diff --git a/Assets/Script/InGame/Actor/MobActor.cs b/Assets/Script/InGame/Actor/MobActor.cs index a04bdb9..d3ab1e2 100644 --- a/Assets/Script/InGame/Actor/MobActor.cs +++ b/Assets/Script/InGame/Actor/MobActor.cs @@ -106,6 +106,7 @@ public class MobActor : MonoBehaviour m_Data = data; FenceY = fenceY; m_attackTimer = m_Data.f_AttackDelay; + f_stunTime = 0f; bBoss = isboss; var curstagedata = IngameMgr.Ins.Get_CurStageTData(); @@ -121,6 +122,8 @@ public class MobActor : MonoBehaviour transform.position += Vector3.down * Time.deltaTime * m_Data.f_MoveSpeed; } + public bool IsBossMob() { return bBoss; } + void OnEnterAttack() { m_State = eMobState.Attack; diff --git a/Assets/Script/InGame/Actor/MobShield.cs b/Assets/Script/InGame/Actor/MobShield.cs index 37406de..4911e6c 100644 --- a/Assets/Script/InGame/Actor/MobShield.cs +++ b/Assets/Script/InGame/Actor/MobShield.cs @@ -10,6 +10,7 @@ public class MobShield : MonoBehaviour public void Set(bool crashshield, MobActor mob) { + if (mob.IsBossMob()) transform.localScale = Vector3.one * 0.5f; m_CrashShield = crashshield; m_Mob = mob; m_SR.sprite = sprites[m_CrashShield ? 0 : 1];