16 lines
346 B
C#
16 lines
346 B
C#
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using UnityEngine;
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public class MobActor : MonoBehaviour
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{
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private void Awake()
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{
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var srs = GetComponentsInChildren<SpriteRenderer>(true);
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for (int i = 0; i < srs.Length; i++)
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srs[i].sortingOrder -= 5;
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}
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private void Update()
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{
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transform.position += Vector3.down * Time.deltaTime;
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}
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}
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