3-2.005","speakerName":"로즈","text":"쫓아가지 마. 물에 빠질라."},{"key":"story.3-2.006","speakerName":"나","text":"저 녀석이 내 돈과 자존심을 훔쳐갔다고!"},{"key":"story.3-2.007","speakerName":"시리","text":"시청자 수 22% 떡상. 개이득."},{"key":"story.3-3.000","speakerName":"샘","text":"날 빼놓고 바다 방송을 켰다고?"},{"key":"story.3-3.001","speakerName":"나","text":"초대했잖아. 네가 토씨 하나 안 틀리고 '절대 안 가'라고 했지."},{"key":"story.3-3.002","speakerName":"샘","text":"그건 네 시청자 수를 보기 전이었고."},{"key":"story.3-3.003","speakerName":"시리","text":"우정에 자본주의가 난입했네."},{"key":"story.3-3.004","speakerName":"로즈","text":"이거 진짜 대박 합방이 될지도 모르겠는데."},{"key":"story.3-3.005","speakerName":"나","text":"좋아. 내기 하나 하자. 이기는 사람이 좋은 마이크 쓰기."},{"key":"story.3-3.006","speakerName":"샘","text":"콜."},{"key":"story.3-3.007","speakerName":"나","text":"시청자들, 역사의 산증인이 되어라."},{"key":"story.3-4.000","speakerName":"로즈","text":"부두 쪽에 사람들이 기다리고 있는데."},{"key":"story.3-4.001","speakerName":"나","text":"잠깐... 저거 내 시청자들인가?"},{"key":"story.3-4.002","speakerName":"샘","text":"계획에도 없던 팬미팅이 열려버린 것 같네."},{"key":"story.3-4.003","speakerName":"시리","text":"예상 인원: 300명. 예상 혼란도: 측정 불가."},{"key":"story.3-4.004","speakerName":"나","text":"야호, 얘들아! 와줘서 고마워!"},{"key":"story.3-4.005","speakerName":"시청자","text":"*미친 듯한 환호성*"},{"key":"story.3-4.006","speakerName":"나","text":"그거 알아? 어쩌면 이 바보 같은 짓이 진짜 가치 있는 일이었을지도 몰라."},{"key":"story.3-4.007","speakerName":"시리","text":"난 이 순간을 안 즐기는 척할게."},{"key":"story.3-5.000","speakerName":"시리","text":"너 진짜 해냈구나."},{"key":"story.3-5.001","speakerName":"시리","text":"컵라면 삼각대를 쓰던 방구석에서 시작해서."},{"key":"story.3-5.002","speakerName":"시리","text":"역사상 최악의 세팅에서 통계적으로 대성공을 거뒀네."},{"key":"story.3-5.003","speakerName":"나","text":"처음엔 돈이 없어서 방송을 시작한 줄 알았어."},{"key":"story.3-5.004","speakerName":"나","text":"알고 보니 방송을 계속할 가치가 있는 사람들을 찾아서 남은 거였어."},{"key":"story.3-5.005","speakerName":"시청자","text":"빛 그 자체 스트리머!"},{"key":"story.3-5.006","speakerName":"나","text":"그럼 계속 가보자고. 여긴 끝이 아니야. 시즌 1 피날레일 뿐이지!"},{"key":"story.4-1.000","speakerName":"나","text":"팔로워가 엄청 늘었어! 해냈다! 드디어 해냈다고!"},{"key":"story.4-1.001","speakerName":"시리","text":"맞아요. 팔로워 수는 늘었죠. 당신의 통장 잔고는 안 늘었지만요."},{"key":"story.4-1.002","speakerName":"나","text":"그러니까 새로운 수익화 전략이 필요하다는 뜻이지?"},{"key":"story.4-1.003","speakerName":"시청자","text":"요리 방송 가자!"},{"key":"story.4-1.004","speakerName":"나","text":"요리? 나 요리할 줄 아는데."},{"key":"story.4-1.005","speakerName":"시리","text":"당신 예전에 물도 태워 먹었잖아요."},{"key":"story.4-1.006","speakerName":"나","text":"그건 주전자가 유난히 공격적이었던 탓이야."},{"key":"story.4-1.007","speakerName":"나","text":"좋아. 주방 편에 온 걸 환영한다. 다들 구급차는 아직 부르지 마."},{"key":"story.4-1.008","speakerName":"","text":"며칠 후"},{"key":"story.4-1.009","speakerName":"나","text":"여러분 안녕하세요!! 오늘은 5성급 코스 요리를 만들어 볼 겁니다! 특별 게스트와 함께요―― 셰프 마르코입니다!!"},{"key":"story.4-1.010","speakerName":"셰프 마르코","text":"안녕하세요!"},{"key":"story.4-1.011","speakerName":"시리","text":"식재료 예산이 무려 8달러인 5성급 식사네요."},{"key":"story.4-1.012","speakerName":"나","text":"8달러짜리 5성급. 고통을 통해 완성되는 럭셔리지."},{"key":"story.4-1.013","speakerName":"셰프 마르코","text":"팬에 불은 왜 붙은 겁니까?"},{"key":"story.4-1.014","speakerName":"나","text":"열정으로 요리하고 있으니까요."},{"key":"story.4-1.015","speakerName":"시리","text":"열정에서 연기가 피어오르면 안 되는데요."},{"key":"story.4-1.016","speakerName":"시청자","text":"10/10 꿀잼 콘텐츠!"},{"key":"story.4-1.017","speakerName":"나","text":"봤지? 주방은 멀쩡해. 아마도."},{"key":"story.4-2.000","speakerName":"나","text":"오늘의 챌린지: 재료는 딱 세 가지만 쓴다."},{"key":"story.4-2.001","speakerName":"시리","text":"감자, 계란, 마요네즈를 골랐군요."},{"key":"story.4-2.002","speakerName":"나","text":"전설의 삼총사지."},{"key":"story.4-2.003","speakerName":"시청자","text":"그건 레시피가 아니라 구조 요청이잖아."},{"key":"story.4-2.004","speakerName":"셰프 마르코","text":"적어도 감자는 삶고 시작해라."},{"key":"story.4-2.005","speakerName":"나","text":"스피드런을 존중해 주세요."},{"key":"story.4-2.006","speakerName":"시리","text":"덜 익은 요리의 핑계로 '스피드런' 좀 그만 쓰세요."},{"key":"story.4-2.007","speakerName":"나","text":"한 입은 나를 위해, 한 입은 알고리즘을 위해."},{"key":"story.4-3.000","speakerName":"나","text":"잠깐만. 저 클립 조회수가 200만 회를 찍었다고?!"},{"key":"story.4-3.001","speakerName":"시리","text":"네. 당신이 팬케이크 바닥에 떨어뜨린 그 영상이요."},{"key":"story.4-3.002","speakerName":"나","text":"난 완벽한 방송을 하려고 세 시간이나 쏟아부었는데."},{"key":"story.4-3.003","speakerName":"시리","text":"팬케이크 떨어지는 덴 4초 걸렸죠."},{"key":"story.4-3.004","speakerName":"시청자","text":"팬케이크 더 떨어뜨려 줘!"},{"key":"story.4-3.005","speakerName":"나","text":"내 고통이 드디어 돈이 되기 시작했어."},{"key":"story.4-3.006","speakerName":"시리","text":"제발 그 문장을 당신의 브랜드 슬로건으로 삼지 마세요."},{"key":"story.4-3.007","speakerName":"나","text":"이미 늦었어. 티셔츠로 인쇄해야지."},{"key":"story.4-4.000","speakerName":"나","text":"이제 여긴 주방 제국이다, 친구들!"},{"key":"story.4-4.001","speakerName":"시리","text":"아직도 프라이팬 하나밖에 없고 마늘도 무서워하면서요."},{"key":"story.4-4.002","speakerName":"나","text":"성장이란 기나긴 여정인 법이야."},{"key":"story.4-4.003","speakerName":"셰프 마르코","text":"그럼 다음 단계로 넘어가서, 평범한 어른들이 어떻게 일하는지나 배워라."},{"key":"story.4-4.004","speakerName":"나","text":"평범한 어른이요? 설마... 일자리를 구하라고요?"},{"key":"story.4-4.005","speakerName":"시리","text":"방금 그 말, 공포 영화 예고편처럼 들렸어요."},{"key":"story.4-4.006","speakerName":"나","text":"좋아. 아르바이트를 구해 보겠어. 순전히 콘텐츠 조사를 위해서야."},{"key":"story.5-1.000","speakerName":"나","text":"어디 일자리 좀 찾아볼까..."},{"key":"story.5-1.001","speakerName":"나","text":"오, 여기 괜찮아 보이네. 근처 옷가게에서 직원을 구하고 있어."},{"key":"story.5-1.002","speakerName":"나","text":"옷 파는 게 뭐 얼마나 어렵겠어?"},{"key":"story.5-1.003","speakerName":"","text":"잠시 후"},{"key":"story.5-1.004","speakerName":"나","text":"좋아. 첫 출근. 프로페셔널 모드 작동."},{"key":"story.5-1.005","speakerName":"시리","text":"양말 짝짝이로 신으셨는데요."},{"key":"story.5-1.006","speakerName":"나","text":"이건 퍼스널 브랜딩이란 거다."},{"key":"story.5-1.007","speakerName":"하나","text":"가게에 온 걸 환영해. 제발 손님들을 방송 소재로 쓰지만 마."},{"key":"story.5-1.008","speakerName":"나","text":"알겠습니다, 점장님. 무사고 보장합니다."},{"key":"story.5-1.009","speakerName":"시리","text":"과거 데이터는 전혀 다른 사실을 말하고 있지만요."},{"key":"story.5-1.010","speakerName":"하나","text":"첫 번째 할 일: 이 셔츠들 개어 놔."},{"key":"story.5-1.011","speakerName":"나","text":"드디어. 확정 보상이 있는 퀘스트로군."},{"key":"story.5-2.000","speakerName":"나","text":"이 마네킹은 아우라가 완전 제로네."},{"key":"story.5-2.001","speakerName":"라라","text":"마네킹이니까 당연하지."},{"key":"story.5-2.002","speakerName":"나","text":"맞아. 그러니까 우리가 고쳐줄 수 있어."},{"key":"story.5-2.003","speakerName":"라라","text":"제발 '진화'라는 단어는 또 꺼내지 마."},{"key":"story.5-2.004","speakerName":"나","text":"블랙 재킷. 화이트 셔츠. 주인공 신발."},{"key":"story.5-2.005","speakerName":"하나","text":"어라? 왜 갑자기 고급스러워 보이지?"},{"key":"story.5-2.006","speakerName":"라라","text":"최종 보스처럼 코디를 해놨으니까요."},{"key":"story.5-2.007","speakerName":"나","text":"봤지? 패션은 그냥 스탯 분배일 뿐이야."},{"key":"story.5-3.000","speakerName":"손님","text":"저를 좀 신비로워 보이게 스타일링해 줄 수 있나요?"},{"key":"story.5-3.001","speakerName":"나","text":"물론이죠. 혹시 적이 있으신가요?"},{"key":"story.5-3.002","speakerName":"시리","text":"스파이 심문하듯이 손님을 취조하지 마세요."},{"key":"story.5-3.003","speakerName":"손님","text":"... 제가 알기로는 없는데요."},{"key":"story.5-3.004","speakerName":"나","text":"완벽해요. 다크 톤과 의심스러울 정도로 완벽한 헤어스타일로 가시죠."},{"key":"story.5-3.005","speakerName":"하나","text":"의외로 꽤 그럴듯한 조언인데."},{"key":"story.5-3.006","speakerName":"나","text":"잠깐만... 나 이거 재능 있나 봐?"},{"key":"story.5-3.007","speakerName":"시리","text":"제발 딱 8초만 겸손을 유지해 주세요."},{"key":"story.5-4.000","speakerName":"나","text":"퇴근이다. 방송 켤 시간이야!"},{"key":"story.5-4.001","speakerName":"하나","text":"규칙은 딱 하나: 허락 없이 손님 찍지 않기."},{"key":"story.5-4.002","speakerName":"나","text":"알겠습니다."},{"key":"story.5-4.003","speakerName":"시청자","text":"착장 리뷰 가자!"},{"key":"story.5-4.004","speakerName":"라라","text":"채팅창에서 왜 자꾸 내 신발 얘기만 해?"},{"key":"story.5-4.005","speakerName":"나","text":"네 신발엔 자체 서사가 담겨 있거든."},{"key":"story.5-4.006","speakerName":"시리","text":"매장 공식 계정이 방금 당신 클립을 리포스트했어요."},{"key":"story.5-4.007","speakerName":"나","text":"알바비 벌러 왔다가 알고리즘한테 승진당했네."},{"key":"story.6-1.000","speakerName":"하나","text":"마지막 근무네. 결국 살아남았구나."},{"key":"story.6-1.001","speakerName":"나","text":"간신히요. 어떤 손님은 블랙 셔츠 바로 앞에 서서 블랙 셔츠 어디 있냐고 묻더라고요."},{"key":"story.6-1.002","speakerName":"라라","text":"서비스직이 다 그렇지 뭐."},{"key":"story.6-1.003","speakerName":"시리","text":"목표 저축 금액을 달성했어요."},{"key":"story.6-1.004","speakerName":"나","text":"그러면... 마침내 꿈꾸던 방을 꾸밀 수 있다는 거잖아."},{"key":"story.6-1.005","speakerName":"하나","text":"조명에 돈 다 쓰지만 마라."},{"key":"story.6-1.006","speakerName":"나","text":"장담은 못 하겠네요."},{"key":"story.6-1.007","speakerName":"나","text":"잘 있어라, 알바여. 안녕, 프로 스트리머의 시대여!"},{"key":"story.6-1.008","speakerName":"","text":"며칠 후"},{"key":"story.6-1.009","speakerName":"나","text":"문 열어라!"},{"key":"story.6-1.010","speakerName":"시리","text":"이 방, 당신의 초기 세팅 5개 합친 것보다 돈이 더 들었어요."},{"key":"story.6-1.011","speakerName":"나","text":"이 책상 좀 봐! 이 침대 좀 봐! 저 벽 좀 보라고!"},{"key":"story.6-1.012","speakerName":"시청자","text":"의자는 아직도 그대로 있네."},{"key":"story.6-1.013","speakerName":"나","text":"당연하지. 의자 님은 가족이잖아."},{"key":"story.6-1.014","speakerName":"시리","text":"이젠 의자를 '그녀'라고 부르는 거예요?"},{"key":"story.6-1.015","speakerName":"나","text":"어르신께는 예의를 갖춰라."},{"key":"story.6-1.016","speakerName":"나","text":"새 침실에 온 걸 환영한다. 교양 있게 감상하도록."},{"key":"story.6-2.000","speakerName":"나","text":"듀얼 모니터. 조명 3개. 마이크 4개!"},{"key":"story.6-2.001","speakerName":"시리","text":"마이크는 왜 4개나 필요해요?"},{"key":"story.6-2.002","speakerName":"나","text":"하나는 방송용. 하나는 예비용. 하나는 극적인 침묵용. 하나는 정서적 지지용."},{"key":"story.6-2.003","speakerName":"시리","text":"네 번째 마이크는 상담사가 아니에요."},{"key":"story.6-2.004","speakerName":"시청자","text":"마이크에 RGB 박아줘!"},{"key":"story.6-2.005","speakerName":"나","text":"드디어 날 이해해 주는 사람이 나타났군."},{"key":"story.6-2.006","speakerName":"시리","text":"문명은 이렇게 멸망하는 거군요."},{"key":"story.6-2.007","speakerName":"나","text":"RGB와 함께라면 찬란한 멸망이지. 아름답다."},{"key":"story.6-3.000","speakerName":"나","text":"왜 방 전체가 번쩍거리는 거야?"},{"key":"story.6-3.001","speakerName":"시리","text":"조명 프리셋을 전부 다 켜놓으셨잖아요."},{"key":"story.6-3.002","speakerName":"나","text":"얼티밋 모드'라고 적혀 있었단 말이야."},{"key":"story.6-3.003","speakerName":"시청자","text":"빛의 신으로 승천하셨다!"},{"key":"story.6-3.004","speakerName":"나","text":"필멸자들이여, 나를 우러러보라."},{"key":"story.6-3.005","speakerName":"시리","text":"이마가 천장 텍스처를 뚫고 나가고 있어요."},{"key":"story.6-3.006","speakerName":"나","text":"불 좀 줄여줘."},{"key":"story.6-3.007","speakerName":"시리","text":"드디어 지혜를 선택하셨네요."},{"key":"story.6-4.000","speakerName":"나","text":"카메라 체크. 오디오 체크. 인터넷 체크."},{"key":"story.6-4.001","speakerName":"시리","text":"모든 시스템 정상 작동 중입니다."},{"key":"story.6-4.002","speakerName":"나","text":"불난 데는 없지?"},{"key":"story.6-4.003","speakerName":"시리","text":"불은 안 났어요."},{"key":"story.6-4.004","speakerName":"시청자","text":"뭔가 불안한데..."},{"key":"story.6-4.005","speakerName":"나","text":"예전의 재앙들이 그리워지네."},{"key":"story.6-4.006","speakerName":"시리","text":"성장한다는 건 가끔 이상할 정도로 조용한 법이죠."},{"key":"story.6-4.007","speakerName":"나","text":"그럼 옛 추억도 살릴 겸, 아주 작은 사고 하나만 쳐볼까?"},{"key":"story.6-5.000","speakerName":"시청자","text":"역대 최강의 스트리머 탄생!!!"},{"key":"story.6-5.001","speakerName":"나","text":"우리가 진짜 해냈어..."},{"key":"story.6-5.002","speakerName":"시리","text":"정정할게요: 당신이 해낸 거죠. 프라이팬, 마네킹, 세금 계산기를 박살 내면서요."},{"key":"story.6-5.003","speakerName":"나","text":"그것들은 그냥 서브 퀘스트였어."},{"key":"story.6-5.004","speakerName":"시청자","text":"다음엔 뭐 할 거야?"},{"key":"story.6-5.005","speakerName":"나","text":"더 많은 방송. 더 많은 혼돈. 그리고 좀 더 똑똑한 선택들."},{"key":"story.6-5.006","speakerName":"시리","text":"당신의 긍정적인 태도는 통계적으로 매우 우려스럽네요."},{"key":"story.6-5.007","speakerName":"나","text":"완벽해. 방송 시작 버튼 눌러!"}],"characterNames":[{"id":"1","name":"Me"},{"id":"2","name":"Siriee"},{"id":"3","name":"Viewers"},{"id":"4","name":"Charlotte"},{"id":"5","name":"Sam"},{"id":"6","name":"Teacher"},{"id":"7","name":"Rose"},{"id":"8","name":"Seagull"},{"id":"9","name":"Me"},{"id":"10","name":"Me"},{"id":"11","name":"Sam"},{"id":"12","name":"Me"},{"id":"13","name":"Chef Marco"},{"id":"14","name":"Hana"},{"id":"15","name":"Lara"},{"id":"16","name":"Customer"},{"id":"18","name":"Me"},{"id":"19","name":"Me"}]} \ No newline at end of file diff --git a/Assets/Resources/Data/StoryLocale_ko.json.meta b/Assets/Resources/Data/StoryLocale_ko.json.meta new file mode 100644 index 0000000..2f0674e --- /dev/null +++ b/Assets/Resources/Data/StoryLocale_ko.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 42910fea653b2de42b0912c510736a42 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/StoryLogic.json b/Assets/Resources/Data/StoryLogic.json new file mode 100644 index 0000000..6f21511 --- /dev/null +++ b/Assets/Resources/Data/StoryLogic.json @@ -0,0 +1 @@ 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What do you think is inside?","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B1-6.23","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Initial predictions are: snack, plushie, or a handwritten note.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B1-6.24","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"LEGENDARY TREASURE! ALIEN! 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No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} turns attendance into a dramatic roll call with unnecessarily epic sound effects.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.12","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"Somehow, people are going to remember this.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"I came to class and accidentally launched a new attendance system.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-1.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Invent streamer nicknames for everyone. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The class gets ridiculous aliases, and one student immediately requests a rebrand.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.18","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"Somehow, people are going to remember this.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"I came to class and accidentally launched a new attendance system.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B2-1.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let Siriee answer attendance questions. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Siriee answers every roll call with perfect precision while {0} tries not to laugh.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.24","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"Somehow, people are going to remember this.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"I came to class and accidentally launched a new attendance system.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-1.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-2.1","ChapterId":"B2-2","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"You're streaming lunch? Really?","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_2_LEVEL>=8","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.2","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Food plus audience equals content.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.3","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"You forgot your lunch.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.4","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Character development.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"You are currently searching the cafeteria for free food.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.6","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Exactly. Character development.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.7","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Review the weirdest cafeteria dish.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.8","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Challenge Sam to a blind taste test.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.9","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Let chat decide your lunch.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.10","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Okay... choice locked. Review the weirdest cafeteria dish. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} gives a dramatic food review while Sam silently steals the best bite.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.12","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"School lunch should not require this much production value.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-2.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Challenge Sam to a blind taste test. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} and Sam guess cafeteria dishes blind and both confidently get almost everything wrong.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.18","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"School lunch should not require this much production value.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B2-2.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let chat decide your lunch. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Chat orders a bizarre combination that somehow tastes acceptable.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.24","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"School lunch should not require this much production value.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-2.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-3.1","ChapterId":"B2-3","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"Why did you screenshot my stream?","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_2_LEVEL>=15","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.2","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"For research.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"You saved it under 'Sam Is Annoying'.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.4","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Research! Very scientific research!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.5","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"SAM VS {0}!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.6","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"Fine. Then let's make it interesting.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.7","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Post the screenshot with a compliment.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.8","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Turn the screenshot into a meme.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.9","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Challenge Sam to recreate the screenshot.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.10","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Okay... choice locked. Post the screenshot with a compliment. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} posts the screenshot but captions it with a surprisingly sincere compliment.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.12","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Rivalry is apparently just friendship with better thumbnails.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-3.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Turn the screenshot into a meme. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The meme explodes, and Sam responds by making an even worse meme of {0}.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.18","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Rivalry is apparently just friendship with better thumbnails.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B2-3.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Challenge Sam to recreate the screenshot. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"They recreate the pose perfectly, then argue over who looked less ridiculous.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.24","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Rivalry is apparently just friendship with better thumbnails.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-3.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-4.1","ChapterId":"B2-4","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"{0}, did you study for the test?","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_2_LEVEL>=30","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.2","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"I studied the thumbnail.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.3","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"That is not the test.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.4","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Her preparation is currently 0.7 percent useful.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.5","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Still technically not zero.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.6","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"That is not comforting.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.7","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Study seriously for once.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.8","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Make a funny study stream.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.9","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Ask Sam to coach you.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.10","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Okay... choice locked. Study seriously for once. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} studies for real and discovers she can learn quickly when she stops checking chat.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.12","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Somehow studying became content, and content became studying.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-4.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Make a funny study stream. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} turns every revision mistake into a visual gag and accidentally memorizes the material.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.18","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Somehow studying became content, and content became studying.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B2-4.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Ask Sam to coach you. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Sam teaches {0} with terrifying efficiency while {0} keeps giving the lesson anime names.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.24","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Somehow studying became content, and content became studying.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-4.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-5.1","ChapterId":"B2-5","CharacterName":"Teacher","CharacterId":"6","Choice":"","TextConversation":"Why am I in your stream title?","Emotion":"Surprise","TriggerChat":"ITEM_HOUSE_2_LEVEL>=32","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.2","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Because the algorithm loves authority figures.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"You added three fire emojis.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.4","ChapterId":"","CharacterName":"Teacher","CharacterId":"6","Choice":"","TextConversation":"Remove them.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.5","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"MR TEACHER ARC!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.6","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Too late. The audience has spoken.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.7","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Ask Mr Teacher for a serious advice segment.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.8","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Ask him to judge your streamer intro.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.9","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Give him the legendary chair lore briefing.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.10","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Okay... choice locked. Ask Mr Teacher for a serious advice segment. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Mr Teacher gives surprisingly useful advice while {0} tries not to make it into a meme.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.12","ChapterId":"","CharacterName":"Teacher","CharacterId":"6","Choice":"","TextConversation":"Keep the camera steady. And try not to break anything.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"My teacher has officially become part of the lore.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-5.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Ask him to judge your streamer intro. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Mr Teacher rates {0}'s over-the-top intro with a completely straight face.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.18","ChapterId":"","CharacterName":"Teacher","CharacterId":"6","Choice":"","TextConversation":"Keep the camera steady. And try not to break anything.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"My teacher has officially become part of the lore.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-5.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Give him the legendary chair lore briefing. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} spends five minutes explaining Chair Lore until Mr Teacher quietly asks to go home.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.24","ChapterId":"","CharacterName":"Teacher","CharacterId":"6","Choice":"","TextConversation":"Keep the camera steady. And try not to break anything.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"My teacher has officially become part of the lore.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-5.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B2-6.1","ChapterId":"B2-6","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"The festival stage is ready!","Emotion":"Happy","TriggerChat":"ITEM_HOUSE_2_LEVEL>=60","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.2","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Amazing. Nothing can go wrong.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.3","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"Never say that before a live event.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.4","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"I have already logged four potential disasters.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.5","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Only four? We're overprepared.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.6","ChapterId":"","CharacterName":"Charlotte","CharacterId":"4","Choice":"","TextConversation":"I'm starting the stream now...","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.7","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Play it safe.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.8","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Add one improvised dance segment.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.9","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Let the crowd choose every next move.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.10","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_1","TextConversation":"Okay... choice locked. Play it safe. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} follows the prepared plan and the stream runs almost perfectly.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.12","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.13","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"We survived the festival. The highlight reel survived too.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.15","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B2-6.16","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_2","TextConversation":"Okay... choice locked. Add one improvised dance segment. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The dance goes wildly off-script but the crowd loves it.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.18","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.19","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"We survived the festival. The highlight reel survived too.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.21","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B2-6.22","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let the crowd choose every next move. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The crowd controls the show, producing a chaotic but unforgettable finale.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.24","ChapterId":"","CharacterName":"Sam","CharacterId":"5","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.25","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"We survived the festival. The highlight reel survived too.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B2-6.27","ChapterId":"","CharacterName":"Me","CharacterId":"9","Choice":"","TextConversation":"Great. Another perfectly ordinary day at school.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-1.1","ChapterId":"B3-1","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"Please tell me you packed sunscreen.","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=3","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.2","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"I packed confidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"That does not block UV rays.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.4","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Worth a try.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.5","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I'm not letting the internet watch you turn red.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.6","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Okay, beach survival mode activated.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Apply sunscreen normally.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Do a dramatic sunscreen tutorial.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Ask Rose to supervise every step.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Apply sunscreen normally. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Rose teaches {0} the correct amount, and {0} acts like she has unlocked a legendary skill.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.12","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Apparently sunscreen has more mechanics than streaming.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-1.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Do a dramatic sunscreen tutorial. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} explains sunscreen like a battle technique complete with imaginary attack names.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.18","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Apparently sunscreen has more mechanics than streaming.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B3-1.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Ask Rose to supervise every step. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Rose carefully supervises while {0} complains that sunscreen has too many mechanics.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.24","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Apparently sunscreen has more mechanics than streaming.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-1.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-2.1","ChapterId":"B3-2","CharacterName":"Seagull","CharacterId":"8","Choice":"","TextConversation":"Screee!","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=8","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.2","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"That bird just stole my snack.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Correction: the bird completed a successful transaction.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.4","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"Don't chase it.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.5","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"I demand justice.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.6","ChapterId":"","CharacterName":"Seagull","CharacterId":"8","Choice":"","TextConversation":"Screee!","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Offer another snack as a peace treaty.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Challenge the seagull to a stare-down.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Interview the seagull for content.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Offer another snack as a peace treaty. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The seagull accepts the treaty and returns a completely different snack wrapper.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.12","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"I lost a negotiation to a bird. This is my career now.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-2.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Challenge the seagull to a stare-down. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} loses a silent staring contest in eight seconds.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.18","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"I lost a negotiation to a bird. This is my career now.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B3-2.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Interview the seagull for content. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} asks serious questions while the seagull screams over every answer.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.24","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"I lost a negotiation to a bird. This is my career now.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-2.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-3.1","ChapterId":"B3-3","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Chat wants to choose my beach outfit.","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=15","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.2","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"That is a terrible idea.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The polling options are getting worse.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.4","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"BANANA HAT!","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.5","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"No one panic. Fashion is about confidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.6","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"You are saying that while holding a banana hat.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Wear the safest outfit.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Obey the chat and wear the banana hat.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Make Sam choose for you.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Wear the safest outfit. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} chooses a normal outfit and chat immediately calls it the first sensible decision of her career.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.12","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"One banana hat and suddenly I'm a fashion icon.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-3.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Obey the chat and wear the banana hat. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The banana hat becomes the unexpected star of the stream.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.18","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"One banana hat and suddenly I'm a fashion icon.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-3.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Make Sam choose for you. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Sam picks a surprisingly stylish outfit and refuses to explain why she knows so much.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.24","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"One banana hat and suddenly I'm a fashion icon.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-3.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B3-4.1","ChapterId":"B3-4","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Sam just got more viewers than me.","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=30","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"By a significant amount.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.3","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"Maybe the audience just has taste.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.4","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Oh, it's rivalry time.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Please avoid declaring war on the beach.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.6","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"No promises.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Congratulate Sam sincerely.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Challenge Sam to a beach mini-game.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Pretend to surrender and steal the outro.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Congratulate Sam sincerely. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} congratulates Sam, and Sam is so surprised that she forgets to tease her.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.12","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The rivalry is healthy. My ego is not.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-4.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Challenge Sam to a beach mini-game. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"They turn a tiny beach game into a dramatic tournament with fake championship rules.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.18","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The rivalry is healthy. My ego is not.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-4.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Pretend to surrender and steal the outro. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} bows dramatically, then hijacks the final outro with a ridiculous victory pose.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.24","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The rivalry is healthy. My ego is not.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-4.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B3-5.1","ChapterId":"B3-5","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Someone left me a gift at the beach.","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=60","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"It is wrapped in three layers.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.3","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"That's either adorable or suspicious.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.4","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Only one way to find out.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.5","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"OPEN IT! OPEN IT!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.6","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Moment of truth.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Open it carefully on stream.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Make chat guess what's inside first.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Ask Rose to open it for you.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Open it carefully on stream. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The gift turns out to be handmade fan art of {0} sitting on the legendary chair.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.12","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The internet sent me a gift, and somehow the chair got involved again.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-5.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Make chat guess what's inside first. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Chat makes increasingly ridiculous guesses before the real gift is revealed.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.18","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The internet sent me a gift, and somehow the chair got involved again.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B3-5.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Ask Rose to open it for you. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Rose opens the package while {0} hides behind her and narrates like a horror movie.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.24","ChapterId":"","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"I can't tell if this is brilliant or ridiculous.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"The internet sent me a gift, and somehow the chair got involved again.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-5.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-6.1","ChapterId":"B3-6","CharacterName":"Rose","CharacterId":"7","Choice":"","TextConversation":"Sunset starts in twenty minutes.","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_3_LEVEL>=73","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.2","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Then we have twenty minutes to make content history.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.3","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"Or twenty minutes to embarrass yourself.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.4","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Both outcomes are statistically likely.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.5","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"SUNSET STREAM!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.6","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Roll camera. Maximum drama.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.7","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Do a peaceful sunset talk.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.8","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Race Sam to the sunset viewpoint.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.9","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Let chat control the final five minutes.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.10","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_1","TextConversation":"Okay... choice locked. Do a peaceful sunset talk. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} actually stays quiet for a full minute before chat starts asking if she is okay.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.12","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.13","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Sunsets are beautiful. My content decisions remain questionable.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.15","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B3-6.16","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_2","TextConversation":"Okay... choice locked. Race Sam to the sunset viewpoint. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The race is chaotic, sweaty, and somehow perfectly timed with the sunset.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.18","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.19","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Sunsets are beautiful. My content decisions remain questionable.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.21","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B3-6.22","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let chat control the final five minutes. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Chat chooses silly poses, heartfelt thanks, and one completely unnecessary spin.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.24","ChapterId":"","CharacterName":"Sam","CharacterId":"11","Choice":"","TextConversation":"I hate admitting it, but that was actually good.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.25","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Sunsets are beautiful. My content decisions remain questionable.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B3-6.27","ChapterId":"","CharacterName":"Me","CharacterId":"10","Choice":"","TextConversation":"Great. Another completely normal beach day. Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B4-1.1","ChapterId":"B4-1","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"I promised a cooking stream. Problem: I cannot cook.","Emotion":"Sad","TriggerChat":"ITEM_1_HOUSE_4_LEVEL>=3","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"That seems relevant.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.3","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"I can boil water.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.4","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"That is not a meal.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.5","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"CHEF ARC!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.6","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"Okay. Today we become culinary legends.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.7","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_1","TextConversation":"Follow a simple recipe.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.8","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_2","TextConversation":"Freestyle with random ingredients.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.9","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_3","TextConversation":"Make Siriee read every step out loud.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.10","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_1","TextConversation":"Okay... choice locked. Follow a simple recipe. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} follows the recipe carefully and produces a meal that is merely acceptable.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.12","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! Clip it!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.13","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"I entered the kitchen with confidence and left with evidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.14","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already calling this the wholesome route.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.15","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"Great. Another normal day in a kitchen I definitely control.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B4-1.16","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_2","TextConversation":"Okay... choice locked. Freestyle with random ingredients. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"The dish is impossible to classify, but the process is hilarious.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.18","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! Clip it!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.19","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"I entered the kitchen with confidence and left with evidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.21","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"Great. Another normal day in a kitchen I definitely control.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B4-1.22","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_3","TextConversation":"Okay... choice locked. Make Siriee read every step out loud. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Siriee becomes the world's calmest cooking instructor while {0} keeps skipping instructions.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.24","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! Clip it!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.25","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"I entered the kitchen with confidence and left with evidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-1.27","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"Great. Another normal day in a kitchen I definitely control.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B4-2.1","ChapterId":"B4-2","CharacterName":"Chef Marco","CharacterId":"13","Choice":"","TextConversation":"Why is there garlic on the floor?","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_4_LEVEL>=15","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.2","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"It escaped.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Garlic cannot escape.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.4","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"Then explain the evidence.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.5","ChapterId":"","CharacterName":"Chef Marco","CharacterId":"13","Choice":"","TextConversation":"You dropped it.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.6","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"The garlic remains suspicious.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.7","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_1","TextConversation":"Own the mistake.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.8","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_2","TextConversation":"Investigate the garlic like a crime scene.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.9","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_3","TextConversation":"Ask Chef Marcro to judge the garlic.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.10","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"Choice_1","TextConversation":"Okay... choice locked. Own the mistake. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} admits the accident and turns it into a short lesson about kitchen safety.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.12","ChapterId":"","CharacterName":"Chef Marco","CharacterId":"13","Choice":"","TextConversation":"Surprisingly... acceptable.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B4-2.13","ChapterId":"","CharacterName":"Me","CharacterId":"12","Choice":"","TextConversation":"The garlic did nothing wrong. 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Make a 'first day' comedy vlog. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} turns small workplace mistakes into harmless comedy and gets permission to post the vlog.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.18","ChapterId":"","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"That is not how I trained you. But it worked.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.19","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Working a real shift hits different when you're used to hitting 'Go Live'.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.21","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Great. Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B5-1.22","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Okay... choice locked. Ask Hana for brutally honest feedback. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Hana points out three habits {0} can improve, and {0} writes them down seriously.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-1.24","ChapterId":"","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"That is not how I trained you. 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Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B5-2.1","ChapterId":"B5-2","CharacterName":"Lara","CharacterId":"15","Choice":"","TextConversation":"Why are you sitting beside the mannequin?","Emotion":"Surprise","TriggerChat":"ITEM_1_HOUSE_5_LEVEL>=15","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.2","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"We are discussing fashion.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The mannequin has not responded.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.4","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"A strong silent type.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.5","ChapterId":"","CharacterName":"Lara","CharacterId":"15","Choice":"","TextConversation":"You are giving it a personality, aren't you?","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.6","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Obviously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.7","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Style the mannequin seriously.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.8","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_2","TextConversation":"Give the mannequin a fake dating profile.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.9","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Ask Lara to choose the outfit.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-2.10","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Okay... choice locked. Style the mannequin seriously. 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Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B5-2.16","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_2","TextConversation":"Okay... choice locked. Give the mannequin a fake dating profile. 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Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B5-2.22","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Okay... choice locked. Ask Lara to choose the outfit. 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Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B5-3.1","ChapterId":"B5-3","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"Please don't turn the fitting room into a game.","Emotion":"Sad","TriggerChat":"ITEM_1_HOUSE_5_LEVEL>=30","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-3.2","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Too late. 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But it worked.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-3.25","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Fast fashion turned into actual cardio.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-3.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-3.27","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Great. Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B5-4.1","ChapterId":"B5-4","CharacterName":"Customer","CharacterId":"16","Choice":"","TextConversation":"I need an outfit that says 'mysterious but approachable.'","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_5_LEVEL>=55","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.2","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"I understand exactly one of those words.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"She means she has no idea.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.4","ChapterId":"","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"Try asking questions first.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.5","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Right. Professional mode.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.6","ChapterId":"","CharacterName":"Customer","CharacterId":"16","Choice":"","TextConversation":"This is already entertaining.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.7","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Ask practical styling questions.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.8","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_2","TextConversation":"Build an absurd mystery look.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.9","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Let Hana take over while you narrate.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.10","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Okay... choice locked. 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But it worked.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.25","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Professional customer service is harder than professional chaos.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.26","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat has officially stopped asking whether this is a good idea.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-4.27","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Great. Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B5-5.1","ChapterId":"B5-5","CharacterName":"Lara","CharacterId":"15","Choice":"","TextConversation":"You've improved. 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Create a practical everyday look. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-5.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} creates a simple outfit that Lara admits is genuinely useful.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-5.12","ChapterId":"","CharacterName":"Lara","CharacterId":"15","Choice":"","TextConversation":"I don't know whether to laugh or copy it.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-5.13","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"I may have learned fashion. 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This arc needs a group picture.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"You used to complain about working here.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.4","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"I also used to think streaming was just sitting down.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.5","ChapterId":"","CharacterName":"Lara","CharacterId":"15","Choice":"","TextConversation":"You learned something.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.6","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Don't ruin the emotional scene.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.7","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Take a sincere team photo.