타이틀 로딩, 타이틀 로그인, 메인 로비 이동까지

This commit is contained in:
Ino 2026-01-12 12:59:01 +09:00
parent ca36369022
commit 1379a88011
15 changed files with 671 additions and 470 deletions

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테이블 만들기
몬스터 만들기

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propertyPath: m_Pivot.x
@ -186212,18 +186059,6 @@ PrefabInstance:
propertyPath: m_Name
value: Title_Loading
objectReference: {fileID: 0}
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value: 5
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m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@ -214342,6 +214177,51 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
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@ -294254,6 +294150,7 @@ GameObject:
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View File

@ -12,7 +12,6 @@ public class AimArrowController : MonoBehaviour
void Start()
{
Application.targetFrameRate = 60;
arrow.enabled = false;
}
@ -34,10 +33,7 @@ public class AimArrowController : MonoBehaviour
arrow.enabled = false;
isAiming = false;
var proj = ProjectileMgr.Ins.Get();
proj.transform.position = arrow.transform.position;
proj.transform.rotation = arrow.transform.rotation;
proj.Set();
ProjectileMgr.Ins.Get(arrow.transform).Set();
}
void UpdateArrow(Vector2 currentPos)

View File

@ -92,4 +92,16 @@ public class Projectile : MonoBehaviour
// 위치 보정
transform.position = targetPos;
}
void Projectile_Split(bool hitEnemy)
{
if (hitEnemy)
{
for (int i = 0; i < 2; i++)
{
//ProjectileMgr.Ins.Get(transform.position, Quaternion.Euler(0, 0, Random.Range(-20, 20)) * dir);
}
}
}
}

View File

@ -26,10 +26,16 @@ public class ProjectileMgr : MonoBehaviourSingletonTemplate<ProjectileMgr>
}
}
public Projectile Get()
public Projectile Get(Transform tf)
{
return Get(tf.position, tf.rotation);
}
public Projectile Get(Vector3 pos, Quaternion q)
{
Projectile p = pool.Count > 0 ? pool.Dequeue() : CreateExtra();
p.gameObject.SetActive(true);
p.transform.position = pos;
p.transform.rotation = q;
return p;
}

View File

@ -17,15 +17,17 @@ public class Title_Mgr : MonoBehaviourSingletonTemplate<Title_Mgr>
while (!TableChecker.Ins.CheckAllLoad()) yield return null;
// UI 아틀라스 로드
yield return AddrResourceMgr.Ins.LoadObjectSequential<SpriteAtlas>("MainUI/UIAtlas.spriteatlas", atlas => { UIAtlasMgr.Ins.Set(atlas); });
//yield return AddrResourceMgr.Ins.LoadObjectSequential<SpriteAtlas>("MainUI/UIAtlas.spriteatlas", atlas => { UIAtlasMgr.Ins.Set(atlas); });
yield return new WaitForSeconds(0.1f);
addslidevalue?.Invoke(0.1f);
// OverUI (NetWait, Option 등) 로드
yield return AddrResourceMgr.Ins.LoadObjectSequential<GameObject>("Title/OverUI.prefab",
go =>
{
var overui = DSUtil.Get_Clone(go);
DontDestroyOnLoad(overui);
});
//yield return AddrResourceMgr.Ins.LoadObjectSequential<GameObject>("Title/OverUI.prefab",
// go =>
// {
// var overui = DSUtil.Get_Clone(go);
// DontDestroyOnLoad(overui);
// });
yield return new WaitForSeconds(0.1f);
addslidevalue?.Invoke(0.1f);
}
}

View File

@ -3,23 +3,30 @@ using UnityEngine;
public class GameUI : MonoBehaviourSingletonTemplate<GameUI>
{
public Camera m_UICamera;
public GameObject[] gos; // 0 Title_Loading, 1 Title_Login, 2 LobbyMain, 3 Tutorial_1, 4 Play_Stage_Select_1,
// 5 Play_Ingame, 6 Play_UI_ChoiceSkill
private void Start()
{
Application.targetFrameRate = 60;
Screen.sleepTimeout = SleepTimeout.NeverSleep; // 게임 실행 중 화면 안 꺼지게
Set_UI(0);
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
// 1⃣ 마우스 위치(화면 좌표)
Vector3 mousePos = Input.mousePosition;
// 2⃣ UI 카메라 기준의 월드 좌표로 변환
Vector3 worldPos = m_UICamera.ScreenToWorldPoint(mousePos);
// 3⃣ Z값 고정 (UI 평면 상)
worldPos.z = 0f;
// 4⃣ 이펙트 생성
//if (EffectMgr.Ins && EffectMgr.Ins.LoadComplete)
//if (EffectMgr.Ins && EffectMgr.Ins.LoadComplete) // 터치 이펙트
// EffectMgr.Ins.Show_Effect("TouchEffect", worldPos);
}
}
public void Set_UI(int index)
{
DSUtil.InActivateGameObjects(gos, index);
}
}

