From 0beaf1fa0d8fa2e4e12fa0fa4630127e2d718242 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 16 Jan 2026 08:02:30 +0900 Subject: [PATCH] =?UTF-8?q?=EC=82=AC=EC=84=A0=20=ED=99=94=EC=82=B4=20?= =?UTF-8?q?=EC=88=98=EC=A0=95,=20=ED=99=94=EB=A9=B4=20=EC=96=B4=EB=94=94?= =?UTF-8?q?=EB=93=A0=20=ED=84=B0=EC=B9=98=ED=95=98=EB=A9=B4=20=ED=99=94?= =?UTF-8?q?=EC=82=B4=ED=91=9C(=EA=B3=B5=EA=B2=A9=20=EB=B0=A9=ED=96=A5)?= =?UTF-8?q?=EC=9D=84=20=EB=B3=80=EA=B2=BD=ED=95=A0=20=EC=88=98=20=EC=9E=88?= =?UTF-8?q?=EC=97=88=EC=9C=BC=EB=A9=B4=20=EC=A2=8B=EA=B2=A0=EC=8A=B5?= =?UTF-8?q?=EB=8B=88=EB=8B=A4=20=ED=84=B0=EC=B9=98=20=EC=83=81=ED=83=9C?= =?UTF-8?q?=EC=97=90=EC=84=9C=20=EC=9B=80=EC=A7=81=EC=9D=BC=20=EA=B2=BD?= =?UTF-8?q?=EC=9A=B0=20=ED=95=B4=EB=8B=B9=20=EB=B0=A9=ED=96=A5=EC=9C=BC?= =?UTF-8?q?=EB=A1=9C=20=ED=99=94=EC=82=B4=ED=91=9C=EA=B0=80=20=EC=9B=80?= =?UTF-8?q?=EC=A7=81=EC=9D=B4=EB=8F=84=EB=A1=9D=20=ED=95=B4=20=EC=A1=B0?= =?UTF-8?q?=EC=9E=91=EC=84=B1=EC=9D=84=20=EA=B0=9C=EC=84=A0=ED=95=A0=20?= =?UTF-8?q?=ED=95=84=EC=9A=94=EA=B0=80=20=EC=9E=88=EC=96=B4=20=EB=B3=B4?= =?UTF-8?q?=EC=9E=85=EB=8B=88=EB=8B=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ResWork/Prefab/Play_Ingame.prefab | 231 ++++++----- Assets/SampleScene.unity | 388 ++++++------------ .../Script/InGame/Actor/AimArrowController.cs | 2 + Assets/Script/InGame/Actor/MobActor.cs | 3 +- Assets/Script/InGame/Projectile/Projectile.cs | 22 +- 5 files changed, 274 insertions(+), 372 deletions(-) diff --git a/Assets/ResWork/Prefab/Play_Ingame.prefab b/Assets/ResWork/Prefab/Play_Ingame.prefab index ec1c46d..50767d5 100644 --- a/Assets/ResWork/Prefab/Play_Ingame.prefab +++ b/Assets/ResWork/Prefab/Play_Ingame.prefab @@ -156,9 +156,9 @@ RectTransform: - 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Dmg = m_Attack + Dmg = m_Attack, + Ignore_WallHP = true, }); } diff --git a/Assets/Script/InGame/Projectile/Projectile.cs b/Assets/Script/InGame/Projectile/Projectile.cs index 4ba6773..f40b5d3 100644 --- a/Assets/Script/InGame/Projectile/Projectile.cs +++ b/Assets/Script/InGame/Projectile/Projectile.cs @@ -63,13 +63,17 @@ public class Projectile : MonoBehaviour if (pd.DiagonalArrow > 0 && pd.DiagIndex > 0) { int n = pd.DiagonalArrow; - float step = 90f / (n + 1); - int order = pd.DiagIndex; - float offset = step * order; + // 전체 90도 안에서 분산 + float step = 22.5f / (n + 1); - bool right = (order % 2) == 1; - angle = right ? offset : -offset; + int index = pd.DiagIndex; // 1부터 + int tier = (index + 1) / 2; // 1,1,2,2,3,3... + + float offset = step * tier; + + bool right = (index % 2) == 0; + angle += right ? offset : -offset; } transform.rotation = Quaternion.AngleAxis(angle, transform.forward) * transform.rotation; @@ -118,6 +122,11 @@ public class Projectile : MonoBehaviour private void OnTriggerEnter2D(Collider2D collision) { if (!m_ProjectileData.IsPC && collision.tag == "Mob") return; + if (m_ProjectileData.Ignore_WallHP && collision.tag == "Wall_HP") + { + m_ProjectileData.Ignore_WallHP = false; + return; + } Check_Hit(collision); @@ -248,6 +257,7 @@ public class Projectile : MonoBehaviour m_Data = m_ProjectileData.m_Data, tf_Start = transform, Dmg = m_ProjectileData.Dmg, + Ignore_WallHP = false, ArrowLeftRight = 0, ArrowUpDown = 0, @@ -318,6 +328,8 @@ public class ProjectileData ObscuredInt _Lv; public int Lv { get { return _Lv; } set { _Lv = value; _Lv.RandomizeCryptoKey(); } } ObscuredInt _Dmg; public int Dmg { get { return _Dmg; } set { _Dmg = value; _Dmg.RandomizeCryptoKey(); } } + public bool Ignore_WallHP; + // 발사 계열 public int PreviousArrow; public int DiagonalArrow;