64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
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using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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public enum eSealType { Magic, Reaper, Lightning, Flame, Holy, Blade, Pierce, AoE, Heal, Haste, Critical, Sacrifice }
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public enum eElement { Fire, Water, Wind, Light, Earth, Dark }
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public class SealListTableData : TableDataBase
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{
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public eSealType e_SealType;
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public eElement e_Element;
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public eSpecialEffect e_SpecialEffect1, e_SpecialEffect2;
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public string s_Value1, s_Value2;
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public bool b_PercentValue1, b_PercentValue2;
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public int n_Desc1, n_Desc2;
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ObscuredInt _ID; public int n_ID { get { return _ID; } set { _ID = value; _ID.RandomizeCryptoKey(); } }
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ObscuredInt _Star; public int n_Star { get { return _Star; } set { _Star = value; _Star.RandomizeCryptoKey(); } }
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ObscuredFloat _Value1; public float f_Value1 { get { return _Value1; } set { _Value1 = value; _Value1.RandomizeCryptoKey(); } }
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ObscuredFloat _Value2; public float f_Value2 { get { return _Value2; } set { _Value2 = value; _Value2.RandomizeCryptoKey(); } }
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public string Get_Desc1()
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{
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return table_localtext.Ins.Get_Text(n_Desc1, b_PercentValue1 ? f_Value1 * 100 : f_Value1);
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}
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public string Get_Desc2()
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{
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return table_localtext.Ins.Get_Text(n_Desc2, b_PercentValue2 ? f_Value2 * 100 : f_Value2);
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}
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}
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public class table_SealList : table_base
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{
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public static table_SealList Ins;
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List<SealListTableData> tableDatas;
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Dictionary<int, List<SealListTableData>> dic_Datas = new Dictionary<int, List<SealListTableData>>();
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protected override void Awake()
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{
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Ins = this;
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base.Awake();
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<SealListTableData>>(json_last);
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for (int i = 0; i < tableDatas.Count; i++)
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{
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var temp = tableDatas[i];
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temp.f_Value1 = Get_Value(temp.s_Value1);
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temp.f_Value2 = Get_Value(temp.s_Value2);
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if (!dic_Datas.ContainsKey(temp.n_ID)) dic_Datas.Add(temp.n_ID, new List<SealListTableData>());
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dic_Datas[temp.n_ID].Add(temp);
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}
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base.Start();
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}
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public List<SealListTableData> Get_DataList() { return tableDatas; }
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public List<SealListTableData> Get_DataList(int id) { return dic_Datas[id]; }
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public SealListTableData Get_Data(SD_SealData data) { return dic_Datas[data.TableID].Find(f=>f.n_Star == data.Lv); }
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}
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