OneShotOneKill/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs

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using System;
using UnityEngine;
namespace Assets.HeroEditor4D.Common.Scripts.Data
{
[Serializable]
public class Expression
{
public string Name;
public Sprite Eyebrows;
public Sprite Eyes;
public Color EyesColor;
public Sprite Mouth;
}
}