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.8","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_2","TextConversation":"Recreate the first-day chaos.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.9","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Let chat choose the pose.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.10","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_1","TextConversation":"Okay... choice locked. Take a sincere team photo. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Everyone takes a normal group photo, and {0} actually keeps it as a personal memory.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.12","ChapterId":"","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"That is not how I trained you. But it worked.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.13","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Part-time job completed. 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New lore unlocked.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.20","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The chat is already turning this into a chaos clip.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.21","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Great. Another normal shift for a streamer who apparently has a job now.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B5-6.22","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let chat choose the pose. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Chat orders an absurd pose that somehow fits all four people.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.24","ChapterId":"","CharacterName":"Hana","CharacterId":"14","Choice":"","TextConversation":"That is not how I trained you. But it worked.","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B5-6.25","ChapterId":"","CharacterName":"Me","CharacterId":"18","Choice":"","TextConversation":"Part-time job completed. 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Buy only practical upgrades. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.11","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} buys practical gear first and discovers the room can be powerful without looking like a spaceship.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.12","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! Clip it!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.13","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"A professional room should be calm. 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No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"Chat suggests a surprisingly balanced list after removing seven joke items.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.24","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! Clip it!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-1.25","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"A professional room should be calm. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B6-2.1","ChapterId":"B6-2","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"The new chair has arrived.","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_6_LEVEL>=8","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Then this is the end of an era.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.3","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"OLD CHAIR! OLD CHAIR!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.4","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"You really remember everything.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"I archived six folders of chair-related content.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.6","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Retirement ceremony. 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No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} holds a full retirement ceremony with music, speeches, and a tiny cake.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.18","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! 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No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.23","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} keeps the old chair in the corner as honorary co-host number two.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-2.24","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B6-3.1","ChapterId":"B6-3","CharacterName":"TECH GUY","CharacterId":"17","Choice":"","TextConversation":"Do not tighten that any further.","Emotion":"Sad","TriggerChat":"ITEM_1_HOUSE_6_LEVEL>=15","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.2","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"How tight is professional tight?","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.3","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"You have already passed the safe setting.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.4","ChapterId":"","CharacterName":"TECH GUY","CharacterId":"17","Choice":"","TextConversation":"Stop. Touching. It.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.5","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Understood.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.6","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"She is still touching it.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.7","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Follow the technician exactly.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.8","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_2","TextConversation":"Try one 'tiny improvement'.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.9","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_3","TextConversation":"Let the chat coach you.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-3.10","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Okay... choice locked. Follow the technician exactly. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B6-3.16","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_2","TextConversation":"Okay... choice locked. Try one 'tiny improvement'. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B6-3.22","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_3","TextConversation":"Okay... choice locked. Let the chat coach you. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"5*Passive_Base"},{"Key":"Sub.B6-4.1","ChapterId":"B6-4","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Welcome to the pro room tour.","Emotion":"Happy","TriggerChat":"ITEM_1_HOUSE_6_LEVEL>=30","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Please walk normally.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.3","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Normal is for side characters.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.4","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"ROOM TOUR!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"She rehearsed that line.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.6","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"No further questions.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.7","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Show everything honestly.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.8","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_2","TextConversation":"Hide one ridiculous room feature.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.9","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_3","TextConversation":"Let chat decide the tour order.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-4.10","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Okay... choice locked. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"15*Passive_Base"},{"Key":"Sub.B6-5.1","ChapterId":"B6-5","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"The new room needs a name.","Emotion":"Happy","TriggerChat":"ITEM_HOUSE_6_LEVEL>=32","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.2","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Easy. {0} Base.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.3","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"BOOOORING!","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.4","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"Okay. Democracy round two.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"I fear the result.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.6","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"SUPER ULTRA STREAM DOME!","Emotion":"Surprise","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.7","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Choose a classy name yourself.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.8","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_2","TextConversation":"Accept chat's worst suggestion.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.9","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_3","TextConversation":"Blend three chat suggestions.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-5.10","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Okay... choice locked. 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"},{"Key":"Sub.B6-6.1","ChapterId":"B6-6","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"WOW That's a lot of followers.","Emotion":"Surprise","TriggerChat":"ITEM_HOUSE_6_LEVEL>=60","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.2","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Confirmed.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.3","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"WE DID IT!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.4","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"I should say something inspiring.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.5","ChapterId":"","CharacterName":"Siriee","CharacterId":"2","Choice":"","TextConversation":"Please do not say 'snack time'.","Emotion":"Sad","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.6","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"","TextConversation":"No promises.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.7","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Give a sincere thank-you speech.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.8","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_2","TextConversation":"Celebrate with the giant snack drawer.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.9","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_3","TextConversation":"Bring the old chair back for the finale.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.10","ChapterId":"","CharacterName":"Me","CharacterId":"19","Choice":"Choice_1","TextConversation":"Okay... choice locked. 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Celebrate with the giant snack drawer. No going back now!","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.17","ChapterId":"","CharacterName":"","CharacterId":"","Choice":"","TextConversation":"{0} opens the absurd snack drawer and turns the milestone into a giant eating party.","Emotion":"","TriggerChat":"","TriggerInchat":"","Reward":""},{"Key":"Sub.B6-6.18","ChapterId":"","CharacterName":"Viewers","CharacterId":"3","Choice":"","TextConversation":"This is peak content! 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Another completely reasonable day in my extremely reasonable pro room.","Emotion":"Happy","TriggerChat":"","TriggerInchat":"","Reward":"10*Passive_Base"}]} \ No newline at end of file diff --git a/Assets/Resources/Data/SubStory.json.meta b/Assets/Resources/Data/SubStory.json.meta new file mode 100644 index 0000000..1c915e6 --- /dev/null +++ b/Assets/Resources/Data/SubStory.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7ad85d406902e144c9999da4a3b2b816 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/SubStoryLocale_en.json b/Assets/Resources/Data/SubStoryLocale_en.json new file mode 100644 index 0000000..50f9d5b --- /dev/null +++ b/Assets/Resources/Data/SubStoryLocale_en.json @@ -0,0 +1 @@ +{"lines":[{"key":"Sub.B1-1.1","speakerName":"Me","text":"Wait...I've got some viewers here ?!"},{"key":"Sub.B1-1.2","speakerName":"Siriee","text":"Yes. You have a few viewers watching right now."},{"key":"Sub.B1-1.3","speakerName":"Me","text":"SOME VIEWER?! Siriee, this is huge! Someone voluntarily chose to watch me!"},{"key":"Sub.B1-1.4","speakerName":"Siriee","text":"Please remain calm. Your microphone is already peaking."},{"key":"Sub.B1-1.5","speakerName":"Me","text":"Right. Cool streamer mode. Be natural. Be mysterious."},{"key":"Sub.B1-1.6","speakerName":"Siriee","text":"You have been staring at the camera for twelve seconds."},{"key":"Sub.B1-1.7","speakerName":"Me","text":"What should i do now?"},{"key":"Sub.B1-1.8","speakerName":"Me","text":"Just Say Hi"},{"key":"Sub.B1-1.9","speakerName":"Me","text":"Activate Idol Mode"},{"key":"Sub.B1-1.10","speakerName":"Me","text":"Ask for a Nickname"},{"key":"Sub.B1-1.11","speakerName":"Me","text":"Hi! Thanks for stopping by!"},{"key":"Sub.B1-1.12","speakerName":"Siriee","text":"Good. Friendly, simple, no screaming."},{"key":"Sub.B1-1.13","speakerName":"Me","text":"I was going to say something cool, but my brain just logged out."},{"key":"Sub.B1-1.14","speakerName":"Siriee","text":"The viewer is still here."},{"key":"Sub.B1-1.15","speakerName":"Me","text":"Then... welcome to my first stream! Let's figure this out together."},{"key":"Sub.B1-1.16","speakerName":"Siriee","text":"A modest beginning. Surprisingly effective."},{"key":"Sub.B1-1.17","speakerName":"Me","text":"WELCOME, MYSTERIOUS INTERNET CITIZEN! YOU HAVE ENTERED MY DOMAIN!"},{"key":"Sub.B1-1.18","speakerName":"Siriee","text":"Volume warning. Again."},{"key":"Sub.B1-1.19","speakerName":"Me","text":"Observe my legendary streamer pose!"},{"key":"Sub.B1-1.20","speakerName":"Siriee","text":"You are pointing at a wall."},{"key":"Sub.B1-1.21","speakerName":"Me","text":"It is an artistic wall."},{"key":"Sub.B1-1.22","speakerName":"Siriee","text":"The viewer has not left. Somehow, your strategy worked."},{"key":"Sub.B1-1.23","speakerName":"Me","text":"Hey! Before anything else, what should I call you all?"},{"key":"Sub.B1-1.24","speakerName":"Siriee","text":" You are naming your fan clubs already?"},{"key":"Sub.B1-1.25","speakerName":"Me","text":"Of course. History needs documentation."},{"key":"Sub.B1-1.26","speakerName":"Siriee","text":"That is an unnecessarily serious way to describe one username."},{"key":"Sub.B1-1.27","speakerName":"Me","text":"First viewer. First legend. We have to respect the lore."},{"key":"Sub.B1-1.28","speakerName":"Siriee","text":"Congratulations. Your channel now has one piece of lore."},{"key":"Sub.B1-2.1","speakerName":"Me","text":"Okay... A Few viewers. Great. So... what do streamers actually do now?"},{"key":"Sub.B1-2.2","speakerName":"Siriee","text":"Usually, they have content prepared."},{"key":"Sub.B1-2.3","speakerName":"Me","text":"Prepared content. Right. I definitely have that."},{"key":"Sub.B1-2.4","speakerName":"Siriee","text":"You have a bowl of instant noodles and three manga volumes."},{"key":"Sub.B1-2.5","speakerName":"Me","text":"That's not content. That's my emergency survival inventory."},{"key":"Sub.B1-2.6","speakerName":"Siriee","text":"Then we need a plan before your first viewer gets bored."},{"key":"Sub.B1-2.7","speakerName":"Me","text":"Let Chat Decide"},{"key":"Sub.B1-2.8","speakerName":"Me","text":"Room Tour"},{"key":"Sub.B1-2.9","speakerName":"Me","text":"Noodle Review"},{"key":"Sub.B1-2.10","speakerName":"Me","text":"Okay! Chat, give me a challenge!"},{"key":"Sub.B1-2.11","speakerName":"Siriee","text":"There is only few viewer. Please do not call it a crowd."},{"key":"Sub.B1-2.12","speakerName":"Me","text":"A crowd of few peoples is still technically a crowd."},{"key":"Sub.B1-2.13","speakerName":"Siriee","text":"That logic should concern me."},{"key":"Sub.B1-2.14","speakerName":"Me","text":"If I can make one person laugh, maybe I can make a hundred laugh someday."},{"key":"Sub.B1-2.15","speakerName":"Siriee","text":"That is actually a good goal. Just start small."},{"key":"Sub.B1-2.16","speakerName":"Me","text":"Maybe I should show them my room!"},{"key":"Sub.B1-2.17","speakerName":"Siriee","text":"Your room currently looks like a side quest nobody accepted."},{"key":"Sub.B1-2.18","speakerName":"Me","text":"Exactly. Authentic streamer lifestyle."},{"key":"Sub.B1-2.19","speakerName":"Siriee","text":"There is laundry on the floor."},{"key":"Sub.B1-2.20","speakerName":"Me","text":"That's limited-edition floor decoration."},{"key":"Sub.B1-2.21","speakerName":"Siriee","text":"Please never become an interior design influencer"},{"key":"Sub.B1-2.22","speakerName":"Me","text":"Wait... I have instant noodles. We can do a taste test!"},{"key":"Sub.B1-2.23","speakerName":"Siriee","text":"You bought the same flavor six times."},{"key":"Sub.B1-2.24","speakerName":"Me","text":"Consistency is important for a professional brand."},{"key":"Sub.B1-2.25","speakerName":"Siriee","text":"That is not what branding means."},{"key":"Sub.B1-2.26","speakerName":"Me","text":"Fine. Then we'll rate it like serious food critics."},{"key":"Sub.B1-2.27","speakerName":"Siriee","text":"You are holding the bowl with a manga volume underneath it."},{"key":"Sub.B1-3.1","speakerName":"Siriee","text":"I installed a harmless honesty test."},{"key":"Sub.B1-3.2","speakerName":"Me","text":"Define harmless."},{"key":"Sub.B1-3.3","speakerName":"Siriee","text":"I ask questions. Your microphone analyzes your voice."},{"key":"Sub.B1-3.4","speakerName":"Me","text":"So basically I am doomed."},{"key":"Sub.B1-3.5","speakerName":"Viewers","text":"ASK HER THE IMPORTANT QUESTIONS!"},{"key":"Sub.B1-3.6","speakerName":"Me","text":"Fine. But if this exposes my secrets, I'm blaming the algorithm."},{"key":"Sub.B1-3.7","speakerName":"Me","text":"Answer every question honestly."},{"key":"Sub.B1-3.8","speakerName":"Me","text":"Lie with maximum confidence."},{"key":"Sub.B1-3.9","speakerName":"Me","text":"Turn the test on Siriee."},{"key":"Sub.B1-3.10","speakerName":"Me","text":"Okay... choice locked. Answer every question honestly. No going back now!"},{"key":"Sub.B1-3.11","speakerName":"","text":"{0} admits tiny embarrassing truths, and chat becomes weirdly supportive."},{"key":"Sub.B1-3.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-3.13","speakerName":"Me","text":"Apparently my greatest enemy is a microphone with receipts."},{"key":"Sub.B1-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B1-3.15","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-3.16","speakerName":"Me","text":"Okay... choice locked. Lie with maximum confidence. No going back now!"},{"key":"Sub.B1-3.17","speakerName":"","text":"{0} lies so confidently that the detector keeps flashing, which makes chat laugh even harder."},{"key":"Sub.B1-3.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-3.19","speakerName":"Me","text":"Apparently my greatest enemy is a microphone with receipts."},{"key":"Sub.B1-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B1-3.21","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-3.22","speakerName":"Me","text":"Okay... choice locked. Turn the test on Siriee. No going back now!"},{"key":"Sub.B1-3.23","speakerName":"","text":"Siriee gets tested and answers with suspiciously precise machine logic."},{"key":"Sub.B1-3.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-3.25","speakerName":"Me","text":"Apparently my greatest enemy is a microphone with receipts."},{"key":"Sub.B1-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B1-3.27","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-4.1","speakerName":"Me","text":"Why are all five figures facing me?"},{"key":"Sub.B1-4.2","speakerName":"Siriee","text":"They have formed a council."},{"key":"Sub.B1-4.3","speakerName":"Me","text":"A council for what?"},{"key":"Sub.B1-4.4","speakerName":"Siriee","text":"Your streaming decisions."},{"key":"Sub.B1-4.5","speakerName":"Viewers","text":"FIGURE COUNCIL!"},{"key":"Sub.B1-4.6","speakerName":"Me","text":"I reject democracy. But I do want minutes of the meeting."},{"key":"Sub.B1-4.7","speakerName":"Me","text":"Ask the figures for career advice."},{"key":"Sub.B1-4.8","speakerName":"Me","text":"Make the figures vote on her next stream."},{"key":"Sub.B1-4.9","speakerName":"Me","text":"Promote them to senior managers."},{"key":"Sub.B1-4.10","speakerName":"Me","text":"Okay... choice locked. Ask the figures for career advice. No going back now!"},{"key":"Sub.B1-4.11","speakerName":"","text":"{0} assigns each figure a job title and pretends to take their advice seriously."},{"key":"Sub.B1-4.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-4.13","speakerName":"Me","text":"I have no management team, so naturally I hired plastic figures."},{"key":"Sub.B1-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B1-4.15","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-4.16","speakerName":"Me","text":"Okay... choice locked. Make the figures vote on her next stream. No going back now!"},{"key":"Sub.B1-4.17","speakerName":"","text":"{0} builds a fake voting system and loses the vote to the figure nobody remembers buying."},{"key":"Sub.B1-4.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-4.19","speakerName":"Me","text":"I have no management team, so naturally I hired plastic figures."},{"key":"Sub.B1-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B1-4.21","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-4.22","speakerName":"Me","text":"Okay... choice locked. Promote them to senior managers. No going back now!"},{"key":"Sub.B1-4.23","speakerName":"","text":"{0} gives the figures absurd management roles and immediately blames them for everything."},{"key":"Sub.B1-4.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-4.25","speakerName":"Me","text":"I have no management team, so naturally I hired plastic figures."},{"key":"Sub.B1-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B1-4.27","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-5.1","speakerName":"Me","text":"It's midnight. I'm hungry. This is dangerous."},{"key":"Sub.B1-5.2","speakerName":"Siriee","text":"There are three snacks left."},{"key":"Sub.B1-5.3","speakerName":"Me","text":"Perfect. A roulette."},{"key":"Sub.B1-5.4","speakerName":"Viewers","text":"SNACK GACHA!"},{"key":"Sub.B1-5.5","speakerName":"Siriee","text":"Please don't call food gacha."},{"key":"Sub.B1-5.6","speakerName":"Me","text":"Too late. The marketing department has spoken."},{"key":"Sub.B1-5.7","speakerName":"Me","text":"Eat the mystery snack first."},{"key":"Sub.B1-5.8","speakerName":"Me","text":"Trade snacks with the chat using polls."},{"key":"Sub.B1-5.9","speakerName":"Me","text":"Declare the snacks too sacred to touch."},{"key":"Sub.B1-5.10","speakerName":"Me","text":"Okay... choice locked. Eat the mystery snack first. No going back now!"},{"key":"Sub.B1-5.11","speakerName":"","text":"{0} bites the mystery snack and discovers it is somehow both sweet and spicy."},{"key":"Sub.B1-5.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-5.13","speakerName":"Me","text":"I came for a midnight snack and unlocked a food franchise."},{"key":"Sub.B1-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B1-5.15","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-5.16","speakerName":"Me","text":"Okay... choice locked. Trade snacks with the chat using polls. No going back now!"},{"key":"Sub.B1-5.17","speakerName":"Me","text":"The audience votes on absurd trades, turning snack time into a tiny marketplace."},{"key":"Sub.B1-5.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-5.19","speakerName":"Me","text":"I came for a midnight snack and unlocked a food franchise."},{"key":"Sub.B1-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B1-5.21","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-5.22","speakerName":"Me","text":"Okay... choice locked. Declare the snacks too sacred to touch. No going back now!"},{"key":"Sub.B1-5.23","speakerName":"Me","text":"{0} puts the snacks on a display stand and spends ten minutes interviewing them."},{"key":"Sub.B1-5.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B1-5.25","speakerName":"Me","text":"I came for a midnight snack and unlocked a food franchise."},{"key":"Sub.B1-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B1-5.27","speakerName":"Me","text":"Great. Another completely normal day in my bedroom."},{"key":"Sub.B1-6.1","speakerName":"Me","text":"Wait... is this package actually for me?"},{"key":"Sub.B1-6.2","speakerName":"Siriee","text":"The label says: 'For the streamer with the most chaotic streams.'"},{"key":"Sub.B1-6.3","speakerName":"Me","text":"That's either incredibly sweet... or a very accurate insult."},{"key":"Sub.B1-6.4","speakerName":"Viewers","text":"OPEN IT! OPEN IT! OPEN IT!"},{"key":"Sub.B1-6.5","speakerName":"Me","text":"What if it's cursed? What if it's a bomb? What if it's... socks?"},{"key":"Sub.B1-6.6","speakerName":"Siriee","text":"Statistically, socks are the least dramatic possibility."},{"key":"Sub.B1-6.7","speakerName":"Me","text":"Open it normally."},{"key":"Sub.B1-6.8","speakerName":"Me","text":"Turn it into a dramatic unboxing."},{"key":"Sub.B1-6.9","speakerName":"Me","text":"Let Chat guess what is inside."},{"key":"Sub.B1-6.10","speakerName":"Me","text":"Okay... no screaming. Just a normal unboxing."},{"key":"Sub.B1-6.11","speakerName":"Siriee","text":"That may be the least normal thing you have done on stream."},{"key":"Sub.B1-6.12","speakerName":"Viewers","text":"AWWWWW! SHE GOT FAN MAIL!"},{"key":"Sub.B1-6.13","speakerName":"Me","text":"It's handmade... Someone actually spent time making this for me."},{"key":"Sub.B1-6.14","speakerName":"Siriee","text":"Your expression suggests the gift has successfully defeated your defenses."},{"key":"Sub.B1-6.15","speakerName":"Me","text":"Okay... I'm keeping this forever. My first real fan gift!"},{"key":"Sub.B1-6.16","speakerName":"Me","text":"Ladies and gentlemen... today, we uncover a mystery of unimaginable proportions."},{"key":"Sub.B1-6.17","speakerName":"Siriee","text":"It is a box approximately the size of your hand."},{"key":"Sub.B1-6.18","speakerName":"Viewers","text":"THREE! TWO! ONE! OPEN!"},{"key":"Sub.B1-6.19","speakerName":"Me","text":"...It's a tiny keychain."},{"key":"Sub.B1-6.20","speakerName":"Siriee","text":"You created a twelve-minute climax for a five-cent object."},{"key":"Sub.B1-6.21","speakerName":"Me","text":"And the clip is already trending. Never question my art again."},{"key":"Sub.B1-6.22","speakerName":"Me","text":"Alright, Chat. What do you think is inside?"},{"key":"Sub.B1-6.23","speakerName":"Siriee","text":"Initial predictions are: snack, plushie, or a handwritten note."},{"key":"Sub.B1-6.24","speakerName":"Viewers","text":"LEGENDARY TREASURE! ALIEN! SECRET SPONSOR!"},{"key":"Sub.B1-6.25","speakerName":"Me","text":"And... it's a tiny handmade good-luck charm."},{"key":"Sub.B1-6.26","speakerName":"Siriee","text":"So the aliens remain unconfirmed."},{"key":"Sub.B1-6.27","speakerName":"Me","text":"Honestly? I like this answer better. Someone just wanted to cheer me on."},{"key":"Sub.B2-1.1","speakerName":"Teacher","text":"{0}. Attendance first, livestream later."},{"key":"Sub.B2-1.2","speakerName":"Me","text":"Can I stream the attendance check?"},{"key":"Sub.B2-1.3","speakerName":"Siriee","text":"That sentence has created three new problems."},{"key":"Sub.B2-1.4","speakerName":"Charlotte","text":"At least you're honest."},{"key":"Sub.B2-1.5","speakerName":"Teacher","text":"Put the phone away."},{"key":"Sub.B2-1.6","speakerName":"Me","text":"This is the most restrictive content platform ever."},{"key":"Sub.B2-1.7","speakerName":"Me","text":"Do a perfectly serious attendance stream."},{"key":"Sub.B2-1.8","speakerName":"Me","text":"Invent streamer nicknames for everyone."},{"key":"Sub.B2-1.9","speakerName":"Me","text":"Let Siriee answer attendance questions."},{"key":"Sub.B2-1.10","speakerName":"Me","text":"Okay... choice locked. Do a perfectly serious attendance stream. No going back now!"},{"key":"Sub.B2-1.11","speakerName":"","text":"{0} turns attendance into a dramatic roll call with unnecessarily epic sound effects."},{"key":"Sub.B2-1.12","speakerName":"Charlotte","text":"Somehow, people are going to remember this."},{"key":"Sub.B2-1.13","speakerName":"Me","text":"I came to class and accidentally launched a new attendance system."},{"key":"Sub.B2-1.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-1.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-1.16","speakerName":"Me","text":"Okay... choice locked. Invent streamer nicknames for everyone. No going back now!"},{"key":"Sub.B2-1.17","speakerName":"","text":"The class gets ridiculous aliases, and one student immediately requests a rebrand."},{"key":"Sub.B2-1.18","speakerName":"Charlotte","text":"Somehow, people are going to remember this."},{"key":"Sub.B2-1.19","speakerName":"Me","text":"I came to class and accidentally launched a new attendance system."},{"key":"Sub.B2-1.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-1.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-1.22","speakerName":"Me","text":"Okay... choice locked. Let Siriee answer attendance questions. No going back now!"},{"key":"Sub.B2-1.23","speakerName":"","text":"Siriee answers every roll call with perfect precision while {0} tries not to laugh."},{"key":"Sub.B2-1.24","speakerName":"Charlotte","text":"Somehow, people are going to remember this."},{"key":"Sub.B2-1.25","speakerName":"Me","text":"I came to class and accidentally launched a new attendance system."},{"key":"Sub.B2-1.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-1.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-2.1","speakerName":"Sam","text":"You're streaming lunch? Really?"},{"key":"Sub.B2-2.2","speakerName":"Me","text":"Food plus audience equals content."},{"key":"Sub.B2-2.3","speakerName":"Charlotte","text":"You forgot your lunch."},{"key":"Sub.B2-2.4","speakerName":"Me","text":"Character development."},{"key":"Sub.B2-2.5","speakerName":"Siriee","text":"You are currently searching the cafeteria for free food."},{"key":"Sub.B2-2.6","speakerName":"Me","text":"Exactly. Character development."},{"key":"Sub.B2-2.7","speakerName":"Me","text":"Review the weirdest cafeteria dish."},{"key":"Sub.B2-2.8","speakerName":"Me","text":"Challenge Sam to a blind taste test."},{"key":"Sub.B2-2.9","speakerName":"Me","text":"Let chat decide your lunch."},{"key":"Sub.B2-2.10","speakerName":"Me","text":"Okay... choice locked. Review the weirdest cafeteria dish. No going back now!"},{"key":"Sub.B2-2.11","speakerName":"","text":"{0} gives a dramatic food review while Sam silently steals the best bite."},{"key":"Sub.B2-2.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-2.13","speakerName":"Me","text":"School lunch should not require this much production value."},{"key":"Sub.B2-2.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-2.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-2.16","speakerName":"Me","text":"Okay... choice locked. Challenge Sam to a blind taste test. No going back now!"},{"key":"Sub.B2-2.17","speakerName":"","text":"{0} and Sam guess cafeteria dishes blind and both confidently get almost everything wrong."},{"key":"Sub.B2-2.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-2.19","speakerName":"Me","text":"School lunch should not require this much production value."},{"key":"Sub.B2-2.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-2.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-2.22","speakerName":"Me","text":"Okay... choice locked. Let chat decide your lunch. No going back now!"},{"key":"Sub.B2-2.23","speakerName":"","text":"Chat orders a bizarre combination that somehow tastes acceptable."},{"key":"Sub.B2-2.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-2.25","speakerName":"Me","text":"School lunch should not require this much production value."},{"key":"Sub.B2-2.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-2.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-3.1","speakerName":"Sam","text":"Why did you screenshot my stream?"},{"key":"Sub.B2-3.2","speakerName":"Me","text":"For research."},{"key":"Sub.B2-3.3","speakerName":"Siriee","text":"You saved it under 'Sam Is Annoying'."},{"key":"Sub.B2-3.4","speakerName":"Me","text":"Research! Very scientific research!"},{"key":"Sub.B2-3.5","speakerName":"Viewers","text":"SAM VS {0}!"},{"key":"Sub.B2-3.6","speakerName":"Sam","text":"Fine. Then let's make it interesting."},{"key":"Sub.B2-3.7","speakerName":"Me","text":"Post the screenshot with a compliment."},{"key":"Sub.B2-3.8","speakerName":"Me","text":"Turn the screenshot into a meme."},{"key":"Sub.B2-3.9","speakerName":"Me","text":"Challenge Sam to recreate the screenshot."},{"key":"Sub.B2-3.10","speakerName":"Me","text":"Okay... choice locked. Post the screenshot with a compliment. No going back now!"},{"key":"Sub.B2-3.11","speakerName":"","text":"{0} posts the screenshot but captions it with a surprisingly sincere compliment."},{"key":"Sub.B2-3.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-3.13","speakerName":"Me","text":"Rivalry is apparently just friendship with better thumbnails."},{"key":"Sub.B2-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-3.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-3.16","speakerName":"Me","text":"Okay... choice locked. Turn the screenshot into a meme. No going back now!"},{"key":"Sub.B2-3.17","speakerName":"","text":"The meme explodes, and Sam responds by making an even worse meme of {0}."},{"key":"Sub.B2-3.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-3.19","speakerName":"Me","text":"Rivalry is apparently just friendship with better thumbnails."},{"key":"Sub.B2-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-3.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-3.22","speakerName":"Me","text":"Okay... choice locked. Challenge Sam to recreate the screenshot. No going back now!"},{"key":"Sub.B2-3.23","speakerName":"","text":"They recreate the pose perfectly, then argue over who looked less ridiculous."},{"key":"Sub.B2-3.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-3.25","speakerName":"Me","text":"Rivalry is apparently just friendship with better thumbnails."},{"key":"Sub.B2-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-3.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-4.1","speakerName":"Charlotte","text":"{0}, did you study for the test?"},{"key":"Sub.B2-4.2","speakerName":"Me","text":"I studied the thumbnail."},{"key":"Sub.B2-4.3","speakerName":"Sam","text":"That is not the test."},{"key":"Sub.B2-4.4","speakerName":"Siriee","text":"Her preparation is currently 0.7 percent useful."},{"key":"Sub.B2-4.5","speakerName":"Me","text":"Still technically not zero."},{"key":"Sub.B2-4.6","speakerName":"Charlotte","text":"That is not comforting."},{"key":"Sub.B2-4.7","speakerName":"Me","text":"Study seriously for once."},{"key":"Sub.B2-4.8","speakerName":"Me","text":"Make a funny study stream."},{"key":"Sub.B2-4.9","speakerName":"Me","text":"Ask Sam to coach you."},{"key":"Sub.B2-4.10","speakerName":"Me","text":"Okay... choice locked. Study seriously for once. No going back now!"},{"key":"Sub.B2-4.11","speakerName":"","text":"{0} studies for real and discovers she can learn quickly when she stops checking chat."},{"key":"Sub.B2-4.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-4.13","speakerName":"Me","text":"Somehow studying became content, and content became studying."},{"key":"Sub.B2-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-4.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-4.16","speakerName":"Me","text":"Okay... choice locked. Make a funny study stream. No going back now!"},{"key":"Sub.B2-4.17","speakerName":"","text":"{0} turns every revision mistake into a visual gag and accidentally memorizes the material."},{"key":"Sub.B2-4.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-4.19","speakerName":"Me","text":"Somehow studying became content, and content became studying."},{"key":"Sub.B2-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-4.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-4.22","speakerName":"Me","text":"Okay... choice locked. Ask Sam to coach you. No going back now!"},{"key":"Sub.B2-4.23","speakerName":"","text":"Sam teaches {0} with terrifying efficiency while {0} keeps giving the lesson anime names."},{"key":"Sub.B2-4.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-4.25","speakerName":"Me","text":"Somehow studying became content, and content became studying."},{"key":"Sub.B2-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-4.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-5.1","speakerName":"Teacher","text":"Why am I in your stream title?"},{"key":"Sub.B2-5.2","speakerName":"Me","text":"Because the algorithm loves authority figures."},{"key":"Sub.B2-5.3","speakerName":"Siriee","text":"You added three fire emojis."},{"key":"Sub.B2-5.4","speakerName":"Teacher","text":"Remove them."},{"key":"Sub.B2-5.5","speakerName":"Viewers","text":"MR TEACHER ARC!"},{"key":"Sub.B2-5.6","speakerName":"Me","text":"Too late. The audience has spoken."},{"key":"Sub.B2-5.7","speakerName":"Me","text":"Ask Mr Teacher for a serious advice segment."},{"key":"Sub.B2-5.8","speakerName":"Me","text":"Ask him to judge your streamer intro."},{"key":"Sub.B2-5.9","speakerName":"Me","text":"Give him the legendary chair lore briefing."},{"key":"Sub.B2-5.10","speakerName":"Me","text":"Okay... choice locked. Ask Mr Teacher for a serious advice segment. No going back now!"},{"key":"Sub.B2-5.11","speakerName":"","text":"Mr Teacher gives surprisingly useful advice while {0} tries not to make it into a meme."},{"key":"Sub.B2-5.12","speakerName":"Teacher","text":"Keep the camera steady. And try not to break anything."},{"key":"Sub.B2-5.13","speakerName":"Me","text":"My teacher has officially become part of the lore."},{"key":"Sub.B2-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-5.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-5.16","speakerName":"Me","text":"Okay... choice locked. Ask him to judge your streamer intro. No going back now!"},{"key":"Sub.B2-5.17","speakerName":"","text":"Mr Teacher rates {0}'s over-the-top intro with a completely straight face."},{"key":"Sub.B2-5.18","speakerName":"Teacher","text":"Keep the camera steady. And try not to break anything."},{"key":"Sub.B2-5.19","speakerName":"Me","text":"My teacher has officially become part of the lore."},{"key":"Sub.B2-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-5.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-5.22","speakerName":"Me","text":"Okay... choice locked. Give him the legendary chair lore briefing. No going back now!"},{"key":"Sub.B2-5.23","speakerName":"","text":"{0} spends five minutes explaining Chair Lore until Mr Teacher quietly asks to go home."},{"key":"Sub.B2-5.24","speakerName":"Teacher","text":"Keep the camera steady. And try not to break anything."},{"key":"Sub.B2-5.25","speakerName":"Me","text":"My teacher has officially become part of the lore."},{"key":"Sub.B2-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-5.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-6.1","speakerName":"Charlotte","text":"The festival stage is ready!"},{"key":"Sub.B2-6.2","speakerName":"Me","text":"Amazing. Nothing can go wrong."},{"key":"Sub.B2-6.3","speakerName":"Sam","text":"Never say that before a live event."},{"key":"Sub.B2-6.4","speakerName":"Siriee","text":"I have already logged four potential disasters."},{"key":"Sub.B2-6.5","speakerName":"Me","text":"Only four? We're overprepared."},{"key":"Sub.B2-6.6","speakerName":"Charlotte","text":"I'm starting the stream now..."},{"key":"Sub.B2-6.7","speakerName":"Me","text":"Play it safe."},{"key":"Sub.B2-6.8","speakerName":"Me","text":"Add one improvised dance segment."},{"key":"Sub.B2-6.9","speakerName":"Me","text":"Let the crowd choose every next move."},{"key":"Sub.B2-6.10","speakerName":"Me","text":"Okay... choice locked. Play it safe. No going back now!"},{"key":"Sub.B2-6.11","speakerName":"","text":"{0} follows the prepared plan and the stream runs almost perfectly."},{"key":"Sub.B2-6.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-6.13","speakerName":"Me","text":"We survived the festival. The highlight reel survived too."},{"key":"Sub.B2-6.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B2-6.15","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-6.16","speakerName":"Me","text":"Okay... choice locked. Add one improvised dance segment. No going back now!"},{"key":"Sub.B2-6.17","speakerName":"","text":"The dance goes wildly off-script but the crowd loves it."},{"key":"Sub.B2-6.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-6.19","speakerName":"Me","text":"We survived the festival. The highlight reel survived too."},{"key":"Sub.B2-6.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B2-6.21","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B2-6.22","speakerName":"Me","text":"Okay... choice locked. Let the crowd choose every next move. No going back now!"},{"key":"Sub.B2-6.23","speakerName":"","text":"The crowd controls the show, producing a chaotic but unforgettable finale."},{"key":"Sub.B2-6.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B2-6.25","speakerName":"Me","text":"We survived the festival. The highlight reel survived too."},{"key":"Sub.B2-6.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B2-6.27","speakerName":"Me","text":"Great. Another perfectly ordinary day at school."},{"key":"Sub.B3-1.1","speakerName":"Rose","text":"Please tell me you packed sunscreen."},{"key":"Sub.B3-1.2","speakerName":"Me","text":"I packed confidence."},{"key":"Sub.B3-1.3","speakerName":"Siriee","text":"That does not block UV rays."},{"key":"Sub.B3-1.4","speakerName":"Me","text":"Worth a try."},{"key":"Sub.B3-1.5","speakerName":"Rose","text":"I'm not letting the internet watch you turn red."},{"key":"Sub.B3-1.6","speakerName":"Me","text":"Okay, beach survival mode activated."},{"key":"Sub.B3-1.7","speakerName":"Me","text":"Apply sunscreen normally."},{"key":"Sub.B3-1.8","speakerName":"Me","text":"Do a dramatic sunscreen tutorial."},{"key":"Sub.B3-1.9","speakerName":"Me","text":"Ask Rose to supervise every step."},{"key":"Sub.B3-1.10","speakerName":"Me","text":"Okay... choice locked. Apply sunscreen normally. No going back now!"},{"key":"Sub.B3-1.11","speakerName":"","text":"Rose teaches {0} the correct amount, and {0} acts like she has unlocked a legendary skill."},{"key":"Sub.B3-1.12","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-1.13","speakerName":"Me","text":"Apparently sunscreen has more mechanics than streaming."},{"key":"Sub.B3-1.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-1.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-1.16","speakerName":"Me","text":"Okay... choice locked. Do a dramatic sunscreen tutorial. No going back now!"},{"key":"Sub.B3-1.17","speakerName":"","text":"{0} explains sunscreen like a battle technique complete with imaginary attack names."},{"key":"Sub.B3-1.18","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-1.19","speakerName":"Me","text":"Apparently sunscreen has more mechanics than streaming."},{"key":"Sub.B3-1.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-1.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-1.22","speakerName":"Me","text":"Okay... choice locked. Ask Rose to supervise every step. No going back now!"},{"key":"Sub.B3-1.23","speakerName":"","text":"Rose carefully supervises while {0} complains that sunscreen has too many mechanics."},{"key":"Sub.B3-1.24","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-1.25","speakerName":"Me","text":"Apparently sunscreen has more mechanics than streaming."},{"key":"Sub.B3-1.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-1.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-2.1","speakerName":"Seagull","text":"Screee!"},{"key":"Sub.B3-2.2","speakerName":"Me","text":"That bird just stole my snack."},{"key":"Sub.B3-2.3","speakerName":"Siriee","text":"Correction: the bird completed a successful transaction."},{"key":"Sub.B3-2.4","speakerName":"Rose","text":"Don't chase it."},{"key":"Sub.B3-2.5","speakerName":"Me","text":"I demand justice."},{"key":"Sub.B3-2.6","speakerName":"Seagull","text":"Screee!"},{"key":"Sub.B3-2.7","speakerName":"Me","text":"Offer another snack as a peace treaty."},{"key":"Sub.B3-2.8","speakerName":"Me","text":"Challenge the seagull to a stare-down."},{"key":"Sub.B3-2.9","speakerName":"Me","text":"Interview the seagull for content."},{"key":"Sub.B3-2.10","speakerName":"Me","text":"Okay... choice locked. Offer another snack as a peace treaty. No going back now!"},{"key":"Sub.B3-2.11","speakerName":"","text":"The seagull accepts the treaty and returns a completely different snack wrapper."},{"key":"Sub.B3-2.12","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-2.13","speakerName":"Me","text":"I lost a negotiation to a bird. This is my career now."},{"key":"Sub.B3-2.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-2.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-2.16","speakerName":"Me","text":"Okay... choice locked. Challenge the seagull to a stare-down. No going back now!"},{"key":"Sub.B3-2.17","speakerName":"","text":"{0} loses a silent staring contest in eight seconds."},{"key":"Sub.B3-2.18","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-2.19","speakerName":"Me","text":"I lost a negotiation to a bird. This is my career now."},{"key":"Sub.B3-2.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-2.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-2.22","speakerName":"Me","text":"Okay... choice locked. Interview the seagull for content. No going back now!"},{"key":"Sub.B3-2.23","speakerName":"","text":"{0} asks serious questions while the seagull screams over every answer."},{"key":"Sub.B3-2.24","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-2.25","speakerName":"Me","text":"I lost a negotiation to a bird. This is my career now."},{"key":"Sub.B3-2.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-2.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-3.1","speakerName":"Me","text":"Chat wants to choose my beach outfit."},{"key":"Sub.B3-3.2","speakerName":"Sam","text":"That is a terrible idea."},{"key":"Sub.B3-3.3","speakerName":"Siriee","text":"The polling options are getting worse."},{"key":"Sub.B3-3.4","speakerName":"Viewers","text":"BANANA HAT!"},{"key":"Sub.B3-3.5","speakerName":"Me","text":"No one panic. Fashion is about confidence."},{"key":"Sub.B3-3.6","speakerName":"Sam","text":"You are saying that while holding a banana hat."},{"key":"Sub.B3-3.7","speakerName":"Me","text":"Wear the safest outfit."},{"key":"Sub.B3-3.8","speakerName":"Me","text":"Obey the chat and wear the banana hat."},{"key":"Sub.B3-3.9","speakerName":"Me","text":"Make Sam choose for you."},{"key":"Sub.B3-3.10","speakerName":"Me","text":"Okay... choice locked. Wear the safest outfit. No going back now!"},{"key":"Sub.B3-3.11","speakerName":"","text":"{0} chooses a normal outfit and chat immediately calls it the first sensible decision of her career."},{"key":"Sub.B3-3.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-3.13","speakerName":"Me","text":"One banana hat and suddenly I'm a fashion icon."},{"key":"Sub.B3-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-3.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-3.16","speakerName":"Me","text":"Okay... choice locked. Obey the chat and wear the banana hat. No going back now!"},{"key":"Sub.B3-3.17","speakerName":"","text":"The banana hat becomes the unexpected star of the stream."},{"key":"Sub.B3-3.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-3.19","speakerName":"Me","text":"One banana hat and suddenly I'm a fashion icon."},{"key":"Sub.B3-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-3.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-3.22","speakerName":"Me","text":"Okay... choice locked. Make Sam choose for you. No going back now!"},{"key":"Sub.B3-3.23","speakerName":"","text":"Sam picks a surprisingly stylish outfit and refuses to explain why she knows so much."},{"key":"Sub.B3-3.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-3.25","speakerName":"Me","text":"One banana hat and suddenly I'm a fashion icon."},{"key":"Sub.B3-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-3.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-4.1","speakerName":"Me","text":"Sam just got more viewers than me."},{"key":"Sub.B3-4.2","speakerName":"Siriee","text":"By a significant amount."},{"key":"Sub.B3-4.3","speakerName":"Sam","text":"Maybe the audience just has taste."},{"key":"Sub.B3-4.4","speakerName":"Me","text":"Oh, it's rivalry time."},{"key":"Sub.B3-4.5","speakerName":"Siriee","text":"Please avoid declaring war on the beach."},{"key":"Sub.B3-4.6","speakerName":"Me","text":"No promises."},{"key":"Sub.B3-4.7","speakerName":"Me","text":"Congratulate Sam sincerely."},{"key":"Sub.B3-4.8","speakerName":"Me","text":"Challenge Sam to a beach mini-game."},{"key":"Sub.B3-4.9","speakerName":"Me","text":"Pretend to surrender and steal the outro."},{"key":"Sub.B3-4.10","speakerName":"Me","text":"Okay... choice locked. Congratulate Sam sincerely. No going back now!"},{"key":"Sub.B3-4.11","speakerName":"","text":"{0} congratulates Sam, and Sam is so surprised that she forgets to tease her."},{"key":"Sub.B3-4.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-4.13","speakerName":"Me","text":"The rivalry is healthy. My ego is not."},{"key":"Sub.B3-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-4.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-4.16","speakerName":"Me","text":"Okay... choice locked. Challenge Sam to a beach mini-game. No going back now!"},{"key":"Sub.B3-4.17","speakerName":"","text":"They turn a tiny beach game into a dramatic tournament with fake championship rules."},{"key":"Sub.B3-4.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-4.19","speakerName":"Me","text":"The rivalry is healthy. My ego is not."},{"key":"Sub.B3-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-4.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-4.22","speakerName":"Me","text":"Okay... choice locked. Pretend to surrender and steal the outro. No going back now!"},{"key":"Sub.B3-4.23","speakerName":"","text":"{0} bows dramatically, then hijacks the final outro with a ridiculous victory pose."},{"key":"Sub.B3-4.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-4.25","speakerName":"Me","text":"The rivalry is healthy. My ego is not."},{"key":"Sub.B3-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-4.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-5.1","speakerName":"Me","text":"Someone left me a gift at the beach."},{"key":"Sub.B3-5.2","speakerName":"Siriee","text":"It is wrapped in three layers."},{"key":"Sub.B3-5.3","speakerName":"Rose","text":"That's either adorable or suspicious."},{"key":"Sub.B3-5.4","speakerName":"Me","text":"Only one way to find out."},{"key":"Sub.B3-5.5","speakerName":"Viewers","text":"OPEN IT! OPEN IT!"},{"key":"Sub.B3-5.6","speakerName":"Me","text":"Moment of truth."},{"key":"Sub.B3-5.7","speakerName":"Me","text":"Open it carefully on stream."},{"key":"Sub.B3-5.8","speakerName":"Me","text":"Make chat guess what's inside first."},{"key":"Sub.B3-5.9","speakerName":"Me","text":"Ask Rose to open it for you."},{"key":"Sub.B3-5.10","speakerName":"Me","text":"Okay... choice locked. Open it carefully on stream. No going back now!"},{"key":"Sub.B3-5.11","speakerName":"","text":"The gift turns out to be handmade fan art of {0} sitting on the legendary chair."},{"key":"Sub.B3-5.12","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-5.13","speakerName":"Me","text":"The internet sent me a gift, and somehow the chair got involved again."},{"key":"Sub.B3-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-5.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-5.16","speakerName":"Me","text":"Okay... choice locked. Make chat guess what's inside first. No going back now!"},{"key":"Sub.B3-5.17","speakerName":"","text":"Chat makes increasingly ridiculous guesses before the real gift is revealed."},{"key":"Sub.B3-5.18","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-5.19","speakerName":"Me","text":"The internet sent me a gift, and somehow the chair got involved again."},{"key":"Sub.B3-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-5.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-5.22","speakerName":"Me","text":"Okay... choice locked. Ask Rose to open it for you. No going back now!"},{"key":"Sub.B3-5.23","speakerName":"","text":"Rose opens the package while {0} hides behind her and narrates like a horror movie."},{"key":"Sub.B3-5.24","speakerName":"Rose","text":"I can't tell if this is brilliant or ridiculous."},{"key":"Sub.B3-5.25","speakerName":"Me","text":"The internet sent me a gift, and somehow the chair got involved again."},{"key":"Sub.B3-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-5.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-6.1","speakerName":"Rose","text":"Sunset starts in twenty minutes."},{"key":"Sub.B3-6.2","speakerName":"Me","text":"Then we have twenty minutes to make content history."},{"key":"Sub.B3-6.3","speakerName":"Sam","text":"Or twenty minutes to embarrass yourself."},{"key":"Sub.B3-6.4","speakerName":"Siriee","text":"Both outcomes are statistically likely."},{"key":"Sub.B3-6.5","speakerName":"Viewers","text":"SUNSET STREAM!"},{"key":"Sub.B3-6.6","speakerName":"Me","text":"Roll camera. Maximum drama."},{"key":"Sub.B3-6.7","speakerName":"Me","text":"Do a peaceful sunset talk."},{"key":"Sub.B3-6.8","speakerName":"Me","text":"Race Sam to the sunset viewpoint."},{"key":"Sub.B3-6.9","speakerName":"Me","text":"Let chat control the final five minutes."},{"key":"Sub.B3-6.10","speakerName":"Me","text":"Okay... choice locked. Do a peaceful sunset talk. No going back now!"},{"key":"Sub.B3-6.11","speakerName":"","text":"{0} actually stays quiet for a full minute before chat starts asking if she is okay."},{"key":"Sub.B3-6.12","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-6.13","speakerName":"Me","text":"Sunsets are beautiful. My content decisions remain questionable."},{"key":"Sub.B3-6.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B3-6.15","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-6.16","speakerName":"Me","text":"Okay... choice locked. Race Sam to the sunset viewpoint. No going back now!"},{"key":"Sub.B3-6.17","speakerName":"","text":"The race is chaotic, sweaty, and somehow perfectly timed with the sunset."},{"key":"Sub.B3-6.18","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-6.19","speakerName":"Me","text":"Sunsets are beautiful. My content decisions remain questionable."},{"key":"Sub.B3-6.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B3-6.21","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B3-6.22","speakerName":"Me","text":"Okay... choice locked. Let chat control the final five minutes. No going back now!"},{"key":"Sub.B3-6.23","speakerName":"","text":"Chat chooses silly poses, heartfelt thanks, and one completely unnecessary spin."},{"key":"Sub.B3-6.24","speakerName":"Sam","text":"I hate admitting it, but that was actually good."},{"key":"Sub.B3-6.25","speakerName":"Me","text":"Sunsets are beautiful. My content decisions remain questionable."},{"key":"Sub.B3-6.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B3-6.27","speakerName":"Me","text":"Great. Another completely normal beach day. Obviously."},{"key":"Sub.B4-1.1","speakerName":"Me","text":"I promised a cooking stream. Problem: I cannot cook."},{"key":"Sub.B4-1.2","speakerName":"Siriee","text":"That seems relevant."},{"key":"Sub.B4-1.3","speakerName":"Me","text":"I can boil water."},{"key":"Sub.B4-1.4","speakerName":"Siriee","text":"That is not a meal."},{"key":"Sub.B4-1.5","speakerName":"Viewers","text":"CHEF ARC!"},{"key":"Sub.B4-1.6","speakerName":"Me","text":"Okay. Today we become culinary legends."},{"key":"Sub.B4-1.7","speakerName":"Me","text":"Follow a simple recipe."},{"key":"Sub.B4-1.8","speakerName":"Me","text":"Freestyle with random ingredients."},{"key":"Sub.B4-1.9","speakerName":"Me","text":"Make Siriee read every step out loud."},{"key":"Sub.B4-1.10","speakerName":"Me","text":"Okay... choice locked. Follow a simple recipe. No going back now!"},{"key":"Sub.B4-1.11","speakerName":"","text":"{0} follows the recipe carefully and produces a meal that is merely acceptable."},{"key":"Sub.B4-1.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-1.13","speakerName":"Me","text":"I entered the kitchen with confidence and left with evidence."},{"key":"Sub.B4-1.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-1.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-1.16","speakerName":"Me","text":"Okay... choice locked. Freestyle with random ingredients. No going back now!"},{"key":"Sub.B4-1.17","speakerName":"","text":"The dish is impossible to classify, but the process is hilarious."},{"key":"Sub.B4-1.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-1.19","speakerName":"Me","text":"I entered the kitchen with confidence and left with evidence."},{"key":"Sub.B4-1.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-1.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-1.22","speakerName":"Me","text":"Okay... choice locked. Make Siriee read every step out loud. No going back now!"},{"key":"Sub.B4-1.23","speakerName":"","text":"Siriee becomes the world's calmest cooking instructor while {0} keeps skipping instructions."},{"key":"Sub.B4-1.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-1.25","speakerName":"Me","text":"I entered the kitchen with confidence and left with evidence."},{"key":"Sub.B4-1.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-1.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-2.1","speakerName":"Chef Marco","text":"Why is there garlic on the floor?"},{"key":"Sub.B4-2.2","speakerName":"Me","text":"It escaped."},{"key":"Sub.B4-2.3","speakerName":"Siriee","text":"Garlic cannot escape."},{"key":"Sub.B4-2.4","speakerName":"Me","text":"Then explain the evidence."