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0000000..ad0687e --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs @@ -0,0 +1,16 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + public class AnchorManager : MonoBehaviour + { + public Transform Body; + public Transform PrimaryWeapon; + public Transform Bow; + public Transform Shield; + public Transform Status; + + public List Custom; + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs.meta new file mode 100644 index 0000000..5f13740 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9ac5cde981f663e49855fc6a42c56c96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnchorManager.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs new file mode 100644 index 0000000..b406e12 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs @@ -0,0 +1,61 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Animation events. If you want to get animation callback, use it. + /// For example, if you want to know exact hit moment for attack animation, use custom event 'Hit' that is fired in most attack animations. + /// + public class AnimationEvents : MonoBehaviour + { + /// + /// Subscribe it to get animation callback. + /// + public event Action OnEvent = s => { }; + + /// + /// Set trigger. + /// + public void SetTrigger(string triggerName) + { + GetComponent().SetTrigger(triggerName); + } + + /// + /// Set bool param, usage example: Idle=false + /// + public void SetBool(string value) + { + var parts = value.Split('='); + + GetComponent().SetBool(parts[0], bool.Parse(parts[1])); + } + + /// + /// Set integer param, usage example: WeaponType=2 + /// + public void SetInteger(string value) + { + var parts = value.Split('='); + + GetComponent().SetInteger(parts[0], int.Parse(parts[1])); + } + + /// + /// Called from animation. + /// + public void CustomEvent(string eventName) + { + OnEvent(eventName); + } + + /// + /// Set characters' expression. Called from animation. + /// + public void SetExpression(string expression) + { + GetComponent().Parts.ForEach(i => i.SetExpression(expression)); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs.meta new file mode 100644 index 0000000..c57ff84 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 07a219f3f28a3014ca16bf6b2f13111f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationEvents.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs new file mode 100644 index 0000000..da597c9 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs @@ -0,0 +1,191 @@ +using System; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Common.Springs; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Used to play animations. + /// + public class AnimationManager : MonoBehaviour + { + public Character4D Character; + public Animator Animator; + + public bool IsAction + { + get => Animator.GetBool("Action"); + set => Animator.SetBool("Action", value); + } + + /// + /// Set animation parameter State that controls transition. + /// + public void SetState(CharacterState state) + { + Animator.SetInteger("State", (int) state); + } + + /// + /// Play Attack animation according to selected weapon. + /// + public void Attack() + { + switch (Character.WeaponType) + { + case WeaponType.Melee1H: + case WeaponType.Melee2H: + Slash1H(); + break; + case WeaponType.Bow: + ShotBow(); + break; + default: + //throw new NotImplementedException("This feature may be implemented in next updates."); + Slash1H(); + break; + } + } + + /// + /// Play Slash1H animation. + /// + public void Slash1H() + { + Animator.SetTrigger("Slash1H"); + IsAction = true; + } + + /// + /// Play Slash2H animation. + /// + public void Slash2H() + { + Animator.SetTrigger("Slash2H"); + IsAction = true; + } + + public void Slash(bool twoHanded) + { + Animator.SetTrigger(twoHanded ? "Slash2H" : "Slash1H"); + IsAction = true; + } + + /// + /// Play Jab animation. + /// + public void Jab() + { + Animator.SetTrigger("Jab"); + IsAction = true; + } + + /// + /// Play Slash1H animation. + /// + public void HeavySlash1H() + { + Animator.SetTrigger("HeavySlash1H"); + IsAction = true; + } + + /// + /// Play PowerStab animation. + /// + public void FastStab() + { + Animator.SetTrigger("FastStab"); + IsAction = true; + } + + /// + /// Play Shot animation (bow). + /// + public void ShotBow() + { + Animator.SetTrigger("ShotBow"); + IsAction = true; + } + + /// + /// Play Death animation. + /// + public void Die() + { + SetState(CharacterState.Death); + } + + /// + /// Play Hit animation. This will just scale character up and down. + /// Hit will not break currently playing animation, for example you can Hit character while it's playing Attack animation. + /// + public void Hit() + { + Animator.SetTrigger("Hit"); + } + + public void ShieldBlock() + { + SetState(CharacterState.ShieldBlock); + } + + public void WeaponBlock() + { + SetState(CharacterState.WeaponBlock); + } + + public void Evade() + { + Animator.SetTrigger("Evade"); + } + + public void SetTwoHanded(bool twoHanded) + { + Animator.SetBool("TwoHanded", twoHanded); + } + + public void SetWeaponType(WeaponType weaponType) + { + Animator.SetInteger("WeaponType", (int) weaponType); + } + + public void Fire() + { + Animator.SetTrigger("Fire"); + IsAction = true; + } + + public void SecondaryShot() + { + Animator.SetTrigger("SecondaryShot"); + IsAction = true; + } + + public void CrossbowShot() + { + Animator.SetTrigger("Fire"); + IsAction = true; + + if (Character.Parts[0].CompositeWeapon != null) + { + var loaded = Character.Front.CompositeWeapon.Single(i => i.name == "Side"); + var empty = Character.Front.CompositeWeapon.Single(i => i.name == "SideEmpty"); + + foreach (var part in Character.Parts) + { + part.PrimaryWeaponRenderer.sprite = part.PrimaryWeaponRenderer.sprite == loaded ? empty : loaded; + } + } + } + + /// + /// Alternative way to Hit character (with a script). + /// + public void Spring() + { + ScaleSpring.Begin(this, 1f, 1.1f, 40, 2); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs.meta new file mode 100644 index 0000000..695594b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: a803be54150222e44893e7f7e2c14849 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AnimationManager.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs new file mode 100644 index 0000000..3a293db --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs @@ -0,0 +1,104 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Collections; +using Assets.HeroEditor4D.Common.Scripts.Common; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + public class AvatarSetup : MonoBehaviour + { + public List SpriteCollections; + public SpriteRenderer Head; + public SpriteRenderer Hair; + public List Ears; + public SpriteRenderer Eyes; + public SpriteRenderer Eyebrows; + public SpriteRenderer Mouth; + public SpriteRenderer Beard; + public SpriteRenderer Helmet; + + public void Initialize(CharacterAppearance appearance, string helmetId) + { + if (SpriteCollections.Count == 0) throw new Exception("Please set sprite collections for avatar setup."); + + var ears = FindItemSprite(i => i.Ears, appearance.Ears).Sprites[1]; + + Head.sprite = FindItemSprite(i => i.Body, appearance.Body).Sprites.Single(i => i.name == "FrontHead"); + Head.color = Ears[0].color = Ears[1].color = appearance.BodyColor; + + ItemSprite hair = null; + + if (appearance.Hair.IsEmpty()) + { + Hair.enabled = false; + } + else + { + hair = FindItemSprite(i => i.Hair, appearance.Hair); + Hair.enabled = true; + Hair.sprite = hair.Sprites[1]; + Hair.color = hair.Tags.Contains("NoPaint") ? (Color32) Color.white : appearance.HairColor; + } + + Beard.sprite = appearance.Beard.IsEmpty() ? null : FindItemSprite(i => i.Beard, appearance.Beard).Sprite; + Beard.color = appearance.BeardColor; + Eyes.sprite = FindItemSprite(i => i.Eyes, appearance.Eyes).Sprite; + Eyes.color = appearance.EyesColor; + + if (appearance.Eyebrows.IsEmpty()) + { + Eyebrows.enabled = false; + } + else + { + Eyebrows.enabled = true; + Eyebrows.sprite = FindItemSprite(i => i.Eyebrows, appearance.Eyebrows).Sprite; + } + + Mouth.sprite = FindItemSprite(i => i.Mouth, appearance.Mouth).Sprite; + Mouth.transform.localPosition = new Vector3(0, appearance.Type == 0 ? -0.1f : 0.25f); + + if (helmetId == null) + { + var hideEars = hair != null && hair.Tags.Contains("HideEars"); + + Helmet.enabled = false; + Ears.ForEach(j => { j.sprite = ears; j.enabled = !hideEars; }); + } + else + { + Helmet.enabled = true; + + var helmet = FindItemSprite(i => i.Armor, helmetId); + var showEars = helmet.Tags.Contains("ShowEars"); + + Helmet.sprite = helmet.Sprites.Single(i => i.name == "FrontHead"); + Ears.ForEach(j => { j.sprite = ears; j.enabled = showEars; }); + + if (!appearance.Hair.IsEmpty() && !helmet.Tags.Contains("FullHair")) + { + Hair.sprite = FindItemSprite(i => i.Hair, "Common.Basic.Hair.Default").Sprites[1]; + Hair.enabled = Hair.sprite != null; + } + } + + Ears[0].transform.localPosition = appearance.Type == 0 ? new Vector3(-1f, 0.5f) : new Vector3(-0.9f, 0.7f); + Ears[1].transform.localPosition = appearance.Type == 0 ? new Vector3(1f, 0.5f) : new Vector3(0.9f, 0.7f); + } + + private ItemSprite FindItemSprite(Func> selector, string id) + { + foreach (var collection in SpriteCollections) + { + var sprite = selector(collection).FirstOrDefault(i => i.Id == id); + + if (sprite != null) return sprite; + } + + throw new Exception($"Can't find {id}."); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs.meta new file mode 100644 index 0000000..e7eac61 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 165833838b760574cb5f7fd9d64038ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/AvatarSetup.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs new file mode 100644 index 0000000..9a00ae8 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs @@ -0,0 +1,258 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Collections; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Character presentation in editor. Contains sprites, renderers, animation and so on. + /// + public partial class Character : MonoBehaviour + { + public SpriteCollection SpriteCollection; + + [Header("Body")] + public List Ears; + public Sprite Hair; + public Sprite HairCropped; + public Sprite Beard; + public List Body; + public Sprite Head; + + [Header("Expressions")] + public string Expression = "Default"; + public List Expressions; + + [Header("Equipment")] + public Sprite Helmet; + public Sprite PrimaryWeapon; + public Sprite SecondaryWeapon; + public Sprite Back; + public Sprite Quiver; + public List Shield; + public List Armor; + public List CompositeWeapon; + + [Header("Accessories")] + public Sprite Makeup; + public Sprite Mask; + public List Earrings; + public Sprite Wings; + + [Header("Body renderers")] + public List BodyRenderers; + public SpriteRenderer HeadRenderer; + public List EarsRenderers; + public SpriteRenderer HairRenderer; + public SpriteRenderer BeardRenderer; + public SpriteRenderer EyebrowsRenderer; + public SpriteRenderer EyesRenderer; + public SpriteRenderer MouthRenderer; + + [Header("Equipment renderers")] + public SpriteRenderer HelmetRenderer; + public SpriteRenderer PrimaryWeaponRenderer; + public SpriteRenderer SecondaryWeaponRenderer; + public List ArmorRenderers; + public List VestRenderers; + public List BracersRenderers; + public List LeggingsRenderers; + public SpriteRenderer BackRenderer; + public SpriteRenderer QuiverRenderer; + public List ShieldRenderers; + public List BowRenderers; + public List CrossbowRenderers; + + [Header("Accessories renderers")] + public SpriteRenderer MakeupRenderer; + public SpriteRenderer MaskRenderer; + public List EarringsRenderers; + public SpriteRenderer WingsRenderer; + + [Header("Materials")] + public Material DefaultMaterial; + public Material EyesPaintMaterial; + public Material EquipmentPaintMaterial; + + [Header("Animation")] + public WeaponType WeaponType; + + [Header("Anchors")] + public Transform AnchorBody; + public Transform AnchorSword; + public Transform AnchorBow; + public Transform AnchorFireMuzzle; + + [Header("Service")] + public LayerManager LayerManager; + + [Header("Custom")] + public List Underwear; + public Color UnderwearColor; + public List EquipmentTags; + public bool ShowHelmet = true; + + /// + /// Initializes character renderers with selected sprites. + /// + public void Initialize() + { + try // Disable try/catch for debugging. + { + TryInitialize(); + } + catch (Exception e) + { + Debug.LogWarningFormat("Unable to initialize character {0}: {1}", name, e.Message); + } + } + + /// + /// Initializes character renderers with selected sprites. + /// + private void TryInitialize() + { + var expressionNames = Expressions.Select(i => i.Name).ToList(); + + if (!expressionNames.Contains("Default") || !expressionNames.Contains("Angry") || !expressionNames.Contains("Dead")) + { + throw new Exception("Character must have at least 3 basic expressions: Default, Angry and Dead."); + } + + if (ShowHelmet) + { + var ears = true; + + if (Helmet == null || EquipmentTags.Contains(EquipmentTag.FullHair)) ears = !EquipmentTags.Contains(EquipmentTag.HideEars); + else ears = EquipmentTags.Contains(EquipmentTag.ShowEars); + + MapSprites(EarsRenderers, ears ? Ears : null); + SetSprite(HairRenderer, Hair == null ? null : Helmet != null && !EquipmentTags.Contains(EquipmentTag.FullHair) ? HairCropped : Hair); + SetSprite(HelmetRenderer, Helmet); + } + else + { + MapSprites(EarsRenderers, Ears); + SetSprite(HairRenderer, Hair); + SetSprite(HelmetRenderer, null); + } + + SetExpression(Expression); + SetSprite(BeardRenderer, Beard); + MapSprites(BodyRenderers, Body); + SetSprite(HeadRenderer, Head); + MapSprites(ArmorRenderers, Armor); + SetSprite(BackRenderer, Back); + SetSprite(QuiverRenderer, Quiver); + MapSprites(ShieldRenderers, Shield); + SetSprite(MakeupRenderer, Makeup); + SetSprite(MaskRenderer, Mask); + MapSprites(EarringsRenderers, Earrings); + SetSprite(WingsRenderer, Wings); + + SetSprite(PrimaryWeaponRenderer, null); + SetSprite(SecondaryWeaponRenderer, null); + BowRenderers.ForEach(i => SetSprite(i, null)); + CrossbowRenderers.ForEach(i => SetSprite(i, null)); + + switch (WeaponType) + { + case WeaponType.Melee1H: + case WeaponType.Melee2H: + case WeaponType.Firearm1H: + case WeaponType.Firearm2H: + case WeaponType.Throwable: + SetSprite(PrimaryWeaponRenderer, PrimaryWeapon); + break; + case WeaponType.Paired: + SetSprite(PrimaryWeaponRenderer, PrimaryWeapon); + SetSprite(SecondaryWeaponRenderer, SecondaryWeapon); + break; + case WeaponType.Bow: + MapSprites(BowRenderers, CompositeWeapon); + break; + case WeaponType.Crossbow: + MapSprites(CrossbowRenderers, CompositeWeapon); + break; + default: + throw new NotImplementedException(WeaponType.ToString()); + } + + ApplyMaterials(); + } + + private static void SetSprite(SpriteRenderer spriteRenderer, Sprite sprite) + { + if (spriteRenderer == null) return; + + spriteRenderer.sprite = sprite; + spriteRenderer.enabled = sprite != null; + } + + private void MapSprites(List spriteRenderers, List sprites) + { + spriteRenderers.ForEach(i => MapSprite(i, sprites)); + } + + private void MapSprite(SpriteRenderer spriteRenderer, List sprites) + { + SetSprite(spriteRenderer, sprites == null ? null : spriteRenderer.GetComponent().FindSprite(sprites)); + } + + private void ApplyMaterials() + { + var renderers = ArmorRenderers.ToList(); + + renderers.Add(HairRenderer); + renderers.Add(PrimaryWeaponRenderer); + renderers.Add(SecondaryWeaponRenderer); + renderers.ForEach(i => i.sharedMaterial = i.color == Color.white ? DefaultMaterial : EquipmentPaintMaterial); + } + + public void CopyFrom(Character character) + { + if (character == null) throw new ArgumentNullException(nameof(character), "Can't copy from empty character!"); + + Body = character.Body.ToList(); + Ears = character.Ears.ToList(); + Hair = character.Hair; + Expression = character.Expression; + Expressions = character.Expressions.ToList(); + Beard = character.Beard; + + Helmet = character.Helmet; + Armor = character.Armor.ToList(); + PrimaryWeapon = character.PrimaryWeapon; + SecondaryWeapon = character.SecondaryWeapon; + Back = character.Back; + Quiver = character.Quiver; + Shield = character.Shield.ToList(); + CompositeWeapon = character.CompositeWeapon.ToList(); + + Makeup = character.Makeup; + Mask = character.Mask; + Earrings = character.Earrings.ToList(); + + foreach (var target in GetComponentsInChildren(true).Where(i => i.sprite != null)) + { + foreach (var source in character.GetComponentsInChildren(true)) + { + if (target.name == source.name && target.transform.parent.name == source.transform.parent.name) + { + target.color = source.color; + break; + } + } + } + + WeaponType = character.WeaponType; + EquipmentTags = character.EquipmentTags.ToList(); + Initialize(); + SetExpression("Default"); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs.meta new file mode 100644 index 0000000..d4069a6 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: aa07006f64294964b84f79497751e149 +timeCreated: 1516790276 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs new file mode 100644 index 0000000..cd8ef0c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs @@ -0,0 +1,319 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Collections; +using Assets.HeroEditor4D.Common.Scripts.Common; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using Assets.HeroEditor4D.InventorySystem.Scripts; +using Assets.HeroEditor4D.InventorySystem.Scripts.Data; +using Assets.HeroEditor4D.InventorySystem.Scripts.Enums; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Controls 4 characters (for each direction). + /// + public class Character4D : MonoBehaviour + { + [Header("Parts")] + public Character Front; + public Character Back; + public Character Left; + public Character Right; + public List Parts; + public List Shadows; + + [Header("Animation")] + public Animator Animator; + public AnimationManager AnimationManager; + + [Header("Other")] + public LayerManager LayerManager; + public Color BodyColor; + + public SpriteCollection SpriteCollection => Parts[0].SpriteCollection; + private List PartsExceptBack => new List { Front, Left, Right }; + + public List Body { set { Parts.ForEach(i => i.Body = value.ToList()); } } + public List Head { set { Parts.ForEach(i => i.Head = i.HairRenderer.GetComponent().FindSprite(value)); } } + public List Hair { set { Parts.ForEach(i => i.Hair = i.HairRenderer.GetComponent().FindSprite(value)); } } + public List Beard { set { Parts.ForEach(i => { if (i.BeardRenderer) i.Beard = i.BeardRenderer.GetComponent().FindSprite(value); }); } } + public List Ears { set { Parts.ForEach(i => i.Ears = value.ToList()); } } + public List Eyebrows { set { PartsExceptBack.ForEach(i => i.Expressions[0].Eyebrows = i.EyebrowsRenderer.GetComponent().FindSprite(value)); } } + public List Eyes { set { PartsExceptBack.ForEach(i => i.Expressions[0].Eyes = i.EyesRenderer.GetComponent().FindSprite(value)); } } + public List Mouth { set { PartsExceptBack.ForEach(i => i.Expressions[0].Mouth = i.MouthRenderer.GetComponent().FindSprite(value)); } } + public List Helmet { set { Parts.ForEach(i => i.Helmet = i.HelmetRenderer.GetComponent().FindSprite(value)); } } + public List Armor { set { Parts.ForEach(i => i.Armor = value.ToList()); } } + public Sprite PrimaryWeapon { set { Parts.ForEach(i => i.PrimaryWeapon = value); } } + public Sprite SecondaryWeapon { set { Parts.ForEach(i => i.SecondaryWeapon = value); } } + public List Shield { set { Parts.ForEach(i => i.Shield = value.ToList()); } } + public List CompositeWeapon { set { Parts.ForEach(i => i.CompositeWeapon = value.ToList()); } } + public List Makeup { set { Parts.ForEach(i => { if (i.MakeupRenderer) i.Makeup = i.MakeupRenderer.GetComponent().FindSprite(value); }); } } + public List Mask { set { Parts.ForEach(i => { if (i.MaskRenderer) i.Mask = i.MaskRenderer.GetComponent().FindSprite(value); }); } } + public List Earrings { set { Parts.ForEach(i => i.Earrings = value.ToList()); } } + public WeaponType WeaponType { get => Front.WeaponType; set { Parts.ForEach(i => i.WeaponType = value); } } + + public void OnValidate() + { + Parts = new List { Front, Back, Left, Right }; + Parts.ForEach(i => i.BodyRenderers.ForEach(j => j.color = BodyColor)); + Parts.ForEach(i => i.EarsRenderers.ForEach(j => j.color = BodyColor)); + } + + public void Start() + { + var stateHandler = Animator.GetBehaviours().SingleOrDefault(i => i.Name == "Death"); + + if (stateHandler != null) + { + stateHandler.StateExit.AddListener(() => SetExpression("Default")); + } + + Animator.keepAnimatorStateOnDisable = true; + //Animator.keepAnimatorControllerStateOnDisable = true; + } + + public void Initialize() + { + Parts.ForEach(i => i.Initialize()); + } + + public void SetBody(ItemSprite item, BodyPart part) + { + Parts.ForEach(i => i.SetBody(item, part)); + } + + public void SetBody(ItemSprite item, BodyPart part, Color? color) + { + Parts.ForEach(i => i.SetBody(item, part, color)); + } + + public void SetExpression(string expression) + { + Parts.ForEach(i => i.SetExpression(expression)); + } + + public void Equip(ItemSprite item, EquipmentPart part) + { + Parts.ForEach(i => i.Equip(item, part)); + UpdateWeaponType(part); + } + + public void Equip(ItemSprite item, EquipmentPart part, Color? color) + { + Parts.ForEach(i => i.Equip(item, part, color)); + UpdateWeaponType(part); + } + + private void UpdateWeaponType(EquipmentPart part) + { + switch (part) + { + case EquipmentPart.MeleeWeapon1H: Animator.SetInteger("WeaponType", (int) WeaponType.Melee1H); break; + case EquipmentPart.MeleeWeapon2H: Animator.SetInteger("WeaponType", (int) WeaponType.Melee2H); break; + case EquipmentPart.Bow: Animator.SetInteger("WeaponType", (int) WeaponType.Bow); break; + case EquipmentPart.Crossbow: Animator.SetInteger("WeaponType", (int) WeaponType.Crossbow); break; + case EquipmentPart.Firearm1H: Animator.SetInteger("WeaponType", (int) WeaponType.Firearm1H); break; + case EquipmentPart.Firearm2H: Animator.SetInteger("WeaponType", (int) WeaponType.Firearm2H); break; + case EquipmentPart.SecondaryFirearm1H: Animator.SetInteger("WeaponType", (int) WeaponType.Paired); break; + } + } + + public void UnEquip(EquipmentPart part) + { + Parts.ForEach(i => i.UnEquip(part)); + } + + public void ResetEquipment() + { + Parts.ForEach(i => i.ResetEquipment()); + Animator.SetInteger("WeaponType", (int)WeaponType.Melee1H); + } + + public Vector2 Direction { get; private set; } + public Character Active { get; private set; } + + public void SetDirection(Vector2 direction) + { + if (Direction == direction) return; + + Direction = direction; + + if (Direction == Vector2.zero) + { + Parts.ForEach(i => i.SetActive(true)); + Shadows.ForEach(i => i.SetActive(true)); + + Parts[0].transform.localPosition = Shadows[0].transform.localPosition = new Vector3(0, -1.25f); + Parts[1].transform.localPosition = Shadows[1].transform.localPosition = new Vector3(0, 1.25f); + Parts[2].transform.localPosition = Shadows[2].transform.localPosition = new Vector3(-1.5f, 0); + Parts[3].transform.localPosition = Shadows[3].transform.localPosition = new Vector3(1.5f, 0); + + return; + } + + Parts.ForEach(i => i.transform.localPosition = Vector3.zero); + Shadows.ForEach(i => i.transform.localPosition = Vector3.zero); + + int index; + + if (direction == Vector2.left) + { + index = 2; + } + else if (direction == Vector2.right) + { + index = 3; + } + else if (direction == Vector2.up) + { + index = 1; + } + else if (direction == Vector2.down) + { + index = 0; + } + else + { + throw new NotSupportedException(); + } + + for (var i = 0; i < Parts.Count; i++) + { + Parts[i].SetActive(i == index); + Shadows[i].SetActive(i == index); + } + + Active = Parts[index]; + } + + public void CopyFrom(Character4D character) + { + for (var i = 0; i < Parts.Count; i++) + { + Parts[i].CopyFrom(character.Parts[i]); + Parts[i].WeaponType = character.Parts[i].WeaponType; + Parts[i].EquipmentTags = character.Parts[i].EquipmentTags.ToList(); + Parts[i].AnchorFireMuzzle.localPosition = character.Parts[i].AnchorFireMuzzle.localPosition; + } + + Animator.SetInteger("WeaponType", (int) character.WeaponType); + } + + public string ToJson() + { + return Front.ToJson(); + } + + public void FromJson(string json, bool silent) + { + Parts.ForEach(i => i.LoadFromJson(json, silent)); + Animator.SetInteger("WeaponType", (int) Parts[0].WeaponType); + } + + #region Setup Examples + + public void Equip(Item item) + { + var itemParams = ItemCollection.Active.GetItemParams(item); + + switch (itemParams.Type) + { + case ItemType.Helmet: EquipHelmet(item); break; + case ItemType.Armor: EquipArmor(item); break; + case ItemType.Vest: EquipVest(item); break; + case ItemType.Bracers: EquipBracers(item); break; + case ItemType.Leggings: EquipLeggings(item); break; + case ItemType.Shield: EquipShield(item); break; + case ItemType.Weapon: + { + switch (itemParams.Class) + { + case ItemClass.Bow: EquipBow(item); break; + case ItemClass.Firearm: EquipSecondaryFirearm(item); break; + default: + if (itemParams.Tags.Contains(ItemTag.TwoHanded)) + { + EquipMeleeWeapon2H(item); + } + else + { + EquipMeleeWeapon1H(item); + } + break; + } + break; + } + } + } + + public void EquipSecondaryMelee1H(Item item) + { + Equip(SpriteCollection.MeleeWeapon1H.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.SecondaryMelee1H); + } + + public void EquipArmor(Item item) + { + if (item == null) UnEquip(EquipmentPart.Armor); + else Equip(SpriteCollection.Armor.Single(i => i.Id == item.Params.SpriteId), EquipmentPart.Armor); + } + + public void EquipHelmet(Item item) + { + if (item == null) UnEquip(EquipmentPart.Helmet); + else Equip(SpriteCollection.Armor.Single(i => i.Id == item.Params.SpriteId), EquipmentPart.Helmet); + } + + public void EquipVest(Item item) + { + if (item == null) UnEquip(EquipmentPart.Vest); + else Equip(SpriteCollection.Armor.Single(i => i.Id == item.Params.SpriteId), EquipmentPart.Vest); + } + + public void EquipBracers(Item item) + { + if (item == null) UnEquip(EquipmentPart.Bracers); + else Equip(SpriteCollection.Armor.Single(i => i.Id == item.Params.SpriteId), EquipmentPart.Bracers); + } + + public void EquipLeggings(Item item) + { + if (item == null) UnEquip(EquipmentPart.Leggings); + else Equip(SpriteCollection.Armor.Single(i => i.Id == item.Params.SpriteId), EquipmentPart.Leggings); + } + + public void EquipShield(Item item) + { + Equip(SpriteCollection.Shield.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.Shield); + } + + public void EquipMeleeWeapon1H(Item item) + { + Equip(SpriteCollection.MeleeWeapon1H.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.MeleeWeapon1H); + } + + public void EquipMeleeWeapon2H(Item item) + { + Equip(SpriteCollection.MeleeWeapon2H.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.MeleeWeapon2H); + } + + public void EquipBow(Item item) + { + Equip(SpriteCollection.Bow.