diff --git a/Assets/Script/InGame/Projectile/Projectile.cs b/Assets/Script/InGame/Projectile/Projectile.cs index 1abef23..94dc47d 100644 --- a/Assets/Script/InGame/Projectile/Projectile.cs +++ b/Assets/Script/InGame/Projectile/Projectile.cs @@ -255,17 +255,17 @@ public class Projectile : MonoBehaviour if (m_ProjectileData.ArrowUpDown <= 0) return; Vector3 hitPos = tf.position; - float spacing = 1.5f; - int count = m_ProjectileData.ArrowLeftRight; + float spacing = 0.5f; + int count = m_ProjectileData.ArrowUpDown; var offsets = GetOffsets(count, spacing); foreach (float offset in offsets) { // ▲ 위 - SpawnExtra(hitPos + Vector3.right * offset, Vector2.up); + SpawnExtra(hitPos + Vector3.right * offset + Vector3.up * 1.5f, Vector2.up); // ▼ 아래 - SpawnExtra(hitPos + Vector3.right * offset, Vector2.down); + SpawnExtra(hitPos + Vector3.right * offset + Vector3.down * 0.5f, Vector2.down); } } void Spawn_Bounce(MobActor mob)