},{"key":"Sub.B4-2.5","speakerName":"Chef Marco","text":"You dropped it."},{"key":"Sub.B4-2.6","speakerName":"Me","text":"The garlic remains suspicious."},{"key":"Sub.B4-2.7","speakerName":"Me","text":"Own the mistake."},{"key":"Sub.B4-2.8","speakerName":"Me","text":"Investigate the garlic like a crime scene."},{"key":"Sub.B4-2.9","speakerName":"Me","text":"Ask Chef Marcro to judge the garlic."},{"key":"Sub.B4-2.10","speakerName":"Me","text":"Okay... choice locked. Own the mistake. No going back now!"},{"key":"Sub.B4-2.11","speakerName":"","text":"{0} admits the accident and turns it into a short lesson about kitchen safety."},{"key":"Sub.B4-2.12","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-2.13","speakerName":"Me","text":"The garlic did nothing wrong. I just needed a villain."},{"key":"Sub.B4-2.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-2.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-2.16","speakerName":"Me","text":"Okay... choice locked. Investigate the garlic like a crime scene. No going back now!"},{"key":"Sub.B4-2.17","speakerName":"","text":"{0} interviews the garlic, the knife, and the cutting board as suspects."},{"key":"Sub.B4-2.18","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-2.19","speakerName":"Me","text":"The garlic did nothing wrong. I just needed a villain."},{"key":"Sub.B4-2.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-2.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-2.22","speakerName":"Me","text":"Okay... choice locked. Ask Chef Marcro to judge the garlic. No going back now!"},{"key":"Sub.B4-2.23","speakerName":"","text":"Chef Marcro gives a completely serious lecture about garlic while {0} pretends it is a championship match."},{"key":"Sub.B4-2.24","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-2.25","speakerName":"Me","text":"The garlic did nothing wrong. I just needed a villain."},{"key":"Sub.B4-2.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-2.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-3.1","speakerName":"Me","text":"There are leftovers in the fridge."},{"key":"Sub.B4-3.2","speakerName":"Siriee","text":"They are from three days ago."},{"key":"Sub.B4-3.3","speakerName":"Me","text":"So they have experience."},{"key":"Sub.B4-3.4","speakerName":"Viewers","text":"DON'T!"},{"key":"Sub.B4-3.5","speakerName":"Siriee","text":"For once, chat is giving good advice."},{"key":"Sub.B4-3.6","speakerName":"Me","text":"Fine. We investigate before eating."},{"key":"Sub.B4-3.7","speakerName":"Me","text":"Throw them away."},{"key":"Sub.B4-3.8","speakerName":"Me","text":"Transform them into a new dish."},{"key":"Sub.B4-3.9","speakerName":"Me","text":"Ask chat to choose their fate."},{"key":"Sub.B4-3.10","speakerName":"Me","text":"Okay... choice locked. Throw them away. No going back now!"},{"key":"Sub.B4-3.11","speakerName":"","text":"{0} gives the leftovers a dramatic farewell ceremony."},{"key":"Sub.B4-3.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-3.13","speakerName":"Me","text":"Leftovers are not a character arc, but here we are."},{"key":"Sub.B4-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-3.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-3.16","speakerName":"Me","text":"Okay... choice locked. Transform them into a new dish. No going back now!"},{"key":"Sub.B4-3.17","speakerName":"","text":"With Chef Marcro's guidance, the leftovers become a genuinely decent meal."},{"key":"Sub.B4-3.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-3.19","speakerName":"Me","text":"Leftovers are not a character arc, but here we are."},{"key":"Sub.B4-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-3.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-3.22","speakerName":"Me","text":"Okay... choice locked. Ask chat to choose their fate. No going back now!"},{"key":"Sub.B4-3.23","speakerName":"","text":"The poll becomes a philosophical debate about leftovers, responsibility, and snacks."},{"key":"Sub.B4-3.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-3.25","speakerName":"Me","text":"Leftovers are not a character arc, but here we are."},{"key":"Sub.B4-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-3.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-4.1","speakerName":"Me","text":"The rice cooker beeped twice. That's a sign."},{"key":"Sub.B4-4.2","speakerName":"Siriee","text":"It means the rice is done."},{"key":"Sub.B4-4.3","speakerName":"Me","text":"You lack spiritual imagination."},{"key":"Sub.B4-4.4","speakerName":"Viewers","text":"ASK THE ORACLE!"},{"key":"Sub.B4-4.5","speakerName":"Siriee","text":"Please don't encourage her."},{"key":"Sub.B4-4.6","speakerName":"Me","text":"Oracle, tell me my streamer destiny."},{"key":"Sub.B4-4.7","speakerName":"Me","text":"Ask for a life prophecy."},{"key":"Sub.B4-4.8","speakerName":"Me","text":"Ask it for cooking advice."},{"key":"Sub.B4-4.9","speakerName":"Me","text":"Give it a royal crown."},{"key":"Sub.B4-4.10","speakerName":"Me","text":"Okay... choice locked. Ask for a life prophecy. No going back now!"},{"key":"Sub.B4-4.11","speakerName":"","text":"{0} asks the rice cooker for destiny and interprets every beep as a deep message."},{"key":"Sub.B4-4.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-4.13","speakerName":"Me","text":"The rice cooker knows things. I refuse to explain."},{"key":"Sub.B4-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-4.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-4.16","speakerName":"Me","text":"Okay... choice locked. Ask it for cooking advice. No going back now!"},{"key":"Sub.B4-4.17","speakerName":"","text":"Siriee secretly controls the timing while {0} pretends the cooker is giving expert advice."},{"key":"Sub.B4-4.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-4.19","speakerName":"Me","text":"The rice cooker knows things. I refuse to explain."},{"key":"Sub.B4-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-4.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-4.22","speakerName":"Me","text":"Okay... choice locked. Give it a royal crown. No going back now!"},{"key":"Sub.B4-4.23","speakerName":"","text":"{0} crowns the rice cooker and addresses it as King Rice."},{"key":"Sub.B4-4.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B4-4.25","speakerName":"Me","text":"The rice cooker knows things. I refuse to explain."},{"key":"Sub.B4-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-4.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-5.1","speakerName":"Chef Marco","text":"Your food is fine. Your thumbnail is not."},{"key":"Sub.B4-5.2","speakerName":"Me","text":"Impossible. I spent forty minutes on it."},{"key":"Sub.B4-5.3","speakerName":"Siriee","text":"You put a giant emoji over the bowl."},{"key":"Sub.B4-5.4","speakerName":"Me","text":"Art requires courage."},{"key":"Sub.B4-5.5","speakerName":"Viewers","text":"THUMBNAIL WAR!"},{"key":"Sub.B4-5.6","speakerName":"Chef Marco","text":"Let's settle this properly."},{"key":"Sub.B4-5.7","speakerName":"Me","text":"Use Chef Marcro's clean design."},{"key":"Sub.B4-5.8","speakerName":"Me","text":"Go full meme mode."},{"key":"Sub.B4-5.9","speakerName":"Me","text":"Let chat remix the thumbnail."},{"key":"Sub.B4-5.10","speakerName":"Me","text":"Okay... choice locked. Use Chef Marcro's clean design. No going back now!"},{"key":"Sub.B4-5.11","speakerName":"","text":"The clean thumbnail looks professional, and {0} reluctantly admits it works."},{"key":"Sub.B4-5.12","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-5.13","speakerName":"Me","text":"Cooking is temporary. A terrible thumbnail is forever."},{"key":"Sub.B4-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-5.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-5.16","speakerName":"Me","text":"Okay... choice locked. Go full meme mode. No going back now!"},{"key":"Sub.B4-5.17","speakerName":"","text":"The absurd thumbnail performs amazingly well and becomes the most clicked cooking episode."},{"key":"Sub.B4-5.18","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-5.19","speakerName":"Me","text":"Cooking is temporary. A terrible thumbnail is forever."},{"key":"Sub.B4-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-5.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-5.22","speakerName":"Me","text":"Okay... choice locked. Let chat remix the thumbnail. No going back now!"},{"key":"Sub.B4-5.23","speakerName":"","text":"Chat submits ridiculous versions until one unexpectedly becomes the final design."},{"key":"Sub.B4-5.24","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-5.25","speakerName":"Me","text":"Cooking is temporary. A terrible thumbnail is forever."},{"key":"Sub.B4-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-5.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-6.1","speakerName":"Chef Marco","text":"You've improved."},{"key":"Sub.B4-6.2","speakerName":"Me","text":"That's it? No dramatic speech?"},{"key":"Sub.B4-6.3","speakerName":"Siriee","text":"She is requesting emotional DLC."},{"key":"Sub.B4-6.4","speakerName":"Chef Marco","text":"Then stop burning the pan."},{"key":"Sub.B4-6.5","speakerName":"Me","text":"A powerful final lesson."},{"key":"Sub.B4-6.6","speakerName":"Siriee","text":"And surprisingly affordable."},{"key":"Sub.B4-6.7","speakerName":"Me","text":"Thank Chef Marcro sincerely."},{"key":"Sub.B4-6.8","speakerName":"Me","text":"Challenge Chef Marcro to a speed cook."},{"key":"Sub.B4-6.9","speakerName":"Me","text":"Ask for a cooking catchphrase."},{"key":"Sub.B4-6.10","speakerName":"Me","text":"Okay... choice locked. Thank Chef Marcro sincerely. No going back now!"},{"key":"Sub.B4-6.11","speakerName":"","text":"{0} thanks Chef Marcro, who quietly gives her one final cooking tip."},{"key":"Sub.B4-6.12","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-6.13","speakerName":"Me","text":"I came here to learn cooking and accidentally earned a mentor."},{"key":"Sub.B4-6.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B4-6.15","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-6.16","speakerName":"Me","text":"Okay... choice locked. Challenge Chef Marcro to a speed cook. No going back now!"},{"key":"Sub.B4-6.17","speakerName":"","text":"{0} loses badly but somehow creates the funniest dish of the day."},{"key":"Sub.B4-6.18","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-6.19","speakerName":"Me","text":"I came here to learn cooking and accidentally earned a mentor."},{"key":"Sub.B4-6.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B4-6.21","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B4-6.22","speakerName":"Me","text":"Okay... choice locked. Ask for a cooking catchphrase. No going back now!"},{"key":"Sub.B4-6.23","speakerName":"","text":"Chef Marcro reluctantly invents a deadpan catchphrase that {0} immediately overuses."},{"key":"Sub.B4-6.24","speakerName":"Chef Marco","text":"Surprisingly... acceptable."},{"key":"Sub.B4-6.25","speakerName":"Me","text":"I came here to learn cooking and accidentally earned a mentor."},{"key":"Sub.B4-6.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B4-6.27","speakerName":"Me","text":"Great. Another normal day in a kitchen I definitely control."},{"key":"Sub.B5-1.1","speakerName":"Hana","text":"First shift done. How do you feel?"},{"key":"Sub.B5-1.2","speakerName":"Me","text":"My legs have filed a complaint."},{"key":"Sub.B5-1.3","speakerName":"Siriee","text":"They appear correct."},{"key":"Sub.B5-1.4","speakerName":"Hana","text":"You survived."},{"key":"Sub.B5-1.5","speakerName":"Me","text":"That deserves content."},{"key":"Sub.B5-1.6","speakerName":"Hana","text":"Within reason."},{"key":"Sub.B5-1.7","speakerName":"Me","text":"Keep the shift private."},{"key":"Sub.B5-1.8","speakerName":"Me","text":"Make a 'first day' comedy vlog."},{"key":"Sub.B5-1.9","speakerName":"Me","text":"Ask Hana for brutally honest feedback."},{"key":"Sub.B5-1.10","speakerName":"Me","text":"Okay... choice locked. Keep the shift private. No going back now!"},{"key":"Sub.B5-1.11","speakerName":"","text":"{0} keeps the work experience mostly offline and realizes she enjoyed having one thing that was not content."},{"key":"Sub.B5-1.12","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-1.13","speakerName":"Me","text":"Working a real shift hits different when you're used to hitting 'Go Live'."},{"key":"Sub.B5-1.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-1.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-1.16","speakerName":"Me","text":"Okay... choice locked. Make a 'first day' comedy vlog. No going back now!"},{"key":"Sub.B5-1.17","speakerName":"","text":"{0} turns small workplace mistakes into harmless comedy and gets permission to post the vlog."},{"key":"Sub.B5-1.18","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-1.19","speakerName":"Me","text":"Working a real shift hits different when you're used to hitting 'Go Live'."},{"key":"Sub.B5-1.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-1.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-1.22","speakerName":"Me","text":"Okay... choice locked. Ask Hana for brutally honest feedback. No going back now!"},{"key":"Sub.B5-1.23","speakerName":"","text":"Hana points out three habits {0} can improve, and {0} writes them down seriously."},{"key":"Sub.B5-1.24","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-1.25","speakerName":"Me","text":"Working a real shift hits different when you're used to hitting 'Go Live'."},{"key":"Sub.B5-1.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-1.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-2.1","speakerName":"Lara","text":"Why are you sitting beside the mannequin?"},{"key":"Sub.B5-2.2","speakerName":"Me","text":"We are discussing fashion."},{"key":"Sub.B5-2.3","speakerName":"Siriee","text":"The mannequin has not responded."},{"key":"Sub.B5-2.4","speakerName":"Me","text":"A strong silent type."},{"key":"Sub.B5-2.5","speakerName":"Lara","text":"You are giving it a personality, aren't you?"},{"key":"Sub.B5-2.6","speakerName":"Me","text":"Obviously."},{"key":"Sub.B5-2.7","speakerName":"Me","text":"Style the mannequin seriously."},{"key":"Sub.B5-2.8","speakerName":"Me","text":"Give the mannequin a fake dating profile."},{"key":"Sub.B5-2.9","speakerName":"Me","text":"Ask Lara to choose the outfit."},{"key":"Sub.B5-2.10","speakerName":"Me","text":"Okay... choice locked. Style the mannequin seriously. No going back now!"},{"key":"Sub.B5-2.11","speakerName":"","text":"{0} and Lara create a genuinely stylish outfit and unexpectedly agree on the final look."},{"key":"Sub.B5-2.12","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-2.13","speakerName":"Me","text":"The mannequin has a better dating profile than I do."},{"key":"Sub.B5-2.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-2.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-2.16","speakerName":"Me","text":"Okay... choice locked. Give the mannequin a fake dating profile. No going back now!"},{"key":"Sub.B5-2.17","speakerName":"","text":"{0} makes a ridiculous dating profile and customers start taking photos with it."},{"key":"Sub.B5-2.18","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-2.19","speakerName":"Me","text":"The mannequin has a better dating profile than I do."},{"key":"Sub.B5-2.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-2.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-2.22","speakerName":"Me","text":"Okay... choice locked. Ask Lara to choose the outfit. No going back now!"},{"key":"Sub.B5-2.23","speakerName":"","text":"Lara styles the mannequin perfectly and {0} declares her the secret fashion boss."},{"key":"Sub.B5-2.24","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-2.25","speakerName":"Me","text":"The mannequin has a better dating profile than I do."},{"key":"Sub.B5-2.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-2.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-3.1","speakerName":"Hana","text":"Please don't turn the fitting room into a game."},{"key":"Sub.B5-3.2","speakerName":"Me","text":"Too late. Speedrun."},{"key":"Sub.B5-3.3","speakerName":"Siriee","text":"Please define safe rules first."},{"key":"Sub.B5-3.4","speakerName":"Viewers","text":"SPEEDRUN!"},{"key":"Sub.B5-3.5","speakerName":"Me","text":"Fast fashion, but literally."},{"key":"Sub.B5-3.6","speakerName":"Hana","text":"I regret approving this stream."},{"key":"Sub.B5-3.7","speakerName":"Me","text":"Make it a timed staff challenge."},{"key":"Sub.B5-3.8","speakerName":"Me","text":"Let chat pick the next outfit."},{"key":"Sub.B5-3.9","speakerName":"Me","text":"Team up with Lara for a relay."},{"key":"Sub.B5-3.10","speakerName":"Me","text":"Okay... choice locked. Make it a timed staff challenge. No going back now!"},{"key":"Sub.B5-3.11","speakerName":"","text":"{0} times herself organizing outfits, discovering that speed actually requires planning."},{"key":"Sub.B5-3.12","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-3.13","speakerName":"Me","text":"Fast fashion turned into actual cardio."},{"key":"Sub.B5-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-3.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-3.16","speakerName":"Me","text":"Okay... choice locked. Let chat pick the next outfit. No going back now!"},{"key":"Sub.B5-3.17","speakerName":"","text":"Chat picks wildly mismatched pieces and {0} has to salvage the look."},{"key":"Sub.B5-3.18","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-3.19","speakerName":"Me","text":"Fast fashion turned into actual cardio."},{"key":"Sub.B5-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-3.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-3.22","speakerName":"Me","text":"Okay... choice locked. Team up with Lara for a relay. No going back now!"},{"key":"Sub.B5-3.23","speakerName":"","text":"{0} and Lara work as a relay team and discover their timing is suspiciously good."},{"key":"Sub.B5-3.24","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-3.25","speakerName":"Me","text":"Fast fashion turned into actual cardio."},{"key":"Sub.B5-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-3.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-4.1","speakerName":"Customer","text":"I need an outfit that says 'mysterious but approachable.'"},{"key":"Sub.B5-4.2","speakerName":"Me","text":"I understand exactly one of those words."},{"key":"Sub.B5-4.3","speakerName":"Siriee","text":"She means she has no idea."},{"key":"Sub.B5-4.4","speakerName":"Hana","text":"Try asking questions first."},{"key":"Sub.B5-4.5","speakerName":"Me","text":"Right. Professional mode."},{"key":"Sub.B5-4.6","speakerName":"Customer","text":"This is already entertaining."},{"key":"Sub.B5-4.7","speakerName":"Me","text":"Ask practical styling questions."},{"key":"Sub.B5-4.8","speakerName":"Me","text":"Build an absurd mystery look."},{"key":"Sub.B5-4.9","speakerName":"Me","text":"Let Hana take over while you narrate."},{"key":"Sub.B5-4.10","speakerName":"Me","text":"Okay... choice locked. Ask practical styling questions. No going back now!"},{"key":"Sub.B5-4.11","speakerName":"","text":"{0} asks about the customer's needs and finds a balanced outfit that genuinely works."},{"key":"Sub.B5-4.12","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-4.13","speakerName":"Me","text":"Professional customer service is harder than professional chaos."},{"key":"Sub.B5-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-4.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-4.16","speakerName":"Me","text":"Okay... choice locked. Build an absurd mystery look. No going back now!"},{"key":"Sub.B5-4.17","speakerName":"","text":"{0} creates a dramatic detective-inspired outfit that the customer surprisingly loves."},{"key":"Sub.B5-4.18","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-4.19","speakerName":"Me","text":"Professional customer service is harder than professional chaos."},{"key":"Sub.B5-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-4.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-4.22","speakerName":"Me","text":"Okay... choice locked. Let Hana take over while you narrate. No going back now!"},{"key":"Sub.B5-4.23","speakerName":"","text":"Hana smoothly handles the customer while {0} narrates the process like a sports commentator."},{"key":"Sub.B5-4.24","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-4.25","speakerName":"Me","text":"Professional customer service is harder than professional chaos."},{"key":"Sub.B5-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-4.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-5.1","speakerName":"Lara","text":"You've improved. Want a challenge?"},{"key":"Sub.B5-5.2","speakerName":"Me","text":"Is it expensive?"},{"key":"Sub.B5-5.3","speakerName":"Siriee","text":"Your first question was financial."},{"key":"Sub.B5-5.4","speakerName":"Lara","text":"No. It's a styling challenge."},{"key":"Sub.B5-5.5","speakerName":"Me","text":"Then I'm ready."},{"key":"Sub.B5-5.6","speakerName":"Siriee","text":"That confidence worries me."},{"key":"Sub.B5-5.7","speakerName":"Me","text":"Create a practical everyday look."},{"key":"Sub.B5-5.8","speakerName":"Me","text":"Create the most ridiculous look possible."},{"key":"Sub.B5-5.9","speakerName":"Me","text":"Copy Lara's style."},{"key":"Sub.B5-5.10","speakerName":"Me","text":"Okay... choice locked. Create a practical everyday look. No going back now!"},{"key":"Sub.B5-5.11","speakerName":"","text":"{0} creates a simple outfit that Lara admits is genuinely useful."},{"key":"Sub.B5-5.12","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-5.13","speakerName":"Me","text":"I may have learned fashion. I definitely learned how to pose."},{"key":"Sub.B5-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-5.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-5.16","speakerName":"Me","text":"Okay... choice locked. Create the most ridiculous look possible. No going back now!"},{"key":"Sub.B5-5.17","speakerName":"","text":"The final outfit is an impossible mix of accessories, but somehow the camera loves it."},{"key":"Sub.B5-5.18","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-5.19","speakerName":"Me","text":"I may have learned fashion. I definitely learned how to pose."},{"key":"Sub.B5-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-5.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-5.22","speakerName":"Me","text":"Okay... choice locked. Copy Lara's style. No going back now!"},{"key":"Sub.B5-5.23","speakerName":"","text":"{0} copies Lara's style almost perfectly and then poses like a dramatic rival."},{"key":"Sub.B5-5.24","speakerName":"Lara","text":"I don't know whether to laugh or copy it."},{"key":"Sub.B5-5.25","speakerName":"Me","text":"I may have learned fashion. I definitely learned how to pose."},{"key":"Sub.B5-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-5.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-6.1","speakerName":"Hana","text":"Last shift photo? You want one?"},{"key":"Sub.B5-6.2","speakerName":"Me","text":"Of course. This arc needs a group picture."},{"key":"Sub.B5-6.3","speakerName":"Siriee","text":"You used to complain about working here."},{"key":"Sub.B5-6.4","speakerName":"Me","text":"I also used to think streaming was just sitting down."},{"key":"Sub.B5-6.5","speakerName":"Lara","text":"You learned something."},{"key":"Sub.B5-6.6","speakerName":"Me","text":"Don't ruin the emotional scene."},{"key":"Sub.B5-6.7","speakerName":"Me","text":"Take a sincere team photo."},{"key":"Sub.B5-6.8","speakerName":"Me","text":"Recreate the first-day chaos."},{"key":"Sub.B5-6.9","speakerName":"Me","text":"Let chat choose the pose."},{"key":"Sub.B5-6.10","speakerName":"Me","text":"Okay... choice locked. Take a sincere team photo. No going back now!"},{"key":"Sub.B5-6.11","speakerName":"","text":"Everyone takes a normal group photo, and {0} actually keeps it as a personal memory."},{"key":"Sub.B5-6.12","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-6.13","speakerName":"Me","text":"Part-time job completed. New lore unlocked."},{"key":"Sub.B5-6.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B5-6.15","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-6.16","speakerName":"Me","text":"Okay... choice locked. Recreate the first-day chaos. No going back now!"},{"key":"Sub.B5-6.17","speakerName":"","text":"They recreate {0}'s disastrous first shift pose, and the whole store joins in."},{"key":"Sub.B5-6.18","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-6.19","speakerName":"Me","text":"Part-time job completed. New lore unlocked."},{"key":"Sub.B5-6.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B5-6.21","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B5-6.22","speakerName":"Me","text":"Okay... choice locked. Let chat choose the pose. No going back now!"},{"key":"Sub.B5-6.23","speakerName":"","text":"Chat orders an absurd pose that somehow fits all four people."},{"key":"Sub.B5-6.24","speakerName":"Hana","text":"That is not how I trained you. But it worked."},{"key":"Sub.B5-6.25","speakerName":"Me","text":"Part-time job completed. New lore unlocked."},{"key":"Sub.B5-6.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B5-6.27","speakerName":"Me","text":"Great. Another normal shift for a streamer who apparently has a job now."},{"key":"Sub.B6-1.1","speakerName":"Me","text":"New room. New era. More RGB."},{"key":"Sub.B6-1.2","speakerName":"Siriee","text":"Your budget says less RGB."},{"key":"Sub.B6-1.3","speakerName":"Me","text":"My budget lacks vision."},{"key":"Sub.B6-1.4","speakerName":"Viewers","text":"MORE LIGHTS!"},{"key":"Sub.B6-1.5","speakerName":"Siriee","text":"You are being outvoted by the internet."},{"key":"Sub.B6-1.6","speakerName":"Me","text":"Democracy finally works."},{"key":"Sub.B6-1.7","speakerName":"Me","text":"Buy only practical upgrades."},{"key":"Sub.B6-1.8","speakerName":"Me","text":"Spend on absurd RGB."},{"key":"Sub.B6-1.9","speakerName":"Me","text":"Let chat build the shopping list."},{"key":"Sub.B6-1.10","speakerName":"Me","text":"Okay... choice locked. Buy only practical upgrades. No going back now!"},{"key":"Sub.B6-1.11","speakerName":"","text":"{0} buys practical gear first and discovers the room can be powerful without looking like a spaceship."},{"key":"Sub.B6-1.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-1.13","speakerName":"Me","text":"A professional room should be calm. Unfortunately, I own RGB lights."},{"key":"Sub.B6-1.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-1.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-1.16","speakerName":"Me","text":"Okay... choice locked. Spend on absurd RGB. No going back now!"},{"key":"Sub.B6-1.17","speakerName":"","text":"The room glows like a small sun and immediately trips one power strip."},{"key":"Sub.B6-1.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-1.19","speakerName":"Me","text":"A professional room should be calm. Unfortunately, I own RGB lights."},{"key":"Sub.B6-1.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-1.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-1.22","speakerName":"Me","text":"Okay... choice locked. Let chat build the shopping list. No going back now!"},{"key":"Sub.B6-1.23","speakerName":"","text":"Chat suggests a surprisingly balanced list after removing seven joke items."},{"key":"Sub.B6-1.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-1.25","speakerName":"Me","text":"A professional room should be calm. Unfortunately, I own RGB lights."},{"key":"Sub.B6-1.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-1.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-2.1","speakerName":"Me","text":"The new chair has arrived."},{"key":"Sub.B6-2.2","speakerName":"Siriee","text":"Then this is the end of an era."},{"key":"Sub.B6-2.3","speakerName":"Viewers","text":"OLD CHAIR! OLD CHAIR!"},{"key":"Sub.B6-2.4","speakerName":"Me","text":"You really remember everything."},{"key":"Sub.B6-2.5","speakerName":"Siriee","text":"I archived six folders of chair-related content."},{"key":"Sub.B6-2.6","speakerName":"Me","text":"Retirement ceremony. Now."},{"key":"Sub.B6-2.7","speakerName":"Me","text":"Give the chair a quiet farewell."},{"key":"Sub.B6-2.8","speakerName":"Me","text":"Throw a ridiculous retirement party."},{"key":"Sub.B6-2.9","speakerName":"Me","text":"Keep the old chair as a co-host."},{"key":"Sub.B6-2.10","speakerName":"Me","text":"Okay... choice locked. Give the chair a quiet farewell. No going back now!"},{"key":"Sub.B6-2.11","speakerName":"","text":"{0} places the old chair beside the new setup and thanks it for surviving everything."},{"key":"Sub.B6-2.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-2.13","speakerName":"Me","text":"The old chair deserved better than a retirement speech from me."},{"key":"Sub.B6-2.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-2.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-2.16","speakerName":"Me","text":"Okay... choice locked. Throw a ridiculous retirement party. No going back now!"},{"key":"Sub.B6-2.17","speakerName":"","text":"{0} holds a full retirement ceremony with music, speeches, and a tiny cake."},{"key":"Sub.B6-2.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-2.19","speakerName":"Me","text":"The old chair deserved better than a retirement speech from me."},{"key":"Sub.B6-2.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-2.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-2.22","speakerName":"Me","text":"Okay... choice locked. Keep the old chair as a co-host. No going back now!"},{"key":"Sub.B6-2.23","speakerName":"","text":"{0} keeps the old chair in the corner as honorary co-host number two."},{"key":"Sub.B6-2.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-2.25","speakerName":"Me","text":"The old chair deserved better than a retirement speech from me."},{"key":"Sub.B6-2.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-2.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-3.1","speakerName":"TECH GUY","text":"Do not tighten that any further."},{"key":"Sub.B6-3.2","speakerName":"Me","text":"How tight is professional tight?"},{"key":"Sub.B6-3.3","speakerName":"Siriee","text":"You have already passed the safe setting."},{"key":"Sub.B6-3.4","speakerName":"TECH GUY","text":"Stop. Touching. It."},{"key":"Sub.B6-3.5","speakerName":"Me","text":"Understood."},{"key":"Sub.B6-3.6","speakerName":"Siriee","text":"She is still touching it."},{"key":"Sub.B6-3.7","speakerName":"Me","text":"Follow the technician exactly."},{"key":"Sub.B6-3.8","speakerName":"Me","text":"Try one 'tiny improvement'."},{"key":"Sub.B6-3.9","speakerName":"Me","text":"Let the chat coach you."},{"key":"Sub.B6-3.10","speakerName":"Me","text":"Okay... choice locked. Follow the technician exactly. No going back now!"},{"key":"Sub.B6-3.11","speakerName":"","text":"{0} follows every instruction and the mic arm finally behaves like a professional piece of gear."},{"key":"Sub.B6-3.12","speakerName":"TECH GUY","text":"Please do not touch another cable."},{"key":"Sub.B6-3.13","speakerName":"Me","text":"Professional hardware has discovered my natural enemy: curiosity."},{"key":"Sub.B6-3.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-3.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-3.16","speakerName":"Me","text":"Okay... choice locked. Try one 'tiny improvement'. No going back now!"},{"key":"Sub.B6-3.17","speakerName":"","text":"The tiny improvement sends the arm flying, but {0} catches it dramatically on camera."},{"key":"Sub.B6-3.18","speakerName":"TECH GUY","text":"Please do not touch another cable."},{"key":"Sub.B6-3.19","speakerName":"Me","text":"Professional hardware has discovered my natural enemy: curiosity."},{"key":"Sub.B6-3.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-3.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-3.22","speakerName":"Me","text":"Okay... choice locked. Let the chat coach you. No going back now!"},{"key":"Sub.B6-3.23","speakerName":"","text":"Chat gives conflicting instructions until Tech Guy steps in and restores order."},{"key":"Sub.B6-3.24","speakerName":"TECH GUY","text":"Please do not touch another cable."},{"key":"Sub.B6-3.25","speakerName":"Me","text":"Professional hardware has discovered my natural enemy: curiosity."},{"key":"Sub.B6-3.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-3.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-4.1","speakerName":"Me","text":"Welcome to the pro room tour."},{"key":"Sub.B6-4.2","speakerName":"Siriee","text":"Please walk normally."},{"key":"Sub.B6-4.3","speakerName":"Me","text":"Normal is for side characters."},{"key":"Sub.B6-4.4","speakerName":"Viewers","text":"ROOM TOUR!"},{"key":"Sub.B6-4.5","speakerName":"Siriee","text":"She rehearsed that line."},{"key":"Sub.B6-4.6","speakerName":"Me","text":"No further questions."},{"key":"Sub.B6-4.7","speakerName":"Me","text":"Show everything honestly."},{"key":"Sub.B6-4.8","speakerName":"Me","text":"Hide one ridiculous room feature."},{"key":"Sub.B6-4.9","speakerName":"Me","text":"Let chat decide the tour order."},{"key":"Sub.B6-4.10","speakerName":"Me","text":"Okay... choice locked. Show everything honestly. No going back now!"},{"key":"Sub.B6-4.11","speakerName":"","text":"{0} gives a practical tour and explains which upgrades actually changed her workflow."},{"key":"Sub.B6-4.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-4.13","speakerName":"Me","text":"The room tour was supposed to show the setup. It showed my personality instead."},{"key":"Sub.B6-4.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-4.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-4.16","speakerName":"Me","text":"Okay... choice locked. Hide one ridiculous room feature. No going back now!"},{"key":"Sub.B6-4.17","speakerName":"","text":"{0} teases a mystery feature for the entire tour before finally revealing a giant snack drawer."},{"key":"Sub.B6-4.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-4.19","speakerName":"Me","text":"The room tour was supposed to show the setup. It showed my personality instead."},{"key":"Sub.B6-4.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-4.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-4.22","speakerName":"Me","text":"Okay... choice locked. Let chat decide the tour order. No going back now!"},{"key":"Sub.B6-4.23","speakerName":"","text":"Chat makes the tour jump from keyboard to fridge to chair and back again."},{"key":"Sub.B6-4.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-4.25","speakerName":"Me","text":"The room tour was supposed to show the setup. It showed my personality instead."},{"key":"Sub.B6-4.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-4.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-5.1","speakerName":"Siriee","text":"The new room needs a name."},{"key":"Sub.B6-5.2","speakerName":"Me","text":"Easy. {0} Base."},{"key":"Sub.B6-5.3","speakerName":"Viewers","text":"BOOOORING!"},{"key":"Sub.B6-5.4","speakerName":"Me","text":"Okay. Democracy round two."},{"key":"Sub.B6-5.5","speakerName":"Siriee","text":"I fear the result."},{"key":"Sub.B6-5.6","speakerName":"Viewers","text":"SUPER ULTRA STREAM DOME!"},{"key":"Sub.B6-5.7","speakerName":"Me","text":"Choose a classy name yourself."},{"key":"Sub.B6-5.8","speakerName":"Me","text":"Accept chat's worst suggestion."},{"key":"Sub.B6-5.9","speakerName":"Me","text":"Blend three chat suggestions."},{"key":"Sub.B6-5.10","speakerName":"Me","text":"Okay... choice locked. Choose a classy name yourself. No going back now!"},{"key":"Sub.B6-5.11","speakerName":"","text":"{0} chooses a clean name and briefly experiences being mature."},{"key":"Sub.B6-5.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-5.13","speakerName":"Me","text":"My community named the room. I am now legally outnumbered."},{"key":"Sub.B6-5.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-5.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-5.16","speakerName":"Me","text":"Okay... choice locked. Accept chat's worst suggestion. No going back now!"},{"key":"Sub.B6-5.17","speakerName":"","text":"Chat chooses an absurd name that takes up half the overlay."},{"key":"Sub.B6-5.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-5.19","speakerName":"Me","text":"My community named the room. I am now legally outnumbered."},{"key":"Sub.B6-5.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-5.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-5.22","speakerName":"Me","text":"Okay... choice locked. Blend three chat suggestions. No going back now!"},{"key":"Sub.B6-5.23","speakerName":"","text":"{0} combines three names into one enormous title that barely fits the logo."},{"key":"Sub.B6-5.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-5.25","speakerName":"Me","text":"My community named the room. I am now legally outnumbered."},{"key":"Sub.B6-5.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-5.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-6.1","speakerName":"Me","text":"WOW That's a lot of followers."},{"key":"Sub.B6-6.2","speakerName":"Siriee","text":"Confirmed."},{"key":"Sub.B6-6.3","speakerName":"Viewers","text":"WE DID IT!"},{"key":"Sub.B6-6.4","speakerName":"Me","text":"I should say something inspiring."},{"key":"Sub.B6-6.5","speakerName":"Siriee","text":"Please do not say 'snack time'."},{"key":"Sub.B6-6.6","speakerName":"Me","text":"No promises."},{"key":"Sub.B6-6.7","speakerName":"Me","text":"Give a sincere thank-you speech."},{"key":"Sub.B6-6.8","speakerName":"Me","text":"Celebrate with the giant snack drawer."},{"key":"Sub.B6-6.9","speakerName":"Me","text":"Bring the old chair back for the finale."},{"key":"Sub.B6-6.10","speakerName":"Me","text":"Okay... choice locked. Give a sincere thank-you speech. No going back now!"},{"key":"Sub.B6-6.11","speakerName":"","text":"{0} gives a genuine thank-you speech and talks about how far she has come from the tiny bedroom setup."},{"key":"Sub.B6-6.12","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-6.13","speakerName":"Me","text":"Ten million followers, one ridiculous snack drawer, and the same old me."},{"key":"Sub.B6-6.14","speakerName":"Siriee","text":"The chat is already calling this the wholesome route."},{"key":"Sub.B6-6.15","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-6.16","speakerName":"Me","text":"Okay... choice locked. Celebrate with the giant snack drawer. No going back now!"},{"key":"Sub.B6-6.17","speakerName":"","text":"{0} opens the absurd snack drawer and turns the milestone into a giant eating party."},{"key":"Sub.B6-6.18","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-6.19","speakerName":"Me","text":"Ten million followers, one ridiculous snack drawer, and the same old me."},{"key":"Sub.B6-6.20","speakerName":"Siriee","text":"The chat is already turning this into a chaos clip."},{"key":"Sub.B6-6.21","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."},{"key":"Sub.B6-6.22","speakerName":"Me","text":"Okay... choice locked. Bring the old chair back for the finale. No going back now!"},{"key":"Sub.B6-6.23","speakerName":"","text":"{0} rolls the legendary old chair into the new room for one final stream together."},{"key":"Sub.B6-6.24","speakerName":"Viewers","text":"This is peak content! Clip it!"},{"key":"Sub.B6-6.25","speakerName":"Me","text":"Ten million followers, one ridiculous snack drawer, and the same old me."},{"key":"Sub.B6-6.26","speakerName":"Siriee","text":"The chat has officially stopped asking whether this is a good idea."},{"key":"Sub.B6-6.27","speakerName":"Me","text":"Great. Another completely reasonable day in my extremely reasonable pro room."}],"characterNames":[]} \ No newline at end of file diff --git a/Assets/Resources/Data/SubStoryLocale_en.json.meta b/Assets/Resources/Data/SubStoryLocale_en.json.meta new file mode 100644 index 0000000..d0db1a3 --- /dev/null +++ b/Assets/Resources/Data/SubStoryLocale_en.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8c11f395fc4124e419f94286a2729102 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/SubStoryLocale_ko.json b/Assets/Resources/Data/SubStoryLocale_ko.json new file mode 100644 index 0000000..7cbd0eb --- /dev/null +++ b/Assets/Resources/Data/SubStoryLocale_ko.json @@ -0,0 +1 @@ +{"lines":[{"key":"Sub.B1-1.1","speakerName":"Me","text":"잠깐... 여기에 시청자가 몇 명 들어왔는데?!"},{"key":"Sub.B1-1.2","speakerName":"Siriee","text":"네. 지금 몇 분의 시청자가 시청 중입니다."},{"key":"Sub.B1-1.3","speakerName":"Me","text":"시청자라고?! Siriee, 이건 대사건이야! 누군가 자발적으로 나를 보러 와줬다고!"},{"key":"Sub.B1-1.4","speakerName":"Siriee","text":"진정하십시오. 이미 마이크 볼륨이 한계치를 초과했습니다."},{"key":"Sub.B1-1.5","speakerName":"Me","text":"맞아. 쿨한 스트리머 모드. 자연스럽게. 신비롭게."},{"key":"Sub.B1-1.6","speakerName":"Siriee","text":"카메라를 12초 동안 멍하니 응시하고 계십니다."},{"key":"Sub.B1-1.7","speakerName":"Me","text":"나 이제 뭐 해야 해?"},{"key":"Sub.B1-1.8","speakerName":"Me","text":"그냥 인사하기"},{"key":"Sub.B1-1.9","speakerName":"Me","text":"아이돌 모드 가동"},{"key":"Sub.B1-1.10","speakerName":"Me","text":"팬 애칭 정하기"},{"key":"Sub.B1-1.11","speakerName":"Me","text":"안녕! 보러 와줘서 고마워!"},{"key":"Sub.B1-1.12","speakerName":"Siriee","text":"좋습니다. 친근하고, 단순하며, 비명도 없군요."},{"key":"Sub.B1-1.13","speakerName":"Me","text":"멋진 말을 하려고 했는데, 방금 뇌가 로그아웃해 버렸어."},{"key":"Sub.B1-1.14","speakerName":"Siriee","text":"시청자가 아직 나가지 않았습니다."},{"key":"Sub.B1-1.15","speakerName":"Me","text":"그럼... 내 첫 방송에 온 걸 환영해! 함께 재미있게 풀어가 보자고."},{"key":"Sub.B1-1.16","speakerName":"Siriee","text":"소박한 시작치고는 놀라울 정도로 효과적이네요."},{"key":"Sub.B1-1.17","speakerName":"Me","text":"환영한다, 미지의 인터넷 시민이여! 그대는 나의 영역에 발을 들였다!"},{"key":"Sub.B1-1.18","speakerName":"Siriee","text":"음량 주의 경고. 다시 한번 알립니다."},{"key":"Sub.B1-1.19","speakerName":"Me","text":"나의 전설적인 스트리머 포즈를 보라!"},{"key":"Sub.B1-1.20","speakerName":"Siriee","text":"벽을 가리키고 계십니다."},{"key":"Sub.B1-1.21","speakerName":"Me","text":"예술적인 벽이거든."},{"key":"Sub.B1-1.22","speakerName":"Siriee","text":"시청자가 도망가지 않았습니다. 어찌 된 영문인지 전략이 통했군요."},{"key":"Sub.B1-1.23","speakerName":"Me","text":"야! 다들 뭐라 불러주면 좋을까?"},{"key":"Sub.B1-1.24","speakerName":"Siriee","text":"벌써 팬클럽 이름을 지으시려는 겁니까?"},{"key":"Sub.B1-1.25","speakerName":"Me","text":"당연하지. 역사란 기록되어야 하니까."},{"key":"Sub.B1-1.26","speakerName":"Siriee","text":"아이디 하나를 설명하기엔 불필요하게 비장하군요."},{"key":"Sub.B1-1.27","speakerName":"Me","text":"첫 시청자. 첫 전설. 공식 세계관 설정(로어)은 존중해야지."},{"key":"Sub.B1-1.28","speakerName":"Siriee","text":"축하드립니다. 당신의 채널에 공식 설정 한 조각이 생겼습니다."},{"key":"Sub.B1-2.1","speakerName":"Me","text":"좋아... 시청자가 몇 명 있어. 최고야. 그런데... 스트리머는 이제 실제로 뭘 해야 하지?"},{"key":"Sub.B1-2.2","speakerName":"Siriee","text":"보통은 미리 준비된 방송 콘텐츠가 있습니다."},{"key":"Sub.B1-2.3","speakerName":"Me","text":"준비된 콘텐츠. 맞아, 나한테도 당연히 있지."},{"key":"Sub.B1-2.4","speakerName":"Siriee","text":"눈앞에는 컵라면 하나와 만화책 세 권뿐입니다."},{"key":"Sub.B1-2.5","speakerName":"Me","text":"그건 방송용이 아니라 내 비상 생존 보급품이거든."},{"key":"Sub.B1-2.6","speakerName":"Siriee","text":"그렇다면 첫 시청자가 지루해지기 전에 계획을 세워야 합니다."},{"key":"Sub.B1-2.7","speakerName":"Me","text":"채팅창에 맡기기"},{"key":"Sub.B1-2.8","speakerName":"Me","text":"방 구경(룸투어)"},{"key":"Sub.B1-2.9","speakerName":"Me","text":"라면 리뷰"},{"key":"Sub.B1-2.10","speakerName":"Me","text":"좋아! 채팅창, 나한테 미션을 줘!"},{"key":"Sub.B1-2.11","speakerName":"Siriee","text":"단 몇 명뿐입니다. 군중이라고 부르지 말아 주십시오."},{"key":"Sub.B1-2.12","speakerName":"Me","text":"몇 명이라도 모이면 이론상 엄연히 군중이 맞거든!"},{"key":"Sub.B1-2.13","speakerName":"Siriee","text":"그 논리에 제가 심각성을 느껴야 할 것 같군요."},{"key":"Sub.B1-2.14","speakerName":"Me","text":"한 사람을 웃길 수 있다면, 언젠간 백 명도 웃길 수 있겠지."},{"key":"Sub.B1-2.15","speakerName":"Siriee","text":"그건 실제로 꽤 좋은 목표네요. 작은 것부터 시작하세요."},{"key":"Sub.B1-2.16","speakerName":"Me","text":"어쩌면 내 방을 보여주는 게 좋을지도 몰라!"},{"key":"Sub.B1-2.17","speakerName":"Siriee","text":"당신의 방은 현재 아무도 수락하지 않은 서브 퀘스트처럼 보입니다."},{"key":"Sub.B1-2.18","speakerName":"Me","text":"바로 그거야. 찐 스트리머 라이프스타일이지."},{"key":"Sub.B1-2.19","speakerName":"Siriee","text":"바닥에 빨랫감이 널브러져 있습니다."},{"key":"Sub.B1-2.20","speakerName":"Me","text":"저건 한정판 바닥 인테리어 소품이거든."},{"key":"Sub.B1-2.21","speakerName":"Siriee","text":"제발 인테리어 인플루언서 꿈은 영원히 접어주십시오."},{"key":"Sub.B1-2.22","speakerName":"Me","text":"잠깐... 라면이 있잖아. 블라인드 맛 평가를 해볼까!"},{"key":"Sub.B1-2.23","speakerName":"Siriee","text":"똑같은 맛으로 여섯 개를 사 오셨잖아요."},{"key":"Sub.B1-2.24","speakerName":"Me","text":"프로다운 브랜드 구축에는 일관성이 생명이거든."},{"key":"Sub.B1-2.25","speakerName":"Siriee","text":"브랜딩은 그런 뜻이 아닙니다."},{"key":"Sub.B1-2.26","speakerName":"Me","text":"됐어. 그럼 진지한 미식 평론가처럼 품평해 주겠어."},{"key":"Sub.B1-2.27","speakerName":"Siriee","text":"라면 그릇 밑에 만화책을 받쳐 들고 계시면서요."},{"key":"Sub.B1-3.1","speakerName":"Siriee","text":"저는 무해한 정직성 테스트를 설치했습니다."},{"key":"Sub.B1-3.2","speakerName":"Me","text":"무해하다는 것을 정의하세요."},{"key":"Sub.B1-3.3","speakerName":"Siriee","text":"제가 질문을 하면, 마이크가 사용자의 목소리를 분석합니다."},{"key":"Sub.B1-3.4","speakerName":"Me","text":"그러니까 기본적으로 저는 망한 거예요."},{"key":"Sub.B1-3.5","speakerName":"Viewers","text":"그녀에게 중요한 질문을 하세요!"},{"key":"Sub.B1-3.6","speakerName":"Me","text":"좋아. 하지만 이로 인해 내 비밀이 노출된다면, 알고리즘 탓으로 돌릴 거야."},{"key":"Sub.B1-3.7","speakerName":"Me","text":"모든 질문에 솔직하게 답하십시오."},{"key":"Sub.B1-3.8","speakerName":"Me","text":"최대한 자신감 있게 거짓말을 하세요."},{"key":"Sub.B1-3.9","speakerName":"Me","text":"Siriee에서 테스트를 켜세요."},{"key":"Sub.B1-3.10","speakerName":"Me","text":"자, 이제 선택은 끝났습니다. 모든 질문에 솔직하게 답하세요. 이제 돌이킬 수 없습니다!"},{"key":"Sub.B1-3.11","speakerName":"","text":"{0}이 사소하고 부끄러운 진실을 털어놓자, 채팅창이 이상하게도 지지하는 분위기로 바뀐다."},{"key":"Sub.B1-3.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-3.13","speakerName":"Me","text":"아무래도 내 최대의 적은 약점을 다 쥐고 있는 마이크인 것 같다."},{"key":"Sub.B1-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B1-3.15","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-3.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 최대한 자신감 있게 거짓말을 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B1-3.17","speakerName":"","text":"{0}은 너무나 자신 있게 거짓말을 해서 탐지기가 계속 깜빡거리고, 그 때문에 채팅창에서는 더 크게 웃음이 터져 나온다."},{"key":"Sub.B1-3.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-3.19","speakerName":"Me","text":"아무래도 내 최대의 적은 약점을 다 쥐고 있는 마이크인 것 같다."},{"key":"Sub.B1-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B1-3.21","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-3.22","speakerName":"Me","text":"좋아... 선택 확정이야. 이제 시험을 시작해. 이제 돌아갈 수 없어!"},{"key":"Sub.B1-3.23","speakerName":"","text":"시리는 테스트를 받고 의심스러울 정도로 정확한 기계 논리로 답변합니다."},{"key":"Sub.B1-3.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-3.25","speakerName":"Me","text":"아무래도 내 최대의 적은 약점을 다 쥐고 있는 마이크인 것 같다."},{"key":"Sub.B1-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B1-3.27","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-4.1","speakerName":"Me","text":"왜 피규어 다섯 개가 다 나를 보고 있지?"},{"key":"Sub.B1-4.2","speakerName":"Siriee","text":"피규어 평의회가 결성되었습니다."},{"key":"Sub.B1-4.3","speakerName":"Me","text":"무슨 평의회?"},{"key":"Sub.B1-4.4","speakerName":"Siriee","text":"당신의 방송 방향을 결정하는 평의회요."},{"key":"Sub.B1-4.5","speakerName":"Viewers","text":"피규어 평의회!"},{"key":"Sub.B1-4.6","speakerName":"Me","text":"민주주의는 거부하지만 회의록은 줘."},{"key":"Sub.B1-4.7","speakerName":"Me","text":"피규어들에게 진로 상담을 요청한다."},{"key":"Sub.B1-4.8","speakerName":"Me","text":"피규어들이 다음 방송 내용을 투표하게 한다."},{"key":"Sub.B1-4.9","speakerName":"Me","text":"피규어들을 고위 임원으로 승진시킨다."},{"key":"Sub.B1-4.10","speakerName":"Me","text":"좋아... 선택 완료. 피규어들에게 진로 상담을 요청하자. 낙장불입이야!"},{"key":"Sub.B1-4.11","speakerName":"","text":"{0}은(는) 각 피규어에게 직책을 부여하고 진지하게 조언을 듣는 척한다."},{"key":"Sub.B1-4.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-4.13","speakerName":"Me","text":"매니지먼트 팀이 없어서 당연히 플라스틱 피규어를 고용했지."},{"key":"Sub.B1-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B1-4.15","speakerName":"Me","text":"좋아. 내 방에서 또 다른 지극히 평범한 하루군."},{"key":"Sub.B1-4.16","speakerName":"Me","text":"좋아... 선택 완료. 피규어들이 다음 방송 내용을 투표하게 하자. 낙장불입이야!"},{"key":"Sub.B1-4.17","speakerName":"","text":"{0}은(는) 가짜 투표 시스템을 만들었다가 산 기억도 없는 피규어에게 처참하게 패배한다."},{"key":"Sub.B1-4.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-4.19","speakerName":"Me","text":"매니지먼트 팀이 없어서 당연히 플라스틱 피규어를 고용했지."},{"key":"Sub.B1-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B1-4.21","speakerName":"Me","text":"좋아. 내 방에서 또 다른 지극히 평범한 하루군."},{"key":"Sub.B1-4.22","speakerName":"Me","text":"좋아... 선택 완료. 피규어들을 고위 임원으로 승진시키자. 낙장불입이야!"},{"key":"Sub.B1-4.23","speakerName":"","text":"{0}은(는) 피규어들에게 터무니없는 임원 직책을 맡기고 곧바로 모든 책임을 뒤집어씌운다."},{"key":"Sub.B1-4.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-4.25","speakerName":"Me","text":"매니지먼트 팀이 없어서 당연히 플라스틱 피규어를 고용했지."},{"key":"Sub.B1-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B1-4.27","speakerName":"Me","text":"좋아. 내 방에서 또 다른 지극히 평범한 하루군."},{"key":"Sub.B1-5.1","speakerName":"Me","text":"한밤중이야. 배고파. 이거 위험해."},{"key":"Sub.B1-5.2","speakerName":"Siriee","text":"간식이 세 개 남았습니다."},{"key":"Sub.B1-5.3","speakerName":"Me","text":"완벽해. 룰렛이군."},{"key":"Sub.B1-5.4","speakerName":"Viewers","text":"스낵 가챠!"},{"key":"Sub.B1-5.5","speakerName":"Siriee","text":"음식 가챠라고 부르지 마세요."},{"key":"Sub.B1-5.6","speakerName":"Me","text":"너무 늦었어. 마케팅 부서에서 이미 결정을 내렸어."},{"key":"Sub.B1-5.7","speakerName":"Me","text":"먼저 정체불명의 간식을 드세요."},{"key":"Sub.B1-5.8","speakerName":"Me","text":"채팅창에서 설문조사를 이용해 간식을 교환해 보세요."},{"key":"Sub.B1-5.9","speakerName":"Me","text":"그 간식들은 너무 신성해서 손대서는 안 된다고 선언하세요."},{"key":"Sub.B1-5.10","speakerName":"Me","text":"좋아... 선택은 끝났어. 먼저 정체불명의 간식을 먹어. 이제 돌이킬 수 없어!"},{"key":"Sub.B1-5.11","speakerName":"","text":"{0}은 정체불명의 간식을 한 입 베어 물고는 달콤하면서도 매콤한 맛이 동시에 난다는 것을 알게 된다."},{"key":"Sub.B1-5.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-5.13","speakerName":"Me","text":"야식을 먹으러 갔다가 음식 프랜차이즈를 얻게 되었어요."},{"key":"Sub.B1-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B1-5.15","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-5.16","speakerName":"Me","text":"좋아... 선택 확정! 채팅창에서 투표를 통해 간식을 교환하세요. 이제 돌이킬 수 없어!"},{"key":"Sub.B1-5.17","speakerName":"Me","text":"관객들은 황당한 거래에 투표하며 간식 시간을 작은 시장으로 탈바꿈시킨다."},{"key":"Sub.B1-5.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-5.19","speakerName":"Me","text":"야식을 먹으러 갔다가 음식 프랜차이즈를 얻게 되었어요."},{"key":"Sub.B1-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B1-5.21","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-5.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 이 간식들은 너무 신성해서 손댈 수 없다고 선언해. 이제 돌이킬 수 없어!"},{"key":"Sub.B1-5.23","speakerName":"Me","text":"{0}은 간식을 진열대에 놓고 10분 동안 그것들을 인터뷰합니다."},{"key":"Sub.B1-5.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B1-5.25","speakerName":"Me","text":"야식을 먹으러 갔다가 음식 프랜차이즈를 얻게 되었어요."},{"key":"Sub.B1-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B1-5.27","speakerName":"Me","text":"좋아. 내 침실에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B1-6.1","speakerName":"Me","text":"잠깐... 이 소포가 정말 나한테 온 건가?"},{"key":"Sub.B1-6.2","speakerName":"Siriee","text":"라벨에는 '가장 혼란스러운 방송을 하는 스트리머를 위한'이라고 적혀 있습니다."},{"key":"Sub.B1-6.3","speakerName":"Me","text":"그건 엄청나게 다정한 말이거나... 아니면 아주 정확한 모욕일 거야."},{"key":"Sub.B1-6.4","speakerName":"Viewers","text":"열어! 열어! 열어!"},{"key":"Sub.B1-6.5","speakerName":"Me","text":"저주받은 물건이라면? 폭탄이라면? 아니면... 양말이라면?"},{"key":"Sub.B1-6.6","speakerName":"Siriee","text":"통계적으로 볼 때, 양말은 가장 극적인 상황이 아닌 경우입니다."},{"key":"Sub.B1-6.7","speakerName":"Me","text":"평소처럼 열어보세요."},{"key":"Sub.B1-6.8","speakerName":"Me","text":"극적인 언박싱 영상으로 만들어 보세요."},{"key":"Sub.B1-6.9","speakerName":"Me","text":"챗봇이 안에 무엇이 들어있는지 맞춰보도록 하세요."},{"key":"Sub.B1-6.10","speakerName":"Me","text":"좋아... 소리 지르지 마. 그냥 평범한 언박싱이야."},{"key":"Sub.B1-6.11","speakerName":"Siriee","text":"그건 당신이 방송 중에 했던 행동 중 가장 비정상적인 행동일지도 몰라요."},{"key":"Sub.B1-6.12","speakerName":"Viewers","text":"어머나! 팬레터를 받았네!"},{"key":"Sub.B1-6.13","speakerName":"Me","text":"이건 수제품이에요... 누군가가 저를 위해 직접 시간을 들여 만든 거예요."},{"key":"Sub.B1-6.14","speakerName":"Siriee","text":"당신의 표정을 보니 그 선물이 당신의 방어벽을 무너뜨린 것 같네요."},{"key":"Sub.B1-6.15","speakerName":"Me","text":"좋아... 이건 평생 간직할 거야. 내 생애 첫 진짜 팬 선물이야!"},{"key":"Sub.B1-6.16","speakerName":"Me","text":"신사 숙녀 여러분... 오늘 우리는 상상조차 할 수 없는 규모의 미스터리를 밝혀낼 것입니다."},{"key":"Sub.B1-6.17","speakerName":"Siriee","text":"손바닥만 한 크기의 상자입니다."},{"key":"Sub.B1-6.18","speakerName":"Viewers","text":"셋! 둘! 하나! 열림!"},{"key":"Sub.B1-6.19","speakerName":"Me","text":"...이건 아주 작은 열쇠고리예요."},{"key":"Sub.B1-6.20","speakerName":"Siriee","text":"당신은 5센트짜리 물건으로 12분짜리 클라이맥스를 만들어냈군요."},{"key":"Sub.B1-6.21","speakerName":"Me","text":"이 영상은 벌써부터 화제가 되고 있어요. 이제 제 예술에 대해선 절대 의심하지 마세요."},{"key":"Sub.B1-6.22","speakerName":"Me","text":"좋아, 챗. 안에 뭐가 들어있을 것 같아?"},{"key":"Sub.B1-6.23","speakerName":"Siriee","text":"처음 예상으로는 간식, 인형, 또는 손으로 쓴 쪽지일 것 같습니다."},{"key":"Sub.B1-6.24","speakerName":"Viewers","text":"전설의 보물! 외계인! 비밀 후원자!"},{"key":"Sub.B1-6.25","speakerName":"Me","text":"그리고… 이건 손으로 만든 아주 작은 행운의 부적이에요."},{"key":"Sub.B1-6.26","speakerName":"Siriee","text":"그러므로 외계인의 존재는 아직 확인되지 않았다."},{"key":"Sub.B1-6.27","speakerName":"Me","text":"솔직히 말해서, 이 대답이 더 마음에 들어요. 누군가 그냥 저를 응원해주고 싶었던 거잖아요."},{"key":"Sub.B2-1.1","speakerName":"Teacher","text":"{0}. 출석 우선, 라이브 스트리밍은 나중에."},{"key":"Sub.B2-1.2","speakerName":"Me","text":"출석 확인 영상을 스트리밍해도 되나요?"},{"key":"Sub.B2-1.3","speakerName":"Siriee","text":"그 문장은 세 가지 새로운 문제를 야기했습니다."},{"key":"Sub.B2-1.4","speakerName":"Charlotte","text":"적어도 당신은 솔직하네요."},{"key":"Sub.B2-1.5","speakerName":"Teacher","text":"휴대폰 치워."},{"key":"Sub.B2-1.6","speakerName":"Me","text":"이는 역사상 가장 제한적인 콘텐츠 플랫폼입니다."},{"key":"Sub.B2-1.7","speakerName":"Me","text":"아주 진지한 출석 방송을 진행하세요."},{"key":"Sub.B2-1.8","speakerName":"Me","text":"모든 스트리머를 위한 닉네임을 만들어 보세요."},{"key":"Sub.B2-1.9","speakerName":"Me","text":"시리에게 출석 관련 질문을 하도록 하세요."},{"key":"Sub.B2-1.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 아주 진지한 출석 방송을 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-1.11","speakerName":"","text":"{0}은 불필요하게 웅장한 음향 효과를 사용하여 출석을 극적인 호명식으로 바꿉니다."},{"key":"Sub.B2-1.12","speakerName":"Charlotte","text":"어떻게든 사람들은 이것을 기억할 것이다."},{"key":"Sub.B2-1.13","speakerName":"Me","text":"수업에 갔다가 실수로 새로운 출석 시스템을 가동시켰어요."},{"key":"Sub.B2-1.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-1.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-1.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 모든 스트리머에게 별명을 지어주자. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-1.17","speakerName":"","text":"반 학생들이 우스꽝스러운 별명을 짓기 시작하자, 한 학생이 즉시 이름을 바꿔달라고 요청했다."},{"key":"Sub.B2-1.18","speakerName":"Charlotte","text":"어떻게든 사람들은 이것을 기억할 것이다."},{"key":"Sub.B2-1.19","speakerName":"Me","text":"수업에 갔다가 실수로 새로운 출석 시스템을 가동시켰어요."},{"key":"Sub.B2-1.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-1.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-1.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 시리가 출석 질문에 답하게 하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-1.23","speakerName":"","text":"시리는 모든 출석 점검에 완벽한 정확도로 대답하고, {0}은 웃음을 참으려고 애쓴다."},{"key":"Sub.B2-1.24","speakerName":"Charlotte","text":"어떻게든 사람들은 이것을 기억할 것이다."},{"key":"Sub.B2-1.25","speakerName":"Me","text":"수업에 갔다가 실수로 새로운 출석 시스템을 가동시켰어요."},{"key":"Sub.B2-1.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-1.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-2.1","speakerName":"Sam","text":"점심시간 생중계하시는 거예요? 정말요?"},{"key":"Sub.B2-2.2","speakerName":"Me","text":"음식과 관객이 만나면 콘텐츠가 완성됩니다."},{"key":"Sub.B2-2.3","speakerName":"Charlotte","text":"점심 도시락을 잊어버렸네요."},{"key":"Sub.B2-2.4","speakerName":"Me","text":"캐릭터 개발."},{"key":"Sub.B2-2.5","speakerName":"Siriee","text":"현재 구내식당에서 무료 음식을 찾고 계십니다."},{"key":"Sub.B2-2.6","speakerName":"Me","text":"맞아요. 캐릭터 개발이죠."},{"key":"Sub.B2-2.7","speakerName":"Me","text":"학교 구내식당에서 가장 특이한 메뉴를 리뷰해 보세요."},{"key":"Sub.B2-2.8","speakerName":"Me","text":"샘에게 블라인드 맛 테스트를 제안해 보세요."},{"key":"Sub.B2-2.9","speakerName":"Me","text":"채팅으로 점심 메뉴를 정해 보세요."},{"key":"Sub.B2-2.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 가장 특이한 구내식당 음식을 리뷰해 봐. 이제 돌아갈 길은 없어!"},{"key":"Sub.B2-2.11","speakerName":"","text":"{0}이 극적인 음식 평을 하는 동안 샘은 조용히 가장 맛있는 한 입을 훔쳐 먹는다."},{"key":"Sub.B2-2.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-2.13","speakerName":"Me","text":"학교 급식은 이 정도로 높은 제작비를 들일 필요가 없습니다."},{"key":"Sub.B2-2.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-2.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-2.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘에게 블라인드 맛 테스트를 제안해. 이제 돌아갈 길은 없어!"},{"key":"Sub.B2-2.17","speakerName":"","text":"{0}과 Sam은 구내식당 메뉴를 눈을 감고 추측하는데, 둘 다 자신만만하게 거의 모든 것을 틀립니다."},{"key":"Sub.B2-2.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-2.19","speakerName":"Me","text":"학교 급식은 이 정도로 높은 제작비를 들일 필요가 없습니다."},{"key":"Sub.B2-2.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-2.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-2.22","speakerName":"Me","text":"좋아요... 선택 완료! 채팅창이 당신의 점심 메뉴를 결정하게 하세요. 이제 돌이킬 수 없어요!"},{"key":"Sub.B2-2.23","speakerName":"","text":"챗은 기묘한 조합의 음식을 주문하는데, 신기하게도 맛은 괜찮다."},{"key":"Sub.B2-2.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-2.25","speakerName":"Me","text":"학교 급식은 이 정도로 높은 제작비를 들일 필요가 없습니다."},{"key":"Sub.B2-2.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-2.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-3.1","speakerName":"Sam","text":"왜 제 방송 화면을 캡처하셨나요?"},{"key":"Sub.B2-3.2","speakerName":"Me","text":"연구 목적으로."},{"key":"Sub.B2-3.3","speakerName":"Siriee","text":"샘은 짜증나'라는 제목으로 저장하셨군요."},{"key":"Sub.B2-3.4","speakerName":"Me","text":"연구! 아주 과학적인 연구!"},{"key":"Sub.B2-3.5","speakerName":"Viewers","text":"샘 VS {0}!"},{"key":"Sub.B2-3.6","speakerName":"Sam","text":"좋아. 그럼 재밌게 만들어 보자."},{"key":"Sub.B2-3.7","speakerName":"Me","text":"스크린샷을 칭찬과 함께 올려주세요."},{"key":"Sub.B2-3.8","speakerName":"Me","text":"스크린샷을 밈으로 만들어 보세요."},{"key":"Sub.B2-3.9","speakerName":"Me","text":"샘에게 스크린샷을 재현해 보라고 도전해 보세요."},{"key":"Sub.B2-3.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 스크린샷이랑 칭찬글을 같이 올려. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-3.11","speakerName":"","text":"{0}은 스크린샷을 게시하면서 놀랍도록 진심 어린 칭찬의 글을 덧붙였습니다."},{"key":"Sub.B2-3.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-3.13","speakerName":"Me","text":"경쟁이란 결국 더 나은 썸네일을 가진 우정일 뿐인 것 같네요."},{"key":"Sub.B2-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-3.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-3.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 스크린샷을 밈으로 만들어 버려. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-3.17","speakerName":"","text":"밈이 폭발적으로 퍼지자 샘은 {0}을 이용한 훨씬 더 형편없는 밈을 만들어 대응합니다."},{"key":"Sub.B2-3.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-3.19","speakerName":"Me","text":"경쟁이란 결국 더 나은 썸네일을 가진 우정일 뿐인 것 같네요."},{"key":"Sub.B2-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-3.