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.Bow); + } + + public void EquipCrossbow(Item item) + { + Equip(SpriteCollection.Crossbow.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.Crossbow); + } + + public void EquipSecondaryFirearm(Item item) + { + Equip(SpriteCollection.Firearm1H.SingleOrDefault(i => i.Id == item.Params.SpriteId), EquipmentPart.SecondaryFirearm1H); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs.meta new file mode 100644 index 0000000..0d677a6 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c59db8c0956305f4da157acaa6dddae5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/Character4D.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs new file mode 100644 index 0000000..98a9ef4 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs @@ -0,0 +1,101 @@ +using System; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Common; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + [Serializable] + public class CharacterAppearance + { + public string Hair = "Common.Basic.Hair.BuzzCut"; + public string Beard = null; + public string Ears = "Common.Basic.Ears.Human"; + public string Eyebrows = "Common.Basic.Eyebrows.Default"; + public string Eyes = "Common.Basic.Eyes.Boy"; + public string Mouth = "Common.Basic.Mouth.Default"; + public string Body = "Common.Basic.Body.HumanPants"; + public string Underwear = "Common.Underwear.Armor.MaleUnderwear"; + + public Color32 HairColor = new Color32(150, 50, 0, 255); + public Color32 BeardColor = new Color32(150, 50, 0, 255); + public Color32 EyesColor = new Color32(0, 200, 255, 255); + public Color32 BodyColor = new Color32(255, 200, 120, 255); + public Color32 UnderwearColor = new Color32(120, 100, 80, 255); + + public bool ShowHelmet = true; + public int Type; + + public void Setup(Character4D character) + { + character.Parts.ForEach(i => Setup(i)); + } + + public void Setup(Character character, bool initialize = true) + { + var hair = Hair.IsEmpty() ? null : character.SpriteCollection.Hair.Single(i => i.Id == Hair); + + character.Hair = hair == null ? null : character.HairRenderer.GetComponent().FindSprite(hair.Sprites); + character.HairRenderer.color = hair != null && hair.Tags.Contains("NoPaint") ? (Color32) Color.white : HairColor; + + if (character.BeardRenderer) + { + var beard = Beard.IsEmpty() ? null : character.SpriteCollection.Beard.Single(i => i.Id == Beard); + + character.Beard = beard == null ? null : character.BeardRenderer.GetComponent().FindSprite(beard.Sprites); + character.BeardRenderer.color = BeardColor; + } + + character.Ears = Ears.IsEmpty() ? null : character.SpriteCollection.Ears.FindSprites(Ears); + character.EarsRenderers.ForEach(i => i.color = BodyColor); + + if (character.Expressions.Count > 0) + { + character.Expressions[0] = new Expression { Name = "Default" }; + + if (character.name != "Back") + { + character.Expressions[0].Eyebrows = Eyebrows.IsEmpty() ? null : character.EyebrowsRenderer.GetComponent().FindSprite(character.SpriteCollection.Eyebrows.FindSprites(Eyebrows)); + character.Expressions[0].Eyes = character.EyesRenderer.GetComponent().FindSprite(character.SpriteCollection.Eyes.FindSprites(Eyes)); + character.Expressions[0].Mouth = character.MouthRenderer.GetComponent().FindSprite(character.SpriteCollection.Mouth.FindSprites(Mouth)); + } + + foreach (var expression in character.Expressions) + { + if (expression.Name != "Dead") expression.EyesColor = EyesColor; + } + } + + if (character.EyesRenderer != null) + { + character.EyesRenderer.color = EyesColor; + } + + var body = character.SpriteCollection.Body.Single(i => i.Id == Body); + + character.Body = body.Sprites.ToList(); + character.BodyRenderers.ForEach(i => i.color = BodyColor); + + character.Head = character.HeadRenderer.GetComponent().FindSprite(body.Sprites); + character.HeadRenderer.color = BodyColor; + + if (body.Tags.Contains("NoMouth")) + { + character.Expressions.ForEach(i => i.Mouth = null); + } + + if (initialize) character.Initialize(); + } + + public string ToJson() + { + return JsonUtility.ToJson(this); + } + + public static CharacterAppearance FromJson(string json) + { + return JsonUtility.FromJson(json); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs.meta new file mode 100644 index 0000000..79ccb4b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 458fca9eac3f0cb4db340a06f5f54a46 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterAppearance.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs new file mode 100644 index 0000000..b4a87b5 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs @@ -0,0 +1,50 @@ +using Assets.HeroEditor4D.Common.Scripts.Common; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// You can extend 'Character' class here. + /// + public static class CharacterExtensions + { + public static Color RandomColor => new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f), 1f); + + public static void Randomize(this Character4D character) + { + character.ResetEquipment(); + character.SetBody(character.Front.SpriteCollection.Eyes.Random(), BodyPart.Eyes); + + if (character.Front.SpriteCollection.Hair.Count > 0) character.SetBody(character.Front.SpriteCollection.Hair.Random(), BodyPart.Hair, RandomColor); + if (character.Front.SpriteCollection.Eyebrows.Count > 0) character.SetBody(character.Front.SpriteCollection.Eyebrows.Random(), BodyPart.Eyebrows); + if (character.Front.SpriteCollection.Eyes.Count > 0) character.SetBody(character.Front.SpriteCollection.Eyes.Random(), BodyPart.Eyes, RandomColor); + if (character.Front.SpriteCollection.Ears.Count > 0) character.SetBody(character.Front.SpriteCollection.Ears.Random(), BodyPart.Ears); + if (character.Front.SpriteCollection.Mouth.Count > 0) character.SetBody(character.Front.SpriteCollection.Mouth.Random(), BodyPart.Mouth); + + character.Equip(character.Front.SpriteCollection.Armor.Random(), EquipmentPart.Helmet); + character.Equip(character.Front.SpriteCollection.Armor.Random(), EquipmentPart.Armor); + + switch (Random.Range(0, 5)) + { + case 0: + character.Equip(character.Front.SpriteCollection.MeleeWeapon1H.Random(), EquipmentPart.MeleeWeapon1H); + character.UnEquip(EquipmentPart.Shield); + break; + case 1: + character.Equip(character.Front.SpriteCollection.MeleeWeapon1H.Random(), EquipmentPart.MeleeWeapon1H); + character.Equip(character.Front.SpriteCollection.Shield.Random(), EquipmentPart.Shield); + break; + case 2: + character.Equip(character.Front.SpriteCollection.MeleeWeapon2H.Random(), EquipmentPart.MeleeWeapon2H); + break; + case 3: + character.Equip(character.Front.SpriteCollection.Bow.Random(), EquipmentPart.Bow); + break; + case 4: + character.Equip(character.Front.SpriteCollection.Firearm1H.Random(), EquipmentPart.SecondaryFirearm1H); + break; + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs.meta new file mode 100644 index 0000000..7eca67b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: f3a7bd578cef65e4fac05a9cba79c9b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterExtensions.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs new file mode 100644 index 0000000..488b624 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs @@ -0,0 +1,302 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text.RegularExpressions; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using Newtonsoft.Json; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + public partial class Character + { + public string ToJson() + { + if (SpriteCollection == null) throw new Exception("SpriteCollection is null!"); + + var description = new Dictionary + { + { "Body", SpriteToString(SpriteCollection.Body, BodyRenderers[0]) }, + { "Ears", SpriteToString(SpriteCollection.Ears, EarsRenderers[0]) }, + { "Hair", SpriteToString(SpriteCollection.Hair, HairRenderer) }, + { "Beard", SpriteToString(SpriteCollection.Beard, BeardRenderer) }, + { "Helmet", SpriteToString(SpriteCollection.Armor, HelmetRenderer) }, + { "Armor", SpritesToString(SpriteCollection.Armor, ArmorRenderers) }, + { "Back", SpriteToString(SpriteCollection.Back, BackRenderer) }, + { "Wings", SpriteToString(SpriteCollection.Wings, WingsRenderer) }, + { "Shield", SpriteToString(SpriteCollection.Shield, ShieldRenderers[0]) }, + { "WeaponType", WeaponType.ToString() }, + { "Expression", Expression }, + { "EquipmentTags", string.Join(',', EquipmentTags) }, + { "Makeup", SpriteToString(SpriteCollection.Makeup, MakeupRenderer) }, + { "Mask", SpriteToString(SpriteCollection.Mask, MaskRenderer) }, + { "Earrings", SpriteToString(SpriteCollection.Earrings, EarringsRenderers[0]) } + }; + + switch (WeaponType) + { + case WeaponType.Melee1H: + case WeaponType.Melee2H: + case WeaponType.Firearm1H: + case WeaponType.Firearm2H: + description.Add("PrimaryWeapon", SpriteToString(GetWeaponCollection(WeaponType), PrimaryWeaponRenderer)); + break; + case WeaponType.Paired: + description.Add("SecondaryWeapon", SpriteToString(SpriteCollection.Firearm1H, SecondaryWeaponRenderer)); // TODO: + break; + case WeaponType.Bow: + description.Add("Bow", SpriteToString(SpriteCollection.Bow, BowRenderers[0])); + break; + case WeaponType.Crossbow: + description.Add("Crossbow", SpriteToString(SpriteCollection.Crossbow, CrossbowRenderers[0])); + break; + default: + throw new NotImplementedException(); + } + + foreach (var expression in Expressions) + { + description.Add($"Expression.{expression.Name}.Eyebrows", SpriteToString(SpriteCollection.Eyebrows, expression.Eyebrows, EyebrowsRenderer.color)); + description.Add($"Expression.{expression.Name}.Eyes", SpriteToString(SpriteCollection.Eyes, expression.Eyes, EyesRenderer.color)); + description.Add($"Expression.{expression.Name}.EyesColor", "#" + ColorUtility.ToHtmlStringRGBA(expression.EyesColor)); + description.Add($"Expression.{expression.Name}.Mouth", SpriteToString(SpriteCollection.Mouth, expression.Mouth, MouthRenderer.color)); + } + + return JsonConvert.SerializeObject(description); + } + + public void LoadFromJson(string json, bool silent) + { + var description = JsonConvert.DeserializeObject>(json); + + if (SpriteCollection == null) throw new Exception("SpriteCollection is null!"); + + RestoreFromString(ref Body, BodyRenderers, SpriteCollection.Body, description["Body"], silent); + RestoreFromString(ref Head, HeadRenderer, SpriteCollection.Body, description["Body"], silent); + RestoreFromString(ref Ears, EarsRenderers, SpriteCollection.Ears, description["Ears"], silent); + RestoreFromString(ref Hair, HairRenderer, SpriteCollection.Hair, description["Hair"], silent); + RestoreFromString(ref Beard, BeardRenderer, SpriteCollection.Beard, description["Beard"], silent); + RestoreFromString(ref Helmet, HelmetRenderer, SpriteCollection.Armor, description["Helmet"], silent); + RestoreFromString(ref Armor, ArmorRenderers, SpriteCollection.Armor, description["Armor"], silent); + RestoreFromString(ref Back, BackRenderer, SpriteCollection.Back, description["Back"], silent); + RestoreFromString(ref Wings, WingsRenderer, SpriteCollection.Wings, description["Wings"], silent); + RestoreFromString(ref Shield, ShieldRenderers, SpriteCollection.Shield, description["Shield"], silent); + Expression = description["Expression"]; + Expressions = new List(); + EquipmentTags = description.ContainsKey("EquipmentTags") && description["EquipmentTags"] != "" ? description["EquipmentTags"].Split(',').Select(Enum.Parse).ToList() : new List(); + + RestoreFromString(ref Makeup, MakeupRenderer, SpriteCollection.Makeup, description["Makeup"], silent); + RestoreFromString(ref Mask, MaskRenderer, SpriteCollection.Mask, description["Mask"], silent); + RestoreFromString(ref Earrings, EarringsRenderers, SpriteCollection.Earrings, description["Earrings"], silent); + + foreach (var key in description.Keys) + { + if (key.Contains("Expression.")) + { + var parts = key.Split('.'); + var expressionName = parts[1]; + var expressionPart = parts[2]; + var expression = Expressions.SingleOrDefault(i => i.Name == expressionName); + + if (expression == null) + { + expression = new Expression { Name = expressionName }; + Expressions.Add(expression); + } + + switch (expressionPart) + { + case "Eyebrows": + RestoreFromString(ref expression.Eyebrows, EyebrowsRenderer, SpriteCollection.Eyebrows, description[key]); + break; + case "Eyes": + RestoreFromString(ref expression.Eyes, EyesRenderer, SpriteCollection.Eyes, description[key]); + break; + case "EyesColor": + ColorUtility.TryParseHtmlString(description[key], out var color); + expression.EyesColor = color; + break; + case "Mouth": + RestoreFromString(ref expression.Mouth, MouthRenderer, SpriteCollection.Mouth, description[key]); + break; + default: + throw new NotSupportedException(expressionPart); + } + } + } + + SetExpression("Default"); + + WeaponType = (WeaponType) Enum.Parse(typeof(WeaponType), description["WeaponType"], silent); + + if (description.ContainsKey("PrimaryWeapon")) + { + var weapon = RestoreFromString(ref PrimaryWeapon, PrimaryWeaponRenderer, GetWeaponCollection(WeaponType), description["PrimaryWeapon"], silent); + + if (weapon != null && (WeaponType == WeaponType.Firearm1H || WeaponType == WeaponType.Firearm2H)) + { + SetFirearmMuzzle(weapon); + } + } + + if (description.ContainsKey("SecondaryWeapon")) + { + RestoreFromString(ref SecondaryWeapon, SecondaryWeaponRenderer, SpriteCollection.Firearm1H, description["SecondaryWeapon"], silent); + } + + if (description.ContainsKey("Bow")) + { + RestoreFromString(ref