28 lines
688 B
C#
28 lines
688 B
C#
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using UnityEngine.UI;
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public class EquipmentInvenCard : CardBase
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{
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public Image[] images; // 0 아이콘
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SD_EquipmentData m_sData;
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public override void Set<T>(T _base)
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{
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base.Set(_base);
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if (_base != null)
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{
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m_sData = _base as SD_EquipmentData;
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images[0].enabled = true;
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images[0].sprite = UIAtlasMgr.Ins.Get_Sprite(m_sData.TableID);
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}
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else
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{
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images[0].enabled = false;
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}
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}
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public override void OnClick_Card()
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{
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LobbyUIManager.Ins.Get_MainMenu<MainMenu_Equipment>(MainMenuType.Equip).m_CommonPopup.Set(eEquipCommonPopup.Inven, m_sData);
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}
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}
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