parent
b14add5f76
commit
1afddcaefd
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@ -1,7 +1,9 @@
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경험치 획득
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레벨 업 및 스킬 선택
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화살표 지정하면 해당 위치로 계속 쏘기
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실제 스킬 선택
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스킬 15종
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몬스터 이동방식 구현
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// - 직진
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- 지그재그
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1 @@
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[{"n_Lv":"1","n_NextRequireExp":"3","n_TotalExp":"3"},{"n_Lv":"2","n_NextRequireExp":"7","n_TotalExp":"10"},{"n_Lv":"3","n_NextRequireExp":"14","n_TotalExp":"24"},{"n_Lv":"4","n_NextRequireExp":"22","n_TotalExp":"46"},{"n_Lv":"5","n_NextRequireExp":"32","n_TotalExp":"78"},{"n_Lv":"6","n_NextRequireExp":"43","n_TotalExp":"121"},{"n_Lv":"7","n_NextRequireExp":"55","n_TotalExp":"176"},{"n_Lv":"8","n_NextRequireExp":"68","n_TotalExp":"244"},{"n_Lv":"9","n_NextRequireExp":"82","n_TotalExp":"326"},{"n_Lv":"10","n_NextRequireExp":"97","n_TotalExp":"423"},{"n_Lv":"11","n_NextRequireExp":"114","n_TotalExp":"537"},{"n_Lv":"12","n_NextRequireExp":"132","n_TotalExp":"669"},{"n_Lv":"13","n_NextRequireExp":"151","n_TotalExp":"820"},{"n_Lv":"14","n_NextRequireExp":"172","n_TotalExp":"992"},{"n_Lv":"15","n_NextRequireExp":"194","n_TotalExp":"1186"},{"n_Lv":"16","n_NextRequireExp":"219","n_TotalExp":"1405"},{"n_Lv":"17","n_NextRequireExp":"245","n_TotalExp":"1650"},{"n_Lv":"18","n_NextRequireExp":"272","n_TotalExp":"1922"},{"n_Lv":"19","n_NextRequireExp":"300","n_TotalExp":"2222"},{"n_Lv":"20","n_NextRequireExp":"0","n_TotalExp":"2222"}]
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ecb13b1f4ef0518419f9debdc2284678
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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@ -15,6 +15,7 @@ GameObject:
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- component: {fileID: 8498079829055956521}
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- component: {fileID: 4675958707163654338}
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- component: {fileID: 8139660753225562573}
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- component: {fileID: 8626793401385054597}
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m_Layer: 0
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m_Name: Tables
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m_TagString: Untagged
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@ -115,3 +116,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_json: {fileID: 4900000, guid: e42ac2af9fcbeda4da8d33ba81061290, type: 3}
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--- !u!114 &8626793401385054597
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5906217593366369380}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 361d0af5e46bee04da9b3de172e0516b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_json: {fileID: 4900000, guid: ecb13b1f4ef0518419f9debdc2284678, type: 3}
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File diff suppressed because it is too large
Load Diff
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@ -133,7 +133,7 @@ public class MobActor : MonoBehaviour
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m_HUD_HP.Set(m_HP);
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if (m_HP <= 0)
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{
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IngameMgr.Ins.Add_MobKill();
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IngameMgr.Ins.Add_MobKill(m_Data.n_DropExp);
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gameObject.SetActive(false);
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}
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}
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@ -19,12 +19,12 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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[Header("Fence")]
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public Transform tf_fence;
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int m_Wave, m_HP, m_Coin, m_Item, m_Lv, m_Exp;
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int m_Wave, m_HP, m_Coin, m_Item, m_Exp;
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StageConfigTableData CurStageData;
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UnitTableData CurUnitData;
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Dictionary<string, List<MobActor>> mob_pools = new Dictionary<string, List<MobActor>>();
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float f_Time;
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ObscuredInt m_MobMakeCount, m_MobDieCount;
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ObscuredInt m_Lv, m_MobMakeCount, m_MobDieCount;
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private void OnEnable()
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{
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@ -36,6 +36,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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m_HP = CurUnitData.n_DefaultHp;
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m_Lv = m_Wave = 1;
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m_Lv.RandomizeCryptoKey();
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m_Exp = m_Coin = m_Item = 0;
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f_Time = 90f;
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m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey();
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@ -47,6 +48,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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m_MobMakeCount.RandomizeCryptoKey();
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Set_Texts();
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Set_Exp(0);
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StartCoroutine(Co_MakeMob());
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}
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@ -69,7 +71,31 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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slider_wave.value = (m_Wave - 1) / (float)CurStageData.n_MaxWave;
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t_hp.text = m_HP.ToString();
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slider_exp.value = 0f;
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}
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void Set_Exp(int exp)
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{
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m_Exp += exp;
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var currentLvData = table_BattleLevelUp.Ins.Get_Data(m_Exp);
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if (m_Lv < currentLvData.n_Lv || (m_Lv == currentLvData.n_Lv && currentLvData.n_TotalExp <= m_Exp))
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{
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++m_Lv;
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GameUI.Ins.Set_OverUI(6, true);
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Time.timeScale = 0f;
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}
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var nextLvData = table_BattleLevelUp.Ins.Get_Data_orNull(currentLvData.n_Lv + 1);
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if (nextLvData != null)
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{
