OneShotOneKill/Assets/Script/UGUI/Common/GetItem/GetItemCard.cs

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2026-01-07 21:27:42 +00:00
using TMPro;
using UnityEngine.UI;
public class GetItemCard : CardBase
{
public Image i_item;
public TextMeshProUGUI t_amount;
public override void Set<T>(T _base)
{
base.Set(_base);
var data = _base as ItemSimpleData;
i_item.sprite = UIAtlasMgr.Ins.Get_Sprite(data.itemid);
t_amount.text = data.amount.ToString();
}
}