OneShotOneKill/Assets/Script/UGUI/Ingame/SpecificityCard.cs

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2026-01-07 21:27:42 +00:00
using TMPro;
using UnityEngine.UI;
public class SpecificityCard : CardBase
{
public Image i_grade, i_skill;
public TextMeshProUGUI[] texts; // 0 이름, 1 설명
public override void Set<T>(T _base)
{
base.Set(_base);
var data = _base as StatusOptionSetTableData;
//i_card.sprite =
//i_skill.sprite = UIAtlasMgr.Ins.Get_Sprite();
//texts[0].text = data.Get_Name();
texts[1].text = data.Get_Desc();
}
}