hud hp 추가 등
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@ -6,7 +6,6 @@
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- 몬스터
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- 투사체(이펙트)
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몬스터 이동방식 구현
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// - 직진
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- 지그재그
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m_RemovedComponents: []
|
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m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ public class MobActor : MonoBehaviour
|
|||
float FenceY, m_attackTimer;
|
||||
eMobState m_State = eMobState.Move;
|
||||
Animator m_Animator;
|
||||
HUD_HP m_HUD_HP;
|
||||
|
||||
string poolKey;
|
||||
IngameMgr owner;
|
||||
|
|
@ -60,12 +61,15 @@ public class MobActor : MonoBehaviour
|
|||
public void Set(MonsterTableData data, float fenceY)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
if (m_HUD_HP == null)
|
||||
m_HUD_HP = DSUtil.Get_Clone<HUD_HP>("HUD/HUD_HP", IngameMgr.Ins.tf_hudparent);
|
||||
|
||||
m_State = eMobState.Move;
|
||||
m_Data = data;
|
||||
FenceY = fenceY;
|
||||
m_attackTimer = m_Data.f_AttackDelay;
|
||||
m_HP = m_Data.n_DefaultHp;
|
||||
m_HUD_HP.Set(transform, m_HP);
|
||||
}
|
||||
|
||||
void Move()
|
||||
|
|
@ -114,9 +118,16 @@ public class MobActor : MonoBehaviour
|
|||
public void Get_Dmg(int dmg)
|
||||
{
|
||||
m_HP -= dmg;
|
||||
m_HUD_HP.Set(m_HP);
|
||||
if (m_HP <= 0)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Off()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
m_HUD_HP.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: adeb67b76a7ff85439bb8fda56789a85
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class HUD_HP : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI t_hp;
|
||||
|
||||
protected Camera m_Camera;
|
||||
protected Transform m_Actor;
|
||||
RectTransform m_RectTransform;
|
||||
RectTransform CanvasRect;
|
||||
public Vector2 offset = new Vector2(-5f, 0f);
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Camera == null) m_Camera = Camera.main;
|
||||
if (CanvasRect == null) CanvasRect = GameUI.Ins.GetComponent<RectTransform>();
|
||||
m_RectTransform = GetComponent<RectTransform>();
|
||||
transform.localScale = Vector3.one * 0.5f;
|
||||
}
|
||||
|
||||
public void Set(Transform tf, int hp)
|
||||
{
|
||||
Set(hp);
|
||||
Init();
|
||||
m_Actor = tf;
|
||||
t_hp.text = hp.ToString();
|
||||
}
|
||||
public void Set(int hp)
|
||||
{
|
||||
t_hp.text = hp.ToString();
|
||||
gameObject.SetActive(hp > 0);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (m_Camera == null) m_Camera = Camera.main;
|
||||
if (m_Actor)
|
||||
{
|
||||
Vector2 ViewportPosition = m_Camera.WorldToViewportPoint(m_Actor.position);
|
||||
Vector2 WorldObject_ScreenPosition = new Vector2((ViewportPosition.x * CanvasRect.sizeDelta.x) - (CanvasRect.sizeDelta.x * 0.5f), (ViewportPosition.y * CanvasRect.sizeDelta.y) - (CanvasRect.sizeDelta.y * 0.5f) - 15f);
|
||||
m_RectTransform.anchoredPosition = WorldObject_ScreenPosition + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6068cbccfca79ff4a9dc8da967a464a5
|
||||
|
|
@ -13,6 +13,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
|||
|
||||
[Header("Monster")]
|
||||
public Transform[] tfs_mobparent;
|
||||
public Transform tf_hudparent;
|
||||
|
||||
[Header("Fence")]
|
||||
public Transform tf_fence;
|
||||
|
|
@ -24,9 +25,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
|||
|
||||
private void OnEnable()
|
||||
{
|
||||
foreach (var kv in mob_pools)
|
||||
foreach (var mob in kv.Value)
|
||||
mob.gameObject.SetActive(false);
|
||||
foreach (var kv in mob_pools) foreach (var mob in kv.Value) mob.Off();
|
||||
|
||||
CurStageData = table_stageconfig.Ins.Get_Data(10001);
|
||||
CurUnitData = table_unit.Ins.Get_Data(1001);
|
||||
|
|
|
|||
Loading…
Reference in New Issue