diff --git a/Assets/Script/InGame/Actor/MobShield.cs b/Assets/Script/InGame/Actor/MobShield.cs index 37406de..5379090 100644 --- a/Assets/Script/InGame/Actor/MobShield.cs +++ b/Assets/Script/InGame/Actor/MobShield.cs @@ -8,6 +8,11 @@ public class MobShield : MonoBehaviour bool m_CrashShield; MobActor m_Mob; + private void Awake() + { + transform.localScale = Vector3.one * 1.5f; + } + public void Set(bool crashshield, MobActor mob) { m_CrashShield = crashshield;