using TMPro; using UnityEngine; using UnityEngine.UI; public class EquipmentCard : CardBase { public Image[] images; // 0 등급, 1 아이콘 public GameObject[] gos; // 0 잠김, 1 알림 public TextMeshProUGUI[] texts; // 0 강화레벨 bool isEquipSlot; eEquipmentParts m_Parts; eEquipCommonPopup m_PopupType; SD_EquipmentData m_sData; EquipmentListTableData m_Data; public override void Set(T _base) { base.Set(_base); m_sData = _base as SD_EquipmentData; Set_UI(); } bool isSetUI() { return m_sData.ID > 0 || m_sData.TableID > 0; } public override void Set_UI() { if (isSetUI()) { m_Data = table_EquipmentList.Ins.Get_Data(m_sData.TableID); images[0].sprite = UIAtlasMgr.Ins.Get_Sprite($"equipment_bg_0{m_Data.n_Grade}"); images[1].sprite = UIAtlasMgr.Ins.Get_Sprite(m_Data.n_ID); var udata = table_EquipmentUpgrade.Ins.Get_Data(m_Data.n_Grade); texts[0].text = udata.n_MaxLv <= m_sData.Lv ? "Max" : $"+{m_sData.Lv}"; } else { texts[0].text = ""; } images[0].color = images[1].color = new Color(1f, 1f, 1f, isSetUI() ? 1f : 0f); gos[0].SetActive(false); gos[1].SetActive(false); } public void Set_isEquipSlot(int pcid, eEquipmentParts parts, eEquipCommonPopup commonPopup) { isEquipSlot = true; m_Parts = parts; m_PopupType = commonPopup; if (MyValue.dic_NeedEvolution.ContainsKey(m_Parts)) gos[0].SetActive(MyValue.sdata.Get_PCEvolution(pcid) < MyValue.dic_NeedEvolution[m_Parts]); else gos[0].SetActive(false); } public override void OnClick_Card() { if (CardType == eUICardType.NoTouch) return; if (isEquipSlot) { var pcid = LobbyUIManager.Ins.Get_MainMenu(MainMenuType.Equip).Get_SelectPCID(); switch (m_Parts) { case eEquipmentParts.SubWeapon: if (MyValue.sdata.Get_PCEvolution(pcid) < 3) { ToastUI.Ins.Set(1000133, 3); return; } break; case eEquipmentParts.Ring: if (MyValue.sdata.Get_PCEvolution(pcid) < 2) { ToastUI.Ins.Set(1000133, 2); return; } break; case eEquipmentParts.Necklace: if (MyValue.sdata.Get_PCEvolution(pcid) < 1) { ToastUI.Ins.Set(1000133, 1); return; } break; default: gos[0].SetActive(false); break; } } LobbyUIManager.Ins.Get_MainMenu(MainMenuType.Equip).m_CommonPopup.Set(m_PopupType, m_sData); } }