OneShotOneKill/Assets/Editor/MyEditorUtil.cs

506 lines
19 KiB
C#
Raw Permalink Normal View History

2026-01-07 21:27:42 +00:00
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
public static class MyEditorUtil
{
struct TransformData
{
public Vector3 localPosition;
public Quaternion localRotation;
public Vector3 localScale;
public TransformData(Vector3 localPosition, Quaternion localRotation, Vector3 localScale)
{
this.localPosition = localPosition;
this.localRotation = localRotation;
this.localScale = localScale;
}
}
private static TransformData _data;
[MenuItem("Edit/Copy Transform Values &%#q", false, -101)]
public static void CopyTransformValues()
{
if (Selection.gameObjects.Length == 0) return;
var selectionTr = Selection.gameObjects[0].transform;
_data = new TransformData(selectionTr.localPosition, selectionTr.localRotation, selectionTr.localScale);
}
[MenuItem("Edit/Paste Transform Values &%#w", false, -101)]
public static void PasteTransformValues()
{
foreach (var selection in Selection.gameObjects)
{
Transform selectionTr = selection.transform;
Undo.RecordObject(selectionTr, "Paste Transform Values");
selectionTr.localPosition = _data.localPosition;
selectionTr.localRotation = _data.localRotation;
selectionTr.localScale = _data.localScale;
}
}
[MenuItem("Edit/Del All Child", false, -102)]
public static void DelAllChild()
{
foreach (var selection in Selection.gameObjects)
{
Transform selectionTr = selection.transform;
for (int i = 0; i < selectionTr.childCount; i++)
{
GameObject.DestroyImmediate(selectionTr.GetChild(i).gameObject);
--i;
}
}
}
[MenuItem("Edit/Set Mob Data", false, -103)]
public static void SetMobData()
{ // 설정된 몹 프리팹을 지우고 몹 데이터만 남긴다. 해당 데이터로 게임 내에서 몹을 동적 로딩한다.
//foreach (var selection in Selection.gameObjects)
//{
// var mobs = selection.GetComponentsInChildren<Actor>();
// var dic_wave = new Dictionary<string, LoadMobData>();
// for (int i = 0; i < mobs.Length; i++)
// {
// var parent = mobs[i].transform.parent;
// if (!dic_wave.ContainsKey(parent.name))
// {
// var loaddata = parent.GetComponent<LoadMobData>();
// if (loaddata == null) loaddata = parent.gameObject.AddComponent<LoadMobData>();
// dic_wave.Add(parent.name, loaddata);
// }
// var detaildata = new LoadMobDetailData
// {
// m_Position = mobs[i].transform.position,
// m_Rotation = mobs[i].transform.rotation,
// m_Role = mobs[i].m_Role,
// m_SubRole = mobs[i].m_SubRole,
// m_MagicID = (mobs[i] as MobActor).MagicID,
// };
// if (mobs[i].name.Contains("("))
// {
// var split = mobs[i].name.Split(' ');
// detaildata.m_PrefabName = "";
// if (split.Length == 2)
// detaildata.m_PrefabName = split[0];
// else
// for (int j = 0; j < split.Length - 1; j++)
// {
// if (j == split.Length - 2)
// detaildata.m_PrefabName += split[j];
// else
// detaildata.m_PrefabName += split[j] + " ";
// }
// }
// else
// detaildata.m_PrefabName = mobs[i].name;
// var witch = mobs[i] as WitchEnemyActor;
// if (witch != null)
// detaildata.list_MagicID = witch.list_MagicID;
// dic_wave[parent.name].list_mobdata.Add(detaildata);
// GameObject.DestroyImmediate(mobs[i].gameObject);
// }
//}
}
[MenuItem("Edit/GetFolderFileNames", false, -105)]
public static void GetFolderFileNames()
{
DirectoryInfo di = new DirectoryInfo("Assets/ResWork/UIPrefabs/Title");
var ext = ".prefab"; // ".mat";
var filenames = "";
foreach (FileInfo file in di.GetFiles("*" + ext))
filenames += file.Name.Replace(ext, "") + "\n";
Debug.Log(filenames);
}
private static List<ObjectSettings> objectSettingsList = new List<ObjectSettings>();
