스킬 및 서포터 작업 중... 2
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@ -21,6 +21,12 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
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[Header("Fence")]
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[Header("Fence")]
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public Transform tf_fence;
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public Transform tf_fence;
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[Header("서포터")]
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public GameObject go_Supporter;
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public Image[] images_skillcool;
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float f_SupporterCoolTime = 0f, f_SkillCoolTime = 0f;
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int m_Wave, m_HP, m_Coin, m_Item, m_Exp;
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int m_Wave, m_HP, m_Coin, m_Item, m_Exp;
|
||||||
StageConfigTableData CurStageData;
|
StageConfigTableData CurStageData;
|
||||||
UnitTableData CurUnitData;
|
UnitTableData CurUnitData;
|
||||||
|
|
@ -52,6 +58,9 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
||||||
m_MobMakeCount += CurStageData.dic_boss.Count;
|
m_MobMakeCount += CurStageData.dic_boss.Count;
|
||||||
m_MobMakeCount.RandomizeCryptoKey();
|
m_MobMakeCount.RandomizeCryptoKey();
|
||||||
|
|
||||||
|
go_Supporter.SetActive(false);
|
||||||
|
f_SupporterCoolTime = f_SkillCoolTime = 0f;
|
||||||
|
Set_SkillUI();
|
||||||
Set_Texts();
|
Set_Texts();
|
||||||
Set_Exp(0);
|
Set_Exp(0);
|
||||||
|
|
||||||
|
|
@ -61,6 +70,7 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
Set_Timer();
|
Set_Timer();
|
||||||
|
Set_SkillUI();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReturnMob(MobActor mob)
|
public void ReturnMob(MobActor mob)
|
||||||
|
|
@ -68,6 +78,28 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
||||||
mob.gameObject.SetActive(false);
|
mob.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Set_SkillUI()
|
||||||
|
{
|
||||||
|
texts_skillcool[0].text = DSUtil.Get_TimeText_MS(f_SkillCoolTime);
|
||||||
|
texts_skillcool[1].text = DSUtil.Get_TimeText_MS(f_SupporterCoolTime);
|
||||||
|
|
||||||
|
images_skillcool[0].enabled = f_SkillCoolTime > 0;
|
||||||
|
images_skillcool[1].enabled = f_SupporterCoolTime > 0;
|
||||||
|
|
||||||
|
if (images_skillcool[0].enabled)
|
||||||
|
{
|
||||||
|
f_SkillCoolTime -= Time.deltaTime;
|
||||||
|
images_skillcool[0].fillAmount = f_SkillCoolTime / 10f;
|
||||||
|
}
|
||||||
|
else texts_skillcool[0].text = "";
|
||||||
|
|
||||||
|
if (images_skillcool[1].enabled)
|
||||||
|
{
|
||||||
|
f_SupporterCoolTime -= Time.deltaTime;
|
||||||
|
images_skillcool[1].fillAmount = f_SupporterCoolTime / 600f;
|
||||||
|
}
|
||||||
|
else texts_skillcool[1].text = "";
|
||||||
|
}
|
||||||
void Set_Texts()
|
void Set_Texts()
|
||||||
{
|
{
|
||||||
texts_money[0].text = m_Coin.ToString();
|
texts_money[0].text = m_Coin.ToString();
|
||||||
|
|
@ -279,4 +311,18 @@ public class IngameMgr : MonoBehaviourSingletonTemplate<IngameMgr>
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
public void OnClick_SkillButton(int index)
|
||||||
|
{
|
||||||
|
if (index == 0)
|
||||||
|
{
|
||||||
|
if (f_SkillCoolTime > 0f) return;
|
||||||
|
f_SkillCoolTime = 10f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (f_SupporterCoolTime > 0f) return;
|
||||||
|
f_SupporterCoolTime = 600f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue