From 1561b52fe1a8754b127d7a9ae1232257ba9b9ffe Mon Sep 17 00:00:00 2001 From: Ino Date: Wed, 14 Jan 2026 07:25:49 +0900 Subject: [PATCH] =?UTF-8?q?=EB=B3=B4=EC=8A=A4=20=EB=93=B1=EC=9E=A5?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/OneShotOneKill.txt | 1 - Assets/Script/InGame/IngameMgr.cs | 6 ++++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/Assets/OneShotOneKill.txt b/Assets/OneShotOneKill.txt index bfff6b1..1ed3cea 100644 --- a/Assets/OneShotOneKill.txt +++ b/Assets/OneShotOneKill.txt @@ -11,7 +11,6 @@ - 지그재그 - 랜덤 -보스 등장 고찰 - 에임을 마우스 찍은 곳으로 lookat 하면 안되나? \ No newline at end of file diff --git a/Assets/Script/InGame/IngameMgr.cs b/Assets/Script/InGame/IngameMgr.cs index a27144b..a0f25f4 100644 --- a/Assets/Script/InGame/IngameMgr.cs +++ b/Assets/Script/InGame/IngameMgr.cs @@ -102,6 +102,12 @@ public class IngameMgr : MonoBehaviourSingletonTemplate } } + if (CurStageData.dic_boss.ContainsKey(m_Wave)) + { + var mobdata = table_monster.Ins.Get_Data(CurStageData.dic_boss[m_Wave]); + GetMob(mobdata).Set(mobdata, tf_fence.position.y); + } + yield return new WaitForSeconds(wavedata.f_NextWaveDelay); ++m_Wave; Set_Texts();