CompositeWeapon, BowRenderers, SpriteCollection.Bow, description["Bow"], silent); + } + else if (description.ContainsKey("Crossbow")) + { + RestoreFromString(ref CompositeWeapon, CrossbowRenderers, SpriteCollection.Crossbow, description["Crossbow"], silent); + } + + Initialize(); + } + + private IEnumerable GetWeaponCollection(WeaponType weaponType) + { + switch (weaponType) + { + case WeaponType.Melee1H: return SpriteCollection.MeleeWeapon1H; + case WeaponType.Paired: return SpriteCollection.MeleeWeapon1H; + case WeaponType.Melee2H: return SpriteCollection.MeleeWeapon2H; + case WeaponType.Bow: return SpriteCollection.Bow; + case WeaponType.Crossbow: return SpriteCollection.Crossbow; + case WeaponType.Firearm1H: return SpriteCollection.Firearm1H; + case WeaponType.Firearm2H: return SpriteCollection.Firearm2H; + case WeaponType.Throwable: return SpriteCollection.Throwable; + default: + throw new NotSupportedException(weaponType.ToString()); + } + } + + private static string SpriteToString(IEnumerable collection, SpriteRenderer renderer) + { + if (renderer == null) return null; + + return SpriteToString(collection, renderer.sprite, renderer.color); + } + + private static string SpritesToString(IEnumerable collection, List renderers) + { + var values = renderers.Select(i => SpriteToString(collection, i)); + + return string.Join(",", values); + } + + private static string SpriteToString(IEnumerable collection, Sprite sprite, Color color) + { + if (sprite == null) return null; + + var entry = collection.SingleOrDefault(i => i.Sprite == sprite || i.Sprites.Any(j => j == sprite)); + + if (entry == null) + { + throw new Exception($"Can't find {sprite.name} in SpriteCollection."); + } + + var result = color == Color.white ? entry.Id : entry.Id + "#" + ColorUtility.ToHtmlStringRGBA(color); + + return result; + } + + private ItemSprite RestoreFromString(ref Sprite sprite, SpriteRenderer renderer, IEnumerable collection, string serialized, bool silent = false) + { + if (renderer == null) return null; + + if (string.IsNullOrEmpty(serialized)) + { + sprite = renderer.sprite = null; + return null; + } + + var parts = serialized.Split('#'); + var id = parts[0]; + var color = Color.white; + + if (parts.Length > 1) + { + ColorUtility.TryParseHtmlString("#" + parts[1], out color); + } + + var entries = collection.Where(i => i.Id == id).ToList(); + + switch (entries.Count) + { + case 1: + sprite = renderer.sprite = entries[0].Sprites.Count == 1 ? entries[0].Sprites[0] : renderer.GetComponent().FindSprite(entries[0].Sprites); + renderer.color = color; + return entries[0]; + case 0: + if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); return null; + default: + if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); return null; + } + } + + private static void RestoreFromString(ref List sprites, List renderers, List collection, string serialized, bool silent = false) + { + if (string.IsNullOrEmpty(serialized)) + { + sprites = new List(); + + foreach (var renderer in renderers) + { + renderer.sprite = null; + } + + return; + } + + sprites = new List(); + + var values = serialized.Split(','); + + for (var i = 0; i < values.Length; i++) + { + if (values[i] == "") continue; + + var match = Regex.Match(values[i], @"(?[\w\. \[\]]+)(?#\w+)*"); + var id = match.Groups["Id"].Value; + var color = Color.white; + + if (match.Groups["Color"].Success) + { + ColorUtility.TryParseHtmlString(match.Groups["Color"].Value, out color); + } + + var entries = collection.Where(i => i.Id == id).ToList(); + + switch (entries.Count) + { + case 1: + if (values.Length == 1) + { + sprites = entries[0].Sprites.ToList(); + renderers.ForEach(j => j.color = color); + } + else + { + var sprite = renderers[i].GetComponent().FindSprite(entries[0].Sprites); + + if (!sprites.Contains(sprite)) + { + sprites.Add(sprite); + } + + renderers[i].color = color; + } + break; + case 0: + if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); break; + default: + if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); break; + } + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs.meta new file mode 100644 index 0000000..faabb8d --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 9bae9ad6db67fa44fa0e3759c238f695 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSerializer.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs new file mode 100644 index 0000000..8359b9e --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs @@ -0,0 +1,286 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + public partial class Character + { + /// + /// Set character's body parts. + /// + public void SetBody(ItemSprite item, BodyPart part, Color? color) + { + switch (part) + { + case BodyPart.Body: + Body = item?.Sprites.ToList(); + BodyRenderers.ForEach(i => i.color = color ?? i.color); + Head = HeadRenderer.GetComponent().FindSprite(item?.Sprites); + HeadRenderer.color = color ?? HeadRenderer.color; + break; + case BodyPart.Head: + Head = HeadRenderer.GetComponent().FindSprite(item?.Sprites); + HeadRenderer.color = color ?? HeadRenderer.color; + break; + case BodyPart.Hair: + Hair = HairRenderer.GetComponent().FindSprite(item?.Sprites); + HairRenderer.color = color ?? HairRenderer.color; + if (EquipmentTags.Contains(EquipmentTag.HideEars)) EquipmentTags.Remove(EquipmentTag.HideEars); + if (item != null && item.Tags.Contains("HideEars")) EquipmentTags.Add(EquipmentTag.HideEars); + if (item != null && item.Tags.Contains("NoPaint")) { HairRenderer.color = Color.white; HairRenderer.material = new Material(Shader.Find("Sprites/Default")); } + break; + case BodyPart.Ears: + Ears = item?.Sprites.ToList(); + EarsRenderers.ForEach(i => i.color = color ?? i.color); + break; + case BodyPart.Eyebrows: + if (EyebrowsRenderer) Expressions[0].Eyebrows = EyebrowsRenderer.GetComponent().FindSprite(item?.Sprites); + break; + case BodyPart.Eyes: + if (EyesRenderer) + { + Expressions[0].Eyes = EyesRenderer.GetComponent().FindSprite(item?.Sprites); + Expressions.Where(i => i.Name != "Dead").ToList().ForEach(i => i.EyesColor = color ?? EyesRenderer.color); + EyesRenderer.color = color ?? EyesRenderer.color; + } + break; + case BodyPart.Mouth: + if (MouthRenderer) Expressions[0].Mouth = MouthRenderer.GetComponent().FindSprite(item?.Sprites); + break; + case BodyPart.Beard: + if (BeardRenderer) + { + Beard = BeardRenderer.GetComponent().FindSprite(item?.Sprites); + BeardRenderer.color = color ?? BeardRenderer.color; + } + break; + case BodyPart.Makeup: + if (MakeupRenderer) + { + Makeup = MakeupRenderer.GetComponent().FindSprite(item?.Sprites); + MakeupRenderer.color = color ?? MakeupRenderer.color; + } + break; + default: throw new NotImplementedException($"Unsupported part: {part}."); + } + + Initialize(); + } + + public void SetBody(ItemSprite item, BodyPart part) + { + SetBody(item, part, null); + } + + /// + /// Set character's expression. + /// + public void SetExpression(string expression) + { + if (Expressions.Count < 3) throw new Exception("Character must have at least 3 basic expressions: Default, Angry and Dead."); + if (EyesRenderer == null) return; + + var e = Expressions.Single(i => i.Name == expression); + + Expression = expression; + EyebrowsRenderer.sprite = e.Eyebrows; + EyesRenderer.sprite = e.Eyes; + EyesRenderer.color = e.EyesColor; + MouthRenderer.sprite = e.Mouth; + } + + /// + /// Equip something from SpriteCollection. + /// + public void Equip(ItemSprite item, EquipmentPart part, Color? color) + { + switch (part) + { + case EquipmentPart.MeleeWeapon1H: + CompositeWeapon = null; + break; + case EquipmentPart.MeleeWeapon2H: + case EquipmentPart.SecondaryMelee1H: + case EquipmentPart.Firearm1H: + case EquipmentPart.Firearm2H: + case EquipmentPart.SecondaryFirearm1H: + CompositeWeapon = null; + Shield = null; + break; + case EquipmentPart.Bow: + case EquipmentPart.Crossbow: + PrimaryWeapon = SecondaryWeapon = null; + Shield = null; + break; + } + + switch (part) + { + case EquipmentPart.Helmet: + if (EquipmentTags.Contains(EquipmentTag.ShowEars)) EquipmentTags.Remove(EquipmentTag.ShowEars); + if (EquipmentTags.Contains(EquipmentTag.FullHair)) EquipmentTags.Remove(EquipmentTag.FullHair); + if (item != null && item.Tags.Contains("ShowEars")) EquipmentTags.Add(EquipmentTag.ShowEars); + if (item != null && item.Tags.Contains("FullHair")) EquipmentTags.Add(EquipmentTag.FullHair); + Helmet = HelmetRenderer.GetComponent().FindSprite(item?.Sprites); + HelmetRenderer.color = color ?? HelmetRenderer.color; + break; + case EquipmentPart.Armor: + Armor = item?.Sprites.ToList().ToList(); + ArmorRenderers.ForEach(i => i.color = color ?? i.color); + break; + case EquipmentPart.Vest: + SetArmorParts(VestRenderers, item?.Sprites, color); + break; + case EquipmentPart.Bracers: + SetArmorParts(BracersRenderers, item?.Sprites, color); + break; + case EquipmentPart.Leggings: + SetArmorParts(LeggingsRenderers, item?.Sprites, color); + break; + case EquipmentPart.MeleeWeapon1H: + PrimaryWeapon = item?.Sprite; + PrimaryWeaponRenderer.color = color ?? (item != null && item.Tags.Contains("Paint") ? PrimaryWeaponRenderer.color : Color.white); + if (WeaponType != WeaponType.Paired) WeaponType = WeaponType.Melee1H; + break; + case EquipmentPart.MeleeWeapon2H: + PrimaryWeapon = item?.Sprite; + PrimaryWeaponRenderer.color = color ?? (item != null && item.Tags.Contains("Paint") ? PrimaryWeaponRenderer.color : Color.white); + WeaponType = WeaponType.Melee2H; + break; + case EquipmentPart.SecondaryMelee1H: + SecondaryWeapon = item?.Sprite; + SecondaryWeaponRenderer.color = color ?? (item != null && item.Tags.Contains("Paint") ? SecondaryWeaponRenderer.color : Color.white); + WeaponType = WeaponType.Paired; + break; + case EquipmentPart.Bow: + CompositeWeapon = item?.Sprites.ToList(); + WeaponType = WeaponType.Bow; + break; + case EquipmentPart.Crossbow: + CompositeWeapon = item?.Sprites.ToList(); + WeaponType = WeaponType.Crossbow; + break; + case EquipmentPart.Firearm1H: + PrimaryWeapon = item?.Sprites.Single(i => i.name == "Side"); + WeaponType = WeaponType.Firearm1H; + break; + case EquipmentPart.Firearm2H: + PrimaryWeapon = item?.Sprites.Single(i => i.name == "Side"); + WeaponType = WeaponType.Firearm2H; + break; + case EquipmentPart.SecondaryFirearm1H: + SecondaryWeapon = item?.Sprites.Single(i => i.name == "Side"); + WeaponType = WeaponType.Paired; + break; + case EquipmentPart.Shield: + Shield = item?.Sprites.ToList(); + WeaponType = WeaponType.Melee1H; + break; + case EquipmentPart.Back: + Back = BackRenderer.GetComponent().FindSprite(item?.Sprites); + BackRenderer.color = color ?? BackRenderer.color; + break; + case EquipmentPart.Quiver: + Quiver = item?.Sprite; + QuiverRenderer.color = color ?? QuiverRenderer.color; + break; + case EquipmentPart.Wings: + Wings = WingsRenderer.GetComponent().FindSprite(item?.Sprites); + WingsRenderer.color = color ?? WingsRenderer.color; + break; + case EquipmentPart.Earrings: + Earrings = item?.Sprites.ToList(); + EarringsRenderers[0].color = EarringsRenderers[1].color = color ?? EarringsRenderers[0].color; + break; + case EquipmentPart.Mask: + Mask = MaskRenderer.GetComponent().FindSprite(item?.Sprites); + MaskRenderer.color = color ?? MaskRenderer.color; + break; + default: throw new NotImplementedException($"Unsupported part: {part}."); + } + + Initialize(); + + if (part == EquipmentPart.Firearm1H || part == EquipmentPart.Firearm2H) + { + SetFirearmMuzzle(item); + } + } + + public void Equip(ItemSprite item, EquipmentPart part) + { + Equip(item, part, null); + } + + /// + /// Remove equipment partially. + /// + public void UnEquip(EquipmentPart part) + { + Equip(null, part); + } + + /// + /// Remove all equipment. + /// + public void ResetEquipment() + { + Armor = new List(); + CompositeWeapon = new List(); + Shield = new List(); + Helmet = PrimaryWeapon = SecondaryWeapon = Mask = Back = Wings = Quiver = null; + Earrings = new List(); + EquipmentTags = new List(); + Initialize(); + } + + private void SetArmorParts(List renderers, List armor, Color? color) + { + if (Armor == null) + { + Armor = new List(); + } + else + { + Armor.RemoveAll(i => i == null); + } + + foreach (var r in renderers) + { + var mapping = r.GetComponent(); + var sprite = armor?.SingleOrDefault(j => mapping.SpriteName == j.name || mapping.SpriteNameFallback.Contains(j.name)); + + Armor.RemoveAll(i => i.name == mapping.SpriteName || mapping.SpriteNameFallback.Contains(i.name)); + + if (sprite != null) + { + Armor.Add(sprite); + } + + if (color != null) r.color = color.Value; + } + } + + private void SetFirearmMuzzle(ItemSprite item) + { + if (item == null || PrimaryWeaponRenderer.sprite == null) + { + AnchorFireMuzzle.localPosition = Vector3.zero; + return; + } + + var mx = 0.5f; + var my = int.Parse(item.MetaDict["Muzzle"]) / 100f; + var bounds = PrimaryWeaponRenderer.sprite.bounds; + var p = new Vector2(bounds.min.x + mx * (bounds.max.x - bounds.min.x), bounds.min.y + my * (bounds.max.y - bounds.min.y)); + + if (PrimaryWeaponRenderer.flipX) p.x *= -1; + + AnchorFireMuzzle.localPosition = p; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs.meta new file mode 100644 index 0000000..fc17ac9 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 51fddb24ca53b2c49a5f0d46aa5359e7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/CharacterSetup.