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-3.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘에게 스크린샷을 재현해 보라고 도전해 봐. 이제 돌아갈 길은 없어!"},{"key":"Sub.B2-3.23","speakerName":"","text":"그들은 포즈를 완벽하게 재현한 다음 누가 덜 우스꽝스러워 보였는지에 대해 논쟁을 벌입니다."},{"key":"Sub.B2-3.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-3.25","speakerName":"Me","text":"경쟁이란 결국 더 나은 썸네일을 가진 우정일 뿐인 것 같네요."},{"key":"Sub.B2-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-3.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-4.1","speakerName":"Charlotte","text":"{0}, 시험공부했어?"},{"key":"Sub.B2-4.2","speakerName":"Me","text":"나는 썸네일을 자세히 살펴보았다."},{"key":"Sub.B2-4.3","speakerName":"Sam","text":"그건 시험이 아니에요."},{"key":"Sub.B2-4.4","speakerName":"Siriee","text":"그녀의 준비 상태는 현재 0.7%의 유용성을 보입니다."},{"key":"Sub.B2-4.5","speakerName":"Me","text":"엄밀히 말하면 아직 0은 아닙니다."},{"key":"Sub.B2-4.6","speakerName":"Charlotte","text":"그건 위로가 되지 않아요."},{"key":"Sub.B2-4.7","speakerName":"Me","text":"제발 한 번만이라도 진지하게 공부해 봐."},{"key":"Sub.B2-4.8","speakerName":"Me","text":"재밌는 공부 방송을 만들어 보세요."},{"key":"Sub.B2-4.9","speakerName":"Me","text":"샘에게 코칭을 부탁해 보세요."},{"key":"Sub.B2-4.10","speakerName":"Me","text":"좋아... 선택은 끝났어. 이번엔 정말 진지하게 공부하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-4.11","speakerName":"","text":"{0}은 실제로 공부를 해보니 채팅 확인을 멈추면 학습 속도가 빨라진다는 것을 발견했습니다."},{"key":"Sub.B2-4.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-4.13","speakerName":"Me","text":"어쩌다 보니 공부가 콘텐츠가 되었고, 콘텐츠가 다시 공부가 되었다."},{"key":"Sub.B2-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-4.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-4.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 재밌는 공부 방송이나 해 봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-4.17","speakerName":"","text":"{0}은 모든 수정 실수를 시각적 개그로 바꾸고 우연히 자료를 암기하게 됩니다."},{"key":"Sub.B2-4.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-4.19","speakerName":"Me","text":"어쩌다 보니 공부가 콘텐츠가 되었고, 콘텐츠가 다시 공부가 되었다."},{"key":"Sub.B2-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-4.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-4.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘에게 코치를 부탁해. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-4.23","speakerName":"","text":"Sam은 {0}에게 무시무시한 효율성으로 수업을 가르치고, {0}은 계속해서 수업에 애니메이션 제목을 붙입니다."},{"key":"Sub.B2-4.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-4.25","speakerName":"Me","text":"어쩌다 보니 공부가 콘텐츠가 되었고, 콘텐츠가 다시 공부가 되었다."},{"key":"Sub.B2-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-4.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-5.1","speakerName":"Teacher","text":"제가 왜 방송 제목에 나오는 거죠?"},{"key":"Sub.B2-5.2","speakerName":"Me","text":"알고리즘이 권위 있는 인물을 좋아하기 때문입니다."},{"key":"Sub.B2-5.3","speakerName":"Siriee","text":"불꽃 이모티콘 3개를 추가하셨네요."},{"key":"Sub.B2-5.4","speakerName":"Teacher","text":"그것들을 제거하세요."},{"key":"Sub.B2-5.5","speakerName":"Viewers","text":"아크 선생님!"},{"key":"Sub.B2-5.6","speakerName":"Me","text":"너무 늦었어요. 관객들이 이미 결정을 내렸습니다."},{"key":"Sub.B2-5.7","speakerName":"Me","text":"선생님께 진지한 조언을 구하는 코너를 마련해 주세요."},{"key":"Sub.B2-5.8","speakerName":"Me","text":"그에게 당신의 스트리머 소개 영상을 평가해달라고 부탁하세요."},{"key":"Sub.B2-5.9","speakerName":"Me","text":"그에게 전설적인 의자에 얽힌 이야기를 들려주세요."},{"key":"Sub.B2-5.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 선생님께 진지한 조언을 구하는 시간이야. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-5.11","speakerName":"","text":"선생님은 놀랍도록 유용한 조언을 해 주셨고, {0}은 그것을 밈으로 만들지 않으려고 애썼습니다."},{"key":"Sub.B2-5.12","speakerName":"Teacher","text":"카메라를 흔들리지 않게 고정하세요. 그리고 아무것도 부수지 않도록 조심하세요."},{"key":"Sub.B2-5.13","speakerName":"Me","text":"우리 선생님은 이제 공식적으로 전설의 일부가 되었습니다."},{"key":"Sub.B2-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-5.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-5.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 그에게 네 스트리머 인트로를 평가해달라고 부탁해. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-5.17","speakerName":"","text":"선생님은 {0}의 과장된 도입부를 아주 진지한 표정으로 평가합니다."},{"key":"Sub.B2-5.18","speakerName":"Teacher","text":"카메라를 흔들리지 않게 고정하세요. 그리고 아무것도 부수지 않도록 조심하세요."},{"key":"Sub.B2-5.19","speakerName":"Me","text":"우리 선생님은 이제 공식적으로 전설의 일부가 되었습니다."},{"key":"Sub.B2-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-5.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-5.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 그에게 전설적인 의자에 얽힌 이야기를 들려줘. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-5.23","speakerName":"","text":"{0}은 5분 동안 의자에 얽힌 이야기를 설명하다가 선생님이 조용히 집에 가고 싶다고 말씀하십니다."},{"key":"Sub.B2-5.24","speakerName":"Teacher","text":"카메라를 흔들리지 않게 고정하세요. 그리고 아무것도 부수지 않도록 조심하세요."},{"key":"Sub.B2-5.25","speakerName":"Me","text":"우리 선생님은 이제 공식적으로 전설의 일부가 되었습니다."},{"key":"Sub.B2-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-5.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-6.1","speakerName":"Charlotte","text":"축제 무대가 준비되었습니다!"},{"key":"Sub.B2-6.2","speakerName":"Me","text":"정말 훌륭해요. 아무 문제 없을 거예요."},{"key":"Sub.B2-6.3","speakerName":"Sam","text":"라이브 공연 전에 절대 그런 말을 하지 마세요."},{"key":"Sub.B2-6.4","speakerName":"Siriee","text":"저는 이미 잠재적 재난 상황을 네 건 기록했습니다."},{"key":"Sub.B2-6.5","speakerName":"Me","text":"겨우 네 명이라고? 우린 과하게 준비한 거야."},{"key":"Sub.B2-6.6","speakerName":"Charlotte","text":"지금 스트리밍을 시작합니다..."},{"key":"Sub.B2-6.7","speakerName":"Me","text":"안전하게 행동하세요."},{"key":"Sub.B2-6.8","speakerName":"Me","text":"즉흥 댄스 부분을 하나 추가하세요."},{"key":"Sub.B2-6.9","speakerName":"Me","text":"다음 행보는 모두 군중이 결정하도록 하세요."},{"key":"Sub.B2-6.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 안전하게 가자. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-6.11","speakerName":"","text":"{0}은 준비된 계획을 따랐고 스트림은 거의 완벽하게 작동했습니다."},{"key":"Sub.B2-6.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-6.13","speakerName":"Me","text":"우리는 축제를 무사히 마쳤습니다. 하이라이트 영상도 멀쩡하게 남아있어요."},{"key":"Sub.B2-6.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B2-6.15","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-6.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 즉흥 댄스 부분 하나 추가해. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-6.17","speakerName":"","text":"춤은 대본에서 완전히 벗어났지만 관객들은 열광했다."},{"key":"Sub.B2-6.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-6.19","speakerName":"Me","text":"우리는 축제를 무사히 마쳤습니다. 하이라이트 영상도 멀쩡하게 남아있어요."},{"key":"Sub.B2-6.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B2-6.21","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B2-6.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 이제 모든 다음 수를 군중에게 맡겨. 이제 돌이킬 수 없어!"},{"key":"Sub.B2-6.23","speakerName":"","text":"관중들이 쇼를 장악하며 혼란스럽지만 잊을 수 없는 피날레를 만들어낸다."},{"key":"Sub.B2-6.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B2-6.25","speakerName":"Me","text":"우리는 축제를 무사히 마쳤습니다. 하이라이트 영상도 멀쩡하게 남아있어요."},{"key":"Sub.B2-6.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B2-6.27","speakerName":"Me","text":"좋아. 학교에서 또 다른 지극히 평범한 하루가 시작됐군."},{"key":"Sub.B3-1.1","speakerName":"Rose","text":"선크림 챙겼다고 말해주세요."},{"key":"Sub.B3-1.2","speakerName":"Me","text":"나는 자신감을 챙겼다."},{"key":"Sub.B3-1.3","speakerName":"Siriee","text":"그것은 자외선을 차단하지 않습니다."},{"key":"Sub.B3-1.4","speakerName":"Me","text":"한번 시도해 볼 만해요."},{"key":"Sub.B3-1.5","speakerName":"Rose","text":"인터넷에 네가 얼굴이 빨개지는 걸 보여줄 순 없어."},{"key":"Sub.B3-1.6","speakerName":"Me","text":"좋아, 해변 생존 모드 발동!"},{"key":"Sub.B3-1.7","speakerName":"Me","text":"평소처럼 자외선 차단제를 바르세요."},{"key":"Sub.B3-1.8","speakerName":"Me","text":"극적인 선크림 사용법을 보여주세요."},{"key":"Sub.B3-1.9","speakerName":"Me","text":"로즈에게 모든 과정을 감독해달라고 부탁하세요."},{"key":"Sub.B3-1.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 평소처럼 선크림을 발라. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-1.11","speakerName":"","text":"로즈는 {0}에게 정확한 양을 가르치고, {0}은 마치 전설적인 기술을 해금한 것처럼 행동합니다."},{"key":"Sub.B3-1.12","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-1.13","speakerName":"Me","text":"선크림은 스트리밍보다 더 복잡한 메커니즘을 가지고 있는 것 같네요."},{"key":"Sub.B3-1.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-1.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-1.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 자외선 차단제 바르는 법 제대로 알려주는 영상을 찍자. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-1.17","speakerName":"","text":"{0}은 가상의 공격 이름까지 갖춘 전투 기술처럼 자외선 차단제를 설명합니다."},{"key":"Sub.B3-1.18","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-1.19","speakerName":"Me","text":"선크림은 스트리밍보다 더 복잡한 메커니즘을 가지고 있는 것 같네요."},{"key":"Sub.B3-1.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-1.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-1.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 로즈에게 모든 과정을 감독해 달라고 부탁해. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-1.23","speakerName":"","text":"로즈는 {0}이 선크림에 너무 많은 메커니즘이 있다고 불평하는 동안 주의 깊게 감독합니다."},{"key":"Sub.B3-1.24","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-1.25","speakerName":"Me","text":"선크림은 스트리밍보다 더 복잡한 메커니즘을 가지고 있는 것 같네요."},{"key":"Sub.B3-1.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-1.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-2.1","speakerName":"Seagull","text":"끽!"},{"key":"Sub.B3-2.2","speakerName":"Me","text":"저 새가 내 간식을 훔쳐갔어."},{"key":"Sub.B3-2.3","speakerName":"Siriee","text":"정정: 새는 거래를 성공적으로 완료했습니다."},{"key":"Sub.B3-2.4","speakerName":"Rose","text":"쫓아가지 마세요."},{"key":"Sub.B3-2.5","speakerName":"Me","text":"나는 정의를 요구한다."},{"key":"Sub.B3-2.6","speakerName":"Seagull","text":"끽!"},{"key":"Sub.B3-2.7","speakerName":"Me","text":"평화 조약의 일환으로 다른 간식을 제안해 보세요."},{"key":"Sub.B3-2.8","speakerName":"Me","text":"갈매기에게 눈싸움을 걸어보세요."},{"key":"Sub.B3-2.9","speakerName":"Me","text":"콘텐츠 제작을 위해 갈매기를 인터뷰하세요."},{"key":"Sub.B3-2.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 평화 조약으로 다른 간식을 제안해. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-2.11","speakerName":"","text":"갈매기는 조약을 받아들이고 전혀 다른 간식 포장지를 돌려줍니다."},{"key":"Sub.B3-2.12","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-2.13","speakerName":"Me","text":"협상에서 새에게 졌어. 이게 이제 내 직업이 됐네."},{"key":"Sub.B3-2.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-2.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-2.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 갈매기에게 눈싸움을 신청한다. 이제 돌아갈 길은 없어!"},{"key":"Sub.B3-2.17","speakerName":"","text":"{0}은 8초 만에 말없는 눈싸움에서 졌습니다."},{"key":"Sub.B3-2.18","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-2.19","speakerName":"Me","text":"협상에서 새에게 졌어. 이게 이제 내 직업이 됐네."},{"key":"Sub.B3-2.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-2.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-2.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 콘텐츠를 위해 갈매기를 인터뷰해야지. 이제 돌아갈 길은 없어!"},{"key":"Sub.B3-2.23","speakerName":"","text":"{0}은 진지한 질문을 던지지만 갈매기는 모든 대답에 대해 비명을 지릅니다."},{"key":"Sub.B3-2.24","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-2.25","speakerName":"Me","text":"협상에서 새에게 졌어. 이게 이제 내 직업이 됐네."},{"key":"Sub.B3-2.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-2.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-3.1","speakerName":"Me","text":"챗봇이 내 해변 복장을 골라주려고 해."},{"key":"Sub.B3-3.2","speakerName":"Sam","text":"그건 정말 끔찍한 생각이에요."},{"key":"Sub.B3-3.3","speakerName":"Siriee","text":"여론조사 선택지가 점점 더 나빠지고 있다."},{"key":"Sub.B3-3.4","speakerName":"Viewers","text":"바나나 모자!"},{"key":"Sub.B3-3.5","speakerName":"Me","text":"아무도 당황하지 마세요. 패션은 자신감이니까요."},{"key":"Sub.B3-3.6","speakerName":"Sam","text":"당신은 바나나 모자를 쓴 채로 그렇게 말하고 있군요."},{"key":"Sub.B3-3.7","speakerName":"Me","text":"가장 안전한 복장을 착용하세요."},{"key":"Sub.B3-3.8","speakerName":"Me","text":"채팅 내용을 따르고 바나나 모자를 쓰세요."},{"key":"Sub.B3-3.9","speakerName":"Me","text":"샘이 대신 선택하게 하세요."},{"key":"Sub.B3-3.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 가장 안전한 옷을 입어. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-3.11","speakerName":"","text":"{0}은 평범한 옷을 선택했고 채팅창에서는 즉시 그것을 그녀의 경력에서 처음으로 현명한 결정이라고 불렀습니다."},{"key":"Sub.B3-3.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-3.13","speakerName":"Me","text":"바나나 모자 하나만으로 갑자기 패션 아이콘이 됐네."},{"key":"Sub.B3-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-3.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-3.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 채팅창 지시대로 바나나 모자를 써. 이제 돌아갈 수 없어!"},{"key":"Sub.B3-3.17","speakerName":"","text":"바나나 모자가 뜻밖의 인기 스타가 되었다."},{"key":"Sub.B3-3.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-3.19","speakerName":"Me","text":"바나나 모자 하나만으로 갑자기 패션 아이콘이 됐네."},{"key":"Sub.B3-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-3.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-3.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘이 대신 선택하게 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-3.23","speakerName":"","text":"샘은 놀랍도록 세련된 옷을 골라 입고는 자신이 왜 그렇게 많은 것을 알고 있는지 설명하기를 거부한다."},{"key":"Sub.B3-3.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-3.25","speakerName":"Me","text":"바나나 모자 하나만으로 갑자기 패션 아이콘이 됐네."},{"key":"Sub.B3-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-3.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-4.1","speakerName":"Me","text":"샘이 나보다 시청자가 더 많네."},{"key":"Sub.B3-4.2","speakerName":"Siriee","text":"상당한 차이로."},{"key":"Sub.B3-4.3","speakerName":"Sam","text":"어쩌면 관객들의 취향이 특별한 걸지도 모르죠."},{"key":"Sub.B3-4.4","speakerName":"Me","text":"오, 라이벌전이 시작됐군요."},{"key":"Sub.B3-4.5","speakerName":"Siriee","text":"해변에서 전쟁을 선포하는 것은 삼가해 주십시오."},{"key":"Sub.B3-4.6","speakerName":"Me","text":"약속드릴 순 없어요."},{"key":"Sub.B3-4.7","speakerName":"Me","text":"샘에게 진심으로 축하한다고 전해주세요."},{"key":"Sub.B3-4.8","speakerName":"Me","text":"샘에게 해변 미니게임을 제안하세요."},{"key":"Sub.B3-4.9","speakerName":"Me","text":"항복하는 척하면서 엔딩곡을 훔쳐라."},{"key":"Sub.B3-4.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘에게 진심으로 축하해 줘. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-4.11","speakerName":"","text":"{0}이 샘에게 축하 인사를 건네자 샘은 너무 놀라서 그녀를 놀리는 것을 잊어버렸다."},{"key":"Sub.B3-4.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-4.13","speakerName":"Me","text":"경쟁은 건전한 것이지만, 내 자존심은 그렇지 않다."},{"key":"Sub.B3-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-4.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-4.16","speakerName":"Me","text":"좋아... 선택은 끝났어. 샘에게 해변 미니게임을 신청해. 이제 돌아갈 길은 없어!"},{"key":"Sub.B3-4.17","speakerName":"","text":"그들은 사소한 해변 게임을 가짜 챔피언십 규칙을 적용한 극적인 토너먼트로 바꿔버립니다."},{"key":"Sub.B3-4.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-4.19","speakerName":"Me","text":"경쟁은 건전한 것이지만, 내 자존심은 그렇지 않다."},{"key":"Sub.B3-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-4.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-4.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 항복하는 척하고 엔딩곡을 훔쳐내. 이제 돌아갈 길은 없어!"},{"key":"Sub.B3-4.23","speakerName":"","text":"{0}은 극적으로 절을 한 후, 우스꽝스러운 승리 포즈로 마지막 아웃트로를 장악합니다."},{"key":"Sub.B3-4.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-4.25","speakerName":"Me","text":"경쟁은 건전한 것이지만, 내 자존심은 그렇지 않다."},{"key":"Sub.B3-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-4.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-5.1","speakerName":"Me","text":"누군가 해변에 선물을 놓고 갔어요."},{"key":"Sub.B3-5.2","speakerName":"Siriee","text":"세 겹으로 포장되어 있습니다."},{"key":"Sub.B3-5.3","speakerName":"Rose","text":"그건 귀엽거나 아니면 수상쩍네요."},{"key":"Sub.B3-5.4","speakerName":"Me","text":"알아낼 수 있는 방법은 단 하나뿐이다."},{"key":"Sub.B3-5.5","speakerName":"Viewers","text":"열어! 열어!"},{"key":"Sub.B3-5.6","speakerName":"Me","text":"결정적인 순간."},{"key":"Sub.B3-5.7","speakerName":"Me","text":"스트리밍 중에 조심스럽게 열어보세요."},{"key":"Sub.B3-5.8","speakerName":"Me","text":"채팅창이 안에 뭐가 들어있는지 먼저 맞추게 하세요."},{"key":"Sub.B3-5.9","speakerName":"Me","text":"로즈에게 열어달라고 부탁하세요."},{"key":"Sub.B3-5.10","speakerName":"Me","text":"좋아... 선택이 확정됐어. 방송 중에 조심스럽게 열어봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-5.11","speakerName":"","text":"선물은 {0}이 전설적인 의자에 앉아 있는 모습을 그린 수제 팬아트였습니다."},{"key":"Sub.B3-5.12","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-5.13","speakerName":"Me","text":"인터넷이 내게 선물을 보냈는데, 어쩌다 보니 의자가 또 등장하게 됐네요."},{"key":"Sub.B3-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-5.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-5.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 채팅창에서 안에 뭐가 들어있는지 먼저 맞춰봐. 이제 돌아갈 수 없어!"},{"key":"Sub.B3-5.17","speakerName":"","text":"챗봇은 진짜 선물이 공개되기 전까지 점점 더 황당한 추측을 늘어놓습니다."},{"key":"Sub.B3-5.18","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-5.19","speakerName":"Me","text":"인터넷이 내게 선물을 보냈는데, 어쩌다 보니 의자가 또 등장하게 됐네요."},{"key":"Sub.B3-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-5.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-5.22","speakerName":"Me","text":"좋아... 선택이 확정됐어. 로즈에게 열어달라고 해. 이제 돌아갈 수 없어!"},{"key":"Sub.B3-5.23","speakerName":"","text":"로즈가 소포를 여는 동안 {0}은 그녀 뒤에 숨어서 마치 공포 영화처럼 이야기를 들려줍니다."},{"key":"Sub.B3-5.24","speakerName":"Rose","text":"이게 훌륭한 건지 아니면 어이없는 건지 모르겠네요."},{"key":"Sub.B3-5.25","speakerName":"Me","text":"인터넷이 내게 선물을 보냈는데, 어쩌다 보니 의자가 또 등장하게 됐네요."},{"key":"Sub.B3-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-5.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-6.1","speakerName":"Rose","text":"일몰이 20분 후에 시작됩니다."},{"key":"Sub.B3-6.2","speakerName":"Me","text":"그럼 이제 우리에게는 콘텐츠 역사에 길이 남을 만한 일을 할 수 있는 20분이 남았습니다."},{"key":"Sub.B3-6.3","speakerName":"Sam","text":"아니면 20분 동안 창피를 당할 수도 있죠."},{"key":"Sub.B3-6.4","speakerName":"Siriee","text":"두 결과 모두 통계적으로 발생 가능성이 높습니다."},{"key":"Sub.B3-6.5","speakerName":"Viewers","text":"노을 방송!"},{"key":"Sub.B3-6.6","speakerName":"Me","text":"카메라 롤. 최고의 드라마를 만들어라."},{"key":"Sub.B3-6.7","speakerName":"Me","text":"평화로운 석양을 배경으로 이야기를 나눠보세요."},{"key":"Sub.B3-6.8","speakerName":"Me","text":"일몰 전망대까지 샘과 누가 더 빨리 가는지 내기해 봐."},{"key":"Sub.B3-6.9","speakerName":"Me","text":"마지막 5분은 채팅창이 주도하도록 하세요."},{"key":"Sub.B3-6.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 평화로운 석양을 배경으로 대화를 나눠보자. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-6.11","speakerName":"","text":"{0}은 채팅창에서 괜찮냐고 묻기 시작하기 전까지 실제로 1분 동안 아무 말도 하지 않습니다."},{"key":"Sub.B3-6.12","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-6.13","speakerName":"Me","text":"일몰은 아름답습니다. 하지만 제 콘텐츠 제작 결정은 여전히 \\u200b\\u200b의문스럽네요."},{"key":"Sub.B3-6.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B3-6.15","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-6.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 샘과 누가 먼저 일몰 명소에 도착하는지 내기하자. 이제 돌아갈 길은 없어!"},{"key":"Sub.B3-6.17","speakerName":"","text":"그 경주는 혼란스럽고 땀투성이였지만, 어쩐지 해질녘과 완벽하게 맞아떨어졌다."},{"key":"Sub.B3-6.18","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-6.19","speakerName":"Me","text":"일몰은 아름답습니다. 하지만 제 콘텐츠 제작 결정은 여전히 \\u200b\\u200b의문스럽네요."},{"key":"Sub.B3-6.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B3-6.21","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B3-6.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마지막 5분은 채팅창의 반응에 맡기자. 이제 돌이킬 수 없어!"},{"key":"Sub.B3-6.23","speakerName":"","text":"챗은 우스꽝스러운 포즈, 진심 어린 감사 인사, 그리고 전혀 불필요한 회전 동작을 선택합니다."},{"key":"Sub.B3-6.24","speakerName":"Sam","text":"인정하기 싫지만, 사실 그거 괜찮았어."},{"key":"Sub.B3-6.25","speakerName":"Me","text":"일몰은 아름답습니다. 하지만 제 콘텐츠 제작 결정은 여전히 \\u200b\\u200b의문스럽네요."},{"key":"Sub.B3-6.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B3-6.27","speakerName":"Me","text":"좋아. 또 아주 평범한 해변에서의 하루네. 당연하지."},{"key":"Sub.B4-1.1","speakerName":"Me","text":"요리 방송을 하겠다고 약속했는데, 문제는 제가 요리를 못한다는 겁니다."},{"key":"Sub.B4-1.2","speakerName":"Siriee","text":"그건 관련성이 있어 보이네요."},{"key":"Sub.B4-1.3","speakerName":"Me","text":"저는 물을 끓일 수 있습니다."},{"key":"Sub.B4-1.4","speakerName":"Siriee","text":"저건 식사가 아니에요."},{"key":"Sub.B4-1.5","speakerName":"Viewers","text":"셰프 아크!"},{"key":"Sub.B4-1.6","speakerName":"Me","text":"좋아요. 오늘 우리는 요리계의 전설이 될 겁니다."},{"key":"Sub.B4-1.7","speakerName":"Me","text":"간단한 레시피를 따라하세요."},{"key":"Sub.B4-1.8","speakerName":"Me","text":"재료를 마음대로 조합해서 만들어 보세요."},{"key":"Sub.B4-1.9","speakerName":"Me","text":"시리에게 모든 단계를 소리 내어 읽게 하세요."},{"key":"Sub.B4-1.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 간단한 레시피를 따라 해. 이제 돌아갈 길은 없어!"},{"key":"Sub.B4-1.11","speakerName":"","text":"{0}은 레시피를 꼼꼼히 따라 그럭저럭 괜찮은 음식을 만들어냅니다."},{"key":"Sub.B4-1.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-1.13","speakerName":"Me","text":"나는 자신감 넘치는 모습으로 부엌에 들어갔고, 증거를 가지고 나왔다."},{"key":"Sub.B4-1.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-1.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-1.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 이제 아무 재료나 마음대로 써서 만들어 봐. 돌이킬 수 없어!"},{"key":"Sub.B4-1.17","speakerName":"","text":"이 요리는 분류하기 어렵지만, 만드는 과정은 정말 재밌어요."},{"key":"Sub.B4-1.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-1.19","speakerName":"Me","text":"나는 자신감 넘치는 모습으로 부엌에 들어갔고, 증거를 가지고 나왔다."},{"key":"Sub.B4-1.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-1.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-1.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 시리에게 모든 단계를 소리 내어 읽게 해. 이제 돌아갈 수 없어!"},{"key":"Sub.B4-1.23","speakerName":"","text":"{0}이 계속해서 지시사항을 건너뛰는 동안 Siriee는 세상에서 가장 차분한 요리 강사가 되었습니다."},{"key":"Sub.B4-1.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-1.25","speakerName":"Me","text":"나는 자신감 넘치는 모습으로 부엌에 들어갔고, 증거를 가지고 나왔다."},{"key":"Sub.B4-1.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-1.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-2.1","speakerName":"Chef Marco","text":"바닥에 마늘이 왜 있지?"},{"key":"Sub.B4-2.2","speakerName":"Me","text":"탈출했다."},{"key":"Sub.B4-2.3","speakerName":"Siriee","text":"마늘은 벗어날 수 없다."},{"key":"Sub.B4-2.4","speakerName":"Me","text":"그럼 증거를 설명하시오."},{"key":"Sub.B4-2.5","speakerName":"Chef Marco","text":"떨어뜨렸잖아."},{"key":"Sub.B4-2.6","speakerName":"Me","text":"마늘은 여전히 \\u200b\\u200b의심스럽다."},{"key":"Sub.B4-2.7","speakerName":"Me","text":"실수를 인정하세요."},{"key":"Sub.B4-2.8","speakerName":"Me","text":"마늘을 마치 범죄 현장처럼 조사하세요."},{"key":"Sub.B4-2.9","speakerName":"Me","text":"마크로 셰프에게 마늘 맛을 평가해 달라고 부탁하세요."},{"key":"Sub.B4-2.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 실수를 인정해. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-2.11","speakerName":"","text":"{0}은 사고를 인정하고 이를 주방 안전에 대한 짧은 교훈으로 바꿉니다."},{"key":"Sub.B4-2.12","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-2.13","speakerName":"Me","text":"마늘은 아무 잘못도 하지 않았어요. 그저 악당이 필요했을 뿐이죠."},{"key":"Sub.B4-2.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-2.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-2.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마치 범죄 현장처럼 마늘을 꼼꼼히 조사해. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-2.17","speakerName":"","text":"{0}은 마늘, 칼, 도마를 용의자로 심문합니다."},{"key":"Sub.B4-2.18","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-2.19","speakerName":"Me","text":"마늘은 아무 잘못도 하지 않았어요. 그저 악당이 필요했을 뿐이죠."},{"key":"Sub.B4-2.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-2.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-2.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마크로 셰프에게 마늘 맛을 평가해 달라고 부탁할 거야. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-2.23","speakerName":"","text":"마크로 셰프는 마늘에 대해 아주 진지한 강연을 하고 있는데 {0}은 마치 챔피언십 경기라도 하는 것처럼 행동합니다."},{"key":"Sub.B4-2.24","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-2.25","speakerName":"Me","text":"마늘은 아무 잘못도 하지 않았어요. 그저 악당이 필요했을 뿐이죠."},{"key":"Sub.B4-2.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-2.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-3.1","speakerName":"Me","text":"냉장고에 남은 음식이 있어요."},{"key":"Sub.B4-3.2","speakerName":"Siriee","text":"이 사진들은 3일 전에 찍은 거예요."},{"key":"Sub.B4-3.3","speakerName":"Me","text":"그래서 그들은 경험이 있습니다."},{"key":"Sub.B4-3.4","speakerName":"Viewers","text":"하지 않다!"},{"key":"Sub.B4-3.5","speakerName":"Siriee","text":"이번에는 채팅창이 좋은 조언을 해줬네요."},{"key":"Sub.B4-3.6","speakerName":"Me","text":"좋아요. 우리는 먹기 전에 조사할 거예요."},{"key":"Sub.B4-3.7","speakerName":"Me","text":"버리세요."},{"key":"Sub.B4-3.8","speakerName":"Me","text":"그것들을 새로운 요리로 변형시켜 보세요."},{"key":"Sub.B4-3.9","speakerName":"Me","text":"채팅창에 자신의 운명을 선택하도록 요청하세요."},{"key":"Sub.B4-3.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 다 버려. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-3.11","speakerName":"","text":"{0}은 남은 음식에 극적인 작별 인사를 건넨다."},{"key":"Sub.B4-3.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-3.13","speakerName":"Me","text":"남은 음식은 캐릭터의 성장 과정이 아니지만, 어쨌든 우리는 여기에 있다."},{"key":"Sub.B4-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-3.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-3.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 이제 새로운 요리로 변신시켜. 돌이킬 수 없어!"},{"key":"Sub.B4-3.17","speakerName":"","text":"마크로 셰프의 지도를 받으면 남은 재료도 정말 훌륭한 한 끼 식사가 됩니다."},{"key":"Sub.B4-3.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-3.19","speakerName":"Me","text":"남은 음식은 캐릭터의 성장 과정이 아니지만, 어쨌든 우리는 여기에 있다."},{"key":"Sub.B4-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-3.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-3.22","speakerName":"Me","text":"좋아... 선택이 확정됐어. 채팅창에 운명을 선택하라고 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-3.23","speakerName":"","text":"여론조사는 남은 음식, 책임감, 간식에 대한 철학적 논쟁으로 변모한다."},{"key":"Sub.B4-3.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-3.25","speakerName":"Me","text":"남은 음식은 캐릭터의 성장 과정이 아니지만, 어쨌든 우리는 여기에 있다."},{"key":"Sub.B4-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-3.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-4.1","speakerName":"Me","text":"밥솥에서 두 번 삐 소리가 났어. 그건 좋은 징조야."},{"key":"Sub.B4-4.2","speakerName":"Siriee","text":"밥이 다 됐다는 뜻이에요."},{"key":"Sub.B4-4.3","speakerName":"Me","text":"당신은 영적인 상상력이 부족합니다."},{"key":"Sub.B4-4.4","speakerName":"Viewers","text":"신탁에게 물어보세요!"},{"key":"Sub.B4-4.5","speakerName":"Siriee","text":"제발 그녀를 부추기지 마세요."},{"key":"Sub.B4-4.6","speakerName":"Me","text":"오라클이여, 내 스트리머의 운명을 알려주소서."},{"key":"Sub.B4-4.7","speakerName":"Me","text":"인생 예언을 요청하세요."},{"key":"Sub.B4-4.8","speakerName":"Me","text":"요리 조언을 구해보세요."},{"key":"Sub.B4-4.9","speakerName":"Me","text":"왕관을 씌워주세요."},{"key":"Sub.B4-4.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 인생 예언을 요청해. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-4.11","speakerName":"","text":"{0}은 밥솥에게 운명을 묻고, 밥솥에서 나는 모든 삐 소리를 심오한 메시지로 해석합니다."},{"key":"Sub.B4-4.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-4.13","speakerName":"Me","text":"밥솥은 뭔가 알고 있다. 하지만 난 그걸 설명하려 들지 않아."},{"key":"Sub.B4-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-4.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-4.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 요리 조언을 구해 봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-4.17","speakerName":"","text":"시리는 몰래 타이밍을 조절하고, {0}은 마치 요리기가 전문가의 조언을 해주는 것처럼 행동합니다."},{"key":"Sub.B4-4.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-4.19","speakerName":"Me","text":"밥솥은 뭔가 알고 있다. 하지만 난 그걸 설명하려 들지 않아."},{"key":"Sub.B4-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-4.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-4.22","speakerName":"Me","text":"좋아... 선택 확정이야. 왕관을 씌워주자. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-4.23","speakerName":"","text":"{0}은 밥솥에 왕관을 씌우고 그것을 쌀의 왕이라 부릅니다."},{"key":"Sub.B4-4.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B4-4.25","speakerName":"Me","text":"밥솥은 뭔가 알고 있다. 하지만 난 그걸 설명하려 들지 않아."},{"key":"Sub.B4-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-4.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-5.1","speakerName":"Chef Marco","text":"음식은 괜찮은데, 썸네일이 문제야."},{"key":"Sub.B4-5.2","speakerName":"Me","text":"불가능해요. 제가 그걸 해결하는 데 40분이나 걸렸어요."},{"key":"Sub.B4-5.3","speakerName":"Siriee","text":"그릇 위에 커다란 이모티콘을 올려놓았네요."},{"key":"Sub.B4-5.4","speakerName":"Me","text":"예술에는 용기가 필요하다."},{"key":"Sub.B4-5.5","speakerName":"Viewers","text":"썸네일 전쟁!"},{"key":"Sub.B4-5.6","speakerName":"Chef Marco","text":"이 문제를 제대로 해결해 봅시다."},{"key":"Sub.B4-5.7","speakerName":"Me","text":"마크로 셰프의 깔끔한 디자인을 활용하세요."},{"key":"Sub.B4-5.8","speakerName":"Me","text":"완전 밈 모드로 들어가 봐."},{"key":"Sub.B4-5.9","speakerName":"Me","text":"채팅창에서 썸네일을 리믹스해 보세요."},{"key":"Sub.B4-5.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마크로 셰프의 깔끔한 디자인을 사용하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-5.11","speakerName":"","text":"깔끔한 썸네일은 전문가처럼 보이고, {0}은 마지못해 그것이 효과적이라는 것을 인정합니다."},{"key":"Sub.B4-5.12","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-5.13","speakerName":"Me","text":"요리는 일시적이지만, 끔찍한 썸네일은 영원하다."},{"key":"Sub.B4-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-5.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-5.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 이제 돌이킬 수 없어! 완전 밈 모드로 들어가자!"},{"key":"Sub.B4-5.17","speakerName":"","text":"황당한 썸네일이 놀라운 성과를 거두며 가장 많이 클릭된 요리 에피소드가 되었습니다."},{"key":"Sub.B4-5.18","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-5.19","speakerName":"Me","text":"요리는 일시적이지만, 끔찍한 썸네일은 영원하다."},{"key":"Sub.B4-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-5.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-5.22","speakerName":"Me","text":"좋아... 선택 확정이야. 채팅창에서 썸네일을 리믹스하도록 놔둘게. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-5.23","speakerName":"","text":"채팅창에는 황당한 디자인들이 계속해서 올라오는데, 그중 하나가 뜻밖에도 최종 디자인이 된다."},{"key":"Sub.B4-5.24","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-5.25","speakerName":"Me","text":"요리는 일시적이지만, 끔찍한 썸네일은 영원하다."},{"key":"Sub.B4-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-5.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-6.1","speakerName":"Chef Marco","text":"실력이 늘었네요."},{"key":"Sub.B4-6.2","speakerName":"Me","text":"그게 다야? 극적인 연설 같은 건 없어?"},{"key":"Sub.B4-6.3","speakerName":"Siriee","text":"그녀는 감정 관련 DLC를 요청하고 있습니다."},{"key":"Sub.B4-6.4","speakerName":"Chef Marco","text":"그럼 프라이팬이 타는 걸 멈추세요."},{"key":"Sub.B4-6.5","speakerName":"Me","text":"강렬한 마지막 교훈입니다."},{"key":"Sub.B4-6.6","speakerName":"Siriee","text":"게다가 놀라울 정도로 저렴합니다."},{"key":"Sub.B4-6.7","speakerName":"Me","text":"마크로 셰프님께 진심으로 감사드립니다."},{"key":"Sub.B4-6.8","speakerName":"Me","text":"마크로 셰프에게 스피드 요리 대결을 신청하세요."},{"key":"Sub.B4-6.9","speakerName":"Me","text":"요리 관련 명언을 하나 달라고 해보세요."},{"key":"Sub.B4-6.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마크로 셰프님께 진심으로 감사드린다. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-6.11","speakerName":"","text":"{0} 셰프 마크로에게 감사를 표하자, 그는 조용히 그녀에게 마지막 요리 팁을 하나 더 알려줍니다."},{"key":"Sub.B4-6.12","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-6.13","speakerName":"Me","text":"저는 요리를 배우러 왔는데, 우연히 멘토를 만나게 되었어요."},{"key":"Sub.B4-6.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B4-6.15","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-6.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마크로 셰프에게 스피드 요리 대결을 신청한다. 이제 돌아갈 길은 없어!"},{"key":"Sub.B4-6.17","speakerName":"","text":"{0}은 크게 졌지만 어찌어찌해서 그날 가장 웃긴 요리를 만들어냈습니다."},{"key":"Sub.B4-6.18","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-6.19","speakerName":"Me","text":"저는 요리를 배우러 왔는데, 우연히 멘토를 만나게 되었어요."},{"key":"Sub.B4-6.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B4-6.21","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B4-6.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 요리할 때 쓰는 명언을 말해봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B4-6.23","speakerName":"","text":"마크로 셰프는 마지못해 무표정한 유행어를 만들어냈고, {0}은 곧바로 그것을 과도하게 사용하게 된다."},{"key":"Sub.B4-6.24","speakerName":"Chef Marco","text":"놀랍게도... 괜찮네요."},{"key":"Sub.B4-6.25","speakerName":"Me","text":"저는 요리를 배우러 왔는데, 우연히 멘토를 만나게 되었어요."},{"key":"Sub.B4-6.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B4-6.27","speakerName":"Me","text":"좋아. 내가 확실히 통제하는 주방에서 또 다른 평범한 하루가 시작됐군."},{"key":"Sub.B5-1.1","speakerName":"Hana","text":"첫 번째 근무 끝. 기분이 어때?"},{"key":"Sub.B5-1.2","speakerName":"Me","text":"내 다리가 불만을 제기했어요."},{"key":"Sub.B5-1.3","speakerName":"Siriee","text":"그것들은 맞는 것 같습니다."},{"key":"Sub.B5-1.4","speakerName":"Hana","text":"당신은 살아남았습니다."},{"key":"Sub.B5-1.5","speakerName":"Me","text":"그건 콘텐츠로 만들 가치가 있어요."},{"key":"Sub.B5-1.6","speakerName":"Hana","text":"합리적인 범위 내에서."},{"key":"Sub.B5-1.7","speakerName":"Me","text":"근무 교대 시간을 비공개로 유지하세요."},{"key":"Sub.B5-1.8","speakerName":"Me","text":"첫날'을 소재로 한 코믹 브이로그를 만들어 보세요."},{"key":"Sub.B5-1.9","speakerName":"Me","text":"하나에게 솔직한 피드백을 요청해 보세요."},{"key":"Sub.B5-1.10","speakerName":"Me","text":"좋아... 선택이 확정됐어. 근무 시간 비공개로 유지해. 이제 돌아갈 수 없어!"},{"key":"Sub.B5-1.11","speakerName":"","text":"{0}은 업무 경험을 대부분 오프라인으로 유지하고 콘텐츠가 아닌 다른 것을 갖는 것을 즐겼다는 것을 깨달았습니다."},{"key":"Sub.B5-1.12","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-1.13","speakerName":"Me","text":"시스템 가동' 버튼만 누르던 습관에서 벗어나 실제 근무를 시작하면 느낌이 완전히 다릅니다."},{"key":"Sub.B5-1.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-1.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-1.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. '첫날' 코미디 브이로그를 만들자. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-1.17","speakerName":"","text":"{0}은 직장에서의 사소한 실수를 무해한 코미디로 바꾸어 브이로그를 게시할 허가를 받습니다."},{"key":"Sub.B5-1.18","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-1.19","speakerName":"Me","text":"시스템 가동' 버튼만 누르던 습관에서 벗어나 실제 근무를 시작하면 느낌이 완전히 다릅니다."},{"key":"Sub.B5-1.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-1.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-1.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 하나에게 솔직한 의견을 들어보자. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-1.23","speakerName":"","text":"Hana는 {0}이 개선할 수 있는 세 가지 습관을 지적했고, {0}은 그것들을 진지하게 적어 놓았습니다."},{"key":"Sub.B5-1.24","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-1.25","speakerName":"Me","text":"시스템 가동' 버튼만 누르던 습관에서 벗어나 실제 근무를 시작하면 느낌이 완전히 다릅니다."},{"key":"Sub.B5-1.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-1.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-2.1","speakerName":"Lara","text":"왜 마네킹 옆에 앉아 있는 거야?"},{"key":"Sub.B5-2.2","speakerName":"Me","text":"우리는 패션에 대해 이야기하고 있어요."},{"key":"Sub.B5-2.3","speakerName":"Siriee","text":"마네킹이 반응하지 않았습니다."},{"key":"Sub.B5-2.4","speakerName":"Me","text":"과묵하고 강인한 타입."},{"key":"Sub.B5-2.5","speakerName":"Lara","text":"당신은 그것에 인격을 부여하고 있는 거죠?"},{"key":"Sub.B5-2.6","speakerName":"Me","text":"확실히."},{"key":"Sub.B5-2.7","speakerName":"Me","text":"마네킹 스타일링에 심혈을 기울이세요."},{"key":"Sub.B5-2.8","speakerName":"Me","text":"마네킹에 가짜 데이트 프로필을 만들어 주세요."},{"key":"Sub.B5-2.9","speakerName":"Me","text":"라라에게 옷을 고르라고 하세요."},{"key":"Sub.B5-2.10","speakerName":"Me","text":"좋아... 선택 확정! 마네킹 스타일링에 심혈을 기울여. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-2.11","speakerName":"","text":"{0}과 라라는 정말 스타일리시한 의상을 만들어냈고, 예상치 못하게 최종 모습에 동의했습니다."},{"key":"Sub.B5-2.12","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-2.13","speakerName":"Me","text":"마네킹이 나보다 데이트 프로필이 더 좋네."},{"key":"Sub.B5-2.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-2.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-2.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마네킹에 가짜 데이트 프로필을 만들어 줘. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-2.17","speakerName":"","text":"{0}이 황당한 데이트 프로필을 만들자 고객들이 그 프로필로 사진을 찍기 시작했습니다."},{"key":"Sub.B5-2.18","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-2.19","speakerName":"Me","text":"마네킹이 나보다 데이트 프로필이 더 좋네."},{"key":"Sub.B5-2.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-2.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-2.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 라라에게 옷을 고르라고 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-2.23","speakerName":"","text":"라라는 마네킹을 완벽하게 스타일링했고 {0}은 그녀를 비밀 패션 보스라고 선언했습니다."},{"key":"Sub.B5-2.24","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-2.25","speakerName":"Me","text":"마네킹이 나보다 데이트 프로필이 더 좋네."},{"key":"Sub.B5-2.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-2.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-3.1","speakerName":"Hana","text":"탈의실을 게임처럼 만들지 마세요."},{"key":"Sub.B5-3.2","speakerName":"Me","text":"너무 늦었어. 스피드런."},{"key":"Sub.B5-3.3","speakerName":"Siriee","text":"먼저 안전 규칙을 정해주세요."},{"key":"Sub.B5-3.4","speakerName":"Viewers","text":"스피드런!"},{"key":"Sub.B5-3.5","speakerName":"Me","text":"패스트 패션, 말 그대로 패스트 패션입니다."},{"key":"Sub.B5-3.6","speakerName":"Hana","text":"이 방송을 승인한 것을 후회합니다."},{"key":"Sub.B5-3.7","speakerName":"Me","text":"직원들에게 시간 제한을 둔 과제를 부여하세요."},{"key":"Sub.B5-3.8","speakerName":"Me","text":"채팅창이 다음 의상을 골라주도록 하세요."},{"key":"Sub.B5-3.9","speakerName":"Me","text":"라라와 팀을 이루어 릴레이 경주를 하세요."},{"key":"Sub.B5-3.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 시간 제한 직원 과제로 진행하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-3.11","speakerName":"","text":"{0}번이나 혼자 옷을 고르면서, 속도는 실제로 계획을 필요로 한다는 것을 깨달았다."},{"key":"Sub.B5-3.12","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-3.13","speakerName":"Me","text":"패스트 패션이 실제 유산소 운동으로 변모했다."},{"key":"Sub.B5-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-3.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-3.16","speakerName":"Me","text":"좋아... 선택 완료. 이제 채팅창이 다음 의상을 골라주도록 하자. 이제 돌아갈 수 없어!"},{"key":"Sub.B5-3.17","speakerName":"","text":"Chat은 전혀 어울리지 않는 옷들을 고르고 {0}은 그 모습을 살려내야 합니다."},{"key":"Sub.B5-3.18","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-3.19","speakerName":"Me","text":"패스트 패션이 실제 유산소 운동으로 변모했다."},{"key":"Sub.B5-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-3.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-3.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 라라와 함께 릴레이 경주를 하자. 이제 돌아갈 길은 없어!"},{"key":"Sub.B5-3.23","speakerName":"","text":"{0}과 라라는 릴레이 팀으로 활동하며 타이밍이 의심스러울 정도로 잘 맞는다는 것을 발견합니다."},{"key":"Sub.B5-3.24","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-3.25","speakerName":"Me","text":"패스트 패션이 실제 유산소 운동으로 변모했다."},{"key":"Sub.B5-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-3.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-4.1","speakerName":"Customer","text":"신비로우면서도 친근한' 느낌을 주는 옷이 필요해요."},{"key":"Sub.B5-4.2","speakerName":"Me","text":"저는 그 단어들 중 딱 하나만 이해합니다."},{"key":"Sub.B5-4.3","speakerName":"Siriee","text":"그녀는 전혀 모른다는 뜻입니다."},{"key":"Sub.B5-4.4","speakerName":"Hana","text":"먼저 질문을 해보세요."},{"key":"Sub.B5-4.5","speakerName":"Me","text":"네. 전문가 모드입니다."},{"key":"Sub.B5-4.6","speakerName":"Customer","text":"이것만으로도 이미 재미있네요."},{"key":"Sub.B5-4.7","speakerName":"Me","text":"스타일링에 관한 실질적인 질문을 하세요."},{"key":"Sub.B5-4.8","speakerName":"Me","text":"황당하면서도 신비로운 분위기를 연출해 보세요."},{"key":"Sub.B5-4.9","speakerName":"Me","text":"당신이 이야기를 진행하는 동안 하나가 진행을 맡도록 하세요."},{"key":"Sub.B5-4.10","speakerName":"Me","text":"좋아요... 선택은 확정됐습니다. 이제 실용적인 스타일링 질문을 하세요. 돌이킬 수 없어요!"},{"key":"Sub.B5-4.11","speakerName":"","text":"{0}은 고객의 니즈에 대해 묻고 실제로 효과가 있는 균형 잡힌 조합을 찾아냅니다."},{"key":"Sub.B5-4.12","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-4.13","speakerName":"Me","text":"전문적인 고객 서비스는 전문적인 혼란보다 더 어렵습니다."},{"key":"Sub.B5-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-4.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-4.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 황당무계한 미스터리 룩을 완성해 봐. 이제 돌아갈 길은 없어!"},{"key":"Sub.B5-4.17","speakerName":"","text":"{0}은 고객이 의외로 좋아하는 극적인 탐정풍 의상을 제작합니다."},{"key":"Sub.B5-4.18","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-4.19","speakerName":"Me","text":"전문적인 고객 서비스는 전문적인 혼란보다 더 어렵습니다."},{"key":"Sub.B5-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-4.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-4.22","speakerName":"Me","text":"좋아... 선택이 확정됐어. 네가 이야기를 진행하는 동안 하나가 대신 진행하게 해. 이제 돌아갈 수 없어!"},{"key":"Sub.B5-4.23","speakerName":"","text":"하나는 고객을 능숙하게 응대하고 {0}은 스포츠 해설자처럼 과정을 설명합니다."},{"key":"Sub.B5-4.24","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-4.25","speakerName":"Me","text":"전문적인 고객 서비스는 전문적인 혼란보다 더 어렵습니다."},{"key":"Sub.B5-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-4.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-5.1","speakerName":"Lara","text":"실력이 늘었네요. 더 어려운 도전을 원하시나요?"},{"key":"Sub.B5-5.2","speakerName":"Me","text":"비싼가요?"},{"key":"Sub.B5-5.3","speakerName":"Siriee","text":"첫 번째 질문은 재정적인 내용이었어요."},{"key":"Sub.B5-5.4","speakerName":"Lara","text":"아니요. 스타일링 챌린지입니다."},{"key":"Sub.B5-5.5","speakerName":"Me","text":"그럼 준비됐어요."},{"key":"Sub.B5-5.6","speakerName":"Siriee","text":"그런 자신감이 걱정스럽네요."},{"key":"Sub.B5-5.7","speakerName":"Me","text":"실용적인 데일리룩을 연출해 보세요."},{"key":"Sub.B5-5.8","speakerName":"Me","text":"가능한 한 가장 우스꽝스러운 모습을 연출해 보세요."},{"key":"Sub.B5-5.9","speakerName":"Me","text":"라라의 스타일을 따라해 보세요."},{"key":"Sub.B5-5.10","speakerName":"Me","text":"좋아... 선택 완료! 실용적인 데일리룩을 완성해 봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-5.11","speakerName":"","text":"{0}은 라라가 실제로 유용하다고 인정하는 간단한 복장을 만듭니다."},{"key":"Sub.B5-5.12","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-5.13","speakerName":"Me","text":"패션을 배웠을지도 모르지만, 포즈 취하는 법은 확실히 배웠어요."},{"key":"Sub.B5-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-5.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-5.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 최대한 우스꽝스러운 모습을 연출해 봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-5.17","speakerName":"","text":"마지막 의상은 액세서리들이 도저히 어울리지 않는 조합이지만, 신기하게도 카메라 앵글은 이를 아주 잘 포착해냈다."},{"key":"Sub.B5-5.18","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-5.19","speakerName":"Me","text":"패션을 배웠을지도 모르지만, 포즈 취하는 법은 확실히 배웠어요."},{"key":"Sub.B5-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-5.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-5.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 라라의 스타일을 따라 할 거야. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-5.23","speakerName":"","text":"{0}은 라라의 스타일을 거의 완벽하게 따라한 다음 극적인 라이벌처럼 포즈를 취합니다."},{"key":"Sub.B5-5.24","speakerName":"Lara","text":"웃어야 할지 따라 해야 할지 모르겠네요."},{"key":"Sub.B5-5.25","speakerName":"Me","text":"패션을 배웠을지도 모르지만, 포즈 취하는 법은 확실히 배웠어요."},{"key":"Sub.B5-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-5.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-6.1","speakerName":"Hana","text":"마지막 근무 사진? 원해?"},{"key":"Sub.B5-6.2","speakerName":"Me","text":"물론이죠. 이 에피소드에는 단체 사진이 필요해요."},{"key":"Sub.B5-6.3","speakerName":"Siriee","text":"당신은 예전에 여기서 일하는 게 싫다고 불평했었잖아요."},{"key":"Sub.B5-6.4","speakerName":"Me","text":"저도 예전에는 스트리밍이란 그냥 앉아서 하는 거라고 생각했어요."},{"key":"Sub.B5-6.5","speakerName":"Lara","text":"당신은 무언가를 배웠습니다."},{"key":"Sub.B5-6.6","speakerName":"Me","text":"감동적인 장면을 망치지 마세요."},{"key":"Sub.B5-6.7","speakerName":"Me","text":"진솔한 팀 사진을 찍으세요."},{"key":"Sub.B5-6.8","speakerName":"Me","text":"첫날의 혼란을 재현해 보세요."},{"key":"Sub.B5-6.9","speakerName":"Me","text":"채팅창이 포즈를 선택하도록 하세요."},{"key":"Sub.B5-6.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 진심이 담긴 단체 사진을 찍자. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-6.11","speakerName":"","text":"모두가 평범한 단체 사진을 찍고, {0}은 실제로 그 사진을 개인적인 추억으로 간직합니다."},{"key":"Sub.B5-6.12","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-6.13","speakerName":"Me","text":"아르바이트 완료. 새로운 스토리가 해금되었습니다."},{"key":"Sub.B5-6.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B5-6.15","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-6.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 첫날의 혼란을 다시 만들어내자. 이제 돌아갈 길은 없어!"},{"key":"Sub.B5-6.17","speakerName":"","text":"그들은 {0}의 재앙적인 첫 근무 포즈를 재현하고, 매장 전체가 함께 따라합니다."},{"key":"Sub.B5-6.18","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-6.19","speakerName":"Me","text":"아르바이트 완료. 새로운 스토리가 해금되었습니다."},{"key":"Sub.B5-6.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B5-6.21","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B5-6.22","speakerName":"Me","text":"좋아... 선택 확정! 채팅창에서 포즈를 선택하게 하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B5-6.23","speakerName":"","text":"채팅창에서 네 사람 모두에게 어울린다고 하는 황당한 포즈를 취하라고 지시한다."},{"key":"Sub.B5-6.24","speakerName":"Hana","text":"내가 너를 훈련시킨 방식은 그게 아니었어. 하지만 효과는 있었지."},{"key":"Sub.B5-6.25","speakerName":"Me","text":"아르바이트 완료. 새로운 스토리가 해금되었습니다."},{"key":"Sub.B5-6.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B5-6.27","speakerName":"Me","text":"좋네요. 이제 직업까지 생긴 스트리머에게는 또 다른 평범한 근무 시간이겠죠."},{"key":"Sub.B6-1.1","speakerName":"Me","text":"새로운 공간. 새로운 시대. 더 많은 RGB."},{"key":"Sub.B6-1.2","speakerName":"Siriee","text":"예산이 넉넉하지 않으시다면 RGB 조명을 줄이세요."},{"key":"Sub.B6-1.3","speakerName":"Me","text":"내 예산에는 비전이 부족합니다."},{"key":"Sub.B6-1.4","speakerName":"Viewers","text":"조명을 더 많이!"},{"key":"Sub.B6-1.5","speakerName":"Siriee","text":"당신은 인터넷 여론에서 밀리고 있습니다."},{"key":"Sub.B6-1.6","speakerName":"Me","text":"민주주의가 드디어 제대로 작동하네요."},{"key":"Sub.B6-1.7","speakerName":"Me","text":"실용적인 업그레이드만 구매하세요."},{"key":"Sub.B6-1.8","speakerName":"Me","text":"터무니없는 RGB에 돈을 쓰세요."},{"key":"Sub.B6-1.9","speakerName":"Me","text":"채팅으로 쇼핑 목록을 만들어 보세요."},{"key":"Sub.B6-1.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 실용적인 업그레이드만 사야지. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-1.11","speakerName":"","text":"{0}은 실용적인 장비를 먼저 구입하고, 방이 우주선처럼 보이지 않아도 강력한 효과를 낼 수 있다는 것을 발견합니다."},{"key":"Sub.B6-1.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-1.13","speakerName":"Me","text":"업무 공간은 차분해야 합니다. 하지만 저는 RGB 조명을 가지고 있어서 문제입니다."},{"key":"Sub.B6-1.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-1.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-1.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 엄청난 RGB에 돈을 쏟아붓자. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-1.17","speakerName":"","text":"방 안이 작은 태양처럼 환하게 빛나더니 순식간에 멀티탭 하나가 차단됐다."},{"key":"Sub.B6-1.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-1.19","speakerName":"Me","text":"업무 공간은 차분해야 합니다. 하지만 저는 RGB 조명을 가지고 있어서 문제입니다."},{"key":"Sub.B6-1.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-1.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-1.22","speakerName":"Me","text":"좋아요... 선택이 확정됐습니다. 채팅창이 쇼핑 목록을 만들어주도록 하죠. 이제 돌이킬 수 없어요!"},{"key":"Sub.B6-1.23","speakerName":"","text":"채팅창은 농담 항목 7개를 제거한 후 놀랍도록 균형 잡힌 목록을 제시합니다."},{"key":"Sub.B6-1.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-1.25","speakerName":"Me","text":"업무 공간은 차분해야 합니다. 하지만 저는 RGB 조명을 가지고 있어서 문제입니다."},{"key":"Sub.B6-1.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-1.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-2.1","speakerName":"Me","text":"새 의자가 도착했습니다."},{"key":"Sub.B6-2.2","speakerName":"Siriee","text":"그렇다면 이것으로 한 시대가 끝나는군요."},{"key":"Sub.B6-2.3","speakerName":"Viewers","text":"낡은 의자! 낡은 의자!"},{"key":"Sub.B6-2.4","speakerName":"Me","text":"정말 모든 걸 기억하시네요."},{"key":"Sub.B6-2.5","speakerName":"Siriee","text":"의자 관련 콘텐츠가 담긴 폴더 6개를 보관 처리했습니다."},{"key":"Sub.B6-2.6","speakerName":"Me","text":"퇴임식. 지금."},{"key":"Sub.B6-2.7","speakerName":"Me","text":"의자에게 조용히 작별 인사를 하세요."},{"key":"Sub.B6-2.8","speakerName":"Me","text":"우스꽝스러운 은퇴 파티를 열어라."},{"key":"Sub.B6-2.9","speakerName":"Me","text":"기존 의자를 공동 진행자로 남겨두세요."},{"key":"Sub.B6-2.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 의자에게 조용히 작별 인사를 해. 이제 돌아갈 길은 없어!"},{"key":"Sub.B6-2.11","speakerName":"","text":"{0}은 낡은 의자를 새 세팅 옆에 놓고 모든 것을 견뎌낸 것에 감사를 표합니다."},{"key":"Sub.B6-2.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-2.13","speakerName":"Me","text":"저 전설의 의자는 내 퇴임 연설보다 훨씬 더 대우받을 자격이 있어."},{"key":"Sub.B6-2.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-2.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-2.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 엄청나게 화려한 은퇴 파티를 열어야겠어. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-2.17","speakerName":"","text":"{0}은 음악, 연설, 작은 케이크가 있는 성대한 은퇴식을 개최합니다."},{"key":"Sub.B6-2.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-2.19","speakerName":"Me","text":"저 전설의 의자는 내 퇴임 연설보다 훨씬 더 대우받을 자격이 있어."},{"key":"Sub.B6-2.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-2.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-2.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 기존 의자를 공동 진행자로 유지하자. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-2.23","speakerName":"","text":"{0}은 구석에 있는 낡은 의자를 명예 공동 주최자 2호로 남겨둡니다."},{"key":"Sub.B6-2.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-2.25","speakerName":"Me","text":"저 전설의 의자는 내 퇴임 연설보다 훨씬 더 대우받을 자격이 있어."},{"key":"Sub.B6-2.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-2.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-3.1","speakerName":"TECH GUY","text":"더 이상 조이지 마세요."},{"key":"Sub.B6-3.2","speakerName":"Me","text":"프로페셔널 타이트는 어느 정도로 꽉 조여야 할까요?"},{"key":"Sub.B6-3.3","speakerName":"Siriee","text":"이미 안전 설정 단계를 통과하셨습니다."},{"key":"Sub.B6-3.4","speakerName":"TECH GUY","text":"만지지 마세요."},{"key":"Sub.B6-3.5","speakerName":"Me","text":"이해했다."},{"key":"Sub.B6-3.6","speakerName":"Siriee","text":"그녀는 여전히 그것을 만지고 있다."},{"key":"Sub.B6-3.7","speakerName":"Me","text":"기술자의 지시를 정확히 따르십시오."},{"key":"Sub.B6-3.8","speakerName":"Me","text":"작은 개선' 하나부터 시도해 보세요."},{"key":"Sub.B6-3.9","speakerName":"Me","text":"채팅창의 코칭을 받아보세요."},{"key":"Sub.B6-3.10","speakerName":"Me","text":"좋습니다... 선택이 확정되었습니다. 기술자의 안내를 정확히 따르세요. 이제 돌아갈 수 없습니다!"},{"key":"Sub.B6-3.11","speakerName":"","text":"{0}은 모든 지시를 따랐고 마침내 마이크 암은 전문가용 장비처럼 작동했습니다."},{"key":"Sub.B6-3.12","speakerName":"TECH GUY","text":"다른 케이블을 만지지 마세요."},{"key":"Sub.B6-3.13","speakerName":"Me","text":"전문 하드웨어 업체들이 제 천적인 호기심을 발견했습니다."},{"key":"Sub.B6-3.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-3.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-3.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. '작은 개선' 하나를 시도해 봐. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-3.17","speakerName":"","text":"아주 작은 변화로 팔이 날아가지만 {0}은 그 장면을 극적으로 카메라에 담았습니다."},{"key":"Sub.B6-3.18","speakerName":"TECH GUY","text":"다른 케이블을 만지지 마세요."},{"key":"Sub.B6-3.19","speakerName":"Me","text":"전문 하드웨어 업체들이 제 천적인 호기심을 발견했습니다."},{"key":"Sub.B6-3.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-3.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-3.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 채팅창의 조언을 따라. 이제 돌아갈 수 없어!"},{"key":"Sub.B6-3.23","speakerName":"","text":"채팅창에서 서로 모순되는 안내가 나오다가 기술 담당자가 개입하여 질서를 바로잡습니다."},{"key":"Sub.B6-3.24","speakerName":"TECH GUY","text":"다른 케이블을 만지지 마세요."},{"key":"Sub.B6-3.25","speakerName":"Me","text":"전문 하드웨어 업체들이 제 천적인 호기심을 발견했습니다."},{"key":"Sub.B6-3.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-3.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-4.1","speakerName":"Me","text":"프로룸 투어에 오신 것을 환영합니다."},{"key":"Sub.B6-4.2","speakerName":"Siriee","text":"평소처럼 걸으세요."},{"key":"Sub.B6-4.3","speakerName":"Me","text":"Normal은 조연 캐릭터용입니다."},{"key":"Sub.B6-4.4","speakerName":"Viewers","text":"방 구경시켜 드릴게요!"},{"key":"Sub.B6-4.5","speakerName":"Siriee","text":"그녀는 그 대사를 연습했다."},{"key":"Sub.B6-4.6","speakerName":"Me","text":"더 이상 질문은 없습니다."},{"key":"Sub.B6-4.7","speakerName":"Me","text":"모든 것을 솔직하게 보여주세요."},{"key":"Sub.B6-4.8","speakerName":"Me","text":"방의 어이없는 특징 하나를 숨기세요."},{"key":"Sub.B6-4.9","speakerName":"Me","text":"채팅창이 투어 순서를 정하도록 하세요."},{"key":"Sub.B6-4.10","speakerName":"Me","text":"좋아... 선택은 확정됐어. 모든 걸 솔직하게 보여줘. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-4.11","speakerName":"","text":"{0}은 실질적인 투어를 제공하고 어떤 업그레이드가 실제로 그녀의 작업 흐름을 바꿨는지 설명합니다."},{"key":"Sub.B6-4.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-4.13","speakerName":"Me","text":"방 소개는 방의 구조를 보여주기 위한 것이었는데, 오히려 제 성격을 보여주는 꼴이 됐어요."},{"key":"Sub.B6-4.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-4.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-4.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 쓸데없는 방 기능 하나를 숨겨야겠어. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-4.17","speakerName":"","text":"{0}은 투어 내내 미스터리한 기능을 살짝 보여준 후 마침내 거대한 간식 서랍을 공개합니다."},{"key":"Sub.B6-4.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-4.19","speakerName":"Me","text":"방 소개는 방의 구조를 보여주기 위한 것이었는데, 오히려 제 성격을 보여주는 꼴이 됐어요."},{"key":"Sub.B6-4.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-4.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-4.22","speakerName":"Me","text":"좋아요... 선택이 확정됐습니다. 채팅창에서 투어 순서를 정하도록 하죠. 이제 돌이킬 수 없어요!"},{"key":"Sub.B6-4.23","speakerName":"","text":"채팅을 통해 키보드에서 냉장고, 의자로, 그리고 다시 키보드로 이동하는 투어가 가능해집니다."},{"key":"Sub.B6-4.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-4.25","speakerName":"Me","text":"방 소개는 방의 구조를 보여주기 위한 것이었는데, 오히려 제 성격을 보여주는 꼴이 됐어요."},{"key":"Sub.B6-4.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-4.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-5.1","speakerName":"Siriee","text":"새 방에 이름을 붙여야 해요."},{"key":"Sub.B6-5.2","speakerName":"Me","text":"간단해요. {0} 베이스."},{"key":"Sub.B6-5.3","speakerName":"Viewers","text":"너무 지루해!"},{"key":"Sub.B6-5.4","speakerName":"Me","text":"좋아요. 민주주의 2차전입니다."},{"key":"Sub.B6-5.5","speakerName":"Siriee","text":"나는 그 결과가 두렵다."},{"key":"Sub.B6-5.6","speakerName":"Viewers","text":"슈퍼 울트라 스트림 돔!"},{"key":"Sub.B6-5.7","speakerName":"Me","text":"품격 있는 이름을 직접 고르세요."},{"key":"Sub.B6-5.8","speakerName":"Me","text":"채팅창에서 제시하는 최악의 제안을 받아들이세요."},{"key":"Sub.B6-5.9","speakerName":"Me","text":"채팅 제안 세 가지를 조합해 보세요."},{"key":"Sub.B6-5.10","speakerName":"Me","text":"좋아요... 선택이 확정됐습니다. 멋진 이름을 직접 골라보세요. 이제 돌이킬 수 없어요!"},{"key":"Sub.B6-5.11","speakerName":"","text":"{0}은 깔끔한 이름을 선택하고 잠시 동안 성숙함을 경험합니다."},{"key":"Sub.B6-5.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-5.13","speakerName":"Me","text":"우리 공동체가 그 방에 이름을 지어줬어요. 이제 저는 법적으로 소수자가 됐네요."},{"key":"Sub.B6-5.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-5.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-5.16","speakerName":"Me","text":"좋아... 선택은 확정됐어. 채팅창에서 제시하는 최악의 제안을 받아들여야 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-5.17","speakerName":"","text":"채팅창이 오버레이의 절반을 차지하는 황당한 이름을 선택했습니다."},{"key":"Sub.B6-5.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-5.19","speakerName":"Me","text":"우리 공동체가 그 방에 이름을 지어줬어요. 이제 저는 법적으로 소수자가 됐네요."},{"key":"Sub.B6-5.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-5.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-5.22","speakerName":"Me","text":"좋아요... 선택이 확정됐습니다. 채팅 제안 세 가지를 조합하세요. 이제 되돌릴 수 없어요!"},{"key":"Sub.B6-5.23","speakerName":"","text":"{0}은 세 개의 이름을 하나의 거대한 제목으로 합쳐 로고에 겨우 들어갈 정도입니다."},{"key":"Sub.B6-5.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-5.25","speakerName":"Me","text":"우리 공동체가 그 방에 이름을 지어줬어요. 이제 저는 법적으로 소수자가 됐네요."},{"key":"Sub.B6-5.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-5.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-6.1","speakerName":"Me","text":"와, 팔로워 진짜 많다!"},{"key":"Sub.B6-6.2","speakerName":"Siriee","text":"확인되었습니다."},{"key":"Sub.B6-6.3","speakerName":"Viewers","text":"우리가 해냈어!"},{"key":"Sub.B6-6.4","speakerName":"Me","text":"뭔가 고무적인 말을 해야겠어요."},{"key":"Sub.B6-6.5","speakerName":"Siriee","text":"간식 시간'이라고 말하지 마세요."},{"key":"Sub.B6-6.6","speakerName":"Me","text":"약속드릴 순 없어요."},{"key":"Sub.B6-6.7","speakerName":"Me","text":"진심 어린 감사 인사를 전하세요."},{"key":"Sub.B6-6.8","speakerName":"Me","text":"커다란 간식 서랍으로 축하 파티를 열어보세요."},{"key":"Sub.B6-6.9","speakerName":"Me","text":"마지막 장면을 위해 낡은 의자를 다시 가져오세요."},{"key":"Sub.B6-6.10","speakerName":"Me","text":"좋아... 선택은 끝났어. 진심 어린 감사 인사를 해. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-6.11","speakerName":"","text":"{0}은 진심 어린 감사 인사를 전하며 작은 침실에서 시작했던 시절부터 얼마나 성장했는지 이야기합니다."},{"key":"Sub.B6-6.12","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-6.13","speakerName":"Me","text":"천만 명의 팔로워, 엄청나게 큰 간식 서랍, 그리고 예전과 똑같은 나."},{"key":"Sub.B6-6.14","speakerName":"Siriee","text":"채팅창은 벌써 힐링 루트라고 부르고 있어."},{"key":"Sub.B6-6.15","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-6.16","speakerName":"Me","text":"좋아... 선택 완료! 이제 돌이킬 수 없어. 커다란 간식 서랍 앞에서 축하하자!"},{"key":"Sub.B6-6.17","speakerName":"","text":"{0}은 황당한 간식 서랍을 열고 기념일을 거대한 먹방 파티로 바꿔버립니다."},{"key":"Sub.B6-6.18","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-6.19","speakerName":"Me","text":"천만 명의 팔로워, 엄청나게 큰 간식 서랍, 그리고 예전과 똑같은 나."},{"key":"Sub.B6-6.20","speakerName":"Siriee","text":"채팅창은 벌써 이걸 혼돈의 클립으로 만들고 있어."},{"key":"Sub.B6-6.21","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."},{"key":"Sub.B6-6.22","speakerName":"Me","text":"좋아... 선택은 확정됐어. 마지막을 위해 예전 의자를 다시 가져오자. 이제 돌이킬 수 없어!"},{"key":"Sub.B6-6.23","speakerName":"","text":"{0}은 전설적인 낡은 의자를 새 방으로 옮겨 마지막으로 함께 스트리밍 방송을 합니다."},{"key":"Sub.B6-6.24","speakerName":"Viewers","text":"레전드 컨텐츠다! 클립 따!"},{"key":"Sub.B6-6.25","speakerName":"Me","text":"천만 명의 팔로워, 엄청나게 큰 간식 서랍, 그리고 예전과 똑같은 나."},{"key":"Sub.B6-6.26","speakerName":"Siriee","text":"채팅창은 이게 좋은 생각인지 묻는 걸 공식적으로 포기했어."},{"key":"Sub.B6-6.27","speakerName":"Me","text":"좋아. 아주 합리적인 내 프로룸에서 또 하루가 완벽하게 합리적으로 흘러갔군."}],"characterNames":[]} \ No newline at end of file diff --git a/Assets/Resources/Data/SubStoryLocale_ko.json.meta b/Assets/Resources/Data/SubStoryLocale_ko.json.meta new file mode 100644 index 0000000..83a0135 --- /dev/null +++ b/Assets/Resources/Data/SubStoryLocale_ko.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3829d0b4b61bd554b8cbf50c020aa24d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/battle.json b/Assets/Resources/Data/battle.json new file mode 100644 index 0000000..aa0c3a9 --- /dev/null +++ b/Assets/Resources/Data/battle.json @@ -0,0 +1,100 @@ +{ + "source": "전투 모드 클론 설계값 (2026-10-27 PD 지시 · 2026-10-28 PD 전투 수정 6건 + 추가 5건) — 원작에 없는 값 · PD 확정 전. 사거리 = 성 가장자리부터 칸 수 · 「기본 값은 절반 수준」 = 예전 값의 절반(화살 7 → 일반 3.5 · 폭탄 10 → 파이어 볼 5)으로 해석(확정 전) · 시험 창 사거리 ×4 = 맵 절반 해석. 