OneShotOneKill/Assets/HeroEditor4D/Common/Scripts/Enums/EquipmentPart.cs

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namespace Assets.HeroEditor4D.Common.Scripts.Enums
{
public enum EquipmentPart
{
Armor,
Helmet,
Vest,
Bracers,
Leggings,
MeleeWeapon1H,
MeleeWeapon2H,
Bow,
Crossbow,
SecondaryMelee1H,
SecondaryFirearm1H,
Shield,
Earrings,
Cape,
Quiver,
Back,
Mask,
Firearm1H,
Firearm2H,
Wings
}
}