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs new file mode 100644 index 0000000..ea0a192 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs @@ -0,0 +1,83 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.Rendering; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Used to order sprite layers (character parts). + /// + public class LayerManager : MonoBehaviour + { + /// + /// SortingGroup can be used when you have multiple characters on scene. + /// + public SortingGroup SortingGroup; + + /// + /// The full list of character sprites. + /// + public List Sprites; + + public LayerManager CopyTo; + + public void SetSortingGroupOrder(int index) + { + SortingGroup.sortingOrder = index; + } + + /// + /// Get character sprites and order by Sorting Order. + /// + public void GetSpritesBySortingOrder() + { + Sprites = GetComponentsInChildren(true).OrderBy(i => i.sortingOrder).ToList(); + } + + /// + /// Set Sorting Order for character sprites. + /// + public void SetSpritesBySortingOrder() + { + for (var i = 0; i < Sprites.Count; i++) + { + Sprites[i].sortingOrder = 5 * i; + } + + #if UNITY_EDITOR + + EditorUtility.SetDirty(this); + + #endif + } + + public void CopyOrder() + { + if (CopyTo == null) throw new ArgumentNullException(nameof(CopyTo)); + + foreach (var sprite in CopyTo.Sprites) + { + sprite.sortingOrder = Sprites.Single(i => i.name == sprite.name && GetSpriteRendererPath(i) == GetSpriteRendererPath(sprite)).sortingOrder; + } + + Debug.Log("Copied!"); + } + + private static string GetSpriteRendererPath(SpriteRenderer spriteRenderer) + { + var path = spriteRenderer.name; + var t = spriteRenderer.transform; + + while (t.parent != null && t.parent.GetComponent() == null) + { + path = t.parent.name + "/" + path; + t = t.parent; + } + + return path; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs.meta new file mode 100644 index 0000000..3051b7b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: e6dbda98e8614ec8a935809c1a0ace8a +timeCreated: 1493205594 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/LayerManager.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs new file mode 100644 index 0000000..06fa6af --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// General melee weapon behaviour. + /// First thing you need to check is hit event. Use animation events or check user input. + /// Second thing is to resolve impacts to other objects (enemies, environment). Use collisions or raycasts. + /// + public class MeleeWeapon : MonoBehaviour + { + public AnimationEvents AnimationEvents; + public Transform Edge; + + /// + /// Listen animation events to determine hit moments. + /// + public void Start() + { + AnimationEvents.OnEvent += OnAnimationEvent; + } + + public void OnDestroy() + { + AnimationEvents.OnEvent -= OnAnimationEvent; + } + + private void OnAnimationEvent(string eventName) + { + switch (eventName) + { + case "Hit": + // Place hit behaviour here. For example, you could check/raycast collisions here. + break; + default: return; + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs.meta new file mode 100644 index 0000000..90c2b4b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 80cd3cad3afd43079abde900b17b49f6 +timeCreated: 1516905601 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/MeleeWeapon.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs new file mode 100644 index 0000000..2809225 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs @@ -0,0 +1,25 @@ +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts +{ + /// + /// Used to associate SpriteRenderer with SpriteCollection. + /// + public class SpriteMapping : MonoBehaviour + { + public string SpriteName; + public List SpriteNameFallback; + + /// + /// Find sprite by SpriteName, then by SpriteNameIfNotFound. Return null if nothing found. + /// + public Sprite FindSprite(List sprites) + { + if (sprites == null || sprites.Count == 0) return null; + + return sprites.SingleOrDefault(i => i != null && i.name == SpriteName) ?? sprites.SingleOrDefault(i => i != null && SpriteNameFallback.Contains(i.name)); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs.meta b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs.meta new file mode 100644 index 0000000..038edbe --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 56a85167256b1274eb498375253efd9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/CharacterScripts/SpriteMapping.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections.meta b/Assets/HeroEditor4D/Common/Scripts/Collections.meta new file mode 100644 index 0000000..df855ad --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 736275f8da0f95345b8c0c59f18e59d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs b/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs new file mode 100644 index 0000000..85869e1 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs @@ -0,0 +1,36 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Collections +{ + /// + /// Global object that automatically grabs all required images. + /// + [CreateAssetMenu(fileName = "FirearmCollection", menuName = "HeroEditor4D/FirearmCollection")] + public class FirearmCollection : ScriptableObject + { + public string Id; + public List FirearmParams; + + public static Dictionary Instances = new Dictionary(); + + public void OnEnable() + { + if (!Instances.ContainsKey(Id)) + { + Instances.Add(Id, this); + } + } + } + + [Serializable] + public class FirearmParams + { + public string Name; + public ParticleSystem FireMuzzlePrefab; + public AudioClip ShotSound; + public AudioClip ReloadSound; + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs.meta new file mode 100644 index 0000000..66ccbb9 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3202ed5772e26f4418e66b1d9df3a2d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Collections/FirearmCollection.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs b/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs new file mode 100644 index 0000000..824f397 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs @@ -0,0 +1,74 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text.RegularExpressions; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEditor; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Collections +{ + /// + /// Global object that automatically grabs all required images. + /// + [CreateAssetMenu(fileName = "IconCollection", menuName = "HeroEditor4D/IconCollection")] + public class IconCollection : ScriptableObject + { + public string Id; + public List IconFolders; + public List Icons; + + public Sprite GetIcon(string id) + { + var icon = id == null ? null : Icons.SingleOrDefault(i => i.Id == id); + + if (icon == null && id != null) Debug.LogWarning("Icon not found: " + id); + + return icon?.Sprite; + } + + #if UNITY_EDITOR + + public void Refresh() + { + Icons.Clear(); + + foreach (var folder in IconFolders) + { + if (folder == null) continue; + + var root = AssetDatabase.GetAssetPath(folder); + var files = Directory.GetFiles(root, "*.png", SearchOption.AllDirectories).ToList(); + + foreach (var path in files.Select(i => i.Replace("\\", "/"))) + { + var match = Regex.Match(path, @"Assets\/HeroEditor4D\/(?\w+)\/(.+?\/)*Icons\/\w+\/(?\w+)\/(?.+?)\/(.+\/)*(?.+?)\.png"); + + if (!match.Success) throw new Exception($"Incorrect path: {path}"); + + var sprite = AssetDatabase.LoadAssetAtPath(path); + var edition = match.Groups["Edition"].Value; + var collection = match.Groups["Collection"].Value; + var type = match.Groups["Type"].Value; + var iconName = match.Groups["Name"].Value; + var icon = new ItemIcon(edition, collection, type, iconName, path, sprite); + + if (Icons.Any(i => i.Path == icon.Path)) + { + Debug.LogErrorFormat($"Duplicated icon: {icon.Path}"); + } + else + { + Icons.Add(icon); + } + } + } + + Icons = Icons.OrderBy(i => i.Name).ToList(); + EditorUtility.SetDirty(this); + } + + #endif + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs.meta new file mode 100644 index 0000000..5d065b5 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs.meta @@ -0,0 +1,19 @@ +fileFormatVersion: 2 +guid: 650133c44dc1224489eed33fcd27316e +timeCreated: 1508495273 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Collections/IconCollection.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs b/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs new file mode 100644 index 0000000..4c6e47d --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs @@ -0,0 +1,61 @@ +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Collections +{ + /// + /// Collects sprites from specified path. + /// + [CreateAssetMenu(fileName = "SpriteCollection", menuName = "HeroEditor4D/SpriteCollection")] + public class SpriteCollection : ScriptableObject + { + public string Id; + + [Header("Where to find sprites?")] + public List SpriteFolders; + public List CollectionFilter; + public List CollectionFilterIgnore; + + [Header("Body Parts")] + public List Body; + public List Ears; + public List Hair; + public List Beard; + public List Eyebrows; + public List Eyes; + public List Mouth; + + [Header("Equipment")] + public List Armor; + public List MeleeWeapon1H; + public List MeleeWeapon2H; + public List Bow; + public List Crossbow; + public List Firearm1H; + public List Firearm2H; + public List Shield; + public List Back; + public List Throwable; + public List Supplies; + + [Header("Accessories")] + public List Makeup; + public List Mask; + public List Earrings; + public List Wings; + + [Header("Service")] + public bool IncludePsd; + public bool DebugLogging; + + public List GetAllSprites() + { + return Body.Union(Ears).Union(Hair).Union(Beard).Union(Eyebrows).Union(Eyes).Union(Mouth) + .Union(Armor).Union(Back).Union(MeleeWeapon1H).Union(MeleeWeapon2H) + .Union(Bow).Union(Crossbow).Union(Firearm1H).Union(Firearm2H).Union(Shield).Union(Throwable).Union(Supplies) + .Union(Makeup).Union(Mask).Union(Earrings).Union(Wings).ToList(); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs.meta new file mode 100644 index 0000000..95e8151 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 73a7a8e7b56513e488c69503e063a6d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Collections/SpriteCollection.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common.meta b/Assets/HeroEditor4D/Common/Scripts/Common.meta new file mode 100644 index 0000000..c53183f --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fdcbdaf9a417c0140b2195e499e849c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs new file mode 100644 index 0000000..a3e138c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs @@ -0,0 +1,64 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEngine; +using Object = UnityEngine.Object; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + public static class Extensions + { + public static void SetActive(this Component target, bool active) + { + target.gameObject.SetActive(active); + } + + public static bool IsEmpty(this string target) + { + return string.IsNullOrEmpty(target); + } + + public static void Clear(this Transform transform) + { + foreach (Transform child in transform) + { + Object.Destroy(child.gameObject); + } + } + + public static T ToEnum(this string value) where T : Enum + { + if (string.IsNullOrEmpty(value)) return (T) Enum.GetValues(typeof(T)).GetValue(0); + + return (T) Enum.Parse(typeof(T), value); + } + + public static T Random(this T[] source) + { + return source[UnityEngine.Random.Range(0, source.Length)]; + } + + public static T Random(this List source) + { + return source[UnityEngine.Random.Range(0, source.Count)]; + } + + public static T Random(this List source, int seed) + { + UnityEngine.Random.InitState(seed); + + return source[UnityEngine.Random.Range(0, source.Count)]; + } + + public static Sprite FindSprite(this IEnumerable list, string id) + { + return list.Single(i => i.Id == id).Sprite; + } + + public static List FindSprites(this IEnumerable list, string id) + { + return list.Single(i => i.Id == id).Sprites.ToList(); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs.meta new file mode 100644 index 0000000..369adbe --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2d319cf1ff667c043825d5dd63b372cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Extensions.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs new file mode 100644 index 0000000..832bbea --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs @@ -0,0 +1,28 @@ +using System.Security.Cryptography; +using System.Text; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + /// + /// Md5 helper. + /// + public static class Md5 + { + /// + /// Compute Md5-hash from string. + /// + public static string ComputeHash(string input) + { + var inputBytes = Encoding.UTF8.GetBytes(input); + var hash = MD5.Create().ComputeHash(inputBytes); + var stringBuilder = new StringBuilder(); + + for (var i = 0; i < hash.Length; i++) + { + stringBuilder.Append(hash[i].ToString("X2")); + } + + return stringBuilder.ToString(); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs.meta new file mode 100644 index 0000000..6bd2a9b --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 5d5e79c3892c4a34cb30f152e24c5aee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Md5.