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if (m_Lv == 1)
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slider_exp.value = (float)m_Exp / currentLvData.n_TotalExp;
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else
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slider_exp.value = (float)(m_Exp - currentLvData.n_TotalExp) / (nextLvData.n_TotalExp - currentLvData.n_TotalExp);
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}
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else
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{
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slider_exp.value = 1f;
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}
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}
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void Set_Timer()
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{
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@ -176,11 +202,13 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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if (m_HP < 0) GameUI.Ins.Set_UI(7);
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}
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public void Add_MobKill()
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public void Add_MobKill(int exp)
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{
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++m_MobDieCount; m_MobDieCount.RandomizeCryptoKey();
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if (m_MobDieCount >= m_MobMakeCount)
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GameUI.Ins.Set_UI(8);
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else
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Set_Exp(exp);
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}
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public StageConfigTableData Get_CurStageTData() { return CurStageData; }
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@ -0,0 +1,26 @@
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using UnityEngine;
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public class Play_UI_ChoiceSkill : MonoBehaviour
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{
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float CanSelectTime;
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private void OnEnable()
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{
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CanSelectTime = 2f;
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}
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private void Update()
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{
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if (CanSelectTime > 0)
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CanSelectTime -= Time.fixedUnscaledDeltaTime;
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}
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public void OnClick_Skill(int index)
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{
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if (CanSelectTime <= 0f)
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{
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GameUI.Ins.Set_OverUI(6, false);
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Time.timeScale = 1f;
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 546c1e0016e275f41b99ad4700db9e8d
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@ -0,0 +1,62 @@
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using CodeStage.AntiCheat.ObscuredTypes;
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using Newtonsoft.Json;
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using System.Collections.Generic;
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public class BattleLevelUpTableData
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{
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ObscuredInt _Lv;
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public int n_Lv
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{
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get { return _Lv; }
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set { _Lv = value; _Lv.RandomizeCryptoKey(); }
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}
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ObscuredInt _NextRequireExp;
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public int n_NextRequireExp
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{
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get { return _NextRequireExp; }
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set { _NextRequireExp = value; _NextRequireExp.RandomizeCryptoKey(); }
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}
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ObscuredInt _TotalExp;
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public int n_TotalExp
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{
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get { return _TotalExp; }
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set { _TotalExp = value; _TotalExp.RandomizeCryptoKey(); }
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}
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}
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public class table_BattleLevelUp : table_base
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{
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public static table_BattleLevelUp Ins;
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List<BattleLevelUpTableData> tableDatas;
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Dictionary<int, BattleLevelUpTableData> dic_data = new Dictionary<int, BattleLevelUpTableData>();
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protected override void Awake()
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{
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Ins = this;
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base.Awake();
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}
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protected override void Start()
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{
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tableDatas = JsonConvert.DeserializeObject<List<BattleLevelUpTableData>>(json_last);
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for (int i = 0; i < tableDatas.Count; i++)
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dic_data.Add(tableDatas[i].n_Lv, tableDatas[i]);
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base.Start();
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}
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public List<BattleLevelUpTableData> Get_DataList() { return tableDatas; }
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public BattleLevelUpTableData Get_Data_orNull(int id) { return dic_data.ContainsKey(id) ? dic_data[id] : null; }
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public BattleLevelUpTableData Get_Data(int exp)
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{
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for (int i = tableDatas.Count - 1; i >= 0; i--)
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{
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if (tableDatas[i].n_TotalExp <= exp)
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return tableDatas[i];
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}
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return tableDatas[0];
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||
guid: 361d0af5e46bee04da9b3de172e0516b
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Reference in New Issue