[MenuItem("Edit/MobSetting &s", false, -1001)]
static void MobSetting()
{
//var selectedObjects = Selection.gameObjects;
//foreach (var go in selectedObjects)
//{
// var ma = go.GetComponent<MobActor>();
// if (ma == null) ma = go.AddComponent<MobActor>();
// var m_bc = go.GetComponent<BoxCollider>();
// if (m_bc == null) m_bc = go.AddComponent<BoxCollider>();
// CommonSetting(go, ObstacleAvoidanceType.LowQualityObstacleAvoidance, 0, "Actor");
//}
}
[MenuItem("Edit/PetSetting", false, -1002)]
static void PetSetting()
{
//var selectedObjects = Selection.gameObjects;
//foreach (var go in selectedObjects)
//{
// var ma = go.GetComponent<PetActor>();
// if (ma == null) ma = go.AddComponent<PetActor>();
// ma.m_Role = eRole.Pet;
// CommonSetting(go, ObstacleAvoidanceType.NoObstacleAvoidance, 99, "Actor");
//}
}
[MenuItem("Edit/PCSetting", false, -1003)]
static void PCSetting()
{
//var selectedObjects = Selection.gameObjects;
//foreach (var go in selectedObjects)
//{
// // 프리팹 에셋 경로 가져오기
// string prefabPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go);
// // Prefab인지 확인
// if (!string.IsNullOrEmpty(prefabPath))
// {
// // Prefab Asset 가져오기
// var prefabAsset = PrefabUtility.LoadPrefabContents(prefabPath);
// var ma = prefabAsset.GetComponent<WizardActor>();
// if (ma == null) ma = prefabAsset.AddComponent<WizardActor>();
// ma.m_Role = eRole.PC;
// var navmesh = prefabAsset.GetComponent<NavMeshAgent>();
// if (navmesh == null) navmesh = prefabAsset.AddComponent<NavMeshAgent>();
// navmesh.speed = 6f;
// navmesh.angularSpeed = 300f;
// navmesh.acceleration = 140f;
// navmesh.stoppingDistance = 4f;
// navmesh.autoBraking = true;
// navmesh.radius = 0.4f;
// navmesh.height = 2f;
// navmesh.avoidancePriority = 50;
// navmesh.obstacleAvoidanceType = ObstacleAvoidanceType.LowQualityObstacleAvoidance;
// Set_CommonRigidBody(prefabAsset, "Actor");
// var cc = prefabAsset.GetComponent<CapsuleCollider>();
// if (cc == null) cc = prefabAsset.AddComponent<CapsuleCollider>();
// cc.center = Vector3.up * 0.79f;
// cc.radius = 0.55f;
// cc.height = 1.58f;
// cc.direction = 1;
// var pcactor = prefabAsset.GetComponent<PCActor>();
// List<Transform> list_tr = new List<Transform>();
// // 프리팹 내부 수정
// var wristL = FindDeepChild(prefabAsset.transform, "Wrist_L");
// var wristR = FindDeepChild(prefabAsset.transform, "Wrist_R");
// if (wristL != null)
// {
// var strName = "w_shield";
// var shield = FindDeepChild(prefabAsset.transform, strName);
// if (shield == null) shield = new GameObject(strName).transform;
// shield.parent = wristL;
// shield.localPosition = new Vector3(0.0184f, -0.0158f, 0.0261f);
// shield.localEulerAngles = new Vector3(-21.84897f, 162.9937f, -171.4406f);
// shield.localScale = Vector3.one * 0.6f;
// list_tr.Add(shield);
// }
// if (wristR != null)
// {
// var strName = "w_righthand";
// var mace = FindDeepChild(prefabAsset.transform, strName);
// if (mace == null) mace = new GameObject(strName).transform;
// mace.parent = wristR;
// mace.localPosition = new Vector3(-0.0749f, 0.1431f, -0.024f);
// mace.localEulerAngles = new Vector3(0, 0, 10.6f);
// mace.localScale = new Vector3(1f, 0.7f, 1f);
// list_tr.Add(mace);
// }
// if (wristR != null)
// {
// var strName = "w_onehand";
// var onehand = FindDeepChild(prefabAsset.transform, strName);
// if (onehand == null) onehand = new GameObject(strName).transform;
// onehand.parent = wristR;
// onehand.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