「적은 내 유닛보다 매우 강하게 · 나는 압도적인 물량」 = 성·소환수의 공격력·체력이 내 가장 강한 유닛의 2배 이상 · 카드 1장 = 1마리(2026-10-29 PD 「한 장에 여러 마리 금지 · 물량 = 마력 코스트를 모아 많이 소환」) → 마나 충전 0.5초(1초에 검사 2마리) · 내 유닛끼리 겹치지 않게 살짝 밀어냄(무리가 퍼져 보이고 범위 공격에 한꺼번에 안 맞음)(확정 전)", + "arenaW": 18, + "arenaH": 32, + "riverY": 16, + "riverHalf": 0.9, + "bridgeHalf": 1.2, + "bridgeJitter": 1.5, + "mapWeights": [1, 1, 1, 1], + "mapNames": ["강 없는 평지", "다리 1개", "다리 2개", "다리 3개"], + "bridgeSets": [ { "x": [9] }, { "x": [3.5, 14.5] }, { "x": [2.5, 9, 15.5] } ], + "obstacleChance": 0.8, + "obstacleMin": 1, + "obstacleMax": 3, + "obstaclePiecesMin": 2, + "obstaclePiecesMax": 4, + "obstacleRadiusMin": 0.8, + "obstacleRadiusMax": 1.3, + "obstacleDistMin": 4.5, + "obstacleDistMax": 7.5, + "obstacleArcMin": 180, + "obstacleArcMax": 360, + "obstacleSpacing": 1.5, + "obstacleWobble": 0.3, + "obstaclePad": 0.2, + "obstacleCastleGap": 0.8, + "castleSeedPad": 1.0, + "spawnY": 1.6, + "spawnJitter": 0.7, + "unitSight": 4.5, + "unitShotSpeed": 10, + "castleRetarget": 0.1, + "summonArcMin": 205, + "summonArcMax": 335, + "flagReach": 1.0, + "unitSpacing": 0.8, + "unitPush": 6, + "rivalOutfits": [6, 2, 5, 3, 4, 7, 1], + "battleSeconds": 180, + "lastMinuteSeconds": 60, + "lastMinuteRegenMul": 2, + "manaStart": 5, + "manaRegenSeconds": 0.5, + "manaMaxBase": 10, + "manaMaxCap": 15, + "manaUpgradeCost": ["2000", "20000", "200000", "2000000", "20000000"], + "slotStart": 1, + "slotMax": 6, + "slotUnlockCost": ["500", "5000", "50000", "500000", "5000000"], + "rewardPassSeconds": 120, + "rewardPassSecondsPerStage": 60, + "units": [ + { "id": 1, "name": "검사", "cost": 1, "hp": 220, "damage": 60, "interval": 1.1, "range": 0.8, "speed": 1.2, "radius": 0.45, "flying": false, "projectile": false }, + { "id": 2, "name": "궁수", "cost": 2, "hp": 150, "damage": 45, "interval": 1.0, "range": 5.0, "speed": 1.2, "radius": 0.4, "flying": false, "projectile": true }, + { "id": 3, "name": "기사", "cost": 3, "hp": 900, "damage": 120, "interval": 1.2, "range": 0.8, "speed": 1.0, "radius": 0.55, "flying": false, "projectile": false }, + { "id": 4, "name": "마법사", "cost": 4, "hp": 360, "damage": 170, "interval": 1.4, "range": 5.5, "speed": 1.0, "radius": 0.45, "flying": false, "projectile": true }, + { "id": 5, "name": "자이언트", "cost": 5, "hp": 2600, "damage": 190, "interval": 1.5, "range": 0.8, "speed": 0.75, "radius": 0.8, "flying": false, "projectile": false }, + { "id": 6, "name": "드래곤", "cost": 6, "hp": 1000, "damage": 150, "interval": 1.6, "range": 3.5, "speed": 1.5, "radius": 0.7, "flying": true, "projectile": true } + ], + "castle": { + "y": 28.5, "xMin": 6.5, "xMax": 11.5, "radius": 2.0, + "hp": 15000, "hpGrowth": 1.35, + "atk": 400, "atkGrowth": 1.2, "summonGrowth": 1.2, + "enrageHpRatio": 0.5, "enrageIntervalMul": 0.75, + "regenDelay": 5, "regenPct": 1, "regenInterval": 1 + }, + "shots": [ + { "id": "normal", "name": "일반", "dmgPct": 100, "interval": 0.8, "range": 3.5, "speed": 14 }, + { "id": "splash", "name": "범위", "dmgPct": 100, "splashPct": 50, "splashRadius": 1.5, "interval": 1.3, "range": 3, "speed": 11 }, + { "id": "multi", "name": "멀티샷", "dmgPct": 60, "count": 5, "spreadDeg": 60, "width": 0.4, "interval": 1.6, "range": 4, "speed": 12 }, + { "id": "slow", "name": "감속", "dmgPct": 100, "slowPct": 50, "slowSeconds": 2.5, "interval": 1.0, "range": 3.5, "speed": 13 }, + { "id": "laser", "name": "레이저", "dmgPct": 80, "width": 0.8, "beamSeconds": 0.35, "interval": 2.2, "range": 5 } + ], + "skills": [ + { "id": "fireball", "name": "파이어 볼", "dmgPct": 100, "splashPct": 60, "splashRadius": 1.6, "interval": 7, "range": 5, "speed": 9 }, + { "id": "lightning", "name": "라이트닝", "dmgPct": 200, "stunSeconds": 1.5, "beamSeconds": 0.35, "interval": 9, "range": 4, "speed": 0 } + ], + "summons": [ + { "id": "summonMelee", "name": "소환(근접)", "ranged": false, "interval": 8, "max": 2, "hp": 6000, "damage": 400, "attackRange": 0.7, "attackInterval": 1.6, "speed": 1.3, "guardRange": 4, "radius": 0.45, "homeDist": 2.2, "shotSpeed": 0 }, + { "id": "summonRanged", "name": "소환(원거리)", "ranged": true, "interval": 10, "max": 2, "hp": 5400, "damage": 400, "attackRange": 3.5, "attackInterval": 2.0, "speed": 1.1, "guardRange": 5, "radius": 0.4, "homeDist": 1.2, "shotSpeed": 10 } + ], + "stageLoadouts": [ + { "stage": 1, "shots": ["normal"], "gimmicks": [] }, + { "stage": 2, "shots": ["normal"], "gimmicks": ["fireball"] }, + { "stage": 3, "shots": ["normal"], "gimmicks": ["fireball", "summonMelee"] }, + { "stage": 4, "shots": ["normal", "slow"], "gimmicks": ["summonMelee"] }, + { "stage": 5, "shots": ["normal", "multi"], "gimmicks": ["lightning", "summonMelee"] }, + { "stage": 6, "shots": ["normal", "splash"], "gimmicks": ["fireball", "summonRanged"] }, + { "stage": 7, "shots": ["normal", "laser"], "gimmicks": ["fireball", "lightning", "summonMelee", "summonRanged"] } + ], + "testRangeMuls": [1, 2, 4], + "view": { + "source": "전투 화면 비율 — 클래시 로얄 실제 전투 화면을 재서 맞춤(2026-10-29 PD 「유닛 크기를 클래시 로얄과 비슷하게 · 배경·전체 비율도 클래시 로얄 화면 비율에 맞게」). 잰 값: 맵 가로 18칸 = 화면 폭의 약 90~96% · 칸 세로 길이 ≈ 가로 × 0.81(비스듬히 내려다보는 시점) · 병사 키 ≈ 1.5칸 · 아래 카드 칸 높이 ≈ 화면 폭 × 0.34 → 1080 폭에서 칸 가로 54 · 세로 44 px(맵 = 화면 폭의 90% · 좌우 1칸 = 맵 밖 장식) · 카드 칸 360 px · 유닛 그림 한 변 = 반지름 × 4칸(검사 97 px · 몸 키 약 1.6칸 · 자이언트 173 px) · 나는 유닛 = 0.8칸 위 (확정 전)", + "tileX": 54, "tileY": 44, + "sideTiles": 1, + "trayH": 360, + "unitArt": 4, + "flyLift": 0.8 + } +} diff --git a/Assets/Resources/Data/battle.json.meta b/Assets/Resources/Data/battle.json.meta new file mode 100644 index 0000000..954358f --- /dev/null +++ b/Assets/Resources/Data/battle.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5e99c24d9c5a9084582fd0a09f972b06 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/config.json b/Assets/Resources/Data/config.json new file mode 100644 index 0000000..85c8d13 --- /dev/null +++ b/Assets/Resources/Data/config.json @@ -0,0 +1,513 @@ +{ + "source": "com.cscmobi.livestream.idle.clicker 1.1.52 serialized defaults (RemoteConfig=level0, InputHandler/IdolController/GameController=level1, SO=resources.assets)", + "remote": { + "AFKRate": 0.05000000074505806, + "AFKTimeMax": 21600, + "AFKTimeMin": 3600, + "AOACapTime": 60, + "SessionShowAOA": 1, + "BannerOffFirstSessionTime": 20, + "BannerOffFirstSessionValue": false, + "BaseIncome": 0.007000000216066837, + "BigMoneyGiftCooldown": 60, + "BigMoneyMultiplierX": 900.0, + "BigMoneyMultiplierY": 100.0, + "GiftAppearTime": 30, + "GiftCooldownNormal": 60, + "GiftDisappearTime": 30, + "GrowthIncome": 0.007000000216066837, + "HypeMulti": 2.0, + "InterAdCapTime": 60, + "InterAdFirstShowTime": 300, + "InterAdShowTime": 180, + "SessionShowInter": 1, + "RemoveAdsPopupCooldown": 300, + "GiftUnlockTime": 60, + "BannerUnlockTime": 180, + "KeyLevelMulti": 1.2000000476837158, + "NoADsGiftTime": 1800, + "OnOffAOA": true, + "OnOffGift": true, + "OnOffPK": false, + "OnOffSplashAds": true, + "OnOffSwitchAppAds": true, + "OnOffTut": true, + "OnOffRate": true, + "OnOffStory": true, + "OnOffQuest": true, + "SaleOffGiftTime": 120, + "SaleOffGiftValue": 0.15000000596046448, + "SmallMoneyGiftCooldown": 450, + "SmallMoneyMultiplierX": 150.0, + "SmallMoneyMultiplierY": 0.0, + "X10IncomeTime": 20, + "X4PassiveIncomeGiftTime": 600, + "X4TapIncomeGiftTime": 600, + "X2CoinRewardTime": 1800.0, + "AutoTapRewardTime": 180.0, + "AutoClickIntroPopupCount": 1, + "X2CoinIntroPopupCount": 1, + "X4TapIntroPopupCount": 1, + "X4PassiveIntroPopupCount": 1, + "X10IncomeIntroPopupCount": 1, + "ReducePriceIntroPopupCount": 1, + "MaxTapCoinCount": 1, + "MaxTapHypeCount": 5, + "HypePercentage": 10.0, + "TapMultiplier": 1.5, + "X10IncomeGiftCooldown": 450.0, + "FreeGiftTicketAmount": 2, + "OnOffActiveHold": true, + "HoldActivateSeconds": 0.5, + "HoldTapsPerSecond": 1, + "AbTestGroup": "A", + "NativeAOATier": "A", + "ShowNativeAfterInters": "A", + "TimeDelayInterAfterReward": 60, + "TimeDailyTicket": [ + 600, + 1200, + 1800 + ] + }, + "input": { + "_tapTimeWindow": 1.0, + "_autoTapVisualPerSecond": 8, + "_tapVisualWorldZ": 0.0, + "_autoTapVisualXMin": -2.5, + "_autoTapVisualXMax": 2.5, + "_autoTapVisualYMin": -3.0, + "_autoTapVisualYMax": 7.0, + "_punchScaleIntensity": 0.07000000029802322, + "_punchTapForce": 20.0, + "_punchSpringStiffness": 180.0, + "_punchSpringDamping": 12.0, + "_returnIdleDelay": 0.6000000238418579, + "_hypeTapPerPercentage": 1, + "_timeStartResetHypeState": 2.5 + }, + "idol": { + "_timeBetweenIdleBlink": 2.0, + "_idleBlinkDuration": 0.10000000149011612, + "_hypeAnimDuration": 8.0, + "_timeBetweenHypeFrame": 0.5, + "_idolState": 0 + }, + "game": { + "IsNewPkMode": true, + "ConvertRate": 0.20000000298023224, + "IsPkEnabled": false + }, + "cameraHype": { + "_minRotationZ": -0.20000000298023224, + "_maxRotationZ": 0.20000000298023224, + "_minOrthographicSize": 11.800000190734863, + "_maxOrthographicSize": 12.0, + "_rotationDuration": 0.44999998807907104, + "_zoomDuration": 0.550000011920929 + }, + "gift": { + "giftDefinitions": [ + { + "Type": 0, + "Category": 2, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 1800.0, + "CooldownSeconds": 60.0, + "RequiredRewardedVideos": 3, + "RequireAdToClaim": true, + "Title": "No Ads", + "PopupDescription": "Watch 3 Videos to remove all interrupting ads for the next {0}" + }, + { + "Type": 1, + "Category": 0, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 0.0, + "CooldownSeconds": 120.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": false, + "Title": "Small Money Pack", + "PopupDescription": "Claim a small money pack, or watch video to double it" + }, + { + "Type": 2, + "Category": 0, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 0.0, + "CooldownSeconds": 60.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": true, + "Title": "Big Money Pack", + "PopupDescription": "Watch video to claim a big money pack" + }, + { + "Type": 3, + "Category": 1, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 120.0, + "CooldownSeconds": 60.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": true, + "Title": "Reduce Price", + "PopupDescription": "Watch video to reduce the price of unlocking and upgrading Items by 15% for the next {0}" + }, + { + "Type": 4, + "Category": 1, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 600.0, + "CooldownSeconds": 60.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": true, + "Title": "X4 Tap Income", + "PopupDescription": "Watch video to get X4 from Tap income for the next {0}" + }, + { + "Type": 5, + "Category": 1, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 600.0, + "CooldownSeconds": 60.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": true, + "Title": "X4 Passive Income", + "PopupDescription": "Watch video to get X4 from Passive income for the next {0}" + }, + { + "Type": 6, + "Category": 1, + "UnlockRankIndex": 1, + "EffectDurationSeconds": 16.0, + "CooldownSeconds": 120.0, + "RequiredRewardedVideos": 1, + "RequireAdToClaim": true, + "Title": "X10 Income", + "PopupDescription": "X10 income for {0}" + } + ], + "giftTimeSource": 0, + "maxVisibleSlots": 4, + "idleTimeoutSeconds": 45.0, + "refillDelaySeconds": 5.0, + "unlockDelayAfterTutorial2Seconds": 5.0, + "introStepSeconds": 60.0, + "day2IdleTimeoutSeconds": 120.0, + "day2RefillDelaySeconds": 60.0, + "dismissHoldDay1And2Seconds": 60.0, + "dismissHoldDay3PlusSeconds": 45.0, + "blinkRemainingRatio": 0.10000000149011612, + "reducePriceFactor": 0.8500000238418579, + "smallMoneyPackPassiveMultiplier": 600, + "smallMoneyPackTapMultiplier": 0, + "bigMoneyPackPassiveMultiplier": 1800, + "bigMoneyPackTapMultiplier": 360 + }, + "closet": { + "outfits": [ + { + "Type": 1000, + "UnlockType": 0, + "VisibilityRank": 0, + "UnlockLevel": 0, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 0, + "UnlockType": 1, + "VisibilityRank": 0, + "UnlockLevel": 1, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 1, + "UnlockType": 1, + "VisibilityRank": 0, + "UnlockLevel": 4, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 2, + "UnlockType": 1, + "VisibilityRank": 0, + "UnlockLevel": 7, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 3, + "UnlockType": 1, + "VisibilityRank": 1, + "UnlockLevel": 13, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 18, + "UnlockType": 2, + "VisibilityRank": 3, + "UnlockLevel": 13, + "TicketPrice": 2, + "ProductId": "" + }, + { + "Type": 4, + "UnlockType": 1, + "VisibilityRank": 1, + "UnlockLevel": 16, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 5, + "UnlockType": 1, + "VisibilityRank": 2, + "UnlockLevel": 19, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 27, + "UnlockType": 2, + "VisibilityRank": 3, + "UnlockLevel": 20, + "TicketPrice": 10, + "ProductId": "outfit_2_0_99" + }, + { + "Type": 6, + "UnlockType": 1, + "VisibilityRank": 2, + "UnlockLevel": 22, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 7, + "UnlockType": 1, + "VisibilityRank": 2, + "UnlockLevel": 25, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 8, + "UnlockType": 2, + "VisibilityRank": 4, + "UnlockLevel": 26, + "TicketPrice": 3, + "ProductId": "" + }, + { + "Type": 26, + "UnlockType": 2, + "VisibilityRank": 4, + "UnlockLevel": 27, + "TicketPrice": 12, + "ProductId": "outfit_1_0_99" + }, + { + "Type": 9, + "UnlockType": 1, + "VisibilityRank": 3, + "UnlockLevel": 28, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 10, + "UnlockType": 1, + "VisibilityRank": 3, + "UnlockLevel": 31, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 11, + "UnlockType": 1, + "VisibilityRank": 4, + "UnlockLevel": 34, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 15, + "UnlockType": 2, + "VisibilityRank": 5, + "UnlockLevel": 34, + "TicketPrice": 3, + "ProductId": "" + }, + { + "Type": 14, + "UnlockType": 2, + "VisibilityRank": 5, + "UnlockLevel": 35, + "TicketPrice": 3, + "ProductId": "" + }, + { + "Type": 12, + "UnlockType": 1, + "VisibilityRank": 4, + "UnlockLevel": 37, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 13, + "UnlockType": 1, + "VisibilityRank": 5, + "UnlockLevel": 43, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 23, + "UnlockType": 2, + "VisibilityRank": 6, + "UnlockLevel": 44, + "TicketPrice": 3, + "ProductId": "" + }, + { + "Type": 16, + "UnlockType": 1, + "VisibilityRank": 5, + "UnlockLevel": 49, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 17, + "UnlockType": 1, + "VisibilityRank": 5, + "UnlockLevel": 52, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 19, + "UnlockType": 1, + "VisibilityRank": 6, + "UnlockLevel": 58, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 20, + "UnlockType": 1, + "VisibilityRank": 6, + "UnlockLevel": 61, + "TicketPrice": 1, + "ProductId": "" + }, + { + "Type": 21, + "UnlockType": 1, + "VisibilityRank": 6, + "UnlockLevel": 64, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 22, + "UnlockType": 1, + "VisibilityRank": 6, + "UnlockLevel": 70, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 24, + "UnlockType": 4, + "VisibilityRank": 0, + "UnlockLevel": 0, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 25, + "UnlockType": 4, + "VisibilityRank": 0, + "UnlockLevel": 0, + "TicketPrice": 0, + "ProductId": "" + }, + { + "Type": 28, + "UnlockType": 2, + "VisibilityRank": 6, + "UnlockLevel": 50, + "TicketPrice": 12, + "ProductId": "outfit_3_0_99" + }, + { + "Type": 29, + "UnlockType": 2, + "VisibilityRank": 6, + "UnlockLevel": 51, + "TicketPrice": 12, + "ProductId": "outfit_4_0_99" + }, + { + "Type": 30, + "UnlockType": 2, + "VisibilityRank": 7, + "UnlockLevel": 53, + "TicketPrice": 10, + "ProductId": "outfit_5_0_99" + }, + { + "Type": 31, + "UnlockType": 2, + "VisibilityRank": 6, + "UnlockLevel": 54, + "TicketPrice": 12, + "ProductId": "outfit_6_0_99" + } + ] + }, + "enemy": { + "EnemyName": [ + "PeachVibe_TV", + "LuluBlossom", + "SugarRush_Live", + "RubyFairy", + "PastelPanda", + "SirensSong", + "CosmicBerry", + "SparkleQueen", + "KawaiiKitten", + "VelvetRose_Play", + "TouchGrass.exe", + "YapMaster_TV", + "SideQuestEnergy", + "NPC_InDisguise", + "BurnedToast_IRL", + "NoMapNoPlan", + "AwkwardPanda", + "UnprofessionalAdult", + "MainCharacterMeme", + "ChaosInTheWild", + "ZeroFilter_TV", + "CouchPotatoOutdoor", + "LostInTranslation" + ], + "EnemyAvatar": [ + null, + null, + null, + null, + null, + null, + null, + null, + null, + null + ] + } +} \ No newline at end of file diff --git a/Assets/Resources/Data/config.json.meta b/Assets/Resources/Data/config.json.meta new file mode 100644 index 0000000..fd1b235 --- /dev/null +++ b/Assets/Resources/Data/config.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fdc47629cb5dc6c46bd376c08ec41c32 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/config_extra.json b/Assets/Resources/Data/config_extra.json new file mode 100644 index 0000000..9f9587d --- /dev/null +++ b/Assets/Resources/Data/config_extra.json @@ -0,0 +1,38 @@ +{ + "source": "_re/spec/systems.md — 코드 상수·정적 배열·UI 프리팹 직렬화에서 읽은 원작 값 (RVA·직렬화 근거는 spec 참조)", + "giftDay1Types": [6, 2, 1], + "giftDay2Types": [2, 1, 4, 5, 6], + "giftSeedOrder": [2, 1, 4, 5, 3, 6, 0], + "giftSmallPackAdMultiplier": 2, + "giftNoAdsVideos": 3, + "chatRules": [ + { "state": 0, "CommentsPerSecond": 0.5, "IntervalReducePercentPerRank": 0.02, "DonateReplaceChance": 0.15, "MaxConsecutiveDonate": 1 }, + { "state": 1, "CommentsPerSecond": 1.0, "IntervalReducePercentPerRank": 0.02, "DonateReplaceChance": 0.20, "MaxConsecutiveDonate": 2 }, + { "state": 2, "CommentsPerSecond": 2.0, "IntervalReducePercentPerRank": 0.02, "DonateReplaceChance": 0.35, "MaxConsecutiveDonate": 3 } + ], + "chatDonateMin": 5, + "chatDonateMax": 20, + "chatShowInterval": 2.2, + "chatShowIntervalHype": 1.3, + "chatQueueCap": 12, + "chatMaxQueueAge": 15, + "chatVisibleLines": 5, + "afkMultipliers": [2, 3, 5, 3, 2], + "afkArrowMoveDuration": 1.25, + "questSlots": 3, + "questTemplateIndex": [0, 1, 2, 3, 4, 5, 6, 7, 0, 8, 9, 0, 10, 11, 12, 13], + "closetFirstPurchasePercent": 10, + "x2BoostMultiplier": 2.0, + "dailyRewards": [ + { "kind": 0, "amount": 1 }, { "kind": 0, "amount": 1 }, { "kind": 1, "amount": 25 }, { "kind": 0, "amount": 1 }, + { "kind": 0, "amount": 1 }, { "kind": 0, "amount": 2 }, { "kind": 1, "amount": 24 } + ], + "onlineTicketPerStep": 1, + "ticketPacks": [5, 15, 35, 80, 140, 300], + "viewRandomMin": 90, + "viewRandomMax": 120, + "viewSmallFollower": 10, + "viewSmallMin": 100, + "viewRerollMin": 5, + "viewRerollMax": 120 +} diff --git a/Assets/Resources/Data/config_extra.json.meta b/Assets/Resources/Data/config_extra.json.meta new file mode 100644 index 0000000..08c521b --- /dev/null +++ b/Assets/Resources/Data/config_extra.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7dcc059faf9fd0041a2b0ef0cc75e2d0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/loc_Common.csv b/Assets/Resources/Data/loc_Common.csv new file mode 100644 index 0000000..79f30cd --- /dev/null +++ b/Assets/Resources/Data/loc_Common.csv @@ -0,0 +1,38 @@ +Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean +Common.Format.FollowerIncrease,+{0} Follower,+{0} подписчиков,+{0} người theo dõi,+{0} abonnés,+{0} Follower,+{0} フォロワー,+{0} 粉丝,+{0} 팔로워 +Common.Action.Accept,Accept,Принять,Chấp nhận,Accepter,Akzeptieren,承認,接受,수락 +Common.Action.Buy,Buy,Купить,Mua,Acheter,Kaufen,購入,购买,구매 +Common.Action.Cancel,Cancel,Отмена,Hủy,Annuler,Abbrechen,キャンセル,取消,취소 +Common.Action.Claim,Claim,Забрать,Nhận,Récupérer,Abholen,受け取る,领取,받기 +Common.Action.ClaimMultiplier,Claim x{0},Забрать x{0},Nhận x{0},Récupérer x{0},x{0} abholen,x{0}受け取る,领取x{0},x{0} 받기 +Common.Action.ClaimX2,Claim X2,Забрать x2,Nhận x2,Récupérer X2,2x abholen,2倍受け取る,双倍领取,2배 받기 +Common.Action.Continue,Continue,Продолжить,Tiếp tục,Continuer,Weiter,続ける,继续,계속 +Common.Action.Equip,Wear,Надеть,Mặc,Porter,Anziehen,着用,穿戴,착용 +Common.Action.Equipped,Wearing,Надето,Đang mặc,Porté,Angezogen,着用中,穿戴中,착용 중 +Common.Action.Free,Free,Бесплатно,Miễn phí,Gratuit,Gratis,無料,免费,무료 +Common.Action.Later,Later,Позже,Để sau,Plus tard,Später,後で,以后,나중에 +Common.Action.Ok,Ok,Ок,Ok,Ok,OK,OK,确定,확인 +Common.Action.Preview,Preview,Предпросмотр,Xem trước,Aperçu,Vorschau,プレビュー,预览,미리보기 +Common.Action.Skip,Skip,Пропустить,Bỏ qua,Passer,Überspringen,スキップ,跳过,건너뛰기 +Common.Action.Upgrade,Upgrade,Улучшить,Nâng cấp,Améliorer,Upgrade,強化,升级,업그레이드 +Common.Format.ClickIncome,+{0}% Click Income,+{0}% Доход за клик,+{0}% Thu nhập nhấn,+{0}% Revenus Clic,+{0}% Klick-Einkommen,+{0}% クリック収入,+{0}% 点击收入,+{0}% 클릭 수익 +Common.Format.Donate,{0} donate {1} coin,{0} задонатил {1} coin,{0} donate {1} xu,{0} a donné {1} coin,{0} spendet {1} coin,{0} が {1} coin を寄付,{0} 打赏了 {1} coin,{0} 가 {1} coin 후원 +Common.Format.Level,LV{0},Ур.{0},LV{0},LV{0},LV{0},LV{0},LV{0},LV{0} +Common.Format.LevelIncrease,+{0} Level,+{0} Уровень,+{0} Level,+{0} Level,+{0} Level,+{0} Level,+{0} Level,+{0} Level +Common.Format.LevelIncreaseShort,+{0} LV,+{0} Ур.,+{0} LV,+{0} LV,+{0} LV,+{0} LV,+{0} LV,+{0} LV +Common.Format.Multiplier,X{0},X{0},x{0},X{0},X{0},X{0},X{0},X{0} +Common.Format.PassiveIncome,+{0}% Passive Income,+{0}% Пассивный доход,+{0}% Thu nhập thụ động,+{0}% Revenus Passifs,+{0}% Passiv-Einkommen,+{0}% 不労所得,+{0}% 被动收入,+{0}% 자동 수익 +Common.Format.PerSecond,{0}/s,{0}/с,{0}/s,{0}/s,{0}/s,{0}/秒,{0}/秒,{0}/초 +Common.Format.TotalIncome,x{0} Total Income,x{0} Общий доход,x{0} Tổng thu nhập,x{0} Revenus Totaux,x{0} Gesamteinkommen,x{0} 総収入,x{0} 总收入,x{0} 총 수익 +Common.Label.Bonus,Bonus,Бонус,Thưởng,Bonus,Bonus,ボーナス,奖励,보너스 +Common.Label.Reward,Reward:,Награда:,Thưởng:,Récompense:,Belohnung:,報酬:,奖励:,보상: +Common.State.LevelMaxed,Level maxed,Макс. уровень,Cấp tối đa,Niveau max,Max. Level,レベルMAX,满级,최고 레벨 +Common.State.Locked,Locked,Закрыто,Đã khóa,Verrouillé,Gesperrt,ロック中,未解锁,잠김 +Common.State.Max,Max,Макс.,Max,Max,Max,MAX,最大,최대 +Common.State.NotOwned,Not own,Нет в наличии,Chưa có,Non possédé,Nicht im Besitz,未所持,未拥有,미보유 +Common.State.Upgrading,Upgrading...,Улучшение...,Đang nâng cấp...,Amélioration...,Verbessere...,強化中...,升级中...,업그레이드 중... +Common.Time.Minutes,{0:00} minutes,{0:00} минут,{0:00} phút,{0:00} minutes,{0:00} Min.,{0:00}分,{0:00}分钟,{0:00}분 +Common.Time.MinutesSeconds,{0:00} minutes {1:00} seconds,{0:00} минут {1:00} секунд,{0:00} phút {1:00} giây,{0:00} minutes {1:00} secondes,{0:00} Min. {1:00} Sek.,{0:00}分{1:00}秒,{0:00}分{1:00}秒,{0:00}분 {1:00}초 +Common.Action.Next,Next,Далее,Tiếp,Suivant,Weiter,次へ,下一步,다음 +Common.Format.IncomeMultiplier,x{0} Income,x{0} Доход,x{0} Thu nhập,x{0} Revenus,x{0} Einkommen,x{0} 収入,x{0} 收入,x{0} 수익 +Common.State.Claimed,Claimed,Забрано,Đã nhận,Récupéré,Abgeholt,受取済,已领取,수령 완료 \ No newline at end of file diff --git a/Assets/Resources/Data/loc_Common.csv.meta b/Assets/Resources/Data/loc_Common.csv.meta new file mode 100644 index 0000000..1f507e8 --- /dev/null +++ b/Assets/Resources/Data/loc_Common.csv.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4e4bf0a7998938844914104035026ef1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/loc_Content.csv b/Assets/Resources/Data/loc_Content.csv new file mode 100644 index 0000000..c57a1fc --- /dev/null +++ b/Assets/Resources/Data/loc_Content.csv @@ -0,0 +1,125 @@ +Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean +Content.Clothes.0.Name,Casual Outfit,Кэжуал,Đồ thường,Tenue Décontractée,Freizeit-Outfit,カジュアル,休闲装,캐주얼 룩 +Content.Clothes.1.Name,Maid Cosplay,Мейд,Hầu gái,Cosplay Soubrette,Maid-Cosplay,メイドコス,女仆装,메이드 코스프레 +Content.Clothes.2.Name,Playful girl,Игривая,Năng động,Fille Espiègle,Verspieltes Mädchen,遊び好きな女の子,俏皮女孩,장난꾸러기 소녀 +Content.Clothes.3.Name,V-Tuber,Витубер,V-Tuber,V-Tuber,V-Tuber,V-Tuber,V-Tuber,V-Tuber +Content.Clothes.4.Name,Sailor Uniform,Сейфуку,Đồ thủy thủ,Uniforme Marin,Matrosenuniform,セーラー服,水手服,세일러복 +Content.Clothes.5.Name,Student Uniform,Форма,Đồng phục,Uniforme Scolaire,Schuluniform,学生服,学生制服,교복 +Content.Clothes.6.Name,Nurse,Медсестра,Y tá,Infirmière,Krankenschwester,ナース,护士装,간호사 +Content.Clothes.7.Name,Cheerleader,Чирлидер,Cổ vũ,Pom-pom Girl,Cheerleader,チアリーダー,啦啦队,치어리더 +Content.Clothes.8.Name,Bunny Girl,Зайка,Thỏ ngọc,Fille Lapin,Bunny-Girl,バニーガール,兔女郎,바니걸 +Content.Clothes.9.Name,Active Streamer,Стример,Streamer,Streameuse Active,Aktiver Streamer,アクティブ配信者,活跃主播,인기 스트리머 +Content.Clothes.10.Name,Sporty Girl,Спорт,Thể thao,Fille Sportive,Sportliches Mädchen,スポーティー女子,运动女孩,스포티 걸 +Content.Clothes.11.Name,Racer,Гонщица,Tay đua,Pilote,Rennfahrerin,レーサー,赛车手,레이서 +Content.Clothes.12.Name,Sensational summer,Лето,Mùa hè,Été Sensationnel,Sommer-Sensation,夏のセンセーション,迷人夏日,환상적인 여름 +Content.Clothes.13.Name,Lil'Devil,Дьяволица,Ác quỷ,Petite Diablesse,Kleiner Teufel,小悪魔,小恶魔,꼬마 악마 +Content.Clothes.14.Name,Angel,Ангел,Thiên thần,Ange,Engel,天使,天使,천사 +Content.Clothes.15.Name,Young lady,Леди,Tiểu thư,Demoiselle,Junge Dame,お嬢様,大小姐,아가씨 +Content.Clothes.16.Name,Mystery,Тайна,Bí ẩn,Mystère,Mysterium,ミステリー,神秘,미스터리 +Content.Clothes.17.Name,Office uniforms,Офис,Công sở,Tenue de Bureau,Büro-Outfit,オフィス,职业装,오피스룩 +Content.Clothes.18.Name,Sweet heart,Милашка,Ngọt ngào,Chérie,Liebling,スイートハート,甜心,스위트하트 +Content.Clothes.19.Name,Rising Star,Новая звезда,Sao mới,Étoile Montante,Shootingstar,新星,新星,라이징 스타 +Content.Clothes.20.Name,Elegant,Элегантная,Quý phái,Élégante,Elegant,エレガント,优雅,우아함 +Content.Clothes.21.Name,Sleepy Head,Соня,Ngái ngủ,Dormeuse,Schlafmütze,ねぼすけ,瞌睡虫,잠꾸러기 +Content.Clothes.22.Name,Hot Star,Топ-звезда,Siêu sao,Superstar,Top-Star,トップスター,巨星,핫스타 +Content.Clothes.23.Name,Trick or Treat,Хэллоуин,Halloween,Halloween,Halloween,ハロウィン,万圣节,할로윈 +Content.Gift.BigMoneyPack.Description,Watch video to claim a big money pack,Видео: Большой куш,Xem video nhận Gói tiền lớn,Voir la vidéo pour un gros pack d'argent,Video ansehen für großes Geld-Pack,動画を見て大金パックを獲得,观看视频领取巨额金币包,동영상 시청 후 대형 돈다발 받기 +Content.Gift.BigMoneyPack.Title,Big Money Pack,Много денег,Gói tiền lớn,Gros Pack d'Argent,Großes Geld-Pack,大金パック,巨额金币包,대형 돈다발 +Content.Gift.NoAds.Description,Watch 3 Videos to remove all interrupting ads for the next {0},3 видео: без рекламы на {0},Xem 3 video bỏ QC trong {0},Voir 3 vidéos pour supprimer les pubs pendant {0},"3 Videos ansehen, um Werbung für {0} zu entfernen",動画3回視聴で{0}広告なし,观看3个视频,{0}内免除广告,동영상 3개 시청 시 {0} 동안 광고 제거 +Content.Gift.NoAds.Title,No Ads,Без рекламы,Không QC,Sans Pubs,Werbefrei,広告なし,免广告,광고 제거 +Content.Gift.ReducePrice.Description,Watch video to reduce the price of unlocking and upgrading Items by 15% for the next {0},Видео: Скидка 15% на {0},Xem video giảm 15% giá trong {0},Voir vidéo pour -15% sur les objets pendant {0},Video ansehen für 15% Rabatt auf Upgrades für {0},動画視聴で{0}アイテム強化費用15%オフ,观看视频, {0}内解锁和升级降价15%,동영상 시청 시 {0} 동안 아이템 잠금 해제 및 업그레이드 비용 15% 할인 +Content.Gift.ReducePrice.Title,Reduce Price,Скидка,Giảm giá,Réduire Prix,Preis senken,値下げ,降低价格,가격 인하 +Content.Gift.SmallMoneyPack.Description,"Claim a small money pack, or watch video to double it",Взять или Видео (x2),"Nhận gói tiền nhỏ, hoặc xem video x2",Récupérer petit pack ou voir vidéo pour doubler,Kleines Geld-Pack abholen oder mit Video verdoppeln,少額パックを獲得、または動画で2倍,领取小额金币包,或看视频翻倍,"소형 돈다발 받기, 또는 동영상 시청 후 2배 받기" +Content.Gift.SmallMoneyPack.Title,Small Money Pack,Мало денег,Gói tiền nhỏ,Petit Pack d'Argent,Kleines Geld-Pack,少額パック,小额金币包,소형 돈다발 +Content.Gift.X10Income.Description,X10 income for {0},Доход x10 на {0},x10 thu nhập trong {0},Revenus X10 pendant {0},10x Einkommen für {0},{0}収入10倍,{0}内收入10倍,{0} 동안 수익 10배 +Content.Gift.X10Income.Title,X10 Income,Доход x10,x10 Thu nhập,Revenus X10,10x Einkommen,収入10倍,10倍收入,수익 10배 +Content.Gift.X4PassiveIncome.Description,Watch video to get X4 from Passive income for the next {0},Видео: Пассив x4 на {0},Xem video x4 Thu nhập thụ động trong {0},Voir vidéo pour X4 revenus passifs pendant {0},Video ansehen für 4x Passiv-Einkommen für {0},動画視聴で{0}不労所得4倍,观看视频,{0}内被动收入4倍,동영상 시청 시 {0} 동안 자동 수익 4배 +Content.Gift.X4PassiveIncome.Title,X4 Passive Income,Пассив x4,x4 Thu nhập thụ động,Revenus Passifs X4,4x Passiv-Einkommen,不労所得4倍,4倍被动收入,자동 수익 4배 +Content.Gift.X4TapIncome.Description,Watch video to get X4 from Tap income for the next {0},Видео: Тап x4 на {0},Xem video x4 Thu nhập nhấn trong {0},Voir vidéo pour X4 revenus de clic pendant {0},Video ansehen für 4x Klick-Einkommen für {0},動画視聴で{0}タップ収入4倍,观看视频,{0}内点击收入4倍,동영상 시청 시 {0} 동안 클릭 수익 4배 +Content.Gift.X4TapIncome.Title,X4 Click Income,Клик x4,x4 Thu nhập nhấn,Revenus Clic X4,4x Klick-Einkommen,タップ収入4倍,4倍点击收入,클릭 수익 4배 +Content.Rank.1.Name,Rank 1,Ранг 1,Hạng 1,Rang 1,Rang 1,ランク1,排名 1,랭크 1 +Content.Rank.2.Name,Rank 2,Ранг 2,Hạng 2,Rang 2,Rang 2,ランク2,排名 2,랭크 2 +Content.Rank.3.Name,Rank 3,Ранг 3,Hạng 3,Rang 3,Rang 3,ランク3,排名 3,랭크 3 +Content.Rank.4.Name,Rank 4,Ранг 4,Hạng 4,Rang 4,Rang 4,ランク4,排名 4,랭크 4 +Content.Rank.5.Name,Rank 5,Ранг 5,Hạng 5,Rang 5,Rang 5,ランク5,排名 5,랭크 5 +Content.Rank.6.Name,Rank 6,Ранг 6,Hạng 6,Rang 6,Rang 6,ランク6,排名 6,랭크 6 +Content.Rank.7.Name,Rank 7,Ранг 7,Hạng 7,Rang 7,Rang 7,ランク7,排名 7,랭크 7 +Content.Rank.8.Name,Rank 8,Ранг 8,Hạng 8,Rang 8,Rang 8,ランク8,排名 8,랭크 8 +Content.Rank.9.Name,Rank 9,Ранг 9,Hạng 9,Rang 9,Rang 9,ランク9,排名 9,랭크 9 +Content.Rank.10.Name,Rank 10,Ранг 10,Hạng 10,Rang 10,Rang 10,ランク10,排名 10,랭크 10 +Content.Rank.11.Name,Rank 11,Ранг 11,Hạng 11,Rang 11,Rang 11,ランク11,排名 11,랭크 11 +Content.Rank.12.Name,Rank 12,Ранг 12,Hạng 12,Rang 12,Rang 12,ランク12,排名 12,랭크 12 +Content.Rank.13.Name,Rank 13,Ранг 13,Hạng 13,Rang 13,Rang 13,ランク13,排名 13,랭크 13 +Content.Rank.14.Name,Rank 14,Ранг 14,Hạng 14,Rang 14,Rang 14,ランク14,排名 14,랭크 14 +Content.Rank.15.Name,Rank 15,Ранг 15,Hạng 15,Rang 15,Rang 15,ランク15,排名 15,랭크 15 +Content.Room.House1.0.Name,Sofa,Диван,Sofa,Canapé,Sofa,ソファ,沙发,소파 +Content.Room.House1.1.Name,Table,Стол,Bàn,Table,Tisch,テーブル,桌子,테이블 +Content.Room.House1.2.Name,Bookshelf,Шкаф,Kệ sách,Étagère,Bücherregal,本棚,书架,책장 +Content.Room.House1.3.Name,Teddy Bear,Мишка,Gấu bông,Ours en Peluche,Teddybär,テディベア,泰迪熊,곰인형 +Content.Room.House1.4.Name,Livestream Desk,Стол,Bàn live,Bureau de Stream,Streaming-Tisch,配信デスク,直播桌,방송 데스크 +Content.Room.House1.5.Name,Monitor,Монитор,Màn hình,Écran,Monitor,モニター,显示器,모니터 +Content.Room.House1.6.Name,Case,Корпус,Máy tính,Boîtier,PC-Gehäuse,PCケース,主机箱,PC 케이스 +Content.Room.House1.7.Name,Carpet,Ковер,Thảm,Tapis,Teppich,カーペット,地毯,카펫 +Content.Room.House1.8.Name,Light,Свет,Đèn,Lumière,Licht,照明,灯,조명 +Content.Room.House1.9.Name,Pillow,Подушка,Gối,Oreiller,Kissen,クッション,抱枕,쿠션 +Content.Room.House1.10.Name,Room,Комната,Phòng,Chambre,Raum,部屋,房间,방 +Content.Room.House2.0.Name,Board,Доска,Bảng,Tableau,Tafel,ボード,板,보드 +Content.Room.House2.1.Name,Clock,Часы,Đồng hồ,Horloge,Uhr,時計,钟表,시계 +Content.Room.House2.2.Name,Desk,Стол,Bàn,Bureau,Schreibtisch,机,书桌,책상 +Content.Room.House2.3.Name,Bookshelf,Шкаф,Kệ sách,Étagère,Bücherregal,本棚,书架,책장 +Content.Room.House2.4.Name,Curtains,Шторы,Rèm,Rideaux,Vorhänge,カーテン,窗帘,커튼 +Content.Room.House2.5.Name,Livestream Tripod,Штатив,Chân live,Trépied de Stream,Stativ,配信三脚,直播三脚架,방송 삼각대 +Content.Room.House2.6.Name,Micro,Микрофон,Micro,Micro,Mikrofon,マイク,麦克风,마이크 +Content.Room.House2.7.Name,Headphone,Наушники,Tai nghe,Casque,Kopfhörer,ヘッドホン,耳机,헤드폰 +Content.Room.House2.8.Name,Ceiling Light,Свет,Đèn trần,Plafonnier,Deckenlampe,シーリングライト,吸顶灯,천장 조명 +Content.Room.House2.9.Name,Trophy,Кубок,Cúp,Trophée,Trophäe,トロフィー,奖杯,트로피 +Content.Room.House2.10.Name,Classroom,Класс,Lớp học,Salle de Classe,Klassenzimmer,教室,教室,교실 +Content.Room.House3.0.Name,Livestream Tripod,Штатив,Chân live,Trépied de Stream,Stativ,配信三脚,直播三脚架,방송 삼각대 +Content.Room.House3.1.Name,Camera,Камера,Máy ảnh,Caméra,Kamera,カメラ,相机,카메라 +Content.Room.House3.2.Name,Beach Mat,Коврик,Thảm biển,Tapis de Plage,Strandmatte,ビーチマット,沙滩垫,해변 매트 +Content.Room.House3.3.Name,Swim Ring,Круг,Phao bơi,Bouée,Schwimmring,浮き輪,游泳圈,튜브 +Content.Room.House3.4.Name,Cooler Box,Бокс,Thùng đá,Glacière,Kühlbox,クーラーボックス,冷藏箱,쿨러 박스 +Content.Room.House3.5.Name,Cup,Чашка,Cốc,Gobelet,Becher,カップ,杯子,컵 +Content.Room.House3.6.Name,Laptop,Ноутбук,Laptop,PC Portable,Laptop,ノートPC,笔记本电脑,노트북 +Content.Room.House3.7.Name,Beach Chair,Кресло,Ghế biển,Chaise de Plage,Strandstuhl,ビーチチェア,沙滩椅,비치 체어 +Content.Room.House3.8.Name,Sand Castle,Замок,Lâu đài cát,Château de Sable,Sandburg,砂の城,沙堡,모래성 +Content.Room.House3.9.Name,Surfboard,Серф,Ván lướt,Planche de Surf,Surfbrett,サーフボード,冲浪板,서핑보드 +Content.Room.House3.10.Name,Beach,Пляж,Bãi biển,Plage,Strand,ビーチ,海滩,해변 +Content.Room.House4.0.Name,Kitchen Shelf,Кухонная полка,Kệ bếp,Étagère cuisine,Küchenregal,キッチン棚,厨房架,주방 선반 +Content.Room.House4.1.Name,Window,Окно,Cửa sổ,Fenêtre,Fenster,窓,窗户,창문 +Content.Room.House4.2.Name,Fridge,Холодильник,Tủ lạnh,Frigo,Kühlschrank,冷蔵庫,冰箱,냉장고 +Content.Room.House4.3.Name,Lamp,Лампа,Đèn,Lampe,Lampe,ランプ,台灯,램프 +Content.Room.House4.4.Name,Table,Стол,Bàn,Table,Tisch,テーブル,桌子,테이블 +Content.Room.House4.5.Name,Chair,Стул,Ghế,Chaise,Stuhl,椅子,椅子,의자 +Content.Room.House4.6.Name,Cake,Торт,Bánh,Gâteau,Kuchen,ケーキ,蛋糕,케이크 +Content.Room.House4.7.Name,Livestream Light,Свет стрима,Đèn live,Lumière de Stream,Streaming-Licht,配信ライト,直播灯,방송 조명 +Content.Room.House4.8.Name,Chest,Сундук,Rương,Coffre,Truhe,宝箱,宝箱,상자 +Content.Room.House4.9.Name,Carpet,Ковер,Thảm,Tapis,Teppich,カーペット,地毯,카펫 +Content.Room.House4.10.Name,Kitchen,Кухня,Bếp,Cuisine,Küche,キッチン,厨房,주방 +Content.Room.House5.0.Name,Livestream Tripod,Штатив,Chân live,Trépied de Stream,Stativ,配信三脚,直播三脚架,방송 삼각대 +Content.Room.House5.1.Name,Sales counter,Касса,Quầy thu ngân,Caisse,Kasse,レジ,收银台,계산대 +Content.Room.House5.2.Name,Shoe rack,Обувница,Kệ giày,Range-chaussures,Schuhregal,靴棚,鞋架,신발장 +Content.Room.House5.3.Name,Manequin,Манекен,Ma-nơ-canh,Mannequin,Mannequin,マネキン,模特,마네킹 +Content.Room.House5.4.Name,Table,Стол,Bàn,Table,Tisch,テーブル,桌子,테이블 +Content.Room.House5.5.Name,Clothes Rack,Вешалка,Giá treo đồ,Portant,Kleiderständer,ハンガーラック,衣架,행거 +Content.Room.House5.6.Name,Corner Shelf,Угловая полка,Kệ góc,Étagère d'angle,Eckregal,コーナー棚,转角架,코너 선반 +Content.Room.House5.7.Name,Signboard,Вывеска,Biển hiệu,Enseigne,Schild,看板,招牌,간판 +Content.Room.House5.8.Name,Light,Свет,Đèn,Lumière,Licht,照明,灯,조명 +Content.Room.House5.9.Name,Cosmetic Shelf,Полка косметики,Kệ mỹ phẩm,Étagère cosmétique,Kosmetikregal,コスメ棚,化妆品架,화장품 선반 +Content.Room.House5.10.Name,Shop,Магазин,Cửa hàng,Boutique,Shop,ショップ,商店,상점 +Content.Room.House6.0.Name,Bed,Кровать,Giường,Lit,Bett,ベッド,床,침대 +Content.Room.House6.1.Name,Table,Стол,Bàn,Table,Tisch,テーブル,桌子,테이블 +Content.Room.House6.2.Name,PC,ПК,PC,PC,PC,PC,电脑,PC +Content.Room.House6.3.Name,Shelf,Полка,Kệ,Étagère,Regal,棚,架子,선반 +Content.Room.House6.4.Name,Chair,Стул,Ghế,Chaise,Stuhl,椅子,椅子,의자 +Content.Room.House6.5.Name,Carpet,Ковер,Thảm,Tapis,Teppich,カーペット,地毯,카펫 +Content.Room.House6.6.Name,Curtain,Шторы,Rèm,Rideaux,Vorhang,カーテン,窗帘,커튼 +Content.Room.House6.7.Name,Picture,Картина,Tranh,Tableau,Bild,絵,画,그림 +Content.Room.House6.8.Name,Plant,Растение,Cây cảnh,Plante,Pflanze,植物,植物,식물 +Content.Room.House6.9.Name,Livestream Table,Стол стрима,Bàn live,Table de Stream,Streaming-Tisch,配信テーブル,直播桌,방송 테이블 +Content.Room.House6.10.Name,Bedroom,Спальня,Phòng ngủ,Chambre,Schlafzimmer,寝室,卧室,침실 +Content.Skill.0.Name,Talk Skill,Общение,Kỹ năng nói,Parole,Reden-Skill,トークスキル,沟通技能,대화 스킬 +Content.Skill.2.Name,Joke Skill,Шутки,Kỹ năng hài,Blague,Witz-Skill,ジョークスキル,搞笑技能,농담 스킬 +Content.Skill.1.Name,Dance Skill,Танцы,Kỹ năng nhảy,Danse,Tanz-Skill,ダンススキル,舞蹈技能,댄스 스킬 +Content.Skill.3.Name,Sing Skill,Пение,Kỹ năng hát,Chant,Gesangs-Skill,歌唱スキル,歌唱技能,노래 스킬 +Content.Skill.4.Name,Hype Skill,Хайп,Khuấy động,Ambiance,Hype-Skill,ハイプスキル,气氛技能,하이프 스킬 \ No newline at end of file diff --git a/Assets/Resources/Data/loc_Content.csv.meta b/Assets/Resources/Data/loc_Content.csv.meta new file mode 100644 index 0000000..23ba07a --- /dev/null +++ b/Assets/Resources/Data/loc_Content.csv.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 43e9ecc2c0e946c4184f695f72d4352c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/loc_Gameplay.csv b/Assets/Resources/Data/loc_Gameplay.csv new file mode 100644 index 0000000..8e7a8a3 --- /dev/null +++ b/Assets/Resources/Data/loc_Gameplay.csv @@ -0,0 +1,41 @@ +Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean +Gameplay.Booster.AutoClick.Description,Auto click in {0},Автоклик на {0},Tự động nhấn trong {0},Clic auto dans {0},Auto-Klick in {0},{0}で自動クリック,{0}内自动点击,{0} 동안 자동 클릭 +Gameplay.Booster.AutoClick.Title,Auto click,Автоклик,Tự động nhấn,Clic auto,Auto-Klick,自動クリック,自动点击,자동 클릭 +Gameplay.Booster.DoubleCoin.Description,Tap for x2 coin amount in {0},Тапай для x2 монет на {0},Nhấn để x2 tiền trong {0},Appuyez pour x2 pièces dans {0},Tippen für 2x Münzen in {0},タップで{0}コイン2倍,点击在{0}内获2倍金币,탭하여 {0} 동안 코인 2배 +Gameplay.Booster.DoubleCoin.Title,Double Coin,Двойные монеты,Nhân đôi tiền,Pièces Doubles,Doppel-Münzen,コイン2倍,双倍金币,코인 2배 +Gameplay.Closet.Dependency.UnlockRank,Unlock rank {0},Разблокировать ранг {0},Mở khóa hạng {0},Débloquer rang {0},Rang {0} freischalten,ランク{0}解放,解锁等级{0},랭크 {0} 해제 +Gameplay.House.Dependency.BuyItem,Buy {0},Купить {0},Mua {0},Acheter {0},{0} kaufen,{0}を購入,购买{0},{0} 구매 +Gameplay.House.Dependency.NewHouse,NEW PLACE,НОВОЕ МЕСТО,NƠI MỚI,NOUVEL ENDROIT,NEUER ORT,新しい場所,新地点,새로운 장소 +Gameplay.House.Dependency.UnlockAt,Unlock at {0},Доступно на {0},Mở khóa tại {0},Débloqué à {0},Ab {0} freigeschaltet,{0}で解放,{0}解锁,{0}에 해제 +Gameplay.Hud.ClaimDonation,Claim Donation,Забрать донат,Nhận quyên góp,Récupérer Don,Spende abholen,寄付を受け取る,领取捐款,기부금 받기 +Gameplay.Loading.Status,LOADING{0},ЗАГРУЗКА{0},ĐANG TẢI{0},CHARGEMENT{0},LÄDT{0},ロード中{0},加载中{0},로딩 중{0} +Gameplay.Pk.TapForHeart,tap for more heart,тапай для сердец,nhấn để thêm tim,appuyez pour plus de cœurs,Tippen für mehr Herzen,タップでハート増加,点击获取更多爱心,탭하여 하트 추가 +Gameplay.Profile.Rank,Rank: {0},Ранг: {0},Hạng: {0},Rang: {0},Rang: {0},ランク: {0},等级: {0},랭크: {0} +Gameplay.Profile.RankUp,Rank up!,+ Ранг,Lên hạng!,Promo!,Aufstieg!,昇格!,升级啦!,랭크 업! +Gameplay.Skill.Dependency.NeedHouse,Need {0},Нужно {0},Cần {0},Besoin de {0},Benötigt {0},{0}必要,需要{0},{0} 필요 +Gameplay.Tutorial.BuyFirstSofa,Let's buy this Sofa!,Давай купим этот диван!,Hãy mua Sofa này!,Achetons ce Canapé!,Lass uns dieses Sofa kaufen!,このソファを買おう!,买下这个沙发吧!,이 소파를 사자! +Gameplay.Tutorial.CollectDonation,Collect your donation!!,Собери свои донаты!!,Nhận quyên góp nào!!,Récupérez votre don!!,Hol dir deine Spende!!,寄付を受け取ろう!!,快来领取捐款!!,기부금을 받으세요!! +Gameplay.Tutorial.FillHypeMeter,Keep tapping to fill hype meter!,Продолжай тапать для хайпа!,Nhấn để tăng nhiệt huyết!,Continuez d'appuyer pour remplir la jauge!,"Tippe weiter, um den Hype zu füllen!",タップしてハイプを溜めよう!,继续点击填满热度条!,계속 탭해서 하이프를 채우세요! +Gameplay.Tutorial.TapToCollectCoins,Tap to collect more coins!,"Тапай, чтобы собрать монеты!",Nhấn để nhận thêm tiền!,Appuyez pour plus de pièces!,"Tippe, um Münzen zu sammeln!",タップしてコインを集めよう!,点击收集更多金币!,탭하여 코인을 더 모으세요! +Gameplay.Tutorial.TapToContinue,Tap to continue,Тапни для продолжения,Nhấn để tiếp tục,Appuyez pour continuer,Zum Fortfahren tippen,タップして続行,点击继续,탭하여 계속 +Gameplay.Tutorial.UpgradeFirstSofa,Now you need to upgrade your new Sofa!,Теперь улучши свой новый диван!,Giờ hãy nâng cấp Sofa mới!,Améliorez maintenant votre nouveau Canapé!,Werte jetzt dein neues Sofa auf!,新しいソファを強化しよう!,现在升级你的新沙发吧!,이제 새 소파를 업그레이드하세요! +Gameplay.Closet.Tab.All,ALL,ВСЕ,TẤT CẢ,TOUS,ALLE,すべて,全部,전체 +Gameplay.Closet.Tab.Free,FREE,БЕСПЛАТНО,MIỄN PHÍ,GRATUIT,GRATIS,無料,免费,무료 +Gameplay.Closet.Tab.Ads,ADS,РЕКЛАМА,QUẢNG CÁO,PUB,WERBUNG,広告,广告,광고 +Gameplay.Closet.Tab.Iap,IAP,ПОКУПКИ,IAP,ACHATS,KÄUFE,課金,内购,인앱 +Gameplay.Closet.UnlockAtLevel,Unlock at LV{0},Откроется на ур.{0},Mở khóa ở LV{0},Débloqué au LV{0},Ab LV{0} frei,LV{0}で解放,LV{0}解锁,LV{0}에 해제 +Gameplay.Closet.UseTicket,Use Ticket {0}/{1},Билет {0}/{1},Dùng vé {0}/{1},Ticket {0}/{1},Ticket {0}/{1},チケット {0}/{1},用券 {0}/{1},티켓 {0}/{1} +Gameplay.Closet.WatchAds,Watch Ad {0}/{1},Реклама {0}/{1},Xem QC {0}/{1},Pub {0}/{1},Werbung {0}/{1},広告 {0}/{1},广告 {0}/{1},광고 {0}/{1} +Gameplay.Tutorial.CompleteQuests,Complete quests to earn rewards!,"Выполняй задания, чтобы получать награды!",Hoàn thành nhiệm vụ để nhận thưởng!,Accomplissez des quêtes pour gagner des récompenses!,"Erfülle Quests, um Belohnungen zu verdienen!",クエストを達成して報酬をゲット!,完成任务赢取奖励!,퀘스트를 완료하고 보상을 받으세요! +Gameplay.Closet.UnlockInEvent,Unlock in Daily Reward,В ежедневной награде,Mở khóa khi điểm danh ngày,Via récompense quotidienne,Im Daily-Login frei,デイリー報酬で解放,每日奖励解锁,일일 보상으로 해제 +Gameplay.StoryProgress.MainTitle,Story,Сюжет,Cốt truyện,Histoire,Geschichte,メインストーリー,主线故事,메인 스토리 +Gameplay.StoryProgress.SideTitle,Side story,Побочная история,Ngoại truyện,Histoire secondaire,Nebengeschichte,サイドストーリー,支线故事,사이드 스토리 +Gameplay.StoryProgress.House,House {0},Дом {0},Nhà {0},Maison {0},Haus {0},家{0},房屋{0},집 {0} +Gameplay.StoryProgress.Follower,Reach {0} followers,Достигните {0} подписчиков,Đạt {0} người theo dõi,Atteignez {0} abonnés,Erreiche {0} Follower,フォロワー{0}人に到達,达到{0}名粉丝,팔로워 {0}명 달성 +Gameplay.StoryProgress.ItemLevel,Upgrade {0} in {1} to level {2},Улучшите {0} в {1} до уровня {2},Nâng {0} trong {1} lên cấp {2},Améliorez {0} dans {1} au niveau {2},Verbessere {0} in {1} auf Stufe {2},{1}の{0}をレベル{2}に強化,将{1}的{0}升级至{2}级,{1}의 {0} 레벨 {2} 달성 +Gameplay.StoryProgress.AllItemsLevel,Upgrade all furniture in {0} to level {1},Улучшите всю мебель в {0} до уровня {1},Nâng toàn bộ nội thất trong {0} lên cấp {1},Améliorez tous les meubles dans {0} au niveau {1},Verbessere alle Möbel in {0} auf Stufe {1},{0}の家具をすべてレベル{1}に強化,将{0}的所有家具升级至{1}级,{0}의 모든 가구 레벨 {1} 달성 +Gameplay.StoryProgress.UnlockHouse,Unlock {0},Откройте {0},Mở khóa {0},Débloquez {0},Schalte {0} frei,{0}を解放,解锁{0},{0} 잠금 해제 +Gameplay.Closet.Tab.Ticket,TICKET,БИЛЕТЫ,VÉ,TICKETS,TICKETS,チケット,票券,티켓 +Gameplay.Closet.TicketPrice,Buy {0},Купить {0},Mua {0},Acheter {0},Kaufen {0},購入 {0},购买 {0},구매 {0} +Gameplay.Closet.UnlockAtRank,Unlock at rank {0},Доступно с ранга {0},Mở khóa ở hạng {0},Débloqué au rang {0},Freischalten ab Rang {0},ランク{0}で解放,达到等级{0}解锁,랭크 {0}에 잠금 해제 +Gameplay.Closet.RankUpToSeeMore,Rank up to see more,Повысьте ранг чтобы увидеть больше,Lên hạng để xem thêm,Montez en rang pour en voir plus,Steige im Rang auf um mehr zu sehen,ランクアップでもっと表示,提升等级查看更多,랭크를 올려 더 확인하세요 diff --git a/Assets/Resources/Data/loc_Gameplay.csv.meta b/Assets/Resources/Data/loc_Gameplay.csv.meta new file mode 100644 index 0000000..d228d68 --- /dev/null +++ b/Assets/Resources/Data/loc_Gameplay.csv.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 961eaa89368299b49a90897205db2d23 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/loc_Task.csv b/Assets/Resources/Data/loc_Task.csv new file mode 100644 index 0000000..5aca91b --- /dev/null +++ b/Assets/Resources/Data/loc_Task.csv @@ -0,0 +1,14 @@ +Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean +Task.Index1,Spend {0} coins,Потратить {0} монет,Tiêu {0} xu,Dépenser {0} pièces,{0} Münzen ausgeben,{0}コイン消費,消耗{0}金币,{0} 코인 사용 +Task.Index2,Collect {0} coins,Собрать {0} монет,Thu thập {0} xu,Collecter {0} pièces,{0} Münzen sammeln,{0}コイン獲得,收集{0}金币,{0} 코인 획득 +Task.Index3,Spend {0} coins,Потратить {0} монет,Tiêu {0} xu,Dépenser {0} pièces,{0} Münzen ausgeben,{0}コイン消費,消耗{0}金币,{0} 코인 사용 +Task.Index4,Collect {0} coins,Собрать {0} монет,Thu thập {0} xu,Collecter {0} pièces,{0} Münzen sammeln,{0}コイン獲得,收集{0}金币,{0} 코인 획득 +Task.Index5,Unlock {0},Разблокировать {0},Mở khóa {0},Débloquer {0},{0} freischalten,{0}解放,解锁{0},{0} 해제 +Task.Index6,Upgrade {0} to level {1},Улучшить {0} до ур. {1},Nâng cấp {0} lên lv {1},Améliorer {0} au niv. {1},{0} auf Stufe {1} verbessern,{0}をLv.{1}に強化,升级{0}至{1}级,{0} Lv.{1}로 업그레이드 +Task.Index7,Move to room {0},Перейти в комнату {0},Chuyển đến phòng {0},Aller à la chambre {0},Zu Raum {0} wechseln,部屋{0}へ移動,前往房间{0},방 {0}으로 이동 +Task.Index8,Claim donate {0} time(s),Забрать донат {0} раз,Nhận quyên góp {0} lần,Récupérer don {0} fois,Spende {0}-mal abholen,寄付を{0}回受け取る,领取{0}次捐款,기부금 {0}회 받기 +Task.Index9,Claim {0},Забрать {0},Nhận {0},Récupérer {0},{0} abholen,{0}を受け取る,领取{0},{0} 받기 +Task.Index10,Active x2 income buff once,Активировать x2 доход 1 раз,Kích hoạt x2 thu nhập 1 lần,Activer boost x2 revenu 1 fois,2x-Einkommensbuff 1-mal aktivieren,収入2倍バフを1回発動,激活1次双倍收益buff,2배 수익 버프 1회 활성화 +Task.Index11,Active Auto click once,Активировать автоклик 1 раз,Kích hoạt Tự động nhấn 1 lần,Activer Clic auto 1 fois,Auto-Klick 1-mal aktivieren,自動クリックを1回発動,激活1次自动点击,자동 클릭 1회 활성화 +Task.Index12,Hype {0} time(s),Хайп {0} раз,Nhiệt huyết {0} lần,Hype {0} fois,Hype {0}-mal,ハイプ{0}回,热度{0}次,하이프 {0}회 +Task.Index13,Active {0} ,Активировать {0},Kích hoạt {0},Activer {0},{0} aktivieren,{0}を発動,激活{0},{0} 활성화 \ No newline at end of file diff --git a/Assets/Resources/Data/loc_Task.csv.meta b/Assets/Resources/Data/loc_Task.csv.meta new file mode 100644 index 0000000..beaf489 --- /dev/null +++ b/Assets/Resources/Data/loc_Task.csv.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3eb384b5768304845aad0524756cfbc0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/loc_UI.csv b/Assets/Resources/Data/loc_UI.csv new file mode 100644 index 0000000..fb8d133 --- /dev/null +++ b/Assets/Resources/Data/loc_UI.csv @@ -0,0 +1,103 @@ +Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean +UI.AdBreak.Title,Ad break,Рекламная пауза,Quảng cáo,Pause pub,Werbung,広告,广告,광고 +UI.AfkGift.AwayMessage,"You were away for {0}! +Here's your AFK reward","Тебя не было {0}! +Вот твоя AFK награда",Bạn đã vắng mặt {0}!\nĐây là quà AFK,"Absent pendant {0}! +Voici votre récompense AFK","Du warst {0} weg! +Hier ist deine AFK-Belohnung.","{0}離席しました! +AFK報酬です。","您已离开{0}! +这是您的挂机奖励。","{0} 동안 자리 비움! +AFK 보상입니다." +UI.AfkGift.Title,AFK Gift,AFK Подарок,Quà AFK,Cadeau AFK,AFK-Geschenk,AFKギフト,挂机礼物,AFK 선물 +UI.BuyNewHouse.Prompt,Wanna move to new place?,Хочешь переехать?,Chuyển đến nơi mới?,Déménager?,Umziehen?,引っ越しますか?,要搬家吗?,이사할까요? +UI.BuyNewHouse.RoomFormat,Room{0}: {1},Комната{0}: {1},Phòng {0}: {1},Chambre{0}: {1},Raum{0}: {1},部屋{0}: {1},房间{0}: {1},방{0}: {1} +UI.BuyNewHouse.Title,Buy New Place,Купить новое место,Mua nơi mới,Acheter Nouveau Lieu,Neues Haus kaufen,新居を購入,购买新居,새 집 구매 +UI.BuyNewHouse.UpgradeHint,Upgrade all items to reduce moving costs.,"Улучши все предметы, чтобы снизить цену переезда.",Nâng cấp đồ để giảm phí chuyển.,Améliorez tout pour réduire le coût.,"Alles verbessern, um Umzugskosten zu senken.",全アイテムを強化して引っ越し費用を削減。,升级所有物品以降低搬家费用。,모든 아이템을 업그레이드하여 이사 비용을 줄이세요. +UI.ClaimDonation.Title,Claim Donation,Забрать донат,Nhận quyên góp,Récupérer Don,Spende abholen,寄付を受け取る,领取捐款,기부금 받기 +UI.ClaimDonation.YouGot,You got,Ты получил,Bạn nhận,Vous avez obtenu,Du erhältst,獲得,获得,획득 +UI.ClosetUpgrade.Title,Closet,Гардероб,Tủ đồ,Placard,Schrank,衣装,衣柜,옷장 +UI.HouseUpgrade.Title,House Upgrade,Улучшение дома,Nâng cấp nhà,Améliorer Maison,Haus-Upgrade,家の強化,房屋升级,집 업그레이드 +UI.Network.NoConnection.Message,Please check your internet connection,Проверь подключение к интернету,Vui lòng kiểm tra mạng,Vérifiez votre connexion internet,Bitte Internetverbindung prüfen.,インターネット接続を確認してください。,请检查网络连接。,인터넷 연결을 확인해주세요. +UI.Network.NoConnection.Title,No Connection!,Нет подключения!,Không có mạng!,Pas de connexion!,Keine Verbindung!,接続なし!,无网络!,연결 없음! +UI.PkRequest.Cancel,CANCEL,ОТМЕНА,HỦY,ANNULER,ABBRECHEN,キャンセル,取消,취소 +UI.PkRequest.Message,want to PK you!,хочет PK с тобой!,muốn PK với bạn!,veut vous PK!,fordert dich zum PK heraus!,がPKを挑んできました!,想和你PK!,님이 PK를 요청했습니다! +UI.PkRequest.Title,PK Request,Запрос на PK,Lời mời PK,Requête PK,PK-Anfrage,PKリクエスト,PK请求,PK 요청 +UI.PkResult.Title,Congratulation,Поздравляем,Chúc mừng,Félicitations,Glückwunsch,おめでとう,恭喜,축하합니다 +UI.PkResult.YouGot,You got:,Ты получил:,Bạn nhận:,Vous avez obtenu:,Erhalten:,獲得:,获得:,획득: +UI.RankUp.Title,Congratulation!,Поздравляем!,Chúc mừng!,Félicitations!,Glückwunsch!,おめでとう!,恭喜!,축하합니다! +UI.Rate.Later,Later,Позже,Để sau,Plus tard,Später,後で,以后,나중에 +UI.Rate.Prompt,"Are you enjoying our game? + +Give the rate!","Нравится игра? + +Оцени нас!","Bạn thích game chứ? +Đánh giá nhé!","Vous aimez le jeu? + +Notez-le!","Gefällt dir das Spiel? + +Bewerte uns!","ゲームを楽しんでる? + +評価してね!","喜欢我们的游戏吗? + +给个好评吧!","게임이 마음에 드시나요? + +평가해주세요!" +UI.Rate.RateButton,Rate,Оценить,Đánh giá,Noter,Bewerten,評価する,评价,평가 +UI.Rate.Title,Rate Us,Оценить нас,Đánh giá,Évaluez-nous,Bewerte uns,評価,评价我们,평가하기 +UI.RateThanks.Message,Thank you for rating,Спасибо за оценку,Cảm ơn bạn,Merci d'avoir noté,Danke für die Bewertung,評価ありがとう,感谢评价,평가 감사합니다 +UI.RateThanks.Title,Thank You,Спасибо,Cảm ơn,Merci,Danke,ありがとう,谢谢,감사합니다 +UI.RemoveAds.Description,"Remove banner ads and fullscreen ads permanent, but continue to keep reward ads",Навсегда удалить баннеры и полноэкранную рекламу (реклама за награду останется),"Bỏ quảng cáo banner và toàn màn hình, giữ lại quảng cáo thưởng","Supprimez les pubs bannières et plein écran à vie, gardez les pubs avec récompense",Banner- und Vollbildwerbung dauerhaft entfernen (Belohnungswerbung bleibt).,バナーと全画面広告を永久に削除(報酬広告は残ります)。,永久移除横幅和全屏广告, 保留奖励广告。,배너 및 전체화면 광고 영구 제거 (보상형 광고 유지). +UI.RemoveAds.Title,No ADS Offer,Предложение Без рекламы,Gói Không QC,Offre Sans Pubs,Werbefrei-Angebot,広告なしパック,免广告特惠,광고 제거 팩 +UI.SetName.Choose,Choose your name,Выбери имя,Chọn tên của bạn,Choisissez votre nom,Wähle deinen Namen,名前を選んでください,选择你的名字,이름을 선택하세요 +UI.SetName.Confirm,Confirm,Подтвердить,Xác nhận,Confirmer,Bestätigen,確認,确认,확인 +UI.SetName.Hint,You can always change name later,Имя можно изменить позже,Bạn có thể đổi tên sau,Vous pourrez changer le nom plus tard,Du kannst den Namen später ändern,後から名前を変更できます,之后可以随时更改名字,나중에 이름을 변경할 수 있습니다 +UI.SetName.Title,What is your name?,Как тебя зовут?,Bạn tên gì?,Quel est votre nom ?,Wie heißt du?,お名前は?,你叫什么名字?,이름이 무엇인가요? +UI.Settings.Language,Language,Язык,Ngôn ngữ,Langue,Sprache,言語,语言,언어 +UI.Settings.Music,Music,Музыка,Nhạc,Musique,Musik,音楽,音乐,음악 +UI.Settings.Off,Off,Выкл,Tắt,Désactivé,Aus,オフ,关,끄기 +UI.Settings.On,On,Вкл,Bật,Activé,An,オン,开,켜기 +UI.Settings.Sound,Sound,Звук,Âm thanh,Son,Ton,サウンド,音效,효과음 +UI.Settings.Title,Settings,Настройки,Cài đặt,Paramètres,Einst.,設定,设置,설정 +UI.Settings.Version,Version {0},Версия {0},Phiên bản {0},Version {0},Version {0},バージョン {0},版本 {0},버전 {0} +UI.Settings.Vibration,Vibration,Вибрация,Rung,Vibration,Vibration,振動,震动,진동 +UI.Shop.GoldenPack,Golden Pack,Золотой набор,Gói Vàng,Pack Doré,Gold-Pack,ゴールドパック,黄金包,골드 팩 +UI.Shop.NoAds,NO ADS,БЕЗ РЕКЛАМЫ,KHÔNG QC,SANS PUBS,WERBEFREI,広告なし,免广告,광고 제거 +UI.Shop.RemoveAds,Remove ads,Удалить рекламу,Bỏ quảng cáo,Supprimer pubs,Werbung entfernen,広告を削除,移除广告,광고 제거 +UI.Shop.Title,Shop,Магазин,Cửa hàng,Boutique,Shop,ショップ,商店,상점 +UI.SkillUpgrade.Title,Skill Upgrade,Улучшение навыка,Nâng kỹ năng,Améliorer Compétence,Skill-Upgrade,スキル強化,技能升级,스킬 업그레이드 +UI.VideoUnavailable.Message,Skill Upgrade,Сейчас нет доступных видео.,Hiện không có video.,Aucune vidéo disponible.,Kein Video verfügbar.,動画がありません。,暂无视频。,현재 동영상이 없습니다. +UI.VideoUnavailable.Title,No Video!,Нет видео!,Không có video!,Pas de vidéo!,Kein Video!,動画なし!,无视频!,동영상 없음! +UI.Shop.RemoveAdsPermanently,Remove ads permanently,Удалить рекламу навсегда,Bỏ quảng cáo vĩnh viễn,Supprimer pubs à vie,Werbung dauerhaft entfernen,広告永久削除,永久移除广告,광고 영구 제거 +UI.Shop.TicketTitle,Skip RV Ads Ticket,Билет пропуска RV,Vé bỏ ads thưởng,Ticket skip pubs RV,RV-Werbungs-Ticket,報酬広告スキップチケット,跳过激励广告券,보상형 광고 스킵 티켓 +UI.FreeGift.Title,Free Gift,Бесплатный подарок,Quà miễn phí,Cadeau gratuit,Kostenloses Geschenk,無料ギフト,免费礼物,무료 선물 +UI.FreeGift.TicketHint,* Tickets can be used to skip reward video ads and still receive the reward,* Билеты позволяют пропустить рекламу с наградой и всё равно получить награду,* Vé dùng để bỏ qua video thưởng và vẫn nhận phần thưởng,* Les tickets permettent de passer les pubs récompensées et d'obtenir la récompense,* Tickets überspringen Belohnungsvideos und belassen die Belohnung,* チケットで報酬動画をスキップしても報酬を受け取れます,* 门票可跳过激励视频广告并仍获得奖励,* 티켓으로 보상형 광고를 건너뛰고도 보상을 받을 수 있습니다 +UI.Task.Title,Task,Задания,Nhiệm vụ,Tâches,Aufgaben,タスク,任务,임무 +UI.Task.CollectBtn,Collect,Забрать,Nhận,Récupérer,Abholen,受け取る,领取,받기 +UI.Shop.Purchased,Purchased,Куплено,Đã mua,Acheté,Gekauft,購入済,已购,구매됨 +UI.Task.Noti,Task Completed,Задание выполнено,Hoàn thành nhiệm vụ,Tâche terminée,Aufgabe abgeschlossen,タスク完了,任务完成,임무 완료 +UI.RemoveAds.Subtitle,Enjoy a smoother streaming experience!,Стриминг без помех!,Stream mượt mà hơn!,Streaming plus fluide !,Flüssigeres Streaming!,配信をより快適に!,直播更流畅!,더 쾌적한 스트리밍! +UI.RemoveAds.OnlyTitle,Remove Ads Only,Только без рекламы,Chỉ bỏ quảng cáo,Sans pubs uniquement,Nur werbefrei,広告削除のみ,仅去广告,광고 제거만 +UI.RemoveAds.FeatureBanner,Remove banner ads,Убрать баннеры,Bỏ quảng cáo banner,Supprimer bannières,Banner entfernen,バナー広告削除,移除横幅广告,배너 광고 제거 +UI.RemoveAds.FeatureFullscreen,Remove full screen ads,Убрать полноэкранную рекламу,Bỏ quảng cáo toàn màn hình,Supprimer pubs plein écran,Vollbildwerbung entfernen,全画面広告削除,移除全屏广告,전체화면 광고 제거 +UI.RemoveAds.FeatureKeepReward,Keep reward ads for bonus,Реклама за награду остаётся,Giữ quảng cáo thưởng,Garder pubs avec récompense,Belohnungswerbung bleibt,報酬広告は維持,保留奖励广告,보상형 광고 유지 +UI.RemoveAds.BadgeMost,MOST,САМЫЙ,PHỔ BIẾN,LE PLUS,AM MEISTEN,一番,最,최고 +UI.RemoveAds.BadgePopular,POPULAR,ПОПУЛЯРНЫЙ,NHẤT,POPULAIRE,BELIEBT,人気,热门,인기 +UI.RemoveAds.BundleRemoveAds,Remove Ads,Удалить рекламу,Bỏ quảng cáo,Supprimer pubs,Werbung entfernen,広告を削除,移除广告,광고 제거 +UI.RemoveAds.BundleTickets,Tickets,Билеты,Vé,Tickets,Tickets,チケット,门票,티켓 +UI.RemoveAds.FeatureAllAbove,All above,Все пункты выше,Tất cả ở trên,Tout ci-dessus,Alles Obige,上記すべて,包含上述全部,위 항목 모두 포함 +UI.RemoveAds.FeatureSkipTickets,{0} skip tickets,{0} билетов пропуска,{0} vé Skip RV Ad,{0} tickets skip,{0} Skip-Tickets,スキップチケット{0}枚,{0}张跳过券,스킵 티켓 {0}장 +UI.RemoveAds.FeatureSkipTicketsNote,Skip {0} reward ads anytime,Пропуск {0} рекламы с наградой,Bỏ qua {0} Reward Ad,Passer {0} pubs récompensées,{0} Belohnungsvideos überspringen,いつでも報酬動画を{0}回スキップ,随时跳过{0}次奖励广告,언제든 보상형 광고 {0}회 스킵 +UI.RemoveAds.BadgeSave,SAVE,ЭКОНОМИЯ,SAVE,ÉCONOMIE,SPAREN,お得,特惠,절약 +UI.Shop.TicketFeatureKeepReward,* Keep reward ads for bonus,* Реклама за награду остаётся,* Giữ quảng cáo thưởng,* Garder pubs avec récompense,* Belohnungswerbung bleibt,* 報酬広告は維持,* 保留奖励广告,* 보상형 광고 유지 +UI.DailyReward.Day,Day,День,Ngày,Jour,Tag,日,天,일 +UI.Network.TryAgain,Try Again,Повторить,Thử lại,Réessayer,Erneut versuchen,再試行,重试,다시 시도 +UI.Network.Checking,Checking connection...,Проверка соединения...,Đang kiểm tra mạng...,Vérification de la connexion...,Verbindung wird geprüft...,接続を確認中...,正在检查连接...,연결 확인 중... +UI.Network.Loading.Title,Please wait,Подождите,Vui lòng chờ,Veuillez patienter,Bitte warten,お待ちください,请稍候,잠시 기다려주세요 +UI.Network.Download.Title,Download interrupted,Загрузка прервана,Tải bị gián đoạn,Téléchargement interrompu,Download unterbrochen,ダウンロード中断,下载中断,다운로드 중단 +UI.Network.Download.Failed,Download interrupted. Please try again.,Загрузка прервана. Повторите попытку.,Tải dữ liệu bị gián đoạn. Vui lòng thử lại.,Téléchargement interrompu. Réessayez.,Download unterbrochen. Bitte erneut versuchen.,ダウンロードが中断されました。再試行してください。,下载中断。请重试。,다운로드가 중단되었습니다. 다시 시도해주세요. +UI.Network.Download.Stalled,Download has stopped progressing. Please try again.,Загрузка не продвигается. Повторите попытку.,Tiến độ tải đã dừng. Vui lòng thử lại.,Le téléchargement ne progresse plus. Réessayez.,Download macht keinen Fortschritt. Bitte erneut versuchen.,ダウンロードが進んでいません。再試行してください。,下载进度停滞。请重试。,다운로드가 진행되지 않습니다. 다시 시도해주세요. +UI.Network.WaitingWifi,Connect to Wi-Fi or allow mobile data then try again.,Подключитесь к Wi-Fi или разрешите мобильные данные.,Kết nối Wi-Fi hoặc cho phép dữ liệu di động rồi thử lại.,Connectez le Wi-Fi ou autorisez les données mobiles.,Mit WLAN verbinden oder mobile Daten erlauben.,Wi-Fiに接続するかモバイルデータを許可してください。,连接Wi-Fi或允许使用移动数据后重试。,Wi-Fi에 연결하거나 모바일 데이터를 허용해주세요. +UI.Network.Reconnected,Connection restored. Tap Try Again to continue.,Соединение восстановлено. Нажмите Повторить.,Đã có mạng. Bấm Thử lại để tiếp tục.,Connexion rétablie. Appuyez sur Réessayer.,Verbindung wiederhergestellt. Erneut versuchen drücken.,接続が復旧しました。再試行してください。,连接已恢复。点击重试以继续。,연결되었습니다. 다시 시도를 눌러주세요. +UI.Network.Downloading,Downloading... {0}%,Загрузка... {0}%,Đang tải... {0}%,Téléchargement... {0}%,Download... {0}%,ダウンロード中... {0}%,正在下载... {0}%,다운로드 중... {0}% +UI.Shop.TicketOnlineCountdown,Free ticket after:,Бесплатный билет через:,Vé miễn phí sau:,Ticket gratuit après:,Gratis-Ticket nach:,無料チケットまで:,免费门票倒计时:,무료 티켓까지: +UI.Shop.AllTicketClaimed,All claimed for today! See you tomorrow.,На сегодня всё! До завтра.,Đã nhận hết hôm nay! Hẹn gặp lại ngày mai.,Tout est récupéré ! À demain.,Heute alles abgeholt! Bis morgen.,本日分は受け取り済み!また明日。,今日已领完!明天见。,오늘 수령 완료! 내일 만나요. \ No newline at end of file diff --git a/Assets/Resources/Data/loc_UI.csv.meta b/Assets/Resources/Data/loc_UI.csv.meta new file mode 100644 index 0000000..f0af4f8 --- /dev/null +++ b/Assets/Resources/Data/loc_UI.csv.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7be3fa53b9509ed4eaff81912dae0ecf +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Data/unit_art.json b/Assets/Resources/Data/unit_art.json new file mode 100644 index 0000000..1f37487 --- /dev/null +++ b/Assets/Resources/Data/unit_art.json @@ -0,0 +1,10 @@ +{ + "source": "전투 유닛 → 도트 그림(Resources/Art/Units/px_.png) · 그림 = PD 원화 시트 80종(101~120 · 201~220 · 301~320 · 401~420 = 시트·행·열) · 매핑 = PM 제안(2026-10-28 · PD 확정 전) · 드래곤(6)은 맞는 원화가 없어 코드 그림 유지", + "units": [ + { "id": 1, "art": 402 }, + { "id": 2, "art": 416 }, + { "id": 3, "art": 409 }, + { "id": 4, "art": 417 }, + { "id": 5, "art": 105 } + ] +} diff --git a/Assets/Resources/Data/unit_art.json.meta b/Assets/Resources/Data/unit_art.json.meta new file mode 100644 index 0000000..df4c0a7 --- /dev/null +++ b/Assets/Resources/Data/unit_art.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6366d1726adc70a4a822924aebed0af1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Fonts.meta b/Assets/Resources/Fonts.meta new file mode 100644 index 0000000..b9bbf80 --- /dev/null +++ b/Assets/Resources/Fonts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d7901c69219d6541807bcd4fb672f13 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Fonts/MaplestoryBold.otf b/Assets/Resources/Fonts/MaplestoryBold.otf new file mode 100644 index 0000000..303e94e Binary files /dev/null and b/Assets/Resources/Fonts/MaplestoryBold.otf differ diff --git a/Assets/Resources/Fonts/MaplestoryBold.otf.meta b/Assets/Resources/Fonts/MaplestoryBold.otf.meta new file mode 100644 index 0000000..2c3c23f --- /dev/null +++ b/Assets/Resources/Fonts/MaplestoryBold.otf.