From 197c59caecf1d6471deabbf8ddc28077478cef92 Mon Sep 17 00:00:00 2001 From: Ino Date: Fri, 16 Jan 2026 08:09:17 +0900 Subject: [PATCH] =?UTF-8?q?"=ED=94=8C=EB=A0=88=EC=9D=B4=EC=96=B4=EA=B0=80?= =?UTF-8?q?=20=ED=99=9C=EC=9D=84=20=EC=8F=A0=20=EB=95=8C=20=EA=B3=B5?= =?UTF-8?q?=EA=B2=A9=20=EB=AA=A8=EC=85=98=EC=9D=B4=20=EB=82=98=EC=98=A4?= =?UTF-8?q?=EB=A9=B4=20=EC=A2=8B=EA=B2=A0=EC=8A=B5=EB=8B=88=EB=8B=A4.=20(B?= =?UTF-8?q?ow=5FAttack=20=EC=95=A0=EB=8B=88=EB=A9=94=EC=9D=B4=EC=85=98)"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/OneShotOneKill.txt | 1 - Assets/ResWork/Prefab/Play_Ingame.prefab | 6 ++++++ Assets/Script/InGame/Actor/AimArrowController.cs | 2 ++ 3 files changed, 8 insertions(+), 1 deletion(-) diff --git a/Assets/OneShotOneKill.txt b/Assets/OneShotOneKill.txt index 43ab34f..888b529 100644 --- a/Assets/OneShotOneKill.txt +++ b/Assets/OneShotOneKill.txt @@ -1,4 +1,3 @@ - 액티브 스킬 1종 서포터 diff --git a/Assets/ResWork/Prefab/Play_Ingame.prefab b/Assets/ResWork/Prefab/Play_Ingame.prefab index 50767d5..1ee0dcb 100644 --- a/Assets/ResWork/Prefab/Play_Ingame.prefab +++ b/Assets/ResWork/Prefab/Play_Ingame.prefab @@ -6394,6 +6394,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 608d00eef53109d4987dc53cf586d8e1, type: 3} m_Name: m_EditorClassIdentifier: + m_Anim: {fileID: 4581880837946012319} arrow: {fileID: 8937393983639744836} projectileParent: {fileID: 5061678075927086196} --- !u!1 &5364417891367720637 @@ -9019,6 +9020,11 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: a095105d5711d2541ba0f518805662c5, type: 3} +--- !u!95 &4581880837946012319 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 3049476077173804060, guid: a095105d5711d2541ba0f518805662c5, type: 3} + m_PrefabInstance: {fileID: 1569493532971892355} + m_PrefabAsset: {fileID: 0} --- !u!224 &8406924210966255483 stripped RectTransform: m_CorrespondingSourceObject: {fileID: 7020147591636167160, guid: a095105d5711d2541ba0f518805662c5, type: 3} diff --git a/Assets/Script/InGame/Actor/AimArrowController.cs b/Assets/Script/InGame/Actor/AimArrowController.cs index 70edba8..78f1849 100644 --- a/Assets/Script/InGame/Actor/AimArrowController.cs +++ b/Assets/Script/InGame/Actor/AimArrowController.cs @@ -4,6 +4,7 @@ using UnityEngine.UI; public class AimArrowController : MonoBehaviour { + public Animator m_Anim; public Image arrow; public Transform projectileParent; @@ -41,6 +42,7 @@ public class AimArrowController : MonoBehaviour int count = 1 + (int)IngameMgr.Ins.Get_SkillValue(eSkillType.DoubleShot); for (int i = 0; i < count; i++) { + m_Anim.SetTrigger("ShotBow"); Shoot(); yield return new WaitForSeconds(0.15f); }