// onehand.localEulerAngles = new Vector3(0f, 107.83f, 0f);
// onehand.localScale = Vector3.one * 0.8f;
// list_tr.Add(onehand);
// }
// if (wristL != null)
// {
// var strName = "w_bladedancer_l";
// var bd_l = FindDeepChild(prefabAsset.transform, strName);
// if (bd_l == null) bd_l = new GameObject(strName).transform;
// bd_l.parent = wristL;
// bd_l.localPosition = new Vector3(0.0413f, 0.015f, 0.0255f);
// bd_l.localEulerAngles = new Vector3(6.747354f, -168.0254f, 157.2563f);
// bd_l.localScale = Vector3.one;
// list_tr.Add(bd_l);
// }
// if (wristR != null)
// {
// var strName = "w_bladedancer_r";
// var bd_r = FindDeepChild(prefabAsset.transform, strName);
// if (bd_r == null) bd_r = new GameObject(strName).transform;
// bd_r.parent = wristR;
// bd_r.localPosition = new Vector3(-0.0546f, -0.001f, -0.0271f);
// bd_r.localEulerAngles = new Vector3(0f, 107.83f, 0f);
// bd_r.localScale = Vector3.one * 0.8f;
// list_tr.Add(bd_r);
// }
// if (wristR != null)
// {
// var strName = "w_orb";
// var bd_r = FindDeepChild(prefabAsset.transform, strName);
// if (bd_r == null) bd_r = new GameObject(strName).transform;
// bd_r.parent = wristR;
// bd_r.localPosition = new Vector3(-0.05439695f, -0.00136376f, -0.02748983f);
// bd_r.localEulerAngles = new Vector3(-1.791351f, 107.4387f, 1.349683f);
// bd_r.localScale = Vector3.one * 0.1f;
// list_tr.Add(bd_r);
// }
// if (wristL != null)
// {
// var strName = "w_archer_l";
// var bow_l = FindDeepChild(prefabAsset.transform, strName);
// if (bow_l == null) bow_l = new GameObject(strName).transform;
// bow_l.parent = wristL;
// bow_l.localPosition = new Vector3(0.069f, -0.01f, 0.034f);
// bow_l.localEulerAngles = new Vector3(-2.139496f, 0f, -3.480011f);
// bow_l.localScale = Vector3.one * 1.3f;
// list_tr.Add(bow_l);
// }
// pcactor.tfs_weapon = list_tr.ToArray();
// // 수정한 프리팹 저장
// PrefabUtility.SaveAsPrefabAsset(prefabAsset, prefabPath);
// PrefabUtility.UnloadPrefabContents(prefabAsset);
// }
// else
// {
// Debug.LogError($"{go.name}은(는) 프리팹 인스턴스가 아닙니다!");
// }
//}
}
static Transform FindDeepChild(Transform parent, string name)
{
foreach (Transform child in parent)
{
if (child.name == name)
return child;
var result = FindDeepChild(child, name);
if (result != null)
return result;
}
return null;
}
static void CommonSetting(GameObject go, ObstacleAvoidanceType avoid, int avoidancePriority, string layer)
{
Set_Collideer(go);
var navmesh = go.GetComponent<NavMeshAgent>();
if (navmesh == null) navmesh = go.AddComponent<NavMeshAgent>();
navmesh.speed = 4.5f;
navmesh.angularSpeed = 300f;
navmesh.acceleration = 140f;
navmesh.stoppingDistance = 0.1f;
navmesh.autoBraking = true;
navmesh.radius = 0.25f;
navmesh.avoidancePriority = avoidancePriority;
navmesh.obstacleAvoidanceType = avoid;
Set_CommonRigidBody(go, layer);
}
static void Set_CommonRigidBody(GameObject go, string layer)
{
go.layer = LayerMask.NameToLayer(layer);
var rigidbody = go.GetComponent<Rigidbody>();
if (rigidbody == null) rigidbody = go.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.mass = 1;
rigidbody.linearDamping = 0;
rigidbody.angularDamping = 0.05f;
rigidbody.automaticCenterOfMass = true;
rigidbody.automaticInertiaTensor = true;
rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete;
rigidbody.constraints = RigidbodyConstraints.FreezeAll;
}
private static void UpdateAllObjects()
{
for (int i = objectSettingsList.Count - 1; i >= 0; i--)
{
var settings = objectSettingsList[i];
if (settings.tick < 0)
{
