From d4351a16c1458890357693df4bc6fe10f4431d97 Mon Sep 17 00:00:00 2001 From: Ino Date: Mon, 19 Jan 2026 12:13:52 +0900 Subject: [PATCH] =?UTF-8?q?=EC=8A=A4=ED=85=8C=EC=9D=B4=EC=A7=80=20?= =?UTF-8?q?=ED=81=B4=EB=A6=AC=EC=96=B4=20=EC=A1=B0=EA=B1=B4=20=EB=B2=84?= =?UTF-8?q?=EA=B7=B8=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/InGame/IngameMgr.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Script/InGame/IngameMgr.cs b/Assets/Script/InGame/IngameMgr.cs index ed84e96..14dfd3b 100644 --- a/Assets/Script/InGame/IngameMgr.cs +++ b/Assets/Script/InGame/IngameMgr.cs @@ -52,6 +52,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate m_MobDieCount = 0; m_MobDieCount.RandomizeCryptoKey(); dic_Skill.Clear(); + m_MobMakeCount = 0; var patternlst = table_wavepattern.Ins.Get_DataList(CurStageData.n_WavePatternGroupID); for (int i = 0; i < patternlst.Count; i++) m_MobMakeCount += patternlst[i].n_AppearMeleeMonster + patternlst[i].n_AppearRangeMonster;