OneShotOneKill/Assets/Script/InGame/Actor/MobShield.cs

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using UnityEngine;
public class MobShield : MonoBehaviour
{
public Sprite[] sprites; // 0 파괴 가능 실드, 1 파괴 불가능 실드
public SpriteRenderer m_SR;
bool m_CrashShield;
public void Set(bool crashshield)
{
m_CrashShield = crashshield;
m_SR.sprite = sprites[m_CrashShield ? 1 : 0];
}
public void Get_Dmg()
{
gameObject.SetActive(m_CrashShield);
}
}