diff --git a/Assets/OneShotOneKill.txt b/Assets/OneShotOneKill.txt index 43ab34f..888b529 100644 --- a/Assets/OneShotOneKill.txt +++ b/Assets/OneShotOneKill.txt @@ -1,4 +1,3 @@ - 액티브 스킬 1종 서포터 diff --git a/Assets/ResWork/Prefab/Play_Ingame.prefab b/Assets/ResWork/Prefab/Play_Ingame.prefab index 50767d5..1ee0dcb 100644 --- a/Assets/ResWork/Prefab/Play_Ingame.prefab +++ b/Assets/ResWork/Prefab/Play_Ingame.prefab @@ -6394,6 +6394,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 608d00eef53109d4987dc53cf586d8e1, type: 3} m_Name: m_EditorClassIdentifier: + m_Anim: {fileID: 4581880837946012319} arrow: {fileID: 8937393983639744836} projectileParent: {fileID: 5061678075927086196} --- !u!1 &5364417891367720637 @@ -9019,6 +9020,11 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: a095105d5711d2541ba0f518805662c5, type: 3} +--- !u!95 &4581880837946012319 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 3049476077173804060, guid: a095105d5711d2541ba0f518805662c5, type: 3} + m_PrefabInstance: {fileID: 1569493532971892355} + m_PrefabAsset: {fileID: 0} --- !u!224 &8406924210966255483 stripped RectTransform: m_CorrespondingSourceObject: {fileID: 7020147591636167160, guid: a095105d5711d2541ba0f518805662c5, type: 3} diff --git a/Assets/Script/InGame/Actor/AimArrowController.cs b/Assets/Script/InGame/Actor/AimArrowController.cs index 70edba8..78f1849 100644 --- a/Assets/Script/InGame/Actor/AimArrowController.cs +++ b/Assets/Script/InGame/Actor/AimArrowController.cs @@ -4,6 +4,7 @@ using UnityEngine.UI; public class AimArrowController : MonoBehaviour { + public Animator m_Anim; public Image arrow; public Transform projectileParent; @@ -41,6 +42,7 @@ public class AimArrowController : MonoBehaviour int count = 1 + (int)IngameMgr.Ins.Get_SkillValue(eSkillType.DoubleShot); for (int i = 0; i < count; i++) { + m_Anim.SetTrigger("ShotBow"); Shoot(); yield return new WaitForSeconds(0.15f); }