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 487e1680d035248448216e75818757d8 +TrueTypeFontImporter: + externalObjects: {} + serializedVersion: 4 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontNames: + - 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Summon(id)?.name ?? id; + public string MapName(int type) => mapNames != null && type >= 0 && type < mapNames.Length ? mapNames[type] : type.ToString(); + + /// 단계 기본 구성 = stage 이하 중 가장 큰 stage 줄 + public BLoadout Loadout(int stage) + { + BLoadout best = null; + if (stageLoadouts != null) foreach (var l in stageLoadouts) if (l.stage <= stage && (best == null || l.stage > best.stage)) best = l; + return best ?? new BLoadout { shots = new string[0], gimmicks = new string[0] }; + } + } + + /// 시험 설정(전투 화면 「시험」) — 음수·null = 무작위 · 단계 기본 + public class BattleSetup + { + public int mapType = -1; // 0 강 없는 평지 · 1~3 다리 수 + public int obstacles = -1; // 0 없음 · 1 있음 + public float castleX = -1f; + public List shots, gimmicks; // null = 단계 기본(stageLoadouts) + public float rangeMul = 1f; + public List customObstacles; // 검사용 고정 장애물 + public BattleSetup Clone() => new BattleSetup + { + mapType = mapType, obstacles = obstacles, castleX = castleX, rangeMul = rangeMul, customObstacles = customObstacles, + shots = shots != null ? new List(shots) : null, gimmicks = gimmicks != null ? new List(gimmicks) : null + }; + } + + public class BObstacle { public Vector2 pos; public float r; public int kind; } // kind 0 바위 · 1 언덕 + + /// 맵 = 강·다리·장애물 + 칸 단위 길찾기(8방향 · 모서리 끼어가기 금지 · 거리장) + public class BMap + { + public int Type; // 0 강 없는 평지 · 1~3 다리 수 + public float[] Bridges = new float[0]; + public Vector2 Castle; + public readonly List Obstacles = new List(); + public readonly int W, H; + public bool[] Walk; + public float[] CastleField; // 성 앞 칸까지 남은 거리 + public bool River => Type > 0; + readonly BattleCfg C; + readonly Dictionary fields = new Dictionary(); + static readonly int[] DX = { 1, -1, 0, 0, 1, 1, -1, -1 }, DY = { 0, 0, 1, -1, 1, -1, 1, -1 }; + + BMap(BattleCfg c) { C = c; W = Mathf.RoundToInt(c.arenaW); H = Mathf.RoundToInt(c.arenaH); } + + public static BMap Generate(BattleCfg c, System.Random rng, BattleSetup s, Vector2 spawn) + { + int type = s != null && s.mapType >= 0 ? Mathf.Clamp(s.mapType, 0, 3) : PickWeighted(c.mapWeights, rng); + float cx = s != null && s.castleX >= 0f ? s.castleX : Mathf.Lerp(c.castle.xMin, c.castle.xMax, (float)rng.NextDouble()); + bool obst = s != null && s.obstacles >= 0 ? s.obstacles == 1 : rng.NextDouble() < c.obstacleChance; + var bridges = type > 0 ? MakeBridges(c, type, rng) : new float[0]; + for (int attempt = 0; ; attempt++) + { + var m = new BMap(c) { Type = type, Castle = new Vector2(cx, c.castle.y), Bridges = bridges }; + if (s?.customObstacles != null) m.Obstacles.AddRange(s.customObstacles); + else if (obst && attempt < 30) m.PlaceObstacles(rng); + m.Build(); + if (s?.customObstacles != null || attempt >= 30 || m.Reachable(spawn)) return m; // 길이 막힌 배치는 버리고 다시 + } + } + + static int PickWeighted(float[] w, System.Random rng) + { + float sum = 0f; foreach (var x in w) sum += Mathf.Max(0f, x); + double r = rng.NextDouble() * sum; + for (int i = 0; i < w.Length; i++) { r -= Mathf.Max(0f, w[i]); if (r < 0) return i; } + return w.Length - 1; + } + + static float[] MakeBridges(BattleCfg c, int n, System.Random rng) + { + var set = c.bridgeSets[Mathf.Clamp(n - 1, 0, c.bridgeSets.Count - 1)].x; + var r = new float[set.Length]; + for (int i = 0; i < set.Length; i++) // 칸 가운데에 맞춤 + r[i] = Mathf.Clamp(Mathf.Floor(set[i] + ((float)rng.NextDouble() * 2f - 1f) * c.bridgeJitter) + 0.5f, 1.5f, c.arenaW - 1.5f); + Array.Sort(r); + for (int i = 1; i < r.Length; i++) if (r[i] - r[i - 1] < 3f) r[i] = Mathf.Min(c.arenaW - 0.5f, r[i - 1] + 3f); + return r; + } + + /// 성 둘레(obstacleArc 각도 · obstacleDist 거리)에 바위·언덕 줄기 obstacleMin~Max 개 — 줄기 = 원 obstaclePieces 개를 접선 방향으로 겹쳐 세운 벽 + void PlaceObstacles(System.Random rng) + { + int want = rng.Next(C.obstacleMin, C.obstacleMax + 1); + float yMin = (River ? C.riverY + C.riverHalf : C.arenaH * 0.5f) + 1f; + for (int k = 0, tries = 0; k < want && tries < 40; tries++) + { + float ang = Mathf.Lerp(C.obstacleArcMin, C.obstacleArcMax, (float)rng.NextDouble()) * Mathf.Deg2Rad; + var radial = new Vector2(Mathf.Cos(ang), Mathf.Sin(ang)); var tan = new Vector2(-radial.y, radial.x); + var center = Castle + radial * Mathf.Lerp(C.obstacleDistMin, C.obstacleDistMax, (float)rng.NextDouble()); + int pieces = rng.Next(C.obstaclePiecesMin, C.obstaclePiecesMax + 1), kind = rng.Next(2), added = 0; + for (int i = 0; i < pieces; i++) + { + float r = Mathf.Lerp(C.obstacleRadiusMin, C.obstacleRadiusMax, (float)rng.NextDouble()); + var p = center + tan * ((i - (pieces - 1) * 0.5f) * r * C.obstacleSpacing) + radial * (((float)rng.NextDouble() * 2f - 1f) * C.obstacleWobble); + if (p.x < 0.5f || p.x > C.arenaW - 0.5f || p.y < yMin + r || p.y > C.arenaH - 0.5f) continue; + if (Vector2.Distance(p, Castle) < C.castle.radius + C.castleSeedPad + r + C.obstacleCastleGap) continue; // 성 바로 앞 한 줄은 비워 둔다 + Obstacles.Add(new BObstacle { pos = p, r = r, kind = kind }); added++; + } + if (added > 0) k++; + } + } + + void Build() + { + Walk = new bool[W * H]; + for (int y = 0; y < H; y++) + for (int x = 0; x < W; x++) + { + var p = new Vector2(x + 0.5f, y + 0.5f); + bool ok = Vector2.Distance(p, Castle) >= C.castle.radius; + if (ok && River && Mathf.Abs(p.y - C.riverY) <= C.riverHalf) + { + ok = false; // 강 = 칸 전체가 다리 위일 때만 지나감 + foreach (var b in Bridges) if (x >= b - C.bridgeHalf - 1e-3f && x + 1 <= b + C.bridgeHalf + 1e-3f) ok = true; + } + if (ok) foreach (var o in Obstacles) if (Vector2.Distance(p, o.pos) < o.r + C.obstaclePad) { ok = false; break; } + Walk[y * W + x] = ok; + } + var seeds = new List(); + for (int i = 0; i < Walk.Length; i++) if (Walk[i] && Vector2.Distance(Center(i), Castle) <= C.castle.radius + C.castleSeedPad) seeds.Add(i); + CastleField = Dijkstra(seeds); + fields.Clear(); + } + + public bool Reachable(Vector2 p) => CastleField[CellOf(p)] < float.MaxValue; + public int CellOf(Vector2 p) => Mathf.Clamp(Mathf.FloorToInt(p.y), 0, H - 1) * W + Mathf.Clamp(Mathf.FloorToInt(p.x), 0, W - 1); + public Vector2 Center(int i) => new Vector2(i % W + 0.5f, i / W + 0.5f); + public bool Blocked(Vector2 p) => !Walk[CellOf(p)]; + bool Free(int x, int y) => x >= 0 && y >= 0 && x < W && y < H && Walk[y * W + x]; + bool Step(int x, int y, int nx, int ny) => Free(nx, ny) && (nx == x || ny == y || (Free(nx, y) && Free(x, ny))); // 대각선은 양옆이 비어야 + + public int NearestFree(int c) + { + if (Walk[c]) return c; + var p = Center(c); int best = c; float bd = float.MaxValue; + for (int i = 0; i < Walk.Length; i++) if (Walk[i]) { float d = (Center(i) - p).sqrMagnitude; if (d < bd) { bd = d; best = i; } } + return best; + } + + /// goal 칸(막혔으면 가장 가까운 빈 칸)까지의 거리장 — 맵이 고정이라 칸별로 한 번만 만든다 + public float[] FieldTo(Vector2 goal) + { + int g = NearestFree(CellOf(goal)); + if (!fields.TryGetValue(g, out var f)) { f = Dijkstra(new List { g }); fields[g] = f; } + return f; + } + + float[] Dijkstra(List seeds) + { + var d = new float[W * H]; + for (int i = 0; i < d.Length; i++) d[i] = float.MaxValue; + var heap = new Heap(); + foreach (var s in seeds) { d[s] = 0f; heap.Push(0f, s); } + while (heap.Count > 0) + { + heap.Pop(out float dd, out int i); + if (dd > d[i]) continue; + int x = i % W, y = i / W; + for (int k = 0; k < 8; k++) + { + int nx = x + DX[k], ny = y + DY[k]; + if (!Step(x, y, nx, ny)) continue; + int j = ny * W + nx; float nd = dd + (k < 4 ? 1f : 1.41421356f); + if (nd < d[j]) { d[j] = nd; heap.Push(nd, j); } + } + } + return d; + } + + /// 땅 유닛의 다음 목표점 — 거리장을 따라 최대 4칸 앞까지, 막힘 없이 곧게 갈 수 있는 가장 먼 칸 가운데 + public Vector2 Next(Vector2 pos, float[] f, Vector2 goal) + { + int c = CellOf(pos); + if (!Walk[c]) return Center(NearestFree(c)); + if (f[c] <= 0f || f[c] == float.MaxValue) return goal; + int cur = c; Vector2 best = goal; + for (int k = 0; k < 4; k++) + { + int n = Downhill(cur, f); + if (n < 0) break; + var cp = Center(n); + if (k > 0 && !Clear(pos, cp)) break; + best = cp; cur = n; + if (f[n] <= 0f) break; + } + return best; + } + + int Downhill(int c, float[] f) + { + int x = c % W, y = c / W, best = -1; float bv = f[c]; + for (int k = 0; k < 8; k++) + { + int nx = x + DX[k], ny = y + DY[k]; + if (!Step(x, y, nx, ny)) continue; + int j = ny * W + nx; + if (f[j] < bv - 1e-4f) { bv = f[j]; best = j; } + } + return best; + } + + /// a→b 직선이 지나는 칸 전부(모서리를 지나면 양옆 칸까지)가 비었나 — 칸 경계 순서대로 따라감 + public bool Clear(Vector2 a, Vector2 b) + { + int x = Mathf.FloorToInt(a.x), y = Mathf.FloorToInt(a.y), x1 = Mathf.FloorToInt(b.x), y1 = Mathf.FloorToInt(b.y); + if (!Free(x, y)) return false; + var d = b - a; int sx = d.x > 0f ? 1 : -1, sy = d.y > 0f ? 1 : -1; + float tdx = d.x != 0f ? Mathf.Abs(1f / d.x) : float.MaxValue, tdy = d.y != 0f ? Mathf.Abs(1f / d.y) : float.MaxValue; + float tx = d.x != 0f ? (sx > 0 ? x + 1 - a.x : a.x - x) * tdx : float.MaxValue; + float ty = d.y != 0f ? (sy > 0 ? y + 1 - a.y : a.y - y) * tdy : float.MaxValue; + for (int guard = 0; (x != x1 || y != y1) && guard < 4 * (W + H); guard++) + { + if (Mathf.Min(tx, ty) > 1f) break; + if (Mathf.Abs(tx - ty) < 1e-5f) { if (!Free(x + sx, y) || !Free(x, y + sy)) return false; x += sx; y += sy; tx += tdx; ty += tdy; } + else if (tx < ty) { x += sx; tx += tdx; } + else { y += sy; ty += tdy; } + if (!Free(x, y)) return false; + } + return true; + } + + class Heap + { + readonly List k = new List(); readonly List v = new List(); + public int Count => k.Count; + public void Push(float key, int val) + { + k.Add(key); v.Add(val); + for (int i = k.Count - 1; i > 0;) { int p = (i - 1) / 2; if (k[p] <= k[i]) break; Swap(i, p); i = p; } + } + public void Pop(out float key, out int val) + { + key = k[0]; val = v[0]; + int last = k.Count - 1; k[0] = k[last]; v[0] = v[last]; k.RemoveAt(last); v.RemoveAt(last); + for (int i = 0; ;) + { + int l = i * 2 + 1, r = l + 1, m = i; + if (l < k.Count && k[l] < k[m]) m = l; + if (r < k.Count && k[r] < k[m]) m = r; + if (m == i) break; + Swap(i, m); i = m; + } + } + void Swap(int a, int b) { float tk = k[a]; k[a] = k[b]; k[b] = tk; int tv = v[a]; v[a] = v[b]; v[b] = tv; } + } + } + + public class BUnit + { + public int uid, flag; public BUnitDef def; public Vector2 pos; public float hp, cd, hitFlash, stun, slow, slowMul = 1f; public bool alive = true, attacking; // flag = 닿은 깃발 번호 + public float Speed => def.speed * (slow > 0f ? slowMul : 1f); + } + public class BMinion { public int uid, slot; public BSummonDef def; public Vector2 pos, home; public float hp, maxHp, damage, cd, hitFlash; public bool alive = true, attacking; } + /// owner 0 = 내 유닛(성·소환수 공격) · 1 = 성 · 2 = 소환수 + public class BShot + { + public int owner, target, unitId; public string type; public BAttackDef def; + public Vector2 pos, aim, dir; public float damage, speed, left; public bool toMinion, straight, done; + } + /// 화면 연출용 순간 효과 — laser(a→b · 폭 r) · lightning(a→b) · blast(a · 반경 r) · spawn(a · 반경 r) · heal(성 회복 · 반경 r) + public class BFx { public string type; public Vector2 a, b; public float r, t, life; } + public class BWeapon { public BAttackDef def; public float cd; } + public class BSummoner { public BSummonDef def; public float cd; } + + public enum BattleState { Ready, Fighting, Won, Lost } + + public class Battle + { + public readonly BattleCfg C; + public readonly int Stage; + public readonly BMap Map; + public readonly BattleSetup Setup; + public float Mana, MaxMana, TimeLeft, CastleHp, CastleMaxHp, CastleHitFlash, CastleHealFlash; + public float CastleQuiet; // 성이 마지막으로 맞은 뒤 지난 초 + public int CastleHeals; + public bool HasFlag; public Vector2 FlagPos; public int FlagVer; + public readonly float Atk, RangeMul; + float regenWait; + Vector2[] push = new Vector2[0]; + public BattleState State = BattleState.Ready; + public readonly List Units = new List(); + public readonly List Minions = new List(); + public readonly List Shots = new List(); + public readonly List Fx = new List(); + public readonly List CastleShots = new List(), CastleSkills = new List(); + public readonly List Summoners = new List(); + public int Spawned, Killed, MinionsSpawned, MinionsKilled; + int nextUid = 1; + readonly System.Random rng; + public Vector2 CastlePos => Map.Castle; + public Vector2 SpawnPoint => new Vector2(C.arenaW * 0.5f, C.spawnY); + public bool Enraged => CastleHp <= CastleMaxHp * C.castle.enrageHpRatio; + public float IntervalMul => Enraged ? C.castle.enrageIntervalMul : 1f; + public float SummonMul => Mathf.Pow(C.castle.summonGrowth, Stage - 1); + public int RivalOutfit => C.rivalOutfits != null && C.rivalOutfits.Length > 0 ? C.rivalOutfits[(Stage - 1) % C.rivalOutfits.Length] : 0; + public bool LastMinute => TimeLeft <= C.lastMinuteSeconds; + public bool IsTest => Setup != null; + public string MapName => C.MapName(Map.Type); + public float Range(BAttackDef d) => d.range * RangeMul; + public float Guard(BSummonDef d) => d.guardRange * RangeMul; + + public Battle(BattleCfg c, int stage, int maxMana, int seed = 7, BattleSetup setup = null) + { + C = c; Stage = Math.Max(1, stage); MaxMana = maxMana; rng = new System.Random(seed); Setup = setup; + CastleMaxHp = CastleHp = Mathf.Round(c.castle.hp * Mathf.Pow(c.castle.hpGrowth, Stage - 1)); + Atk = c.castle.atk * Mathf.Pow(c.castle.atkGrowth, Stage - 1); + RangeMul = setup != null && setup.rangeMul > 0f ? setup.rangeMul : 1f; + TimeLeft = c.battleSeconds; Mana = Mathf.Min(c.manaStart, maxMana); + Map = BMap.Generate(c, rng, setup, SpawnPoint); + var lo = c.Loadout(Stage); + foreach (var id in (IEnumerable)setup?.shots ?? lo.shots ?? new string[0]) { var d = c.Shot(id); if (d != null) CastleShots.Add(new BWeapon { def = d, cd = d.interval }); } + foreach (var id in (IEnumerable)setup?.gimmicks ?? lo.gimmicks ?? new string[0]) + { + var sk = c.Skill(id); if (sk != null) { CastleSkills.Add(new BWeapon { def = sk, cd = sk.interval }); continue; } + var sm = c.Summon(id); if (sm != null) Summoners.Add(new BSummoner { def = sm, cd = sm.interval }); + } + } + + public void Start() { if (State == BattleState.Ready) State = BattleState.Fighting; } + public void CastleHpDebugKill() { CastleHp = 0f; } + + public List ShotNames() { var l = new List(); foreach (var w in CastleShots) l.Add(w.def.name); return l; } + public List GimmickNames() { var l = new List(); foreach (var w in CastleSkills) l.Add(w.def.name); foreach (var s in Summoners) l.Add(s.def.name); return l; } + + /// 카드 1장 = 1마리 즉시 소환 — 아래 가운데(SpawnPoint) 둘레 spawnJitter 안 + public bool Deploy(BUnitDef d) + { + if (State != BattleState.Fighting || d == null || Mana < d.cost) return false; + Mana -= d.cost; + float a = (float)rng.NextDouble() * Mathf.PI * 2f, r = Mathf.Sqrt((float)rng.NextDouble()) * C.spawnJitter; + Units.Add(new BUnit { uid = nextUid++, def = d, pos = SpawnPoint + new Vector2(Mathf.Cos(a), Mathf.Sin(a)) * r, hp = d.hp, cd = d.interval * 0.5f }); + Spawned++; + Fx.Add(new BFx { type = "spawn", a = SpawnPoint, r = C.spawnJitter + 0.6f, life = 0.4f }); + return true; + } + + /// 깃발 = 맵을 누른 곳(막힌 칸이면 가장 가까운 빈 칸) — 꽂으면 내 유닛 전원(이후 소환 포함)이 깃발에 먼저 닿은 뒤 성으로 + public bool SetFlag(Vector2 p) + { + if (State != BattleState.Fighting) return false; + p = new Vector2(Mathf.Clamp(p.x, 0.5f, C.arenaW - 0.5f), Mathf.Clamp(p.y, 0.5f, C.arenaH - 0.5f)); + if (Map.Blocked(p)) p = Map.Center(Map.NearestFree(Map.CellOf(p))); + FlagPos = p; HasFlag = true; FlagVer++; + return true; + } + + bool ToFlag(BUnit u) + { + if (!HasFlag || u.flag == FlagVer) return false; + if (Vector2.Distance(u.pos, FlagPos) > C.flagReach) return true; + u.flag = FlagVer; return false; + } + + float DistToCastle(BUnit u) => Vector2.Distance(u.pos, CastlePos) - C.castle.radius - u.def.radius; + + public void Tick(float dt) + { + if (State != BattleState.Fighting || dt <= 0f) return; + TimeLeft -= dt; + Mana = Mathf.Min(MaxMana, Mana + dt / Mathf.Max(0.01f, C.manaRegenSeconds) * (LastMinute ? C.lastMinuteRegenMul : 1f)); + CastleHitFlash = Mathf.Max(0f, CastleHitFlash - dt); + for (int i = Fx.Count - 1; i >= 0; i--) { Fx[i].t += dt; if (Fx[i].t >= Fx[i].life) Fx.RemoveAt(i); } + TickUnits(dt); + Separate(dt); + TickCastle(dt); + TickMinions(dt); + TickShots(dt); + TickRegen(dt); + Units.RemoveAll(u => !u.alive); + Minions.RemoveAll(m => !m.alive); + if (CastleHp <= 0f) { CastleHp = 0f; State = BattleState.Won; } + else if (TimeLeft <= 0f) { TimeLeft = 0f; State = BattleState.Lost; } + } + + // ---------------- 내 유닛: 시야 안 소환수 먼저 → 없으면 깃발(아직 안 닿았으면) → 성 ---------------- + void TickUnits(float dt) + { + foreach (var u in Units) + { + if (!u.alive) continue; + u.hitFlash = Mathf.Max(0f, u.hitFlash - dt); + u.slow = Mathf.Max(0f, u.slow - dt); + if (u.stun > 0f) { u.stun = Mathf.Max(0f, u.stun - dt); u.attacking = false; continue; } // 기절 = 이동·공격 멈춤 + bool toFlag = ToFlag(u); + var m = NearestMinion(u.pos, Mathf.Max(C.unitSight, u.def.range + u.def.radius)); + float edge = m != null ? Vector2.Distance(u.pos, m.pos) - u.def.radius - m.def.radius : toFlag ? float.MaxValue : DistToCastle(u); + if (edge <= u.def.range) + { + u.attacking = true; + u.cd -= dt; + if (u.cd <= 0f) + { + u.cd = u.def.interval; + if (u.def.projectile) Shots.Add(new BShot { owner = 0, type = "unit", unitId = u.def.id, pos = u.pos, target = m != null ? m.uid : 0, toMinion = m != null, damage = u.def.damage, speed = C.unitShotSpeed }); + else if (m != null) HitMinion(m, u.def.damage); + else HitCastle(u.def.damage); + } + continue; + } + u.attacking = false; + var goal = m != null ? m.pos : toFlag ? FlagPos : CastlePos; + var wp = u.def.flying ? goal : Map.Next(u.pos, m != null ? Map.FieldTo(m.pos) : toFlag ? Map.FieldTo(FlagPos) : Map.CastleField, goal); + Move(ref u.pos, wp, u.Speed * dt); + if (toFlag) ToFlag(u); + } + } + + /// 내 유닛끼리 겹치면 살짝 밀어냄(땅·하늘 따로 · 땅 유닛은 막힌 칸으로 안 밀림 · 기절 중엔 그대로) — 무리가 한 점에 포개지지 않고 퍼짐 + void Separate(float dt) + { + int n = Units.Count; + if (n < 2 || C.unitPush <= 0f || C.unitSpacing <= 0f) return; + if (push.Length < n) push = new Vector2[n * 2]; + for (int i = 0; i < n; i++) push[i] = Vector2.zero; + float k = Mathf.Min(1f, C.unitPush * dt) * 0.5f; + for (int i = 0; i < n; i++) + { + var a = Units[i]; if (!a.alive) continue; + for (int j = i + 1; j < n; j++) + { + var b = Units[j]; if (!b.alive || a.def.flying != b.def.flying) continue; + var d = b.pos - a.pos; float min = (a.def.radius + b.def.radius) * C.unitSpacing, d2 = d.sqrMagnitude; + if (d2 >= min * min) continue; + float dist = Mathf.Sqrt(d2), ang = a.uid * 2.39996f + b.uid; // 완전히 겹치면 번호로 정한 방향 + var dir = dist > 1e-4f ? d / dist : new Vector2(Mathf.Cos(ang), Mathf.Sin(ang)); + var p = dir * ((min - dist) * k); + push[i] -= p; push[j] += p; + } + } + for (int i = 0; i < n; i++) + { + var u = Units[i]; + if (!u.alive || u.stun > 0f || push[i] == Vector2.zero) continue; + var np = new Vector2(Mathf.Clamp(u.pos.x + push[i].x, 0.3f, C.arenaW - 0.3f), Mathf.Clamp(u.pos.y + push[i].y, 0.3f, C.arenaH - 0.3f)); + if (u.def.flying || !Map.Blocked(np)) u.pos = np; + else if (!Map.Blocked(new Vector2(np.x, u.pos.y))) u.pos = new Vector2(np.x, u.pos.y); + else if (!Map.Blocked(new Vector2(u.pos.x, np.y))) u.pos = new Vector2(u.pos.x, np.y); + } + } + + BMinion NearestMinion(Vector2 p, float sight) + { + BMinion best = null; float bd = float.MaxValue; + foreach (var m in Minions) { if (!m.alive) continue; float d = Vector2.Distance(p, m.pos) - m.def.radius; if (d <= sight && d < bd) { bd = d; best = m; } } + return best; + } + + static void Move(ref Vector2 p, Vector2 wp, float step) { var d = wp - p; float len = d.magnitude; p = len <= step ? wp : p + d / len * step; } + + // ---------------- 성: 투사체 · 스킬 · 소환 (분노 = 체력 절반 이하 → 간격 단축) ---------------- + void TickCastle(float dt) + { + float mul = IntervalMul; + foreach (var w in CastleShots) + { + if ((w.cd -= dt) > 0f) continue; + var t = NearestUnit(Range(w.def)); + if (t == null) { w.cd = C.castleRetarget; continue; } + FireShot(w.def, t); w.cd = w.def.interval * mul; + } + foreach (var w in CastleSkills) + { + if ((w.cd -= dt) > 0f) continue; + var t = w.def.splashRadius > 0f ? DensestUnit(Range(w.def), w.def.splashRadius) : NearestUnit(Range(w.def)); + if (t == null) { w.cd = C.castleRetarget; continue; } + CastSkill(w.def, t); w.cd = w.def.interval * mul; + } + foreach (var s in Summoners) + { + if ((s.cd -= dt) > 0f) continue; + s.cd = s.def.interval; + if (CountMinions(s.def) < s.def.max) SpawnMinion(s.def); + } + } + + BUnit NearestUnit(float range) + { + BUnit best = null; float bd = float.MaxValue; + foreach (var u in Units) { if (!u.alive) continue; float d = DistToCastle(u); if (d <= range && d < bd) { bd = d; best = u; } } + return best; + } + + /// 범위 기술 대상 = 사거리 안에서 둘레 radius 안에 내 유닛이 가장 많은 유닛(같으면 성에 가까운 쪽) + BUnit DensestUnit(float range, float radius) + { + BUnit best = null; int bn = 0; float bd = float.MaxValue; + foreach (var u in Units) + { + if (!u.alive) continue; + float d = DistToCastle(u); if (d > range) continue; + int n = 0; foreach (var v in Units) if (v.alive && Vector2.Distance(u.pos, v.pos) <= radius) n++; + if (n > bn || (n == bn && d < bd)) { bn = n; bd = d; best = u; } + } + return best; + } + + void FireShot(BAttackDef d, BUnit t) + { + float dmg = Atk * d.dmgPct / 100f; + var dir = (t.pos - CastlePos).normalized; + if (d.id == "laser") // 레이저 = 성 가장자리부터 사거리 끝까지 선 위 전원 동시 + { + var a = CastlePos + dir * C.castle.radius; var b = a + dir * Range(d); + foreach (var u in Units) if (u.alive && SegDist(u.pos, a, b) <= d.width * 0.5f + u.def.radius) Damage(u, dmg); + Fx.Add(new BFx { type = "laser", a = a, b = b, r = d.width, life = d.beamSeconds }); + } + else if (d.id == "multi") // 멀티샷 = 부채꼴로 count 발 · 곧게 날아가 처음 닿는 유닛 1명씩 + { + int n = Math.Max(1, d.count); + for (int i = 0; i < n; i++) + { + var v = Rotate(dir, n == 1 ? 0f : -d.spreadDeg * 0.5f + d.spreadDeg * i / (n - 1)); + Shots.Add(new BShot { owner = 1, type = d.id, def = d, pos = CastlePos + v * C.castle.radius, dir = v, straight = true, damage = dmg, speed = d.speed, left = Range(d) }); + } + } + else Shots.Add(new BShot { owner = 1, type = d.id, def = d, pos = CastlePos, aim = t.pos, target = t.uid, damage = dmg, speed = d.speed }); // 일반 · 범위 · 감속 = 따라가는 탄 + } + + void CastSkill(BAttackDef d, BUnit t) + { + float dmg = Atk * d.dmgPct / 100f; + if (d.speed > 0f) { Shots.Add(new BShot { owner = 1, type = d.id, def = d, pos = CastlePos, aim = t.pos, target = t.uid, damage = dmg, speed = d.speed }); return; } // 파이어 볼 = 날아가는 탄 + Damage(t, dmg); // 라이트닝 = 즉시 피해 + 기절 + if (t.alive && d.stunSeconds > 0f) t.stun = Mathf.Max(t.stun, d.stunSeconds); + Fx.Add(new BFx { type = "lightning", a = CastlePos + new Vector2(0f, C.castle.radius), b = t.pos, life = d.beamSeconds }); + } + + /// 성 탄 명중 — 맞은 유닛 dmgPct · 범위(splashRadius) 안 다른 유닛 splashPct · 감속(slowPct · slowSeconds) + void Impact(BShot s, BUnit t) + { + var d = s.def; var at = t != null ? t.pos : s.aim; + if (t != null) Damage(t, s.damage); + if (d.splashRadius > 0f) + { + float sd = Atk * d.splashPct / 100f; + foreach (var u in Units) if (u != t && u.alive && Vector2.Distance(u.pos, at) <= d.splashRadius) Damage(u, sd); + Fx.Add(new BFx { type = "blast", a = at, r = d.splashRadius, life = 0.45f }); + } + if (t != null && t.alive && d.slowSeconds > 0f) { t.slow = Mathf.Max(t.slow, d.slowSeconds); t.slowMul = 1f - d.slowPct / 100f; } + } + + void TickShots(float dt) + { + foreach (var s in Shots) + { + if (s.done) continue; + float step = s.speed * dt; + if (s.straight) + { + s.pos += s.dir * step; s.left -= step; + foreach (var u in Units) if (u.alive && Vector2.Distance(u.pos, s.pos) <= u.def.radius + s.def.width * 0.5f) { Damage(u, s.damage); s.done = true; break; } + if (s.left <= 0f) s.done = true; + continue; + } + BUnit tu = null; BMinion tm = null; Vector2 dest; + if (s.owner == 0) + { + if (s.toMinion) { tm = FindMinion(s.target); if (tm == null) { s.done = true; continue; } dest = tm.pos; } + else dest = CastlePos; + } + else + { + tu = FindUnit(s.target); + if (tu != null) s.aim = tu.pos; + else if (s.def == null || s.def.splashRadius <= 0f) { s.done = true; continue; } // 대상이 쓰러지면 사라짐(범위탄은 그 자리에서 터짐) + dest = s.aim; + } + var dir = dest - s.pos; + if (dir.magnitude <= Mathf.Max(step, 0.3f)) + { + s.done = true; + if (s.owner == 0) { if (tm != null) HitMinion(tm, s.damage); else HitCastle(s.damage); } + else if (s.owner == 2) Damage(tu, s.damage); + else Impact(s, tu); + } + else s.pos += dir.normalized * step; + } + Shots.RemoveAll(s => s.done); + } + + BUnit FindUnit(int uid) { foreach (var u in Units) if (u.uid == uid && u.alive) return u; return null; } + BMinion FindMinion(int uid) { foreach (var m in Minions) if (m.uid == uid && m.alive) return m; return null; } + + // ---------------- 소환수: 성 둘레 집에 주둔 · 집에서 guardRange 안의 내 유닛만 ---------------- + int CountMinions(BSummonDef d) { int n = 0; foreach (var m in Minions) if (m.alive && m.def == d) n++; return n; } + + /// 집 = 성 아래쪽 호(summonArcMin~Max°)에 max 자리 고르게 · 성 가장자리에서 homeDist · 막힌 칸이면 가장 가까운 빈 칸 + public Vector2 HomeFor(BSummonDef d, int slot) + { + float ang = (d.max <= 1 ? (C.summonArcMin + C.summonArcMax) * 0.5f : Mathf.Lerp(C.summonArcMin, C.summonArcMax, slot / (float)(d.max - 1))) * Mathf.Deg2Rad; + var p = CastlePos + new Vector2(Mathf.Cos(ang), Mathf.Sin(ang)) * (C.castle.radius + d.homeDist); + p = new Vector2(Mathf.Clamp(p.x, 0.5f, C.arenaW - 0.5f), Mathf.Clamp(p.y, 0.5f, C.arenaH - 0.5f)); + return Map.Blocked(p) ? Map.Center(Map.NearestFree(Map.CellOf(p))) : p; + } + + void SpawnMinion(BSummonDef d) + { + int slot = 0; + for (; slot < d.max; slot++) { bool used = false; foreach (var m in Minions) if (m.alive && m.def == d && m.slot == slot) used = true; if (!used) break; } + var home = HomeFor(d, slot); + var start = CastlePos + (home - CastlePos).normalized * (C.castle.radius + 0.3f); + if (Map.Blocked(start)) start = home; + float g = SummonMul; + Minions.Add(new BMinion { uid = nextUid++, slot = slot, def = d, pos = start, home = home, maxHp = d.hp * g, hp = d.hp * g, damage = d.damage * g, cd = d.attackInterval * 0.5f }); + MinionsSpawned++; + Fx.Add(new BFx { type = "spawn", a = start, r = d.radius * 2f, life = 0.4f }); + } + + void TickMinions(float dt) + { + foreach (var m in Minions) + { + if (!m.alive) continue; + m.hitFlash = Mathf.Max(0f, m.hitFlash - dt); + var d = m.def; float guard = Guard(d); + BUnit t = null; float bd = float.MaxValue; + foreach (var u in Units) // 집에서 guard 안에 들어온 내 유닛만 — 그 밖(내 진영)으로는 나가지 않는다 + { + if (!u.alive || Vector2.Distance(u.pos, m.home) > guard) continue; + float dd = Vector2.Distance(u.pos, m.pos); if (dd < bd) { bd = dd; t = u; } + } + if (t == null) + { + m.attacking = false; + if ((m.pos - m.home).sqrMagnitude > 0.0025f) Move(ref m.pos, Map.Next(m.pos, Map.FieldTo(m.home), m.home), d.speed * dt); + continue; + } + if (bd - d.radius - t.def.radius <= d.attackRange) + { + m.attacking = true; + if ((m.cd -= dt) <= 0f) + { + m.cd = d.attackInterval; + if (d.ranged) Shots.Add(new BShot { owner = 2, type = "minion", pos = m.pos, aim = t.pos, target = t.uid, damage = m.damage, speed = d.shotSpeed }); + else Damage(t, m.damage); + } + continue; + } + m.attacking = false; + Move(ref m.pos, Map.Next(m.pos, Map.FieldTo(t.pos), t.pos), d.speed * dt); + } + } + + void Damage(BUnit u, float d) + { + if (u == null || !u.alive) return; + u.hp -= d; u.hitFlash = 0.15f; + if (u.hp <= 0f) { u.alive = false; Killed++; } + } + + void HitMinion(BMinion m, float d) + { + if (m == null || !m.alive) return; + m.hp -= d; m.hitFlash = 0.15f; + if (m.hp <= 0f) { m.alive = false; MinionsKilled++; } + } + + public void HitCastle(float d) { if (State != BattleState.Fighting) return; CastleHp -= d; CastleHitFlash = 0.12f; CastleQuiet = 0f; regenWait = 0f; } + + /// 성벽 회복 — 마지막으로 맞은 뒤 regenDelay 초가 지나면 그때부터 regenInterval 초마다 최대 체력의 regenPct % (최대 체력까지) + void TickRegen(float dt) + { + var k = C.castle; + CastleQuiet += dt; CastleHealFlash = Mathf.Max(0f, CastleHealFlash - dt); + if (k.regenPct <= 0f || k.regenInterval <= 0f || CastleQuiet < k.regenDelay || CastleHp <= 0f || CastleHp >= CastleMaxHp) { regenWait = 0f; return; } + while (regenWait <= 0f && CastleHp < CastleMaxHp) + { + CastleHp = Mathf.Min(CastleMaxHp, CastleHp + CastleMaxHp * k.regenPct / 100f); + regenWait += k.regenInterval; CastleHeals++; CastleHealFlash = 0.4f; + Fx.Add(new BFx { type = "heal", a = CastlePos, r = C.castle.radius + 0.6f, life = 0.6f }); + } + regenWait -= dt; + } + + static Vector2 Rotate(Vector2 v, float deg) { float r = deg * Mathf.Deg2Rad, c = Mathf.Cos(r), s = Mathf.Sin(r); return new Vector2(v.x * c - v.y * s, v.x * s + v.y * c); } + static float SegDist(Vector2 p, Vector2 a, Vector2 b) { var e = b - a; float h = Mathf.Clamp01(Vector2.Dot(p - a, e) / Mathf.Max(1e-6f, Vector2.Dot(e, e))); return (p - a - e * h).magnitude; } + } + + public partial class Game + { + public BattleCfg BC => T.Battle; + public int BattleSlots => Math.Max(1, Math.Min(BC.slotMax, S.battleSlots <= 0 ? BC.slotStart : S.battleSlots)); + public int BattleMaxMana => Math.Min(BC.manaMaxCap, BC.manaMaxBase + S.battleManaLevel); + public int BattleStage => Math.Max(1, S.battleStage); + public BUnitDef BattleUnit(int slot) => slot >= 0 && slot < BC.units.Count ? BC.units[slot] : null; + + public BigInteger SlotUnlockPrice() => BattleSlots < BC.slotMax && BattleSlots - 1 < BC.slotUnlockCost.Length ? Big.P(BC.slotUnlockCost[BattleSlots - 1]) : BigInteger.Zero; + public BigInteger ManaUpgradePrice() => BattleMaxMana < BC.manaMaxCap && S.battleManaLevel < BC.manaUpgradeCost.Length ? Big.P(BC.manaUpgradeCost[S.battleManaLevel]) : BigInteger.Zero; + + public BuyResult UnlockBattleSlot() + { + if (BattleSlots >= BC.slotMax) return BuyResult.Max; + var p = SlotUnlockPrice(); + if (p > Coin) return BuyResult.NoMoney; + SpendCoin(p); + S.battleSlots = BattleSlots + 1; + return BuyResult.Ok; + } + + public BuyResult UpgradeBattleMana() + { + if (BattleMaxMana >= BC.manaMaxCap || S.battleManaLevel >= BC.manaUpgradeCost.Length) return BuyResult.Max; + var p = ManaUpgradePrice(); + if (p > Coin) return BuyResult.NoMoney; + SpendCoin(p); + S.battleManaLevel++; + return BuyResult.Ok; + } + + public Battle NewBattle(int seed = 7, BattleSetup setup = null) => new Battle(BC, BattleStage, BattleMaxMana, seed, setup); + + /// 승리 보상 = 방치 수입(PassGpsClean) × (기본 + 단계당) 초분 — 설계값 + public BigInteger BattleReward(int stage) => new BigInteger(decimal.Ceiling(PassGpsClean() * (decimal)(BC.rewardPassSeconds + BC.rewardPassSecondsPerStage * (stage - 1)))); + + public BigInteger WinBattle(Battle b) + { + if (b == null || b.State != BattleState.Won) return BigInteger.Zero; + var r = BattleReward(b.Stage); + AddCoin(r); + if (b.Stage >= BattleStage) S.battleStage = b.Stage + 1; + return r; + } + } +} diff --git a/Assets/Scripts/Sim/Battle.cs.meta b/Assets/Scripts/Sim/Battle.cs.meta new file mode 100644 index 0000000..a66c787 --- /dev/null +++ b/Assets/Scripts/Sim/Battle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8c6ffdee0be65784992569fb34cc1ba6 \ No newline at end of file diff --git a/Assets/Scripts/Sim/Game.Closet.cs b/Assets/Scripts/Sim/Game.Closet.cs new file mode 100644 index 0000000..e2e0a64 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Closet.cs @@ -0,0 +1,102 @@ +using System; +using System.Numerics; + +// 의상: 공통 옷장 레벨(Clothes 72단계 · StatRate = 전역 배율 · 장착 의상과 무관) + 의상 32종 해금·장착 — systems.md §5 +namespace VS.Sim +{ + public static class ClosetUnlock { public const int Default = 0, Free = 1, Ticket = 2, InEvent = 4; } + + public partial class Game + { + public ClothesRow ClosetLevelRow(int level) { int i = T.ClothesRowIndex(level); return i >= 0 ? T.Clothes.Levels[i] : null; } + public bool ClosetMaxed => S.closetLevel >= ClosetMaxLevel; + public ClothesRow ClosetNext => ClosetMaxed ? null : ClosetLevelRow(S.closetLevel + 1); + + /// GetUpgradeQuote RVA 0x23EAE14 — 할인가 · 첫 구매는 10% (FirstPurchasePricePercent) + public BigInteger ClosetNextPrice() + { + var n = ClosetNext; + if (n == null) return BigInteger.Zero; + var p = DiscountedPrice(T.ClothesPrice[T.ClothesRowIndex(n.Level)]); + if (!S.isBuyCloset && S.closetLevel < 1) p = p * T.X.closetFirstPurchasePercent / 100; + return p; + } + + /// IsRankLocked RVA 0x23EAD74 + public bool ClosetRankOk() { var n = ClosetNext; return n != null && n.RankDependency <= S.rankIndex; } + + /// TryUpgrade RVA 0x23EB404 (1단계) + public BuyResult UpgradeCloset() + { + var n = ClosetNext; + if (n == null) return BuyResult.Max; + if (ClosetUpgrading) return BuyResult.Busy; + if (!ClosetRankOk()) return BuyResult.Locked; + var price = ClosetNextPrice(); + if (price > Coin) return BuyResult.NoMoney; + SpendCoin(price); + int before = S.closetLevel; + S.closetLevel = n.Level; + if (n.UpgradeTime > 0f) S.closetUpgradeEnd = Now().AddSeconds(n.UpgradeTime).Ticks; + S.isBuyCloset = true; + MarkNewFreeOutfits(before, S.closetLevel); + OnClosetUpgraded(); + return BuyResult.Ok; + } + + public void SkipClosetUpgrade() { S.closetUpgradeEnd = 0; } + + // ---- 의상(outfit) — IsUnlocked RVA 0x23ECD0C + public OutfitRow Outfit(int type) => T.Cfg.closet.outfits.Find(o => o.Type == type); + + public bool OutfitUnlocked(int type) + { + if (type == 1000) return true; + var o = Outfit(type); + if (o == null) return false; + switch (o.UnlockType) + { + case ClosetUnlock.Default: return true; + case ClosetUnlock.Free: return S.closetLevel >= o.UnlockLevel; + default: return S.closetUnlocked.Contains(type); + } + } + + /// GetOutfitTicketPrice RVA 0x23ED174 (광고 차감 = 클론에 없음) + public int OutfitTicketPrice(OutfitRow o) => Math.Max(o.TicketPrice, 1); + /// IsTicketOutfitRankLocked RVA 0x23ED230 + public bool OutfitRankOk(OutfitRow o) => o.VisibilityRank <= 0 || S.rankIndex >= o.VisibilityRank; + + void MarkNewFreeOutfits(int before, int after) + { + foreach (var o in T.Cfg.closet.outfits) + if (o.UnlockType == ClosetUnlock.Free && o.UnlockLevel > before && o.UnlockLevel <= after && !S.closetNew.Contains(o.Type)) S.closetNew.Add(o.Type); + } + + /// TryStageTicketPurchase RVA 0x23ED45C + public BuyResult UnlockTicketOutfit(int type) + { + var o = Outfit(type); + if (o == null || o.UnlockType != ClosetUnlock.Ticket) return BuyResult.Locked; + if (OutfitUnlocked(type)) return BuyResult.Max; + if (!OutfitRankOk(o)) return BuyResult.Locked; + int price = OutfitTicketPrice(o); + if (S.ticket < price) return BuyResult.NoMoney; + S.ticket -= price; + S.closetUnlocked.Add(type); + if (!S.closetNew.Contains(type)) S.closetNew.Add(type); + return BuyResult.Ok; + } + + /// 일일 보상 의상 (TryGrantEventOutfit) + public void GrantEventOutfit(int type) { if (!S.closetUnlocked.Contains(type)) { S.closetUnlocked.Add(type); S.closetNew.Add(type); } } + + public bool EquipOutfit(int type) + { + if (!OutfitUnlocked(type)) return false; + S.closetCurrent = type; + S.closetNew.Remove(type); + return true; + } + } +} diff --git a/Assets/Scripts/Sim/Game.Closet.cs.meta b/Assets/Scripts/Sim/Game.Closet.cs.meta new file mode 100644 index 0000000..b215227 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Closet.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cb8a2405dd0389d4aacaadaadb919cb6 \ No newline at end of file diff --git a/Assets/Scripts/Sim/Game.Story.cs b/Assets/Scripts/Sim/Game.Story.cs new file mode 100644 index 0000000..adcb1c4 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Story.cs @@ -0,0 +1,88 @@ +using System; +using System.Collections.Generic; +using System.Text.RegularExpressions; +using UnityEngine; + +// 스토리(StoryLogic 26장 · StoryLocale) — 조건 충족 시 대화 장면 1회 (트리거 문자열은 원작 표 그대로 파싱) +namespace VS.Sim +{ + [Serializable] public class StoryLineRow { public string key; public int characterId; public string emotion; public string lineEvent; } + [Serializable] public class StoryChapterRow { public string id; public string trigger; public string backgroundId; public bool useLiteUi; public List lines; } + [Serializable] public class StoryLogicTable { public List chapters; } + [Serializable] public class StoryLocaleLine { public string key; public string speakerName; public string text; } + [Serializable] public class StoryCharName { public string id; public string name; } + [Serializable] public class StoryLocaleTable { public List lines; public List characterNames; } + + public partial class Game + { + public StoryLogicTable Story; + Dictionary storyText; + static readonly Regex RxItem = new Regex(@"^ITEM_(\d+)_HOUSE_(\d+)_LEVEL_?\s*>=\s*(\d+)$", RegexOptions.IgnoreCase); + static readonly Regex RxHouseItem = new Regex(@"^ITEM_HOUSE_(\d+)_LEVEL_?\s*>=\s*(\d+)$", RegexOptions.IgnoreCase); + static readonly Regex RxUnlock = new Regex(@"^UNLOCK_ROOM_(\d+)$", RegexOptions.IgnoreCase); + static readonly Regex RxFollower = new Regex(@"^FOLLOWERS?_?\s*>=\s*(\d+)$", RegexOptions.IgnoreCase); + + void InitStory() + { + try + { + if (!string.IsNullOrEmpty(T.StoryLogicJson)) Story = JsonUtility.FromJson(T.StoryLogicJson); + storyText = new Dictionary(); + if (!string.IsNullOrEmpty(T.StoryLocaleJson)) + { + var loc = JsonUtility.FromJson(T.StoryLocaleJson); + foreach (var l in loc.lines) storyText[l.key] = l; + } + } + catch (Exception e) { Say("story load failed " + e.Message); } + } + + public StoryLocaleLine StoryLine(string key) => storyText != null && storyText.TryGetValue(key, out var l) ? l : null; + + /// 트리거 평가 — 아이템 번호·레벨은 화면 표기(1부터 · 레벨 = 저장값+1) 기준 (추정: 시각 단계 문턱 24·49 ↔ 표 25·50) + public bool StoryTriggerMet(string trig) + { + if (string.IsNullOrEmpty(trig)) return false; + trig = trig.Trim(); + if (trig.Equals("START_GAME", StringComparison.OrdinalIgnoreCase)) return true; + var m = RxItem.Match(trig); + if (m.Success) + { + int item = int.Parse(m.Groups[1].Value) - 1, house = int.Parse(m.Groups[2].Value) - 1, lv = int.Parse(m.Groups[3].Value); + return house == S.house && RoomLevel(item) + 1 >= lv || house < S.house; + } + m = RxHouseItem.Match(trig); + if (m.Success) + { + // ItemHouseLevel: 지난 집이면 즉시 · 같은 집이면 11개 모두 구매 + 최솟값(표시 레벨) ≥ L (TryGetMinHouseDisplayItemLevel RVA 0x25C434C) + int house = int.Parse(m.Groups[1].Value) - 1, lv = int.Parse(m.Groups[2].Value); + if (house < S.house) return true; + if (house > S.house) return false; + int min = int.MaxValue; + foreach (var it in Room.Items) { int l = RoomLevel(it.Index); if (l < 0) return false; min = Math.Min(min, l + 1); } + return min >= lv; + } + m = RxUnlock.Match(trig); + if (m.Success) return S.house >= int.Parse(m.Groups[1].Value) - 1; + m = RxFollower.Match(trig); + if (m.Success) return Follower >= System.Numerics.BigInteger.Parse(m.Groups[1].Value); + return false; + } + + /// 다음에 보여 줄 장(원작 순서 = 표 순서 · 이미 본 장 제외) + public StoryChapterRow NextStory() + { + if (Story == null || !T.Cfg.remote.OnOffStory) return null; + foreach (var c in Story.chapters) + { + if (S.seenStories.Contains(c.id)) continue; + if (StoryTriggerMet(c.trigger)) return c; + // 앞 장을 안 봤으면 뒤 장은 보류(표 순서 유지) + return null; + } + return null; + } + + public void MarkStorySeen(string id) { if (!S.seenStories.Contains(id)) S.seenStories.Add(id); } + } +} diff --git a/Assets/Scripts/Sim/Game.Story.cs.meta b/Assets/Scripts/Sim/Game.Story.cs.meta new file mode 100644 index 0000000..03592c2 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Story.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9c92f867882ebf24c8bb160ad820d926 \ No newline at end of file diff --git a/Assets/Scripts/Sim/Game.Systems.cs b/Assets/Scripts/Sim/Game.Systems.cs new file mode 100644 index 0000000..12b1ea2 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Systems.cs @@ -0,0 +1,619 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Numerics; + +// 부가 시스템 — 근거 = _re/spec/systems.md (절 번호 표기) · 값 = config.json(RemoteConfig·GiftDataSO) + config_extra.json +namespace VS.Sim +{ + public static class GiftTypes + { + public const int NoAds = 0, SmallMoneyPack = 1, BigMoneyPack = 2, ReducePrice = 3, X4TapIncome = 4, X4PassiveIncome = 5, X10Income = 6; + public static bool IsInstant(int t) => t == SmallMoneyPack || t == BigMoneyPack; + } + + public static class QuestCond + { + public const int ConsumeCoin = 1, IncreaseCoin = 2, ConsumeCoinDynamic = 3, IncreaseCoinDynamic = 4, UnlockRoomItem = 5, UpgradeRoomItem = 6, UnlockHouse = 7, + ReachFollower = 8, ClaimDonate = 9, ClaimGiftMoney = 10, ClaimDonateOrGift = 11, ActivateX2Boost = 12, ActivateAutoClick = 13, HypeCount = 14, ClaimGiftBuff = 15; + } + + public partial class Game + { + float sessionPlay, questTimer; + string Today => Now().ToString("yyyy-MM-dd", CultureInfo.InvariantCulture); + ExtraCfg X => T.X; + GiftCfg GC => T.Cfg.gift; + + void InitSystems() + { + InitStory(); + RefreshPlayDay(); + RestoreBoosters(); + RestoreGifts(); + FillQuests(); + OnlineDayCheck(); + } + + void CommitSystems() + { + S.adsBoostRemain = AdsBoostRemain; S.autoClickRemain = AutoClickRemain; + SaveGifts(); + } + + void TickSystems(float dt) + { + sessionPlay += dt; S.playSeconds += dt; + TickBoosters(dt); + TickGifts(dt); + TickOnline(dt); + questTimer -= dt; + if (questTimer <= 0f) { questTimer = 0.5f; RefreshQuestThresholds(); } + } + + // ================= 코인 출입 (퀘스트 1~4) ================= + public void AddCoin(BigInteger v) { if (v <= 0) return; Coin += v; QuestCoin(v); } + public void SpendCoin(BigInteger v) { if (v <= 0) return; Coin -= v; QuestCoin(-v); } + + // ================= 부스터 (§4) ================= + public float AdsBoostRemain, AutoClickRemain; + double autoClickNext; + public bool AutoClickActive => AutoClickRemain > 0f; + double AcceptedTapInterval + { + get { double w = Math.Max(0.01, In._tapTimeWindow); return Math.Min(w / Math.Max(1, R.MaxTapCoinCount), w / Math.Max(1, R.MaxTapHypeCount)); } + } + + void RestoreBoosters() + { + AdsBoostRemain = Math.Max(0f, S.adsBoostRemain); AutoClickRemain = Math.Max(0f, S.autoClickRemain); + if (AdsBoostRemain > 0f) AdsMultiplier = X.x2BoostMultiplier; + } + + /// StartAdsBoostForDuration RVA 0x23FF180 — 남은 시간 + X2CoinRewardTime 누적 · AdsMultiplier 2 + public void ActivateX2Boost() + { + AdsBoostRemain += R.X2CoinRewardTime; + AdsMultiplier = X.x2BoostMultiplier; + QuestEvent(QuestCond.ActivateX2Boost, 0); + } + + /// StartAutoClickForDuration RVA 0x23FF400 + public void ActivateAutoClick() + { + if (AutoClickRemain <= 0f) autoClickNext = Time + AcceptedTapInterval * 0.5; + AutoClickRemain += R.AutoTapRewardTime; + QuestEvent(QuestCond.ActivateAutoClick, 0); + } + + /// PlayAutoClick MoveNext RVA 0x2407AD8 — 0.2 s 마다 자동 탭(하이프 연출 중 제외) + void TickBoosters(float dt) + { + if (AdsBoostRemain > 0f) + { + AdsBoostRemain -= dt; + if (AdsBoostRemain <= 0f) { AdsBoostRemain = 0f; AdsMultiplier = 1f; } + } + if (AutoClickRemain > 0f) + { + AutoClickRemain -= dt; + if (!HypePlaying && Time >= autoClickNext) { Tap(true, false); autoClickNext = Time + AcceptedTapInterval; } + if (AutoClickRemain <= 0f) AutoClickRemain = 0f; + } + } + + // ================= 선물 (§1) ================= + public class GiftState { public int Type; public float Effect; public long CooldownEnd; public int Rv; public float DismissHold; } + public readonly Dictionary Gifts = new Dictionary(); + public int[] GiftSlot; + float[] slotIdle; + readonly List giftQueue = new List(); + float fillTimer, rotateTimer; + bool introDone; int introIndex; bool firstFill = true; + public bool PendingFreeGiftPopup; + public event Action GiftsChanged; + + public int PlayDay => Math.Max(1, S.giftPlayDayCount); + + /// RefreshGiftPlayDay RVA 0x251FAE8 — 서로 다른 날짜 수 + void RefreshPlayDay() + { + if (S.giftLastPlayDate != Today) { S.giftPlayDayCount += 1; S.giftLastPlayDate = Today; } + } + + public bool GiftSystemOn => R.OnOffGift; + + /// IsGiftFeatureUnlocked RVA 0x24CCB70 (튜토리얼 미구현 → 세션 플레이 시간 기준) + public bool GiftFeatureUnlocked + { + get + { + if (S.giftUnlockedLifetime) return true; + if (sessionPlay >= R.GiftUnlockTime) { S.giftUnlockedLifetime = true; return true; } + return false; + } + } + + GiftState GS(int t) { if (!Gifts.TryGetValue(t, out var g)) { g = new GiftState { Type = t }; Gifts[t] = g; } return g; } + + public float GiftEffectDuration(int t) => t switch + { + GiftTypes.NoAds => R.NoADsGiftTime, GiftTypes.ReducePrice => R.SaleOffGiftTime, GiftTypes.X4TapIncome => R.X4TapIncomeGiftTime, + GiftTypes.X4PassiveIncome => R.X4PassiveIncomeGiftTime, GiftTypes.X10Income => R.X10IncomeTime, _ => 0f + }; + + /// GetCooldownSeconds RVA 0x24CABE8 + public float GiftCooldown(int t) => t switch + { + GiftTypes.SmallMoneyPack => R.SmallMoneyGiftCooldown, GiftTypes.BigMoneyPack => R.BigMoneyGiftCooldown, + GiftTypes.X10Income => R.X10IncomeGiftCooldown, _ => R.GiftCooldownNormal + }; + + float RefillDelay => PlayDay == 2 ? GC.day2RefillDelaySeconds : R.GiftAppearTime; + float IdleTimeout => R.GiftDisappearTime > 0 ? R.GiftDisappearTime : GC.idleTimeoutSeconds; + float AppearDelay => Math.Abs(R.GiftAppearTime - R.GiftDisappearTime) < 0.0001f ? GC.refillDelaySeconds : R.GiftAppearTime; + float DismissHoldSeconds => PlayDay <= 2 ? GC.dismissHoldDay1And2Seconds : GC.dismissHoldDay3PlusSeconds; + + /// IsSpawnAllowed RVA 0x24CEF14 + bool SpawnAllowed(int t) + { + if (PlayDay == 1) return Array.IndexOf(X.giftDay1Types, t) >= 0; + if (PlayDay == 2) return Array.IndexOf(X.giftDay2Types, t) >= 0; + return true; + } + + /// IsAvailableForFill RVA 0x24CDE3C + bool AvailableForFill(int t) + { + var g = GS(t); var def = T.Gift(t); + return SpawnAllowed(t) && (def == null || def.UnlockRankIndex <= S.rankIndex) && Array.IndexOf(GiftSlot, t) < 0 + && g.DismissHold <= 0f && g.CooldownEnd <= NowT && g.Effect <= 0f; + } + + public bool IsGiftEffectActive(int type) => Gifts.TryGetValue(type, out var g) && g.Effect > 0f; + public float GiftEffectRemain(int type) => Gifts.TryGetValue(type, out var g) ? g.Effect : 0f; + + /// GetTapIncomeMultiplier RVA 0x24D1E30 + public decimal GiftTapMultiplier() => !GiftSystemOn ? 1m : (IsGiftEffectActive(GiftTypes.X4TapIncome) ? 4m : 1m) * (IsGiftEffectActive(GiftTypes.X10Income) ? 10m : 1m); + /// GetPassiveIncomeMultiplier RVA 0x24D1F64 + public decimal GiftPassiveMultiplier() => !GiftSystemOn ? 1m : (IsGiftEffectActive(GiftTypes.X4PassiveIncome) ? 4m : 1m) * (IsGiftEffectActive(GiftTypes.X10Income) ? 10m : 1m); + /// ReducePriceFactor RVA 0x24CA908 = 1 − max(SaleOffGiftValue, 0) + decimal ReducePriceFactor => 1m - (decimal)Math.Max(0f, R.SaleOffGiftValue); + + void RestoreGifts() + { + int n = Math.Max(1, GC.maxVisibleSlots); + GiftSlot = new int[n]; slotIdle = new float[n]; + for (int i = 0; i < n; i++) GiftSlot[i] = -1; + foreach (var sg in S.gifts) { var g = GS(sg.Type); g.Effect = Math.Max(0f, sg.PausedRemain); g.CooldownEnd = sg.CooldownEnd; g.Rv = sg.RvProgress; } + // 효과 진행 중인 선물은 슬롯에 남겨 남은 시간을 보여준다 + foreach (var g in Gifts.Values) if (g.Effect > 0f) PlaceInSlot(g.Type); + introDone = PlayDay >= 3; + fillTimer = 0f; + } + + void SaveGifts() + { + S.gifts.Clear(); + foreach (var g in Gifts.Values) S.gifts.Add(new SaveGift { Type = g.Type, PausedRemain = g.Effect, CooldownEnd = g.CooldownEnd, RvProgress = g.Rv }); + } + + bool PlaceInSlot(int t) + { + for (int i = 0; i < GiftSlot.Length; i++) + if (GiftSlot[i] < 0) + { + GiftSlot[i] = t; slotIdle[i] = 0f; giftQueue.Remove(t); + if (t == GiftTypes.X10Income && !S.freeGiftPopupClaimed) PendingFreeGiftPopup = true; // PlaceInSlot RVA 0x24CE94C + GiftsChanged?.Invoke(); + return true; + } + return false; + } + + void ReleaseSlot(int t, bool toQueue) + { + int i = Array.IndexOf(GiftSlot, t); + if (i >= 0) { GiftSlot[i] = -1; slotIdle[i] = 0f; } + if (toQueue && !giftQueue.Contains(t)) giftQueue.Add(t); + GiftsChanged?.Invoke(); + } + + bool HasEmptySlot { get { foreach (var s in GiftSlot) if (s < 0) return true; return false; } } + + /// GiftManager.Update RVA 0x24CCD38 계열 (일차별 채우기·사라짐) + void TickGifts(float dt) + { + if (!GiftSystemOn || !GiftFeatureUnlocked) return; + foreach (var g in Gifts.Values) + { + if (g.Effect > 0f) { g.Effect -= dt; if (g.Effect <= 0f) { g.Effect = 0f; g.CooldownEnd = Now().AddSeconds(GiftCooldown(g.Type)).Ticks; ReleaseSlot(g.Type, false); } } + if (g.DismissHold > 0f) { g.DismissHold -= dt; if (g.DismissHold <= 0f) g.DismissHold = 0f; } + } + foreach (var t in X.giftSeedOrder) if (!giftQueue.Contains(t) && AvailableForFill(t)) giftQueue.Add(t); + + if (!introDone) + { + var types = PlayDay == 1 ? X.giftDay1Types : X.giftDay2Types; + fillTimer -= dt; + if (firstFill || fillTimer <= 0f) + { + firstFill = false; + fillTimer = GC.introStepSeconds; + while (introIndex < types.Length && !AvailableForFill(types[introIndex])) introIndex++; + if (introIndex < types.Length && HasEmptySlot) { PlaceInSlot(types[introIndex]); introIndex++; } + if (introIndex >= types.Length || !HasEmptySlot) { introDone = true; fillTimer = RefillDelay; } + } + } + else if (HasEmptySlot) + { + fillTimer -= dt; + if (fillTimer <= 0f) + { + int pick = -1; + var cands = giftQueue.FindAll(AvailableForFill); + if (cands.Count > 0) pick = PlayDay >= 3 ? cands[rng.Next(cands.Count)] : cands[0]; + if (pick >= 0) PlaceInSlot(pick); + fillTimer = PlayDay >= 3 ? AppearDelay : RefillDelay; + } + } + else fillTimer = PlayDay >= 3 ? AppearDelay : RefillDelay; + + // 방치 시 사라짐: 3일차+ 슬롯마다 IdleTimeout · 2일차 120 s 마다 가장 오래된 것 1개 + int oldest = -1; + for (int i = 0; i < GiftSlot.Length; i++) + { + int t = GiftSlot[i]; + if (t < 0) continue; + var g = GS(t); + if (g.Effect > 0f || (t == GiftTypes.NoAds && g.Rv > 0)) { slotIdle[i] = 0f; continue; } + slotIdle[i] += dt; + if (oldest < 0 || slotIdle[i] > slotIdle[oldest]) oldest = i; + if (PlayDay >= 3 && slotIdle[i] >= IdleTimeout) ReleaseSlot(t, true); + } + if (PlayDay == 2) + { + rotateTimer += dt; + if (rotateTimer >= GC.day2IdleTimeoutSeconds) { rotateTimer = 0f; if (oldest >= 0 && GiftSlot[oldest] >= 0) ReleaseSlot(GiftSlot[oldest], true); } + } + } + + /// GetMoneyPackReward RVA 0x24D34A4 = Round(PassGPSClean × X + TapGPSClean × Y) (최소 1) + public BigInteger MoneyPackReward(int t) + { + decimal x = t == GiftTypes.SmallMoneyPack ? (decimal)R.SmallMoneyMultiplierX : (decimal)R.BigMoneyMultiplierX; + decimal y = t == GiftTypes.SmallMoneyPack ? (decimal)R.SmallMoneyMultiplierY : (decimal)R.BigMoneyMultiplierY; + var v = new BigInteger(decimal.Round(PassGpsClean() * x + TapGpsClean() * y, 0, MidpointRounding.AwayFromZero)); + return v < 1 ? BigInteger.One : v; + } + + /// GiftPopup.ApplyClaim RVA 0x25EB89C + GiftManager.ClaimGift RVA 0x24D1874 · viaAd = 광고/티켓(작은 돈만 ×2) + public BigInteger ClaimGift(int t, bool viaAd) + { + if (Array.IndexOf(GiftSlot, t) < 0) return BigInteger.Zero; + var g = GS(t); + if (GiftTypes.IsInstant(t)) + { + var reward = MoneyPackReward(t) * ((viaAd && t == GiftTypes.SmallMoneyPack) ? X.giftSmallPackAdMultiplier : 1); + AddCoin(reward); + g.CooldownEnd = Now().AddSeconds(GiftCooldown(t)).Ticks; + ReleaseSlot(t, false); + QuestEvent(QuestCond.ClaimGiftMoney, t); + return reward; + } + if (t == GiftTypes.NoAds) + { + g.Rv += 1; + int i = Array.IndexOf(GiftSlot, t); if (i >= 0) slotIdle[i] = 0f; + if (g.Rv >= Math.Max(1, X.giftNoAdsVideos)) { g.Rv = 0; g.Effect = GiftEffectDuration(t); } + GiftsChanged?.Invoke(); + return BigInteger.Zero; + } + g.Effect = GiftEffectDuration(t); + QuestEvent(QuestCond.ClaimGiftBuff, t); + GiftsChanged?.Invoke(); + return BigInteger.Zero; + } + + /// DismissGift RVA 0x24D1D64 + public void DismissGift(int t) + { + if (Array.IndexOf(GiftSlot, t) < 0 || IsGiftEffectActive(t)) return; + ReleaseSlot(t, false); + GS(t).DismissHold = DismissHoldSeconds; + } + + /// 검사·렌더용: 플레이 일차 바꾸기 + public void DebugSetPlayDay(int day) { S.giftPlayDayCount = day; introDone = day >= 3; introIndex = 0; firstFill = true; fillTimer = 0f; } + + public void ClaimFreeGiftPopup() { if (S.freeGiftPopupClaimed) return; S.freeGiftPopupClaimed = true; PendingFreeGiftPopup = false; S.ticket += R.FreeGiftTicketAmount; } + + // ================= 방치 보상 (§3) ================= + public BigInteger AfkPending => Big.P(S.afkPending); + public double AfkSeconds; + + /// 백그라운드·종료 시 (GamePlayUI.OnApplicationPause(true) RVA 0x2605080) + public void MarkAfkStamp() { if (S.timeAfk == 0) S.timeAfk = NowT; } + + /// CalculateCoinAfk RVA 0x2604068 + public void OfflineCheck() + { + if (AfkPending > 0) { S.timeAfk = 0; return; } + long stamp = S.timeAfk != 0 ? S.timeAfk : S.lastActive; + S.timeAfk = 0; + if (stamp <= 0 || stamp >= NowT) return; + double t = (NowT - stamp) / 1e7; + double min = Math.Max(0, R.AFKTimeMin), max = Math.Max(min, R.AFKTimeMax); + if (t < min) return; + if (t > max) t = max; + var gps100 = new BigInteger(decimal.Ceiling(PassGps() * 100m)); + int rate100 = (int)Math.Round(R.AFKRate * 100.0); + var coin = (new BigInteger(t) * gps100 * rate100 / 100) / 100; + AfkSeconds = t; + if (coin > 0) S.afkPending = coin.ToString(); + } + + /// ClaimAfkPopup._OnClaim RVA 0x2435190 / GrantMultipliedRewardAndComplete RVA 0x24357EC + public BigInteger ClaimAfk(int multiplier) + { + var c = AfkPending; + if (c <= 0) return BigInteger.Zero; + var got = c * Math.Max(1, multiplier); + AddCoin(got); + S.afkPending = "0"; + return got; + } + + // ================= 퀘스트 (§6) ================= + public List ActiveQuests() => S.quests.FindAll(q => q.state == 1 || q.state == 2); + public QuestRow QuestRowOf(int id) => T.Quests.items.Find(r => r.id == id); + SaveQuest QState(int id) => S.quests.Find(q => q.id == id); + + /// FillNormalSlots RVA 0x2583958 · FindNextNormalToActivate RVA 0x2583CA4 + public void FillQuests() + { + if (!R.OnOffQuest) return; + int guard = 0; + while (ActiveQuests().Count < Math.Max(1, X.questSlots) && guard++ < 10) + { + QuestRow next = null; + foreach (var r in T.Quests.items) + { + var s = QState(r.id); + if (s != null && s.state >= 1) continue; + if (r.preconditionId > 0 && (QState(r.preconditionId)?.state ?? 0) != 3) continue; + next = r; break; + } + if (next == null) break; + ActivateQuest(next); + } + } + + static decimal Dec(string s) { decimal.TryParse(s, NumberStyles.Float, CultureInfo.InvariantCulture, out var d); return d; } + + /// ActivateQuest RVA 0x2583E80 · ComputeTargetSnapshot RVA 0x2584390 + void ActivateQuest(QuestRow r) + { + var q = QState(r.id); + if (q == null) { q = new SaveQuest { id = r.id }; S.quests.Add(q); } + q.state = 1; q.progress = "0"; + decimal gps = PassGps(); + q.gps = Big.S(gps); + decimal p1 = Dec(r.param1), p2 = Dec(r.param2), target; + switch (r.conditionType) + { + case QuestCond.ConsumeCoin: case QuestCond.IncreaseCoin: target = decimal.Ceiling(p1); break; + case QuestCond.ConsumeCoinDynamic: case QuestCond.IncreaseCoinDynamic: target = Math.Max(1m, decimal.Ceiling(gps * p1)); break; + case QuestCond.UpgradeRoomItem: target = p2; break; + case QuestCond.ReachFollower: target = p1; break; + case QuestCond.ClaimDonate: case QuestCond.HypeCount: target = Math.Max(1m, p1); break; + default: target = 1m; break; + } + q.target = Big.S(target); + RefreshThreshold(q, r); + } + + void AddProgress(SaveQuest q, decimal v) + { + if (q.state != 1) return; + q.progress = Big.S(Dec(q.progress) + v); + CheckQuest(q); + } + + /// IsTargetReached RVA 0x2584BB8 + void CheckQuest(SaveQuest q) { if (q.state == 1 && Dec(q.progress) + 0.0001m >= Dec(q.target)) q.state = 2; } + + void QuestCoin(BigInteger delta) + { + if (S.quests.Count == 0) return; + decimal d = Big.ToDec(BigInteger.Abs(delta)); + foreach (var q in S.quests) + { + if (q.state != 1) continue; + var r = QuestRowOf(q.id); if (r == null) continue; + int c = r.conditionType; + if (delta > 0 && (c == QuestCond.IncreaseCoin || c == QuestCond.IncreaseCoinDynamic)) AddProgress(q, d); + if (delta < 0 && (c == QuestCond.ConsumeCoin || c == QuestCond.ConsumeCoinDynamic)) AddProgress(q, d); + } + } + + /// 이벤트형 조건 (MatchesGiftFilter RVA 0x2585744) + void QuestEvent(int cond, int param) + { + foreach (var q in S.quests) + { + if (q.state != 1) continue; + var r = QuestRowOf(q.id); if (r == null || r.conditionType != cond) continue; + int p1 = (int)Dec(r.param1); + if (cond == QuestCond.ClaimGiftMoney && !(p1 <= 0 ? (param == 1 || param == 2) : param == p1)) continue; + if (cond == QuestCond.ClaimGiftBuff && !(p1 <= 0 ? (param >= 3 && param <= 6) : param == p1)) continue; + AddProgress(q, 1m); + } + } + + /// RefreshThresholdProgress RVA 0x2585340 — 5~8 = 현재 상태값 + void RefreshQuestThresholds() { foreach (var q in S.quests) if (q.state == 1) { var r = QuestRowOf(q.id); if (r != null) RefreshThreshold(q, r); } } + + void RefreshThreshold(SaveQuest q, QuestRow r) + { + decimal v; + switch (r.conditionType) + { + case QuestCond.UnlockRoomItem: v = TargetValue(r.param1, true); break; + case QuestCond.UpgradeRoomItem: v = TargetValue(r.param1, false); break; + case QuestCond.UnlockHouse: v = S.house >= (int)Dec(r.param1) ? 1m : 0m; break; + case QuestCond.ReachFollower: v = Big.ToDec(Follower); break; + default: return; + } + q.progress = Big.S(v); + CheckQuest(q); + } + + /// QuestProductionTargetParser.TryParse RVA 0x2586198 · GetUpgradeProgress RVA 0x258697C + decimal TargetValue(string target, bool unlockOnly) + { + var p = (target ?? "").Split('_'); + if (p.Length == 0) return 0m; + if (p[0] == "0") + { + if (p.Length >= 2 && int.TryParse(p[1], out var ot)) return OutfitUnlocked(ot) ? 1m : 0m; + return unlockOnly ? (S.closetLevel >= 1 ? 1m : 0m) : S.closetLevel; + } + if (p[0] == "1" && p.Length >= 3 && int.TryParse(p[1], out var h) && int.TryParse(p[2], out var it)) + { + if (h < S.house) return unlockOnly ? 1m : 9999m; + if (h > S.house) return 0m; + int lv = RoomLevel(it); + return unlockOnly ? (lv >= 0 ? 1m : 0m) : lv + 1; + } + if (p[0] == "2" && p.Length >= 2 && int.TryParse(p[1], out var sk)) { int lv = SkillLevel(sk); return unlockOnly ? (lv > 0 ? 1m : 0m) : lv; } + return 0m; + } + + /// TryClaim RVA 0x25822A0 · QuestRewardGranter RVA 0x25869E4 — 집 이동 = 티켓 · 그 외 = rewardNum × 활성화 시 PassGps 코인 + public string ClaimQuest(int id) + { + var q = QState(id); var r = QuestRowOf(id); + if (q == null || r == null || q.state != 2) return null; + string got; + if (r.conditionType == QuestCond.UnlockHouse) + { + int n = (int)Math.Round(Dec(r.rewardNum), MidpointRounding.AwayFromZero); + S.ticket += n; got = "티켓 " + n; + } + else + { + decimal gps = Dec(q.gps); if (gps <= 0m) gps = PassGps(); + var c = new BigInteger(decimal.Ceiling(Dec(r.rewardNum) * gps)); + AddCoin(c); got = c.ToString(); + } + q.state = 3; + FillQuests(); + return got; + } + + public decimal QuestRewardPreview(SaveQuest q) + { + var r = QuestRowOf(q.id); if (r == null) return 0m; + if (r.conditionType == QuestCond.UnlockHouse) return Dec(r.rewardNum); + decimal gps = Dec(q.gps); if (gps <= 0m) gps = PassGps(); + return decimal.Ceiling(Dec(r.rewardNum) * gps); + } + + public bool AnyQuestClaimable() => S.quests.Exists(q => q.state == 2); + + // ================= 일일 보상 · 온라인 티켓 (§7) ================= + public bool DailyClaimable => X.dailyRewards != null && S.dailyClaimedDays < X.dailyRewards.Count && S.dailyLastDate != Today; + + /// DailyRewardManager RVA 0x24DB250~ — 받은 일수+1 번째 칸 · 하루 1회 · 7일 끝 + public DailyReward ClaimDaily() + { + if (!DailyClaimable) return null; + var d = X.dailyRewards[S.dailyClaimedDays]; + if (d.kind == 0) S.ticket += d.amount; else GrantEventOutfit(d.amount); + S.dailyClaimedDays++; S.dailyLastDate = Today; + return d; + } + + double[] OnlineSteps + { + get + { + var a = R.TimeDailyTicket; + if (a == null) return new double[0]; + var s = new double[a.Length]; double sum = 0; + for (int i = 0; i < a.Length; i++) { sum += a[i]; s[i] = sum; } + return s; + } + } + + public int OnlineReached { get { int n = 0; foreach (var v in OnlineSteps) if (S.onlineSeconds >= v) n++; return n; } } + public bool OnlineClaimable => S.onlineClaimed < OnlineReached; + public double OnlineNextAt { get { var s = OnlineSteps; return S.onlineClaimed < s.Length ? s[S.onlineClaimed] : 0; } } + + void OnlineDayCheck() { if (S.onlineDate != Today) { S.onlineDate = Today; S.onlineSeconds = 0; S.onlineClaimed = 0; } } + + /// OnlineTicketRewardManager RVA 0x256FAF8~ — 받을 단계가 있으면 시간 멈춤 + void TickOnline(float dt) + { + OnlineDayCheck(); + if (S.onlineClaimed >= OnlineSteps.Length || OnlineClaimable) return; + S.onlineSeconds += dt; + } + + public bool ClaimOnline() + { + if (!OnlineClaimable) return false; + S.ticket += X.onlineTicketPerStep; S.onlineClaimed++; + return true; + } + + public bool TrySpendTicket() { if (S.ticket <= 0) return false; S.ticket -= 1; return true; } + + // ================= 새 집 (§10.1) ================= + /// GetTotalPriceToMaxCurrentRoom RVA 0x255F4E4 — 현재 방을 전부 만렙으로 만드는 남은 비용(할인 없음) + public BigInteger NextHousePrice() + { + BigInteger sum = BigInteger.Zero; + for (int i = 0; i < Room.Items.Count; i++) + { + var it = Room.Items[i]; + int row = T.ItemRowIndex(S.house, it.Index); + for (int lv = RoomLevel(it.Index) + 1; lv < it.Levels.Count; lv++) sum += T.RoomPrice[S.house][row][lv]; + } + return sum; + } + + /// 다음 방 아이템 10(방 자체)의 IndexDependency = 필요 랭크 + public int NextHouseRankReq() + { + if (!HasNextHouse) return int.MaxValue; + var it = T.Rooms[S.house + 1].Items.Find(x => x.Index == 10); + return it != null ? it.IndexDependency : 0; + } + + /// CanBuyNextRoom RVA 0x255F350 + public bool CanBuyNextHouse() => HasNextHouse && Coin >= NextHousePrice() && NextHouseRankReq() <= S.rankIndex; + + /// BuyNewHousePopup._OnBuy RVA 0x2438214 — 방 승격 후 가격 차감 + public bool BuyNextHouse() + { + if (!CanBuyNextHouse()) return false; + var price = NextHousePrice(); + if (!MoveToNextHouse()) return false; + SpendCoin(price); + RefreshQuestThresholds(); + return true; + } + + // ================= 훅 ================= + public void OnRankUp(int from, int to) { } + public void DebugAdvance(double sec) { S.firstPlay -= (long)(sec * 1e7); foreach (var r in S.rooms) if (r.UpgradeEnd > 0) r.UpgradeEnd -= (long)(sec * 1e7); foreach (var r in S.skills) if (r.UpgradeEnd > 0) r.UpgradeEnd -= (long)(sec * 1e7); foreach (var g in Gifts.Values) if (g.CooldownEnd > 0) g.CooldownEnd -= (long)(sec * 1e7); } + void OnClosetUpgraded() { RefreshQuestThresholds(); } + void OnRoomBought(int type, int fromLevel, int toLevel) { RefreshQuestThresholds(); } + void OnSkillBought(int type, int level) { RefreshQuestThresholds(); } + void OnTapCounted() { } + void OnDonateClaimed(BigInteger amount) { QuestEvent(QuestCond.ClaimDonate, 0); } + void OnHypeCount() { QuestEvent(QuestCond.HypeCount, 0); } + } +} diff --git a/Assets/Scripts/Sim/Game.Systems.cs.meta b/Assets/Scripts/Sim/Game.Systems.cs.meta new file mode 100644 index 0000000..a9e73f7 --- /dev/null +++ b/Assets/Scripts/Sim/Game.Systems.