using System.Collections.Generic; using TMPro; using UnityEngine; public class MainStatCardBase : MonoBehaviour { public static List list_stat = new List { eStat.Max, eStat.Cri, eStat.CriDmg, eStat.HitRate, eStat.MaxHP, eStat.MaxShield, eStat.Avoid_Melee, eStat.Avoid_Range }; public TextMeshProUGUI[] texts; // 0 스탯, 1 스탯값 public void Set(eStat stat, ActorStatInfo statinfo) { if (stat == eStat.Max) { texts[0].text = table_localtext.Ins.Get_Text(4000); texts[1].text = $"{statinfo.Get_TotalStat(eStat.Attack_Min)}~{statinfo.Get_TotalStat(eStat.Attack_Max)}"; } else { texts[0].text = MyText.Get_StatName(stat); texts[1].text = MyText.Get_StatValueText(stat, statinfo.Get_TotalStat(stat), true); } } }