OneShotOneKill/Assets/Script/InGame/Actor/MobActor.cs

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2026-01-12 22:13:54 +00:00
using UnityEngine;
public class MobActor : MonoBehaviour
{
private void Awake()
{
var srs = GetComponentsInChildren<SpriteRenderer>(true);
for (int i = 0; i < srs.Length; i++)
srs[i].sortingOrder -= 5;
}
private void Update()
{
transform.position += Vector3.down * Time.deltaTime;
}
}