OneShotOneKill/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs

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using System.Collections.Generic;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
{
public class AnchorManager : MonoBehaviour
{
public Transform Body;
public Transform PrimaryWeapon;
public Transform Bow;
public Transform Shield;
public Transform Status;
public List<Transform> Custom;
}
}