OneShotOneKill/Assets/Script/UGUI/Util/CardBase.cs

28 lines
975 B
C#
Raw Permalink Normal View History

2026-01-07 21:27:42 +00:00
public enum eUICardType { None, UI, NoTouch, SealEquip, SealInven,
ToolMobList, ToolStageMobList, ToolCenterMobList_Choice, ToolRight_MobBoss,
}
public class CardBase : AddrHandleBase
{
public virtual void Set() { Set_Active(); }
public virtual void Set(int _val) { Set_Active(); }
public virtual void Set(uint _val) { Set_Active(); }
public virtual void Set<T>(T _base) { Set_Active(); }
void Set_Active()
{
if (!gameObject.activeInHierarchy)
gameObject.SetActive(true);
}
public virtual void Set_UI() { }
public virtual void Set_Selected(bool active) { }
public virtual int Get_IntData() { return 0; }
protected eUICardType CardType = eUICardType.None;
public virtual void Set_CardType(eUICardType _type) { CardType = _type; }
public virtual void Set_CardEffectOrder(int _order) { }
public virtual void Do_SomeThing() { }
public virtual void OnClick_Card() { }
}