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs new file mode 100644 index 0000000..2f6f14e --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs @@ -0,0 +1,31 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + /// + /// Take a screenshot in play mode [S]. + /// + public class Screenshot : MonoBehaviour + { + public int SuperSize = 1; + public string Directory = "Screenshots"; + + public string GetPath() + { + return $"{Directory}/Screenshot_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png"; + } + + public void Update() + { + if (Input.GetKeyDown(KeyCode.S)) + { + var fileName = GetPath(); + + System.IO.Directory.CreateDirectory(Directory); + ScreenCapture.CaptureScreenshot(fileName, SuperSize); + Debug.Log($"Screenshot saved: {fileName}"); + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs.meta new file mode 100644 index 0000000..3c71cff --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c2cabac2a9a98e84495b26f6eed9c6cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Screenshot.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs b/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs new file mode 100644 index 0000000..1855f74 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs @@ -0,0 +1,60 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + /// + /// Take a screenshot in play mode [S]. + /// + [RequireComponent(typeof(Camera))] + public class ScreenshotTransparent : MonoBehaviour + { + public int Width = 1920; + public int Height = 1280; + public string Directory = "Screenshots"; + + public string GetPath() + { + return $"{Directory}/ScreenshotTransparent_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.png"; + } + + public void Update() + { + if (Input.GetKeyDown(KeyCode.S)) + { + Capture(GetPath()); + } + } + + public void Capture(string path) + { + var texture = Capture(); + var bytes = texture.EncodeToPNG(); + var directoryInfo = new System.IO.FileInfo(path).Directory; + + if (directoryInfo == null) return; + + directoryInfo.Create(); + System.IO.File.WriteAllBytes(path, bytes); + Debug.Log($"Screenshot saved: {path}"); + } + + public Texture2D Capture() + { + var cam = GetComponent(); + var renderTexture = new RenderTexture(Width, Height, 24); + var texture2D = new Texture2D(Width, Height, TextureFormat.ARGB32, false); + + cam.targetTexture = renderTexture; + cam.Render(); + RenderTexture.active = renderTexture; + texture2D.ReadPixels(new Rect(0, 0, Width, Height), 0, 0); + texture2D.Apply(); + cam.targetTexture = null; + RenderTexture.active = null; + Destroy(renderTexture); + + return texture2D; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs.meta new file mode 100644 index 0000000..573518c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 14369080a83f773469e12f10554bdbba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/ScreenshotTransparent.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs new file mode 100644 index 0000000..7338917 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs @@ -0,0 +1,46 @@ +using System.Collections.Generic; +using System.Linq; +using System.Text.RegularExpressions; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + /// + /// This is a replacement for Newtonsoft serializer to avoid the DLL use. You can use Newtonsoft if you want. + /// + internal static class Serializer + { + internal static string Serialize(Dictionary dict) + { + return "{" + string.Join(",", dict.Select(i => $"\"{i.Key}\":\"{i.Value}\"")) + "}"; + } + + internal static Dictionary DeserializeDict(string json) + { + var dict = new Dictionary(); + + foreach (Match match in Regex.Matches(json, "\"(.*?)\":(?:\"(.*?)\")?")) + { + dict.Add(match.Groups[1].Value, match.Groups.Count == 2 ? null : match.Groups[2].Value); + } + + return dict; + } + + internal static string Serialize(List list) + { + return "{" + string.Join(",", list.Select(i => $"\"{i}\"")) + "}"; + } + + internal static List DeserializeList(string json) + { + var list = new List(); + + foreach (Match match in Regex.Matches(json, "\"(.*?)\"")) + { + list.Add(match.Groups[1].Value); + } + + return list; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs.meta new file mode 100644 index 0000000..5912945 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 5e448db43d9b7724ab38800a4f5ee5a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Serializer.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs b/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs new file mode 100644 index 0000000..9fae05c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs @@ -0,0 +1,56 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + public class SoloState : StateMachineBehaviour + { + public string Name; + public bool Continuous; + public bool Active; + public Func Continue; + + private float _enterTime; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + _enterTime = Time.time; + animator.SetBool("Action", true); + Active = true; + } + + public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (stateInfo.normalizedTime >= 1 && !Continuous) + { + Exit(animator, stateInfo); + } + } + + public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + Exit(animator, stateInfo); + } + + private void Exit(Animator animator, AnimatorStateInfo stateInfo) + { + if (!Active || Time.time - _enterTime < stateInfo.length) return; + + Active = false; + + if (Continue == null) + { + animator.SetBool("Action", false); + } + else + { + if (!Continue()) + { + animator.SetBool("Action", false); + } + + Continue = null; + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs.meta new file mode 100644 index 0000000..d1146f4 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 58ee6b45cd4ddb04dbf289007d2292f2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/SoloState.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Springs.meta new file mode 100644 index 0000000..e467e0c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 92394ed27be2b3f4db397f8bdf0d7e1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs new file mode 100644 index 0000000..950153d --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs @@ -0,0 +1,47 @@ +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common.Springs +{ + public class PositionSpring : SpringBase + { + public Vector3 From; + public Vector3 To; + public float Dumping; + + private float _amplitude = 1; + private Vector3 _pos; + + public void Awake() + { + _pos = transform.localPosition; + } + + protected override void OnUpdate() + { + _amplitude = Mathf.Max(0, _amplitude - Dumping * UnityEngine.Time.deltaTime); + + transform.localPosition = _pos + (From + (To - From) * Sin()) * _amplitude; + + if (_amplitude <= 0) + { + enabled = false; + } + } + + public override void OnEnable() + { + base.OnEnable(); + Reset(); + } + + public void OnDisable() + { + transform.localPosition = _pos; + } + + public void Reset() + { + _amplitude = 1; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs.meta new file mode 100644 index 0000000..d9eb5a7 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2329e9b14778ef54593eb701ddec36fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Springs/PositionSpring.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs new file mode 100644 index 0000000..8b566da --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs @@ -0,0 +1,54 @@ +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common.Springs +{ + public class ScaleSpring : SpringBase + { + public float From; + public float To; + public float Dumping; + + private Vector3 _scale; + private float _amplitude = 1; + + public static void Begin(Component target, float from, float to, float speed, float dumping) + { + var component = target.GetComponent() ?? target.gameObject.AddComponent(); + + component.From = from; + component.To = to; + component.Speed = speed; + component.Dumping = dumping; + component.enabled = true; + } + + protected override void OnUpdate() + { + _amplitude = Mathf.Max(0, _amplitude - Dumping * UnityEngine.Time.deltaTime); + + transform.localScale = _scale * (From + (To - From) * Sin() * _amplitude); + + if (_amplitude <= 0) + { + enabled = false; + } + } + + public override void OnEnable() + { + _scale = transform.localScale; + base.OnEnable(); + Reset(); + } + + public void OnDisable() + { + transform.localScale = _scale; + } + + public void Reset() + { + _amplitude = 1; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs.meta new file mode 100644 index 0000000..8bd123c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 4832faef9411af74ea1c88d02e720e8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Springs/ScaleSpring.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs new file mode 100644 index 0000000..1acf262 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Common.Springs +{ + public abstract class SpringBase : MonoBehaviour + { + public float Speed; + public float Period; + public bool RandomPeriod; + public bool SaveState; + + protected float Time; + + public void Start() + { + if (RandomPeriod) + { + Period = Random.Range(0, 360); + } + } + + public virtual void OnEnable() + { + if (!SaveState) + { + Time = 0; + } + } + + public void Update() + { + OnUpdate(); + Time += UnityEngine.Time.deltaTime; + } + + protected virtual void OnUpdate() + { + } + + protected float Sin() + { + return (Mathf.Sin(Speed * Time + Period * Mathf.Deg2Rad) + 1) / 2; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs.meta new file mode 100644 index 0000000..cd34829 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 07aebd72feb72eb478a2e58882f92714 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/Springs/SpringBase.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs b/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs new file mode 100644 index 0000000..1717a0e --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs @@ -0,0 +1,105 @@ +using System; +using System.Collections; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + public static class StandaloneFilePicker + { + #if UNITY_EDITOR + + public static IEnumerator OpenFile(string title, string directory, string extension, Action callback) + { + var path = UnityEditor.EditorUtility.OpenFilePanel(title, directory, extension.Replace(".", null)); + + if (!string.IsNullOrEmpty(path)) + { + var bytes = System.IO.File.ReadAllBytes(path); + + callback(true, path, bytes); + } + else + { + callback(false, null, null); + } + + yield break; + } + + public static IEnumerator SaveFile(string title, string directory, string defaultName, string extension, byte[] bytes, Action callback) + { + var path = UnityEditor.EditorUtility.SaveFilePanel(title, directory, defaultName, extension.Replace(".", null)); + + if (!string.IsNullOrEmpty(path)) + { + System.IO.File.WriteAllBytes(path, bytes); + callback(true, path); + } + else + { + callback(false, null); + } + + yield break; + } + + #elif UNITY_STANDALONE_WIN || UNITY_WSA + + public static IEnumerator OpenFile(string title, string directory, string extension, Action callback) + { + throw new NotImplementedException("Import [Simple File Browser For Windows]: http://u3d.as/2QLg"); + //yield return SimpleFileBrowserForWindows.WindowsFileBrowser.OpenFile(title, directory, "File", new[] { extension }, callback); + } + + public static IEnumerator SaveFile(string title, string directory, string defaultName, string extension, byte[] bytes, Action callback) + { + throw new NotImplementedException("Import [Simple File Browser For Windows]: http://u3d.as/2QLg"); + //yield return SimpleFileBrowserForWindows.WindowsFileBrowser.SaveFile(title, directory, defaultName, "Prefab", extension, bytes, callback); + } + + #elif UNITY_WEBGL + + public static IEnumerator OpenFile(string title, string directory, string extension, Action callback) + { + #if FILE_BROWSER_WEBGL + + SimpleFileBrowserForWebGL.WebFileBrowser.Upload((fileName, mime, bytes) => callback(true, null, bytes), extension); + + #else + + throw new NotImplementedException("Import [Simple File Browser for WebGL]: http://u3d.as/2W52"); + + #endif + + yield break; + } + + public static IEnumerator SaveFile(string title, string directory, string defaultName, string extension, byte[] bytes, Action callback) + { + #if FILE_BROWSER_WEBGL + + SimpleFileBrowserForWebGL.WebFileBrowser.Download(defaultName + extension, bytes); + + #else + + throw new NotImplementedException("Import [Simple File Browser for WebGL]: http://u3d.as/2W52"); + + #endif + + yield break; + } + + #else + + public static IEnumerator OpenFile(string title, string directory, string extension, Action callback) + { + throw new NotSupportedException(); + } + + public static IEnumerator SaveFile(string title, string directory, string defaultName, string extension, byte[] bytes, Action callback) + { + throw new NotSupportedException(); + } + + #endif + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs.meta new file mode 100644 index 0000000..226a017 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fc6c0c3038887d44ab774d3f884974ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/StandaloneFilePicker.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs b/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs new file mode 100644 index 0000000..33bc518 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs @@ -0,0 +1,28 @@ +using UnityEngine; +using UnityEngine.Events; + +namespace Assets.HeroEditor4D.Common.Scripts.Common +{ + public class StateHandler : StateMachineBehaviour + { + public string Name; + public UnityEvent StateEnterEvent; + public UnityEvent StateUpdateEvent; + public UnityEvent StateExit; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + StateEnterEvent?.Invoke(); + } + + public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + StateUpdateEvent?.Invoke(); + } + + public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + StateExit?.Invoke(); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs.meta new file mode 100644 index 0000000..dc6a450 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e3a0ee04431d30e44a5c283405d7aa62 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Common/StateHandler.