diff --git a/Assets/Editor/EditorRender.Systems.cs b/Assets/Editor/EditorRender.Systems.cs index 0829155..468096c 100644 --- a/Assets/Editor/EditorRender.Systems.cs +++ b/Assets/Editor/EditorRender.Systems.cs @@ -31,6 +31,7 @@ namespace VS.EditorTools app.OpenBuyNewHouse(); Shot(app, "pop_newhouse"); app.ClosePopup(); g.S.afkPending = "0"; BattleShots(app); + UnitShots(app); app.SwitchTab(0); } @@ -46,6 +47,7 @@ namespace VS.EditorTools app.OpenStageInfo(); Shot(app, "stage_info"); app.ClosePopup(); app.StartStage(1, 5); if (app.StageRoot.gameObject.activeSelf || !app.BattleRoot.gameObject.activeSelf || app.B.State != BattleState.Fighting || app.B.Stage != 1) { fails++; notes.Add("stage_start: 시작을 눌렀는데 전투 화면이 아님"); } + if (app.Root.Find("TabBar").gameObject.activeSelf) { fails++; notes.Add("stage_start: 전투 중에 아래 메뉴가 보임"); } app.B.Mana = 10; app.DeployCard(0); app.DebugTick(0.05f, 40); app.DeployCard(0); app.DebugTick(0.05f, 40); app.DeployCard(0); g.S.battleSlots = 6; app.B.MaxMana = 15; app.B.Mana = 15; @@ -141,11 +143,40 @@ namespace VS.EditorTools var root = app.StageRoot; int n = app.G.StageCount; var title = root.Find("Title")?.GetComponent(); var start = root.Find("Start")?.GetComponent