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 65ac2d5acd660214fbe1d36dbc0fa915 \ No newline at end of file diff --git a/Assets/Scripts/Sim/Game.cs b/Assets/Scripts/Sim/Game.cs new file mode 100644 index 0000000..cbbf78c --- /dev/null +++ b/Assets/Scripts/Sim/Game.cs @@ -0,0 +1,542 @@ +using System; +using System.Collections.Generic; +using System.Numerics; + +// 원작 경제 재구현 — 근거 = _re/spec/core.md (RVA 표기). 수치는 Tables(SOT) 에서만 읽는다. +namespace VS.Sim +{ + public enum BuyResult { Ok, NoMoney, Locked, Max, Busy } + + public partial class Game + { + public readonly Tables T; + public SaveData S; + public Func Now; + public double Time; // 진행 시간(초) — 탭 창·하이프·방치 수입용 (Time.unscaledTime 대응) + + public BigInteger Coin, Follower; + public decimal CoinDonate, TotalCompletedIncome; + public float AdsMultiplier = 1f, AutoMultiplier = 1f; + + decimal idleRemainder; + double idleAcc; + readonly Queue coinTaps = new Queue(), hypeTaps = new Queue(); + readonly Random rng; + + public event Action Log; + public event Action TapEarned; // OnTapEarnView(11) + public event Action RoomItemUpgraded; // OnUpdateItemRoom(4) + public event Action SkillUpgraded; // OnUpdateItemSkill(5) + public event Action RankChanged, HouseChanged, HypeStarted, HypeEnded; + + RemoteCfg R => T.Cfg.remote; + InputCfg In => T.Cfg.input; + + public Game(Tables t, SaveData s, Func now, int seed = 12345) + { + T = t; S = s ?? new SaveData(); Now = now ?? (() => DateTime.Now); + rng = new Random(seed); + Coin = Big.P(S.coin); Follower = Big.P(S.follower); + CoinDonate = Big.D(S.coinDonate); TotalCompletedIncome = Big.D(S.totalCompletedIncome); + if (S.firstPlay == 0) S.firstPlay = Now().Ticks; + NewRoom(); + InitSystems(); + } + + public void Commit() + { + S.coin = Coin.ToString(); S.follower = Follower.ToString(); + S.coinDonate = Big.S(CoinDonate); S.totalCompletedIncome = Big.S(TotalCompletedIncome); + S.lastActive = Now().Ticks; + CommitSystems(); + } + + void Say(string m) => Log?.Invoke(m); + long NowT => Now().Ticks; + + // ================= 방 아이템 ================= + public ItemTable Room => T.Rooms[Math.Min(S.house, Tables.HouseCount - 1)]; + public ItemRow RoomItem(int type) => Room.Items.Find(x => x.Index == type); + SaveItem FindRoom(int type) => S.rooms.Find(r => r.Type == type); + public int RoomLevel(int type) { var r = FindRoom(type); return r == null ? -1 : r.Level; } + public bool RoomUpgrading(int type) { var r = FindRoom(type); return r != null && r.UpgradeEnd > NowT; } + public double RoomUpgradeRemain(int type) { var r = FindRoom(type); return r == null ? 0 : Math.Max(0, (r.UpgradeEnd - NowT) / 1e7); } + + /// RVA 0x255C658 — 타이머 진행 중이면 한 단계 낮게 친다(미구매 = −1) + public int EffRoomLevel(int type) + { + int lv = RoomLevel(type); + if (RoomUpgrading(type)) lv = Math.Max(lv - 1, -1); + return lv; + } + + public LevelRow RoomLevelData(int type, int lv) + { + var it = RoomItem(type); + if (it == null || lv < 0 || lv >= it.Levels.Count) return Tables.EmptyLevel; + return it.Levels[lv]; + } + + /// 새 방 첫 상태 — RVA 0x251CF00: 방 자체(아이템 Index 10) 를 House1 = 레벨 9 · 그 외 0 으로 추가 + 그 방 레벨 0 Follower 지급 + void NewRoom() + { + if (S.rooms.Count > 0) return; + S.rooms.Add(new SaveItem { Type = 10, Level = S.house == 0 ? 9 : 0, UpgradeEnd = 0 }); + int row = T.ItemRowIndex(S.house, 10); + if (row >= 0) Follower += T.RoomFollower[S.house][row][0]; + } + + /// RVA 0x255E1B8 + public bool RoomUnlocked(int type) + { + var it = RoomItem(type); + if (it == null) return false; + return it.IndexDependency == -1 || RoomLevel(it.IndexDependency) >= 0; + } + + public bool RoomMaxed(int type) { var it = RoomItem(type); return it != null && RoomLevel(type) >= it.Levels.Count - 1; } + + public BigInteger RoomNextPrice(int type) + { + int row = T.ItemRowIndex(S.house, type); + int next = RoomLevel(type) + 1; + if (row < 0 || next >= T.RoomPrice[S.house][row].Length) return BigInteger.Zero; + return DiscountedPrice(T.RoomPrice[S.house][row][next]); + } + + /// ItemHouse._OnButtonBuyInternal RVA 0x2431148 (1단계 구매) + public BuyResult BuyRoomItem(int type) + { + var it = RoomItem(type); + if (it == null || !RoomUnlocked(type)) return BuyResult.Locked; + int lv = RoomLevel(type); + if (lv >= it.Levels.Count - 1) return BuyResult.Max; + if (RoomUpgrading(type)) return BuyResult.Busy; // 원작은 진행 중에도 버튼 상태로 막음(UpdateInfo) — 클론 = 진행 중 구매 불가 + var next = it.Levels[lv + 1]; + int row = T.ItemRowIndex(S.house, type); + BigInteger price = DiscountedPrice(T.RoomPrice[S.house][row][lv + 1]); + if (price > Coin) return BuyResult.NoMoney; + var r = FindRoom(type); + if (r == null) { r = new SaveItem { Type = type, Level = -1 }; S.rooms.Add(r); } + if (next.UpgradeTime > 0f) r.UpgradeEnd = Now().AddSeconds(next.UpgradeTime).Ticks; + Follower += T.RoomFollower[S.house][row][lv + 1]; + r.Level = lv + 1; + SpendCoin(price); + OnRoomBought(type, lv, r.Level); + RoomItemUpgraded?.Invoke(type); + return BuyResult.Ok; + } + + /// 업그레이드 시간 건너뛰기(원작 = 광고/티켓 · 클론 = 시험 지급) + public void SkipRoomUpgrade(int type) { var r = FindRoom(type); if (r != null) r.UpgradeEnd = 0; } + + // ================= 경제 공식 ================= + /// RVA 0x255C74C + public float ItemProductIncome(int n) => R.BaseIncome + R.GrowthIncome * (n - 1) * (float)Math.Pow(R.KeyLevelMulti, n / 25f); + + public decimal CurrentRoomProductIncome() + { + decimal s = 0m; + foreach (var r in S.rooms) s += (decimal)ItemProductIncome(EffRoomLevel(r.Type) + 1); + return s; + } + + public decimal TotalProductIncome() => TotalCompletedIncome + CurrentRoomProductIncome(); + + public float TotalSkillPassRate() + { + float s = 0f; + foreach (var it in T.Skills.Items) { int e = EffSkillIndex(it.Index); if (e >= 0 && e < it.Levels.Count) s += it.Levels[e].PassRate; } + return s; + } + + public float TotalSkillTapRate() + { + float s = 0f; + foreach (var it in T.Skills.Items) { int e = EffSkillIndex(it.Index); if (e >= 0 && e < it.Levels.Count) s += it.Levels[e].TapRate; } + return s; + } + + /// RVA 0x255B5A4 + public float TotalPassRate() + { + float s = 0f; + foreach (var r in S.rooms) s += RoomLevelData(r.Type, EffRoomLevel(r.Type)).PassRate; + return (s + S.sumPassRoom + TotalSkillPassRate()) / 10000f + 1f; + } + + /// RVA 0x255BE70 + public float TotalTapRate() + { + float s = 0f; + foreach (var r in S.rooms) s += RoomLevelData(r.Type, EffRoomLevel(r.Type)).TapRate; + return (s + S.sumTapRoom + TotalSkillTapRate()) / 10000f + 1f; + } + + /// RVA 0x255B7CC + public decimal GlobalIncomeBoost(bool includeTemp) + { + decimal b = 1m; + if (includeTemp) b = 1m * ((decimal)AdsMultiplier * (decimal)AutoMultiplier); + var rk = CurrentRank(); + if (rk != null) b *= rk.RankBoostRate; + b *= (decimal)ClosetStatRate(ClosetEffLevel()) / 10000m; + return b; + } + + static decimal ClampGps(decimal v) => v < 0.0001m ? 0.0001m : v; + + /// RVA 0x255B344 + public decimal PassGps() => ClampGps(TotalProductIncome() * (decimal)TotalPassRate() * GlobalIncomeBoost(true) * GiftPassiveMultiplier()); + /// RVA 0x255BC8C + public decimal TapGps() => ClampGps(TotalProductIncome() * (decimal)TotalTapRate() * (decimal)R.TapMultiplier * GlobalIncomeBoost(true) * GiftTapMultiplier()); + public decimal PassGpsClean() => ClampGps(TotalProductIncome() * (decimal)TotalPassRate() * GlobalIncomeBoost(false)); + public decimal TapGpsClean() => ClampGps(TotalProductIncome() * (decimal)TotalTapRate() * GlobalIncomeBoost(false)); + + /// RVA 0x255CC30 — 가격 인하 선물 효과 중이면 (price × round(f×100) + 50) / 100 + public BigInteger DiscountedPrice(BigInteger price) + { + if (!IsGiftEffectActive(GiftTypes.ReducePrice)) return price; + decimal f = ReducePriceFactor; + if (f >= 1m) return price; + var pct = new BigInteger(decimal.Round(f * 100m, 0, MidpointRounding.AwayFromZero)); + return (price * pct + 50) / 100; + } + + // ================= 스킬 ================= + SaveItem FindSkill(int type) => S.skills.Find(r => r.Type == type); + public ItemRow SkillItem(int type) => T.Skills.Items.Find(x => x.Index == type); + public int SkillLevel(int type) { var r = FindSkill(type); return r == null ? 0 : r.Level; } + public bool SkillUpgrading(int type) { var r = FindSkill(type); return r != null && r.UpgradeEnd > NowT; } + public double SkillUpgradeRemain(int type) { var r = FindSkill(type); return r == null ? 0 : Math.Max(0, (r.UpgradeEnd - NowT) / 1e7); } + + /// RVA 0x255D25C — 레벨 = 구매 횟수 · 데이터 인덱스 = 레벨−1 · 진행 중이면 한 단계 낮게 + public int EffSkillIndex(int type) + { + int lv = SkillLevel(type); + if (SkillUpgrading(type)) lv = Math.Max(lv - 1, 0); + return lv >= 1 ? lv - 1 : -1; + } + + /// RVA 0x255DB98 + 0x255DCCC + public bool CanBuySkill(int type) + { + var it = SkillItem(type); + if (it == null || it.Levels.Count == 0) return false; + int lv = SkillLevel(type); + if (lv < 0 || lv >= it.Levels.Count) return false; + var d = it.Levels[lv]; + return d.Condition < 1 || d.Condition <= S.house; + } + + public bool SkillMaxed(int type) { var it = SkillItem(type); return it != null && SkillLevel(type) >= it.Levels.Count; } + + public BigInteger SkillNextPrice(int type) + { + int row = T.SkillRowIndex(type); + int lv = SkillLevel(type); + if (row < 0 || lv >= T.SkillPrice[row].Length) return BigInteger.Zero; + return DiscountedPrice(T.SkillPrice[row][lv]); + } + + /// ItemSkill._OnButtonBuyInternal RVA 0x241AE98 (1단계) + public BuyResult BuySkill(int type) + { + var it = SkillItem(type); + if (it == null) return BuyResult.Locked; + if (SkillMaxed(type)) return BuyResult.Max; + if (!CanBuySkill(type)) return BuyResult.Locked; + if (SkillUpgrading(type)) return BuyResult.Busy; + int row = T.SkillRowIndex(type); + int lv = SkillLevel(type); + var d = it.Levels[lv]; + BigInteger price = DiscountedPrice(T.SkillPrice[row][lv]); + if (price > Coin) return BuyResult.NoMoney; + BigInteger gain = T.SkillFollower[row][lv]; + BigInteger pending = BigInteger.Zero; + var r = FindSkill(type); + if (r == null) { r = new SaveItem { Type = type, Level = 0 }; S.skills.Add(r); } + if (d.UpgradeTime > 0f) + { + pending = gain; + r.UpgradeEnd = Now().AddSeconds(d.UpgradeTime).Ticks; + r.Pending = (Big.P(r.Pending) + pending).ToString(); + } + var immediate = gain - pending; + if (immediate > 0) Follower += immediate; + r.Level = lv + 1; + SpendCoin(price); + OnSkillBought(type, r.Level); + SkillUpgraded?.Invoke(type); + return BuyResult.Ok; + } + + public void SkipSkillUpgrade(int type) { var r = FindSkill(type); if (r != null) r.UpgradeEnd = 0; } + + /// 타이머가 끝난 스킬의 보류 팔로워 지급 (RVA 0x251E848) + void GrantFinishedSkills() + { + long now = NowT; + foreach (var r in S.skills) + { + if (r.UpgradeEnd > now) continue; + var p = Big.P(r.Pending); + if (p > 0) { Follower += p; r.Pending = "0"; } + } + } + + // ================= 랭크 ================= + public RankRow CurrentRank() + { + int i = T.RankRowIndex(S.rankIndex); + if (i >= 0) return T.Ranks.Items[i]; + return T.Ranks.Items.Count > 0 ? T.Ranks.Items[Math.Max(0, Math.Min(T.Ranks.Items.Count - 1, S.rankIndex - 1))] : null; + } + + /// GetIndexRankFollower RVA 0x255F7F4 — 팔로워가 넘은 가장 높은 랭크 Index + public int RankIndexFor(BigInteger follower) + { + int best = T.Ranks.Items.Count > 0 ? T.Ranks.Items[0].Index : 1; + for (int k = 0; k < T.Ranks.Items.Count; k++) + if (follower >= T.RankFollower[k] && T.Ranks.Items[k].Index > best) best = T.Ranks.Items[k].Index; + return best; + } + + public bool RankUpPending => RankIndexFor(Follower) > S.rankIndex; + + public RankRow NextRank() + { + int i = T.RankRowIndex(S.rankIndex + 1); + return i >= 0 ? T.Ranks.Items[i] : null; + } + + /// RankUpPopup.ApplyRankUp RVA 0x25E3450 — 사이 랭크 보상 합산 → 코인 지급 · 반환 = 지급액 + public BigInteger ApplyRankUp() + { + int target = RankIndexFor(Follower); + if (target <= S.rankIndex) return BigInteger.Zero; + BigInteger total = BigInteger.Zero; + for (int idx = S.rankIndex + 1; idx <= target; idx++) + { + int k = T.RankRowIndex(idx); + if (k < 0) continue; + total += T.RankReward[k]; + S.rankIndex = idx; + } + if (total > 0) AddCoin(total); + RankChanged?.Invoke(); + return total; + } + + // ================= 의상(Closet) 레벨 ================= + public bool ClosetUpgrading => S.closetUpgradeEnd > NowT; + public double ClosetUpgradeRemain => Math.Max(0, (S.closetUpgradeEnd - NowT) / 1e7); + /// ClosetService.GetEffectiveLevel RVA 0x23EAC70 + public int ClosetEffLevel() { int lv = S.closetLevel; if (lv > 0 && ClosetUpgrading) lv -= 1; return lv; } + public int ClosetMaxLevel => T.Clothes.Levels.Count; + + /// RVA 0x255CA14 + public int ClosetStatRate(int lv) + { + int max = ClosetMaxLevel; + if (lv > 0 && max > 0) + { + lv = Math.Min(lv, max); + int i = T.ClothesRowIndex(lv); + if (i >= 0) return T.Clothes.Levels[i].StatRate > 0 ? T.Clothes.Levels[i].StatRate : 10000; + } + return 10000; + } + + // ================= 탭 · 하이프 · 후원 ================= + public float Hype; // 0..1 + public bool HypePlaying; + int hypeTapCount; + double lastHypeTapTime, autoHypeEnd; + bool hasHypeTap, resettingHype; + double autoHypeNext; + + bool RegisterTap(Queue q, int max) + { + double win = Math.Max(0.01, In._tapTimeWindow); + while (q.Count > 0 && Time - q.Peek() >= win) q.Dequeue(); + if (q.Count < max) { q.Enqueue(Time); return true; } + return false; + } + + /// TryProcessAcceptedTap RVA 0x240588C — 반환 = 코인 탭 수용 여부 + public bool Tap(bool canIncreaseHype = true, bool bypassRateLimit = false) + { + bool coin = bypassRateLimit || RegisterTap(coinTaps, Math.Max(1, R.MaxTapCoinCount)); + if (coin) + { + decimal amt = TapGps(); + decimal rounded = AddCoinDonateFromTap(amt); + if (rounded > 0m) TapEarned?.Invoke(rounded); + OnTapCounted(); + } + if (canIncreaseHype && (bypassRateLimit || RegisterTap(hypeTaps, Math.Max(1, R.MaxTapHypeCount)))) HandleHypeTap(); + return coin; + } + + /// RVA 0x23FECD0 — 탭 수익은 coinDonate 로 쌓인다(받기 전에는 코인 아님) + public decimal AddCoinDonateFromTap(decimal amount) + { + decimal rounded = amount > 0m ? decimal.Ceiling(amount * 100m) / 100m : 0m; + if (rounded > 0m) CoinDonate += rounded; + return rounded; + } + + public BigInteger DonateClaimable => CoinDonate > 0m ? Big.FloorBig(CoinDonate) : BigInteger.Zero; + + /// ClaimDonatePopup.ClaimDonate RVA 0x2436500 + public BigInteger ClaimDonate(int multiplier = 1) + { + var amount = DonateClaimable; + if (amount <= 0) return BigInteger.Zero; + var got = amount * Math.Max(1, multiplier); + AddCoin(got); + CoinDonate = Math.Max(0m, CoinDonate - (decimal)amount); + OnDonateClaimed(got); + return got; + } + + /// HandleHypeTap RVA 0x2405E94 + void HandleHypeTap() + { + hypeTapCount = resettingHype ? 1 : hypeTapCount + 1; + resettingHype = false; + hasHypeTap = true; + lastHypeTapTime = Time; + if (hypeTapCount >= Math.Max(1, In._hypeTapPerPercentage)) + { + hypeTapCount = 0; + SetHype(Hype + 0.02f); + } + } + + void SetHype(float v) + { + float prev = Hype; + float c = v < 0f ? 0f : (v > 1f ? 1f : v); + if (c > prev && c >= 0.9999f) c = 1f; + Hype = c; + if (prev < 1f && Hype >= 1f) StartHype(); + } + + /// StartHypeState RVA 0x2407440 + SetAutoHypeActive RVA 0x23FF884 + void StartHype() + { + hasHypeTap = false; resettingHype = false; hypeTapCount = 0; + HypePlaying = true; + AutoMultiplier = Math.Max(0f, R.HypeMulti); + autoHypeEnd = Time + T.Cfg.idol._hypeAnimDuration; // TimeResetAutoHype = WaitForSeconds(_hypeAnimDuration) + double interval = Math.Max(0.01, In._tapTimeWindow) / Math.Max(1, R.MaxTapCoinCount); + autoHypeNext = Time + interval * 0.5; + OnHypeCount(); + HypeStarted?.Invoke(); + } + + void EndHype() + { + Hype = 0f; HypePlaying = false; hasHypeTap = false; resettingHype = false; hypeTapCount = 0; + AutoMultiplier = 1f; + HypeEnded?.Invoke(); + } + + float HypeResetDuration => Math.Max(0.01f, T.Cfg.idol._hypeAnimDuration); + + /// UpdateHypeState RVA 0x2404B70 · DrainHypeValue RVA 0x24072E8 · PlayAutoHypeTap MoveNext RVA 0x2407CC4 + void UpdateHype(float dt) + { + if (HypePlaying) + { + if (Time >= autoHypeEnd && AutoMultiplier != 1f) AutoMultiplier = 1f; + if (Time >= autoHypeNext) + { + Tap(false, false); + autoHypeNext = Time + Math.Max(0.01, In._tapTimeWindow) / Math.Max(1, R.MaxTapCoinCount); + } + if (Hype > 0f) { Hype = Math.Max(0f, Hype - dt / HypeResetDuration); if (Hype > 0f) return; } + EndHype(); + return; + } + if (!hasHypeTap) return; + if (!resettingHype) + { + if (Time - lastHypeTapTime < In._timeStartResetHypeState) return; + resettingHype = true; hypeTapCount = 0; + } + if (Hype > 0f) { Hype = Math.Max(0f, Hype - dt / HypeResetDuration); if (Hype > 0f) return; } + hasHypeTap = false; resettingHype = false; hypeTapCount = 0; Hype = 0f; + } + + // ================= 진행 ================= + public void Tick(float dt) + { + if (dt <= 0f) return; + Time += dt; + UpdateHype(dt); + idleAcc += dt; + while (idleAcc >= 1.0) + { + idleAcc -= 1.0; + IdleIncomeStep(); + } + GrantFinishedSkills(); + TickSystems(dt); + } + + /// GenerateIdleIncome MoveNext RVA 0x240092C — 1 초마다 PassGps 누적, 정수 부분만 코인 + void IdleIncomeStep() + { + decimal g = PassGps(); + if (g <= 0m) return; + idleRemainder += g; + decimal whole = decimal.Truncate(idleRemainder); + idleRemainder -= whole; + if (whole > 0m) AddCoin(new BigInteger(whole)); + } + + // ================= 새 집 ================= + /// TryCalculateRoomCompletionEconomy RVA 0x255E530 — 방 각 아이템 최대 레벨 기준 + public bool RoomCompletionEconomy(int house, out decimal income, out float pass, out float tap) + { + income = 0m; pass = 0f; tap = 0f; + if (house < 0 || house >= Tables.HouseCount) return false; + foreach (var it in T.Rooms[house].Items) + { + if (it.Levels == null || it.Levels.Count == 0) continue; + LevelRow best = null; + foreach (var l in it.Levels) if (best == null || l.Level > best.Level) best = l; + income += (decimal)ItemProductIncome(best.Level + 1); + pass += best.PassRate; + tap += best.TapRate; + } + return true; + } + + public bool AllRoomItemsMaxed() + { + foreach (var it in Room.Items) if (!RoomMaxed(it.Index) || RoomUpgrading(it.Index)) return false; + return true; + } + + public bool HasNextHouse => S.house + 1 < Tables.HouseCount; + + /// CompleteRoomTransition RVA 0x251C780 + public bool MoveToNextHouse() + { + if (!HasNextHouse) return false; + if (!RoomCompletionEconomy(S.house, out var inc, out var pass, out var tap)) return false; + TotalCompletedIncome += inc; + S.sumPassRoom += pass; + S.sumTapRoom += tap; + S.house += 1; + S.rooms = new List(); + NewRoom(); + HouseChanged?.Invoke(); + return true; + } + } +} diff --git a/Assets/Scripts/Sim/Game.cs.meta b/Assets/Scripts/Sim/Game.cs.meta new file mode 100644 index 0000000..51e4537 --- /dev/null +++ b/Assets/Scripts/Sim/Game.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3eb8c96f7d0011249aeffc6e0f474c50 \ No newline at end of file diff --git a/Assets/Scripts/Sim/Save.cs b/Assets/Scripts/Sim/Save.cs new file mode 100644 index 0000000..6471f03 --- /dev/null +++ b/Assets/Scripts/Sim/Save.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; + +// 원작 NSHTool.UserData 대응 저장 구조 (큰 수 = 문자열 · 시각 = DateTime.Ticks · 0 = 없음) +namespace VS.Sim +{ + [Serializable] public class SaveItem { public int Type; public int Level; public long UpgradeEnd; public string Pending = "0"; } + [Serializable] public class SaveGift { public int Type; public long EffectEnd; public long CooldownEnd; public int RvProgress; public float PausedRemain; } + [Serializable] public class SaveQuest { public int id; public int state; public string progress = "0"; public string target = "0"; public string gps = "0"; } + + [Serializable] + public class SaveData + { + public int version = 1; + public string coin = "0", follower = "0", coinDonate = "0"; + public int ticket; + public int pkTicket; + public int rankIndex = 1; // indexCurrentRankFollower (UserData..ctor = 1) + public int house; // currentHouse (HouseType) + public List rooms = new List(); + public List skills = new List(); + public int closetLevel; // 0 = 없음 + public long closetUpgradeEnd; + public int closetCurrent = 1000; // TypeCloset.None + public List closetUnlocked = new List(); + public List closetNew = new List(); + public float sumPassRoom, sumTapRoom; + public string totalCompletedIncome = "0"; + public long lastActive; // AFK 기준 시각 + public float adsBoostRemain, autoClickRemain; + public List gifts = new List(); + public List quests = new List(); + public int dailyClaimedDays; + public string dailyLastDate = ""; + public string onlineDate = ""; + public double onlineSeconds; + public int onlineClaimed; + public List seenStories = new List(); + public string idolName = "player123"; + public bool houseMaxUpgrade, skillMaxUpgrade; + public long firstPlay; + public int giftPlayDayCount; + public string giftLastPlayDate = ""; + public bool isBuyCloset, giftUnlockedLifetime, freeGiftPopupClaimed; + public long timeAfk; // 백그라운드·종료 시각 (0 = 없음) + public string afkPending = "0"; // 아직 안 받은 방치 보상 + public float playSeconds; // 누적 플레이 시간 + public int battleStage = 1, battleSlots, battleManaLevel; // 전투 모드 (단계 · 소환 칸 · 최대 마나 강화 횟수) + } +} diff --git a/Assets/Scripts/Sim/Save.cs.meta b/Assets/Scripts/Sim/Save.cs.meta new file mode 100644 index 0000000..3dd8a9d --- /dev/null +++ b/Assets/Scripts/Sim/Save.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 89a2d942560b3444187b78c70dfaf2ef \ No newline at end of file diff --git a/Assets/Scripts/Sim/Tables.cs b/Assets/Scripts/Sim/Tables.cs new file mode 100644 index 0000000..41e7569 --- /dev/null +++ b/Assets/Scripts/Sim/Tables.cs @@ -0,0 +1,224 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Numerics; +using UnityEngine; + +// 원작 표(JSON) 구조 그대로 — 값은 Resources/Data 의 SOT 에서만 읽는다 (C45). +namespace VS.Sim +{ + [Serializable] public class LevelRow { public int Level; public string Price; public string Follower; public int TapRate; public int PassRate; public float UpgradeTime; public int Condition; } + [Serializable] public class ItemRow { public int Index; public string Name; public int IndexDependency; public List Levels; } + [Serializable] public class ItemTable { public List Items; } + [Serializable] public class ClothesRow { public int Level; public string Price; public int StatRate; public int RankDependency; public float UpgradeTime; } + [Serializable] public class ClothesTable { public List Levels; } + [Serializable] public class RankRow { public int Index; public string Rank; public string Follower; public int RankBoostRate; public string Reward; } + [Serializable] public class RankTable { public List Items; } + [Serializable] public class QuestRow { public int id; public int preconditionId; public int conditionType; public string param1; public string param2; public string rewardNum; } + [Serializable] public class QuestTable { public List items; } + [Serializable] public class ChatNameTable { public List Names; } + [Serializable] public class ChatCommentRow { public int Index; public string CommentText; public List EmojiIndexes; } + [Serializable] public class ChatCommentTable { public List Items; } + + // ---- 원작 직렬화 기본값 (config.json · level0 RemoteConfig 등) + [Serializable] + public class RemoteCfg + { + public float AFKRate; public int AFKTimeMax, AFKTimeMin, AOACapTime, SessionShowAOA, BannerOffFirstSessionTime; public bool BannerOffFirstSessionValue; + public float BaseIncome; public int BigMoneyGiftCooldown; public float BigMoneyMultiplierX, BigMoneyMultiplierY; + public int GiftAppearTime, GiftCooldownNormal, GiftDisappearTime; public float GrowthIncome, HypeMulti; + public int InterAdCapTime, InterAdFirstShowTime, InterAdShowTime, SessionShowInter, RemoveAdsPopupCooldown, GiftUnlockTime, BannerUnlockTime; + public float KeyLevelMulti; public int NoADsGiftTime; + public bool OnOffAOA, OnOffGift, OnOffPK, OnOffSplashAds, OnOffSwitchAppAds, OnOffTut, OnOffRate, OnOffStory, OnOffQuest; + public int SaleOffGiftTime; public float SaleOffGiftValue; public int SmallMoneyGiftCooldown; public float SmallMoneyMultiplierX, SmallMoneyMultiplierY; + public int X10IncomeTime, X4PassiveIncomeGiftTime, X4TapIncomeGiftTime; public float X2CoinRewardTime, AutoTapRewardTime; + public int AutoClickIntroPopupCount, X2CoinIntroPopupCount, X4TapIntroPopupCount, X4PassiveIntroPopupCount, X10IncomeIntroPopupCount, ReducePriceIntroPopupCount; + public int MaxTapCoinCount, MaxTapHypeCount; public float HypePercentage, TapMultiplier, X10IncomeGiftCooldown; public int FreeGiftTicketAmount; + public bool OnOffActiveHold; public float HoldActivateSeconds; public int HoldTapsPerSecond; + public string AbTestGroup, NativeAOATier, ShowNativeAfterInters; public int TimeDelayInterAfterReward; public int[] TimeDailyTicket; + } + [Serializable] + public class InputCfg + { + public float _tapTimeWindow; public int _autoTapVisualPerSecond; public float _tapVisualWorldZ, _autoTapVisualXMin, _autoTapVisualXMax, _autoTapVisualYMin, _autoTapVisualYMax; + public float _punchScaleIntensity, _punchTapForce, _punchSpringStiffness, _punchSpringDamping, _returnIdleDelay; public int _hypeTapPerPercentage; public float _timeStartResetHypeState; + } + [Serializable] public class IdolCfg { public float _timeBetweenIdleBlink, _idleBlinkDuration, _hypeAnimDuration, _timeBetweenHypeFrame; } + [Serializable] public class GameCfg { public bool IsNewPkMode; public float ConvertRate; public bool IsPkEnabled; } + [Serializable] public class GiftDefRow { public int Type, Category, UnlockRankIndex; public float EffectDurationSeconds, CooldownSeconds; public int RequiredRewardedVideos; public bool RequireAdToClaim; public string Title, PopupDescription; } + [Serializable] + public class GiftCfg + { + public List giftDefinitions; public int giftTimeSource, maxVisibleSlots; + public float idleTimeoutSeconds, refillDelaySeconds, unlockDelayAfterTutorial2Seconds, introStepSeconds, day2IdleTimeoutSeconds, day2RefillDelaySeconds; + public float dismissHoldDay1And2Seconds, dismissHoldDay3PlusSeconds, blinkRemainingRatio, reducePriceFactor; + public int smallMoneyPackPassiveMultiplier, smallMoneyPackTapMultiplier, bigMoneyPackPassiveMultiplier, bigMoneyPackTapMultiplier; + } + [Serializable] public class OutfitRow { public int Type, UnlockType, VisibilityRank, UnlockLevel, TicketPrice; public string ProductId; } + [Serializable] public class ClosetCfg { public List outfits; } + [Serializable] public class EnemyCfg { public List EnemyName; } + [Serializable] public class ConfigFile { public RemoteCfg remote; public InputCfg input; public IdolCfg idol; public GameCfg game; public GiftCfg gift; public ClosetCfg closet; public EnemyCfg enemy; } + [Serializable] public class ChatRule { public int state; public float CommentsPerSecond, IntervalReducePercentPerRank, DonateReplaceChance; public int MaxConsecutiveDonate; } + [Serializable] public class DailyReward { public int kind; public int amount; } + [Serializable] + public class ExtraCfg + { + public int[] giftDay1Types, giftDay2Types, giftSeedOrder; public int giftSmallPackAdMultiplier, giftNoAdsVideos; + public List chatRules; public int chatDonateMin, chatDonateMax; public float chatShowInterval, chatShowIntervalHype; public int chatQueueCap; public float chatMaxQueueAge; public int chatVisibleLines; + public int[] afkMultipliers; public float afkArrowMoveDuration; + public int questSlots, closetFirstPurchasePercent; public float x2BoostMultiplier; public int[] questTemplateIndex; + public List dailyRewards; public int onlineTicketPerStep; public int[] ticketPacks; + public int viewRandomMin, viewRandomMax, viewSmallFollower, viewSmallMin; public float viewRerollMin, viewRerollMax; + } + + public static class Big + { + public static BigInteger P(string s) => string.IsNullOrEmpty(s) ? BigInteger.Zero : BigInteger.Parse(s, CultureInfo.InvariantCulture); + public static decimal D(string s) => string.IsNullOrEmpty(s) ? 0m : decimal.Parse(s, NumberStyles.Float, CultureInfo.InvariantCulture); + public static string S(decimal d) => d.ToString(CultureInfo.InvariantCulture); + public static decimal ToDec(BigInteger b) => b > (BigInteger)decimal.MaxValue ? decimal.MaxValue : (decimal)b; + public static BigInteger FloorBig(decimal d) => new BigInteger(decimal.Floor(d)); + } + + /// 로컬라이즈 CSV (Key,English,Russian,Vietnamese,French,German,Japanese,Chinese,Korean) + public class Loc + { + readonly Dictionary rows = new Dictionary(); + public int Column = 8; // Korean + + public void AddCsv(string text) + { + if (string.IsNullOrEmpty(text)) return; + foreach (var f in ParseCsv(text)) + if (f.Count > 1 && f[0] != "Key") rows[f[0]] = f.ToArray(); + } + + public string Get(string key, string fallback = null) + { + if (key != null && rows.TryGetValue(key, out var r)) + { + if (Column < r.Length && !string.IsNullOrEmpty(r[Column])) return r[Column]; + if (r.Length > 1 && !string.IsNullOrEmpty(r[1])) return r[1]; + } + return fallback ?? key; + } + + public bool Has(string key) => key != null && rows.ContainsKey(key); + + static List> ParseCsv(string t) + { + var all = new List>(); + var row = new List(); + var sb = new System.Text.StringBuilder(); + bool q = false; + for (int i = 0; i < t.Length; i++) + { + char c = t[i]; + if (q) + { + if (c == '"') { if (i + 1 < t.Length && t[i + 1] == '"') { sb.Append('"'); i++; } else q = false; } + else sb.Append(c); + } + else if (c == '"') q = true; + else if (c == ',') { row.Add(sb.ToString()); sb.Clear(); } + else if (c == '\n' || c == '\r') + { + if (c == '\r' && i + 1 < t.Length && t[i + 1] == '\n') i++; + row.Add(sb.ToString()); sb.Clear(); + if (row.Count > 1 || row[0].Length > 0) all.Add(row); + row = new List(); + } + else sb.Append(c); + } + if (sb.Length > 0 || row.Count > 0) { row.Add(sb.ToString()); all.Add(row); } + return all; + } + } + + public class Tables + { + public const int HouseCount = 6; + public ItemTable[] Rooms = new ItemTable[HouseCount]; + public ItemTable Skills; + public ClothesTable Clothes; + public RankTable Ranks; + public QuestTable Quests; + public ChatNameTable ChatNames; + public ChatCommentTable Comments; + public ConfigFile Cfg; + public ExtraCfg X; + public BattleCfg Battle; + public Loc Loc = new Loc(); + public string StoryLogicJson, StoryLocaleJson, SubStoryJson, SubStoryLocaleJson; + + // 파싱 캐시 + public BigInteger[][][] RoomPrice, RoomFollower; + public BigInteger[][] SkillPrice, SkillFollower; + public BigInteger[] ClothesPrice, RankFollower, RankReward; + + public static readonly LevelRow EmptyLevel = new LevelRow { Level = -1, Price = "0", Follower = "0" }; + + /// 파일 이름(확장자 제외) → 텍스트. 없으면 null. + public static Tables Load(Func read) + { + var t = new Tables(); + for (int h = 0; h < HouseCount; h++) t.Rooms[h] = JsonUtility.FromJson(read("Room" + (h + 1))); + t.Skills = JsonUtility.FromJson(read("Skills")); + t.Clothes = JsonUtility.FromJson(read("Clothes")); + t.Ranks = JsonUtility.FromJson(read("RankFollower")); + t.Quests = JsonUtility.FromJson(read("QuestNormal")); + t.ChatNames = JsonUtility.FromJson(read("ChatNames")); + t.Comments = JsonUtility.FromJson(read("ChatComments_ko") ?? read("ChatComments")); + t.Cfg = JsonUtility.FromJson(read("config")); + t.X = JsonUtility.FromJson(read("config_extra")); + t.Battle = JsonUtility.FromJson(read("battle")); + foreach (var n in new[] { "Common", "Gameplay", "Content", "Task", "UI" }) t.Loc.AddCsv(read("loc_" + n)); + t.StoryLogicJson = read("StoryLogic"); + t.StoryLocaleJson = read("StoryLocale_ko"); + t.SubStoryJson = read("SubStory"); + t.SubStoryLocaleJson = read("SubStoryLocale_ko"); + t.Build(); + return t; + } + + void Build() + { + RoomPrice = new BigInteger[HouseCount][][]; + RoomFollower = new BigInteger[HouseCount][][]; + for (int h = 0; h < HouseCount; h++) + { + var items = Rooms[h].Items; + RoomPrice[h] = new BigInteger[items.Count][]; + RoomFollower[h] = new BigInteger[items.Count][]; + for (int i = 0; i < items.Count; i++) + { + var lv = items[i].Levels; + RoomPrice[h][i] = new BigInteger[lv.Count]; + RoomFollower[h][i] = new BigInteger[lv.Count]; + for (int k = 0; k < lv.Count; k++) { RoomPrice[h][i][k] = Big.P(lv[k].Price); RoomFollower[h][i][k] = Big.P(lv[k].Follower); } + } + } + SkillPrice = new BigInteger[Skills.Items.Count][]; + SkillFollower = new BigInteger[Skills.Items.Count][]; + for (int i = 0; i < Skills.Items.Count; i++) + { + var lv = Skills.Items[i].Levels; + SkillPrice[i] = new BigInteger[lv.Count]; + SkillFollower[i] = new BigInteger[lv.Count]; + for (int k = 0; k < lv.Count; k++) { SkillPrice[i][k] = Big.P(lv[k].Price); SkillFollower[i][k] = Big.P(lv[k].Follower); } + } + ClothesPrice = new BigInteger[Clothes.Levels.Count]; + for (int k = 0; k < Clothes.Levels.Count; k++) ClothesPrice[k] = Big.P(Clothes.Levels[k].Price); + RankFollower = new BigInteger[Ranks.Items.Count]; + RankReward = new BigInteger[Ranks.Items.Count]; + for (int k = 0; k < Ranks.Items.Count; k++) { RankFollower[k] = Big.P(Ranks.Items[k].Follower); RankReward[k] = Big.P(Ranks.Items[k].Reward); } + } + + public int RoomItemCount(int house) => Rooms[house].Items.Count; + public int ItemRowIndex(int house, int type) => Rooms[house].Items.FindIndex(x => x.Index == type); + public int SkillRowIndex(int type) => Skills.Items.FindIndex(x => x.Index == type); + public int RankRowIndex(int index) => Ranks.Items.FindIndex(x => x.Index == index); + public int ClothesRowIndex(int level) => Clothes.Levels.FindIndex(x => x.Level == level); + public GiftDefRow Gift(int type) => Cfg.gift.giftDefinitions.Find(g => g.Type == type); + } +} diff --git a/Assets/Scripts/Sim/Tables.cs.meta b/Assets/Scripts/Sim/Tables.cs.meta new file mode 100644 index 0000000..5bc94ba --- /dev/null +++ b/Assets/Scripts/Sim/Tables.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ae59aa1fc4691524d8358da760ddd60d \ No newline at end of file diff --git a/Assets/Scripts/View.meta b/Assets/Scripts/View.meta new file mode 100644 index 0000000..81b11d6 --- /dev/null +++ b/Assets/Scripts/View.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c28477cfd64573b49a375f3fa56865fb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/View/Art.cs b/Assets/Scripts/View/Art.cs new file mode 100644 index 0000000..8261a8a --- /dev/null +++ b/Assets/Scripts/View/Art.cs @@ -0,0 +1,359 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +// 코드로 그리는 그림(원작 추출 아트 미사용) — 아이콘 · 방 · 소품 · 스트리머 +namespace VS.View +{ + /// 간단한 안티에일리어싱 래스터 (거리 기반 커버리지) + public class Raster + { + public readonly int W, H; public readonly Color[] Px; + public Raster(int w, int h) { W = w; H = h; Px = new Color[w * h]; } + + public void Blend(int x, int y, Color c, float a) + { + if (x < 0 || y < 0 || x >= W || y >= H || a <= 0f) return; + a = Mathf.Clamp01(a) * c.a; + int i = y * W + x; + var d = Px[i]; + float oa = a + d.a * (1 - a); + if (oa <= 0.0001f) return; + Px[i] = new Color((c.r * a + d.r * d.a * (1 - a)) / oa, (c.g * a + d.g * d.a * (1 - a)) / oa, (c.b * a + d.b * d.a * (1 - a)) / oa, oa); + } + + // sdf: 음수 = 안쪽 + public void Shape(Func sdf, Color c, float x0, float y0, float x1, float y1) + { + int ax = Mathf.Max(0, (int)x0 - 2), ay = Mathf.Max(0, (int)y0 - 2), bx = Mathf.Min(W - 1, (int)x1 + 2), by = Mathf.Min(H - 1, (int)y1 + 2); + for (int y = ay; y <= by; y++) + for (int x = ax; x <= bx; x++) + { + float d = sdf(x + 0.5f, y + 0.5f); + if (d < 0.75f) Blend(x, y, c, Mathf.Clamp01(0.5f - d)); + } + } + + public void Circle(float cx, float cy, float r, Color c) => Shape((x, y) => Mathf.Sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy)) - r, c, cx - r, cy - r, cx + r, cy + r); + public void Ring(float cx, float cy, float r, float w, Color c) => Shape((x, y) => Mathf.Abs(Mathf.Sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy)) - r) - w * 0.5f, c, cx - r - w, cy - r - w, cx + r + w, cy + r + w); + public void Ellipse(float cx, float cy, float rx, float ry, Color c) => Shape((x, y) => { float dx = (x - cx) / rx, dy = (y - cy) / ry; return (Mathf.Sqrt(dx * dx + dy * dy) - 1f) * Mathf.Min(rx, ry); }, c, cx - rx, cy - ry, cx + rx, cy + ry); + + public void RRect(float x0, float y0, float x1, float y1, float r, Color c) + { + float cx = (x0 + x1) * 0.5f, cy = (y0 + y1) * 0.5f, hx = (x1 - x0) * 0.5f, hy = (y1 - y0) * 0.5f; + r = Mathf.Min(r, Mathf.Min(hx, hy)); + Shape((x, y) => + { + float qx = Mathf.Abs(x - cx) - hx + r, qy = Mathf.Abs(y - cy) - hy + r; + float ox = Mathf.Max(qx, 0), oy = Mathf.Max(qy, 0); + return Mathf.Sqrt(ox * ox + oy * oy) + Mathf.Min(Mathf.Max(qx, qy), 0) - r; + }, c, x0, y0, x1, y1); + } + + public void Poly(Vector2[] p, Color c) + { + float minx = float.MaxValue, miny = float.MaxValue, maxx = float.MinValue, maxy = float.MinValue; + foreach (var v in p) { minx = Mathf.Min(minx, v.x); miny = Mathf.Min(miny, v.y); maxx = Mathf.Max(maxx, v.x); maxy = Mathf.Max(maxy, v.y); } + Shape((x, y) => + { + float d = float.MaxValue; bool inside = false; + for (int i = 0, j = p.Length - 1; i < p.Length; j = i++) + { + var a = p[i]; var b = p[j]; + var e = b - a; var w = new Vector2(x, y) - a; + var proj = w - e * Mathf.Clamp01(Vector2.Dot(w, e) / Vector2.Dot(e, e)); + d = Mathf.Min(d, proj.sqrMagnitude); + if ((a.y > y) != (b.y > y) && x < (b.x - a.x) * (y - a.y) / (b.y - a.y) + a.x) inside = !inside; + } + return (inside ? -1f : 1f) * Mathf.Sqrt(d); + }, c, minx, miny, maxx, maxy); + } + + public void Line(Vector2 a, Vector2 b, float w, Color c) + { + Shape((x, y) => + { + var e = b - a; var p = new Vector2(x, y) - a; + float h = Mathf.Clamp01(Vector2.Dot(p, e) / Mathf.Max(0.0001f, Vector2.Dot(e, e))); + return (p - e * h).magnitude - w * 0.5f; + }, c, Mathf.Min(a.x, b.x) - w, Mathf.Min(a.y, b.y) - w, Mathf.Max(a.x, b.x) + w, Mathf.Max(a.y, b.y) + w); + } + + public void Star(float cx, float cy, float r, Color c) + { + var p = new Vector2[10]; + for (int i = 0; i < 10; i++) { float ang = Mathf.PI / 2 + i * Mathf.PI / 5; float rr = i % 2 == 0 ? r : r * 0.45f; p[i] = new Vector2(cx + Mathf.Cos(ang) * rr, cy + Mathf.Sin(ang) * rr); } + Poly(p, c); + } + + public void Heart(float cx, float cy, float s, Color c) + { + Circle(cx - s * 0.5f, cy + s * 0.25f, s * 0.55f, c); + Circle(cx + s * 0.5f, cy + s * 0.25f, s * 0.55f, c); + Poly(new[] { new Vector2(cx - s * 1.02f, cy + s * 0.1f), new Vector2(cx + s * 1.02f, cy + s * 0.1f), new Vector2(cx, cy - s * 1.05f) }, c); + } + + public Texture2D Tex() + { + var t = new Texture2D(W, H, TextureFormat.RGBA32, false) { wrapMode = TextureWrapMode.Clamp, filterMode = FilterMode.Bilinear }; + t.SetPixels(Px); t.Apply(false, false); + return t; + } + + public Sprite Sprite(Vector4 border = default, float ppu = 100f) => UnityEngine.Sprite.Create(Tex(), new Rect(0, 0, W, H), new Vector2(0.5f, 0.5f), ppu, 0, SpriteMeshType.FullRect, border); + } + + public static class Art + { + static Sprite round, pill, square, circle, softCircle; + public static Sprite Round { get { if (round == null) { var r = new Raster(64, 64); r.RRect(0, 0, 64, 64, 22, Color.white); round = r.Sprite(new Vector4(26, 26, 26, 26)); } return round; } } + public static Sprite Pill { get { if (pill == null) { var r = new Raster(64, 32); r.RRect(0, 0, 64, 32, 16, Color.white); pill = r.Sprite(new Vector4(17, 15, 17, 15)); } return pill; } } + public static Sprite Square { get { if (square == null) { var r = new Raster(4, 4); for (int i = 0; i < 16; i++) r.Px[i] = Color.white; square = r.Sprite(); } return square; } } + public static Sprite Circle { get { if (circle == null) { var r = new Raster(128, 128); r.Circle(64, 64, 62, Color.white); circle = r.Sprite(); } return circle; } } + public static Sprite SoftCircle + { + get + { + if (softCircle == null) + { + var r = new Raster(128, 128); + for (int y = 0; y < 128; y++) for (int x = 0; x < 128; x++) { float d = Vector2.Distance(new Vector2(x, y), new Vector2(64, 64)) / 64f; r.Px[y * 128 + x] = new Color(1, 1, 1, Mathf.Clamp01(1 - d) * Mathf.Clamp01(1 - d)); } + softCircle = r.Sprite(); + } + return softCircle; + } + } + + static readonly Dictionary icons = new Dictionary(); + + /// 아이콘(128×128) — 이름별 코드 그림 + public static Sprite Icon(string name) + { + if (icons.TryGetValue(name, out var s)) return s; + var r = new Raster(128, 128); + Color ink = Pal.Ink; + switch (name) + { + case "coin": + r.Circle(64, 64, 56, new Color32(214, 150, 20, 255)); r.Circle(64, 66, 50, Pal.Yellow); r.Ring(64, 66, 38, 5, new Color32(240, 170, 30, 255)); + r.RRect(56, 42, 72, 90, 6, new Color32(232, 160, 24, 255)); break; + case "ticket": + r.RRect(10, 30, 118, 98, 14, new Color32(255, 120, 160, 255)); r.Circle(10, 64, 14, Color.clear); r.RRect(16, 36, 112, 92, 10, new Color32(255, 170, 200, 255)); + r.Star(64, 64, 22, Color.white); break; + case "heart": r.Heart(64, 70, 30, Pal.Pink); r.Circle(48, 82, 8, new Color(1, 1, 1, 0.6f)); break; + case "follower": + r.Circle(64, 84, 22, Pal.Purple); r.Ellipse(64, 34, 40, 26, Pal.Purple); break; + case "view": + r.Ellipse(64, 64, 56, 32, Color.white); r.Circle(64, 64, 22, Pal.Purple); r.Circle(64, 64, 10, ink); break; + case "house": + r.Poly(new[] { new Vector2(10, 64), new Vector2(64, 116), new Vector2(118, 64) }, Pal.Orange); r.RRect(24, 14, 104, 70, 6, new Color32(255, 220, 150, 255)); r.RRect(54, 14, 76, 48, 4, new Color32(170, 100, 60, 255)); break; + case "closet": + r.Line(new Vector2(64, 104), new Vector2(64, 92), 6, ink); r.Ring(64, 108, 8, 5, ink); + r.Poly(new[] { new Vector2(64, 92), new Vector2(118, 50), new Vector2(10, 50) }, Pal.Pink); r.RRect(10, 40, 118, 54, 6, Pal.PinkDark); break; + case "skill": + r.RRect(48, 50, 80, 112, 16, new Color32(90, 90, 110, 255)); r.RRect(54, 58, 74, 104, 10, new Color32(150, 150, 175, 255)); r.Line(new Vector2(64, 50), new Vector2(64, 22), 8, ink); r.RRect(40, 14, 88, 26, 6, ink); break; + case "x2": + r.Heart(64, 70, 30, Pal.Pink); break; + case "auto": + r.Poly(new[] { new Vector2(70, 120), new Vector2(30, 56), new Vector2(62, 56), new Vector2(54, 8), new Vector2(98, 74), new Vector2(66, 74) }, Pal.Yellow); break; + case "gear": + for (int i = 0; i < 8; i++) { float a = i * Mathf.PI / 4; r.RRect(64 + Mathf.Cos(a) * 44 - 12, 64 + Mathf.Sin(a) * 44 - 12, 64 + Mathf.Cos(a) * 44 + 12, 64 + Mathf.Sin(a) * 44 + 12, 4, new Color32(150, 150, 170, 255)); } + r.Circle(64, 64, 42, new Color32(150, 150, 170, 255)); r.Circle(64, 64, 16, Color.white); break; + case "gift": + r.RRect(18, 14, 110, 80, 8, Pal.Purple); r.RRect(12, 72, 116, 96, 8, Pal.PurpleDark); r.RRect(56, 14, 72, 96, 2, Pal.Yellow); + r.Ellipse(48, 104, 16, 10, Pal.Yellow); r.Ellipse(80, 104, 16, 10, Pal.Yellow); break; + case "task": + r.RRect(22, 10, 106, 116, 12, Color.white); r.RRect(30, 18, 98, 108, 8, new Color32(240, 240, 250, 255)); + for (int i = 0; i < 3; i++) { r.Circle(42, 88 - i * 26, 6, Pal.Green); r.RRect(54, 84 - i * 26, 92, 92 - i * 26, 3, Pal.Gray); } break; + case "afk": + r.Circle(64, 64, 52, Color.white); r.Ring(64, 64, 46, 8, Pal.Blue); r.Line(new Vector2(64, 64), new Vector2(64, 96), 8, ink); r.Line(new Vector2(64, 64), new Vector2(88, 54), 8, ink); break; + case "lock": + r.Ring(64, 76, 22, 10, new Color32(120, 120, 140, 255)); r.RRect(30, 14, 98, 74, 10, new Color32(160, 160, 180, 255)); r.Circle(64, 46, 8, ink); break; + case "up": + r.Poly(new[] { new Vector2(64, 118), new Vector2(118, 60), new Vector2(84, 60), new Vector2(84, 10), new Vector2(44, 10), new Vector2(44, 60), new Vector2(10, 60) }, Pal.Green); break; + case "star": r.Star(64, 64, 56, Pal.Yellow); break; + case "fire": + r.Ellipse(64, 46, 36, 38, Pal.Orange); r.Poly(new[] { new Vector2(30, 52), new Vector2(64, 124), new Vector2(98, 52) }, Pal.Orange); r.Ellipse(64, 42, 20, 22, Pal.Yellow); break; + case "chat": + r.RRect(10, 34, 118, 110, 22, Color.white); r.Poly(new[] { new Vector2(30, 40), new Vector2(22, 10), new Vector2(56, 36) }, Color.white); + for (int i = 0; i < 3; i++) r.Circle(38 + i * 26, 72, 8, Pal.Purple); break; + case "shop": + r.RRect(14, 12, 114, 84, 10, Pal.Blue); r.Poly(new[] { new Vector2(8, 84), new Vector2(120, 84), new Vector2(104, 116), new Vector2(24, 116) }, new Color32(255, 110, 120, 255)); break; + case "pk": + r.Line(new Vector2(20, 20), new Vector2(108, 108), 14, new Color32(200, 200, 215, 255)); r.Line(new Vector2(108, 20), new Vector2(20, 108), 14, new Color32(200, 200, 215, 255)); r.Circle(64, 64, 14, Pal.Red); break; + case "calendar": + r.RRect(14, 10, 114, 104, 12, Color.white); r.RRect(14, 78, 114, 104, 12, Pal.Red); r.RRect(30, 24, 98, 70, 6, new Color32(235, 235, 245, 255)); break; + case "hand": + r.RRect(46, 8, 86, 76, 18, new Color32(255, 214, 180, 255)); r.RRect(54, 50, 74, 122, 10, new Color32(255, 214, 180, 255)); break; + default: r.Circle(64, 64, 50, Pal.Gray); break; + } + s = r.Sprite(); + icons[name] = s; + return s; + } + + // ---------- 방 ---------- + static readonly Color[][] HouseTheme = + { + new Color[] { new Color32(255, 214, 230, 255), new Color32(214, 160, 196, 255), new Color32(255, 240, 248, 255) }, // 침실 + new Color[] { new Color32(196, 226, 210, 255), new Color32(150, 120, 96, 255), new Color32(236, 250, 240, 255) }, // 교실 + new Color[] { new Color32(150, 214, 255, 255), new Color32(244, 220, 160, 255), new Color32(220, 244, 255, 255) }, // 해변 + new Color[] { new Color32(255, 236, 196, 255), new Color32(200, 170, 140, 255), new Color32(255, 250, 236, 255) }, // 부엌 + new Color[] { new Color32(220, 206, 255, 255), new Color32(170, 160, 200, 255), new Color32(246, 240, 255, 255) }, // 가게 + new Color[] { new Color32(196, 206, 255, 255), new Color32(140, 120, 180, 255), new Color32(236, 240, 255, 255) }, // 새 침실 + }; + + static readonly Dictionary cache = new Dictionary(); + + /// 방 배경 (house · 방 아이템 시각 단계 0~3 · -1 = 기본) + public static Sprite RoomBg(int house, int stage) + { + string key = $"bg{house}_{stage}"; + if (cache.TryGetValue(key, out var s)) return s; + const int W = 540, H = 720; + var r = new Raster(W, H); + var th = HouseTheme[Mathf.Clamp(house, 0, HouseTheme.Length - 1)]; + Color wall = th[0], floor = th[1], hi = th[2]; + float floorY = H * 0.36f; + for (int y = 0; y < H; y++) + for (int x = 0; x < W; x++) + { + Color c = y < floorY ? Color.Lerp(floor * 0.85f, floor, y / floorY) : Color.Lerp(wall, hi, (y - floorY) / (H - floorY)); + c.a = 1; r.Px[y * W + x] = c; + } + if (house == 2) + { + r.RRect(-10, -10, W + 10, floorY, 0, new Color32(244, 214, 150, 255)); + r.Ellipse(W * 0.5f, floorY + 6, W * 0.7f, 26, new Color32(80, 170, 240, 255)); + r.Circle(W * 0.82f, H * 0.84f, 42, new Color32(255, 240, 140, 255)); + } + else + { + // 벽지 무늬 (단계가 오를수록 화려) + int st = Mathf.Max(0, stage); + for (int i = 0; i < 9 + st * 3; i++) + { + float x = (i * 97 + 31) % W, y = floorY + 40 + (i * 173 % (int)(H - floorY - 60)); + if (st >= 2) r.Star(x, y, 8 + st * 2, new Color(1, 1, 1, 0.5f)); else r.Circle(x, y, 6 + st * 2, new Color(1, 1, 1, 0.45f)); + } + r.RRect(0, floorY - 6, W, floorY + 8, 4, Color.Lerp(floor, Color.white, 0.35f)); + if (st >= 1) { r.RRect(W * 0.08f, H * 0.62f, W * 0.34f, H * 0.9f, 10, new Color32(255, 255, 255, 200)); r.RRect(W * 0.1f, H * 0.64f, W * 0.32f, H * 0.88f, 8, new Color32(160, 214, 255, 255)); } + if (st >= 3) for (int i = 0; i < 12; i++) r.Circle(20 + i * 46, H - 26, 7, i % 2 == 0 ? Pal.Yellow : Pal.Pink); + } + s = r.Sprite(); + s.texture.filterMode = FilterMode.Bilinear; + cache[key] = s; + return s; + } + + static int Kind(string n) + { + n = (n ?? "").ToLowerInvariant(); + if (n.Contains("sofa") || n.Contains("bed") || n.Contains("chair") && !n.Contains("beach")) return 0; + if (n.Contains("table") || n.Contains("desk") || n.Contains("counter")) return 1; + if (n.Contains("shelf") || n.Contains("rack") || n.Contains("fridge") || n.Contains("chest") || n.Contains("case") || n == "pc" || n.Contains("cooler")) return 2; + if (n.Contains("monitor") || n.Contains("laptop") || n.Contains("picture") || n.Contains("board") || n.Contains("window") || n.Contains("clock") || n.Contains("sign")) return 3; + if (n.Contains("light") || n.Contains("lamp")) return 4; + if (n.Contains("carpet") || n.Contains("mat") || n.Contains("ring")) return 5; + if (n.Contains("curtain")) return 6; + if (n.Contains("tripod") || n.Contains("camera") || n.Contains("micro") || n.Contains("headphone")) return 7; + return 8; // 둥근 소품 (곰인형·화분·트로피·케이크·컵·모래성·마네킹 …) + } + + static readonly Color[] PropColor = + { + new Color32(255, 130, 170, 255), new Color32(120, 190, 255, 255), new Color32(255, 196, 90, 255), new Color32(150, 120, 230, 255), + new Color32(110, 210, 170, 255), new Color32(255, 150, 110, 255), new Color32(200, 140, 255, 255), new Color32(90, 200, 230, 255), + new Color32(250, 120, 120, 255), new Color32(170, 200, 90, 255), new Color32(240, 170, 220, 255), + }; + + /// 소품 그림 (아이템 이름 → 모양 · 단계 0~3 → 장식) + public static Sprite Prop(int house, int index, string name, int stage) + { + string key = $"p{house}_{index}_{stage}"; + if (cache.TryGetValue(key, out var s)) return s; + var r = new Raster(160, 160); + Color c = PropColor[(index + house * 3) % PropColor.Length]; + Color dark = Color.Lerp(c, Pal.Ink, 0.35f); Color light = Color.Lerp(c, Color.white, 0.45f); + if (stage >= 2) dark = Color.Lerp(dark, Pal.Yellow, 0.5f); + switch (Kind(name)) + { + case 0: r.RRect(14, 60, 146, 110, 18, dark); r.RRect(10, 30, 150, 74, 16, c); r.RRect(4, 26, 30, 96, 12, dark); r.RRect(130, 26, 156, 96, 12, dark); r.RRect(34, 54, 126, 70, 8, light); break; + case 1: r.RRect(10, 86, 150, 106, 8, c); r.RRect(20, 20, 34, 90, 6, dark); r.RRect(126, 20, 140, 90, 6, dark); r.RRect(16, 100, 144, 112, 6, light); break; + case 2: r.RRect(36, 8, 124, 150, 10, dark); r.RRect(44, 16, 116, 142, 6, c); for (int i = 0; i < 3; i++) r.RRect(44, 46 + i * 34, 116, 52 + i * 34, 2, dark); break; + case 3: r.RRect(16, 40, 144, 136, 12, dark); r.RRect(24, 48, 136, 128, 8, light); r.RRect(70, 12, 90, 42, 4, dark); r.RRect(46, 8, 114, 18, 4, dark); break; + case 4: r.Poly(new[] { new Vector2(40, 96), new Vector2(120, 96), new Vector2(100, 146), new Vector2(60, 146) }, c); r.RRect(74, 20, 86, 98, 4, dark); r.Ellipse(80, 16, 32, 10, dark); r.Circle(80, 90, 16, new Color(1, 1, 0.7f, 0.8f)); break; + case 5: r.Ellipse(80, 60, 74, 34, c); r.Ellipse(80, 60, 58, 24, light); r.Ellipse(80, 60, 34, 12, c); break; + case 6: r.RRect(8, 140, 152, 152, 4, dark); r.Poly(new[] { new Vector2(10, 146), new Vector2(64, 146), new Vector2(48, 12), new Vector2(14, 12) }, c); r.Poly(new[] { new Vector2(96, 146), new Vector2(150, 146), new Vector2(146, 12), new Vector2(112, 12) }, c); break; + case 7: r.Line(new Vector2(80, 70), new Vector2(40, 8), 7, dark); r.Line(new Vector2(80, 70), new Vector2(120, 8), 7, dark); r.Line(new Vector2(80, 70), new Vector2(80, 8), 7, dark); r.RRect(48, 70, 112, 120, 14, c); r.Circle(80, 95, 16, light); break; + default: r.Ellipse(80, 64, 48, 52, c); r.Circle(80, 122, 32, c); r.Circle(70, 128, 6, Pal.Ink); r.Circle(90, 128, 6, Pal.Ink); r.Ellipse(80, 60, 30, 34, light); break; + } + if (stage >= 1) r.Star(140, 140, 14, Pal.Yellow); + if (stage >= 2) r.Star(118, 146, 10, Pal.Yellow); + if (stage >= 3) { r.Star(20, 146, 12, Pal.Yellow); r.Ring(80, 80, 74, 3, new Color(1f, 0.9f, 0.4f, 0.6f)); } + s = r.Sprite(); + cache[key] = s; + return s; + } + + // ---------- 스트리머 ---------- + public static readonly Color32[] Hair = + { + new Color32(255, 150, 200, 255), new Color32(120, 80, 60, 255), new Color32(255, 220, 120, 255), new Color32(60, 50, 80, 255), + new Color32(160, 120, 255, 255), new Color32(120, 220, 255, 255), new Color32(255, 120, 90, 255), new Color32(240, 240, 250, 255), + }; + public static readonly Color32[] Cloth = + { + new Color32(255, 110, 170, 255), new Color32(110, 170, 255, 255), new Color32(255, 200, 80, 255), new Color32(130, 220, 160, 255), + new Color32(180, 120, 255, 255), new Color32(255, 140, 110, 255), new Color32(80, 80, 110, 255), new Color32(250, 250, 255, 255), + new Color32(255, 90, 110, 255), new Color32(90, 210, 220, 255), + }; + + /// 프레임: 0 대기 · 1 눈 감기 · 2 탭 포즈 · 3~6 하이프 (원작 SpriteData 순서와 같은 뜻) + public static Sprite Idol(int outfit, int frame) + { + string key = $"idol{outfit}_{frame}"; + if (cache.TryGetValue(key, out var s)) return s; + const int W = 300, H = 420; + var r = new Raster(W, H); + int o = outfit < 0 || outfit >= 1000 ? 0 : outfit + 1; + Color hair = Hair[o % Hair.Length], cloth = Cloth[(o * 3 + 1) % Cloth.Length], cloth2 = Color.Lerp(Cloth[(o * 7 + 4) % Cloth.Length], Color.white, 0.2f); + Color skin = new Color32(255, 224, 205, 255), ink = Pal.Ink; + float bob = frame >= 3 ? ((frame % 2 == 0) ? 10 : -4) : (frame == 2 ? 6 : 0); + float cx = W * 0.5f, headY = 300 + bob; + // 뒷머리 + r.Ellipse(cx, headY - 20, 92, 120, hair); + // 몸 + r.RRect(cx - 70, 40 + bob, cx + 70, 200 + bob, 40, cloth); + r.Poly(new[] { new Vector2(cx - 92, 20 + bob), new Vector2(cx + 92, 20 + bob), new Vector2(cx + 64, 120 + bob), new Vector2(cx - 64, 120 + bob) }, cloth2); + r.RRect(cx - 18, 186 + bob, cx + 18, 216 + bob, 8, skin); + // 팔 + Vector2 sl = new Vector2(cx - 64, 170 + bob), sr = new Vector2(cx + 64, 170 + bob); + Vector2 hl, hr; + if (frame == 2) { hl = new Vector2(cx - 120, 250 + bob); hr = new Vector2(cx + 96, 110 + bob); } + else if (frame >= 3) { bool up = frame % 2 == 1; hl = new Vector2(cx - 118, up ? 290 : 220 + bob); hr = new Vector2(cx + 118, up ? 220 : 290 + bob); } + else { hl = new Vector2(cx - 88, 90 + bob); hr = new Vector2(cx + 88, 90 + bob); } + r.Line(sl, hl, 30, cloth); r.Line(sr, hr, 30, cloth); r.Circle(hl.x, hl.y, 17, skin); r.Circle(hr.x, hr.y, 17, skin); + // 머리 + r.Circle(cx, headY, 82, skin); + r.Ellipse(cx, headY + 52, 90, 44, hair); + r.Ellipse(cx - 70, headY + 6, 24, 60, hair); r.Ellipse(cx + 70, headY + 6, 24, 60, hair); + // 눈 · 볼 · 입 + if (frame == 1) { r.Line(new Vector2(cx - 42, headY - 4), new Vector2(cx - 18, headY - 4), 6, ink); r.Line(new Vector2(cx + 18, headY - 4), new Vector2(cx + 42, headY - 4), 6, ink); } + else if (frame >= 3) { r.Star(cx - 30, headY - 2, 14, ink); r.Star(cx + 30, headY - 2, 14, ink); } + else { r.Ellipse(cx - 30, headY - 2, 10, 15, ink); r.Ellipse(cx + 30, headY - 2, 10, 15, ink); r.Circle(cx - 27, headY + 4, 4, Color.white); r.Circle(cx + 33, headY + 4, 4, Color.white); } + r.Ellipse(cx - 50, headY - 26, 14, 8, new Color(1f, 0.5f, 0.6f, 0.55f)); r.Ellipse(cx + 50, headY - 26, 14, 8, new Color(1f, 0.5f, 0.6f, 0.55f)); + if (frame >= 2) r.Ellipse(cx, headY - 40, 16, 12, new Color32(200, 60, 90, 255)); else r.Line(new Vector2(cx - 12, headY - 40), new Vector2(cx + 12, headY - 40), 5, new Color32(200, 60, 90, 255)); + // 의상 장식(의상마다 다름) + int deco = o % 4; + if (deco == 1) r.Star(cx + 56, headY + 70, 22, Pal.Yellow); + else if (deco == 2) { r.Ellipse(cx + 60, headY + 66, 26, 14, Pal.Pink); r.Ellipse(cx + 84, headY + 66, 26, 14, Pal.Pink); r.Circle(cx + 72, headY + 66, 9, Pal.PinkDark); } + else if (deco == 3) r.Poly(new[] { new Vector2(cx - 50, headY + 92), new Vector2(cx - 30, headY + 140), new Vector2(cx, headY + 100), new Vector2(cx + 30, headY + 140), new Vector2(cx + 50, headY + 92) }, Pal.Yellow); + // 마이크 + if (frame != 2) { r.Line(new Vector2(hr.x, hr.y), new Vector2(hr.x + 6, hr.y + 40), 8, new Color32(70, 70, 90, 255)); r.Circle(hr.x + 6, hr.y + 46, 14, new Color32(110, 110, 130, 255)); } + s = r.Sprite(); + cache[key] = s; + return s; + } + } +} diff --git a/Assets/Scripts/View/Art.cs.meta b/Assets/Scripts/View/Art.cs.meta new file mode 100644 index 0000000..5e763dc --- /dev/null +++ b/Assets/Scripts/View/Art.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 471df49b64a2dab45a4921442fc6d945 \ No newline at end of file diff --git a/Assets/Scripts/View/GameApp.Battle.cs b/Assets/Scripts/View/GameApp.Battle.cs new file mode 100644 index 0000000..690bb71 --- /dev/null +++ b/Assets/Scripts/View/GameApp.Battle.cs @@ -0,0 +1,786 @@ +using System.Collections.Generic; +using System.Numerics; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using VS.Sim; +using Vector2 = UnityEngine.Vector2; +using Vector3 = UnityEngine.Vector3; + +// 전투 탭 — 클래시 로얄 화면 구성(위 적 성 · 무작위 맵 · 아래 카드 칸 + 마나 막대 · 오른쪽 위 = 상대방 얼굴 + 스킬 정보) +// 화면 비율 = 클래시 로얄(맵이 화면 폭을 채움 · 비스듬히 내려다봐 칸 세로가 짧음 · 유닛 키 약 1.5칸) — 수치 = battle.json view +// 카드를 누르면 아래 가운데에서 바로 소환 · 맵을 누르면 깃발 → 내 유닛이 깃발을 거쳐 성으로 · 왼쪽 위 「시험」 = 맵·성 투사체·기믹을 골라 다음 전투에 적용 +namespace VS.View +{ + public partial class GameApp + { + public const float TabH = 150f; + public RectTransform StreamRoot, BattleRoot; + public int Tab; // 0 방송 · 1 전투 + readonly List<(Image bg, Text label)> tabs = new List<(Image, Text)>(); + + public Battle B; + public BattleSetup BattleTest; // 시험 설정 (null = 단계 기본 · 무작위 맵) + RectTransform arena, unitLayer, fxLayerB, castleHpBar; + Image arenaImg; + BViewDef V => T.Battle.view; + Image castleImg, castleHpFill, manaFill, flagImg; + Text castleHpText, stageText, manaText, manaMaxText, infoText; + float flagPop; + // 상대방(여성 캐릭터) 얼굴 + 스킬 정보 — 전투마다 성 구성에 맞춰 줄을 새로 만든다 + RectTransform rivalBox; Image rivalFrame, rivalFace; + class RivalRow { public RectTransform rt; public Image bg, fill; public Text info; public BWeapon w; public BSummoner s; public float lastCd, flash; } + readonly List rivalRows = new List(); + const float RivalW = 240f, RivalTop = 116f, RivalRowH = 88f; // 클래시 로얄 남은 시간 칸 자리 — 맵을 덜 가리게 작게 + RectTransform overlay; Image overlayRibbon; Text overlayTitle, overlayInfo, overlayBtnLabel; + readonly List<(Button b, Image face, Text cost, Image lockImg, Text lockText)> cards = new List<(Button, Image, Text, Image, Text)>(); + readonly Dictionary unitViews = new Dictionary(); + readonly Dictionary minionViews = new Dictionary(); + readonly List shotViews = new List(), fxViews = new List(); + readonly List<(Transform t, float key)> depth = new List<(Transform, float)>(); + bool rewardGiven; + + // ---------------- 탭 ---------------- + void BuildTabs() + { + var bar = UI.Img(Root, "TabBar", Skin.TabBar, Skin.On ? Pal.Navy : (Color)new Color32(36, 26, 52, 255), true); + bar.