var bounds = settings.m_smr.bounds;
settings.m_bc.center = bounds.center;
settings.m_bc.size = bounds.size + Vector3.up;
settings.m_smr.updateWhenOffscreen = false;
settings.go.transform.localScale = settings.m_Scale;
objectSettingsList.RemoveAt(i);
}
else
{
settings.tick--;
}
}
if (objectSettingsList.Count == 0)
{
EditorApplication.update -= UpdateAllObjects;
}
}
private class ObjectSettings
{
public GameObject go;
public Vector3 m_Scale;
public BoxCollider m_bc;
public SkinnedMeshRenderer m_smr;
public int tick;
}
[MenuItem("Edit/SetCollider", false, -2000)]
static void SetCollider()
{
foreach (var go in Selection.gameObjects)
Set_Collideer(go);
}
static void Set_Collideer(GameObject go)
{
var objData = new ObjectSettings { go = go, m_Scale = go.transform.localScale, tick = 10 };
go.transform.localScale = Vector3.one;
var m_bc = go.GetComponent<BoxCollider>();
if (m_bc == null) m_bc = go.AddComponent<BoxCollider>();
objData.m_bc = m_bc;
var rds = go.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer m_smr = null;
if (rds.Length == 1) m_smr = rds[0];
else
{
for (int i = 0; i < rds.Length; i++)
{
if (rds[i].name.ToLower().Contains("skin"))
{
m_smr = rds[i];
break;
}
}
if (m_smr == null) m_smr = rds[0];
}
m_smr.updateWhenOffscreen = true;
objData.m_smr = m_smr;
objectSettingsList.Add(objData);
EditorApplication.update += UpdateAllObjects;
}
[MenuItem("Tools/Del_AddrResource")]
static void Del_AddrResource()
{
bool result = EditorUtility.DisplayDialog(
"경고!", // 제목
"모든 어드레서블 데이터를 삭제하시겠습니까?", // 메시지
"확인", // 확인 버튼
"취소" // 취소 버튼
);
if (result)
{
Caching.ClearCache();
EditorUtility.DisplayDialog("알림", "삭제 완료", "확인");
}
}
[MenuItem("Tools/MobActorImageFill", false, 1)]
static void MobActorImageFill()
{
var srs = Selection.activeGameObject.GetComponentsInChildren<SpriteRenderer>();
for (int i = 0; i < srs.Length; i++)
{
var child = srs[i];
if (child.name == "sr_actor")
child.GetComponent<SpriteRenderer>().sprite =
AssetDatabase.LoadAssetAtPath<Sprite>("Assets/Res_Addr/Monster/10001.png");
}
}
[MenuItem("Tools/MobActorImageEmpty", false, 2)]
static void MobActorImageEmpty()
{
var srs = Selection.activeGameObject.GetComponentsInChildren<SpriteRenderer>();
for (int i = 0; i < srs.Length; i++)
{
var child = srs[i];
if (child.name == "sr_actor")
child.GetComponent<SpriteRenderer>().sprite = null;
}
}
//[MenuItem("Edit/Find All Particle", false, -103)]
//public static void FindAllParticle()
//{
// foreach (var selection in Selection.gameObjects)
// {
// var pats = selection.transform.GetComponentsInChildren<ParticleSystem>();
// for (int i = 0; i < pats.Length; i++)
// Debug.Log(pats[i].name);
// }
//}
//[MenuItem("Ino/Test %g")]
//static void Ino_Test()
//{
// ModelImporter modelImporter = (ModelImporter)AssetImporter.GetAtPath("Assets/ResWork/Quirky Series Vol.1 [v1.3]/Arctic Vol.1/Animations/Penguin_Animations.fbx");
// for (int i = 0; i < modelImporter.clipAnimations.Length; i++)
// {
// switch(modelImporter.clipAnimations[i].name)
// {
// case "Attack":
// break;
// }
// }
//}
//[MenuItem("Ino/Test")]
//static void FindHUD()
//{
// Debug.Log("시작");
// for (int i = 0; i < Selection.gameObjects.Length; i++)
// {
// var hud = Selection.gameObjects[i].transform.Find("HUD");
// if (hud == null) Debug.Log(Selection.gameObjects[i]);
// }
// Debug.Log("끝");
//}
//[MenuItem("Ino/Bip001 to Bip002")]
//static void ChangeBip01Bip02()
//{
// var tf = Selection.activeGameObject.transform;
// ChangeName(tf);
//}
// 자식까지 포함해서 레이어를 재귀적으로 설정하는 함수
}