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Data.meta b/Assets/HeroEditor4D/Common/Scripts/Data.meta new file mode 100644 index 0000000..e8a36f3 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 97eafd2646b747840a01ac82d9ae6ae3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs b/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs new file mode 100644 index 0000000..179bd0e --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs @@ -0,0 +1,15 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Data +{ + [Serializable] + public class Expression + { + public string Name; + public Sprite Eyebrows; + public Sprite Eyes; + public Color EyesColor; + public Sprite Mouth; + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs.meta new file mode 100644 index 0000000..8d26a6c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: dd3afaad98c4f1b4db36cfc66052819b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Data/Expression.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs b/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs new file mode 100644 index 0000000..34d6fbc --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs @@ -0,0 +1,26 @@ +using System; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Data +{ + [Serializable] + public class ItemIcon + { + public string Name; + public string Id; + public string Edition; + public string Collection; + public string Path; + public Sprite Sprite; + + public ItemIcon(string edition, string collection, string type, string name, string path, Sprite sprite) + { + Id = $"{edition}.{collection}.{type}.{name}"; + Name = name; + Collection = collection; + Edition = edition; + Path = path; + Sprite = sprite; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs.meta new file mode 100644 index 0000000..5b308b8 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 34a088936dfff4643b20daab71382370 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Data/ItemIcon.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs b/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs new file mode 100644 index 0000000..c6685f7 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs @@ -0,0 +1,54 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Assets.HeroEditor4D.Common.Scripts.Common; +using Newtonsoft.Json; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Data +{ + /// + /// Represents sprite entry in SpriteCollection. + /// + [Serializable] + public class ItemSprite + { + public string Name; + public string Id; + public string Edition; + public string Collection; + public string Path; + public Sprite Sprite; + public List Sprites; + public List Tags = new List(); + public string Meta; + + public Dictionary MetaDict + { + get => Meta == "" ? new Dictionary() : JsonConvert.DeserializeObject>(Meta); + set => Meta = JsonConvert.SerializeObject(value); + } + + public ItemSprite(string edition, string collection, string type, string name, string path, Sprite sprite, List sprites) + { + Id = $"{edition}.{collection}.{type}.{name}"; + + if (sprites == null || sprites.Count == 0) + { + throw new Exception($"Please set [Texture Type = Sprite] for [{Id}] from Import Settings!"); + } + + Name = name; + Collection = collection; + Edition = edition; + Path = path; + Sprite = sprite; + Sprites = sprites.OrderBy(i => i.name).ToList(); + } + + public Sprite GetSprite(string name) + { + return Sprites.Single(j => j.name == name); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs.meta new file mode 100644 index 0000000..aaa2a60 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 15249dca7fd4653409bd193bb60037c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Data/ItemSprite.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor.meta b/Assets/HeroEditor4D/Common/Scripts/Editor.meta new file mode 100644 index 0000000..fff655c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 04078430cc724a9dacacb89a3c367e2c +folderAsset: yes +timeCreated: 1516785056 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs new file mode 100644 index 0000000..8f89fe4 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.IO; +using Assets.HeroEditor4D.Common.Scripts.Data; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + public static class FirearmMuzzleResolver + { + private static Texture2D _texture; + + public static void Resolve(ItemSprite sprite) + { + sprite.MetaDict = new Dictionary { { "Muzzle", ResolveMuzzle(sprite.Path).ToString() } }; + } + + public static int ResolveMuzzle(string path) + { + path = Path.Combine(Environment.CurrentDirectory, path); + + _texture ??= new Texture2D(2, 2); + + if (File.Exists(path)) + { + var bytes = File.ReadAllBytes(path); + + _texture.LoadImage(bytes); + + var pixels = _texture.GetPixels32(); + var x = _texture.width / 2; + var height = _texture.height - 64; + + for (var y = height - 1; y >= 0; y--) + { + if (pixels[x + y * _texture.width].a > 0) + { + return 100 * y / height; + } + } + } + + return 0; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs.meta new file mode 100644 index 0000000..0e5f3b4 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: c7d088f1187034b43a15b0e7b24ead16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/FirearmMuzzleResolver.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs new file mode 100644 index 0000000..51fc96c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs @@ -0,0 +1,27 @@ +using Assets.HeroEditor4D.Common.Scripts.Collections; + +using Assets.HeroEditor4D.Common.Scripts.Common; +using UnityEditor; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + /// + /// Add "Refresh" button to IconCollection script + /// + [CustomEditor(typeof(IconCollection))] + public class IconCollectionEditor : UnityEditor.Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var collection = (IconCollection) target; + + if (GUILayout.Button("Refresh")) + { + collection.Refresh(); + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs.meta new file mode 100644 index 0000000..f577f47 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 22e0ac2efa4aaf64eaf9e2f9b85f68b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/IconCollectionEditor.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs new file mode 100644 index 0000000..49974fb --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs @@ -0,0 +1,37 @@ +using Assets.HeroEditor4D.Common.Scripts.CharacterScripts; +using UnityEditor; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + /// + /// Add action buttons to LayerManager script + /// + [CustomEditor(typeof(LayerManager))] + public class LayerManagerEditor : UnityEditor.Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var script = (LayerManager) target; + + EditorGUILayout.LabelField("Service", EditorStyles.boldLabel); + + if (GUILayout.Button("Read Sorting Order")) + { + script.GetSpritesBySortingOrder(); + } + + if (GUILayout.Button("Set Sorting Order")) + { + script.SetSpritesBySortingOrder(); + } + + if (GUILayout.Button("Copy order")) + { + script.CopyOrder(); + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs.meta new file mode 100644 index 0000000..5dbe6eb --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 592e08cb8e8447fc88517a8e62ca66ca +timeCreated: 1516785062 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/LayerManagerEditor.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs new file mode 100644 index 0000000..60be039 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs @@ -0,0 +1,67 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using UnityEditor; +using UnityEngine; +using UnityEngine.Networking; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + [InitializeOnLoad] + internal static class PackageFeedback + { + private const string PackageId = "247105"; + private const string PackageName = "Character Editor 4D [Fantasy]"; + + private static readonly string PrefsKeyImportTime = $"PackageFeedback.ImportTime.{PackageId}"; + private static readonly string PrefsKeyReviewTime = $"PackageFeedback.ReviewTime.{PackageId}"; + private static readonly string PrefsKeySkipTime = $"PackageFeedback.SkipTime.{PackageId}"; + + static PackageFeedback() + { + if (EditorPrefs.HasKey(PrefsKeyImportTime)) + { + var time = DateTime.Parse(EditorPrefs.GetString(PrefsKeyImportTime), CultureInfo.InvariantCulture); + + if ((DateTime.UtcNow - time).TotalHours < 1) return; + } + else + { + EditorPrefs.SetString(PrefsKeyImportTime, DateTime.UtcNow.ToString(CultureInfo.InvariantCulture)); + return; + } + + if (EditorPrefs.HasKey(PrefsKeyReviewTime)) return; + + if (EditorPrefs.HasKey(PrefsKeySkipTime)) + { + var time = DateTime.Parse(EditorPrefs.GetString(PrefsKeySkipTime), CultureInfo.InvariantCulture); + + if ((DateTime.UtcNow - time).TotalDays < 30) return; + } + + var confirm = EditorUtility.DisplayDialog("Package Feedback", $"Would you like to write a review about {PackageName}?\n\nYour feedback is very important for improving and extending our assets. We appreciate your time and have a small gift you!", "Yes", "No"); + + EditorPrefs.SetString(confirm ? PrefsKeyReviewTime : PrefsKeySkipTime, DateTime.UtcNow.ToString(CultureInfo.InvariantCulture)); + + if (confirm) + { + Application.OpenURL($"https://assetstore.unity.com/packages/slug/{PackageId}#reviews"); + + if (EditorUtility.DisplayDialog("Package Feedback Bonus", "We really appreciate your review! We want to gift you our package Simple Encryption as a token of gratitude. With it, you can easily encrypt and decrypt data, compute hashes and create digital signatures.", "Download", "No, thanks")) + { + Application.OpenURL("https://bit.ly/PackageFeedbackBonus"); + } + } + + Event($"PackageFeedback.{(confirm ? "Yes" : "No")}", "PackageId", PackageId); + } + + private static void Event(string eventName, string paramName, string paramValue) + { + var request = UnityWebRequest.Post("https://hippogames.dev/api/analytics/event", new Dictionary { { "eventName", eventName }, { "paramName", paramName }, { "paramValue", paramValue } }); + + request.SendWebRequest().completed += _ => request.Dispose(); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs.meta new file mode 100644 index 0000000..51452cb --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 92efe70f61338db409065f89860717dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/PackageFeedback.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs new file mode 100644 index 0000000..a0a4df5 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using UnityEditor; +using UnityEngine; +using UnityEngine.Networking; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + [InitializeOnLoad] + internal static class PackageUpdater + { + private const string PackageId = "247105"; + private const string CurrentVersion = "7.4"; + + private static readonly string PrefsKeyTime = $"PackageUpdater.Time.{PackageId}"; + private static readonly string PrefsKeySkip = $"PackageUpdater.Skip.{PackageId}"; + + static PackageUpdater() + { + if (EditorPrefs.HasKey(PrefsKeyTime)) + { + var time = DateTime.Parse(EditorPrefs.GetString(PrefsKeyTime), CultureInfo.InvariantCulture); + + if ((DateTime.UtcNow - time).TotalHours < 24) return; + } + + var request = UnityWebRequest.Get($"https://api.assetstore.unity3d.com/package/latest-version/{PackageId}"); + + request.SendWebRequest().completed += _ => + { + if (request.result == UnityWebRequest.Result.Success) + { + var packageInfo = JsonUtility.FromJson(request.downloadHandler.text); + + if (new Version(packageInfo.version) > new Version(CurrentVersion)) + { + if (EditorPrefs.HasKey(PrefsKeySkip) && EditorPrefs.GetString(PrefsKeySkip) == packageInfo.version) return; + + var confirm = EditorUtility.DisplayDialog("Package Updater", $"{packageInfo.name} ({CurrentVersion}) is outdated. Do you want to update it to the latest version ({packageInfo.version}) via Package Manager?", "Yes", "No"); + + if (confirm) + { + //UnityEditor.PackageManager.UI.Window.Open(PackageId); + Application.OpenURL($"https://assetstore.unity.com/packages/slug/{PackageId}"); + } + else + { + EditorPrefs.SetString(PrefsKeySkip, packageInfo.version); + Debug.LogWarning($"{packageInfo.name} ({CurrentVersion}) is outdated. Please update to the latest version ({packageInfo.version})."); + } + + EditorPrefs.SetString(PrefsKeyTime, DateTime.UtcNow.ToString(CultureInfo.InvariantCulture)); + Event($"PackageUpdater.{(confirm ? "Yes" : "No")}", "PackageId", PackageId); + } + else + { + Debug.Log($"{packageInfo.name} is up to date."); + } + } + else + { + Debug.LogError(request.error); + } + + request.Dispose(); + }; + } + + private static void Event(string eventName, string paramName, string paramValue) + { + var request = UnityWebRequest.Post("https://hippogames.dev/api/analytics/event", new Dictionary { { "eventName", eventName }, { "paramName", paramName }, { "paramValue", paramValue } }); + + request.SendWebRequest().completed += _ => request.Dispose(); + } + + private class PackageInfo + { + public string version; + public string name; + public string category; + public string id; + public string publisher; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs.meta new file mode 100644 index 0000000..c98d987 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: e3b179cdaf1e0b94f9afa04a3e2bc833 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/PackageUpdater.