OneShotOneKill/Assets/Script/UGUI/Util/SafeArea.cs

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2026-01-07 21:27:42 +00:00
using System.Collections;
using UnityEngine;
using Screen = UnityEngine.Screen;
namespace FilGoodBandits
{
public class SafeArea : MonoBehaviour
{
IEnumerator Start()
{
var rect = GetComponent<RectTransform>();
var originalPos = rect.anchoredPosition;
rect.anchoredPosition = new Vector2(originalPos.x, originalPos.y - Screen.safeArea.y);
yield return null;
}
}
}