using UnityEngine; public class AimController : MonoBehaviour { public LineRenderer line; public float maxDistance = 5f; private Vector2 startPos; private bool isAiming; void Update() { if (Input.GetMouseButtonDown(0)) { startPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); isAiming = true; line.enabled = true; } if (Input.GetMouseButton(0) && isAiming) { Vector2 currentPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 dir = Vector2.ClampMagnitude(currentPos - startPos, maxDistance); line.SetPosition(0, transform.position); line.SetPosition(1, (Vector2)transform.position + dir); } if (Input.GetMouseButtonUp(0) && isAiming) { Vector2 endPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 shootDir = (endPos - startPos).normalized; line.enabled = false; isAiming = false; } } }