View File

@ -17,85 +17,50 @@ using UnityEngine.Android;
public class TitleLoadingUI : MonoBehaviour
{
public TextMeshProUGUI label_version, label_msg, t_proc;
public TextMeshProUGUI label_version, t_proc;
public Slider slider_proc;
public GameObject[] gos_LoginButton; // 애플(0) 구글(1) 게스트(2)
public GameObject go_InputID;
public TMP_InputField Input_ID;
private IAppleAuthManager appleAuthManager;
bool activeButtons, GoLogin, bServerComplete = false, bSreenTouch = false;
int LoginFail = 0;
float Proc_Value;
private void Awake()
private void OnEnable()
{
Application.targetFrameRate = 60;
go_InputID.SetActive(false);
slider_proc.gameObject.SetActive(true);
slider_proc.value = Proc_Value = 0f;
slider_proc.value = 0f;
Proc_Value = 1f;
t_proc.text = "0%";
InActive_LoginButton();
StartCoroutine(Co_Start());
}
IEnumerator Start()
IEnumerator Co_Start()
{
ServerInfo.Ins.VersionCode = int.Parse(Resources.Load<TextAsset>("VersionCode").text);
label_version.text = DSUtil.Format("{0}({1})", Application.version, ServerInfo.Ins.VersionCode);
label_msg.text = "";
//Add_ProcValue(0.1f); // 버전 로딩 10%
slider_proc.value = 0f;
// 테이블 로딩 기다리기
while (!TableChecker.Ins.CheckAllLoad()) yield return null;
Add_ProcValue(0.1f); // 테이블 로딩 10%
//Add_ProcValue(0.7f); // 테이블 로딩 70%
label_msg.text = table_localtext.Ins.Get_Text(1);
yield return StartCoroutine(Title_Mgr.Ins.Co_Check(Add_ProcValue));
//yield return StartCoroutine(Title_Mgr.Ins.Co_Check(Add_ProcValue));
#if !UNITY_EDITOR && UNITY_ANDROID && !FGB_OneStore
if (!Application.version.Equals("9.9.9"))
if (Application.installerName != "com.android.vending")
{
Popup.Ins.Set(ePopupType.One, 2,
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); },
() => { Application.OpenURL("market://details?id=" + Application.identifier); DSUtil.Quit(); });
yield break;
}
#endif
#if UNITY_ANDROID
if (!Permission.HasUserAuthorizedPermission("android.permission.POST_NOTIFICATIONS"))
Permission.RequestUserPermission("android.permission.POST_NOTIFICATIONS");
#endif
#if !UNITY_EDITOR
// 파이어 베이스 초기화
Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
var dependencyStatus = task.Result;
if (dependencyStatus == Firebase.DependencyStatus.Available)
{
//FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);
}
else
{
Debug.LogError(DSUtil.Format( "Could not resolve all Firebase dependencies: {0}", dependencyStatus));
// Firebase Unity SDK is not safe to use here.
}
});
#endif
// 인앱 결제 정보 받아오기
label_msg.text = table_localtext.Ins.Get_Text(3);
yield return new WaitForSeconds(0.1f);
Login();
//Login();
}
void Update()
{
if (Proc_Value > slider_proc.value)
{
slider_proc.value += Time.deltaTime * 0.25f;
slider_proc.value += Time.deltaTime * 0.75f;
if (Proc_Value <= slider_proc.value)
slider_proc.value = Proc_Value;
if (slider_proc.value >= 0.99f)
GameUI.Ins.Set_UI(1);
}
if (this.appleAuthManager != null)
@ -129,20 +94,18 @@ public class TitleLoadingUI : MonoBehaviour
void Active_LoginButton()
{
label_msg.text = table_localtext.Ins.Get_Text(3);
activeButtons = false;
#if FGB_OneStore
DSUtil.InActivateGameObjects(gos_LoginButton, 1);
#else
//DSUtil.ActivateGameObjects(gos_LoginButton);
DSUtil.InActivateGameObjects(gos_LoginButton, 2); // TODO 정인호 : 지금은 게스트만
//DSUtil.InActivateGameObjects(gos_LoginButton, 2); // TODO 정인호 : 지금은 게스트만
#endif
}
void InActive_LoginButton()
{
activeButtons = false;
DSUtil.InActivateGameObjects(gos_LoginButton);
//DSUtil.InActivateGameObjects(gos_LoginButton);
}
void Login()
@ -171,9 +134,6 @@ public class TitleLoadingUI : MonoBehaviour
}
public void OnClick_DevLogin()
{
label_msg.text = table_localtext.Ins.Get_Text(3);
go_InputID.SetActive(false);
ServerInfo.Ins.UserID = Input_ID.text;
ServerInfo.Ins.Login(ServerComplete);
}
public void Login_SigninwithAppleID()
@ -325,8 +285,6 @@ public class TitleLoadingUI : MonoBehaviour
void Set_OnClickScreen()
{
bSreenTouch = true;
label_msg.text = table_localtext.Ins.Get_Text(4);
label_msg.gameObject.AddComponent<TextAlphaPingPong>();
}
public void OnClick_Screen()
@ -334,7 +292,6 @@ public class TitleLoadingUI : MonoBehaviour
if (bSreenTouch)
{
//LoadingUI.Ins.Start_Loading();
label_msg.text = "";
SceneManager.LoadScene("02_Game");
}
}

View File

@ -0,0 +1,9 @@
using UnityEngine;
public class TitleLoginUI : MonoBehaviour
{
public void OnClicl_Login()
{
GameUI.Ins.Set_UI(2);
}
}

View File

@ -0,0 +1,2 @@
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