161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
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using CodeStage.AntiCheat.ObscuredTypes;
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using System;
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using System.Collections.Generic;
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#region 게임 최초 실행 시 서버 정보
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[Serializable]
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public class SC_ServerStatus
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{
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public int ContentsLock;
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public string URL_ChatServer, URL_LogServer, URL_CouponServer, HotTime;
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public DateTime HotTimeStart, HotTimeEnd;
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}
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[Serializable]
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public class SC_Version
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{
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public string Version, VersionStatus;
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}
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#endregion
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public class ServerData
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{ // 데이터 정의
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public DateTime LastTime;
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#region 최초 생성
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public ServerData()
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{
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LastTime = ServerInfo.ServerTime;
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}
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#endregion
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}
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#region 데이터 클래스
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public class SD_PC
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{
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ObscuredInt _exp; public int Exp { get { return _exp; } set { _exp = value; _exp.RandomizeCryptoKey(); } }
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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ObscuredInt _evolutionStar; public int Evolution { get { return _evolutionStar; } set { _evolutionStar = value; _evolutionStar.RandomizeCryptoKey(); } }
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ObscuredInt _evolutionClear; public int EvolutionTestClear { get { return _evolutionClear; } set { _evolutionClear = value; _evolutionClear.RandomizeCryptoKey(); } }
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public Dictionary<eStat, SD_EvolutionMax> dic_EvolutionMax = new Dictionary<eStat, SD_EvolutionMax>();
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public List<uint> list_equipseal = new List<uint> { 0, 0, 0, 0, 0, 0 }; // 인장 서버 id
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public List<uint> list_equipitems = new List<uint>(); // eEquipment 순서
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public SD_PC()
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{
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Lv = 1;
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Exp = EvolutionTestClear = Evolution = 0;
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for (int i = 0; i < 8; i++) list_equipitems.Add(0);
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}
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public void Add_EvolutionMax(eStat stat)
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{
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if (!dic_EvolutionMax.ContainsKey(stat))
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dic_EvolutionMax.Add(stat, new SD_EvolutionMax());
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++dic_EvolutionMax[stat].Lv;
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}
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public int Get_EvolutionMax(eStat stat) { return dic_EvolutionMax.ContainsKey(stat) ? dic_EvolutionMax[stat].Lv : 0; }
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}
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public class SD_EvolutionMax
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{
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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public SD_EvolutionMax()
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{
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Lv = 0;
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}
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}
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public class SD_PC_Awakening
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{
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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public SD_PC_Awakening()
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{
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Lv = 0;
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}
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}
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public class SD_Seal
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{
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ObscuredUInt _id = 0; public uint TotalID { get { return _id; } set { _id = value; _id.RandomizeCryptoKey(); } }
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public uint Get_Init_ID() { return ++TotalID; }
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public List<SD_SealData> list_Seal = new List<SD_SealData>();
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}
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public class SD_SealData
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{
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ObscuredUInt _id; public uint ID { get { return _id; } set { _id = value; _id.RandomizeCryptoKey(); } }
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ObscuredInt _tid; public int TableID { get { return _tid; } set { _tid = value; _tid.RandomizeCryptoKey(); } }
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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}
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public class SD_Equipment
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{
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ObscuredUInt _id = 0; public uint TotalID { get { return _id; } set { _id = value; _id.RandomizeCryptoKey(); } }
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public uint Get_Init_ID() { return ++TotalID; }
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public List<SD_EquipmentData> list_item = new List<SD_EquipmentData>();
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}
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public class SD_EquipmentData
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{
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ObscuredUInt _id; public uint ID { get { return _id; } set { _id = value; _id.RandomizeCryptoKey(); } }
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ObscuredInt _tid; public int TableID { get { return _tid; } set { _tid = value; _tid.RandomizeCryptoKey(); } }
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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public void Init()
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{
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ID = 0;
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TableID = Lv = 0;
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}
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}
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public class SD_Money
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{
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ObscuredInt _amount; public int Amount { get { return _amount; } set { _amount = value; _amount.RandomizeCryptoKey(); } }
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}
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public class SD_Card
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{
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ObscuredInt _amount; public int Amount { get { return _amount; } set { _amount = value; _amount.RandomizeCryptoKey(); } }
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ObscuredInt _lv; public int Lv { get { return _lv; } set { _lv = value; _lv.RandomizeCryptoKey(); } }
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}
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public class SD_GuideQuest
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{
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ObscuredInt _Step;
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public int Step
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{
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get { return _Step; }
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set { _Step = value; _Step.RandomizeCryptoKey(); }
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}
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protected ObscuredInt _Count;
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public int Count
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{
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get { return _Count; }
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set { _Count = value; _Count.RandomizeCryptoKey(); }
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}
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}
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#endregion
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#region 서버 -> 클라
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public class SC_CommonResult
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{
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public int error;
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public DateTime time;
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}
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public class SC_MyResult { public int result; }
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public class SC_GetUserInfoResult
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{
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public bool isNewUser;
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public int ReconnectSec;
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public ServerData UserInfo;
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public List<ServerMailData> Mail;
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}
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public class SC_Mail { public List<ServerMailData> Mail; }
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[Serializable]
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public class ServerMailData
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{
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public string Msg, RemainTime;
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public int ItemID, Amount, IsShopItem;
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public DateTime RemnantTime;
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}
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public class SC_GuideQuestResult { public int Step; }
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#endregion
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