using UnityEngine; public class MobShield : MonoBehaviour { public Sprite[] sprites; // 0 파괴 가능 실드, 1 파괴 불가능 실드 public SpriteRenderer m_SR; bool m_CrashShield; public void Set(bool crashshield) { m_CrashShield = crashshield; m_SR.sprite = sprites[m_CrashShield ? 1 : 0]; } public void Get_Dmg() { gameObject.SetActive(m_CrashShield); } }