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs new file mode 100644 index 0000000..3ac1733 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs @@ -0,0 +1,27 @@ +using Assets.HeroEditor4D.Common.Scripts.Collections; +using HeroEditor4D.Common.Editor; +using UnityEditor; +using UnityEngine; + +namespace Assets.HeroEditor4D.Common.Scripts.Editor +{ + /// + /// Add "Refresh" button to SpriteCollection script + /// + [CustomEditor(typeof(SpriteCollection))] + public class SpriteCollectionEditor : UnityEditor.Editor + { + public override void OnInspectorGUI() + { + DrawDefaultInspector(); + + var spriteCollection = (SpriteCollection) target; + + if (GUILayout.Button("Refresh")) + { + Debug.ClearDeveloperConsole(); + SpriteCollectionRefresh.Refresh(spriteCollection); + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs.meta new file mode 100644 index 0000000..aaef092 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 0725699ce53342079ec8e0a885ad2a84 +timeCreated: 1516785062 +licenseType: Store +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionEditor.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs new file mode 100644 index 0000000..d1d7984 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs @@ -0,0 +1,127 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Text.RegularExpressions; +using Assets.HeroEditor4D.Common.Scripts.Collections; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Editor; +using UnityEditor; +using UnityEngine; + +namespace HeroEditor4D.Common.Editor +{ + /// + /// Refreshes the main sprite collection when importing new sprite bundles. + /// + public class SpriteCollectionRefresh : AssetPostprocessor + { + public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) + { + var spriteCollection = UnityEngine.Object.FindObjectOfType(); + + if (spriteCollection != null) + { + Refresh(spriteCollection); + } + } + + public static void Refresh(SpriteCollection spriteCollection) + { + spriteCollection.Body = LoadSprites(spriteCollection, "/BodyParts/Body"); + spriteCollection.Ears = LoadSprites(spriteCollection, "/BodyParts/Ears"); + spriteCollection.Hair = LoadSprites(spriteCollection, "/BodyParts/Hair"); + spriteCollection.Beard = LoadSprites(spriteCollection, "/BodyParts/Beard"); + spriteCollection.Eyebrows = LoadSprites(spriteCollection, "/BodyParts/Eyebrows"); + spriteCollection.Eyes = LoadSprites(spriteCollection, "/BodyParts/Eyes"); + spriteCollection.Mouth = LoadSprites(spriteCollection, "/BodyParts/Mouth"); + + spriteCollection.Armor = LoadSprites(spriteCollection, "/Equipment/Armor"); + spriteCollection.MeleeWeapon1H = LoadSprites(spriteCollection, "/Equipment/MeleeWeapon1H", 1); + spriteCollection.MeleeWeapon2H = LoadSprites(spriteCollection, "/Equipment/MeleeWeapon2H", 1); + spriteCollection.Shield = LoadSprites(spriteCollection, "/Equipment/Shield"); + spriteCollection.Back = LoadSprites(spriteCollection, "/Equipment/Back"); + spriteCollection.Supplies = LoadSprites(spriteCollection, "/Equipment/Supplies", 1); + spriteCollection.Bow = LoadSprites(spriteCollection, "/Equipment/Bow"); + spriteCollection.Crossbow = LoadSprites(spriteCollection, "/Equipment/Crossbow"); + spriteCollection.Firearm1H = LoadSprites(spriteCollection, "/Equipment/Firearm1H"); + spriteCollection.Firearm2H = LoadSprites(spriteCollection, "/Equipment/Firearm2H"); + spriteCollection.Throwable = LoadSprites(spriteCollection, "/Equipment/Throwable"); + + spriteCollection.Makeup = LoadSprites(spriteCollection, "/Equipment/Makeup"); + spriteCollection.Mask = LoadSprites(spriteCollection, "/Equipment/Mask"); + spriteCollection.Earrings = LoadSprites(spriteCollection, "/Equipment/Earrings"); + spriteCollection.Wings = LoadSprites(spriteCollection, "/Equipment/Wings"); + + spriteCollection.Firearm1H.ForEach(FirearmMuzzleResolver.Resolve); + spriteCollection.Firearm2H.ForEach(FirearmMuzzleResolver.Resolve); + + EditorUtility.SetDirty(spriteCollection); + + if (spriteCollection.DebugLogging) Debug.Log("SpriteCollection: refreshed."); + } + + private static List LoadSprites(SpriteCollection sc, string subPath, int nesting = 0) + { + var type = subPath.Split('/')[2]; + var collection = new List(); + + foreach (var asset in sc.SpriteFolders) + { + if (asset == null) continue; + + var path = AssetDatabase.GetAssetPath(asset) + subPath; + + if (!Directory.Exists(path)) continue; + + var include = sc.CollectionFilter.Where(i => !i.StartsWith("!")).ToList(); + var exclude = sc.CollectionFilter.Where(i => i.StartsWith("!")).Select(i => i.Replace("!", "")).ToList(); + + var extensions = new List { "*.png" }; + + if (sc.IncludePsd) extensions.Add("*.psd"); + + foreach (var ext in extensions) + { + var entries = Directory.GetFiles(path, ext, SearchOption.AllDirectories) + .Select(p => p.Replace("\\", "/")) + .Select(p => new ItemSprite(GetEditionName(p), GetCollectionName(p, nesting), type, Path.GetFileNameWithoutExtension(p), p, AssetDatabase.LoadAssetAtPath(p), AssetDatabase.LoadAllAssetsAtPath(p).OfType().ToList())) + .Where(i => (include.Count == 0 || include.Contains(i.Collection)) && !exclude.Contains(i.Collection) || sc.CollectionFilterIgnore.Any(i.Path.Contains) && !exclude.Contains(i.Collection)).ToList(); + + collection.AddRange(entries); + } + } + + foreach (var entry in collection) + { + foreach (Match match in Regex.Matches(entry.Path, @"\[(.+?)\]")) + { + entry.Tags.Add(match.Groups[1].Value); + } + } + + return collection.OrderBy(i => i.Name).ToList(); + } + + private static string GetEditionName(string path) + { + var edition = path.Split('/')[2]; + + return edition; + } + + private static string GetCollectionName(string path, int nesting) + { + var parent = Directory.GetParent(path); + + for (var i = 0; i < nesting; i++) + { + parent = parent?.Parent; + } + + if (parent == null) throw new NotSupportedException(); + + return parent.Name; + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs.meta new file mode 100644 index 0000000..07de856 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 1b5479163f426d54a920c81d914e3be7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/SpriteCollectionRefresh.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs b/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs new file mode 100644 index 0000000..35d8d5c --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs @@ -0,0 +1,35 @@ +using System; +using UnityEngine; + +namespace HeroEditor4D.Common.Editor +{ + [ExecuteInEditMode] + public class TransformNormalizer : MonoBehaviour + { + public bool ZeroZ; + public bool RoundTransform; + public int RoundTransformDigits; + + public void OnEnable() + { + if (ZeroZ) + { + foreach (var t in GetComponentsInChildren()) + { + t.localPosition = new Vector3(t.localPosition.x, t.localPosition.y, 0); + } + } + + if (RoundTransform) + { + foreach (var t in GetComponentsInChildren()) + { + t.localPosition = new Vector3( + (float) Math.Round(t.localPosition.x, RoundTransformDigits), + (float) Math.Round(t.localPosition.y, RoundTransformDigits), + (float) Math.Round(t.localPosition.z, RoundTransformDigits)); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs.meta b/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs.meta new file mode 100644 index 0000000..5e39f5f --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2f6a7a5404817b24ab1b9ae4f9d886fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/Editor/TransformHelper.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/EditorScripts.meta b/Assets/HeroEditor4D/Common/Scripts/EditorScripts.meta new file mode 100644 index 0000000..d1ceecd --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/EditorScripts.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 6aa568607f734861a39324ee92c2f5d6 +folderAsset: yes +timeCreated: 1516802262 +licenseType: Store +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs new file mode 100644 index 0000000..efae883 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs @@ -0,0 +1,116 @@ +using System.Collections.Generic; +using Assets.HeroEditor4D.Common.Scripts.CharacterScripts; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.HeroEditor4D.Common.Scripts.EditorScripts +{ + public class CaptureOptions : MonoBehaviour + { + public Toggle Left; + public Toggle Right; + public Toggle Front; + public Toggle Back; + + public Toggle Idle; + public Toggle Ready; + public Toggle Walk; + public Toggle Run; + public Toggle Slash; + public Toggle Jab; + public Toggle Shot; + public Toggle Cast; + public Toggle Block; + public Toggle Jump; + public Toggle Climb; + public Toggle Death; + + public Toggle Shadow; + public InputField FrameSize; + public InputField FrameCount; + + public void Open() + { + gameObject.SetActive(true); + } + + public void Close() + { + gameObject.SetActive(false); + } + + public void Capture() + { + var direction = Vector2.right; + + if (Right.isOn) direction = Vector2.right; + if (Left.isOn) direction = Vector2.left; + if (Front.isOn) direction = Vector2.down; + if (Back.isOn) direction = Vector2.up; + + var options = new List(); + + if (Idle.isOn) options.Add(new CaptureOption("Idle")); + if (Ready.isOn) options.Add(new CaptureOption("Ready")); + if (Walk.isOn) options.Add(new CaptureOption("Walk")); + if (Run.isOn) options.Add(new CaptureOption("Run")); + if (Slash.isOn) options.Add(new CaptureOption("Idle", FindObjectOfType().WeaponType == WeaponType.Melee2H ? "Slash2H" : "Slash1H")); + if (Jab.isOn) options.Add(new CaptureOption("Idle", "Jab")); + + if (Shot.isOn) + { + var character = FindObjectOfType(); + + switch (character.WeaponType) + { + case WeaponType.Bow: + options.Add(new CaptureOption("Idle", "ShotBow")); + break; + case WeaponType.Firearm1H: + options.Add(new CaptureOption("Ready", "Fire1H")); + break; + case WeaponType.Firearm2H: + options.Add(new CaptureOption("Ready", "Fire2H")); + break; + case WeaponType.Paired: + options.Add(new CaptureOption("Idle", "SecondaryShot")); + break; + } + } + + if (Cast.isOn) options.Add(new CaptureOption("Idle", "Cast")); + if (Block.isOn) options.Add(new CaptureOption("ShieldBlock")); + if (Jump.isOn) options.Add(new CaptureOption("Jump", "Idle")); + if (Climb.isOn) options.Add(new CaptureOption("Climb")); + if (Death.isOn) options.Add(new CaptureOption(null, null, "Death")); + + FindObjectOfType().Capture(direction, options, int.Parse(FrameSize.text), int.Parse(FrameCount.text), Shadow.isOn); + Close(); + } + + public void OnFrameSizeChanged(string value) + { + if (FrameSize.text == "") return; + + var valueInt = int.Parse(value); + + if (valueInt < 128) valueInt = 128; + if (valueInt > 512) valueInt = 512; + + FrameSize.SetTextWithoutNotify(valueInt.ToString()); + } + + public void OnFrameCountChanged(string value) + { + if (FrameCount.text == "") return; + + var valueInt = int.Parse(value); + + if (valueInt < 4) valueInt = 4; + if (valueInt > 16) valueInt = 16; + + FrameCount.SetTextWithoutNotify(valueInt.ToString()); + } + } +} \ No newline at end of file diff --git a/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs.meta b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs.meta new file mode 100644 index 0000000..ff6e82a --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 3e3173316187965498c4b406e61f0b54 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 247105 + packageName: 'Character Editor 4D [Fantasy]' + packageVersion: 7.4 + assetPath: Assets/HeroEditor4D/Common/Scripts/EditorScripts/CaptureOptions.cs + uploadId: 739672 diff --git a/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CharacterEditor.cs b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CharacterEditor.cs new file mode 100644 index 0000000..2dc5d81 --- /dev/null +++ b/Assets/HeroEditor4D/Common/Scripts/EditorScripts/CharacterEditor.cs @@ -0,0 +1,719 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using Assets.HeroEditor4D.Common.Scripts.CharacterScripts; +using Assets.HeroEditor4D.Common.Scripts.Collections; +using Assets.HeroEditor4D.Common.Scripts.Common; +using Assets.HeroEditor4D.Common.Scripts.Data; +using Assets.HeroEditor4D.Common.Scripts.Enums; +using Assets.HeroEditor4D.InventorySystem.Scripts.Data; +using Assets.HeroEditor4D.InventorySystem.Scripts.Elements; +using Assets.HeroEditor4D.Common.SimpleColorPicker.Scripts; +using Assets.HeroEditor4D.InventorySystem.Scripts; +using Assets.HeroEditor4D.InventorySystem.Scripts.Enums; +using Newtonsoft.Json; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.HeroEditor4D.Common.Scripts.EditorScripts +{ + /// + /// Character editor UI and behaviour. + /// + public class CharacterEditor : MonoBehaviour + { + [Header("Main")] + public SpriteCollection SpriteCollection; + public IconCollection IconCollection; + public Character4D Character; + public Transform Tabs; + public ScrollInventory Inventory; + public InputField ItemName; + + [Header("Materials")] + public Material DefaultMaterial; + public Material EyesPaintMaterial; + public Material EquipmentPaintMaterial; + public Material HuePaintMaterial; + + [Header("Other")] + public List PaintParts; + public Button PaintButton; + public ColorPicker ColorPicker; + public ColorSetup ColorSetup; + public List CollectionSorting; + public List CollectionBackgrounds; + public List