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), Vector2.zero, new Vector2(0, TabH), new Vector2(0.5f, 0)); + var hl = bar.gameObject.AddComponent(); + hl.childControlWidth = true; hl.childControlHeight = true; hl.childForceExpandWidth = true; hl.padding = new RectOffset(20, 20, Skin.On ? 0 : 12, Skin.On ? 6 : 12); hl.spacing = 16; + string[] names = { L("UI.Tab.Stream", "방송"), L("UI.Tab.Battle", "전투") }; + string[] icons = { "chat", "pk" }; + for (int i = 0; i < names.Length; i++) + { + int idx = i; + var b = UI.Btn(bar.transform, "Tab" + i, Skin.On ? Skin.TabFocus : Art.Round, Pal.Purple, () => SwitchTab(idx)); + UI.Icon(b.transform, "Icon", Skin.Icon(icons[i]), Color.white).rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(-90, 0), new Vector2(84, 84)); + var t = UI.Txt(b.transform, "Label", names[i], 44, Color.white, TextAnchor.MiddleCenter, true); + t.rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(40, 0), new Vector2(240, 80)); + tabs.Add((b.GetComponent(), t)); + } + SwitchTab(0); + } + + public void SwitchTab(int t) + { + Tab = t; + if (StreamRoot != null) StreamRoot.gameObject.SetActive(t == 0); + if (BattleRoot != null) BattleRoot.gameObject.SetActive(t == 1); + for (int i = 0; i < tabs.Count; i++) tabs[i].bg.color = Skin.On ? (i == t ? Pal.NavyLight : new Color(0, 0, 0, 0)) : (i == t ? Pal.Pink : (Color)new Color32(84, 64, 120, 255)); + if (t == 1 && (B == null || B.State != BattleState.Fighting)) NewBattleRound(); + CloseAllPopups(); + } + + // ---------------- 아레나 그림 (전투마다 맵에 맞춰 새로) ---------------- + // 칸 → 화면 px: 가로 tileX · 세로 tileY (클래시 로얄처럼 비스듬히 내려다봐 땅의 세로가 짧다 · 땅 위 원 = 타원) + Vector2 TileToLocal(Vector2 tp) => new Vector2((tp.x - B.C.arenaW * 0.5f) * V.tileX, (tp.y - B.C.arenaH * 0.5f) * V.tileY); + Vector2 TileVec(Vector2 d) => new Vector2(d.x * V.tileX, d.y * V.tileY); + + /// 맵 그림 = 좌우 sideTiles 칸 맵 밖 장식(짙은 풀 + 돌 턱 · 강은 끝까지) + 가운데 맵 · 칸당 텍스처 S px → 화면에서 칸 가로·세로 비율대로 늘어남 + Sprite ArenaSprite(Battle b) + { + var c = b.C; var m = b.Map; const float S = 30f; + float ox = c.view.sideTiles * S; + int W = Mathf.RoundToInt((c.arenaW + 2f * c.view.sideTiles) * S), H = Mathf.RoundToInt(c.arenaH * S); + var r = new Raster(W, H); + Color32 g0 = new Color32(96, 180, 110, 255), g1 = new Color32(88, 170, 102, 255), e0 = new Color32(66, 132, 78, 255), e1 = new Color32(60, 124, 72, 255); + for (int y = 0; y < H; y++) + for (int x = 0; x < W; x++) + { + float tx = (x - ox) / S; + int k = (Mathf.FloorToInt(tx) + (int)(y / S)) & 1; + r.Px[y * W + x] = tx >= 0f && tx < c.arenaW ? (k == 0 ? g0 : g1) : (k == 0 ? e0 : e1); + } + // 맵 가장자리 돌 턱(클래시 로얄 아레나 옆 벽처럼 — 유닛이 못 나가는 곳) + Color curbDk = new Color32(104, 100, 116, 255), curb = new Color32(156, 152, 166, 255); + foreach (float ex in new[] { ox, W - ox }) + { + r.RRect(ex - S * 0.3f, -4, ex + S * 0.3f, H + 4, 2, curbDk); + r.RRect(ex - S * 0.18f, -4, ex + S * 0.18f, H + 4, 2, curb); + } + // 성 앞마당 · 소환 자리(아래 가운데 — 내 진영은 평지) + r.Circle(ox + m.Castle.x * S, m.Castle.y * S, (c.castle.radius + c.castleSeedPad) * S, new Color32(214, 186, 130, 255)); + var sp = b.SpawnPoint; float sr = (c.spawnJitter + 0.8f) * S; + r.Circle(ox + sp.x * S, sp.y * S, sr, new Color(1f, 1f, 1f, 0.16f)); + r.Ring(ox + sp.x * S, sp.y * S, sr, S * 0.25f, new Color(1f, 1f, 1f, 0.55f)); + if (m.River) + { + float ry = c.riverY * S, rh = c.riverHalf * S, hw = c.bridgeHalf * S; + r.RRect(-4, ry - rh, W + 4, ry + rh, 4, new Color32(70, 150, 230, 255)); // 강은 맵 밖 장식까지 이어짐 + r.RRect(-4, ry - rh * 0.35f, W + 4, ry + rh * 0.35f, 3, new Color32(110, 190, 250, 255)); + foreach (var bx in m.Bridges) + { + float x = ox + bx * S, step = (2 * rh + S * 0.6f) / 5f; + r.RRect(x - hw, ry - rh - S * 0.5f, x + hw, ry + rh + S * 0.5f, 4, new Color32(150, 100, 60, 255)); + for (int k = 0; k < 5; k++) { float y0 = ry - rh - S * 0.3f + k * step; r.RRect(x - hw + S * 0.2f, y0, x + hw - S * 0.2f, y0 + S * 0.2f, 2, new Color32(190, 140, 90, 255)); } + } + } + foreach (var o in m.Obstacles) r.Ellipse(ox + o.pos.x * S + S * 0.2f, o.pos.y * S - S * 0.3f, o.r * S * 1.02f, o.r * S * 0.9f, new Color(0f, 0f, 0f, 0.22f)); // 그림자 먼저 + foreach (var o in m.Obstacles) + { + float x = ox + o.pos.x * S, y = o.pos.y * S, rr = o.r * S; + if (o.kind == 0) // 바위 + { + r.Circle(x, y, rr, new Color32(112, 110, 124, 255)); + r.Circle(x - rr * 0.12f, y + rr * 0.12f, rr * 0.8f, new Color32(152, 150, 164, 255)); + r.Circle(x - rr * 0.36f, y + rr * 0.36f, rr * 0.26f, new Color32(196, 194, 206, 255)); + } + else // 언덕(흙 둔덕 + 풀) + { + r.Circle(x, y, rr, new Color32(128, 96, 60, 255)); + r.Circle(x - rr * 0.05f, y + rr * 0.08f, rr * 0.86f, new Color32(178, 140, 90, 255)); + r.Circle(x - rr * 0.25f, y + rr * 0.3f, rr * 0.45f, new Color32(208, 174, 120, 255)); + r.Circle(x + rr * 0.32f, y + rr * 0.42f, rr * 0.18f, new Color32(96, 160, 80, 255)); + } + } + return r.Sprite(); + } + + static readonly Dictionary bcache = new Dictionary(); + + static Sprite CastleSprite(bool enraged) + { + string key = "castle" + enraged; + if (bcache.TryGetValue(key, out var s)) return s; + var r = new Raster(200, 220); + Color stone = new Color32(150, 150, 168, 255), dark = new Color32(108, 108, 126, 255), roof = enraged ? new Color32(255, 80, 60, 255) : new Color32(220, 70, 80, 255); + r.RRect(20, 10, 180, 150, 14, dark); r.RRect(30, 20, 170, 140, 10, stone); + for (int i = 0; i < 5; i++) r.RRect(26 + i * 32, 140, 50 + i * 32, 168, 4, stone); + r.RRect(60, 20, 140, 90, 10, new Color32(90, 70, 60, 255)); + r.Poly(new[] { new Vector2(40, 168), new Vector2(160, 168), new Vector2(100, 214) }, roof); + r.Star(100, 115, 20, Pal.Yellow); + s = r.Sprite(); bcache[key] = s; return s; + } + + static readonly Color32[] UnitColor = { new Color32(80, 140, 255, 255), new Color32(90, 200, 110, 255), new Color32(170, 170, 190, 255), new Color32(170, 100, 240, 255), new Color32(200, 140, 90, 255), new Color32(110, 210, 140, 255) }; + + public static Sprite UnitSprite(int id) + { + string key = "u" + id; + if (bcache.TryGetValue(key, out var s)) return s; + s = UnitArt.ForUnit(id); // 도트 그림(Data/unit_art.json) 이 있으면 그것 · 없으면 아래 코드 그림 + if (s != null) { bcache[key] = s; return s; } + var r = new Raster(96, 96); + Color c = UnitColor[(id - 1 + UnitColor.Length) % UnitColor.Length], dk = Color.Lerp(c, Pal.Ink, 0.4f), skin = new Color32(255, 220, 190, 255); + switch (id) + { + case 6: r.Poly(new[] { new Vector2(10, 60), new Vector2(48, 40), new Vector2(86, 60), new Vector2(48, 30) }, dk); r.Ellipse(48, 44, 22, 18, c); r.Circle(48, 66, 14, c); r.Circle(43, 70, 3, Pal.Ink); r.Circle(53, 70, 3, Pal.Ink); break; + case 5: r.Ellipse(48, 40, 34, 30, c); r.Circle(48, 74, 18, skin); r.Circle(16, 40, 12, skin); r.Circle(80, 40, 12, skin); r.Circle(42, 76, 3, Pal.Ink); r.Circle(54, 76, 3, Pal.Ink); break; + default: + r.Ellipse(48, 34, 22, 24, c); r.Circle(48, 66, 16, skin); r.Circle(43, 68, 3, Pal.Ink); r.Circle(53, 68, 3, Pal.Ink); + if (id == 1) { r.Line(new Vector2(70, 20), new Vector2(84, 70), 6, new Color32(200, 200, 215, 255)); r.Ellipse(48, 80, 18, 8, dk); } + if (id == 2) { r.Ring(78, 44, 18, 4, new Color32(150, 100, 60, 255)); r.Poly(new[] { new Vector2(30, 76), new Vector2(66, 76), new Vector2(48, 92) }, dk); } + if (id == 3) { r.RRect(10, 18, 34, 54, 8, dk); r.Star(22, 36, 8, Pal.Yellow); r.Ellipse(48, 80, 18, 8, new Color32(120, 120, 140, 255)); } + if (id == 4) { r.Poly(new[] { new Vector2(28, 76), new Vector2(68, 76), new Vector2(48, 96) }, dk); r.Circle(80, 52, 10, new Color32(255, 140, 255, 255)); r.Line(new Vector2(80, 44), new Vector2(80, 14), 4, new Color32(150, 100, 60, 255)); } + break; + } + s = r.Sprite(); bcache[key] = s; return s; + } + + /// 성 소환수 — 붉은 몸 + 뿔 · 근접 = 몽둥이 · 원거리 = 활 + static Sprite MinionSprite(bool ranged) + { + string key = ranged ? "m1" : "m0"; + if (bcache.TryGetValue(key, out var s)) return s; + var r = new Raster(96, 96); + Color body = ranged ? new Color32(150, 50, 110, 255) : new Color32(178, 52, 52, 255), dk = Color.Lerp(body, Pal.Ink, 0.45f); + Color skin = ranged ? new Color32(236, 230, 214, 255) : new Color32(140, 196, 92, 255), eye = new Color32(220, 30, 30, 255); + r.Ellipse(48, 34, 22, 24, body); + r.Poly(new[] { new Vector2(34, 78), new Vector2(38, 95), new Vector2(45, 80) }, dk); + r.Poly(new[] { new Vector2(62, 78), new Vector2(58, 95), new Vector2(51, 80) }, dk); + r.Circle(48, 66, 16, skin); r.Circle(42, 68, 3.5f, eye); r.Circle(54, 68, 3.5f, eye); + if (ranged) { r.Ring(78, 44, 18, 4, new Color32(110, 70, 40, 255)); r.Line(new Vector2(78, 26), new Vector2(78, 62), 2, Color.white); } + else r.Line(new Vector2(70, 18), new Vector2(84, 56), 9, new Color32(120, 80, 50, 255)); + s = r.Sprite(); bcache[key] = s; return s; + } + + static Sprite FireballSprite() + { + if (bcache.TryGetValue("fire", out var s)) return s; + var r = new Raster(96, 96); + r.Circle(48, 48, 44, new Color(1f, 0.35f, 0.1f, 0.35f)); + r.Circle(48, 48, 32, new Color32(255, 110, 40, 255)); + r.Circle(44, 52, 20, new Color32(255, 190, 70, 255)); + r.Circle(40, 56, 9, new Color32(255, 245, 200, 255)); + s = r.Sprite(); bcache["fire"] = s; return s; + } + + /// 레이저 띠(가로 = 길이) — 가운데 흰색 → 가장자리 분홍 + static Sprite BeamSprite() + { + if (bcache.TryGetValue("beam", out var s)) return s; + var r = new Raster(16, 32); + for (int y = 0; y < 32; y++) + { + float d = Mathf.Abs(y + 0.5f - 16f) / 16f; + var c = Color.Lerp(Color.white, new Color(1f, 0.25f, 0.55f), Mathf.Clamp01(d * 1.6f)); c.a = Mathf.Clamp01(1.15f - d); + for (int x = 0; x < 16; x++) r.Px[y * 16 + x] = c; + } + s = r.Sprite(); bcache["beam"] = s; return s; + } + + /// 번개(세로 · 아래 끝 = 맞는 곳) + static Sprite BoltSprite() + { + if (bcache.TryGetValue("bolt", out var s)) return s; + var r = new Raster(64, 256); + var pts = new[] { new Vector2(32, 0), new Vector2(18, 50), new Vector2(42, 96), new Vector2(20, 146), new Vector2(44, 196), new Vector2(30, 256) }; + for (int i = 0; i < pts.Length - 1; i++) r.Line(pts[i], pts[i + 1], 14, new Color(1f, 0.95f, 0.4f, 0.45f)); + for (int i = 0; i < pts.Length - 1; i++) r.Line(pts[i], pts[i + 1], 5, Color.white); + r.Circle(32, 8, 12, new Color(1f, 1f, 0.6f, 0.7f)); + s = r.Sprite(); bcache["bolt"] = s; return s; + } + + static Sprite StunSprite() + { + if (bcache.TryGetValue("stun", out var s)) return s; + var r = new Raster(96, 48); + r.Star(20, 24, 16, Pal.Yellow); r.Star(48, 30, 14, Pal.Yellow); r.Star(76, 24, 16, Pal.Yellow); + s = r.Sprite(); bcache["stun"] = s; return s; + } + + static Sprite RingSprite() + { + if (bcache.TryGetValue("ring", out var s)) return s; + var r = new Raster(128, 128); r.Ring(64, 64, 56, 10, Color.white); + s = r.Sprite(); bcache["ring"] = s; return s; + } + + /// 깃발(내 편 파랑) — 그림 왼쪽 아래 깃대 밑동 = 꽂은 곳 + static Sprite FlagSprite() + { + if (bcache.TryGetValue("flag", out var s)) return s; + var r = new Raster(72, 104); + r.Ellipse(18, 8, 16, 6, new Color(0f, 0f, 0f, 0.3f)); + r.Line(new Vector2(18, 8), new Vector2(18, 100), 6, new Color32(110, 76, 46, 255)); + r.Poly(new[] { new Vector2(20, 98), new Vector2(68, 82), new Vector2(20, 64) }, new Color32(70, 130, 255, 255)); + r.Poly(new[] { new Vector2(20, 92), new Vector2(50, 82), new Vector2(20, 72) }, new Color32(150, 200, 255, 255)); + r.Circle(18, 100, 5, Pal.Yellow); + s = r.Sprite(); bcache["flag"] = s; return s; + } + + /// 상대방 얼굴 = 방송 캐릭터 그림(의상 번호)의 머리 부분 · 분노 = 별 눈(프레임 3) + static Sprite RivalFace(int outfit, bool enraged) + { + string key = $"rival{outfit}{enraged}"; + if (bcache.TryGetValue(key, out var s)) return s; + var tex = Art.Idol(outfit, enraged ? 3 : 0).texture; + s = Sprite.Create(tex, new Rect(40, 190, 220, 220), new Vector2(0.5f, 0.5f), 100f); + bcache[key] = s; return s; + } + + /// 상대방 스킬 그림 — 성 투사체 5종 · 파이어 볼 · 라이트닝 · 소환수 + static Sprite SkillIcon(string id) + { + string key = "sk_" + id; + if (bcache.TryGetValue(key, out var s)) return s; + var r = new Raster(96, 96); + switch (id) + { + case "fireball": s = FireballSprite(); bcache[key] = s; return s; + case "summonMelee": s = MinionSprite(false); bcache[key] = s; return s; + case "summonRanged": s = MinionSprite(true); bcache[key] = s; return s; + case "lightning": + { + var pts = new[] { new Vector2(60, 92), new Vector2(34, 52), new Vector2(56, 50), new Vector2(30, 4) }; + for (int i = 0; i < pts.Length - 1; i++) r.Line(pts[i], pts[i + 1], 18, new Color(1f, 0.95f, 0.4f, 0.5f)); + for (int i = 0; i < pts.Length - 1; i++) r.Line(pts[i], pts[i + 1], 8, new Color32(255, 240, 120, 255)); + break; + } + case "splash": r.Ring(48, 48, 40, 6, new Color32(255, 160, 60, 200)); r.Circle(48, 48, 24, new Color32(255, 160, 60, 255)); r.Circle(42, 54, 8, new Color(1, 1, 1, 0.6f)); break; + case "multi": + for (int i = 0; i < 5; i++) { float a = (120f - 15f * i) * Mathf.Deg2Rad; r.Line(new Vector2(48, 10), new Vector2(48 + Mathf.Cos(a) * 78, 10 + Mathf.Sin(a) * 78), 7, new Color32(210, 255, 250, 255)); } + break; + case "slow": r.Circle(48, 48, 30, new Color32(140, 220, 255, 255)); for (int i = 0; i < 3; i++) { float a = (90f + 60f * i) * Mathf.Deg2Rad; var v = new Vector2(Mathf.Cos(a), Mathf.Sin(a)) * 40f; r.Line(new Vector2(48, 48) - v, new Vector2(48, 48) + v, 6, Color.white); } break; + case "laser": r.Line(new Vector2(8, 16), new Vector2(88, 80), 22, new Color(1f, 0.3f, 0.6f, 0.5f)); r.Line(new Vector2(8, 16), new Vector2(88, 80), 9, Color.white); break; + default: r.Circle(48, 48, 26, new Color32(255, 240, 160, 255)); r.Circle(40, 56, 9, new Color(1, 1, 1, 0.7f)); break; // normal + } + s = r.Sprite(); bcache[key] = s; return s; + } + + static Sprite ManaDrop() + { + if (bcache.TryGetValue("drop", out var s)) return s; + var r = new Raster(96, 120); + r.Circle(48, 44, 38, new Color32(214, 60, 200, 255)); r.Poly(new[] { new Vector2(14, 56), new Vector2(82, 56), new Vector2(48, 116) }, new Color32(214, 60, 200, 255)); + r.Circle(36, 56, 10, new Color(1, 1, 1, 0.5f)); + s = r.Sprite(); bcache["drop"] = s; return s; + } + + // ---------------- 화면 만들기 ---------------- + // 클래시 로얄 비율 — 맵 = 화면 폭(좌우 장식 포함) · 아래 카드 칸(view.trayH) 바로 위 · 단계·시험(왼쪽 위)·상대방(오른쪽 위)은 맵 위에 겹쳐 놓는다 + void BuildBattleScreen() + { + BattleRoot = UI.Rect("Battle", Root).Fill(0, TabH, 0, 0); + UI.Img(BattleRoot, "Bg", Art.Square, Skin.On ? Pal.Navy : (Color)new Color32(70, 66, 88, 255)).rectTransform.Fill(); + if (Skin.Pattern != null) UI.Img(BattleRoot, "Pattern", Skin.Pattern, new Color(1f, 1f, 1f, 0.05f)).rectTransform.Fill(); + var c = T.Battle; var v = c.view; + arenaImg = UI.Img(BattleRoot, "Arena", Art.Square, Color.white, true); // 그림은 NewBattleRound 에서 맵마다 넣는다 · 누르면 깃발 + arena = arenaImg.rectTransform; + arena.Place(new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0, v.trayH + c.arenaH * v.tileY * 0.5f), new Vector2((c.arenaW + 2f * v.sideTiles) * v.tileX, c.arenaH * v.tileY)); + var tap = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown }; + tap.callback.AddListener(e => OnArenaTap((PointerEventData)e)); + arenaImg.gameObject.AddComponent().triggers.Add(tap); + flagImg = UI.Img(arena, "Flag", FlagSprite(), Color.white); + flagImg.rectTransform.anchorMin = flagImg.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + flagImg.rectTransform.pivot = new Vector2(18f / 72f, 8f / 104f); flagImg.rectTransform.sizeDelta = new Vector2(1.8f, 2.6f) * v.tileX; // 그림 72×104 비율 + flagImg.gameObject.SetActive(false); + unitLayer = UI.Rect("Units", arena).Fill(); + // 성 = 유닛과 같은 층(앞뒤 순서를 같이 정렬 — 성 뒤로 돌아간 유닛은 성에 가린다) · 그림 비율 그대로 칸 가로 기준 + castleImg = UI.Img(unitLayer, "Castle", CastleSprite(false), Color.white); + castleImg.rectTransform.anchorMin = castleImg.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + castleImg.rectTransform.sizeDelta = new Vector2(c.castle.radius * 2.4f, c.castle.radius * 2.6f) * v.tileX; + fxLayerB = UI.Rect("Fx", arena).Fill(); + var hpBar = UI.Bar(arena, "CastleHp", new Color(0.12f, 0.12f, 0.2f, 0.9f), Pal.Red, out castleHpFill); + castleHpBar = hpBar.rectTransform; + castleHpBar.anchorMin = castleHpBar.anchorMax = new Vector2(0.5f, 0.5f); + castleHpBar.sizeDelta = new Vector2(220, 30); + castleHpText = UI.Txt(hpBar.transform, "T", "", 26, Color.white, TextAnchor.MiddleCenter, true); castleHpText.rectTransform.Fill(); + // 오른쪽 위 = 상대방 얼굴 + 스킬 정보(클래시 로얄 남은 시간 칸 자리 · 2026-10-28 PD) — 맵 위에 겹치므로 작게 + var rb = UI.Img(BattleRoot, "Rival", Skin.Round, new Color(0.17f, 0.19f, 0.32f, 0.92f)); + rivalBox = rb.rectTransform; + rivalBox.Place(new Vector2(1, 1), new Vector2(1, 1), new Vector2(-8, -8), new Vector2(RivalW, RivalTop), new Vector2(1, 1)); + rivalFrame = UI.Img(rivalBox, "Frame", Skin.ProfileFrame, new Color32(255, 110, 150, 255)); + rivalFrame.rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(8, -8), new Vector2(100, 100), new Vector2(0, 1)); + UI.Img(rivalFrame.transform, "In", Skin.ProfileInner, new Color32(255, 236, 244, 255)).rectTransform.Fill(7, 7, 7, 7); + rivalFace = UI.Img(rivalFrame.transform, "Face", null, Color.white); rivalFace.preserveAspect = true; rivalFace.rectTransform.Fill(9, 9, 9, 9); + UI.Txt(rivalBox, "Name", "상대방", 30, Color.white, TextAnchor.MiddleCenter, true).rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(54, -58), new Vector2(-124, 44), new Vector2(0.5f, 0.5f)); + // 왼쪽 위 = 단계(클래시 로얄 상대 이름 자리) · 아래 시험 버튼 — 성 지붕을 가리지 않게 폭 300 + var stageBg = UI.Img(BattleRoot, "StageLabel", Skin.Label, Skin.On ? Color.white : new Color(0, 0, 0, 0)); + stageBg.rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(10, -10), new Vector2(300, 76), new Vector2(0, 1)); + stageText = UI.Txt(stageBg.transform, "Stage", "", 38, Color.white, TextAnchor.MiddleLeft, true); + stageText.rectTransform.Fill(30, 4, 16, 4); + stageText.supportRichText = true; + // 왼쪽 아래(내 진영 구석 — 유닛은 가운데에서 나옴) = 맵 정보 · 깃발 안내 + var ib = UI.Img(BattleRoot, "InfoBg", Skin.RoundSoft, new Color(0.08f, 0.06f, 0.16f, 0.5f)); + ib.rectTransform.Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(12, v.trayH + 10), new Vector2(360, 110), new Vector2(0, 0)); + infoText = UI.Txt(ib.transform, "Info", "", 24, new Color32(236, 228, 255, 255), TextAnchor.UpperLeft, true); + infoText.rectTransform.Fill(14, 8, 10, 8); + infoText.supportRichText = true; + // 아래 카드 칸 + 마나 — 높이 view.trayH(클래시 로얄 ≈ 화면 폭 × 0.34) · 아래 116 = 마나 줄 · 위 = 카드 + float cardH = v.trayH - 136f, cardY = v.trayH - 10f - cardH * 0.5f; + var panel = UI.Img(BattleRoot, "CardPanel", Skin.BottomBar, Skin.On ? Color.white : (Color)new Color32(120, 80, 50, 255)); + panel.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), Vector2.zero, new Vector2(0, v.trayH), new Vector2(0.5f, 0)); + UI.Img(panel.transform, "Inner", Skin.RoundSoft, Skin.On ? (Color)new Color32(54, 62, 98, 255) : (Color)new Color32(150, 104, 66, 255)).rectTransform.Fill(10, 10, 10, 10); + var upSp = Skin.Button(Pal.Orange); + var up = UI.Btn(panel.transform, "Upgrade", upSp ?? Art.Round, upSp != null ? Color.white : Pal.Orange, () => OpenBattleUpgrade()); + up.GetComponent().Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(84, cardY), new Vector2(130, Mathf.Min(150f, cardH))); + UI.Icon(up.transform, "I", Skin.Icon("up"), Color.white).rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, -46), new Vector2(70, 70)); + UI.Txt(up.transform, "T", "강화", 32, Color.white, TextAnchor.MiddleCenter, true).rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 34), new Vector2(0, 44)); + var row = UI.Rect("Cards", panel.transform).Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(80, cardY), new Vector2(-200, cardH), new Vector2(0.5f, 0.5f)); + var hl = row.gameObject.AddComponent(); + hl.spacing = 12; hl.childControlWidth = true; hl.childControlHeight = true; hl.childForceExpandWidth = true; + for (int i = 0; i < c.slotMax; i++) + { + int slot = i; + var b = UI.Btn(row, "Card" + i, Skin.On ? Skin.CardOn : Art.Round, Skin.On ? Color.white : (Color)new Color32(90, 160, 230, 255), () => OnCard(slot)); + var face = UI.Img(b.transform, "Face", null, Color.white); face.preserveAspect = true; face.rectTransform.Fill(12, 50, 12, 14); + var gem = UI.Icon(b.transform, "Gem", Skin.Gem ?? ManaDrop(), Color.white); gem.rectTransform.Place(new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0, 16), new Vector2(78, 72)); + var cost = UI.Txt(gem.transform, "C", "", 38, Color.white, TextAnchor.MiddleCenter, true); cost.rectTransform.Fill(0, 4, 0, 0); + var lk = UI.Icon(b.transform, "Lock", Skin.Icon("lock"), Color.white); lk.rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0, 20), new Vector2(80, 80)); + var lt = UI.Txt(b.transform, "LT", "", 24, Color.white, TextAnchor.MiddleCenter, true); lt.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 26), new Vector2(0, 40)); + cards.Add((b, face, cost, lk, lt)); + } + var drop = UI.Icon(panel.transform, "Drop", Skin.ManaGem ?? ManaDrop(), Color.white); + drop.rectTransform.Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(84, 70), new Vector2(110, 100)); + manaText = UI.Txt(drop.transform, "N", "5", 50, Color.white, TextAnchor.MiddleCenter, true); manaText.rectTransform.Fill(0, 4, 0, 0); + var mbar = UI.Img(panel.transform, "ManaBar", Skin.BarBgThick, Skin.On ? (Color)new Color32(40, 36, 66, 255) : new Color(0.18f, 0.1f, 0.2f, 0.9f)); + mbar.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(90, 70), new Vector2(-240, 56), new Vector2(0.5f, 0.5f)); + manaFill = UI.Img(mbar.transform, "Fill", Skin.BarFill, new Color32(220, 80, 210, 255)); + manaFill.type = Image.Type.Filled; manaFill.fillMethod = Image.FillMethod.Horizontal; manaFill.preserveAspect = false; manaFill.rectTransform.Fill(7, 7, 7, 7); + manaMaxText = UI.Txt(panel.transform, "Max", "", 28, Color.white, TextAnchor.MiddleLeft, true); + manaMaxText.rectTransform.Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(150, 26), new Vector2(300, 40), new Vector2(0, 0.5f)); + // 시작 · 결과 덮개 + var ov = UI.Img(BattleRoot, "Overlay", Art.Square, new Color(0.05f, 0.03f, 0.1f, 0.55f), true); + overlay = ov.rectTransform.Fill(0, v.trayH, 0, 0); + var card = UI.Img(overlay, "Card", Skin.PopupPlain, Pal.Panel); + card.rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), Vector2.zero, new Vector2(840, 800)); + overlayRibbon = UI.Img(card.transform, "Ribbon", Skin.Ribbon("Blue"), Skin.On ? Color.white : new Color(0, 0, 0, 0)); + overlayRibbon.rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, 50), new Vector2(560, 230)); + overlayTitle = UI.Txt(overlayRibbon.transform, "Title", "", 64, Skin.On ? Color.white : Pal.Purple, TextAnchor.MiddleCenter, true); overlayTitle.rectTransform.Fill(120, 70, 120, 50); + overlayInfo = UI.Txt(card.transform, "Info", "", 34, Pal.Ink); overlayInfo.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, -350), new Vector2(-60, 400)); + var ob = UI.TextBtn(card.transform, "Go", "", Pal.Green, 52, () => OnOverlayButton(), out overlayBtnLabel); + ob.GetComponent().Place(new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0, 90), new Vector2(460, 150)); + // 시험 버튼(덮개 위 — 전투 시작 전에도 누를 수 있게) + var tb = UI.TextBtn(BattleRoot, "TestBtn", "시험", Pal.Purple, 30, () => OpenBattleTest(), out _); + tb.GetComponent().Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(14, -94), new Vector2(130, 72), new Vector2(0, 1)); + BattleRoot.gameObject.SetActive(false); + } + + void NewBattleRound() => NewBattleRound(Random.Range(1, 99999)); + + public void NewBattleRound(int seed) + { + foreach (var v in unitViews.Values) Kill(v.rt.gameObject); + unitViews.Clear(); + foreach (var v in minionViews.Values) Kill(v.rt.gameObject); + minionViews.Clear(); + B = G.NewBattle(seed, BattleTest); + rewardGiven = false; lastBattleReward = BigInteger.Zero; + var old = arenaImg.sprite; + arenaImg.sprite = ArenaSprite(B); + if (old != null && old != Art.Square) + { + var tex = old.texture; + if (Application.isPlaying) { Destroy(old); Destroy(tex); } else { DestroyImmediate(old); DestroyImmediate(tex); } + } + var cp = castleImg.rectTransform.anchoredPosition = TileToLocal(B.CastlePos); + // 성 체력 막대 = 지붕 위쪽 · 맵 맨 위를 넘지 않게 + castleHpBar.anchoredPosition = new Vector2(cp.x, Mathf.Min(cp.y + castleImg.rectTransform.sizeDelta.y * 0.5f - 6f, arena.sizeDelta.y * 0.5f - castleHpBar.sizeDelta.y * 0.5f - 6f)); + flagPop = 0f; + BuildRivalRows(); + RefreshBattle(); + } + + // ---------------- 상대방 스킬 줄: 그림 · 이름 · 수치(성 공격력 × %) · 재사용 막대 ---------------- + void BuildRivalRows() + { + foreach (var r in rivalRows) Kill(r.rt.gameObject); + rivalRows.Clear(); + foreach (var w in B.CastleShots) AddRivalRow(w.def.id, w.def.name, RivalInfo(w.def), w, null); + foreach (var w in B.CastleSkills) AddRivalRow(w.def.id, w.def.name, RivalInfo(w.def), w, null); + foreach (var s in B.Summoners) AddRivalRow(s.def.id, s.def.name, "", null, s); + rivalBox.sizeDelta = new Vector2(rivalBox.sizeDelta.x, RivalTop + rivalRows.Count * RivalRowH + 8f); + } + + void AddRivalRow(string id, string name, string info, BWeapon w, BSummoner s) + { + float y = -RivalTop - rivalRows.Count * RivalRowH; + var bg = UI.Img(rivalBox, "Skill_" + id, Skin.RoundSoft, new Color(1f, 1f, 1f, 0.08f)); + // 한 줄 = 왼쪽 그림 · 오른쪽 이름 + 수치 2줄 · 맨 아래 재사용 막대 + var rt = bg.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, y), new Vector2(-12, RivalRowH - 6f), new Vector2(0.5f, 1)); + UI.Img(rt, "Icon", SkillIcon(id), Color.white).rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(4, -4), new Vector2(44, 44), new Vector2(0, 1)); + UI.Txt(rt, "Name", name, 22, Pal.Yellow, TextAnchor.MiddleLeft, true).rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(26, -2), new Vector2(-58, 28), new Vector2(0.5f, 1)); + var tx = UI.Txt(rt, "Info", info, 18, new Color32(236, 228, 255, 255), TextAnchor.UpperLeft); + tx.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(26, -30), new Vector2(-58, 42), new Vector2(0.5f, 1)); + var bar = UI.Bar(rt, "Cd", new Color(0.1f, 0.1f, 0.18f, 0.9f), new Color32(255, 200, 90, 255), out var fill, true); + bar.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 3), new Vector2(-12, 7), new Vector2(0.5f, 0)); + rivalRows.Add(new RivalRow { rt = rt, bg = bg, fill = fill, info = tx, w = w, s = s, lastCd = w != null ? w.cd : s.cd }); + } + + /// 피해 = 성 공격력 × dmgPct % (battle.json) · 사거리 = 시험 배율 반영 + string RivalInfo(BAttackDef d) + { + int dmg = Mathf.RoundToInt(B.Atk * d.dmgPct / 100f), sp = Mathf.RoundToInt(B.Atk * d.splashPct / 100f); + string a = d.id == "multi" ? $"피해 {dmg} × {d.count}발" : d.id == "laser" ? $"줄 위 전원 {dmg}" : $"피해 {dmg}"; + string b = d.splashRadius > 0f ? $"주변 {sp}" : d.slowSeconds > 0f ? $"감속 {d.slowPct:0}%" : d.stunSeconds > 0f ? $"기절 {d.stunSeconds:0.#}초" : ""; + return a + "\n" + (b.Length > 0 ? b + " · " : "") + $"{B.Range(d):0.#}칸"; + } + + void RefreshRival() + { + rivalFace.sprite = RivalFace(B.RivalOutfit, B.Enraged); + rivalFace.color = B.CastleHitFlash > 0 ? new Color(1f, 0.75f, 0.75f) : Color.white; + rivalFrame.color = B.Enraged ? (Color)new Color32(255, 70, 60, 255) : (Color)new Color32(255, 110, 150, 255); + foreach (var r in rivalRows) + { + float cd = r.w != null ? r.w.cd : r.s.cd, full = r.w != null ? r.w.def.interval * B.IntervalMul : r.s.def.interval; + if (cd > r.lastCd + 0.05f) r.flash = 0.35f; // 방금 발동 (TickBattle 에서 줄어듦) + r.lastCd = cd; + r.fill.fillAmount = Mathf.Clamp01(1f - cd / Mathf.Max(0.01f, full)); + r.bg.color = r.flash > 0f ? new Color(1f, 0.85f, 0.4f, 0.55f) : new Color(1f, 1f, 1f, 0.08f); + if (r.s != null) + { + int n = 0; foreach (var m in B.Minions) if (m.def == r.s.def) n++; + r.info.text = $"체력 {Mathf.RoundToInt(r.s.def.hp * B.SummonMul)}\n공격 {Mathf.RoundToInt(r.s.def.damage * B.SummonMul)} · {n}/{r.s.def.max}"; + } + } + } + + // ---------------- 깃발: 맵을 누른 곳 → 내 유닛이 먼저 깃발에 닿은 뒤 성으로 ---------------- + void OnArenaTap(PointerEventData e) + { + if (B == null || B.State != BattleState.Fighting) return; + if (RectTransformUtility.ScreenPointToLocalPointInRectangle(arena, e.position, e.pressEventCamera, out var lp)) + PlaceFlag(new Vector2(lp.x / V.tileX + B.C.arenaW * 0.5f, lp.y / V.tileY + B.C.arenaH * 0.5f)); + } + + public bool PlaceFlag(Vector2 tile) + { + if (B == null || !B.SetFlag(tile)) return false; + flagPop = 0.25f; + RefreshBattle(); + return true; + } + + BigInteger lastBattleReward; + + void OnOverlayButton() + { + if (B == null) return; + if (B.State == BattleState.Ready) B.Start(); + else NewBattleRound(); + RefreshBattle(); + } + + void OnCard(int slot) + { + if (slot >= G.BattleSlots) { OpenBattleUpgrade(); return; } + DeployCard(slot); + } + + /// 카드 = 즉시 소환(아래 가운데) — 위치 선택 없음 + public bool DeployCard(int slot) + { + var d = G.BattleUnit(slot); + if (d == null || B == null || B.State != BattleState.Fighting) return false; + if (B.Mana < d.cost) { Toast("마나가 부족합니다"); return false; } + bool ok = B.Deploy(d); + RefreshBattle(); + return ok; + } + + public void OpenBattleUpgrade() + { + var p = NewPopup("BattleUpgrade", "전투 강화", 1000, Pal.Orange); + var t1 = UI.Txt(p.body, "Slots", "", 40, Pal.Ink, TextAnchor.MiddleLeft); t1.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(20, -90), new Vector2(-400, 120), new Vector2(0, 0.5f)); + var b1 = UI.TextBtn(p.body, "UnlockSlot", "", Pal.Green, 34, () => { var r = G.UnlockBattleSlot(); if (r != BuyResult.Ok) Toast(BuyMsg(r)); RefreshBattle(); RefreshAll(); }, out var l1); + b1.GetComponent().Place(new Vector2(1, 1), new Vector2(1, 1), new Vector2(-190, -90), new Vector2(340, 140)); + var t2 = UI.Txt(p.body, "Mana", "", 40, Pal.Ink, TextAnchor.MiddleLeft); t2.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(20, -290), new Vector2(-400, 120), new Vector2(0, 0.5f)); + var b2 = UI.TextBtn(p.body, "UpMana", "", Pal.Purple, 34, () => { var r = G.UpgradeBattleMana(); if (r != BuyResult.Ok) Toast(BuyMsg(r)); RefreshBattle(); RefreshAll(); }, out var l2); + b2.GetComponent().Place(new Vector2(1, 1), new Vector2(1, 1), new Vector2(-190, -290), new Vector2(340, 140)); + var note = UI.Txt(p.body, "Note", "비용·능력치 = 설계값(확정 전) · 강화는 다음 전투부터 적용", 28, Pal.Gray); note.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 60), new Vector2(-40, 60)); + p.refresh = () => + { + var nu = G.BattleUnit(G.BattleSlots); + t1.text = $"소환 칸 {G.BattleSlots} / {T.Battle.slotMax}" + (nu != null ? $"\n다음: {nu.name} ({nu.cost} 마나)" : ""); + bool mx1 = G.BattleSlots >= T.Battle.slotMax; l1.text = mx1 ? "MAX" : "칸 열기\n" + Fmt.Num(G.SlotUnlockPrice()); b1.interactable = !mx1 && G.SlotUnlockPrice() <= G.Coin; + t2.text = $"최대 마나 {G.BattleMaxMana} / {T.Battle.manaMaxCap}"; + bool mx2 = G.BattleMaxMana >= T.Battle.manaMaxCap; l2.text = mx2 ? "MAX" : "최대 +1\n" + Fmt.Num(G.ManaUpgradePrice()); b2.interactable = !mx2 && G.ManaUpgradePrice() <= G.Coin; + }; + p.refresh(); + } + + // ---------------- 시험 설정: 맵 · 바위·언덕 · 성 투사체 · 성 기믹 · 사거리 배율 → 다음 전투 ---------------- + BattleSetup StageDefaultSetup() + { + var lo = T.Battle.Loadout(G.BattleStage); + return new BattleSetup { shots = new List(lo.shots ?? new string[0]), gimmicks = new List(lo.gimmicks ?? new string[0]) }; + } + + public void OpenBattleTest() + { + var c = T.Battle; + var s = BattleTest != null ? BattleTest.Clone() : StageDefaultSetup(); + var def = StageDefaultSetup(); + if (s.shots == null) s.shots = def.shots; + if (s.gimmicks == null) s.gimmicks = def.gimmicks; + var p = NewPopup("BattleTest", "전투 시험 설정", 1600, Pal.Purple); + var refreshers = new List(); + float y = -10f; + var mapNames = new List { "무작위" }; mapNames.AddRange(c.mapNames); + y = TestRow(p, refreshers, y, "맵", mapNames, k => s.mapType == k - 1, k => s.mapType = k - 1); + y = TestRow(p, refreshers, y, "바위·언덕", new List { "무작위", "없음", "있음" }, k => s.obstacles == k - 1, k => s.obstacles = k - 1); + var shotIds = c.shots.ConvertAll(d => d.id); + y = TestRow(p, refreshers, y, "성 투사체 (여러 개 선택)", c.shots.ConvertAll(d => d.name), k => s.shots.Contains(shotIds[k]), k => Toggle(s.shots, shotIds[k])); + var gIds = c.skills.ConvertAll(d => d.id); gIds.AddRange(c.summons.ConvertAll(d => d.id)); + var gNames = c.skills.ConvertAll(d => d.name); gNames.AddRange(c.summons.ConvertAll(d => d.name)); + y = TestRow(p, refreshers, y, "성 기믹 (여러 개 선택)", gNames, k => s.gimmicks.Contains(gIds[k]), k => Toggle(s.gimmicks, gIds[k])); + var muls = new List(c.testRangeMuls); + y = TestRow(p, refreshers, y, "성 사거리 배율", muls.ConvertAll(m => "×" + m.ToString("0.##")), k => Mathf.Abs(s.rangeMul - muls[k]) < 1e-4f, k => s.rangeMul = muls[k]); + var note = UI.Txt(p.body, "Note", "적용하면 새 전투가 준비됩니다 · 수치 = battle.json (설계값 · 확정 전)", 28, Pal.Gray); + note.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, y - 30), new Vector2(-20, 70), new Vector2(0.5f, 1)); + var reset = UI.TextBtn(p.body, "Reset", "단계 기본으로", Pal.Gray, 38, () => { BattleTest = null; CloseAllPopups(); NewBattleRound(); }, out _); + reset.GetComponent().Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(220, 80), new Vector2(400, 130)); + var apply = UI.TextBtn(p.body, "Apply", "적용 → 새 전투", Pal.Green, 38, () => { BattleTest = s; CloseAllPopups(); NewBattleRound(); }, out _); + apply.GetComponent().Place(new Vector2(1, 0), new Vector2(1, 0), new Vector2(-220, 80), new Vector2(400, 130)); + p.refresh = () => { foreach (var r in refreshers) r(); }; + p.refresh(); + } + + static void Toggle(List l, string id) { if (!l.Remove(id)) l.Add(id); } + + float TestRow(Popup p, List refreshers, float y, string label, List names, System.Func isOn, System.Action click) + { + UI.Txt(p.body, "L" + label, label, 34, Pal.Ink, TextAnchor.MiddleLeft).rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(10, y), new Vector2(-20, 52), new Vector2(0.5f, 1)); + y -= 58f; + var row = UI.Rect("R" + label, p.body).Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, y), new Vector2(0, 104), new Vector2(0.5f, 1)); + var hl = row.gameObject.AddComponent(); + hl.spacing = 10; hl.childControlWidth = true; hl.childControlHeight = true; hl.childForceExpandWidth = true; hl.childForceExpandHeight = true; + for (int i = 0; i < names.Count; i++) + { + int k = i; + var b = UI.TextBtn(row, "B" + i, names[i], Pal.Gray, 30, () => { click(k); p.refresh?.Invoke(); }, out _); + refreshers.Add(() => UI.SetBtnColor(b, isOn(k) ? Pal.Pink : Pal.Gray)); + } + return y - 124f; + } + + // ---------------- 진행 · 갱신 ---------------- + void TickBattle(float dt) + { + if (B == null || Tab != 1) return; + B.Tick(dt); + flagPop = Mathf.Max(0f, flagPop - dt); + foreach (var r in rivalRows) r.flash = Mathf.Max(0f, r.flash - dt); + if (B.State == BattleState.Won && !rewardGiven) { rewardGiven = true; lastBattleReward = G.WinBattle(B); } + RefreshBattle(); + } + + static string JoinNames(List l, string sep) => l.Count > 0 ? string.Join(sep, l) : "없음"; + + void RefreshBattle() + { + if (B == null || castleImg == null) return; + stageText.text = $"성 Lv.{B.Stage}" + (B.IsTest ? " 시험" : "") + (B.LastMinute && B.State == BattleState.Fighting ? " 마나 x2" : ""); + castleHpFill.fillAmount = B.CastleMaxHp > 0 ? B.CastleHp / B.CastleMaxHp : 0; + castleHpFill.color = B.CastleHealFlash > 0f ? (Color)new Color32(90, 230, 120, 255) : Pal.Red; + castleHpText.text = Mathf.CeilToInt(B.CastleHp).ToString(); + castleImg.sprite = CastleSprite(B.Enraged); + castleImg.color = B.CastleHitFlash > 0 ? new Color(1f, 0.75f, 0.75f) : Color.white; + manaText.text = Mathf.FloorToInt(B.Mana).ToString(); + manaFill.fillAmount = B.MaxMana > 0 ? B.Mana / B.MaxMana : 0; + manaMaxText.text = $"최대: {Mathf.RoundToInt(B.MaxMana)}"; + infoText.text = $"맵 {B.MapName} · 바위·언덕 {B.Map.Obstacles.Count}\n깃발 맵을 누르면 유닛이 깃발을 거쳐 성으로"; + RefreshRival(); + flagImg.gameObject.SetActive(B.HasFlag && B.State == BattleState.Fighting); + if (B.HasFlag) + { + flagImg.rectTransform.anchoredPosition = TileToLocal(B.FlagPos); + flagImg.rectTransform.localScale = Vector3.one * (1f + flagPop * 2f); + flagImg.rectTransform.localEulerAngles = new Vector3(0, 0, Mathf.Sin(Time.unscaledTime * 3f) * 3f); + } + for (int i = 0; i < cards.Count; i++) + { + var (b, face, cost, lockImg, lockText) = cards[i]; + bool open = i < G.BattleSlots; var d = G.BattleUnit(i); + face.gameObject.SetActive(open && d != null); cost.transform.parent.gameObject.SetActive(open && d != null); + lockImg.gameObject.SetActive(!open); lockText.gameObject.SetActive(!open); + if (open && d != null) { face.sprite = UnitSprite(d.id); cost.text = d.cost.ToString(); } + lockText.text = i == G.BattleSlots ? "강화" : ""; + bool afford = open && d != null && B.Mana >= d.cost; + var ci = b.GetComponent(); + if (Skin.On) { ci.sprite = open ? Skin.CardOn : Skin.CardOff; ci.color = !open ? new Color(0.8f, 0.8f, 0.86f) : (afford ? Color.white : new Color(0.55f, 0.6f, 0.72f)); } + else ci.color = !open ? new Color32(70, 60, 80, 255) : (afford ? new Color32(90, 160, 230, 255) : new Color32(110, 120, 140, 255)); + } + // 내 유닛 (기절 = 별 · 감속 = 파란 빛) + var alive = new HashSet(B.Units); + var dead = new List(); + foreach (var kv in unitViews) if (!alive.Contains(kv.Key)) dead.Add(kv.Key); + foreach (var u in dead) { Kill(unitViews[u].rt.gameObject); unitViews.Remove(u); } + foreach (var u in B.Units) + { + if (!unitViews.TryGetValue(u, out var v)) + { + var im = UI.Img(unitLayer, "U" + u.uid, UnitSprite(u.def.id), Color.white); + float sz = u.def.radius * V.unitArt * V.tileX; // 그림 한 변 = 반지름 × unitArt 칸(클래시 로얄 병사 키 ≈ 1.5칸) + im.rectTransform.anchorMin = im.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); im.rectTransform.pivot = new Vector2(0.5f, 0f); im.rectTransform.sizeDelta = new Vector2(sz, sz); // 그림 발밑 = 유닛 자리 + var hb = UI.Bar(im.transform, "Hp", new Color(0.1f, 0.1f, 0.18f, 0.85f), new Color32(90, 200, 255, 255), out var hf, true); + hb.rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, 6), new Vector2(sz * 0.6f, 12)); + var st = UI.Img(im.transform, "Stun", StunSprite(), Color.white); + st.rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, 30), new Vector2(sz * 0.7f, sz * 0.35f)); + v = (im.rectTransform, hf, st); unitViews[u] = v; + } + v.rt.anchoredPosition = TileToLocal(u.pos) + (u.def.flying ? new Vector2(0, V.flyLift * V.tileY) : Vector2.zero); + v.hp.fillAmount = Mathf.Clamp01(u.hp / Mathf.Max(1f, u.def.hp)); + v.rt.GetComponent().color = u.hitFlash > 0 ? new Color(1f, 0.6f, 0.6f) : (u.slow > 0f ? new Color(0.55f, 0.78f, 1f) : Color.white); + v.rt.localScale = Vector3.one * (u.attacking ? 1f + 0.08f * Mathf.Sin(Time.unscaledTime * 18f) : 1f); + v.stun.gameObject.SetActive(u.stun > 0f); + if (u.stun > 0f) v.stun.rectTransform.localEulerAngles = new Vector3(0, 0, Mathf.Sin(Time.unscaledTime * 6f) * 15f); + } + // 성 소환수 + var aliveM = new HashSet(B.Minions); + var deadM = new List(); + foreach (var kv in minionViews) if (!aliveM.Contains(kv.Key)) deadM.Add(kv.Key); + foreach (var m in deadM) { Kill(minionViews[m].rt.gameObject); minionViews.Remove(m); } + foreach (var m in B.Minions) + { + if (!minionViews.TryGetValue(m, out var v)) + { + var im = UI.Img(unitLayer, "M" + m.uid, MinionSprite(m.def.ranged), Color.white); + float sz = m.def.radius * V.unitArt * V.tileX; + im.rectTransform.anchorMin = im.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); im.rectTransform.pivot = new Vector2(0.5f, 0f); im.rectTransform.sizeDelta = new Vector2(sz, sz); + var hb = UI.Bar(im.transform, "Hp", new Color(0.1f, 0.1f, 0.18f, 0.85f), Pal.Red, out var hf, true); + hb.rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, 6), new Vector2(sz * 0.6f, 12)); + v = (im.rectTransform, hf); minionViews[m] = v; + } + v.rt.anchoredPosition = TileToLocal(m.pos); + v.hp.fillAmount = Mathf.Clamp01(m.hp / Mathf.Max(1f, m.maxHp)); + v.rt.GetComponent().color = m.hitFlash > 0 ? new Color(1f, 0.6f, 0.6f) : Color.white; + v.rt.localScale = Vector3.one * (m.attacking ? 1f + 0.08f * Mathf.Sin(Time.unscaledTime * 18f) : 1f); + } + // 앞뒤 순서 — 아래(가까운) 것이 위(먼) 것을 가린다 · 성은 가운데 줄 기준 · 나는 유닛은 맨 앞 + depth.Clear(); + depth.Add((castleImg.transform, B.CastlePos.y)); + foreach (var kv in unitViews) depth.Add((kv.Value.rt, kv.Key.def.flying ? kv.Key.pos.y - 1000f : kv.Key.pos.y)); + foreach (var kv in minionViews) depth.Add((kv.Value.rt, kv.Key.pos.y)); + depth.Sort((a, b) => b.key.CompareTo(a.key)); + for (int i = 0; i < depth.Count; i++) if (depth[i].t.GetSiblingIndex() != i) depth[i].t.SetSiblingIndex(i); + // 투사체 — 크기 = 칸 가로 기준 · 유닛 그림이 발밑에서 위로 서 있으므로 몸통 높이(0.9칸)로 띄워 날린다(파이어 볼 = 땅에 떨어짐) + while (shotViews.Count < B.Shots.Count) { var s = UI.Img(fxLayerB, "Shot", Art.Circle, Color.white); s.rectTransform.anchorMin = s.rectTransform.anchorMax = new Vector2(0.5f, 0.5f); shotViews.Add(s); } + float tw = V.tileX; + for (int i = 0; i < shotViews.Count; i++) + { + bool on = i < B.Shots.Count; shotViews[i].gameObject.SetActive(on); if (!on) continue; + var sh = B.Shots[i]; var im = shotViews[i]; var rt = im.rectTransform; + rt.anchoredPosition = TileToLocal(sh.pos) + new Vector2(0f, sh.type == "fireball" ? 0f : 0.9f * V.tileY); rt.localEulerAngles = Vector3.zero; im.sprite = Art.Circle; + switch (sh.type) + { + case "fireball": im.sprite = FireballSprite(); rt.sizeDelta = Vector2.one * 1.6f * tw; im.color = Color.white; break; + case "splash": rt.sizeDelta = Vector2.one * 0.7f * tw; im.color = new Color32(255, 160, 60, 255); break; + case "slow": rt.sizeDelta = Vector2.one * 0.6f * tw; im.color = new Color32(140, 220, 255, 255); break; + case "multi": { var dp = TileVec(sh.dir); rt.sizeDelta = new Vector2(0.85f, 0.35f) * tw; im.color = new Color32(210, 255, 250, 255); rt.localEulerAngles = new Vector3(0, 0, Mathf.Atan2(dp.y, dp.x) * Mathf.Rad2Deg); break; } + case "normal": rt.sizeDelta = Vector2.one * 0.45f * tw; im.color = new Color32(255, 240, 160, 255); break; + case "minion": rt.sizeDelta = Vector2.one * 0.4f * tw; im.color = new Color32(255, 90, 90, 255); break; + default: rt.sizeDelta = Vector2.one * 0.6f * tw; im.color = sh.unitId == 4 ? new Color32(255, 120, 255, 255) : (sh.unitId == 6 ? new Color32(255, 140, 60, 255) : new Color32(220, 255, 220, 255)); break; + } + } + // 순간 효과 — 레이저 · 번개 · 폭발 · 소환 + while (fxViews.Count < B.Fx.Count) fxViews.Add(UI.Img(fxLayerB, "Fx", Art.SoftCircle, Color.white)); + for (int i = 0; i < fxViews.Count; i++) + { + bool on = i < B.Fx.Count; fxViews[i].gameObject.SetActive(on); if (!on) continue; + var f = B.Fx[i]; var im = fxViews[i]; var rt = im.rectTransform; + float k = Mathf.Clamp01(f.t / Mathf.Max(0.01f, f.life)); + rt.anchorMin = rt.anchorMax = new Vector2(0.5f, 0.5f); rt.localEulerAngles = Vector3.zero; + switch (f.type) + { + case "laser": + { + var d = TileVec(f.b - f.a); // 화면 px(세로가 짧은 땅) 기준 길이·각도 + im.sprite = BeamSprite(); rt.pivot = new Vector2(0f, 0.5f); + rt.anchoredPosition = TileToLocal(f.a); rt.sizeDelta = new Vector2(d.magnitude, f.r * tw * (1.2f - 0.5f * k)); + rt.localEulerAngles = new Vector3(0, 0, Mathf.Atan2(d.y, d.x) * Mathf.Rad2Deg); + im.color = new Color(1f, 1f, 1f, 1f - k * 0.7f); + break; + } + case "lightning": + { + var d = TileVec(f.a - f.b); + im.sprite = BoltSprite(); rt.pivot = new Vector2(0.5f, 0f); + rt.anchoredPosition = TileToLocal(f.b); rt.sizeDelta = new Vector2(1.75f * tw, d.magnitude); + rt.localEulerAngles = new Vector3(0, 0, Mathf.Atan2(d.y, d.x) * Mathf.Rad2Deg - 90f); + im.color = new Color(1f, 1f, 1f, 1f - k * 0.6f); + break; + } + case "blast": + im.sprite = Art.SoftCircle; rt.pivot = new Vector2(0.5f, 0.5f); + rt.anchoredPosition = TileToLocal(f.a); rt.sizeDelta = TileVec(Vector2.one * f.r * 2f) * (1.3f + 0.4f * k); // 땅 위 타원 · 부드러운 원이라 1.3배 = 눈에 보이는 크기 ≈ 피해 반경 + im.color = new Color(1f, 0.5f, 0.05f, 1f - 0.8f * k); + break; + case "heal": // 성벽 회복 — 초록 빛이 성을 감쌈 + im.sprite = Art.SoftCircle; rt.pivot = new Vector2(0.5f, 0.5f); + rt.anchoredPosition = TileToLocal(f.a); rt.sizeDelta = TileVec(Vector2.one * f.r * 2f) * (1.1f + 0.3f * k); + im.color = new Color(0.35f, 1f, 0.45f, 0.75f * (1f - k)); + break; + default: // spawn + im.sprite = RingSprite(); rt.pivot = new Vector2(0.5f, 0.5f); + rt.anchoredPosition = TileToLocal(f.a); rt.sizeDelta = TileVec(Vector2.one * f.r * 2f) * (0.6f + 0.6f * k); + im.color = new Color(0.7f, 0.9f, 1f, 0.9f * (1f - k)); + break; + } + } + // 덮개 + overlay.gameObject.SetActive(B.State != BattleState.Fighting); + if (B.State == BattleState.Ready) + { + overlayTitle.text = $"성 Lv.{B.Stage}" + (B.IsTest ? " (시험)" : ""); + overlayInfo.text = $"성 체력 {Mathf.CeilToInt(B.CastleMaxHp)} · 제한 {Mathf.RoundToInt(B.C.battleSeconds / 60)}분\n맵: {B.MapName} · 바위·언덕 {B.Map.Obstacles.Count}\n성 투사체: {JoinNames(B.ShotNames(), " · ")}\n성 기믹: {JoinNames(B.GimmickNames(), " · ")}\n카드 = 아래 가운데에서 바로 소환 · 맵을 누르면 깃발\n승리 보상 ≈ {Fmt.Num(G.BattleReward(B.Stage))} 코인"; + overlayBtnLabel.text = "전투 시작"; + } + overlayRibbon.sprite = Skin.Ribbon(B.State == BattleState.Won ? "Yellow" : B.State == BattleState.Lost ? "Red" : "Blue"); + if (B.State == BattleState.Won) { overlayTitle.text = "승리!"; overlayInfo.text = $"보상 {Fmt.Num(lastBattleReward)} 코인\n다음: 성 Lv.{G.BattleStage}"; overlayBtnLabel.text = "다음 전투"; } + else if (B.State == BattleState.Lost) { overlayTitle.text = "패배"; overlayInfo.text = $"성 체력 {Mathf.CeilToInt(B.CastleHp)} 남음\n강화 후 다시 도전하세요"; overlayBtnLabel.text = "다시 도전"; } + } + } +} diff --git a/Assets/Scripts/View/GameApp.Battle.cs.meta b/Assets/Scripts/View/GameApp.Battle.cs.meta new file mode 100644 index 0000000..bc14ece --- /dev/null +++ b/Assets/Scripts/View/GameApp.Battle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e8b54d5cf207cf3428342c526f43755e \ No newline at end of file diff --git a/Assets/Scripts/View/GameApp.Closet.cs b/Assets/Scripts/View/GameApp.Closet.cs new file mode 100644 index 0000000..54c2b1b --- /dev/null +++ b/Assets/Scripts/View/GameApp.Closet.cs @@ -0,0 +1,91 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using VS.Sim; +using Vector2 = UnityEngine.Vector2; + +// 의상 팝업 — 원작 ClosetPopup(미리보기 · 레벨 업그레이드 · 의상 칸 목록 · 장착) +namespace VS.View +{ + public partial class GameApp + { + public void OpenCloset() + { + var p = NewPopup("Closet", L("UI.Closet.Title", "의상"), 1640, Pal.Pink); + var top = UI.Img(p.body, "Preview", Skin.Round, new Color32(255, 236, 246, 255)); + top.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, 0), new Vector2(0, 560), new Vector2(0.5f, 1)); + var idol = UI.Img(top.transform, "Idol", null, Color.white); idol.preserveAspect = true; + idol.rectTransform.Place(new Vector2(0, 0.5f), new Vector2(0, 0.5f), new Vector2(190, 0), new Vector2(340, 520)); + var lv = UI.Txt(top.transform, "Level", "", 50, Pal.Ink, TextAnchor.MiddleLeft); + lv.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(380, -70), new Vector2(-400, 70), new Vector2(0, 0.5f)); + var stat = UI.Txt(top.transform, "Stat", "", 36, Pal.PinkDark, TextAnchor.MiddleLeft); + stat.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(380, -150), new Vector2(-400, 60), new Vector2(0, 0.5f)); + var cond = UI.Txt(top.transform, "Cond", "", 30, new Color32(120, 100, 140, 255), TextAnchor.MiddleLeft); + cond.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(380, -220), new Vector2(-400, 60), new Vector2(0, 0.5f)); + var up = UI.TextBtn(top.transform, "Upgrade", "", Pal.Green, 38, () => { var r = G.UpgradeCloset(); if (r != BuyResult.Ok) Toast(r == BuyResult.Locked ? "랭크가 부족합니다" : BuyMsg(r)); RefreshAll(); }, out var upText); + up.GetComponent().Place(new Vector2(0, 0), new Vector2(0, 0), new Vector2(620, 120), new Vector2(440, 150)); + // 의상 칸 (5열) + var grid = UI.Rect("Grid", p.body).Fill(0, 0, 0, 590); + var sr = UI.Scroll(grid, "Scroll", out var content, 10); + sr.GetComponent().Fill(); + Object.DestroyImmediate(content.GetComponent()); + var gl = content.gameObject.AddComponent(); + gl.cellSize = new Vector2(170, 210); gl.spacing = new Vector2(14, 14); gl.padding = new RectOffset(6, 6, 6, 30); + gl.constraint = GridLayoutGroup.Constraint.FixedColumnCount; gl.constraintCount = 5; + var cells = new List<(OutfitRow o, Image bg, Image face, Text label, Image lockIcon)>(); + foreach (var o in T.Cfg.closet.outfits) + { + var outfit = o; + var b = UI.Btn(content, "Outfit" + o.Type, Skin.Round, Color.white, () => OnOutfitClick(outfit)); + var face = UI.Img(b.transform, "Face", null, Color.white); face.preserveAspect = true; + face.rectTransform.Place(new Vector2(0.5f, 1), new Vector2(0.5f, 1), new Vector2(0, -78), new Vector2(150, 150)); + var lb = UI.Txt(b.transform, "Label", "", 24, Pal.Ink); lb.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 26), new Vector2(-6, 40)); + var lk = UI.Icon(b.transform, "Lock", Skin.Icon("lock"), Color.white); lk.rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0, 18), new Vector2(80, 80)); + cells.Add((o, b.GetComponent(), face, lb, lk)); + } + p.refresh = () => + { + int show = PreviewOutfit >= 0 ? PreviewOutfit : G.S.closetCurrent; + idol.sprite = Art.Idol(show, 0); + lv.text = $"의상 레벨 {G.S.closetLevel} / {G.ClosetMaxLevel}"; + stat.text = $"전체 수익 x{G.ClosetStatRate(G.ClosetEffLevel()) / 10000f:0.##}"; + var nx = G.ClosetNext; + if (nx == null) { cond.text = "최대 레벨"; upText.text = "MAX"; up.interactable = false; } + else + { + cond.text = $"다음: x{nx.StatRate / 10000f:0.##} · 랭크 {nx.RankDependency} 필요"; + var price = G.ClosetNextPrice(); + upText.text = "레벨 업\n" + Fmt.Num(price); + up.interactable = G.ClosetRankOk() && price <= G.Coin && !G.ClosetUpgrading; + } + foreach (var (o, bg, face, label, lockIcon) in cells) + { + bool vis = o.UnlockType != ClosetUnlock.InEvent || G.OutfitUnlocked(o.Type); + bg.gameObject.SetActive(vis); + if (!vis) continue; + bool un = G.OutfitUnlocked(o.Type); + face.sprite = Art.Idol(o.Type, 0); + face.color = un ? Color.white : new Color(0.35f, 0.3f, 0.45f, 1f); + lockIcon.gameObject.SetActive(!un); + bg.color = G.S.closetCurrent == o.Type ? new Color32(255, 214, 236, 255) : (PreviewOutfit == o.Type ? new Color32(236, 226, 255, 255) : Color.white); + label.text = o.Type == 1000 ? "기본" : un ? (G.S.closetCurrent == o.Type ? "장착 중" : "장착") + : (o.UnlockType == ClosetUnlock.Ticket ? (G.OutfitRankOk(o) ? $"티켓 {G.OutfitTicketPrice(o)}" : $"랭크 {o.VisibilityRank}") : $"Lv.{o.UnlockLevel}"); + } + }; + p.refresh(); + } + + void OnOutfitClick(OutfitRow o) + { + if (G.OutfitUnlocked(o.Type)) { G.EquipOutfit(o.Type); PreviewOutfit = -1; } + else if (o.UnlockType == ClosetUnlock.Ticket && G.OutfitRankOk(o)) + { + var r = G.UnlockTicketOutfit(o.Type); + if (r == BuyResult.Ok) { G.EquipOutfit(o.Type); Toast("새 의상을 얻었습니다"); } + else { PreviewOutfit = o.Type; Toast(r == BuyResult.NoMoney ? "티켓이 부족합니다" : "잠겨 있습니다"); } + } + else { PreviewOutfit = o.Type; Toast($"의상 레벨 {o.UnlockLevel} 에 열립니다"); } + RefreshAll(); + } + } +} diff --git a/Assets/Scripts/View/GameApp.Closet.cs.meta b/Assets/Scripts/View/GameApp.Closet.cs.meta new file mode 100644 index 0000000..b0f2324 --- /dev/null +++ b/Assets/Scripts/View/GameApp.Closet.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 99efdca333630c84a8d7d1d807e8720c \ No newline at end of file diff --git a/Assets/Scripts/View/GameApp.Hud.cs b/Assets/Scripts/View/GameApp.Hud.cs new file mode 100644 index 0000000..8b563e8 --- /dev/null +++ b/Assets/Scripts/View/GameApp.Hud.cs @@ -0,0 +1,385 @@ +using System.Collections.Generic; +using System.Numerics; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +using VS.Sim; +using Vector2 = UnityEngine.Vector2; +using Vector3 = UnityEngine.Vector3; + +// 메인 화면 — 원작 GamePlayUI 배치(1080×1920): 상단 좌 프로필 · 상단 우 코인/초당/티켓 + 세로 버튼 · 좌 하이프 막대 · 하단 채팅 · 후원 받기 · 하단 5버튼 +namespace VS.View +{ + public partial class GameApp + { + RectTransform stage, roomRect; + Image roomBg, idolImg, idolShadow; + readonly Image[] props = new Image[11]; + readonly int[] propStage = new int[11]; + Text coinText, gpsText, ticketText, nameText, rankText, followerText, viewText, donateAmount, hypeLabel, boostText; + Image followerFill, hypeFill; + RectTransform hypeBar, chatContent, verticalButtons; + Button donateBtn, newHouseBtn, afkBtn; + Image donateDot; + GameObject hypeGlow; + int idolFrame; float idolTimer, blinkTimer, poseTimer; + + // 방 소품 자리 (방 영역 정규 좌표 x, y, 크기) — 클론 배치(원작 아트 좌표 아님) + static readonly float[,] Slot = + { + { 0.20f, 0.20f, 0.30f }, { 0.82f, 0.20f, 0.27f }, { 0.13f, 0.56f, 0.24f }, { 0.33f, 0.13f, 0.17f }, + { 0.64f, 0.30f, 0.32f }, { 0.66f, 0.47f, 0.20f }, { 0.88f, 0.45f, 0.19f }, { 0.50f, 0.06f, 0.48f }, + { 0.50f, 0.88f, 0.20f }, { 0.42f, 0.22f, 0.14f }, { 0f, 0f, 0f }, + }; + + void BuildHud() + { + // 무대(방 + 스트리머) — 탭 영역 + StreamRoot = UI.Rect("Stream", Root).Fill(0, TabH, 0, 0); + var tapArea = UI.Img(StreamRoot, "Stage", Art.Square, new Color(0, 0, 0, 0), true); + stage = tapArea.rectTransform.Fill(0, 0, 0, 0); + var et = tapArea.gameObject.AddComponent(); + var down = new EventTrigger.Entry { eventID = EventTriggerType.PointerDown }; + down.callback.AddListener(e => OnStagePointerDown(((PointerEventData)e).position)); + et.triggers.Add(down); + var up = new EventTrigger.Entry { eventID = EventTriggerType.PointerUp }; + up.callback.AddListener(e => OnStagePointerUp()); + et.triggers.Add(up); + + roomBg = UI.Img(stage, "Room", null, Color.white); + roomRect = roomBg.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 1), Vector2.zero, Vector2.zero); + roomRect.offsetMin = new Vector2(0, 560); roomRect.offsetMax = new Vector2(0, 0); + for (int i = 0; i < 10; i++) + { + var im = UI.Img(roomRect, "Prop" + i, null, Color.white); + im.preserveAspect = true; + im.rectTransform.anchorMin = im.rectTransform.anchorMax = new Vector2(Slot[i, 0], Slot[i, 1]); + im.rectTransform.sizeDelta = new Vector2(1080 * Slot[i, 2], 1080 * Slot[i, 2]); + props[i] = im; + } + idolShadow = UI.Img(roomRect, "IdolShadow", Art.SoftCircle, new Color(0, 0, 0, 0.25f)); + idolShadow.rectTransform.Place(new Vector2(0.5f, 0.1f), new Vector2(0.5f, 0.1f), Vector2.zero, new Vector2(420, 90)); + idolImg = UI.Img(roomRect, "Idol", null, Color.white); + idolImg.preserveAspect = true; + idolImg.rectTransform.Place(new Vector2(0.5f, 0.1f), new Vector2(0.5f, 0.1f), new Vector2(0, 270), new Vector2(460, 644)); + hypeGlow = UI.Img(roomRect, "HypeGlow", Art.SoftCircle, new Color(1f, 0.55f, 0.85f, 0.35f)).gameObject; + ((RectTransform)hypeGlow.transform).Place(new Vector2(0.5f, 0.1f), new Vector2(0.5f, 0.1f), new Vector2(0, 330), new Vector2(900, 900)); + hypeGlow.transform.SetSiblingIndex(idolImg.transform.GetSiblingIndex()); + hypeGlow.SetActive(false); + + var hud = UI.Rect("Hud", StreamRoot).Fill(); + BuildTopLeft(hud); + BuildTopRight(hud); + BuildHypeBar(hud); + BuildBottom(hud); + BuildBattleScreen(); + BuildTabs(); + FxLayer = UI.Rect("Fx", Root).Fill(); + PopupLayer = UI.Rect("Popups", Root).Fill(); + RebuildStage(); + } + + void BuildTopLeft(RectTransform hud) + { + var card = UI.Img(hud, "StreamerProfile", Skin.Round, new Color(0.17f, 0.19f, 0.32f, 0.92f)); + card.rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(36, -40), new Vector2(560, 210), new Vector2(0, 1)); + var av = UI.Img(card.transform, "Avatar", Skin.ProfileFrame, Pal.Pink); + av.rectTransform.Place(new Vector2(0, 0.5f), new Vector2(0, 0.5f), new Vector2(105, 0), new Vector2(170, 170)); + var avIn = UI.Img(av.transform, "Face", Skin.ProfileInner, Color.white); + avIn.rectTransform.Fill(12, 12, 12, 12); + var mask = avIn.gameObject.AddComponent(); mask.showMaskGraphic = true; + var face = UI.Img(avIn.transform, "IdolFace", null, Color.white); + face.preserveAspect = true; + face.rectTransform.Place(new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(0, -150), new Vector2(330, 462)); + avatarFace = face; + nameText = UI.Txt(card.transform, "Name", "", 42, Color.white, TextAnchor.MiddleLeft, true); + nameText.rectTransform.Place(new Vector2(0, 1), new Vector2(1, 1), new Vector2(206, -40), new Vector2(-230, 56), new Vector2(0, 0.5f)); + var rk = UI.Img(card.transform, "Rank", Skin.S("Label_Parallelogram_Purple") ?? Skin.Pill, Skin.On ? Color.white : Pal.Purple); + rk.rectTransform.Place(new Vector2(0, 0.5f), new Vector2(0, 0.5f), new Vector2(206, 4), new Vector2(200, 50), new Vector2(0, 0.5f)); + rankText = UI.Txt(rk.transform, "T", "", 30, Color.white); rankText.rectTransform.Fill(6, 2, 6, 2); + var bar = UI.Bar(card.transform, "BarFollower", new Color32(230, 232, 246, 255), Pal.Pink, out followerFill); + bar.rectTransform.Place(new Vector2(0, 0), new Vector2(1, 0), new Vector2(206, 40), new Vector2(-236, 40), new Vector2(0, 0.5f)); + followerText = UI.Txt(bar.transform, "T", "", 24, Color.white, TextAnchor.MiddleCenter, true); followerText.rectTransform.Fill(4, 0, 4, 0); + // FrameView (팔로워 아이콘 + 수) + var fv = UI.Img(hud, "FrameView", Skin.Counter, Skin.On ? Skin.CounterTint : new Color(0.15f, 0.1f, 0.25f, 0.65f)); + fv.rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(36, -266), new Vector2(300, 70), new Vector2(0, 1)); + var fvIcon = UI.Icon(fv.transform, "Icon", Skin.Icon("view"), Color.white); + fvIcon.rectTransform.Place(new Vector2(0, 0.5f), new Vector2(0, 0.5f), new Vector2(36, 0), new Vector2(64, 64)); + viewText = UI.Txt(fv.transform, "T", "", 36, Color.white, TextAnchor.MiddleLeft); viewText.rectTransform.Fill(80, 0, 12, 0); + boostText = UI.Txt(hud, "Boosts", "", 30, Color.white, TextAnchor.UpperLeft, true); + boostText.rectTransform.Place(new Vector2(0, 1), new Vector2(0, 1), new Vector2(40, -350), new Vector2(600, 170), new Vector2(0, 1)); + } + + Image avatarFace; + + Text MakeCounter(RectTransform hud, string name, string icon, float y, out Image frame) + { + frame = UI.Img(hud, name, Skin.Counter, Skin.On ? Skin.CounterTint : new Color(0.15f, 0.1f, 0.25f, 0.7f)); + frame.rectTransform.Place(new Vector2(1, 1), new Vector2(1, 1), new Vector2(-190, y), new Vector2(330, 80), new Vector2(1, 1)); + var ic = UI.Icon(frame.transform, "Icon", Skin.Icon(icon), Color.white); + ic.rectTransform.Place(new Vector2(0, 0.5f), new Vector2(0, 0.5f), new Vector2(30, 0), new Vector2(84, 84)); + var t = UI.Txt(frame.transform, "T", "0", 40, Color.white, TextAnchor.MiddleRight); t.rectTransform.Fill(80, 0, 22, 0); + return t; + } + + void BuildTopRight(RectTransform hud) + { + coinText = MakeCounter(hud, "FrameCoin", "coin", -40, out _); + gpsText = MakeCounter(hud, "FrameCoin/s", "coin", -130, out _); + ticketText = MakeCounter(hud, "FrameTicket", "ticket", -220, out var tf); + var tb = tf.gameObject.AddComponent