From 1878824f5bf52b6e40e242b969ce0fad26df0e76 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 16 Jan 2026 12:20:10 +0900 Subject: [PATCH] =?UTF-8?q?=EA=B2=BD=EC=A7=81=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/InGame/Actor/MobActor.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/Assets/Script/InGame/Actor/MobActor.cs b/Assets/Script/InGame/Actor/MobActor.cs index 81466f4..e9b2729 100644 --- a/Assets/Script/InGame/Actor/MobActor.cs +++ b/Assets/Script/InGame/Actor/MobActor.cs @@ -194,10 +194,14 @@ public class MobActor : MonoBehaviour { if (data.m_Data != null) { - m_State = eMobState.KnockBack; - v3_knockBack = transform.position + new Vector3(0f, - data.m_Data.f_KnockbackDistance + IngameMgr.Ins.Get_SkillValue(eSkillType.Knockback)); - t_knockback = 0f; + var knockbackdist = data.m_Data.f_KnockbackDistance + IngameMgr.Ins.Get_SkillValue(eSkillType.Knockback); + + if (knockbackdist > 0) + { + m_State = eMobState.KnockBack; + v3_knockBack = transform.position + new Vector3(0f, knockbackdist); + t_knockback = 0f; + } } f_stunTime += IngameMgr.Ins.Get_SkillValue(eSkillType.Stun);